By Jim Rossignol on February 18th, 2013 at 9:00 am.
Space Combat is all very simple isn’t it? Grab a game pad, pull the trigger, remember there’s no up and down, except when there is, and chocks away, eh? But it’s not necessarily like that. Rogue System developers DCI explain: “Rogue System also gives a nod to both classic and modern hardcore combat flight-sims by introducing fully integrated ship systems and the click-able cockpit to control them. Not only will you have to fly and fight, but you will also have to manage your ship and its functions to get the most out of it at all times.” Yep, that means keeping an eye on more subsystems than a game of FTL, as you can see in the video below. Sounds fancy, and it looks like DCI have made some serious progress with this project, but they’re also aiming for Kickstarter, so that’ll be interesting to watch.