Death’s Doorkeeper: Postmortem

By Jim Rossignol on August 5th, 2013 at 6:00 pm.


Postmortem, a strange looking adventure-cum-death-consequence analysis game, is just a couple of weeks from release. It’s a what now? It’s a “free narrative-adventure playing an Agent of Death who must take ONE life that could change the fate of a conflict-torn Nation.” The idea being that you see what consequences the life you choose to take has on the game world. Or something like that. It’s a fascinating proposition: what if you kill the wrong person? The devs explain that the idea has deep potential: “Anonymous aggregate stats of everyone’s playthroughs will let you see how your own choices compare! Are you one of the good guys?”

I am probably not one of the good guys. Trailer already buried below.

It’s on Greenlight, of course.

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18 Comments »

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  1. Premium User Badge

    RedViv says:

    Oh my, that song makes the trailer quite cheerful and not Grim.

    • Awesomeclaw says:

      Yeah, the music makes the trailer feel kind of dumb.

    • The Random One says:

      It IS a grimdark cover of Pop Goes the Weasel then, right?

  2. Nevard says:

    Evil nursery rhyme music, how original

  3. Sparkasaurusmex says:

    It’s free as in f2p or what do you mean?

    • Similar says:

      As I understand it, the plan is that it’ll be completely free, but there may be some paid expansion or such later. I don’t think they’ve quite decided on that yet.

      There’s a bit on the RPS forums about it (the Promotion sub-forum).

      • Sparkasaurusmex says:

        Thanks! I was afraid they just meant “free-roaming” or something.

  4. 12inchPlasticToy says:

    “adventure-cum-death-consequences”… Hah! Way to bait a totally new crowd to RPS. A deviant, latin-illiterate, google-using crowd.
    The game looks charming.

  5. Premium User Badge

    Hodge says:

    So it’s the old ‘kill Hitler before he starts’-type deal? That sounds pretty groovy.

    Also, at 0:36 in the trailer the graphics glitch and she skates around on one foot. I demand this as a feature.

  6. Koozer says:

    “Meaningful choices!”

    *character rifles through a coat’s pockets*

    Every bit of lint and old penny you find can have dire consequences.

  7. tuism says:

    So… The whole game is you doing one thing *kill a person from a roster* and then watching a long cutscene, or wander through the world talking to people?

    Not sure how this works.

    • Subjective Effect says:

      No, you explore and interact with the characters and your surroundings, finding things out, asking questions, exploring really. At some point you choose to kill one person. And then you see the consequences of that. Your choice will be informed by what you find out in the course of your explorations, and your choice can therefore predictably, and not so predictably!, influence the outcome of the story.

      DOI: beta tester.

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  9. Raiyne says:

    It’s finally here; Death Note: The Game