Aegis Defenders Hoping To Be Money Makers On Kickstarter

By Ben Barrett on July 31st, 2014 at 8:00 pm.

Aegis Defenders is the latest game to prove that you can pretty much just roll a pair of dice to determine two genres to slam together. The tower defense platformer is absolutely gorgeous, set on a post-ruination Earth ruled by a few remaining AIs. Most technology is viewed as dark magic so main characters Bart and his granddaughter Clu naturally have a fascination and need for it. They’re ‘Ruinhunters’ attempting to save their village, but won’t be able to without an ancient artifact (and $65,000 from the generous public). It’s made by the extraordinarily-named GUTS Department and you can see their pitch video plus thoughts on a preview demo below.

While I’m often disparaging about pitches that look more like release trailers and offer no developer insights, being exceedingly pretty is one way to win me back.

At first I was surprised the demo I played wasn’t released to the public, but came to understand why. It’s frustrating because dying sets you back pretty significantly. Redoing stuff you’ve already completed is boring but you still have to pay a lot of attention because it’s also quite difficult, with enemies taking many shots to go down. Because it’s difficult it also ends up happening a lot. “Dying” isn’t actually that, either: even one low-health monster getting near the Aegis you protect means game over and repeating the last five minutes.

But that’s balance, and the baseline of fun is there. The characters feel very different in both the defendy and platformy parts. Clu has an easier time beating individual monsters, while Bart can reach different parts of the level and builds automated defences.

There’s talk of big updates soon, so perhaps they’ve managed to get the new demo–mentioned in its TIGSource forum thread–ready. I hope something playable will be released, at the very least so people can see the brilliant animation in action. If you decide to pitch in, a copy of the finished game–predicted to be in December 2015–will cost you $15, while $40 gives beta access. It’s also over on Greenlight and you can catch some more beautiful art on its Tumblr.

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  1. gillod says:

    Hey RPS crew!,

    Scott from the Dev. team here. We are re-tuning the demo. There's a push and pull between making it hard enough that you feel like you really achieved something and not so easy that its a pushover. Its an ongoing process and we're grateful to have this time to feel it out. We'll likely be pushing it out to the public in the next week or two.

    We also just added Shovel Knight as a playable character to the game and we're super psyched for that!
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    squirrelrampage says:

    It certainly won’t hurt their financials that they are visually ripping of Hayao Miyazaki’s “Nausicaa”. But of course, it is just a tribute or something…

    • phanatic62 says:

      http://everythingisaremix.info/

      Edit to forward the conversation: As far as I could tell, that’s an anime movie/show. This is a video game. Doesn’t look the same as Flappy Bird using Nintendo artwork.

      I’ll be interested to see a demo.

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        squirrelrampage says:

        No matter if this kind of appropriation of a visual style is appropriate or not: This whole project could fall apart at any moment if Miyazaki and his production company Ghibli decide to let a court have a long, hard look at this game. Especially considering that the Studio Ghibli films are licensed by Disney in the US.

        Backers should be aware of that.

        • tetracycloide says:

          On the other hand Ghibli/Disney have no case so there would be less of ‘a long hard look’ and more if a ‘summary dismissal with prejudice.’. When will armchair lawyers on the internet learn that mimicking a style and using the same ideas as other artistic works are not enough grounds to be sued?

    • Tei says:

      Its a good source to take influences. And they make good use of it. I approves.

    • oyog says:

      Eh… Guess I’m a little late.

  2. gillod says:

    Hey RPS crew!,

    Scott from the Dev. team here. We are re-tuning the demo. There’s a push and pull between making it hard enough that you feel like you really achieved something and not so easy that its a pushover. Its an ongoing process and we’re grateful to have this time to feel it out. We’ll likely be pushing it out to the public in the next week or two.

    We also just added Shovel Knight as a playable character to the game and we’re super psyched for that!

  3. mpOzelot says:

    I generally avoid this mash up titles because they end up feeling gimmicky and hollow, not fish nor meat.
    But I’m glad to see from the trailer that this one seems to have it’s own character and quite some experienced direction. I might just break my “no more than 10€ for a game” rule for this one.