Posts Tagged ‘Alien’

Hands on – Alien: Isolation

By Brendan Caldwell on January 7th, 2014.

We have all been burned by past Alien games and I would like us to maintain a healthy scepticism about Creative Assembly’s recently unveiled Alien: Isolation, which I went to see and play just before the turn of the year. With this in mind, I believe it an obligation, before we begin discussing this new threat, to observe a moment of silence in which we can all remember the brave souls we lost to the Colonial Marines disaster.

*an eerie hush envelopes the world as billions of people solemnly mute Spotify*

Thank you.

The good news is that, despite keeping that scepticism intact, my recent hands-on with Isolation has given me cause for hope. With luck (and no small amount of effort from the development team) we are a little closer to having an Alien game that actually captures the feel of the original movie.
Read the rest of this entry »

, , .

94 Comments »

Ripley Rumours: Creative Assembly’s Alien – Isolation

By Adam Smith on October 22nd, 2013.

After Colonial Marines, Sega must have been briefly tempted to nuke the Alien license from on high. Hope remains, however, that the publisher hadn’t placed every grotesque Giger-egg in the same basket. Back in May 2011, Alec was visiting the total warriors of Creative Assembly when the studio’s work on the Alien (not plural) license was announced. “I’m told they’re adamant they’ll take their time over it”, he said, little realising that two years and more would pass before we mentioned the game again. Yesterday, Sega trademarked the name Alien: Isolation and Kotaku shared apparent details about the game that they received from ‘a person familiar with goings-on at Sega’. Follow me into the land of convincing rumours.

Read the rest of this entry »

, , , , .

80 Comments »

A Dying Art: Man Versus Machine

By Adam Smith on November 27th, 2012.

What if your computer wanted to kill you? Imagine entire worlds that contain nothing more important than a terrifying machine intelligence that absolutely will not stop, ever, until you are dead. Through the filter of aliens, robots and an Atari 2600, here are some thoughts on why it’s good to run, to hide and to die.

Read the rest of this entry »

, , , , , , , .

96 Comments »

Beyond Forever: Colonial Marines Returns

By Alec Meer on June 1st, 2011.

ColMar! ColMar! It sounds like a Greek island! Everyone call it ColMar!

What? What! WHAT. Given the annoucement that the Creative Assembly is working on an Alien game for SEGA and that Gearbox seemed so busy with Duke Nukem Forever and doubtless something Borderlandsy, we’d begun to presume that Randy Pitchford’s lot had quietly shelved Aliens: Colonial Marines. IT IS NOT SO. The little-seen team/co-op-based shooter has come out of the God-damned walls at last, promising a 2012 release date and an appearance at E3 later this month. Words and pictures and videos and stuff and things about it are below…
Read the rest of this entry »

, , , .

105 Comments »

Alien: Not Just ‘A Licensed Game’

By Alec Meer on May 16th, 2011.

They mostly make strategy games. Mostly.

Perhaps a little off RPS’ beaten track, but thought I’d link you to my interview with SEGA and Creative Assembly top brass for GamesIndustry.biz. For you, sir/madam/entity, its main point of interest is a few more implications as to what to expect from the newly-announced Alien game: “What we’re doing with that property takes us a little bit into a more interesting place, so we’re not knocking out a bog-standard space marine shooter”). Also of happy note, however, is how SEGA US and Europe boss Mike Hayes acknowledges that its two PC-centric studios, The Creative Assembly and Football Manager stalwarts Sports Interactive, now comprise “the jewel in the crown of SEGA.”
Read the rest of this entry »

, , , , .

24 Comments »

More On Alien: ‘Action’ Title, New Studio

By Alec Meer on May 12th, 2011.

Alien vs no-Predators

So, a few more details on that Alien game now there’s a moment to breathe. I was visiting Creative Assembly when they made the announcement, which ended up getting revealed earlier by UK government culture secretary Ed Vaizey before us hacks could get there.
Read the rest of this entry »

, , , .

42 Comments »

Creative Assembly Birthing Alien: The Game

By Alec Meer on May 12th, 2011.

In Horsham, nobody can hear an embargo expire

Surprising news from the wilds of Horsham, West Sussex, England. The chaps at the Creative Assembly – best known for the splendid Total War games and some other stuff they’d probably rather forget – have just had their next game announced by, er, Minister for Culture, Communications and Creative Industries, Ed Vaizey. In a bit of a major switch-around for these strategy gurus, they’re taking a swing at the Alien franchise. Yep, that’s Alien singular rather than plural. Great (Ridley) Scott!

Read the rest of this entry »

, , , , , .

67 Comments »