When this column first started there were a dozen devlogs to choose from which had been running for years. Now, to avoid repetition, the column hungers for fresh meat – new games, new developers, and untold stories of variables and arrays. Perhaps there is value in holding up older, previously covered games as examples, though. Perhaps they might act as loss-leaders, luring in the timid and fearful who might be otherwise put-off by the unknown.
I’m featuring Limit Theory this week, is what I’m saying, because everyone asked for it.
Fantasy cartography! The best of devlogs! Programmer art!