Posts Tagged ‘DevLog Watch’

DevLog Watch: The Best GIFs Of In-Progress Games

You asked for it. Or specifically, users Ninja Dodo, Lexx87 and Llewyn asked for it in the People’s Games Journalist: the return of DevLog Watch. Where the old column was weekly, this one will likely be monthly. More time to pick the best game GIFs from developer updates about in-progress games, and to procrastinate by staring out the window at the sparrows.

What are you up to, sparrows?

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DevLog Watch: That Which Sleeps, Limit Theory, [encrypted]

When this column first started there were a dozen devlogs to choose from which had been running for years. Now, to avoid repetition, the column hungers for fresh meat – new games, new developers, and untold stories of variables and arrays. Perhaps there is value in holding up older, previously covered games as examples, though. Perhaps they might act as loss-leaders, luring in the timid and fearful who might be otherwise put-off by the unknown.

I’m featuring Limit Theory this week, is what I’m saying, because everyone asked for it.

Fantasy cartography! The best of devlogs! Programmer art!

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DevLog Watch: Everything Will Be Procedural Eventually

How many in-development games are there? There are infinite numbers of in-development games. Unfortunately not every one of those in-development games can afford the time or money to produce eye-catching trailers or to send out brain-catching press releases. Instead their harried creators make short GIFs and blog furiously about feature design, art creation and whatever remains on their todo lists.

These are devlogs. And this is where we collect the best of the week’s updates.

Procedural universes! Procedural world maps! Procedural dinosaurs!

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DevLog Watch: Super III, Prune, Book Of Dwarf, More

ffs i wish every game wasn't an fps about violent dudebros gawwwwwd

Last week I was in Switzerland on holiday, which meant I wrote a devlog watch but every update was about the mountains I hiked, the cowbells I heard, and the fresh baked bread I ate from my sunbaked patio. It was glorious. Can videogames compete?

Probably not, but devlogs featuring alien platformers, nuclear strategy, puzzling trees and simulated dwarves give it a good try below.

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DevLog Watch: Tim Cosmonaut, Path To The Sky, More

Hype gets a bad reputation. If you think of it as nothing more than advertising, then there’s always the chance that these screenshots, trailers, GIFs and promises add up to nothing more than disappointment and an empty wallet. But if you think those same things as a form of entertainment and a source of enjoyment in their own right, then you’ve got nothing to lose. You can board the hype train, look out the window, and take pleasure in whatever you can see. The destination doesn’t matter and there’s always another view around the next bend.

This month: purple explosions in Wings of Saint Nazaire, rope physics in Tim Cosmonaut, roaming hands in Return of the Obra Dinn, and procedural loveliness in Path to the Sky.

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DevLog Watch: FAR Colony, Her Story, Prophour23, More

Games are far weirder and varied than most people realise, which is why we must do our utmost to constantly remind ourselves and look further than that which is advertised to us. We must even seek out those little dream games when they’re incomplete, because that’s the only way dreams will ever become reality.

That’s also why the header image on this post includes a menu, a quote from a JG Ballard, some procedural spaceships and an ancient biology drawing. Videogaaaaaaaaaaaaaaaaaames.

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DevLog Watch: Submerged, Biome, Theme Parkitect, More

Where dreams come true.

What could be more in keeping with the theme of in-development indie games than this column being delayed? At least its release was only pushed back a week; I could have extended it for years and called my continued absence performance journalism. But no. There’s too many embryonic games to discover.

Drowned worlds! Drown-able worlds! Corporate spies! A game called “Theme Parkitect”!

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DevLog Watch: Blackshirt, Party Animals, Neon Struct, More

Too many games for the title.

This is the tenth DevLog Watch column since the series began. If this was a devlog for a game, maybe around this time I’d release the first playable build to a few commenters so I could start to gather feedback. Instead all I can offer is a GIF high-five for those who’ve been reading thus far. Oh, and another batch of developer insights about unfinished games.

Horrible dictatorships! Cute democracies! Political stealth thrillers! A fourth game!

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DevLog Watch: Space Death, Curious Expedition, Firewatch

Patch notes

DevLog Watch v0.0.09
– Fixed recurring bank holiday Monday freeze bug.
– Added games from places other than the TIGSource forum.
– Added game from the TIGSource forum.
– Double-checked games for juvenile hate speech.
– Temporarily cut ‘archive’ section.
– BUG: Intro text gimmicks still need work.

Spaceships! Procedural butterflies! And have you heard about the Firewatch sasquatch?

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DevLog Watch: Gastropoda, Gangster Tactics, M.I.N.T.

Rainweather makes the header images, too.

Mr. Rainweather is not amused. The stacks of letters I receive from developers have begun to overflow from every surface in RPS’ office, and Rainweather, the office temp, has done nothing but stack and alphabetise since he got here a fortnight ago. He tells me that each missive is brimming with enthusiastic detail about unknown videogames, but I don’t have time to read them in full myself. Instead I have the mewling Rainweather hand me three at random and write about whatever games they contain.

Snails! Gangsters! Mechs!

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