Posts Tagged ‘DevLog Watch’

DevLog Watch: Everything Will Be Procedural Eventually

By Graham Smith on July 28th, 2014.

How many in-development games are there? There are infinite numbers of in-development games. Unfortunately not every one of those in-development games can afford the time or money to produce eye-catching trailers or to send out brain-catching press releases. Instead their harried creators make short GIFs and blog furiously about feature design, art creation and whatever remains on their todo lists.

These are devlogs. And this is where we collect the best of the week’s updates.

Procedural universes! Procedural world maps! Procedural dinosaurs!

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DevLog Watch: Super III, Prune, Book Of Dwarf, More

By Graham Smith on July 21st, 2014.

ffs i wish every game wasn't an fps about violent dudebros gawwwwwd

Last week I was in Switzerland on holiday, which meant I wrote a devlog watch but every update was about the mountains I hiked, the cowbells I heard, and the fresh baked bread I ate from my sunbaked patio. It was glorious. Can videogames compete?

Probably not, but devlogs featuring alien platformers, nuclear strategy, puzzling trees and simulated dwarves give it a good try below.

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DevLog Watch: Tim Cosmonaut, Path To The Sky, More

By Graham Smith on July 7th, 2014.

Hype gets a bad reputation. If you think of it as nothing more than advertising, then there’s always the chance that these screenshots, trailers, GIFs and promises add up to nothing more than disappointment and an empty wallet. But if you think those same things as a form of entertainment and a source of enjoyment in their own right, then you’ve got nothing to lose. You can board the hype train, look out the window, and take pleasure in whatever you can see. The destination doesn’t matter and there’s always another view around the next bend.

This month: purple explosions in Wings of Saint Nazaire, rope physics in Tim Cosmonaut, roaming hands in Return of the Obra Dinn, and procedural loveliness in Path to the Sky.

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DevLog Watch: FAR Colony, Her Story, Prophour23, More

By Graham Smith on June 30th, 2014.

Games are far weirder and varied than most people realise, which is why we must do our utmost to constantly remind ourselves and look further than that which is advertised to us. We must even seek out those little dream games when they’re incomplete, because that’s the only way dreams will ever become reality.

That’s also why the header image on this post includes a menu, a quote from a JG Ballard, some procedural spaceships and an ancient biology drawing. Videogaaaaaaaaaaaaaaaaaames.

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DevLog Watch: Submerged, Biome, Theme Parkitect, More

By Graham Smith on June 23rd, 2014.

Where dreams come true.

What could be more in keeping with the theme of in-development indie games than this column being delayed? At least its release was only pushed back a week; I could have extended it for years and called my continued absence performance journalism. But no. There’s too many embryonic games to discover.

Drowned worlds! Drown-able worlds! Corporate spies! A game called “Theme Parkitect”!

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DevLog Watch: Blackshirt, Party Animals, Neon Struct, More

By Graham Smith on June 9th, 2014.

Too many games for the title.

This is the tenth DevLog Watch column since the series began. If this was a devlog for a game, maybe around this time I’d release the first playable build to a few commenters so I could start to gather feedback. Instead all I can offer is a GIF high-five for those who’ve been reading thus far. Oh, and another batch of developer insights about unfinished games.

Horrible dictatorships! Cute democracies! Political stealth thrillers! A fourth game!

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DevLog Watch: Space Death, Curious Expedition, Firewatch

By Graham Smith on June 2nd, 2014.

Patch notes

DevLog Watch v0.0.09
– Fixed recurring bank holiday Monday freeze bug.
– Added games from places other than the TIGSource forum.
– Added game from the TIGSource forum.
– Double-checked games for juvenile hate speech.
– Temporarily cut ‘archive’ section.
– BUG: Intro text gimmicks still need work.

Spaceships! Procedural butterflies! And have you heard about the Firewatch sasquatch?

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DevLog Watch: Gastropoda, Gangster Tactics, M.I.N.T.

By Graham Smith on May 19th, 2014.

Rainweather makes the header images, too.

Mr. Rainweather is not amused. The stacks of letters I receive from developers have begun to overflow from every surface in RPS’ office, and Rainweather, the office temp, has done nothing but stack and alphabetise since he got here a fortnight ago. He tells me that each missive is brimming with enthusiastic detail about unknown videogames, but I don’t have time to read them in full myself. Instead I have the mewling Rainweather hand me three at random and write about whatever games they contain.

Snails! Gangsters! Mechs!

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DevLog Watch: Cogmind, Fritz, Tiny Wizard

By Graham Smith on May 12th, 2014.

Games: a bit varied, really.

CONNECTING...

CHECKING STATUS...

LINK ESTABLISHED

> ARE YOU RECEIVING THIS?

> Sorry, I had caps lock on. I've been trying to contact you for a fortnight, but a sinister threat has kept us apart. These "bank holiday Mondays" can only be the work of the Indie Cabal, hoping to keep their ranks closed by preventing the dissemination of hot, new GIFs and links to in-development games. But they can't stop our work. Come, dive quickly below. This message is beyond their reach, but not for long.

> Self repairing robots! The Great War! Unshitty wizards!

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DevLog Watch: Augen Der Welt, Heat Signature, Relativity

By Graham Smith on April 28th, 2014.

Dev. Log... Watch. Watching. Logs. YEAHHH.

Last week’s DevLog Watch was an hour-long GIF of me, sat on my couch, stuffing my face with a bank holiday-worth of olives and chocolate. Development stalled when I became too full to eat anymore, but the column is back this week with new games from old developers, new developers, old journalists, and, uh, new sources of old archives…

Stealth Breakout! Stealth spaceships! Unconcealed Escher!

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DevLog Watch: The Hit, Infinitesimals, The Masterplan

By Graham Smith on April 14th, 2014.

A strange comic.

current mood: Optimistic
current song: Lou Reed – NYC Man

It’s a Monday and you’re back at work, but outside your window the sun is shining. You know you’re going to go into it later and have an adventure, but for now things aren’t so bad. You have friends here. You have music playing. Boots had your favourite sandwich in stock for your £3.29 lunchtime meal deal. And there’s a collection of in-development games to browse, to help you get excited about the future.

Dreams! Pilotable spider robots! Heists!

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DevLog Watch: XenoRaptor, Citybound, Dwarf Fortress

By Graham Smith on April 7th, 2014.

How colourful videogames are. Even ASCII.

It’s Monday and, if you have the same system shocked headache as I do, you might find it comforting to peruse a selection of in-development games. There are videos, there are GIFs (but only one!), there are fine anecdotes. There are promises of a brighter future somewhere on the horizon. It’s videogaming ibuprofen.

Cyberdragons! Colour blindness! Dwarven rumours!

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DevLog Watch: Curious Expedition, Lift, Office Management

By Graham Smith on April 1st, 2014.

Tesla! Flight! Offices.

The problem with turning this into a regular column is that I have to write it regularly. I have clearly failed this week, but that shouldn’t stop you enjoying day-late development blogs and GIFs from around the web.

Includes: dinosaurs, Nikola Tesla, flight sandboxes, conference tables, ‘game jams’.

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