Posts Tagged ‘review’

Wot I Think: Missing – An Interactive Thriller

By John Walker on May 26th, 2015.

Well here’s a remarkable thing – it’s been long enough since the sheer horror of the 90s FMV (Full Motion Video) adventure for the whole thing to finally feel nostalgic. But has someone finally made a game to go with it? Canadian team Zandel Media have tried with Missing: An Interactive Thriller’s first ‘episode’ [official site]. Here’s wot I think:

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Imperial: Revisiting X-Wing And TIE Fighter

By Rob Zacny on May 22nd, 2015.

To commemorate the digital release of classic Lucasarts games X-Wing and TIE Fighter [Steam or GOG for the best versions here and here], we commissioned Rob Zacny to take a trip down memory lane and into the laser-singed spaces between the stars. He came back with extensive thoughts as to the quality of the games, and their place in Star Wars lore and legend.

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Wot I Think: NEON STRUCT

By Alec Meer on May 22nd, 2015.

NEON STRUCT is a first-person stealth game from the makers of the excellent Eldritch. You play as a federal agent who falls foul of high-level conspiracy when an apparently routine mission goes wrong. It’s out now.

It might have lacked much of what made later stages of Ion Storm’s game so beloved, but first level Liberty Island was also the freeform Deus Ex promise writ largest: a wide-open playground for action and most especially evasion. While what followed introduced more ways to kill, people to talk to, secrets to find and decisions to agonise over, it downscaled the sandbox, live by your wits promise. What if Deus Ex had been like Liberty Island throughout?

NEON STRUCT.
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Wot I Think: Loop

By John Walker on May 22nd, 2015.

Previously released on itch.io, puzzle game Loop arrives on Steam today. I’ve been creating order from chaos, to tell you wot I think.

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Wot I Think: Sunset

By Philippa Warr on May 21st, 2015.

Ortega's front room

I like Sunset [official site] for its sense of place, for its lighting, for its drip feed of story, for the emphasis on subtle change and human scale in an event games tend to deal with via guns and power fantasies and super tech. But when it comes to the relationship building which lies at the centre of the game Sunset can stumble. Here’s Wot I Think.

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(I’m Not Sure) Wot I Think: Epanalepsis

By John Walker on May 21st, 2015.

Most of all, I’m not sure wot I think of Epanalepsis. I’ve played it through three times now. I still have very little idea what it’s about, both in terms of its cloaked narrative, and its reason for being. And yet I find myself looking at it somewhat fondly.

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Wot I Think: Technobabylon

By John Walker on May 21st, 2015.

I’d almost forgotten the feeling. I’d begun to wonder if maybe, just maybe, I was deluded in my belief that adventure games could create coherent pathways, difficult yet fun puzzles, and characters whose motivations extended beyond the need to reach the next screen. What a relief it is, then, to play sci-fi dystopia Technobabylon. Here’s wot I think.

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Wot I Think: Not A Hero

By Adam Smith on May 20th, 2015.

If Hotline Miami had come into being during a late night session in an British pub, it would probably have emerged into the light looking quite a lot like Not a Hero [official site]. Although its action is side-on rather than topdown, the content is similar – surrealist sprees of violence involving an odd crew of protagonists and countless stereotypical gangland denizens. It’s from the makers of indie skateboarding smash hit OlliOlli and here’s wot I think.

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Wot I Think – Dead State: Reanimated

By Alec Meer on May 19th, 2015.

I’d been wanting to check out Doublebear’s Dead State – which I’m going to loosely label ‘The Walking Dead does X-COM’ – for a while, but Wot I Thinkery fell to someone else upon its initial release. The free ‘Reanimated’ update is a fancy name for a mega-patch designed to address assorted gripes about the doomy turn-based strategy/RPG zombie survival game, and also my opportunity to finally visit the blighted town of Splendid, Texas.

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Premature Evaluation: The Magic Circle

By Marsh Davies on May 18th, 2015.

One of the things I like most about The Magic Circle is its name. It captures the illusory nature of these conjured worlds, their potential for wonder and the artistry that informs them. Celebrated sentient beard and author Alan Moore has, in his mischievous way, declared himself a magician and all art a kind of magic. Defining art as the act of creating illusions to work an effect on the mind of the audience, he claims this is as close to a shamanistic understanding of magic as we have in this century.

Each week Marsh Davies plays unfinished and broken games on Early Access and usually tries to come up with an introductory sentence which says exactly this while using imagery appropriate to the idiom of the given week’s game. But the idiom of this week’s game is being an unfinished and broken game! So, job done. It’s The Magic Circle [Steam page], a game set within a game, in which the player edits the properties of the world around him while exploring the strata of the game’s many abandoned developmental stages, unravelling the story of its creators in the process.

I have tamed Jim Rossignol’s bumhole. I’ve also made Jim Rossignol’s bumhole fireproof, which is just as well, since Jim Rossignol’s bumhole spews gouts of flame when angered. Jim Rossignol’s bumhole has a lightning rod jammed in it, too, which deactivates forcefields. With my latest effort, Jim Rossignol’s bumhole has sprouted a little propeller, allowing Jim Rossignol’s bumhole to fly about. John Walker’s angry red Weeto has many of the same properties, and it should surprise no one that Alec Meer’s huge husky third leg is shaped like a ginormous mushroom.

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Wot I Think: Chroma Squad

By Rich Stanton on May 15th, 2015.

Children are fickle creatures, and today’s craze is tomorrow’s landfill. One of my earliest memories is of mum trying to convince me that He-Man was much cooler than the Teenage Mutant Ninja Turtles and, despite there only being one of him, that he could easily take them in a fight. I stubbornly refused to accept this reasoning, my painstakingly-accumulated He-Man collection was on the scrapheap, and the poor parents had to start buying TMNT toys instead.

Now that the children of the 80s and 90s are adults, something funny but predictable has happened. Everything old is new again, reborn or rebooted to try and bring our inner child back – and so we come to Chroma Squad [official site], the greatest Power Rangers game there never was.

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Wot I Think: Galactic Civilizations III

By Adam Smith on May 14th, 2015.

Galactic Civilizations III [official site] is the long-awaited sequel to the 24th best strategy game of all time. I’ve spent a week looking to the stars and planting my flag in every planet in sight in order to understand the changes that have been made, and the improvements and failures at the heart of this behemoth. Here’s wot I think.

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Wot I Think: Kerbal Space Program

By Brendan Caldwell on May 13th, 2015.

Kerbal Space Program [official site] is a game about exploration, vehicular design and physics. It involves triumph and tragedy, careful meticulous planning and improvised catastrophe. We asked Brendan to suit up and go forth, in the name of science.

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