Posts Tagged ‘review’

Wot I Think: Lego The Hobbit

By Adam Smith on April 17th, 2014.

Lego The Hobbit could simply be called ‘There’ because there ain’t no ‘Back Again’. Lacking the narrative content that will form the final third of the swollen and gaseous film trilogy, this is a perfectly acceptable entry in Traveller’s Tales’ Lego franchise but the release comes at an odd time. The disappointing Lego Movie Videogame is barely out of diapers and Smaug has finished his desolation of multiplexes, leaving the game stranded in the wilderness before the final chapter of an unfinished story. Here’s wot I think.

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Wot I Think: Path Of Exile

By Adam Smith on April 15th, 2014.

Sometimes it takes a while to make a judgement. I spent a fair amount of time with Path Of Exile’s beta but hadn’t revisited the release version for more than seven or eight hours in total until I decided to write something about it a few weeks ago. Now that I’ve been back to the grim shores of Wraeclast for a long vacation and have stared deep into the heart of the passive skill tree’s labyrinth depths, I’m ready to tell you wot I think.

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Wot I Think: Moebius

By John Walker on April 15th, 2014.

One of the higher profile Kickstarters in the Great Wave of 2012 was Gabriel Knight creator Jane Jensen’s half-million pot for her new Pinkerton Road Studio. The first project to emerge from this, in collaboration with Phoenix Online, is Moebius: Empire Rising. A brand new adventure game featuring a genius antiques dealer and a worldwide, history-spanning mystery. Is it any good? Spoiler: No, it’s astonishingly terrible. Here’s wot I think:

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What’s Up With Warframe?

By Jim Rossignol on April 9th, 2014.

By which I mean: I’ve played Warframe over the past couple of weeks and will now write about it, for your possible edification.

Warframe is a sci-fi over-the-shoulder shooter where space ninjas have upgradeable sharkfin heads. Sadly that doesn’t quite clinch the deal, because the free-to-play beast of Digital Extremes has been in beta for a year now, and still hasn’t quite driven home the wakizashi of success. But has that journey delivered it from the hollow purgatory of its early release? Or will it determine to be a footnote in the history of free-to-play experimentation?

I donned my impossible fish helmet to find out.

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Wot I Think: Age Of Wonders III

By Adam Smith on March 26th, 2014.

It’s only been a month and a half since I wrote my mega-preview of Age Of Wonders III and spending around fifteen hours with a review copy of the game hasn’t done a great deal to change my mind about its many merits. It hasn’t extended its tendrils to tickle any deeper fancies either, although I’ll concede that the world is a little weirder and more wonderful than my initial expeditions suggested. I’ve spent many hours with the long-awaited strategy sequel and here’s wot I think.

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Wot I Think: Extrasolar

By Alec Meer on March 26th, 2014.

Extrasolar is a browser-based game about controlling a lunar rover as it explores the surface of an island on a far-off planet, poring over the photographs it returns, and inadvertently uncovering a conspiracy as you do. It’s out now, and while paid upgrades are available it can very be much played for free – as such the below is a discussion of the experience, not the value proposition.

For the last fortnight or so, I’ve been playing a game for approximately three minutes every hour. (I’d like to say ‘apart from at night’, but thanks to my living on a noisy street and having a baby in the next room, that would be a barefaced lie.) I didn’t do much, myself, though the small amount of clicking and reading at my end did result in a remote-controlled rover travelling vast distances across another world, light years away from our own. So, in a way, I did a great deal.
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Wot I Think – BioShock Infinite: Burial At Sea Episode 2

By Alec Meer on March 25th, 2014.

BioShock Infinite’s DLC, BioShock Infinite and BioShock 1 concludes with this second, longer, stealthier half of last November’s return to Rapture. It’s out now.

You’ll hear no politics from me, though by God it’s tempting to correlate Burial At Sea Part 2′s status as a swansong for two BioShock universes with the recent, shock closure of Irrational. Whatever else there is to both tales, at least this concluding DLC for BioShock Infinite reverses the sense of decline we’ve seen since the original BioShock. Despite a multitude of sins it does leapfrog both Infinite and its own, irritatingly slight if visually flabbergasting Part 1. It also includes the single most unpleasant – and frankly needless with it – moment I’ve ever experienced in a videogame.
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Wot I Think: Echo Of The Wilds

By Adam Smith on March 24th, 2014.

that is not a carved stone with googly eyes

Echo Of The Wilds is a mysterious game that initially appears to be both a retro-pixel arthouse tenant and a crafting/survival sim. If that were the sum total of its being, Anthony Case could lay claim to have created an accurate container for indie gaming’s most popular current trends. Heck, the difficulty level is high and there’s enough randomisation to claim roguelike tendencies are in play so we could go for a full house. There are even elements of the mighty Going For A Walk genre but what is it really and wot do I think of it all?

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Wot I Think: Powerpuff Girls Defenders of Townsville

By Rich Stanton on March 20th, 2014.

Certain developers stick in your head. The first time I played Radiangames‘ Super Crossfire I thought this is good, looked out for other stuff like the brilliant Inferno+, and eventually found out these neat packages were the labours of one man – Luke Schneider. But disaster struck! Radiangames tried to hit it big with Bombcats, a mobile F2P game, but found only the black dog of rejection and financial ruin! It looked like the end for Luke! Was there nothing to be done? Wait, is that a bird? A plane? No!

POWERPUFF SAVE THE DAY.
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Wot I Think: One Finger Death Punch

By Adam Smith on March 17th, 2014.

One Finger Death Punch seems like a self-explanatory title. If it brings to mind a game in which many tiny enemies are punched into pieces using a simple control scheme, then you have understood the intent of the title. The left mouse button punches to the left, the right mouse button punches to the right. Occasionally there are swords, bows and bombs. That’s about all there is to it, so why do I not want to stop playing? Here’s wot I think.

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Wot I Think: Titanfall

By Graham Smith on March 14th, 2014.

Titanfall is a first-person shooter with a story but no singleplayer mode. That means that if you play its nine campaign maps through, no NPC ever calls you by name as they remind you to reload, no dastardly villain ever traps you in a small container and takes away your weapons, and no scripted sidekick ever makes an awkward joke about why you never speak. Its story and its characters play out as radio plays, picture-in-picture talking heads, and brief pre- and post-mission cutscenes, but in each you’re treated as just another anonymous soldier. You exist only to be shoved out of a dropship in order to fight in brief, 15-minute matches of what are, essentially, dressed-up versions of six vs. six team deathmatch and capture-and-hold modes.
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