Posts Tagged ‘review’

Wot I Think: Convoy

By Alec Meer on April 21st, 2015.

Convoy is a vehicular roleplaying/adventure game set in a procedurally-generated sci-fi wasteland, whose perma-death, random disasters and pew-pew combat owes a very heavy debt to FTL: Faster Than Light. It’s out today.
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Wot I Think – Westerado: Double Barreled

By Alec Meer on April 20th, 2015.

Westerado: Double Barreled [Steam page] is an expanded and upgraded version of 2013’s free, Adult Swim-hosted, Western-themed RPGish revenge quest Westerado. It’s out now.

Right, this is brilliant. If you like Westerns, if you like Red Dead Redemption, if you like roleplaying games which are based around choosing your behaviour, if you like whodunnits, if you like oddball life-or-death shooters, go get this, have a great time, be happy. If you need more convincing than that, then dammit pardner, saddle up and let’s do this.

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Grand Theft Auto 5 PC Review

By Graham Smith on April 17th, 2015.

Michael and Trevor. I like Michael, I loathe Trevor.

In the audio commentary for the movie Bad Day at Black Rock, director John Sturges quoted Alfred Hitchcock, who had told him a rule for making movies called “Meanwhile, back at the ranch.” He explains, “You want to have two things going. You reach the peak of one, you go to the other. You pick the other up just where you want it. When it loses interest, drop it. Meanwhile, back at the ranch.”

After its opening act, Grand Theft Auto V [official site] lets you switch at any moment between its three criminal characters: retired thief Michael, young hopeful Franklin, and the psychotic Trevor. You’ll perform some missions as one and, as you grow weary or their plot begins to lose interest, you can switch to either of the others. When you arrive, their story is already in motion, and you’ll find them at home, having a fight in a car park, or perhaps drunk among some farm animals. Meanwhile, back at the ranch.

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Cardboard Children: Star Wars – Imperial Assault Expansions

By Robert Florence on April 14th, 2015.

Hello youse.

You might remember my review of the skirmish game for Imperial Assault. If you don’t, you can read it right now by simply pushing your finger down on the button on your mouse while pointing the arrow on your screen at this link.

I want to revisit the game now, one month later, because I’ve been digging much deeper into the skirmish game, and I have gone ALL IN with every expansion. Yeah, like, I bought everything. I went all in, just for you! Well, and me. For me too.

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Wot I Think: Titan Souls

By Adam Smith on April 13th, 2015.

Repetition and gruelling difficulty aside, Titan Souls [official site] has little in common with the From Software series that the second part of that title nods toward. It’s slightly closer, in form and feel, to Shadow of the Colossus, the beautifully crafted boss battle bonanza from Team Ico. While I was scrapping my way through this often-splendid game, I was also reminded of Towerfall, Zelda and Smash TV, and yet the whole package is not quite like anything else. Here’s wot I think.

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Wot I Think: Dead Synchronicity – Tomorrow Comes Today

By John Walker on April 8th, 2015.

Having been very excited based on the early demo build of point-and-click adventure Dead Synchronicity: Tomorrow Comes Today [official site], I couldn’t wait to get my hands on the finished version a year later. But can it live up to its promise? Here’s wot I think:

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Wot I Think: War For The Overworld

By Alec Meer on April 7th, 2015.

Let's give 'em a big hand

Dungeon Keeper has always felt important to me, and I’ve rarely analysed why, for the same reason I don’t question why I like cheddar cheese or very tall buildings. For my young sensibilities, it was the right game the right time, and as such it feels like it’s almost always been there: “I like Dungeon Keeper” is simply something I’ve always been able to say. Unfortunately, this also means I recognise when a game isn’t Dungeon Keeper, and it’s very hard to draw a distinct dividing line between adroitly noticing that something feels off and a deep-set resistance to any aspect of it changing even slightly.

That was my disclaimer of sorts: please keep it in mind for the rest of this piece. War For The Overworld is an unofficial sequel to the late-90s Dungeon Keeper games, although perhaps that’s going too far. It might be more accurate to say it’s a remake of Dungeon Keeper II, tweaked to have a less rigid structure, a mild graphics boost and with every unit and building replaced with a close analogue that should keep Dungeon Keeper keepers EA at bay.
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Wot I Think: Infinite Crisis

By Brendan Caldwell on April 2nd, 2015.

My first few hours with Infinite Crisis [official site] convince me it is a terrible game. But I persevere, thinking that part of my dislike may have to do with my lack of skill. Following a particularly bad defeat a teammate collars me in the post-match chat window. “Bredy,” they say, using the username I had misspelled on signing up. “Uninstall this game.”

It was the worst (best) post-game put-down I have ever received. “Uninstall this game.” No anger, no frustration. Just a resigned sigh of a comment, communicating nothing but the undeniable fact of my awfulness. “Uninstall this game.” Sadly, the poo-slinger disappeared shortly afterwards. I had no time to reply and tell them that I already dreadfully, desperately wanted to.

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Wot I Think: Etherium

By Adam Smith on March 31st, 2015.

Etherium [official site] is fast-paced and energetic but it won’t leave you suffering from a sugar crash. It can pack a punch but it doesn’t burn like a slug of bouron. Etherium is, in fact, like a glass of water. It’s not much to look at and while you’re drinking it, you might envy those whose refreshments have been invigorated by the addition of sugar, hops, caffeine or brewed leaves. You probably wouldn’t want to drink it all the time but you’d rarely turn a glass down – and sometimes it’s exactly what you need.

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Wot I Think: Pillars Of Eternity

By John Walker on March 26th, 2015.

Oh thank goodness. After 77,000 backers, $4 million raised and nearly three years in development, Obsidian’s Pillars Of Eternity [official site] is here, and it’s just stunning.

This is the RPG I’ve been craving since Planescape: Torment, the first to win my absolute love since Dragon Age: Origin. It’s a vast, deep and wonderfully written game, malleable to how you want to approach the genre, replete with companions, side-quests, an enormously involved combat system, and lasts a solid 60 hours. Here’s wot I think:

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Wot I Think: Worlds Of Magic

By Alec Meer on March 25th, 2015.

I do like the big beetles, though

Given how spoilt for choice we are for fantasy strategy/roleplaying games, opting for Worlds of Magic [official site] over an Age of Wonders III or Endless Legend feels a bit like choosing to take home the one-eyed, geriatric dog with bladder problems instead of one of the cute puppies at the pound.

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Wot I Think: Dreamfall Chapters Book Two – Rebels

By Adam Smith on March 24th, 2015.

Conspiracies, rebellion, prejudice and resistance. The worlds of Dreamfall [official site] are on the verge of cataclysmic changes and every decision could tip the balance of power. Dreamfall Chapters Book Two continues a fine story but something is lost between the page and the screen.

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Wot I Think: Ironcast

By John Walker on March 20th, 2015.

You may remember the recent news that a lorry, aeroplane and cargo ship all carrying gaming genres crashed into each other off the coast of the M4 near Swindon. What you may not have heard is that emerging Terminator-like from the resulting carnage appeared Ironcast [official site]. A turn-based match-3 roguelite steampunk resource-management RPG. Here’s wot I think:

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