Posts Tagged ‘Ultima Underworld’

The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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Underworld: Ascendant Wants To Let You Improvise

Oh goodness me. If Underworld Ascendant [Kickstarter] can at least match my hazy, confused memories of Ultima Underworld 2, the first game I ever played on my dad’s PC, then I’ll be a happy bunny. If it can match what’s being said by the team about their “improvisation engine”, then my jaw will hang agog. They are, it seems, attempting to create a setting where you’ll be able to – at least feel like you can – approach scenarios in your own way. Hmmm. It’s a claim I’ve heard a lot of times before, but heck, if I had to pick who was make it happen, I’d likely choose former Looking Glass members. Talking of whom, Warren Spector shows up in a new video, reminiscing on the original games.

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Beyond Looking Glass: Underworld Ascendant Interview

Underworld Ascendant [official site] has some big shoes to fill. Big shoes of Nostalgia +8. As a continuation of the Ultima Underworld series, with a team led by Looking Glass veteran Paul Neurath, Ascendant is picking up where the immersive first-person RPG left off a couple of decades ago. The game is currently well on its way to a $600,000 Kickstarter target and I spoke to Neurath about the project, and how it’s possible to move forward while looking to the past.

“This isn’t Looking Glass 2.0,” he says, even though Looking Glass 2.0 seems like a hell of a good thing to be. “We’re not just looking back and trying to recreate something from the past. We’re hoping to be part of the future.”

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Looking Glass Founder’s Underworld Ascendant Revealed

he's in big trouble if an orc decides to give that beard a tug mid-combat

Edit – links fixed

As old school PC gamers’ desires for a comeback go, a new Ultima Underworld is right up there with new System Shock or new true-blood X-COM. While a huge number of ’90s PC devs have burst back into the limelight thanks to Kickstarter and a legion of people who are terrified of new things, I don’t believe we’ve yet seen anyone from revered UU/System Shock/Thief studio Looking Glass sing for their crowd-funded supper. Today, Looking Glass co-founder Paul Neurath does, with spiritual Ultima Underworld sequel Underworld Ascendant. It’s a subterranean, first-person RPG, which he claims is set in ‘a living, breathing fantasy world.’ While EA retain squatters’ rights to the Ultima license, Ascendant’s protagonist will be named ‘The Avatar’, and it even gets the Garriot blessing.

You know you want it. Take a look below.
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What I Write About When I Write About Games

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam explores his own gaming history to understand why he plays and why he writes.

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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Ultim-Ancestor: Underworld Ascension

Be still my beating heart. No, wait, not quite that still. Somebody fetch the defibrillator.

There’s a new Underworld game in development. That’s Underworld as in Ultima Underworld, as in a couple of the greatest RPGs that have ever graced computing devices. Underworld Ascension doesn’t have the Ultima name and we know very little about it, but the developer at the head of the team has just the right pedigree. Paul Neurath, founder of new studio OtherSide Entertainment, was a founder of Blue Sky (later Looking Glass Studios of legend), and worked as creative director during the development of several games, including Thief, Terra Nova and the original Ultima Underworld. I want to believe.

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Rule Britannia: Every Ultima For The Price Of A Pint

That’s right – Ultima 1-9, plus the two Underworld games, for the price of a pint. And not one of those fancy craft ales that you’d sup in a tweedy pop-up bar that charges sixteen quid for a thimble filled with ‘paprika-spiced apple cinnamon wedges’ that taste like rancid Doritos. GOG.com are currently offering the Ultima bundle for $7.14. That’s the price of a pint of Carling round these parts, with a pack of Transform-a-Snacks on the side. Ultima is far better for body and soul.

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Interview: Spector On Cartoons, Cyberpunk And Failure

In this second part of my conversation with Warren Spector, we discuss the good and bad of Disney, Spector’s new role as an Academy director, the benefits and drawbacks of growing up as a gamer, and the parallels between Hollywood in the late forties and the games industry now. Also, why indie development is the place to be.

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Interview: Spector On Fears, Legacies and Returning To PC

There are a lot of words being written about the new consoles this week but when I spoke to Warren Spector a few days ago, he was clear about where his future lies: “I think all the interesting stuff is happening on PC now… Assuming I make more games, which I intend to do, PC and Mac are going to be my targets.”

It’s good to hear. We spoke at the Bradford Animation Festival and covered a wide range of topics, from his theories of design and pioneering role in PC gaming to thoughts on the current state of the industry. In this first part of our conversation, there’s insight into how Spector see his own legacy and the work of his former colleagues, and how frustrations with Thief’s difficulty inspired the player empowerment of Deus Ex.

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What I Write About When I Write About Games

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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Good Old Games Add Good Old EA Games

Yes, yes it really is.

Good Old Games are once again scooping up the games of the past, dusting off the cobwebs, teaching them about the future ways, and then setting them free into the internets, unfettered by leashes or DRM. And if you’ve been concerned that their definition of “Good” has been somewhat loose of late, this time they have some true classics. How classic? Pretty much as classic as classic gaming gets. They’ve finally got EA on board with some of the most famous names in PC gaming history. One of them is going to make Alec squeal like five girls. I’m teasing you. I’m making you want to click to carry on reading, and thus increasing our ad loads. No! Don’t look at the tags!

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Gaming Made Me: Ken Levine

As we mentioned last week, after hurriedly deciding to do the Gaming Made Me feature we hurriedly sent a mail around to those RPS-correspondents and famous-folk we didn’t feel too bad about hurriedly asking to hurriedly write a little thing about the games that made them who they are. 2K-Boston’s Ken “System Shock 2/Freedom Force/Bioshock” Levine didn’t write a little thing, instead giving us a thousand words on the games who made him who he is today. And you’ll find it below…
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