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Archtower is good, and therefore not a roguelike

Scale now on

Archtower is a roguelike and therefore bad, but... hnnnnnnngggh I like it. I might even come to love it, considering it's already so enjoyable even with a few years of early access left (a fact I forgot until I reached a "work in progress" marker several hours in).

You climb a tower and splat monsters and culty magic nerds. You loot, and avoid traps, chug red liquids, and occasionally die and have to start again. But I enjoyed every moment, and never once hit the usual aggravating points that push me out of the genre. It's good stuff all round, frankly.

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