Posts Tagged ‘The Elder Scrolls’

Daggerfall for Unity: Now with a beginning, middle & end

Daggerfall Unity

My earliest memories of The Elder Scrolls II: Daggerfall were of fear and excitement at the boundless possibilities of a true fantasy sandbox. Of amazement at the most comprehensive character creation screen I’d ever seen, and of deep annoyance when I managed to fall through the floor and into an endless void in the first minute of the game.

I’ve spent over twenty years waiting for someone to fix Daggerfall, and that dream seems tantalisingly close to being realised. Daggerfall Unity (Daggerfall ported to the Unity engine, shockingly, and something we’d briefly covered years ago) can now be played to completion, and with greatly reduced risk of falling through a crack in the world.

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The RPG Scrollbars: Quests Done Quick II

It’s Summer Games Done Quick time again! You know what that means. The final seal has been broken, the rivers are turning to blood, and High Dread Azagorath is free to destroy the land. But while people wait, they’re doing speed-runs. And in celebration of that, I thought I’d take a dig through the archives for a few particularly impressive and interesting ones that take that whole idea of a fifty hour epic and beat it down so quickly, the hero’s hometown doesn’t even have time to finish smouldering.

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Elder Scrolls: What The Next Game Needs To Fix

With Skyrim’s Special Edition managing to feel not that special, it’s put me to thinking about what it is I want from the next Elder Scrolls game. What are the features I would love to see in The Elder Scrolls VI: Hammerfell? What are the series’ tropes that could use a tweak? I’ve expounded on this below. Read the rest of this entry »

The RPG Scrollbars: Seeking Mr Eaten’s Name

Full disclosure time. I’m about to talk about Fallen London [official site] by Failbetter Games, a game and company that I’ve now done a fair amount of writing for. Please pause to get the necessary pinch of salt to take with anything that follows, if you wish. However, my love for this crazy Victorian universe goes back a lot further than that, and this week I’m not going to talk about anything I’ve had a hand in. Instead, I thought I’d discuss Seeking the Name. It doesn’t sound like much, but it’s one of the most interesting, disturbing quests you’ll ever regret taking on.

Some minor lore spoilers follow, but nothing too deep.

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Carded: The Elder Scrolls: Legends Is A F2P CCG

With the announcement of The Elder Scrolls: Legends, an upcoming free-to-play strategy card game set in the Elder Scrolls universe, Bethesda’s quest to become Blizzard continues in earnest. They clearly want a piece of that Hearthstone pie. At this rate we’ll see Bethesda announce a MOBA, perhaps named Heroes Of The Scrolls, at E3 next year.

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Labyrinths: Deep In The Dungeons Of Daggerfall

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An exploration of the uncanny architecture of Daggerfall’s dungeons and the interconnected worlds of Dark Souls.

Dungeons, as a concept in games, are one of the great pillars from which disbelief is suspended like a ragged banner. They are functional objects, from the perspective of designer and player alike, but their function as part of a world is unclear. Occasionally, they are prisons of a sort, as their name suggests, but they are more likely to be ruins of uncertain utility. As to the question ‘why are ruins so often underground?’, we can perhaps answer by recognising that no visible architecture is required on the surface if such complex spaces are buried. The conjuring of the momumental without the pesky need to build the monument.

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Bethesda’s Howard: People Discount Graphics

In case you haven’t figured it out by now, the DICE Summit is a place where a bunch of game developers congregate to say things. Lots of things. Promising things, important things, silly things. But these sorts of events tend to have a unifying thread running through them – something that stitches all the itsy-bitsy baby things into a mighty Thingzilla. This year, though, it was a bit strange. The conference’s main refrain was “So yeah, what’s next?” But the reply was a chorus of “Errr, I dunnos.” The future’s right around the corner, but is it bite-sized and lo-fi, biometric, entirely user-driven, mobile, console, open, closed, or something else entirely? On edge, is how I’d describe the general sentiment. Unsure. Well, except for when I spoke with Bethesda‘s Todd Howard. He didn’t seem particularly worried, in large part thanks to these here personal computing devices we’re so fond of.

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Notch And Bethesda Settle On Scrolls

I love the sound of this new Bethesda game!

Because we, as a species, have allowed our reality to become so ridiculous that people can own the rights to a noun, there has been an ongoing battle between Bethesda and Mojang over the right to use the word “Scrolls” in a game name. Bethesda’s very long running The Elder Scrolls first-person RPG is utterly indistinguishable from Mojang’s card-collecting Scrolls. Wait, is it the other way around? I’m so confused! But the good news is, their lawyers have finished spending each other’s money and there’s an agreement!

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Mods And Ends: Daggerfall & The XL Engine

VEEEENGEEAAANNCEEE

I haven’t been adding to the well of words about Skyrim, mostly because I haven’t actually managed to play it yet. Every day I think that I’ll put aside part of my evening for it but what I really need is a 48 hour period with no commitments so that my exploration can properly begin. Being a contrary entity, I have been thinking about Daggerfall this week though and talking with friends about the excitement of stepping onto that immense continent for the first time led me to check on its current status.

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The Name Game: Inside The “Scrolls” Case


As you are likely already aware, Minecraft-makers Mojang are currently embroiled in the first stage of legal proceedings brought about by The Elder Scrolls-makers Bethesda, in a dispute over whether the name “Scrolls” can be used for the title of the second game. Keen to find out a little more about what it all means, I had a chat with Alex Chapman, an intellectual property lawyer at Sheridans Solicitors in London, who is advising Mojang on the case. Read on below for some elucidation into what’s going on, and what to watch out for when you are naming your own game.

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Oblivion And On

It’s almost as if Bethesda Softworks have just finished a game and so have decided to work on a new one. Imagine! Yes, a date for The Elder Scrolls V has been confirmed. Well, sort of confirmed. Well, mentioned. A bit.

“Potentially there’s a new Elder Scrolls title in 2010,” says Bethsoft exec Chris Oughton over at GI.biz. Woo!

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