Rock, Paper, Shotgun

Knights Of The Online Republic: KOTOR MMO Is Go

By Alec Meer on July 17th, 2008 at 8:32 pm.

Classes will include Jedi, Jedi, Jedi and Gungan

It’s a big day for Bioware. First, Dragon Age scrubs up very nice indeed, and now EA have only bleedin’ gone and revealed they’re planning Star Wars: Knights of the Old Republic: The MMO. Yes, with Bioware at the till. [Pauses for internet-wide cheer]. “As if millions of voices suddenly cried out in rapture and were suddenly fanboys…”

It’s been rumoured for ages, but E3 saw EA’s John Riccitiello drop a conclusive bombshell. Quote’n'that under the jump.

I’ve said it before and I’ll say it again – I’d better be able to play as a Jawa.

“We’ve got two of the most compelling MMOs in the industry in development,” said Riccitiello. The first title, based on the Warhammer property, will launch soon. “And the one that people are dying for us to talk to them about — in partnership with Lucas, coming out of BioWare, which is, I think, quite possibly the most anticipated game, full stop, for the industry at the point when we get closer to telling you about it.”

Does Riccitiello mean the oft rumored Knights of the Old Republic Online? “Yes,” he said.

(From Portfolio via VG247).

“Yes” can be such a magical word.

In a way, the Bioware involvement is in many ways the least important element of this. It’s a certain seal of quality, sure – and crucially it’s the first time they’ve done Massively Multi – but what’s really big here is that it’s a Star Wars MMO. From EA. In a post-WoW climate (which puts it on an entirely different footing to poor Galaxies right from the off). In other words, perhaps the most serious rival World of Warcraft could possibly have.

We’ll be needing to hear your name suggestions now, please.

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207 Comments »

  1. Schadenfreude says:

    Nice. Wonder how they’re going to deal with everyone and their mother wanting to play as Jedi though? And least in the Old Republic setting it makes sense to have hundreds of Jedi scurrying about but they still shouldn’t outnumber everyone.

  2. Azhrarn says:

    IF Bioware manage to do this properly, without EA forcing them to rush it out the door, then we could have a winner on our hands.

  3. Man Raised By Puffins says:

    Lummy.

    I refuse to get excited until the details start flowing. If the Mass Effect identikit side quests are to be used as a model for the quests in this, then it can sod right off.

  4. cyrenic says:

    I guess it would be too much to ask for X-Wing/TIE Fighter type space combat as well as the main RPGish stuff?

    Great to see Bioware focusing more on the PC again.

  5. scopie says:

    “Star Wars: Stinky Knights with Cheetos Fingers”

  6. heartless_ says:

    @Schadenfreude

    Great thing about Jedi in this period is that they are all very much different and are more than just magical flashy swords. And if they decide that players can play as Sith… yes indeedy feel the needy to dance naked at work right now.

  7. zanbowser says:

    I find myself agreeing with most of the posts so far… especially the “X-Wing/TIE Fighter” angle. It would be great to see a real “twitch MMO” that’s not just a tarted-up Battlefield clone or a reboot of Planetside (though, that I would certainly play, as well). As much as I liked the first two, I’m actually (and I never thought I’d say this) bored of the Star Wars IP. How about a Firefly-universe MMO?

    Who am I kidding – I’ll probably be in it anyway once more info comes out, despite my yawning ambivalence.

  8. Gnarl says:

    I always wanted to play as a Jawa in Galaxies. Not as a main race, more as a simplified version of play where you just wandered around stunning innocent droids. And shouting ‘Woutinni!’ of course.

    So in the hope Bioware also wanted to do this, I dub thee

    ‘Star Wars: Revenge of the Jawa’

  9. Pavel says:

    Great, another MMO. If they rather made proper KOTOR 3…

  10. James G says:

    I enjoyed KOTORI muchly, although have been putting off KOTOR II until the Sith Lords Restoration Project is finished. There has been an unsurge of activity on that front recently, my money is on a release within the next four weeks.

  11. K says:

    They could integrate some sort of master and apprentice system so a low and high level player get some benefit from partnering up. And the X-Wing/Tie Fighter idea is excellent.
    So much potential.

    I’m still not going to play it, of course.

  12. Abe says:

    I’m still expecting Blizzard to announce a Starcraft MMO. They have to be at least thinking about their follow-up to WoW, and Starcraft is the most obvious contender – and probably the next best thing to a Star Wars license.

    Does anybody else think we could see a big sci-fi MMO scuffle between EA-Bioware and Actizard?

  13. dartt says:

    The Force is strong in this one.

  14. Nick Halme says:

    Star Wars: Star Wars Online: The Star Wars Continue

    How’s that, do you think people would get the brand message from the name?

  15. Dorian Cornelius Jasper says:

    KOTOR. What you get when you make Star Wars less dumb. Considering that the KOTOR period is a lot more interesting than the movie period, as far as roleplaying and Jedi-rolling possibilities go, and is a lot more Star Wars-y in spirit than anything Yuuzhan Vong and beyond, I have high hopes for this.

    Might be the only MMO I would actually play beyond a free trial period.

    Is it strange that I hold the KOTOR series in as high regard as I do Empire?

  16. mpk says:

    I just came on my knee

  17. Paul S says:

    /KEEERRRRR-SPLOOODE!!!

    Yowzers. Very, very excited by this. KOTOR is my favouritest game ever, Bioware are my favouritest dev house, and I’ve been dying for a good SW mmo. I’m all tingly.

    And it’ll work fine with the Jedi. It’s a KOTOR mmo – make everyone Jedi. No balance issues, and in the timeframe it would make perfect sense.

  18. michael says:

    This news brings joy to my life. I now have a reason to live.

  19. CitizenErazed says:

    Just, for the love of god, pick one way to make people Jedi and stick to that. What really got to people in SWG was the fact that they kept changing the Jedi system – you could spend weeks grinding the system in place one month, only for it to change just as you got there.

  20. JonFitt says:

    Urgh. Absolutely Terrible News. Now we’ll never get a good KoToR 3.

    If it plays like a single player RPG then I might be interested, but the thought of wandering around Tatooine grinding Sand People so I can collect 20 Gaderffiis fills me with disgust.

    Maybe, just maybe if I can get my own Ebon Hawk and roam around the galaxy X-Wing/Tie-fighter style (not just a fast travel animation) then the hideous repetitive boredom that is MMOs might be worth it.
    Possibly.

  21. Paul S says:

    @ Jonfit: At this point, I think we can be optimistic. If anyone can do this right, it’s Bioware. They resurrected the CRPG, practically invented the current template, and the worst game they’ve made is still a wonderful game by most developers’ standards. I swell with optimistic joy.

  22. Ragnar says:

    Although I tend to agree with JonFitt about KoToR 3, I think that if I’ll ever play a MMORPG, it will be this.

  23. The_B says:

    Star Wars: A Lot Of Knights of The Old Republic. And The New One. And The User Created Ones. And Some Republics That Were Started But Never Quite Got Off The Ground.

    Needs some work on the title.

  24. Alex says:

    If it plays like a single player RPG then I might be interested, but the thought of wandering around Tatooine grinding Sand People so I can collect 20 Gaderffiis fills me with disgust.

    This is my fear too. I’m just afraid that the epic story element will be the first thing to go out the window, eventhough we’re talking about BioWare here.

    Basically, I’m not interested in all this online palaver, really.

    If anyone can do this right, it’s Bioware. They resurrected the CRPG, practically invented the current template, and the worst game they’ve made is still a wonderful game by most developers’ standards.

    I’m not so sure.. they may have invented the template for the cRPG, but an MMO of itself is quite a different template altogether.

  25. Paul S says:

    We know nothing at all about this game yet. A bit early for cynicism, surely? Let’s see what Bioware have to say for themselves, and then we can all get started with the “WoW with lightsabers” comments. For now, though – open minds?

  26. mandrill says:

    Oh please, let them not fuck this up. Tell EA to keep their noses out and just sit back and count the money.
    The possibilities are as follows:
    Your character’s ‘side’, or whatever you want to call it, is determined by how you behave in game. As in both the KOTOR games. Which means that to be properly Sith you have to be cruel and nasty to everyone even those on your side.
    Space combat would be wonderful (but unfortunately will not involve TIE fighters or X-Wings, 3000 yrs before they were even invented don’tcha know).
    This has the potential to be a proper mmoRPG and not a hack’em up grind fest which seems to have appropriated the name.
    Mass Effect style combat would be good, twitchier than WoW and more fun. Bioware should be wary of treading the Tabula Rasa path though and actually let the player’s aim mean something.

    This may be the game that pulls me away from EVE (though I sincerely doubt it, tbh)

  27. Pederson says:

    I am deeply intrigued, but I’m not sure if the EA guy actually confirmed that it was KotOR Online, or just that the LucasArts/Bioware collaboration was the project that was rumored to be KotOR Online. I am withholding my enthusiasm until there’s some official confirmation.

  28. Saflo says:

    We know nothing at all about this game yet. A bit early for cynicism, surely?

    Hello, and welcome to the Internet.

  29. Alex says:

    We know nothing at all about this game yet. A bit early for cynicism, surely? Let’s see what Bioware have to say for themselves, and then we can all get started with the “WoW with lightsabers” comments. For now, though – open minds?

    Hey, that’s what can be expected when a company starts cranking the hype-machine.. they choose to drop slight hints without any real info, long long ahead of time, you’ll get speculation like this. Years of being crushed in the same hype-machine have made some of us a tad cynical, I’m afraid.

  30. Pederson says:

    Also, I want a T-series astromech. Next best thing to a Swiss Army lightsaber.

  31. Noc says:

    I’m hoping for some Space bits, too. Not necessarily X-Wing vs. Tie Fighter style dogfighting . . . but even something vaguely EVE-y would be nice. One of the things I loved about EVE was that it really nailed the sort of “Itinerant Space Pilot” feel that I got from the Star Wars movies. I think being able to own, fly, and blow things up in a spaceship would add a LOT of interest to this, and serve a couple of other purposes:

    One, it would balance out the Jedi thing. If Jedi training was sort of mutually exclusive to owning and operating a space ship. Yes, I know, all the Jedi in the books and movies were also ace pilots . . . but still, this would help with balance. You want a lightsaber and borderline godlike Force powers? Well, that’s good. But you’ll need someone to fly you around.

    Also on the Jedi side, they’d still be able to offer things to a ship pilot. Sensing stuff, and whatnot. So it would encourage party-based gameplay, and building relationships between pilots and capable crewmen.

    Also, I think it would be important to be able to lose your ship and have to buy a new one. EVE style too, really. This makes it worth something, and also puts you in a position of having to balance risking your ship against taking on missions. Or helping the aforementioned Jedi chaps with theirs. I think THAT’s a dynamic that’s been missing from all the Star Wars games I’ve played: they let you be a Luke Skywalker type, or even a Wedge Antilles type, but there’s never been a game that lets you properly play as a Han Solo.

    And I will start being very excited about this game if I get to fly a spaceship that has a crew. I want people walking into a goddamn cantina and looking to hire a pilot who won’t ask questions. I want to tell a player that he’s going to get us all killed, as he urges me to run a gauntlet of angry military ships that he needs to get by to complete his mission. I want to sit in an escape pod and float through space, and watch my ship get shot up by lasers, then drop down into the middle of nowhere on a planet I’ve never visited before, knowing the aforementioned military types are coming after me and trying to make my way either to civilization or to some ruins to lay low in. Which will undoubtedly carry their own dangers.

    That’s the fun bits of Star Wars. I want to see them in a goddamn game.

  32. Sal says:

    I cried a bit…cheered…LOL’d….then cried a bit more. I think i need a hug

  33. Colinmarc says:

    ahhhhhhhhhhhh I’m so excited

  34. JonFitt says:

    @Paul S
    I guess I should have a little faith. I just hope this is lead from “We have a great idea about how to bring the KoToR experience to an MMO” and not “Hey, I likes money. MMO is money.”

    @Ragnar
    It is the most likely one I’d play if any.

    @Alex
    That’s always been my problem. MMOs have these quest givers giving the same “epic event story” to a huge line of heroes. Too many Kings and not enough Peasants.
    Sorry, but I really don’t want anyone else bar a few people to be a Jedi. My ideal Star Wars MMO would have you all as Republic Soldiers, or Sith Soldiers and I’d sweep into the room, dispatch half of you, and the other half would gush with adoration at my amazing lightsaber skills. Then I’d destroy the Death Star thingumy and save the Galaxy.
    Since I doubt anyone else would want to be my supporting cast, and AI can replace all of that anyway, what’s the point of making it an MMO?
    How about just a co-op adventure?

    SWG tried to limit the number of Jedi by making it an obtuse thing to get with the idea that people would become one by luck and by being something non-Jedi. That didn’t work.

    Maybe they could procedurally generate a thousand worlds with a couple of Corusant-likes where people meet, so I could say screw you all and head of on my own adventures with a few friends and never have to deal with 20 “D4rth W4ng”s and “Duke Skywonker”s?

  35. Nimic says:

    Terrible news.

    How will I have time to have a Real Life (TM)?!

  36. Stick says:

    What’s this “make everyone a Jedi” nonsense? The cool people use sneak-attack blasters. Or have rocket launchers on their wrists. Or properly fear-inspiring rusty red chassis.

    Do you want a game where 90% of the non-AI runs around dual-wielding shiny red swords? :)

  37. Leelad says:

    R.I.P SWG :(

    :D

  38. Nick says:

    The games industry’s worst kept secret finally revealed! :)

  39. H says:

    Hmm. Well the era is known as the Old Republic, but isn’t the world “old” deemed bad marketing? So maybe “Star Wars: The Republic”?

  40. FredrikFtw says:

    YES

  41. Rook says:

    Sounds too right wing.

  42. Wedge says:

    I wouldn’t say “Bioware” is making this. It’s their new MMO studio making it, which is located in Texas, and if I recall is mainly composed of local SOE devs. So don’t have much hope for this.

  43. Noc says:

    Oh, man, the more I think about this the more ideas I have.

    -First, a serious faction reputation system. In other MMOs, you have to kill an impressive number of people to properly alienate a faction. Murdering one or two of them in cold blood on the off chance that they might have had something valuable on them doesn’t usually leave too much of an impression. But killing NPCs and doing quests could, perhaps, have significant consequences for your reputation with a faction. Not only does this help the “Actions have consequences” thing, but it leads to other interesting ideas:

    - Factional PvP system: Bounty Hunting. PvP is usually framed in terms of war, but what about this: if a player’s racked up a negative reputation with a faction, other players can turn him in for a bounty. But you can’t tell specifically by looking at the character. There won’t be flashing lights or anything. There WILL be posted bounties, but they’ll only be for people who have REALLY pissed off a faction. Oh, and you’ll also piss of the factions the player was in GOOD with if you kill him. It encourages players to keep mum about their more illicit actions, and, if necessary, keep mum about their intentions. It also ties players closer to factions they’re allied with, because it encourages them to point out this alliance to highlight the risk someone would be taking by killing them. It’s a game mechanic that encourages, oddly enough, roleplaying. It provokes interesting dynamics between players. It splits people up into sides, and blindfolds them, then mixes them back together.

    - Factional PvE: Factions you’ve pissed off will try and hunt you down. Any NPC of a faction you’ve angered recently has a percent chance of recognizing you if they get to close. Still, faction NPCs tend to stick to their own territory, so it’s worthwhile for someone who’s just completed a sabotage mission to try and book passage offworld as quickly as possible. This, hopefully, would mean relying on players with spaceships. Combine this with the previous point, and you’ve got some very interesting things going on. Things that are VERY reminiscent of the Star Wars source material. Oh, and the factions will also, as long as you’re in their territory, send NPCs with a HIGH chance of recognizing you to your general area. So you get military troops landing in the area your escape pod has touched down in. Or a crime lord’s thugs prowling through the streets of the spaceport you’ve fled to. This, in addition to causing the player to need to deal with the fallout of his actions in the classic fight-or-flight manner, also plays the game’s NPCs as something other than shopkeepers, questgivers, and stationary guards who’re only there to stop playerkilling.

    - Oh, and combining the two: guards will interfere with public disturbances. But they’re much, much slower to interfere if they’re of a faction that dislikes you. On the other hand, they’ll leap to your defense if you’re in good with the faction.

    Holy crap, this MMO I’m designing in my head is going to be so cool. It’s a shame no one’ll ever play it.

  44. Jamie says:

    I’m holocron grinding already

  45. Cigol says:

    Hopefully it doesn’t spell the end for any future singleplayer iterations but may I just add to the general feeling of ‘YAZOOOOO!’. Lot of great games have been announced this month alone. Looking good.

  46. Raff says:

    Sorry, but:

    Bioware’s attitude to QA + the MMORPG genre = the client will probably never even run

  47. Nick says:

    Is no one else sick of this constant stream of MMOness? =/

  48. propanol says:

    Guess this means no KOTOR3, which makes me a sad panda. Then again, LucasArts has been sucking even more than usual (if that’s even possible) lately, so had there actually been a proper KOTOR sequel in the works it probably would have been console-only (because “omg we can’t be bothered with stuff like scalability”) and farmed out to some crap team.

  49. PetitPrince says:

    I just hope we WON’T hear anything about Revan and the Exile in this MMO… because I want them in KOTOR3 !

  50. Jonathon Halliwell says:

    Holy shit, this is awesome

  51. Sylexus says:

    Im not too worried about the whole over populated jedi thing, Im more hyped about playable Mandalorians. Bounty hunter, Commando, and Spy were my three favorite classes in Galaxies (though ive stopped playing that cause of the huge player loss after 2005). If Mandalorians are playable it will be the sweetest S*** in forever. If not:
    IT STILL WILL BE THE SWEETEST S*** EVER

  52. andy m says:

    sideboob.

  53. Okami says:

    Wow! A Star Wars MMO! Woooooooot!

    Wait. Hold on a second..

    Let’s see. I don’t like MMOs, since they involve me having to put up with other human beeings and I’m deeply bored by Star Wars…

    Guess I’ll pass…

  54. Nimic says:

    This isn’t a Star Wars MMO. It’s a KotOR MMO. Trust me, there’s a difference :P

  55. Colinmarc says:

    I’m be Mandalorian. YES.

    Wait, before or after civil/mandalorian war?

    Mandalorians. Ah.

  56. SSG Dante says:

    Crap. As if ole Karen wasn’t wanky enough…please let there be a Mandalorian shooting gallery. They’re bloody redshirts, not uber commandos, Traviss!

  57. hmmmm says:

    I wonder what this will mean for swg.

  58. Freeid says:

    Jedi Ewoks, or I aint playing!

  59. Sir Unimaginative says:

    So this will kill both Star Wars Galaxies (not a big deal) and any chance for a proper ending for the KotOR series (this sorta is, though).

    In response to this, I have prepared a statement.

    *shuffles papers, nudges superfluous reading glasses* Ahem.

    FUCK.

    Of course, the saddest part of all this is that I’ll still pay good money to play this anyway.

  60. Nate says:

    The “everyone is a jedi” problem isn’t exactly one new to MMOs. Isn’t anyone else bothered by every third face being a Gandalf analogue in every fantasy MMO?

    It would work in KOTOR to just design around a jedi/nonjedi ratio of around 1/1, as long as there were sufficient NPCs.

  61. Davik says:

    This had better be fucking amazing. If it isn’t epic, I might just die.

  62. Binho says:

    When I first read the announcement, i was really excited! but about two seconds after I realized how wrong this could potentially go. I even went so far as to think it might be “WoW with Lightsabers”

    I think the problem is it will probably never be as brave or creative as Star Wars Galaxies. It could be more polished and complete, but it probably will always be under the shadow of the wasted potential of SWG

    BioWare need to think of something good to stop there being the endless level grind of MMORPGs. Hopefully being new at MMORPGs they will try something new, for example the whole “Everyone is a Jedi” could easily be worked to their advantage (Even though I’m no Jedi fan, and would rather have a XvT MMO):

    – Make the MMO about Jedi’s and Sith/Dark Jedi (You could only be a jedi in the games anyways. It’s [b]Knights[/b] of the Old Republic, and not Merchants of the Old Republic):

    – Have the tutorial be the Jedi Trials.
    – Have the Jedi Council, or the Sith Lords give out missions and quests. This can potentially make for more interesting quests, if written correctly. Talk to, pacify, conquer, kill, turn, rescue, explore, save, convince, retrieve, etc.
    – Make the primary storyline be the quest to construct your own lightsaber, and/or the quest to become a Jedi Master/Sith Lord. It’s an “epic quest” which would make sense for everybody…

    Those are just some examples. This approach would satisfy your average players “I want to be a superhero” complex, and honestly a working Jedi/Sith system would be better than a broken Jedi/Bounty Hunter/Soldier/Medic/Merchant system. Both in terms of gameplay and immersion.

    Plus, most average people like Star Wars for the Jedi anyways. Toss in some space flight (Like owning your own ship and crew), and voila! you have a recipe for a good MMO.

  63. omicron1 says:

    They should make everyone able to be Jedi. There’s no lore-based reason not to in that period; it would help populate the Jedi counsel, there’s an interesting dynamic available (players switching alliances midgame, as with falling to the dark side), and they can make every player feel like a hero. Or a villain. Plus, it would allow for interesting “wars” if they did it right – say a Level 232 Jedi switched sides, taking a bunch of lesser characters with him, and suddenly everyone became engaged in a war for galactic dominance… or something. Sort of the whole “Darth Malak/Revan” mechanic – plus, this would mean a lot of PKers would go Sith, and act just like a proper Sith would…

    Also, they should have a companion system like in Guild Wars: Nightfall. That would allow them to keep much of the same group dynamic, while allowing multiple-character customization and the ability to solo most quests.

  64. Tony says:

    Probably just horribly tainted nostalgia goggles, but I way prefer the Galactic Civil War stuff. Alas, poor SWG.

    And I still haven’t actually completed KoTOR, though. I probably should.

  65. Hmm-hmm. says:

    My first thought is that this could go wrong in soo many ways (like with many MMOs, except more since.. well, this is Star Wars). And right in but a few.

    But who knows. Maybe they’ll be able to make a good MMO out of it.

  66. araczynski says:

    let me be the only intergeek then who thinks bioware has been going down hill for years now.

    this dragonage stuff if disappointing, and i’ve never liked the stop/go ‘action’ of KOTOR so i have nothing to look forward to with this KOTOR mmo.

    sucks to be me, well not really, just two less games to not waste time with.

  67. ScubaV says:

    This will fail. Not epic fail, but fail.

  68. DSX says:

    *prays* Dear Lord, don’t let them screw it up.

    KOTOR + X-Wing (EVE style) = WoW Death.

  69. Steven says:

    YES! I LOVE MY LIFE!

  70. Rhade says:

    As far as I’m concerned, this isn’t a KOTOR sequel.

    It’s a Star Wars MMORPG made by Bioware and Lucas Arts.

    Which makes me wet my pants in excitement. I CAN’T WAIT!

  71. tmp says:

    I wouldn’t say “Bioware” is making this. It’s their new MMO studio making it, which is located in Texas, and if I recall is mainly composed of local SOE devs. So don’t have much hope for this.

    So, it’ll be Star Wars: KotOR Episode III: Revenge of the SOE?

  72. Jigglybean says:

    I’ve heard that LucasArts/Lucasfilm registered a bunch of domains a while back and starwarstheoldrepublic was amongst them.

  73. DG says:

    Rather than being KOTOR, it likely is a new intellectual property set in the Old Republic. Search the United States Patent and Trademark Office. Lucas just registered 3 new trademarks on July 3rd.

    STAR WARS SAGAS
    STAR WARS LEGENDS
    STAR WARS THE OLD REPUBLIC

    In the description of the trademarks, they all say: “Entertainment services provided on-line by means of global and local area networks, namely, providing interactive computer game software, interactive video game software and interactive computer games and interactive video games, all on-line by means of global and local area networks”

    Sounds like these new trademarks are for the Star Wars MMO.

  74. Erlam says:

    I really hope they tier this in a way that allows non-Jedi to have an entire game to themselves: I.E. you can play as Luke Skywalker and massacre people in Jabbas Palace, or you can be Han Solo, and cart stuff around in jolly space-faring adventures.

    I know, timewise, yes, yes, but I mean in terms of stuff you can do outside of swing a Lightsaber at a giant monster for 5 minutes.

  75. RichPowers says:

    Gah, I wish the world would stop using the phrase “intellectual property.” What an absurd concept.

    They should include a Death Star and allow you to vaporize the newbie starting area planets. Harharhar

  76. DraconianOne says:

    Hmmm: KOTORO – sounds like a Mortal Kombat boss.

    Kotoro wins! Banality!

  77. Sturdee says:

    It’s a shame these developers have gotten such a bad wrap for these games. I mean, it would be nice if it did turn out awesome , but even if it doesn’t, won’t we all still be those nerds playing it anyway?

    And why is everyone so upset about no Kotor 3? I was under the impression they were doing both?

  78. Nny says:

    “KOTOR + X-Wing (EVE style) = WoW Death.”

    Don’t those two things contradict each other? X-Wing games had really engaging combat which which took skill and wits to be successful in, EVE is just boring point and click…?

  79. Dante says:

    On the contrary I think Bioware being at the helm is the most important thing here. I’d love to see their take on the MMORPG, because I suspect it’ll be slightly different from the ‘kill five wolves, now kill five slightly different wolves’ fare.

  80. Lu-Tze says:

    *hopes that Droid is a player class*

  81. Dante says:

    If I was at E3 for this I’d just be asking:

    “Is HK in it?
    “Really?”
    “You promise?”
    “Don’t toy with my emotions here”

  82. Malagate says:

    Freeid says: “Jedi Ewoks, or I aint playing!”

    I’d only play if I could duel your Jedi Ewok with my Sith Wookiee. That would be possibly the best fight ever.

    As this MMO could never live up to such a lofty dream I will live in hope of Noc’s awesome ideas. I really do like the idea of factions which put out bounties on players, especially if you could travel around the place and team up with people who you later find out are wanted by your faction. Do you stun his ass and haul him in, or let him roam free because you’ve been teamed up for awhile now and he’s saved your life more than a few times?

    Now that’d be a proper dilemma.

  83. NickVader says:

    About the whole Jedi issue…there should be a random chance of a character becoming Force sensitive every time they level up, and before they can become a Jedi, they have to seek out a master for their training. And I want to play an HK-47 type character.

  84. H says:

    Actually, SW Legends doesn’t sound so bad.

  85. Warthog2k says:

    I want to see X-Wing vs Street Fighter (or X-Men vs Tie-Fighter).

    JEDI HADOUKEN!

  86. pauleyc says:

    Looks very promising. And it doesn’t have to ruin the unfinished KotOR saga; there is still time for a third and final RPG installment before the MMO launches. Which of course also means it could be as rushed as Obsidian’s part 2.

    Time will tell, sooner or later, time will tell…

  87. Keith says:

    >> How about a Firefly-universe MMO?

    This. Definitely this. Excited about KOTOR: Race Of The Ontar Kerber? Yes, I am.

    But sheeeeee: a Firefly MMO/RPG? A chance to play in a universe which is easily understood, deep, and practically unexplored? Yes please.

  88. CrashT says:

    There already going to be a Firefly MMO.

  89. Iain says:

    I almost hope that this is going to be rubbish. Because if it’s any cop at all, I might as well say goodbye to my girlfriend, social life and career right now…

  90. Simon says:

    zanbower:

    They might base an MMO on the Firefly universe, but Fox would just cancel it.

  91. DarkeSword says:

    I have a feeling that this game isn’t going to take place in the TotJ/KotOR era (around 4 thousand years before the movies), but in the New Sith Wars era (http://starwars.wikia.com/wiki/New_Sith_Wars), which was detailed in Jedi vs. Sith, Path of Destruction, and Rule of Two (the latter two being books written by Drew Karpyshyn, the writer for KotOR and Mass Effect).

    It’s a relatively fresh era in the Expanded Universe, taking place around 1000 before the movies; it’s a time when there were lots of Jedi and lots of Sith fighting a big war, and it ended with Darth Bane taking the Sith into hiding. Karpyshyn laid a lot of groundwork with his two novels, and it’d be a perfect setting for a faction based MMO (Alliance = Army of Light, Horde = Brotherhood of Darkness).

  92. KingMob says:

    I refuse to get excited about this.

    That said, I’ll be playing as a HK droid.

  93. SANE says:

    Wow. Wow. And… Wow.

    I almost don’t care what era it takes place in, as long as it’s a Jedi and Sith lush era. The mistake of SWG was the era, and all the foul-ups later on.

    Warcraft should be shaking in it’s T6 boots, unlike before this Star Wars game is being done by a proven RPG developer, and in-theory will be in a proper era for massive amounts of Jedi and Sith. Everyone wants to play those. Lots of people love Star Wars.

  94. Pus Filled Sac says:

    Enough with the MMOs already.

  95. Fumarole says:

    “Mass Effect style combat would be good”

    I cannot believe I just read that.

  96. jayndsun says:

    OMG like OM Fing G!!

    IF and a BIG IF, if they do this right say SWG at launch-like in regards to skills… I really hope its skill based..

    also LOVE the faction idea.. PVP could be like current SWG overt depending on how bad you are or how “good” you are in defeating bad guys.. .Deaths would have to be worked out.. nothing perma I don’t like the idea of an MMO death item penalty… then the best players can/would farm the casual players and they’d never catch up.

    I personally think this is a good thing casual fans a drawn to Star Wars because of Vader, Luke ie Jedi.. now us g33k fanboys and girls, while we LOVE Jedi would play other classes as well.

    I hope the classes are simular to KoTR .. then you can have tank Jedi, Buffer/support Jedi and all around Jedi or any of the aforementioned combination.

    This was the best news all week.. I really hope this comes to fruition

  97. James T says:

    Speaking as someone who has never played a Star Wars game and feels no pressing need to… would it be viable for a Star Wars MMO to make Jedi knighthood the culmination of levelling/other progression, rather than its own class? So everyone would start in their various trades, and then at some point around, I dunno, level 50, they can decide to continue with their class and become a Level 60 Gunfighter, or they can start to go down the Jedi path (and the Jedi would presumably have their super-piloting skills nerfed so a pilot class wouldn’t be redundant). It’d reflect the ‘eliteness’ of the Jedi, although I guess it’d turn off all the people who wanna be a Jedi RIGHT NOW… (and it contradicts all that ‘younglings’ crap from the mythos/prequels, but then, hey, so did Luke!…)

  98. brandon says:

    thats all well and good but i would personally like to know what happen to revan and the exile and i don’t see them explaining all that in an mmo they should finish off the story before making and mmo out of the series. and if they do make an mmo out of kotor where does that leave the people who want to know what happen to revan and the exile

  99. Mandalore says:

    A KotOR MMO? What the fuck are they thinking? If it’s just taking place in that era then ok, but if it’s supposed to be the sequel to KotOR II they can take it and shove it up their ass!!

    –Mandalore–

  100. Nimic says:

    After the initial thrill, I have to admit I’m getting increasingly disenchanted by the thought that there might never be a proper KotOR 3. I was hoping for something like “Where did Revan go?” for plot. If we’re lucky, if they do it right, then this is set in the KotOR Universe, but doesn’t directly deal with the plot of either game. For that matter, it could be set before the events of KotOR, when Revan was a bad guy (or even before that, when he was good (AGAIN). Mandalorian wars, and all that. It could be fun.

    Ok, I’m excited again.

  101. Schadenfreude says:

    One thing to worry about; Bioware Austin is being run by Gordon Walton and Richard Vogel; both ex – Sony Online Entertainment.

    Basically the guys who made Galaxy are heading up this game too.

  102. Paul S says:

    Ah.

    That is bad news. To understate mildly.

  103. kadayi says:

    The whole MMO space is like TV ratings. There is a large audience for it, but it’s a finite audience, but unlike TV, the shows are on all the time and they demand near religious devotion from their participants to the exclusion of anything else. I can’t see what a KoToR MMO is going to do save leech the bulk of it’s player base off of SWG, if nothing more than for the allure of better graphics and a slicker engine. Also much as I liked KoTor as an RPG game, there didn’t seem a heck of a lot of difference between the galaxy 4000 years before Star wars save the ships were a bit uglier. The lightsabres still zipped, the Blasters still blasted and the Droids still beeped. Different period, same shit.

  104. Paul S says:

    @kadayi:
    No difference? That was the point – the freedom to tell the biggest story and whatever story they liked in a setting that was basically the same. The playa could then be The Hero of the galaxy, and you really felt like you were playing in one of the films. They had Darth Vader, Yoda, stormtroopers and the Death Star analogues, and it worked wonderfully. Will that translate as well to an MMO? No idea, but let’s hope so.

    As for the MMO glut – yeah, too many, too similar. But players will sort the wheat from the chaff, and the crap will die out, and eventually people will realise that they can’t just bash out a game and get Blizzard’s vast mountains of gold, but that massive backbreaking effort is involved. Then the slew will stop, and we’ll see fewer, better MMOs. Like the post-Doom, pre-Quake years when you couldn’t move for crappy Build engine shooters.

    Probably.

  105. Dolphan says:

    Do it right. Do it right. Please, please, please do it right.

    And wouldn’t an e-mail every time someone responded to an RPS post sort of swamp your inbox?

  106. kadayi says:

    @Paul S

    I understand what KoToR did as an SP RPG, but my point is that the contrivance behind it really serves no good purpose when it comes to reinventing another SW game in the MMO space. The one thing that never really made much sense with KoToR was why it needed to be set 4000 years before Star Wars, why not 400 or even 40? Save to make it sound grandiose. There existed no really visible technological, social or economic gulf between either game tbh (in 4000 years on earth we’ve gone from Pyramids to Microchips). If that’s true of the single player, who much difference is there going to be with the MMO compared to SWG. Better engine perhaps, different leveling system but what else?

    Also another problem with the MMO space is that it’s often forgotten by people that much of the fun derives from the experience being a shared one, often to the extent that the game becomes secondary to player interaction. It’s all very well a development team making a killer Sci-fi MMO game that appeals to WoW regular Joe, but unless Joes guild mates have an interest in giving it a go how likely is he to give up on WoW and jump ship past the first month or so? Esp if he’s invested a considerable amount of time already into his WoW character. The inclination if you’ve buried 2 years solidly into something already esp if you’ve a lot of friends in game isn’t to throw it, and them all in for a new love.

  107. Thorkahn says:

    While I would like this to be true, until Lucas Arts comes out with an “official” announcement, this is all just BS and rumor.

  108. Paul S says:

    @kadayi
    The contrivance does serve a purpose. The character cannot be an important hero on the expected scale in SWG because those heroes already exist – Luke et al. 4000 years gives space, distance, and a blank canvas, story wise. The setting doesn’t change, because no-one wants it changed – what would be the point? The setting is the reason for playing, after all. It also sounds grandiose – again, this serves the setting. Star Wars has never been particularly understated. I think you’re mistaking what people want from a Star Wars game.

    Of course, there are a whole raft of other issues – no player can be The Hero in an MMO anyway, etc – but it does give everyone breathing space away from “canon”.

  109. kadayi says:

    @Paul S

    It serves no real purpose in an MMO (my point as stated in the previous post) because as KoToR is simply, Star Wars reinvented without the existing heroes/Villains what’s the actual gain, save the breathing space from canon? The complete lack of real differential (in terms of existing tech etc) between the two periods might of suited the SP RPG in order to satisfy ‘you be the hero’ SW fantasies, but it doesn’t really make the game universe that distinctive from SW, in my view.

  110. oilypenguin says:

    More than likely, this game will not take place after kotor 1&2, it will take place before; during the jedi/sith war so people will have the option to have as many jedi or sith characters as they want.

    In keeping with the spirit of kotor, remember that both of the games were produced on an rpg model adapted from the D20 star wars game. Ergo, the possibility that they might do the same thing for this one is… well, actually I don’t know how strong it is but the possibility is there. If they do that and base it off the newest “saga” edition of the game, Force using characters are actually balanced with the non-force classes, making for much better fights. In the original d20 games, force users were so over-powered it was insane. Bad for a pen and paper rpg (at least for the mundane characters and the gm) but really good for a single player rpg where you’re forced to be a jedi.

    Chances are, this game will follow the character arch-types of the pen and paper game while expanding and slowing character progression so they can charge us $15 a month for at least half a year. I hope that there’s a focus, like in SWG, on characters that can do more than just cut things in twain with a lightsaber but if this game is limited to simply picking a side (jedi/sith) a class (guardian/sentinal/consular) and then a prestige class (master/weapon master/watchman), I’ll still play it and be pretty happy about it.

    Maybe there will be a ton of factions like the Mandolorians, sith, jedi, republic, the exchange, etc. It’s an aweful big galaxy.

    I only hope Bioware isn’t miffed at Riccitiello for letting such a bombshell drop without a big show. True, this is a game that requires no additional hype, but I would have liked to see some kind of official unveiling for it. For the love of palpatine, give me a screenshot or even concept art.

    Also, I’m going to need the option of being a droid and referring to people as “meatbags.” That is all.

  111. Paul S says:

    @kadayi
    Breathing space is the gain, MMO or no. There are other pitfalls waiting, but it gives Bioware space to do what they want in the universe.

    Finally – the game universe is not supposed to be “that distinctive from SW”. That’s the point.

  112. RJ says:

    YES!!!!!!! As much as I would love to hear about KOTOR3, a MMO is just as well. I’m burnt out on WoW, and loved the KOTOR games. They’re pretty much the only reason I still bother with my Xbox.

  113. GeorgeR says:

    I’m definitely looking forward to this if it is done right. And hey not all of us want to be jedi.

    Wookie engineer all the way.

  114. Dr. Bough says:

    They should make it more player controlled, like the leader of Czerka or something is an actual player.

    But this might destroy any chance of a storyline.

  115. Derek K. says:

    Welcome to the internet indeed.

    I think RPS is the only place where the majority of responses range from pessimistic to downright bile filled….

    Also, guys, I hate to break it to you, but this MMO thing is here to stay.

    Also also: How can you *not* be excited about this?

  116. BJ Blazkowicz says:

    Here we go again.

  117. Larington says:

    I think this will probably be worth watching in a “will they try to re-invent the genre” kind of way, if the answer is yes, this should be VERY interesting to watch.

    I am somewhat concerned at the possibility that EA is doing this A) because ActiBlizzard has an MMO so they have to and B) that MMOs supposedly print money. My concern is based on the risk that publisher may force an early release or that the developer will be over/under ambitious, resulting in a game thats either boring to play or incomplete and too buggy to play for a month – AoC has made me very tired of MMOs in the sense that they often get rushed/lazy and cut content.

    On the whole though, this is promising, despite the risks that you’ll get from any games development project, small, medium or MMO.

    Err, in any case, it’s probably going to be a while before its released, there isn’t any clear indication of how long the games been in development, which means we could be looking at not playing this until 2010.

  118. Jochen Scheisse says:

    I think RPS is the only place where the majority of responses range from pessimistic to downright bile filled…

    You…you have been to the internet before?

  119. kadayi says:

    @Derek

    I’m pretty sure we are all aware that MMOs are here to stay. The real question is whether they are ever going to evolve from the grind based, Disneyesque theme parks of looping quests/instances the vast majority presently are (Eve being the most notable exception). In a world without persistence of action, player actions ultimately mean nothing and it’s only through loot drops that any sense of achievement is gained, which is a shame because it means MMOs have devolved into little more than badge collection exercises, compared to SP RPGs. In a single player game you might rescue the princess, or save the village and your only reward might be a better reputation, a loaf of bread or a roll in the hay. The reward isn’t so much the loot drops, as having achieved the goal (the loot is the sweetener, not the motive alone).

    @Paul S

    So why change up if your playing SWG save for a better engine? Why move to a game where you get to fight Not-stormtroopers or Non-rebels instead? If the fundamentals are so radically unaltered I’m not really seeing much incentive. If your ultra powerful in SWG and played it for years, why throw it all away for a game that offers little more, and strips out much of what you love about SW in the first place (the familarity of the films). What’s the market audience for KoToR online? The SP games sold fairly well, but I suspect there are far more SW fans who didn’t play them than did, and only a small percentage of SW fans play SWG. It’s a case of diminishing returns.

  120. Mogs says:

    “Dragon Age scrubs up very nice indeed”

    No.

  121. Real Horrorshow says:

    I haven’t played an MMO I like, but if anyone can do it, it’s Bioware. I have supreme confidence.

  122. Jimbo says:

    I suppose its too much to ask for Jedi Knight II style combat in an MMO setting. Nevertheless I’m super excited about this

  123. Juvenihilist says:

    *agrees with Jimbo* Please give us something new besides the “autotarget and kill stuff””

  124. Paul S says:

    @kadayi
    Because SWG wasn’t Star Wars. It just wasn’t. It got the atmosphere of the films completely wrong. KOTOR got the atmosphere of the films completely right. Also, SWG just wasn’t a good game and it wasn’t fun to play. With KOTOR, they have a chance to do over, in a free space, while keeping the Star Wars atmosphere. Everybody wins!

    Except SOE, natch.

  125. kadayi says:

    Paul

    I hate to break it to you, but unless Bioware are going to attempt to break tradition and try something radical that doesn’t cater to the usual MMO player demands then I’m not seeing it, and given they are in cahoots with EA, I’m not seeing the prospect of radical being remotely on the cards. EA seem to have raised their game a bit recently under Riccitiello, but given development costs of an MMO are on the wrong side of frightening ($80 – 100 million by now?) , I’m not expecting KoToRO to be anything but what the highest player demographic wants, so expect near instant in game travel between locations (so you can easily get to your buddies), interstellar chat (so you can talk to your buddies) and the endless ever resetting instances always near by for you and your buddies to traipse though. Different dress, same girl.

  126. Chris says:

    Here’s hoping that it isn’t a WoW clone where nothing you do has any real meaning and grinding for XP is more important than player interaction…

    Perhaps make force sensitivity a random trait which might pop up at some random point in the game, making Jedi reasonable rare but not impossible to find (similar to how SWG started out), give a genuine penalty for death, such as loss of equipment, and make it so anyone can attack anyone anywhere, but in high security zones doing so incurs the wrath of law enforcement, while in low security zones it’s always a possibility.

    To use Eve Online as an example, there’s nothing quite as good at getting the heart pumping as trying to get a shipment of goods through (PC, not NPC) pirate-infested space. Especially when you know that if you get blown up, you’ve lost your ship, your equipment and your cargo. I’ve yet to see any other games in which going through dangerous areas is actually dangerous, either because the only danger is higher level mobs or because death holds no meaning in the game.

  127. Paul S says:

    Kadayi.
    We should stop. I think we accidentally stopped talking about the same thing a while ago. Suffice to say, I really wasn’t talking about SWG until the last post, but I think it’ll be easier for both of us if we let this one lie.
    You raise perfectly reasonable points though. I’m not even sure I disagree with that last post. It wasn’t really what I was talking about though…

  128. Kadayi says:

    Kadayi: Considering EA already have their hands on one of the biggest in-development MMO’s coming along at the moment (Warhammer: Age of Reckoning), and their method for that was letting the development studio do what they thought was best, because after all they were the ones with an already-succesful MMO, I think there is promise for Bioware’s MMO as long as EA take the same stance as they seem to have with WAR.

    “so expect near instant in game travel between locations (so you can easily get to your buddies), interstellar chat (so you can talk to your buddies) and the endless ever resetting instances always near by for you and your buddies to traipse though.”

    Although those are absolutely brilliant innovations of modern MMO’s compared to the old ones which made you wait 30 minutes while your boat crossed the ocean, where you had to find your friends to talk to them and where you had to wait up to 12 hours for a monster to respawn so you could do what you wanted. You could have picked out far worse things, such as the standard quest model of MMO’s “go out, kill X things, come back”, “go out, get item, come back” or the shockingly innovative “go out, kill X things and get an item, then go to my friend over here”.

    Unfortunately the main reason we aren’t moving on in MMO’s and getting more story-based gameplay with good plots and shinyness, is that the MMO model needs people to keep playing, and there is a huge number of people in the world who like the feeling of “ooh look I’ve got stronger and got a more shiny sword and bigger armour”, and it is incredibly easy to keep these players hooked on a game by the simple process of adding more levels, more items and making them spend a longer time to get them the more into and hooked onto the game they are. It would be a massive risk to make an MMO which didn’t focus on these things and instead focused on story, plot and general joy, and while it may work wonderfully, considering MMO’s are the most expensive type of game to create and need are so easy to get wrong anyway, it would take a very, very brave company to do it.

  129. kadayi says:

    Kadayi? Shurely shome mishtake in the name selection, dear chap? Let’s not confuse people (I’m the one with Teddy Bear Avatar.)

    WAR is an unproven entity, it could all go decidedly tits up, and the recent round of feature cutting is hardly inspiring reading.

    Persistence in MMOs is entirely possible (consider EVE), so I wouldn’t say the WoW carousel cookie cutter model is the only route to go. But you have to think beyond the present economic model to envisage what might be. I mean is it absolutely necessary to still have a few thousand players populate each of your game servers these days? Why not instead have servers but with much lower player populations? (50 -100 players) Wouldn’t it be great to participate in a game world, where you recognize your friends or foes by their faces/build and clothing, rather than a name tag above their heads? One where voice chat is built in (like an FPS) rather than you having to rely upon Teamspeak or ventrillo? One where your actions have permanent consequences? You take the first M off of MMPORPG and you suddenly open up a lot more scope in terms of the kind of experiences you can deliver.

  130. sinister agent says:

    So anyway, who is the fox in the picture? She doesn’t have some stupid name like Jup-el-Taar that’d make stifling giggles during conversation too difficult, I hope?

    I can’t be the only one who played KOTOR and wanted to slap all the Jedi in the mouth. Take your force, your self-important gibberish and your poncey lightsabers and shove it. I’m English, damn it; I want to be the underdog.

  131. Mr. Phreeze says:

    i think the title will be Star Wars Galaxies: The Old Republic

  132. kadayi says:

    @sinister agent

    When hating the Jedi, just remember they are all a bunch of meddling holier than thou uptight Virgins at the end of the day. For all his wisdom, Yoda, never got laid in his life ;)

  133. Biscuitry says:

    @zanbowser

    I’d like to see these “reboot[s] of Planetside” of yours. I’ve been waiting for one since… well, since Planetside went down the drain.

  134. sinister agent says:

    They’re celibate? Lawks. That’s a tough call. Super mind powers or super (Polite, dignified chatter – Ed) powers?

    No wonder they all turn evil.

  135. Mr. Phreeze says:

    honestly id like to see a similar way to become jedi like in kotor1 and swg but doesnt take as long maybe around lvl 10/60 lvls or some other unique bioware type way but theyve gotta catch wat SOE dropped tha ball on with having 2 many jedi and no balance with the other chars

  136. Paul S says:

    @Kadayi (the real one)
    I like the cut of your jib. Wouldn’t that mean a prohibitively expensive quantity of servers, though (I admit, I know next to nothing about server bumf – it may not make a difference)? I can’t imagine EA (or anyone else for that matter) would stump up the cash.
    Interesting idea, though. And it would allow everyone to be important, to be the hero.

  137. DavidC says:

    Noooo, please nooooo.

    Just as i left World of Warcraft…. it felt like tearing my own arm… and now this?! Why… why must you bring me back to this?! I left WoW… Kotor will be imposible to leave…

  138. kadayi says:

    @Paul S

    As long as they player base monthly subcriptions comfortably pays the rental charge it shouldn’t be much of an issue tbh. Server costs aren’t that significant compared to what they used to be, and with less players on the server, the computational demand would be significantly less. My former CS clan rents a top notch server for about £800 -1000 a year which sounds like a lot as a lump sum, but split between 25 people works out pretty reasonable and they consecutively run 4 different games on it (CS public, CS Match, TF2, & DoD), on a busy day that servers handling maybe 100 players in different games all running around shooting the crap out of each other, with Physics and voice chat on. Now admittedly it’s a different sort of ballpark than a MMO, but I wouldn’t of thought the demands of a low number MO would be significantly higher overall. However I’m no expert in this field, I just know that that’s the sort of MO space I’d be more interested in playing in.

  139. deek says:

    hope this will be good, if its not i am sticking with star wars gaalaxes

  140. paul says:

    great… so i have to have help from noobs rather thank hk-47… think ill give this a miss

  141. jim says:

    hmmm yay kotor MMo.. better be set before kotor 1 .. for the simple reason most/all the jedi are dead!

  142. Long Live the Sith says:

    they should make it where people can be Sith. Screw the “balance” in the game, isnt that what it should be about? facing stronger players, killing Jedi scum, and having fun? oh yea and Darth Maul is the best.

  143. dsteve3 says:

    Alright, here’s whats needed for a REAL Star Wars MMO:

    1) There’s gotta be 1000′s of planets & systems
    2) There’s gotta be dozens of races
    3) There’s gotta be alot to do that doesn’t have to do with lightsabres

    Eventually someone is going to have to figure out how to create a MMO that has a real history. DEFINITELY no grindin Sandmen for Gadarffi sticks. I want to do stuff that has meaning to the whole game, not grinding the same quests that everyone else is doing.

  144. Aikon says:

    Lets just hope that Jedi isn’t a giveaway class and garbage like SOE turned it into.

  145. timbone says:

    Coruscant is an absolute must as a planet. That was stupid not to include it in SWG.

  146. Ned says:

    looks great, but depending on the time of the old republic this could be dificult to do. people have said about hundreds of jedi walking around, but only if its before KOTOR II, least we forget the civil war. and if it was after II then it would have to be significantly longer after and could conflict with already canon events. space battle would be cool, but in small doses, i wouldnt want huge fleets fighting because what fleets (other than pirates) would there be? has amazing potential, i would love like five or six races to choose from, human, zabrak, twi’lek ect. and color options, like a red twil’ek or blue, and red zabrak like maul, or grey green like bao-dur.
    and dsteve, you really couldnt have thousands of planets because there wasnt hyperspace routes to thousands of planets at the time, or even in the far future. and there couldnt be dozens of races because dozens with an s implies more than one or two dozen meaning more than twenty four, and that would be stupid to have that many races to chose from. and i agree you should have the choice to be jedi or not, and have a good story line as to why you are or are not a jedi, not just like ok im a human, and my class is jedi, you should have to earn jedi, and be able to work your way up to master, or be like a bounty hunter and work to earn respect and renown, or be a gangster like tyber zann, that would be very MMO like.

  147. DarkStalker says:

    “KOTOR X-Wing (EVE style) = WoW Death.”

    It wont kill it but will steal some fans….(like my brother)
    I will however enjoy this if it is as said because im getting very sick of WoW especially with raiding…

    On the other hand i will soo be a Dark Jedi who is of Mandalorian decent mmmm <3 this shall be fun.

    I hope they throw in something like the huge Battle that occured on Ruusan in the Darth Bane books. that would be sweet

  148. scott says:

    i just hope they make it hard to become a jedi…like in swg.you got to lvl up to get force powers…i want it soo you can go to a academy (sith or jedi) and train there with friends like a real jedi or sith… would…where you like have to train in choke for a week to master it or lighting…. or heal…. and start off as a normal person and you can chose to go to a academy and start your training or be a crafter, or bounty hunter, but in swg becomeing a jedi is to easy.
    it shouldnt be easy.. oh and also have a master and padawan system.. at the academy…
    im really hopeing for the best…

  149. Krath1 says:

    I’ve never posted here before but damnit I’ve got B&M a little bit, beacuse I’m 32 years old and I’ve been playing games my whole life. And hands down KOTOR 1&2 are the best I’ve ever played. And here they are going to screw the series up by changing the whole thing. What about the loyal fans that are xbox users and dont have a PC, they are the ones that made the series what it is today. Snd here they are cut out of the loop and here’s another thing how many awards did 1&2 receive? I’m not sure but I know it was a lot
    and there was definitly a game of the year award for both of them. All I’m saying is DON’T FIX IT IF IT AIN’T BROKE!

  150. Marty says:

    This is probably one of the few MMOs I would be willing to play. I loved both KotOR games, and this should be just as good/

  151. SlyDragon says:

    Krath1:
    I’m not sure what you’re screaming about here. How is releasing a new game, which 1) hasn’t even been officially announced by either Bioware or EA, 2) may not even actually occur in the same canonical timeframe as KOTOR 1 & 2 (I read a point earlier in comments that another viable place in timeline was Darth Bane’s, which came much much later), and 3) is a new game, going to invalidate the goodness of KOTOR 1 or 2? How can it even affect KOTOR 1 & 2? They were published years ago, finished, out, bought and played. They’re not going to change now.

    Even if it’s KOTOR-era, it’s not KOTOR 3; MMOs can be safely ignored in any chest-thumping about canon – they are their own creature.

    Are you maybe complaining about the perception that it’ll be PC-only and XBox users won’t have the chance to play? In that case I’m happy to bear you comfortable news that a lot of MMOs are being planned for dual release on PC and current-gen consoles, especially when the designer is one, like Bioware, that doesn’t design exclusively for PC in the first place.

  152. LandoLJackson says:

    I would like to play a KotOR III single-player RPG which completes the KotOR saga. I don’t like MMOs. And the first two parts rock, despite KotOR II being unfinished.

  153. Patthebaker says:

    My guess is that the game will be based before kotor 1 and 2.
    During the mandalorian wars/Jedi civil war. That would set it up for massive army’s on both sides. Jedi/sith.

  154. Arav says:

    Patthebaker, you read my mind, thats exactly what I think will happen!

  155. Lando says:

    Personally, I would have preferred they make KOTOR III a non MMO like the first two. However, I can’t say the decision to go with the MMORPG doesn’t make sense. The only thing Bioware is losing with going the MMO route is the ability to tell a good, linear story. MMORPG are not known for having great storylines. That being said, has anyone noticed that the combat/gameplay of the KOTOR series is very similar to if not exactly like a MMORPG system. That aspect should translate very well to a MMORPG. Still not happy about it, though.

  156. Matt G says:

    Like many others have said, this game has nearly unlimited potential but could very easily go wrong. At the moment im a very avid WoW player who is still very much enjoying it. Losing story in an MMORPG is very easy. WoW has pretty much no story what so ever in terms of where you are going, there cant really be a solid story if the main villian respawns after an hour of being killed, it just doesnt make sense. The fact is that WoW has incredible lore, with the whole game being based on that. Star Wars certainly doesnt lack lore. Yeah there are many gaps that have to be filled in, but from what is there at the moment can easily make a good, enjoyable (and most important worth the subscription fee) game. I dont want this to be anything like WoW, but just image some aspects of that game mirrored into Star Wars terms (without the endless grinding). The questing for reputation, killing new NPCs implimented in newly released patches. WoW has set such a high bar of standards, easily beaten, but easily missed.

  157. LandoLJackson says:

    LOL @ Lando! ^^ guess I am the one with a different middle- and surname.

    I agree about the MMO stories being shallow and limited. But I was referring more to my own preference of gaming. I like to play alone and without the need for Internet, simple as that.

  158. Darth Screw You says:

    This sucks, the reason I played the kotor games is so that i can have a fun expierience in a totally different world without people calling me N00B and stupid shit like that. Its going to be hard to tell what stuff in the game is canon and everyone is going to play a jedi. its pretty pointless anyway becuase there all ready is a starwars mmo. also, i wanted to continue the story of the exile or reven, but thats going to be hard with everyone playing as essentially the same character.
    you suck EA, BioWare, and sadly to say, even, yes, you George Lucas. How could you let them do this to such a great game?

  159. Eddie says:

    Ok look. i understand playing online and stuff sounds really cool but like me, some fans wont be able to play online! I Really hope that EA and Bioware takes that into Consideration. i dont mind having a MMO on there but could we make it like the Fable game and have a single player peice too? i mean i love the KOTOR series so much i have gotten seriously injured trying to protect them. i have to be able to play this game without being online! I also hope that the story isnt messed up either by the MMO. i mean i tried Galaxies on a free trial once and it was seriously messed up when it came to the story. i mean i didnt see the point if we are not all on the same track whats the point of giving more peices of the story that we wont understand? and then new people wont understand cause the story is halfway into it. the thought that this could ruin it for me and thousands of others kinda makes me sick. so i hope this message gets out and we get a good game that can be enjoyed by all instead of just the people who can acford $30 a month. i mean gas prices makes online gameing and stuff hard to pay for even if it is monthly.

  160. LandoLJackson says:

    Yup, that’s pretty much how do I feel too. :-(

  161. KOTORFAN says:

    this better be frickin amazing. im not that big into MMOs and KOTOR is THE greatest game ever made ever. best storyline best gameplay. they better carry on the dynasty.

  162. MetalCircus says:

    Kotor is not the greatest game ever made.

  163. Saflo says:

    “Is too.”

    “Is not.”

    “Is too!”

    “Is not!”

  164. Bao-Durr says:

    Ive got a good idea for a little ingame thing.You can purchase a HK type droid that can fight alongside you and be able to take control of (like your own character)and mini side quest sort of things like the taris dueling ring,swoop racing,pazaak etc

  165. LandoLJackson says:

    Maybe KotOR isn’t the greatest game ever made, but it is a pretty decent one. And IMHO it is better than many, especially Star Wars-themed ones.

  166. Adam Zikes says:

    I’d like to support the idea of another Star Wars MMO but really? I loved the game style before and loved my teammates and being able to pause the damn game.
    I started playing video games to get AWAY from people not to be forced into groups of them just to finish a single quest that has been made impossible to finish on my own.

  167. Siranne says:

    I have to be honest, I want to play an Ewok just so I can say, “Nub nub.”

    Anyway, all lame jokes aside, I’d rather see a synopsis before I suggest a title, but I have to admit I’m not so keen on a KOTOR MMO. Still, you can’t please everyone, can you? I’d still buy it.

  168. Vargna says:

    How about a ‘build your own spaceship’ part? rather than just using pre-built ones, able to buy and customize your own ones? and able to make it as small or large as you want – from a one person fighter, to a cruise ship that charges other players to be ferried long distances and to have FUN with OTHER PLAYERS! none of this ‘cruise-ship-filled-with-crappy-mini-games-and-NPCs.’

  169. LandoLJackson says:

    Ewoks fit in a different part of a Star Wars universe. In KotOR we have Gizka for laughs.

  170. Billy says:

    Kotor goodness + EvE goodness+ guildwars class/subclass concept = my life wasted for $30/month

  171. Mewai, Jawa Cheif says:

    Utinni!

  172. Irving says:

    This Has a chance of suceeding, some important points..
    1)Keep the GODLIKE crafting system from SWG pre cu/nge!!!
    2)Make Jedi a very, very, very long class to reach, trought questing etc etc, and even then, a perfectly pvp/pve balanced class , so that everyone can be a jedi not not rule the fields
    3)Give us loads of professions and classes, we want it all, we want it all!!
    4)Dont even think to give us a wow clone, we played swg, no wow noobcakes plz, thx.
    5)Give us a great Space Flight simulation, fast paced, entertraining, all of it
    6)Dont force ppl to grp, make ppl WANT to grp of theirselves trough great content, and crafting, crafting, crafting…
    7)SWG early days ruled against any mmo out at that time, why? It wasnt the Sci-Fi, stop talking non sense, it was the game itself, it was big, complex, enetertraining, it had REAL social content, due lots of professions, and a quite good crafting system (best ever tbh)
    8)Dont clone WoW ffs, we seen enaugh of that crap, i wont even mention Epic Fail Aoc, just stop cloning that crap, if u want zillions $, just create something new and keep the good things u made in SWG, but turn page, and set wow bible to fire pretty plz
    9)Dont forgive the lessons from ddo,lotro,aoc fails, give us great solo content, and then the group content, ppl shall group of their own will, not forced to, if all a game got is a few epic items which u can only gain trough raiding etc, its already FAILED, once more, we played SWG early days, we know what the good stuff is, save us from wow standards.

  173. ohboyscott says:

    It’s too bad EA sucks balls. Hopefully bioware does a good job.

  174. ShowtimeMike says:

    I’m excited about the game but have a hard time thinking it can really ever be what we all want. No, there shouldn’t be 4 million Jedi running around. But I’ll tell you this, if I fork over 15 bucks a month in addition to buying the game..if I want to be a jedi, I better be able to play as a fraking Jedi! I’m not gonna pay to get stuck as a mechanic on the Endar Spire or a cantina dancer on Tatooine.
    And if you can’t hack it as a jedi or just decide to stop being a pawn of the jedi coucil, what about falling to the darkside?

  175. Hanik says:

    Well, Id say even if theres an overpopulation of Jedi or whatever, just remember, Jedi’s arent invincible muahahahah.
    (Coughs Jango Fett/Mandolorians)

  176. Billy says:

    It has so much potential it can go both ways.Epic win or Epic fail.

  177. Lexion says:

    I and the guildies are excited, all of us loves the Star Wars and KOTOR lore and most of us played SwG at some point.

    I agree with that for a really good MMO, you´ll need a vast universe with both the regular “avatar” gameplay and the space combat. There needs to be lots to do beside the combat, that is what made SwG special and not only PvPers (like myself) played the game. I´m talking crafting, gathering, diplomacy (such as a player-driver server council), guilding etc. This way you´ll diversify and expand the subscriber base and ensure a longer lived mmo.

    I also agree to some extent that you should unlock the force sensitivity at cap level as an option, this will depend on the general gameplay though.

    If anyone here is interested in joining up with likeminded fans, check out our website at http://www.exodusgs.com, we´re currently in AoC dominating the Tyranny PvP server and we´ll head towards this game once we get more info on it.

  178. ShowtimeMike says:

    I don’t like the idea of only being able to be a Jedi at level cap either. Jedi start training at a very young age. Make it an early option to become a Jedi but very very hard to advance beyond padawan level. I think incentives to encourage people to play as different professions are another way to go. A Jedi wouldn’t own a home or have a cool spaceship or accumulate massive amounts of money. A bounty hunter, smuggler or intergalactic gangster would be able to do all those things. I think that would work better than making people grind on sand people for 6 months to become a Jedi. And as I said earlier, I would really like to see the option of either starting out as a Sith or falling to the darkside, but preferably both. This would also open up the door to really good pvp play.

  179. ShowtimeMike says:

    How about this…purchasable droid companions for non-Jedi characters only?

  180. ShowtimeMike says:

    I also STRONGLY agree wit hthe guy that said they shouldn’t force us to group up. A Jedi and his padawan or a couple of bounty hunters should be able to pull off pretty much everything by themselves. I REALLY don’t want to see people hanging around spamming crap like the infamous “LFG for VC”.

  181. LandoLJackson says:

    @ShowtimeMike: But being Jedi is fun! :-(

  182. SWGWOWEVEWARnMore says:

    I have been playing MMO’s since I can remember video gaming, and let me just say that if everyone that is going to play will be a Jedi, then you can count me out now. SWG was ruined by the combat change cause it forced everyone into specific classes. If everyone will be a Jedi then everyone will be after the same loot/drops/enhancement/augmentations you see where I am going with this.

    Now if EA doesn’t get to lay a finger on this and Bioware does develop other classes along with the Jedi… classes such as those seen in the KOTOR series like Slicers, Spicers, Smugglers, and so on then yes this could be the smash hit that Star Wars fans, such as me, have been waiting a long long time for. Also they better take their sweet time on it too and get all the bugs worked out first (this includes collision rendering that SWG muffed really bad) and also decide on how PvP will take place.

    Lastly as for Space combat, it better not be one expansion later like SWG did, put it in or leave it out. Develop it along side the game for seamless integration and not 300 loading screens later your in your space ship or finally landing on the ground.

  183. xx.Malic3.xx says:

    Sadly enough, this is quite explosive. I can SO easily fail. However, if they just throw away all the “grinding things to get this and that and then sell that for something else”, and so forth, this could be a great game. And I mean GREAT.
    I have full confidence in Bioware, but please, oh pretty please, give us fully customizable characters! PLEASE!

    And give us …. well… everything? “Plz”?

  184. kc says:

    the way i see it is that before creating a MMO for kotor they should have finished the story first… i mean many of us have been waiting for quite a few years to finish up the story and now we will pry end up with this.. its as if Lucas made us wait for 3 years after ep 2 but instead of giving us ep 3 he released that little clone wars cartoon thingy that no one really wants to see that bad.. then made us wait another 3 years for ep 3.. its just so aggrovating

  185. Tom says:

    I havn’t had time to read all of the posts above, so sorry if this is repeating what someone has said, just thought I’d share this cool idea. To combat the class issues, I think they should make everyone a jedi/sith. Then within the ‘Jedi’ category, you could have sentinal, counselor, blademaster, guardian etc or what ever. This way, there would be no balance issues in terms of jedi vs. peasant, but you could still have a diverse number of sub-classes people could choose from. Like Guardian – Tank, Blademaster – Melee DPS etc etc. Get 6/7 different titles and you have 6/7 different sub-classes that would fit perfectly.

    Also, to avoid the issue of EVERYONE using a lightsabar that just varries in colour, make them customizable like the new legendary system for LOTRO. Let people add different holocrons or crystals for different stats or buffs. This would be a very good idea.

    I also think it is essential that they allow to be either jedi or sith. This would open up a HUGE variety of possiblities for pvp areas/events or even pvp servers which I think would be so good.

    I think the points I have made here would make a potentially awesome game, exactly that; AWESOME.

    Agree?

  186. joey says:

    im definately excited for this. but im not gunna get too worked up until its actually confirmed.

    this game definately needs to be set just before the events of KOTOR1. this would make the most sense as everyone could be jedi or sith. the game definately needs an intense training part tho. there really needs to b a super long academy part to this. players can start of as w.e. they want and then once a quest or level is reached the player can choose to join the jedi or sith. players cud even start of as a soldier in the republic or sith armies, or as a child (like fable) in the academy

    this game has all the potential to blow any other mmo out of the water. i just hope it gets dun and dun right.

  187. Brandt says:

    I have to say, I was hoping for a single player game, to finish off/prelude the KotOR series. But, I can’t say I’m not excited. I just hope that there is an option to play single player, and, again, finish off/prelude the series.

    The Mandolorian Wars could also be a good timeline for this MMO.

  188. Thaedon says:

    Blah Blah Blah,what went wrong with SWG,well everything but i still pay,is in the story line jedi are killed on by one over and over by our great LORD VADER, where swg went wrong,unlock blah blah jedi,master and have DARTH come kill your sorry weak ass,that would have solved the jedi problem the game has atm,besides all the bugggggs,

    death to all jedi
    long live the sith

  189. Thaedon says:

    oh yea, no tie fighters in kotor, and well,i still feal the same,perment death to a char is all mmo’s is a must,but ppl suck and cry like babies and quit, so no dev would ever do that, so sad:(

  190. Ahnalla says:

    As long as we can custom our toon the way we want to create them, I am absolutely playing…along with everyone else I know.

  191. Anx says:

    sadly, whenever i see a awesome game, i now check to see if EA’s making it and if they are, i just won’t get it, they screwed up a few too many games for me, *cough* zero hour *cough*.

    Its a shame tho, i’d like to like this since i’m a great KOTOR fan. just doubt i will. depends.

  192. stelarapas says:

    we want kotor online NOW! and asf far as concerns the whiners, u can play happily the crappy swg, or get force unlished for nintedo ds and stick it u know wer :D

  193. Clenceyo says:

    Heh, i would love to have a KOTOR mmo. currently ive gone back to kotor 1 and started fresh. im at jedi trials part on dantooine– but doesnt anyknow realize that there would be ALMOST (not completely) no point in making KOTOR MMO—anyone remember that nerfed game they call Star Wars Galaxies? :) me and a few of my buds going back to that on christmas together.. (email if u want to respond to this comment): bdussia@hotmail.com

  194. ShowtimeMike says:

    Anx, *cough* the cough and say something that you think is funny thing is totally played out *cough*.

  195. Omega343 says:

    Let’s pray SOE isn’t involved.

  196. Dutstra says:

    Well its great to hear of another MMO… and most of a Star Wars one. Couple of things im concearnd about though.

    1. Is it going to follow the same path as SWG did with SoE and go from one of the greatest to one of the worst games ever.

    2. I have read a couple of posts in this thread and noticed people wanting TIE Fighter and X-wing class vehicles… I am sorry to say but KOTOR is set at earliest date 4000- Pre ANH (A New Hope) Back when Exar Kun was Jedi and not a Sith lord and onwards. X-wings were non-exsistant back in that timeline im affraid so no darth Vader either… want them go play SWG.

    But with regards to the game… When do we start seeing content and more info about it, sad for me to admit im a SW freak but its who I am and I have heard these rumors since the release of KOTOR2 and have been waiting soo long for anything to pop up.

  197. Fox says:

    look if this does come out i want:
    1) wookies
    2) really big ships that PLAYERs can OWN.
    3) more races than SWG
    4) to be able to go to all planets made in all of the games and movies. (battles on mustafarr)
    5) not haveing to be a jedi. nothings wrong, but i mean hey, everyone new to it when/if it comes out will want to be jedi.
    6) to be able to rip people lim from lim when they piss me off.
    7) dont make it so players can walk through NPCs and PCs.
    8) let PCs fight in open places just so i can see gaurds run over and beat the crap out of PCs.
    9) dont ask other devlopers if they could make a rip off of some armor from their game. unless its good.
    10) let me beat noobs that are anoying so they will leave me alone.
    11) dont have stpuid easter eggs that have nothing to do with the game. or starwars.

  198. Andro says:

    the less they change from Kotor 2 the better I think that game was and still is awesome the whole idea and influence thing were great

  199. Andro says:

    ah and i want to know what happens with Raven and The Exile in Unknown regions!!!

  200. William Ahmadi says:

    im sad at the loss of kotor 3 but happy at the gain of a new mmo but i think wat if they fuked it up like galaxies hmmm hopefully it will look like eve online but with no long stuff and grinding and have your own plyer made jedi councils on each planet hopefully this dosent fuk up plzzz im on my epic quest to find ultimate mmo everrrrrrr if someone already said this sorry i dont hve time to read like loads and loads of posts :)

  201. Fox says:

    look at my list! it makes sence!

  202. jawa says:

    Man i cant wait for this game im gonna be either a jedi or sometin else maybe a sith soldier there armor is cool

  203. Bassblasta says:

    I think they should add some story of what happened to Revan & da Exile at least in the MMo as a CPU sayim it lol

  204. Jawa says:

    CRPG … You mean… Canadian Ranger Patrol Groups right? haha… just kidding, but in all honesty I would have hoped more for just a regular RPG rather than MMO, MMO’s tend to mess with story lines and well… I play WoW… use to be excessive… but now whenever I’m bored which is rarly anymore… anyways off my rambling I think that if they do the whole constant grind low level to high level like WoW… even though you can do quests to level which is slow but somewhat enjoyable it makes it so you dont have choice…. choice which is what made KOTOR 1 and 2 a… Legend so to say… and I would like to still see what they will make of this KOTOR: MMORPG… Bioware makes great stuff… Just hopfully LucasArts won’t rush them… I will be pissed if material is cut that would add to the game even the slightest bit… Long live KOTOR and Bioware creators. :]

  205. Dan says:

    I think that they should just make KOTOR 3 and have it online as well so the main game offline would be huge and it would be the same as it would be online only they’ll add expansions. This would be their best option in my opinion. Anyone agree?

  206. Bob says:

    But.. What about the Pause at the start of every battle. -.-… How the hell are they gonna do that? I mean it would be good. But there a few things that they would need to fix. We can’t just have jedi and sith running around killing each other. But i do agree that, KOTOR Online. Would be the best fucking thing in the whole world. :)

  207. Cash says:

    Well, basically everyone is going to want to be a Jedi. I mean, who wouldn’t? What Bioware is going to have to do is make it so that there are several types of Jedi, as well as some very VERY interesting non-Jedi classes aswell. Possibly go with the original Guardian, Sentinel and Consular outfit, add in some non-Jedi classes like Bounty Hunters who would be all about the blaster and some form of rogue based class who would be the only ones able to stealth. Add in a Droid class or two and you’ve got yourself a game, sister!

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