Can I Touch Your Wiimote? (A Bit NSFW) – Update

By John Walker on July 23rd, 2008 at 4:22 pm.

Aw, true love.

There’s a decent chance that the ruder readers, when first seeing a Wii Remote, might have had some slightly indecent thoughts about its potential purposes. However, they possibly weren’t thinking in this direction. This is Dark Room Sex Game, and can be downloaded from here. After the jump is a, well if not Not Safe For Work, certainly Deeply Embarrassing For Work video, demonstrating how Danish students at IT University of Copenhagen have used the Wiimote, hooked up to a PC, for a peculiarly aural gaming experience.

Now with an even ruder video below.

The creators’ website explains, “Dark Room Sex Game began its sordid life as a project for the 2008 Nordic Game Jam,” which this year had the theme of “Taboo”. Well, they asked for it. With no visuals, ideally the game, as the title suggests, should be played in a dark room, with between two and four players (you’ll need bluetooth adaptors for your Wiimotes to get them working with the PC). The team explains the game:

“In Dark Room Sex Game, the player works with his or her partner to find a mutual rhythm, then speeds up gradually until climax. In four-player ‘orgy’ mode, players swap partners randomly and compete to reach orgasm the fastest.

When we realized the phallic and rumbling possibilities of the Wiimote controller, we felt oddly compelled to finish the game. Our idea was that a sex game would in fact be even more erotic if one stripped away all visuals and forced players to use their imaginations. Our hope was to use a combination of humor and embarrassment to make players uncomfortable, yet strangely satisfied. One could view the game as a commentary on the dull fixation on visuals in the spheres of sex and also videogames. Or, you can just view it as a cool party game.”

Uncomfortable, yet strangely satisified. That’s the RPS motto. (Via Max Console)

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17 Comments »

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  1. Al3xand3r says:

    Saw that on gamespy’s (I think) E3 videos (did they really have it @ E3?!). Hilarious, and certainly safe for work if you make sure to have the sound low.

  2. John Walker says:

    Um – whoever’s comment just vanished from this page, that was entirely my fault and I’m sorry! I clicked on the screen in the RPS-o-Management pages and apparently hit the “delete with no way back ever again” button I didn’t know existed, entirely by mistake. So apologies!

  3. Solario says:

    And that FAQ clearly illustrate how morbid and macabre Danish humour is:

    “Are there any plans for a sequel?
    Yes, “Revenge of the Uterus” will be released in approximately nine months, unless external circumstances force us to abort the effort.”

  4. Skalpadda says:

    Wow, a sex game that actually looks fun. Danish people made it, figures. Damn our lively neighbours and their relaxed attitude to the pleasures of life :)

  5. Arsewisely says:

    Ah, I thought the RPS crap joke filter had caught it. Cheers John.

  6. Dinger says:

    Big money. Wish I had some wiimotes so I could take this down to the office and own my colleagues. They’ll be walking funny for a week!

    What I saw: a wiimote-based PC games where two players need to move their Wiimotes in increasing rhythm. Success is greeted by a moan, failure by an “ouch”. A cute commentary on sex in social games, as well as a chance for players to laugh at the awkwardness of sex and take pride in their accomplishment.

    What I see: look, relaxed attitudes about sex aside, the human brain is pretty good at sexualizing everything. The moans and “honey, wrong hole” gags are funny and all, but you’ll get even more resonance out of them if you abstract further. The Peggle soundFX folks can make an inhuman orgasm that will satisfy far more than a recorded moan. Besides, the point of the game is that you’re playing with someone, and looking at that person, not the screen. Do the feedback right, and s/he’ll do the moaning for you.

    You don’t need sex visuals either, but mood lighting and a score counter (I suppose you’d score the team, but if you were malicious, you could have a “competitive” mode too) would help — especially when you get into the 2x and 3x scoring “boneus time”

    How would I influence the gameplay? The core mechanic (jerking the Wiimote in increasing rhythm) needs flesh on it. One possibility is to have a training mode where each player figures out a base set of moves (some randomly determined, some picked up from the player’s inherent rhythm: maybe play some complex African musical piece during the training, and see how the player reacts to the various beats) that are effective. Another is to have the game pick them entirely or partially randomly.
    In any case, it can’t just be a 1-dimensional rhythm. There’s gotta be some side-to-side

    Now, for the match: Both players start with a “heat level” of 1. Each player has an ideal motion (e.g., 3/4 vertical to horizontal oscillations, or 2/1, or whatever) that is initially unknown. When Player 1 performs something in tune with ideal motion/rhythm of Player 2, Player 2’s “Heat Level” goes up by a predefined amount (but random within a selected range), and Player 2’s controller emits a pleasing sound that increases in frequency along with heat level, and points go up. When Player 1 goes against Player 2’s rhythm, Player 2’s Wiimote emits a rumble, and the heat level drops, and a point penalty is assessed.
    Scoring is multiplied by the heat level of both players, so two players with a heat level of 4 will have a multiplier of 16. Likewise, the mood lighting on the screen reflects the combined heat level.
    When either player hits maximum heat, a jackpot round begins, with plenty of audio and visual effects, and huge score multipliers, while the jackpot player’s heat drops exponentially towards zero. (If they score enough points for a bonus round, their heat goes to, say, .5)
    Double jackpots are huge scorers.
    The game ends when either player hits 0 heat, whether post-jackpot or from an incompetent partner.

    For an added twist, you can modulate the players’ rhythm to music, either bundled 70’s porn scores a la guitar hero, or the players’ own tracks, a la AudioSurf (best in the world at Barry White!).

    I mean, why have a computer voice say “Yes, yes, more of that, don’t stop!”, when you can get one of the players to do so, and keep an ESRB “E” rating?

    Call it Beat Happening, put it on Steam, and you’ll make a wad.

  7. The Poisoned Sponge says:

    When you say, ‘you’ll make a wad’… did you deliberately make it ambiguous?

  8. Jonas says:

    Heheh, I read about this game shortly after the game jam, the article had some hilarious descriptions of how the team were waving a sign around during the team-up stage saying “We need sound people – with us, you are GOD” and how the sound techs came out of the office looking very very harried indeed. Apparently they had to go over hours upon hours of porn flicks to find the best sounds to use. I’m guessing that’s enough to turn you off porn forever.

  9. Mike says:

    He looks like the kind of guy who air-punches when causing a real woman to orgasm, too.

  10. RC-1290'Dreadnought' says:

    Turn the sound down and it could just as well be a ‘beat old people to death’ game.
    “YOU WILL GIVE ME YOUR MONEY, OLD LADY!”

    or something less agressive.

  11. sluzzuls says:

    since im having the ghey flash movie stop problem i scrubbed through the movie and thought they were spanking each other.
    … are they spanking each other?

  12. Wildbluesun says:

    Err, no. XD

    Just waving wiimotes around.

  13. Chris R says:

    LOL. That is all I have to say about that.

  14. The Unshaven says:

    Aaaand the movie’s gone.

    Curses.

    I needed it for Official Academic Purposes. Yes.

    – The Unshaven.

  15. andy says:

    i can’t imagine that nintendo wouldn’t go apeshit over this and try to sue over their name/image/device being used in this manner.

    defamation of trademark or something?

  16. Bhazor says:

    It’s the guy sitting in the background nodding his approval that makes the whole video.