Rock, Paper, Shotgun

In A Dark, Dark Wood: The Path Released

By John Walker on March 19th, 2009 at 3:42 pm.

Do look now.

Tale of Tale’s The Path is officially released today, and now available on Steam. Last week I wrote my impressions of the peculiarly evocative art project – trying to present a mixture of the opinions that formed in my brain, about a game that deserves attention/confusion. The twist on Little Red Riding Hood has you take six sisters on a journey through the woods on their way to Grandmother’s House. However, heading straight there isn’t how to play. It’s all about deviating from the task, and the path, and getting lost in the woods. It’s £7.25 on the UK Steam, $10 in the US, and 7,90€ in Europe. Do I recommend it? I do, but I sort of squirm in my seat at the same time. Well, read this, it explains it better.

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218 Comments »

  1. Rook says:

    I’m really disappointed in the way that this game has been previewed, and what people have felt the need to leave out as it’s an “arty game”. And I’m not sure that jpg explains it better :p but the Mighty Boosh do a good summary: http://www.youtube.com/watch?v=sMCRwQalRuQ&feature=related

  2. phil says:

    Is the link broken or does the game essentially revolve around messy field flowers?

  3. celebdae says:

    Bought it off Steam earlier but can’t get it to run. It just comes up with “PathViewer.exe has stopped working”, then closes.

    I am somewhat sad.

  4. LionsPhil says:

    “I am somewhat sad.”

    See? True art is angsty.

  5. bansama says:

    I hate this game. And for that reason I find I actually like it. It does not make me feel good when playing; in fact I feel exceedingly unwell. As I said elsewhere, this game makes things like Dead Space seem happy in comparison.

  6. Clockwork Harlequin says:

    What an absolutely lovely-looking game. I look forward to playing it (although, crass as I am, I’ll no doubt end up disappointed that it’s not a fps). . .

  7. James G says:

    After your earlier comments I shall have to look at this, if only to have an opinion.

    Oh, and nice reference in the title by the way. (Assuming it is a reference of course.)

  8. Theoban says:

    I’ll be picking this up after playing the Zombie FPS Gore-a-thon that was The Graveyard.

  9. Spludge says:

    I thoroughly recommend this game to everyone. I’m still trying to figure out all the nuances to it, and I’ve blasted through it once. But yeah, as said previously, it’s not one that’ll let you get away with treating it lightly.

    Also worth noting is that it is based on the original Red Riding Hood. Which was kinda about rape, or so I’ve been told. Fairy tales were a lot darker back in the day, apparently. I think that’s the key to understanding what in the hooray is going on with this thing.

  10. Heliocentric says:

    If You wait around long enough in the grave yard the dead start to rise and the game becomes an fps. The old lady has awesome 1 liners.

  11. Rob F says:

    I didn’t like it.

    Not in the it made a negative emotional impact on me sort of way, unless you count the feeling that your intelligence levels are being dropped by every new “encounter” or “memory” you face in the game. More in the “it’s a broken game mixed with my first sub David Lynch arthouse movie” sort of way.

    I dunno, I can’t shake the feeling that it being made by 40 year old men is more than a bit embarrassing, y’know. I felt a little bit more stupid for enduring it hoping it had something other than cod Emogothlynchian rubbish filtered through a stunted world view to offer.

    On a lighter note, the clipping errors were entertaining.

  12. Ian says:

    @ Spludge: Yeah. Like when you look at the original story of The Little Mermaid how drinking the potion to take her voice/give her legs made her feel like she’d been impaled and was walking on razors. And her feet bled all over the place.

    And then in the ending life shits all over her again. Cheery stuff.

    Anyway, I’ll likely pick this up at some point. Perhaps the weekend. I feel this is a game I need my own opinion on.

  13. Lewis says:

    Rob F: I can’t help but feel a little sad that you expected polish from two people who are self-admittedly not games developers, but artists who are exploring new ways of working.

    (Only one of whom is a 40-year-old man, incidentally.)

    celebdae: someone over on the official forums is having the same problem. You might want to keep an eye on the thread to see how to sort it.

  14. celebdae says:

    Lewis: Thanks for the heads-up, I’ll have a look.

  15. Bob Arctor says:

    Need a demo to see whether I find it too slow.

  16. Gunrun says:

    Please don’t buy this game. It’s irredimably awful in pretty much every way.
    “But it’s art”
    “But it was only made by 2 people”
    These are not excuses.

  17. Lewis says:

    Bob Arctor: try The Graveyard. The Path is, for the most part, much faster, but its slowest bits are even slower. Use that as a benchmark.

  18. Lewis says:

    Gunrun: An excellent and measured response. Care share any details?

  19. Paul Moloney says:

    Hmm, I’m totally intrigued by all the comments on this game, so feel I have to buy it before I read any killer spoilers. *kerchink* Will play it, _then_ come back and read these threads.

    P.

  20. Heliocentric says:

    Its not speed i want to know but merit. How narrow is this world view? I’ll probably have to wait on a demo unless the desire to be depressed is overwhelming. Why does everyone have to ruin goth chicks!

  21. Lewis says:

    There won’t be a demo, I don’t think. It wouldn’t really be possible. Unless you just had the one girl unlocked or something, but even then they’d be giving away a hell of a lot of content.

    The world view isn’t narrow at all. A lot of people are finding it very depressing, but it’s not at all the only interpretation.

  22. Weylund says:

    Gunrun – but I usually buy “iredimably” awful games. They remind me of home. In Iredim.

    Why would the game need excuses?

  23. hydra9 says:

    I’ve only played it for about 15 minutes so far, and my travels through the forest are completely innocent and charming. I expect ugly things await me, though…

    Btw, I bought the game direct from Tale Of Tales’ site. A quick bit of PayPal-ing gets you a regular Windows installer and a serial number. Works perfectly.

  24. diebroken says:

    Interesting, might have to check this out sometime (after Pathologic). Also, breaking news Far Cry 2 DLC is now available on Steam!

    P.S. has anyone ever heard of/played Bloodline (not the Vampires one)?

    http://www.youtube.com/watch?v=0crbU3xR5Is
    http://www.youtube.com/watch?v=FOubiuu8Ibo

    http://merlin.pl/Bloodline-uspione-zlo/browse/product/8,418638.html

  25. Gunrun says:

    http://diehardgamefan.com/2009/03/13/review-the-path-pc/
    I wish this review wasn’t so full of spoilers but it’s a very good summary of why the game is bad.

  26. Rob F says:

    I don’t see how anyone being “artists exploring a new medium” makes up for it being filled to the brim with fundamentally idiotic design choices. Inconsistent controls, stealing control, disabling controls and forcing the controls might seem like pushing the boundaries of what we expect from a game to some, but when it boils down to it – it’s actually just a bit of a rubbish thing to do. The only thing that particular element challenged was my patience.

    Perhaps that was their intent? Hardly a justification if it is the case.

    But I fear you’re making something of perhaps the smallest part of why I disliked it. Sure, it’s broken – man, I run an amateur game developer site, I’ve been playing games for nearly 30 years now, I’ve seen broken (and hardly been not guilty of releasing broken things myself) and I’m happy to overlook broken bits in games.

    I’m more bothered by The Path being a bunch of depressingly (not -depressing-) predictable movie tropes wedged into a game format (yeah, I said tropes – I’m not afraid) and as I inferred above – coming off more like a first year art/film students first project. Wrapped as it is in sub Lynch cum Goth visuals for bonus points. I fear I couldn’t have rolled my eyes further back in my head at such priceless moments as discovering a bath in the forest y’know.

    I don’t find it embarrassing that it’s done by at least one 40 year old because it’s broken, I find it embarrassing because it’s a load of old cobblers that runs perilously close to coming from the Torchwood school of adult but with a much more dour face.

  27. Lewis says:

    It’s a terrible summary of why the game is bad. My conversation with the writer, in the comments thread following, leads him to talk much more sensibly about his thoughts.

    We still disagree, but, y’know. He actually makes sense.

    Yes, it is indeed a bit glitchy. It’s less glitchy than a lot of mainstream releases. Yes, it is often slow. That’s an artistic statement, not a fault.

    Whether or not it’s a game about rape is a completely subjective and interprative issue. To dismiss it because of its “story” is ridiculous in a game that doesn’t explicitly have one.

  28. Lewis says:

    Rob F: absolutely fair points. I’ll have to think of some counter arguments :)

  29. Jaxtrasi says:

    “Rob F: I can’t help but feel a little sad that you expected polish from two people who are self-admittedly not games developers, but artists who are exploring new ways of working.”

    When you charge money for something, surely you implicitly promise polish?

  30. bansama says:

    When you charge money for something, surely you implicitly promise polish?

    Points to Eternity’s Child…

  31. Rob F says:

    Heh, I wish that were the case Jaxtrasi. I always see it more as the author seeing implicit financial value in his work as opposed to a promise of polish.

    ‘Course, I also don’t think a certain degree of polish is too much to ask but when some of the most rough around the edges games are enjoyable (even Boiling Point had it’s moments of unabashed genius) it’s not something I necessarily expect when forking over cashmonies.

  32. Jaxtrasi says:

    Comparing John’s impressions with those of the guy from diehardgamefan is really interesting for its inversion of a conventional stereotype:

    Christian Youth Worker: “This game deserves hesitant praise for being really upsetting.”

    Gothy Literature Type Guy: “This is a disgusting rape simulator.”

  33. Markoff Chaney says:

    I played as one of the girls this morning and love it so far, but David Lynch is one of my favorite directors, so… ;)

    Some times, you feel slower than you should. When running, you can’t see as much. Really beautiful and horrible. Exactly what I hoped it would be. Even knowing what was coming, I still caught myself yelling “NO” at my screen this morning when it did something I wasn’t fully expecting, so I walked away for 5 minutes. It was still waiting for me… I can’t wait to spend more time with it, so I bow out now before the spoilers hit (and I hope mine are vague enough).

    I also purchased this from the Tale of Tales’ site. Works like a charm.

  34. Pags says:

    When you charge money for something, surely you implicitly promise polish?

    So it’s a fair bet to say you’re not particularly fond of punk?

    Not that I’d compare The Path to something as culturally profound as the punk movement, but it’s certainly a smaller cog in a games movement which includes games like Pathologic that eschews polish and even playability in favour of abstract commentary.

  35. SteveHatesYou says:

    I thought The Graveyard was complete wankery… is there any chance that I’ll like this? It sounds a little more interesting.

  36. Lewis says:

    SteveHatesYou: if you use the term “wankery” to dismiss a piece of art, then no, not at all.

    Anyway: from the official forum just now, by a user called “whatahorrriblenight2haveatroll” –

    “You’re gonna have to patch in the ability to complete the game without getting your girls raped, or I’m gonna have to go Mr. Lawsuit on your ass.”

    And it begins.

  37. phil says:

    From the negative reviews and plot spoilers (I couldn’t help myself), this ‘game’ seems more of an art object than a polished and professional game experience – that said, there’s a time and place for unsettling, challenging content that refuses to let you win or actually enjoy the experience – though I suppose it’s a shame that it couldn’t be another Silent Hill 2 , in terms of well implemented play mechcanics and professional presentation. I’m still going to give it go though.

  38. Rob F says:

    Lewis, What’s he going to accuse them of in court? Offending idiots?

  39. Jaxtrasi says:

    So it’s a fair bet to say you’re not particularly fond of punk?

    You’re conflating two concepts here. The first is the polish of the art itself, and the second is the polish of the media the art is communicated on.

    Punk isn’t about sound quality. It’s not clean. However, it’s reasonable to expect that the tape will play in the first place, even if it (intentionally) sounds like crap because what they were playing sounded like crap and they recorded it with crap equipment.

    If the tape doesn’t actually work, that’s a completely separate problem. If it’s got chewing gum stuck to it which gums up your tape player, that’s actual crap, not art.

    The equivalent here would be the gameplay. The gameplay of The Path is, according to what we’ve read here, retardedly broken. It’s also supposed to be that way. That’s your punk.

    If, on top of that, it’s also a buggy mess, that has nothing to do with punk. It’s just bad. I don’t know whether that’s the case here. I do think it’s trite to dismiss concerns about quality as “sad”. If you know your game is a buggy mess and don’t have the resources or inclination to do anything about it, you could at least say so.

  40. Matzerath says:

    The Path is just what I was hoping it to be. It’s drenched in melancholy, with wonderful art design and music, its dark theme amusingly contrasted by atypical video-game trappings — the hazy ‘goals,’ the score tally at the end. It is dancing around a (slightly) hidden theme that most people would probably not want to play a video-game about — at least not on the emotional end.
    It reminds me of City of Lost Children a bit, and an old short story by Joyce Carol Oates: ‘Where are you going, where have you been?’
    In short, I find it a worthy 10 dollars spent.
    (By the way, out of curiosity: Is buying The Path directly from their site a better Euro rate than the notoriously crappy Steam conversion?)

  41. Pags says:

    If the tape doesn’t actually work, that’s a completely separate problem. If it’s got chewing gum stuck to it which gums up your tape player, that’s actual crap, not art.

    Were this to be an effective comparison, the chewing gum would have to be stuck to every CD/cassette/whatever the band put out, which would imply intention to stop the tape working. Which might also imply some sort of statement. Here though, it’s just an unfortunate side-effect.

  42. Sciere says:

    Yes, The Path is broken and it is meant to be that way. There are no game-stopping bugs of obvious “flaws” that hinder gameplay or progress in any way, it challenges you to break free of the gameplay mainstream titles have conditioned you to – to get into control as quickly as possible.

    Most of the game you are an active spectator who is allowed to weigh in at the key moments. And your decisions lead to horrible consequences. They managed to put more atmosphere into the first five minutes of the game than I got out of BioShock or any other title I can think of.

    It’s a tabula rasa in gameplay design, ignoring about everything a design handbook would recommend. It forces you to slow down and step back. I can relate to the criticism of The Graveyard, but not to the poetry in this. It’s pure, tragic and gripping beyond belief …

  43. Fat Zombie says:

    Meh. Although this sounds like a good thing to release, I know that it’s not the kind of thing for me. I think that this is more suitably classed as ‘interactive art’ rather than an actual ‘game’, in my mind.

  44. Rob F says:

    I’m not going to argue with your own personal view of the game Sciere, each to their own and all that but:

    “There are no game-stopping bugs of obvious “flaws” that hinder gameplay or progress in any way”

    comes across as a bit Iraqi Minister Of Information because it clearly is bugged in parts. Especially the parts where you’re meant to weigh in on events but the game can glitch out and leave you unable to do so for long periods of time.

    If that’s not hindering progress, I don’t know what is.

  45. Putter says:

    This may sound like a wierd question, but how is this game controlled? Is it KB+Mouse or just one of the two. I ask because I’m looking to buy a game on Steam this weekend because my one wrist is hurting again and I need a game that can be played with one hand.

  46. Rob F says:

    Either keyboard, mouse or joypad. Not a combination thing, so you should be alreet.

  47. Sciere says:

    Rob F: it’s a design choice, not a bug. Calling it a “glitch” makes it look as an oversight in the programming, while it’s deliberate.

  48. Rob F says:

    And getting stuck in scenery was a deliberate design choice too, I suppose?

  49. Meat Circus says:

    I just played it through.

    My head hurts, but in a good way. :(

  50. Matzerath says:

    I haven’t run into any ‘true glitches’ yet. Certainly not the venerable CTD, a lovely feature of most major releases.

    By the way, regarding the poster from the game’s forum who was threatening to sue — further down he admits he’s trying to be the world’s most obvious troll. His screen-name is a little bit of a tip-off, I think.

  51. Conquests says:

    Cripes, how can Rob F criticize The Path because he expected Serious Sam?

  52. Meat Circus says:

    I can’t help feeling that those who are interpreting this game as a ‘rape simulator’ might just possibly be projecting their own psyche onto it.

    I’m just suggesting that maybe some of the kneejerk trollery upthread is from those who occasionally have dark thoughts about little girls and are beginning to be afraid that they can’t control it.

    I know what I thought it was about. A difficult story to tell, but this game tackles it in an engaging and thoughtful way.

    I strongly recommend this to anyone who’s occasionally looking for something a bit different from their games.

  53. John says:

    I wonder if I can get a refund. Don’t get me wrong. I love “un”games or “art” games or whatever you like to call them. I like seeing the genre stretched and twisted. But in this case, this is subversion for subversion’s sake. Compare The Path to Noby Noby Boy (or even Tale of Tales’ own Eternal Forest(, which likewise does little to provide real goals (except get to the girl, or in Endless Forest: explore, exist). Here, the instruction lacks nuance. “Go to grandma’s house.” Wait, but don’t! Then, as DHGF points out, get raped! Multiple times! Slowly! Hurray! It’s a triumph for non-games!

    Miyamoto has implied that violence is an easy way out in entertaining gamers. Violence is a fast and simple way to elicit emotion out of players. It’s harder to inspire happiness. The Path, vapid of subtlety and nuance, takes the easy way out. Yawn.

    Watch mostly everyone go ga-ga over this. Good to see RPS and DHGF calling it what it is: drivel. If you have to tell everyone it’s a piece of art, it probably isn’t.

    Seriously, I want my money back.

    Anyone played Sanitarium back in the 20th century?

  54. Lewis says:

    I think a lot of people I’ve spoken to about this have assumed I think The Path is flawless, because they can’t shut me up about it, but this isn’t the case. It has a number of issues which do seriously affect it, for me. The scenery-sticking and clipping are clearly problematic. I didn’t notice any *bugs* as such – never had a problem triggering any events – but there is a slight lack of polish in some areas. And the movement speed, and cumbersome controls, are going to be an issue for a lot of people.

    I wonder if no one’s really had time yet to notice what I consider its biggest problem: Drama Princess. On first play through, I thought it was wonderful. The way your character reacts when you let go of the controls is absolutely fascinating. When I played through again, and nearly all the interactions were identical, I felt really let down. I thought the whole point was that the behaviour was “contextually random.” Instead, it seems like there are a couple of things the girls can do in a given situation, and the game just picks between them – so 50% of the time it’s not going to be noticable. Which makes me question why they even bothered to develop the system in the first place.

  55. Meat Circus says:

    @John:

    Where did RPS call it ‘drivel’? I think you might be putting made-up words into John Walker’s mouth. Which is at best rude.

  56. Meat Circus says:

    THIS GAME IS NOT ABOUT RAPE.

    If you think it is, you’re the sick fuck, not the game designers.

    HTH.

  57. Rob F says:

    Conquests:”Cripes, how can Rob F criticize The Path because he expected Serious Sam?”

    I’ve never said or implied any such thing, man. Boggling.

    @Lewis. When it worked, I thought the drama princess lark was one of the nicer touches. On first play through I seemed to hit the wrong 50% and it’d do absolutely bugger all most of the time. Second run through and the game opting to play nice – yeah, nice touch.

    I can definitely see how with it being so limited it’s not going to be something that continues to be impressive.

  58. John says:

    @MeatCircus Sorry, meant to say DHGF. What do you think the game is about?

  59. Nakki says:

    I was waiting for something interesting, but to be honest, I find it boring.

    It has some interesting points, yeah, and I don’t really get hugely offended by the rape thing, but it is boring and I can’t really find any higher philosophical meaning making up for it.

  60. Meat Circus says:

    Growing up. Loss of innocence.

  61. Matzerath says:

    Thank you, Meat Circus.
    (There’s a sentence I’ve never typed before!)

  62. Dominic White says:

    I’m shocked, appalled, and slightly disturbed.

    Not at the game, no – I’ve not played it yet. I’m talking about peoples reactions to it. A quick look around the bigger games forums shows a lot of people genuinely, seethingly furious about the very existance of The Path.

    There are people calling for the deaths of the developers. There’s no shortage of ‘This is the most horrible thing ever made’ sentiment going around. It’s probably the fastest transition from 0-to-Angry Internet Men that I’ve ever seen.

  63. Dominic White says:

    Wow. There’s a bunch of folks calling for this to be pulled from Steam, too, and are actually sending angry letters to Valve.

  64. Markoff Chaney says:

    I’m trying to stay away, but like a moth to the flame, I circle.

    Sanitarium was quite enjoyable, imo. Actually one of the adventure games that wasn’t from my early child hood that sticks in my head proper.

  65. Malagate says:

    I started playing it, first thing I did was walk off the path, promptly got REALLY lost. Spent ages wandering around, collecting things, looking at stuff, until I got even more lost and kept on going around in circles. I’ve no idea how to progress further, unless I somehow wander in the right direction. Quite uplifting for me so far actually, but perhaps that has something to do with Ginger?

  66. Lewis says:

    Dominic White:

    It’s something the developers expected and were prepared for. I had a discussion with Michael a while back where he was considering asking all reviewers to rate the game 0/10 and just be done with it.

    It seems to be a game where very few people think it’s “okay.” The Angry Internet Men are on both extreme sides: many think it’s the second coming, many think it’s Judas (wow, that was an unexpectedly convoluted religious analogy). It’s probably the fastest I’ve seen a game being so heavily debated, outside the silly fanboy wars of Killzone 2 and MGS4.

    All good art tends to split opinion somewhere along the line. I’d say it’s a sign of success.

    Could you provide some links to these Angry Internet Men? I’m quite curious.

    ***

    John: firstly, as has been pointed out and you’ve acknowledged, RPS gave it a positive review. DHGF is the only enormously negative take on it I’ve read, out of the seven or eight reviews that have appeared so far. Most are very positive.

    Secondly, of course you can’t get a refund. That’s preposterous.

    Thirdly, I took the game as being a reasonably blank canvas for you to project your own interpretations upon. I took it like this because that’s what the developers have continually said throughout its production. They are not “telling a story.” Think of it like the avant-garde movement in cinema: often, stream-of-consciousness collections of seemingly unrelated imagery, with no enormous purpose other than to spark the viewer’s imagination off.

    It’s a game about rape if you want it to be.

    “this is subversion for subversion’s sake” – is that necessarily a bad thing? If so, why?

  67. John says:

    I guess if you call getting beaten by a male stranger and then waking up with clothes torn “growing up,” more power to you.

    Maybe Tale of Tale’s art piece is less the game and rather the response. Those who oogle how artistic or groundbreaking it is are ignoring the obvious implications – “success” in the game equals getting raped and murdered. Failure is a rather boring and uneventful 10 minute walk. By encoding the rape with words like “growing up” or “loss of innocence” we’re doing exactly as society does with rape.

    Brilliant ToT!

    @Dominic – calling for the dev’s death is a bit extreme but I think there should at least be some kind of warning on Steam pre-purchase. I have a couple daughters, and I wish I could have four hours of my life back. I have better things to do with my time than play this game – like play, say, Immortal Defense, which does a much better job of implicating the player in evil.

    Or Sanitarium, which was a far better example of how to handle this kind of stuff.

  68. Lewis says:

    Right.

    Okay.

    “I guess if you call getting beaten by a male stranger and then waking up with clothes torn “growing up,” more power to you.”

    Certainly. Though it’s not really applicable here because NONE OF THAT HAPPENS IN THE GAME. I mean, seriously. Have you played it? The time skips, very intentionally, after the wolf encounter, so you never see what happens. The girls’ appearacnes after this are identical, aside from their stance and movement. And only 2 out of the 6 wolves are men. It’s often an idea to get your facts straight before you work them into a controversial argument.

    “By encoding the rape with words like “growing up” or “loss of innocence” we’re doing exactly as society does with rape.”

    Please explain what you mean by this.

    “I think there should at least be some kind of warning on Steam pre-purchase. I have a couple daughters”

    And I hope you wouldn’t let them play it, so no harm done, surely. Does Steam not have age ratings? I don’t know if the game went through any official bodies but in every press release ToT have sent out there’s been a very clear “this is an ADULT game” warning included.

  69. Matzerath says:

    Um, yeah, I’m wondering why people are suggesting there’s actual rape in this game, when there isn’t. That’s kinda freaking me out, and not in regards to the game.
    Is this like the old furor over the shower-murder in Psycho, when people saw additional horror and gore that wasn’t actually there? Ah, the power of suggestion.

  70. Jaxtrasi says:

    “Anyone who likes this is fucked up.”

    “Anyone who doesn’t like this is fucked up.”

  71. Alex Lucard says:

    Lewis is right. I definitely disagree with a lot of what he thinks of the game, but WAY too many people are taking words from my review rather than reading it.

    There is no shown rape. It’s implied and metaphorical. I state this multiple times in my review. Yes the girls all limp to Grandmother’s house bruised and injured, but that’s as graphic as it gets. Much like the original LRRH tales or the Itallian origins of Sleeping Beauty, nothing is shown.

    I’m seeing a lot of people beat people who like this game up over on Something Awful and Penny Arcade and the fact people are judging the game without playing it and hating on it simply because I did is flat out wrong and unfair to the game and its developers. I mean, I’m the one that is 100% certain this is the worst thing I’ve ever played, but you know, I came to my conclusions of “Tale of Tales are some sick f*cks” after beating the game. Not by making any snap judgments.

    I in no way share Lewis’ passion for this game, but I completely respect his opinion and I can see his point of view as he saw mine, even without sharing it. The key here is to remember that the people screaming for heads or yelling at Steam for carrying this are doing the same thing we saw in the 1990′s with Mortal Kombat and Night Trap. What offends one person is art to another. There are still people who think the statue of David needs a pair of Fruit of the Looms. As much as I worry about the people that enjoy the game for the “yay. Dead little girls” reasons, I worry about the people that are hating for the sake of hating just as much.

    Oh and Lewis, five of the six wolves are masculine in my opinion. Charming, Woodsman and Fey are obviously male and Cloud and Were are male but not human so I guess they can go either way on that. ;-)

  72. Sciere says:

    It’s sad we’re on the couch playing games were grown men are blasting each other’s brains out with graphical violence in full view and a total disregard of subtlety, and when a little girl with desires of decay walks in the woods with implicit violence we’re all riding the high horse.

  73. Larington says:

    Heh, seems this is becoming a classic case of “Hate what you do not understand”…

    Makes me tempted to give it a go to see what I can draw from it. In fact, yeah, why not.

  74. Lewis says:

    Alex – good to hear from you again.

    I thought Fey was oddly asexual, actually. I genuinely wasn’t sure which gender “it” belonged to. Very feminine, but, y’know, no boobies.

    I am indeed passionate about the game, but people are equally putting words into my mouth (one person over at N4G, comparing my review with yours, claimed they would “rather read a review that acknowledged the game’s flaws” even though I spent a good two paragraphs detailing them; another comment wondered how I could claim to love a game that I conceded had “overt problems.” I think the latter remark troubled me more). It’s a brave but flawed game. It’s the bravery (and the lovely little visual touches that you didn’t like because you HAVE NO SOUL) that gets me all talkative ;)

  75. Heliocentric says:

    Do they want it off steam because its crap cos i can think of a few crap games on steam. Or because it offended them? Red riding hood was a dark story, people have forgotten that talking about bad things is a good thing often. Yet i’ve never told my son the bad versions of the stories which teach the child about dangers. Only a few stories even retain their meaning, boy who cried wolf for example. But even that is sanitised

  76. Alex Lucard says:

    @Lewish -with Fey? When in doubt, elves in a gothic-punk motif are usually androgynous males. This comes from having spent way too much of my youth with the a lot of monochromatically clad doom n’ gloomers. :-)

    As much as I hate this game (and I really hate it), I’m very upset about people proclaiming the game as awesome or utter bollocks without even playing it. It should be “This SOUND awesome.” or “This SOUNDS awful.” I mean, if 1/10th of the people commenting on this game around the web actually bought The Path, ToT would probably have enough money to retire!

  77. Simon Jones says:

    Whoops, I seem to have commented in the other The Path topic by accident. To reiterate….

    Played it very briefly today and I find it absolutely fascinating. I don’t know if I like it or not, but it’s certainly intriguing. My workmates, however, sat in the background sniggering like children, commenting on how awful it was and how it was “like The Ship again – great idea, awful execution.”

    I think a fundamental problem things like The Path are going to encounter is the presumption that any non-utilitarian and/or non-creative software on a computer HAS to be a ‘game’. Especially when the software involves 3D graphics, avatars and movement control.

    As long as people always expect ‘a game’, there’s going to be inherent limitations in the industry. I’m not going down the “but it’s art!” route, because that’s just annoyingly pretentious (it’s more experimental fiction than self-indulgent ‘art’). My main point, I suppose is that “game” and “gaming” are woefully inadequate terms for this whole interactive computer doodad. ‘Games’ are just a small part of the developing field, I reckon.

    I gibbered about the issue, and the particular problem it gives games journalism, in some more detail on my blog awhile back – http://potentialgamer.com/2008/12/31/the-name-of-the-game/

  78. Fat Zombie says:

    Damnit, when did this conversation get so heated?

    Anyway. I’d like to latch onto something someone said: Noby Noby Boy. Say what you like, but in my view it’s the most fun I’ve had with art in a long time. If it can be classed as art, that is?

  79. Dominic White says:

    Heliocentric: I’ve seen at least one person declare that the game is pedophilic porn, and wants to see it pulled from sale altogether.

    It reminds me of the hilarious Rapelay (in so far as humor can be derived from a game ACTUALLY about rape) debacle, only less coherent.

  80. Hidden_7 says:

    The way I see it so far (I’m only at Ruby) it’s about growing up and painful lessons in that process, not rape, though I can see how it’s potentially possibly to read it that way, I wouldn’t say anyone who did see that reading was sick in the mind, but I think clinging to that as the ONLY interpretation is a tad short-sighted.

    Loss of innocence yes, but so far I’m reading it as a little more specific than that, loss of various aspects of innocence? The youngest, I forget her name, lost that naivety of youth where you trust everything and nothing can go wrong. Rose (second youngest) lost that sense of wonder, of abstract free-floating thought. I’m a little unsure of what the third girl (I must bet better at their names) lost, a trust in certain others? A trust in ones own discernment, confidence in outlook on world? The arrogance that you’ve got it all figured out and no one else does usually lasts a little longer than that age though, so I’m not sure. And like I’ve said, I still have three girls to go, so this theory may not hold, especially since I’ve only got a clear impression of 2/3 so far.

  81. John Walker says:

    Just for clarity, as people are posting some rather polar interpretations of what I’ve written, I neither loved nor hated The Path.

    I hope I explain this in the linked post, so won’t repeat it all here. I found the game extremely uncomfortable, and in no way condemn it for that.

    Lewis and Alex have done a good job of pointing out the factual nonsenses some have claimed about it. (And high praise to them, as two people who strongly disagree discuss this constructively). I want to address something Mr Circus wrote, however.

    When he says that people who interpret rape are “sick fucks”, I think he’s extremely wrong. That’s the magic of interpretation. I found it implied, especially in Ruby’s story, but couldn’t prove it on a graph. This, I’d argue, doesn’t make me a sick fuck. In fact, I’m quite delightful.

  82. Zanthox says:

    So far so good! I’ve been following this game for a little while now and after only 30min or so as Robin (figured I’d play in order youngest to oldest) I can’t focus on my homework and want to get back to it.
    Most of the things other people seem to complain about (the controls or how the game plays it self at times) are the parts I really enjoy, its all about seeing the interaction.
    I’ve also never wanted to yelled “yeah I got another flower b*tches!” so much in my life, even though I know that isn’t the “right” way to play this game.

  83. LionsPhil says:

    “It’s probably the fastest transition from 0-to-Angry Internet Men that I’ve ever seen.”

    What’s the DRM like?

    …I’ll get me coat.

  84. Meat Circus says:

    I withdraw the ‘sick fuck’ comment, since it wasn’t aimed at thoughtful commentary such as yours, John.

    It is of course perfectly valid to interpret what happens to at least one of the girls off-screen at the very least as metaphorical rape.

    But people in this thread and elsewhere are getting hysterical at seeing on-screen rape and murder that does not exist.

    Calling this game a ‘rape simulator’ is absurd and offensive.

  85. Harmen says:

    Played with all the girls now, and I must say it was well worth the time. Think of it what you like, but for me it has been a while since i’ve played a game this captivating (minus a few control/graphical issues which lessen the mood every now and then). Glad there are people with the courage to make this.

  86. John says:

    Here’s how it worked for me. I bought it at midnight (EST). I went to bed at 4am. I got a drink of water somewhere in the middle, which means I played it for at least 3 1/2 hours. I’m not sure how much more I need to play it to develop an opinion.

    And in that time the screen faded to black 4 times, with the character waking up beaten each time. Since a darkened screen is the default cultural motif for sexual contact (watch more network TV if you disagree), it didn’t take too much analysis to realize what the games creators are implying. And Lewis, in my interaction with the game the strangers were all male. Maybe if I’d played one more time it would have been different.

    I didn’t go into the game with any preconceptions except that it would be incredible. Hell, I refreshed the web page from 11:45 until midnight. I purposely veered away from any pre-release commentary for the very reason that I didn’t think anyone would get it.

    I went to bed disappointed, and grossed out.

    When I read Alex’s review today, it articulated many of the weird feelings that surrounded the game for me.

    @Lewis, as you well know any conversation to define art is a muddled one. That said, just because people are discussing it doesn’t mean it’s good art, or even art. It just means that people are discussing it.

    I’m not a prude. I’m not Jack Thompson. I’m allowed to say this game bothers me without being characterized as a wacky internet extremist fundamentalist who thinks Pac-man is demonic and gory.

    But having (yes, it’s true) actually respect the comment threads on RPS (comparatively speaking) I’m actually quite shocked that more people here aren’t pissed off at this game in an intelligent-not-ripping-heads-off way. The Path misrepresents games as art. It doesn’t show rape, but it implies it. Not getting raped…er…seeing a darkened screen is, by the game’s parameters, a failure. The fact that it’s “brave” doesn’t mean that it’s good otherwise we’d all still be playing Postal. Just because you hit someone over the head with a sledgehammer doesn’t mean you can fence. There are more effective ways to elicit emotion than the sexual violence this game metaphorically (or otherwise) presents. (Photopia comes immediately to mind.)

    “Loss of innocence” and “growing up” are difficult themes to capture in a video game, if only evidenced by the number of games that deal with those themes (which is to say, next to none). Kudos to Tale of Tales for tackling them, but aren’t there better, more interesting ways of employing those themes that do not rely on (implied) sexual violence against women? Can’t we deal with those themes in games without little girls being virtually violated, shown or otherwise?

    And, does The Path get a free pass on morality (and, I might add, game mechanics/stability?) simply the game is being framed as art?

  87. Sam says:

    I’m impressed by the emotional impact it had on some of you. I bet that many of you murdered plenty of young girls in Bioshock and didn’t bat an eyelid.

  88. loci says:

    After 5 hours “experiencing” …im very disappointed.
    The gfx may look good as a screenshot but are quite poor when playing. (gfx in granny’s house are terrible)
    Music begins to get annoying after 10 mins.
    Atmosphere is pseudo gothy and twee (who said this was a horror?)

  89. Matzerath says:

    Sicko perverts are gonna be sorely disappointed when they buy this and discover it’s actually a ‘lost in a forest’ simulator.

  90. Meat Circus says:

    @John:

    “with the character waking up beaten each time. ”

    How do you know the girls were beaten? They awaken dressed, with their clothing intact, unbloodied and unbruised. They’re clearly shaken, and cold, and wet. But it’s possible to be all of those things without being the victim of a violent sexual assault.

  91. LionsPhil says:

    Sam: Not least as, IIRC, Bioshock does a discretion fade, because we couldn’t possibly have the evil path be disturbing, now could we?

    Of course, this also undermines any morality malarky, along with the standard karma-pays-off-in-the-end which means that being “evil” when a game gives you a choice effectively means being “short sighted and stupid”.

    Although at least it wasn’t a sluggish interactive movie, which is what The Path sounds like, as best I can fathom.

  92. LionsPhil says:

    Matzerath: I can almost hear Jaqui Smith scrabbling to get at the Steam transaction logs.

  93. John Walker says:

    John – You’re obviously very angry, and I imagine people saying this means the game worked isn’t helping. I’m not going to help.

    I think, however, you conflate your not enjoying it/being offended or upset by it, with the game being at fault.

    I’m not sure you can defend your “fade to black” position particularly effectively, or there are some scenes in every film and TV show I’ve seen that need to be wholly reinterpreted. Fading to black IS sometimes used to imply sexual contact, but this is clearly not its sole purpose.

    I believe its purpose in The Path is to leave a giant gap for interpretation. As I’ve said, with Ruby in the park, I interpreted it as rape. However, I didn’t take any such implication from Scarlet’s piano encounter. I have no idea what might have happened there, and found it pretty sinister for that.

    I think where your argument loses respect is when you try to swat others down by condemning them for considering it as “art”, or as “brave”, purely because you don’t like it. Your not liking it is probably the strongest argument in its favour for artistic merit. Your furious reaction seems to suggest it worked. Of course, someone feeling furious is not in any position to recognise this, so I appreciate you think I’m quite wrong.

    Rather than being shocked that more people aren’t pissed off, why not ask them why?

  94. Cooper says:

    I bought this this evening, given that I decided I owe it to my (misplaced, and often jarringly so) faith that games can be an important cultural medium.

    The Path disappoints somewhat. To say ‘it’s not about rape’ seems a cop-out to me. It’s very much in the vein of adolescent growing up / loss of innocence tales – which are hardly new (as the Red Rising Hood theme clearly shows) and certainly not rare (the vast number of films, books, songs and tv series dedicated to this shows). Sex tends to feature often in these tales.

    Now, I have my own reserves about that genre as a whole, largely due to shallow Hollywood attempts to deal with what is a complex bundle of knotted issues (not least the fairly awkward notion of childhood innocence in the first place) – but it remains a productive one.

    It is nice to see games broaching such issues. This is to be encouraged.

    For me, though, The Path fails.

    The gameplay elements which jar with the theme are welcome. I read this as a statement on how staid gameplay will never be able to cover such issues, which I believe games must to move forward. But that’s me reading what I want there, I imagine.

    I don’t think that hiding behind worn out gothic stylisations, shallow visual metaphors (or just seemingly purposefully abstract and/or surreal), visual effects tropes (such as the paint splashes on the screen) helps the situation. What I was left with was something that felt less like poetry and more like “Emily Strange goes through adolescence as rendered by Mr Lynch”

    That being said, I’m glad it exists. I’m glad people hate it. People hated Lolita and they even hated American Beauty. I would similarly hold none of those up as any kind of standard of how to approach such issues, but I wouldn’t deny them either.

  95. Alex Lucard says:

    @Meat Circus. I’m afraid *I* am the original source of the phrase “rape simulator” for the game. However my comment was taken out of context. Here’s the original statement I made where those exact words were used.

    I get the metaphor. I get the attempt at trying to go back to the roots of Little Red Riding Hood. However, ToT has missed what the original story was about, instead choosing to go even darker and giving us a game that anti-video game nuts out there will go even more ballistic over than GTA simply because they will take this as a rape simulator ala Rapealay. Sadly, the game is as boring and dull as it is potentially offensive.

    As you can see I used the phrase stating that anti-video gamers who hate Night Trap and GTA would take this game as a rape simulator, but it appears people just saw those two words and nothing else.

    @John – I was very disturbed by the game myself, and that never happens. I mean I used to write “monsters in folklore” column for years and did a top 30 spooky video game countdown. It’s something about the physical injury and implied/metaphorical rape of little children that appears to be my one raw spot.

  96. John says:

    @Meat Circus: yeah, maybe I read into it. But I didn’t need Alex’s review to articulate my feeling that these girls were being raped. I thought that the second time it happened. As I said, I didn’t read any pre-release material hinting at it at all. And I don’t play Civilization and think “that unit is raping that other unit by walking on top of it.”

    In fact, I swear this is the first game I’ve ever thought, “Hey, that’s rape.” Oh, and I guess there was that one Japanese anime game a friend bought for me in Tokyo. I think the title translated out to, “Rape Rape IX: Robotic Tentacled Schoolchildren Many Times!!!!!!!!”

    So I’m not sure where I came up with it. I can assure you rape was not on my mind before I played the game. I was thinking, “Man, Eternal Forest was awesome and kind of boring. I hope this is awesome sans boring.” For Tale of Tale’s next game I’ll be thinking, “Man, I hope this is awesome sans boring. And rape.” I guess.

  97. Sam says:

    I take it you were shocked and appalled at Bioshock then Alex?

    From reading your review you went back to the rape and murder aspect far too often, but I accept the game could be slightly more user friendly…

  98. Meat Circus says:

    @Alex Lucard:

    I agree with you on this point. If there’s one real complaint I’d level at The Path it’s that I occasionally found it a bit dull. Given its subject matter and tone, that’s quite striking.

  99. John Walker says:

    BAN THIS SICK NIGHT TRAP FILTH NOW!

    (No dancing in pyjamas scene should ever be that awful)

    *pop*

  100. Alex Lucard says:

    @Sam – I’m not a fan of first person shooters. It’s not a style of gameplay I enjoy.

    And rape and murder is all I felt The Path was. Walk walk walk walk flower picking walk walk walk walk rape. very slowly walk very slowly walk very slowly walk very slowly walk DEATH.

    Or walk walk walk walk walk walk walk walk walk walk walk walk walk OH HEY IT’S GRANNY.

    Really when 90% of the game is walking and the other ten percent is divided between metaphorical rape and murder there’s not much else TO talk about save for the glitches or the screenshot where Carmen disappeared from the game (Not involving wolf) and I was left looking at my screen going “Is this part of the game? No, crap. It’s a bug.”

  101. John says:

    John Walker: Well, I guess I sound furious but I’m actually quite calm. I am drinking a Trader Joe fruit smoothie. But I suppose your psychoanalysis is correct. I post on blogs and game forums about once every three years. Long time reader. And here I am with about five posts under my belt in less than three hours.

    And I don’t mean to swat anybody down, that’s for sure. Sorry if I came across that way. What I mean to say is that, sure, the game can be art. But The Path can’t be art just because there are strong feelings about it, otherwise that makes Fox News and Milk Duds art. Right?

    So I have some time, and I’ll go play the game again and try to re-interpret it. In the meantime, sure, why aren’t more people pissed at this game? And by pissed I don’t mean setting Valve HQ on fire. I mean, like, why aren’t more people than intellectually and emotionally disturbed by this game?

    And just for kicks, what makes The Path “art”? And do we need to call it art anyway?

    By the way, I liked Lolita and American Beauty. I also like Bill & Ted’s Excellent Adventure. I even really liked Requiem for a Dream even though I’ll never watch it again. But The Path feels yucky(ier) for some reason. Perhaps it’s because I (the game player) is more complicit than just being an observer. Anyway.

  102. Iain says:

    I think I should point out that the “Success” and “Failure” screen after the completion of each chapter is an ironic statement on the behalf of the developers. (And that’s not me making an assumption and trying to defend the developers – it says as much in their review guide.)

    I’m not going to comment on the specifics of the game here, because I’m reviewing it elsewhere, but one thing about this debate strikes me.

    We all, as gamers, like to strike parallels between videogames and other forms of entertainment media as being just as “worthy” as cinema or the kind of TV you get from HBO. So why are subjects like rape that are commonly dealt with in TV, books and film alike mysteriously taboo for videogames? Isn’t that a double-standard?

    And isn’t the implication of violence (sexual or otherwise) a far more mature and affecting way of dealing with it than graphically splattering it all over our monitors? From the reaction I’ve read in this thread, it clearly is, and I think that’s a good thing, as it shows that the power of the human imagination far outstrips what can be shown on a screen, and that maybe we ought to be questioning the use of violence as entertainment in all our media.

  103. Matzerath says:

    Last bit:
    Well, in the end, at least for those that aren’t just bored by it, The Path is generating an emotional response, by merely hinting of things that make people uncomfortable. That’s pretty amazing. But there’s really nothing racy or offensive in this game — it’s all subtext at best, and still somehow totally freaking people out. There’s certainly no perverts out there ‘getting off’ on this game, unless they happen to have a fetish for unseen vagaries, some sort of twisted metaphor kink. That would be a scary person indeed!

  104. Cooper says:

    “By the way, I liked Lolita and American Beauty. I also like Bill & Ted’s Excellent Adventure. I even really liked Requiem for a Dream even though I’ll never watch it again. But The Path feels yucky(ier) for some reason. Perhaps it’s because I (the game player) is more complicit than just being an observer.”

    Which I think may be the important point. Which, I imagine, is why John had those uncomfortable responses. This can be an uncomfortable theme, as it it, moreso when you (as player) are nominally in control. I’m not gonna unravel that too much. But, suffice to say, I think that’s a false dichotomy. Games are much more linear than we would have.

    In ‘The Path’ there seems to be two choices. Follow the path and fail, veer off the path and meet ‘the wolf’ (and, possibly, get raped). I felt less distrubed than you may have a) because I know this is a game, the same way I know Lolita is a novel and b) I know that (and could sense that) my actions had very, very little effect upon what would happen in the game.

    Yes, the game was disturbing (although, for me, moreso because of what I throught was a deeply shallow way of broaching the theme) but then so is a lot of theatre, film and literature. This is not bad thing.

    Disturbing isn’t bad. Maybe that allows some people to call it art, not entertainment. Games which are disturbing disturb doubly, as few games are, so that jars with our preconceptions of games.

    This does not mean that games should not broach these themes.

  105. Hajimete no Paso Kon says:

    I imagine this is the perfect game for a surrealist, but for a regular joe it’s just random gobbledygook thrown into game form. With goth’d out lolis.

  106. Hajimete no Paso Kon says:

    Aaaand where’s this rape everyone’s talking about?

  107. Campaignjunkie says:

    I’ve only played 1 or 2 rounds, but I think it’s a great commentary on actions in video games – what is the impact and permanence of choice?

    If you die, you’ll respawn, so why worry? But here, YOU lead the girl to the wolf, YOU get her raped, YOU watch her hobble towards the house. And then she stays “dead.” The scar stays. In a way it’s almost worst than having the wolf kill you outright.

  108. Hajimete no Paso Kon says:

    Correct me if I’m wrong, and there will be spoilers here, but aren’t there multiple wolfs? I had the game end three times, and each time it said I met the wolf. There was the smoking guy, the flower girl, and the piano man. Have I not encountered the rape wolf yet?

  109. Xocrates says:

    @Hajimete no Paso Kon: It’s implied rape, not explicit.

    I haven’t played the game, but I believe what’s being said is that the end of all encounters could be interpreted as rape.

    This does not seem to be unanimous however.

  110. Hajimete no Paso Kon says:

    Oh. Well, games like this feed a lot from from user feedback. Rape is never mentioned in this game at all, so any instance of rape you may find from this game all comes from your own mind.

    Heh, thinking about it, ridiculing this game for having adult subject matter is pretty ridiculous when you think about it, but also pretty genius on ToT’s part. Since it truly is up to the player to interpret certain events, ToT can’t be blamed for anything.

    If you see rape, then you wanted rape. That’s all there is to it.

  111. Lewis says:

    I’m going to throw my cards on the table and say that the most horrible thing in the game for me was Ruby being given a cigarette.

    *That’s* prying on a weakness, given A) the peer pressure to do that sort of stuff at fifteen and B) that she’d made a comment about taking up smoking previously in the game.

    I genuinely thought that’s what you were meaning by “the thing that unquestionably, brutally kills her” the last time we spoke about this, John.

    Because that’s a hell of a lot less questionable than whether or not there is rape.

  112. Hajimete no Paso Kon says:

    Lewis: I took it as a great opportunity for her to start something she wanted to try. Earlier in the game she said she wanted to start up because it would shorten her life span. For me, there wasn’t anything really sinister about it. The joy of the surrealist experience.

  113. Hidden_7 says:

    @ John
    For two of the girls the strangers were female. One very close in age to the protagonist, so I don’t even think you can get pedophilia out of that one.

    As I think has been brought up, both the “it’s all about rape” and “it’s not about rape at all” camps seem to be missing something. There are a couple that very strongly imply, if not overt physical / sexual assault, then very dubious consent. Others just don’t seem to accept that reading as well.

    The main common point that seems to point to the “rape” is how defeated the girls are after the fade out. Now as Meat Circus pointed out, none of them show any signs of physical trauma, they look utterly defeated, cold, wet, sometimes mildly ashamed of themselves, sometimes hung over, dazed, etc. But they are not bruised and bloody with their clothes torn. I think this imagery can stand in for more things than simply “oh, they just got raped.” Specifically if we view the girls as the same girl at different points in her life they it represents that stage of her life dying, hanging on to the last thread as it limps along into the next stage of life. This happens after a moment that, if not traumatic, was incredibly illuminating and shocking, destroying the world-view the girl held before it. At this stage, limping along, beaten (again, emotionally, intellectually, not physically) the girl is still in somewhat in a state of shock and denial. Only when they get to grandma’s house do they finally accept the implications of what they’ve just witnessed, and die, to be reborn as their older sister. I really didn’t get murder out of the house scenes, but rather a collapse of exhaustion from dealing with the various images presented to them.

    To explicate my reading in more concrete terms, I read Robin’s story (the one who actually encounters a real wolf) as a little girl, very naive and innocent wanting to go play with a dog in a park or somesuch, and playing roughly with it (not knowing any better) it turns and bites her. Which is such a shock, why would the nice doggie do that? Why would anything be mean? Are there mean things in the world? There are. It’s at this point that she “dies” having realized that, and becomes Rose, her older sister. Note that for the wolf encounter the wolf wants nothing to do with Robin, she grabs at it, and it tries to run away. It is not the same sort of sinister aggression seen with the man in the park for Ruby.

    Anyway, that’s my interpretation of it. Game has rape, isn’t just about rape.

    I’m curious to anyone who’s “beaten” it, what is anyone’s take on the Epilogue chapter? I can’t really make heads or tails of it.

  114. Lewis says:

    We’re getting spoilerific here, aren’t we? Still, it’s worth discussing.

    She’s a confused, unhappy kid. She doesn’t know what she wants. She’s vulnerable, despite her hardy exterior.

    I need to play her again. Any notion of rape faded into insignificance at the thought of her taking up smoking and inevitibly dying of her habit many, many years later.

    I say that as a smoker, oddly.

  115. unclelou says:

    If you see rape, then you wanted rape. That’s all there is to it.

    Well, I disagree. It’s pretty obvious. It uses all the images associated with rape short of explicitly showing the act itself.

    Which doesn’t mean it’s outrageous, or should be banned, or is treating the subject matter inaproppriately. But it’s quite clearly there. I don’t want to spoil anything here, but a scene I saw earlier could not have been more obvious.

    FWIW, I am, well, “enjoying” it so far, in lack of a better word, and I’ve also experienced a very, very uplifting scene earlier, so I am not sure yet I share John’s concerns about it all. But I have to play it more.

  116. bansama says:

    nut I think there should at least be some kind of warning on Steam pre-purchase.

    There was. If you read the product page. Bolded to stand out, the blurb quite clearly tells people that this is an adult game, not suitable for children.:

    The Path unsuitable for children. Despite of its origins in fairy tales, The Path is decidedly a game for the mature mind.

    Who’s fault is it really, if people buy this game without reading the product page and then get offended by it?

  117. Lewis says:

    That was aimed two comments above, by the way.

    Epilogue character was very interesting. Again, I need to go back – I played The Path far more quickly than I’d have liked, due to a next-day-dealine for the review. Superficially, you “save the day.” I dunno. Will have to give it some thought.

    Ginger was the most interesting wolf for me. Discuss.

  118. Lewis says:

    Oh christ, this topic is so popular that my comment-aiming is all fucked up. Work it out yourselves.

    I’m perversely pleased that a tiny obscure indie non-game is generating such fascinating discussion. This is *wonderful*!

  119. John Walker says:

    John – Your comment about Requiem resonates. I thought it was a remarkable film, and one I’ll never watch again. I think that The Path evokes a similar response in me.

    I think people are having intellectually and emotionally disturbing responses to the game, but they’re not getting pissed off by that. Certainly I found it to be upsetting, and that’s why I’m not likely to play it again. However, I’m not upset that it happened.

    However, I can share your experience. People will gasp in horror at this admission, but I would gladly unwatch Oldboy. While I respect the film, I’d be delighted never to have seen it, and do regret the time spent watching it. And of course everyone else adores it.

  120. Larington says:

    Theres a question left open by a brief appearence of alcohol and I think it says more about the dangers of the consumption of said beverages than it does anything else.

    Besides, its possible even in this case to just assume that its the mother of all hangovers going on and not something… else…

    In any case, this product (Is it a game?) challenges me in ways that other interactive entertainments do not, surely this is a good thing. To test ourselves and how we interpret things and see what the result is.

  121. Larington says:

    For the moment I’m taking a break from the game, sleep is more important (Playing this before sleep may have been unwise…) but I’m definately going to return to it and see how deep this rabbit hole goes.

  122. Hajimete no Paso Kon says:

    unclelou: What images would those be?

  123. Cooper says:

    I’ve played a bit longer. I’ll go back tomorrow and see what I make of it then. I’m still unconvinced by the sylings and design choices, but am glad, as Larington just said and have many others, to be challenged. Moar pls.

    I’m beginning to think the gothic lolitaesque style is a purposeful irony. I may be wrong, I hope I’m not, as it really jars otherwise.

  124. Gabanski83 says:

    Wow, nice to see a game create so much discussion.

    I’m toying with the idea of buying this; what kind of game is it? Can someone describe it, as I’m getting confused signals all over the shop here. From the game blurb, it seems to be a dark twist on the original Red Riding Hood story, which, like many original fairy tales, already had grim and disturbing/upsetting connotations. But then, from reading comments on here, I’m not sure what to think of the game. Is it more of a psychological horror game, where it plays on your thoughts, ideas and perceptions to upset you, or what? And why do people find it upsetting (without going into spoilers, if possible)? Is it because it makes you think, and you don’t like what comes up?

  125. Mel Gibson says:

    I played it and my character actually got date raped.
    I didn’t enjoy that.

  126. LionsPhil says:

    So it’s a Japanese dating sim in reverse?

  127. Hidden_7 says:

    @Lewis:

    Epilogue girl, I got that superficially she came in and saved the day, was basically the woodcutter, and her appearance at home after made that pretty clear. I’m just wondering who she is, how she fits in with the other girls. Is she the oldest still? The self-confidence/ determinism that survives in them all despite their ordeals? What’s up with the grandma? Even the non-wolf endings were vaguely disturbing.

    Also, Ginger is the one who’s wolf is in the flower field, yeah? I found that one really interesting. It along with the second seems the least aggressive of the wolves. As in, the girls seem very complicit with the situation, it didn’t have the lurking horror build-up that the others did, and only after the fact seemed to regret it.

    In my schema of each event representing the loss of a particular mind-set held while growing up, I view this one as being very confidant, almost arrogant in your abilities or so sure of what you want, and that you know best for yourself, then realizing that perhaps you don’t. Though this one in particular is very hard to read, it is very interesting.

    Also thought just occurred to me, people talk about encounter the wolf as if it’s an inevitability. Perhaps because the game says “failure” if you don’t. However since this is specifically designed to be ironic meta-game commentary, there’s the possibility that you’re doing it equally “right” if you avoid the wolf. Go off the path, see lots of neat things, unlock some secret rooms, don’t need to get traumatized by the experience.

  128. Hajimete no Paso Kon says:

    Gabanski: It’s an extremely surreal game. A lot of things go on, but most of what goes on is never really clear. It’s really hard to describe without giving my interpretation of it.

    Don’t listen to the people who say rape is in the game, and don’t listen to the people who say rape is not in the game. That’s the whole point of being surreal, of being thought provoking, what happens is what you get out of it, and that’s the joy of it.

    It’s a wonderful brain exercise, it’s a neat way of comparing your psyche to others, as well as a wonderful test of your patience.

    One thing I can say about this game without a shadow of a doubt, is that moving is tedious. Walking is terribly slow, and running isn’t very effective as your view is darkened and your view in front of you is severely limited when you run more than a few seconds. Aside from that it’s a wonderful experience.

    As an example of how open to interpretation this game is, I’ll let you know that I still have no idea where exactly people are seeing rape in this game. I’ve played through every scenario, and the epilogue, and can’t find where people are seeing rape. I collected most items (items you find lying around give you a little bit of insight on your character, for the most part), went into the game knowing people saw rape within at least one of the scenarios, and I still can’t bend my brain enough to spot rape anywhere within.

    So, as I’ve said, go into this game with an open mind, without the thoughts of others weighing down your imagination.

    Also have a lot of spare time because moving around really can be a chore at times.

  129. Iain says:

    Could I be the proverbial cat amongst the pigeons and suggest that maybe people are being a tad literal about what they’re seeing?

    The girls have different wolves for very good reasons. Each ‘wolf’ takes on an aspect of each girl’s primal fears, relating to their personalities and their age. There is also a reason why the “fatal” encounters with each wolf are instigated by the girls and not imposed upon them by the wolf.

    You can interpret the “deaths” as literal deaths if you’re so inclined, but they can also represent the death of innocence or inhibition, or the fear of nature and rejection. Considering how heavy the game is on symbology when you reach Grandma’s House (note that if you don’t encounter the wolf in the forest and get there safely, there is a stuffed wolf in the bedroom), I find it somewhat amusing that so many people are interpreting the forest part of the game so literally.

  130. Gabanski83 says:

    @ Hajimete no Paso Kon:

    Cheers, that’s just what I wanted to know. Think I’ll give this a shot.

  131. Hajimete no Paso Kon says:

    Not a problem Gabanski, I hope you find enjoyment in the game.

  132. Alex Lucard says:

    The more I talk with people about the game the more I’m noticing a pretty distinct pattern.

    The people who are seeing the game as “rapefest ’09″ (myself included) seem to be people who are more aware of the original source material of Little Red Riding Hood and how it is indeed a metaphor for assault/murder and then eventually it became a metaphor for rape and then over the centuries the tale recieved a happy ending.

    From my own personal experience, I’ve had to write a lot of folklore articles, papers, and the like and so I’m pretty intimate with the lore. So when a developer gives me review notes saying “This game is meant to be a return to the original roots of the game” and then you get the various imagery and scenes that we do, it’s almost impossible not to make that leap to “rape rape rapey rape.”

    However, it seems that people who didn’t recieve the reviewer only material from TOT or are less familar with the hitting you over the head symbolism in the original versions of the tale, the rape intepretation seems less obvious and for some, totally outside their comprehension of what happened.

    I’m actually starting to get really creeped out by some of the people linking to my review who have somehow missed my commentary about any rape aspects being metaphorical and that nothing graphic is shown and then writing that you hear or even see things. I have no idea whether it is good or bad that these people are disturbing me more than The Path itself. Afterall there’s enough in this game that you can hate on than to make stuff up.

  133. Hidden_7 says:

    @Iain

    I definitely agree with that one. The thing that struck me, which at first I hesitated to say, is that even Ruby’s fate I’m not really reading in as much as other people, especially John W. Especially because of the imagery once you get to Grandma’s house.

    To me it said less rape and more making some very poor teenage decisions, hanging out with the wrong sort of people, and yes getting taken advantage of to a degree, it wasn’t positive, but far less overt death, destruction and rape that others are seeing.

  134. Matzerath says:

    Alex — sorry to keep bugging you on the matter of your review (on two sites!), but this whole controversy is endlessly fascinating to me. I understand you weren’t trying to get on a righteous soapbox about this game, but the tone of your article is such that it is easily co-opted by liberal/conservative firebrands as proof that this game is a hideous ‘rape-game,’ which it really isn’t; such statements immediately draw comparisons to that ACTUAL Japanese rape-game that made a big stink for Amazon recently. I think the difference between those two games are pretty obvious (though admittedly I didn’t play the Japanese one — did you write a review for that one?). Basically you’re saying ‘The Path’ is as offensive as folklore, which is kinda funny.
    People are citing established classics of other mediums like ‘Lolita’ in this game’s defense, which is cool; I used Clockwork Orange as a comparison, and you agreed that it’s the fact that video-games are interactive that makes such things more offensive — one is leading the girls to their doom.
    (Lolita spoiler-alert below.)
    Well, take Lolita. Aren’t you just as complicit by reading that book beginning to end? The main character makes his intentions very clear from the get-go, so by the time he deflowers (well, thinks he deflowers but others have beat him to it) Lolita, it’s certainly a foregone conclusion.
    Anyway, this is all a hell of a debate. Myself, I just love weird little arty-farty independent games. I can also hardly wait for ‘Zeno Clash’!

  135. Pantsman says:

    @John Walker: You’re not alone on your feelings about Oldboy. I thought it was an excellent film, but it’s also one I wish I hadn’t seen and intend never to see again.

  136. Alex Lucard says:

    Matzerath -

    The funny thing about my tone is how long time readers are taking it compared to how people who have only read that particular piece by me are. I’m generally considered one of the most laid back people my readers and friends know. I think newcomers are definitely reading more emotion and even anger into that review then their actually is. I’m both amused and disturbed by the firebrands,

    With a book again, it’s a totally passive experience. you didn’t write the book. The Path is an active one. You make the choice to interact with the wolf. It is totally YOUR decision as to what happens. If Lolita were a Choose Your Own Adventure or you could pick the ending that would be closer to it.

    With a book or movie it’s more voyeuristic and with The Path you make the choice as to what happens and as such are an accessory to what happens to them. For those choosing to view the rape aspects of the game, that’s a pretty unsettling thing to think about.

  137. John says:

    Well, I played it some more and I was disappointed again, only this time because it was more boring, as in more walking. I guess that’s interesting, but maybe the game lost its connection to my soul at 2am last night.

  138. Iain says:

    @Alex Lucard:

    So when a developer gives me review notes saying “This game is meant to be a return to the original roots of the game” and then you get the various imagery and scenes that we do, it’s almost impossible not to make that leap to “rape rape rapey rape.”

    I have to agree, it’s a natural conclusion to jump to – it did occur to me when I was playing the game,
    and given the sensationalist nature of a lot of our news media these days (“WAR! RAPE! KIDDIE RAPE! MURDER! TERRORISM! DEATH! GLOBAL WARMING! ECONOMIC MELTDOWN!”) it’s also the conclusion most other people have been conditioned to reach first, but I have to stress that it’s not the only conclusion you can come to. Interpreting it as (and I quote from your review) “nothing more than one giant metaphor for rape” is horribly one-dimensional.

    Unfortunately, given that most of the people inclined to vent spleen on this kind of thing (politicians, talk show hosts, etc) will never play the game but still pass judgment on it regardless, I think it’s all the more important that specialist journalists don’t just stop at the first conclusion they draw and provide a balance the mainstream press have no interest in. After reading your review, I understand how and why you reached the opinion you did, but I don’t agree with it.

  139. Matzerath says:

    Alex -
    Well, regarding the aspects of your review related to the game having bad slowdown and being excessively glitchy, I didn’t actually have any of those problems. And as an example of where your hyperbole lay in your review, you didn’t state, for instance, that “The game is so glitchy that I’m POSITIVE that Alan Turing is presently clawing his way out of his grave to go strangle the misguided people that made this terrible game, the worst game I’ve ever played EVER.”
    Actually, I would’ve liked that!

  140. Alex Lucard says:

    @Iain

    You’re right. It’s not the only conclusion you CAN come to. But it’s the only one *I* came to. And it was the same conclusion everyone else I showed this game to came up with. I asked about a dozen people their thoughts on this before I wrote the review simply because I was looking for another interpretation from my staff and friends. When I didn’t get one, I wrote the only thing I could. That whole unanimous thing kind of did it for me.

    It’s totally cool that you don’t agree with my opinion, but as long as you can see how I came to it, that’s what is important just like, in talking with others I can see how they came to their interpretations even though I strongly disagree with that as well.

  141. Iain says:

    Sorry for the multiple @ post…

    @Alex Lucard:

    The Path is an active one. You make the choice to interact with the wolf. It is totally YOUR decision as to what happens.

    Yes indeed. And this is very important, as this is what makes it different from being an actual violation. The player always retains control and has a choice. Your complicity in the encounter is key to the game, regardless of how you choose to interpret the outcome of each meeting with the wolf. It would be a very different experience (perhaps even a more shocking one) if the wolves were set to attack on sight, like your average in-game enemy.

    It may also interest you to know that 5 of the 7 people who worked on the game are women

  142. Hajimete no Paso Kon says:

    .pdf? Yuck.

  143. Alex Lucard says:

    @Iain -

    I know. I’m friends with one of them IRL and at least one other has read my non video game stuff which is why I was asked to review the game. I bet they were expecting a different response when they made that request, no?

  144. Matzerath says:

    Yup, you sure showed them!

  145. Iain says:

    @Alex:

    The link was more for the benefit of the rest of the people in the thread – since you read the review notes I figured you’d already know. But it does put an interesting spin on the rape interpretation.

    I’m pretty sure they were expecting deeply polarized opinions on their game, and I’m sure that was probably their intention as well. You’re at one end, I’m at the other and no doubt there will be thousands in between. Still, the debate’s fun!

    Anyway, time for bed. I need to get up in three hours…

  146. Daniel says:

    Well darn, I was really hoping to play this because it sounded interesting, and was not expecting performance to be an issue at all. But the game is unplayable at any graphics level on my laptop that can run most games fine =(. This is once piece of art I’ll apparently need to spend a thousand for some ridiculously over-the-top-for-the-graphics rig to experience.

  147. Sciere says:

    I can wholly relate to Hidden_7′s view of the game, how the events are metaphors for stages in a girl’s live – and how each ravaged scene is the loss of innocence. ToT is known for its subtlety. The developers themselves also advertise it prominently as “a game about growing up”.

  148. Lewis says:

    Daniel: the system specs are pretty low, really. 2GHz single core, 1GB RAM, GeForce 6600? Lower than any mainstream game released these days.

    Alex, to go back to your point about people going into it with knowledge of the original tale, I think that rings quite true. And I think the people who aren’t reacting in that way tend to be the people that have had some prior experience of the game. I was tasked with writing a preview a few months ago, so I’d spoken with the developers at length about what they were trying to achieve and what themes were explored in it. So going into it knowing that part of their design philosophy was very specifically not to have the game be “about” anything led me to conjure up a variety of different interpretations. Rape was certainly one of them (funnily enough, Carmen’s woodcutter alluded to it far more strongly than Ruby’s bloke, for me).

    I’ve already given you my opinions on your review. I think it did come across more angry and bitter than you perhaps intended. And having spoken to you about it since, I have a much better idea of where you were coming from.

    Also, I’ll just reiterate again: you’re friends with Jarboe! Man!

  149. Larington says:

    As far as I can tell, this game is mostly about exploration and discovery (Which is pretty much all you do), problem with discovery is that sometimes the things you discover are unpleasant… I would’ve thought people would learn that lesson every time they turn on the news or for that matter view random website forums.

    Oddly, whilst it has occured to me that I could walk away from the wolves I haven’t actually done that yet, maybe I should try that and see how it affects the outcome.

  150. Tei says:

    *SPOILERS*
    *SPOILERS*
    *SPOILERS*

    On my first run (with the one girl with wood legs), I got “hunted” by the gost, and found a knife and other stuff, and played with a (?) ghost. I have see the wolf hide a body, so I suppsed him kill his victims. I was not killed, but I was near the grandmother house on the floor, so I supposed that I escaped the wolf, of the wolf is exploring new ways of decay ( destroy a person psyque trough rape, and watch that person decay ).

    I kind of antagonize the whole Goth thing. But I am a geek.

    I was “playing with the demon” before losing control on the character. So on some degree, I have to blame myself for my first girl to get raped by the wolf.

    *SPOILERS*
    *SPOILERS*
    *SPOILERS*

  151. Tei says:

    Grr… type error … s/gost/worlf/;

  152. Tei says:

    @celebdae: have you fixed that by now? try to delete that file, and let Steam redownload it, or If you have a crazy OS like Vista, try to change the compatibility stuff of that file. Or maybe google for it. It could be a shaders thingie or some driver uncompatibility.

  153. Lewis says:

    Okay, I just replayed Ruby, and it seems I forgot about some pretty obviously disturbing stuff. Spoilers naturally follow.

    So yeah, as you enter the area you see the man dragging what looks like a body wrapped in carpet into the forest. You can wander over to it, but can’t interact, which I thought was a shame. When you sit next to the wolf, he gives you a cigarrette – this is the main thing I initially picked up on, as Ruby had earlier stated she wanted to take up smoking to shorten her life. Probably as a result of thinking about this, I missed the next bit: while Ruby coughs and looks away, the man looks her up and down, and smiles menacingly.

    I’m guessing this is where the rape stuff comes in. But I’m pretty sure there’s no other allusion to it that’s so strong.

  154. Meat Circus says:

    My reading of Ruby’s encounter with the wolf is that it’s all about the cigarettes.

    The man doesn’t behave in an aggressive way towards her, she willingly leans into his open arm. I see no evidence of force or even unwillingness on the part of Ruby. Everything that happens (whatever it is) she does so quite voluntarily.

  155. Izmunuti says:

    The thing that really struck me about the game was that damn basketball court at the end. There was no context to the thing and it ended up feeling like a point in and of itself, like those episodes in sci-fi and genre T.V. where the protagonist is having some kind of feverish dream, except the dream turns out to be the real world. You’ve had your metaphor, but now it’s time to deal.

    Which was when I started thinking; what if the game really is about rape. It’d make sense: the atmosphere’s set-up to fill you with dread, particularly that one gut-wrenching moment when you realise what’s about to happen, and you’re powerless to stop it. Afterwards, as you shamble along to a place where you feel safe you’re left with the unanswered question of why it happened and a feeling of guilt; a need to ask yourself “Is it my fault? What could, should I have done to make it stop?” Then, when you finally reach your Grandmother’s house the world falls apart. It really did happen and there’s nowhere safe anymore.

    Of course I could just be reading far to much into things, but if I am right and The Path is set up purely to try and give people some insight, some merest sliver of understanding of what it feels like to encounter the “wolf” then I hope it can achieve those goals and do so far and wide.

    Also, does the hypocrisy of a bunch of kids who use rape as a synonym for ‘own’ or ‘pwn’ complaining that this game is insensitive to it’s subject matter really piss anyone else off?

  156. Lewis says:

    In terms of the “is it about rape?” argument, well, I’m increasingly positive that it’s a debate ToT predicted and played up to. There’s literally nothing in the game that explicitly describes any event. Is anything even particularly alluded to, in a strong sense? I wonder if they’re trying to say something about the power of suggestion, and how strongly it evokes emotional responses from people.

    There was a study, wasn’t there, where people were shown footage of a car accident, then interviewed afterwards. In actual fact, the accident was a very minor shunt. The responses were thoroughly interesting. When people were asked “when the cars collided, how much glass was there?” replies were invariably “none” or “not much.” Those who were asked “when the cars smashed into each other, how much glass was there?” responses were generally very much the opposite.

    The Path is less overt in its approach, but I wonder if, by playing up to the social panic about letting your kids talk to strangers or go off exploring on their own, it triggers off the same part of the brain that simply makes stuff up. People are saying “but it’s obviously about rape!” I’d invite those people to look really carefully at what’s shown in the game, and think about what their interpretation says about the nature of the human psyche.

    Because I’m almost certain that’s what Tale of Tales were doing.

  157. Iain says:

    People are saying “but it’s obviously about rape!” I’d invite those people to look really carefully at what’s shown in the game, and think about what their interpretation says about the nature of the human psyche.

    Because I’m almost certain that’s what Tale of Tales were doing.

    I absolutely agree. I find it telling that some people are jumping to the most obvious conclusion and not attempting to look beyond that explanation, because perhaps they’re not used to looking beyond the obvious. That in itself is a statement and criticism of the way society seeks quick, easy answers and tries to find ways of quickly pigeonholing things so that you don’t need to think about them too much.

    I also think that people are assuming because The Path is coming packaged in the form of a videogame, it should be fun, because that’s what their preconceptions and experiences tell them what a videogame should be. I don’t think the purpose of The Path is for the player to have fun. It’s to make them emote and challenge what they think.

    You might reasonably argue that this makes it a poor game (or isn’t what you want from a videogame), but I don’t think that’s a failing on the part of the game or the developers. The Path cannot be judged on the same terms as Far Cry 2 or Empire Total War. To do so would utterly miss the point.

    I think it’s a fascinating piece of game-making, because it challenges what you think a videogame should be and do, and for this alone, I recommend it in the strongest possible terms.

  158. Meat Circus says:

    I think it’s certainly true that we’ve all been playing the developers’ meta-game, even those of us who haven’t played The Path.

    Fighting over interpretations, and what might or might not be implied in The Path, and what mightn’t even be acceptable in games as an art form is clearly a discussion they were hoping to evoke.

    Given the range of emotions this game has managed to evoke (anger, disgust, despair, hatred, confusion) I’d say Tale of Tales’s project has been a huge success.

  159. phil says:

    Having now got a couple of hours into the game, I’ve got to say there’s nothing I’ve seen that would present any problem in any other medium.

    Red Ridding, on UK TV last night, asides from referencing the fairy tale in the title was an infinitely more distrubing study of childhood sexual truma, Neil Jordan’s movie In the Company of Wolves, covered the same ground regarding nacesent violent sexuality in fairy tales and in literature, well, check the best sellers list and booker prize winners if you want to find unsettling and distasteful, though utterly riveting, material of this kind (the God of Small Things springs to mind, though only as that’s what I read last).

    As it’s a game, I suppose people assume A.) You are activitely engineering these events, you’re not, at best you are a powerless observer, B.) Children will play this game. Not so much on this trend, but I’m willing to bet that the tack the mainstream complaints will take. My perspective would be that children are far more likely to busy slaughtering their way through Resident Evil 5, than playing this niche title, clearly labelled as mature content.

    That said, my rig is not overly new but this game ran as a flick book for much of my play time and when it wasn’t the tech letting things down the lack of things to actually do, made boredom almost overwhelm any other emotional reaction I might have. As many have noted up trend it doesn’t have to be this way just because it’s an indie game with a small team.

    That said, it’ll be interesting to see what they do next. Gaming needs more poets.

  160. Paul Moloney says:

    I’m absolutely dying to read this thread, but since I’ve only played the game for an hour or so, I’m trying to avoid as many spoilers as I can.

    :
    :
    :

    One thing, though – I’ve played the young girl with the good (name forgotten – I think she’s the second from the right on the selection screen). Much has been made of the wolf. I’ve seen him in the graveyard, but he hasn’t spotted me. So the wolf doesn’t appear to be dangerous unless I skip up to him – something I naturally don’t plan to do. Am I missing something here?

    P.

  161. Lewis says:

    Not necessarily. The wolf encounters are entirely opt-in. Nothing and nobody will hunt you down. The whole point is that it’s a choice the girls make: to beome involved with the thing that will be their downfall.

  162. Meat Circus says:

    @Paul Moloney:

    Yes, I’d say you were missing the ‘goal’ of the game which is to interact with the Wolf.

  163. Cooper says:

    I have to say I fall on the side of those more familiar with the folklore.

    I haven’t seen any releases from ToT, but I know the metaphors of Red Riding Hood, which means that I am much more likely to read rape into the game.

    But, as with some good works, this game leaves a massive hole for player interpretation. I, personally, find that a bit of a cop-out, but it’s interesting to see the different reactions.

  164. MeestaNob! says:

    (have not played the game)

    So all encounters are up to the player? Could one then interpret this game as an accurate simulator of the guilt some rape victims feel after an incident in that they feel its “their fault”, whether or not the situation was truly of their own doing; i.e engaging a stranger, taking a different route home that usual, allowing curiosity to dictate a different set of actions rather than the cautious self preservation defense mechanisms that a person would normally have present (such as accepting a gift from said stranger).

    The player then carries over these feelings between girls up to the point where by the end the player is (or feels) like their own worst enemy, constantly allowing themselves to be used by strangers in a world where everyone is a stranger to one another yet co-exist peacefully.

    I think this is one reason why it resonates so strongly with John Walker, as its possible that many of the young people he would have worked with would have had similar experiences and come from backgrounds of gross breaches of trust – a small link between his experiences as a social worker and the overwhelmingly bleak sense of doom and misery prevalent in the game.

    So, games!

  165. oceanclub says:

    “Yes, I’d say you were missing the ‘goal’ of the game which is to interact with the Wolf.”

    It seems strange to have a goal that is entirely counter to the player’s instincts! (A bit like a FPS where the “goal” is hug your opponents.)

    P.

  166. Larington says:

    Yeah, the definition of game is something I’ve been wrestling with since I did an assignment that involved analysing the difference between two games that were rated differently using some form of Ludology. My eventual conclusion was that the better rated game gave the player greater choice… Which kind of figures into my (Current, at least) definition of games, where I’ve stripped away any assumption for notions of fun, good or bad or anything like that and stuck with something thats broad but fairly accurate – That a game consists firstly of some form of representation of a world (Pac Mans maze or Shadow of Chernobyls locations, the world can be abstract) and secondly of decision making.

    This has both those elements. To an extent the decisions you can make in this are controlled, but thats the case in all games which need various boundaries (Both physical and intangible) to constrain the player into a given experience.

    I’ve learned that you can walk away from the wolves before you interact with them, and though the path gets hidden when you’ve drifted away from it, the girl in the white dress will occasionally lead you back to the path… However, just because you’ve met the wolf instead of interacting with it, doesn’t suddenly mean you’ve passed with that character – The game requires you to interact with the wolf in order to proceed.

    Meanwhile:

    MAJOR SPOILER MAJOR SPOILER MAJOR SPOILER

    I don’t understand the blood on the dress of the girl in white in the epilogue, it makes no sense to me, nor for that matter does the wolf in the flowers that looks like the girl in white but wears a red dress instead.

    MAJOR SPOILER MAJOR SPOILER MAJOR SPOILER

  167. Jim Rossignol says:

    There is no “definition of games”, nor underlying theory that can explain them, because there is no one thing that all games have in common. Have a read of this http://en.wikipedia.org/wiki/Family_resemblance to dispel some of those impulses to “define” games.

  168. Meat Circus says:

    @oceanclub:

    Yes, it is odd and counterintuitive, and I think that’s what has made a number of people very uncomfortable: the player is complicit in what the wolves do, whereas the girls seem remarkably disinterested in their fates.

    That said, the game was quite clear that you should GO TO GRANDMOTHER’S HOUSE AND STAY ON THE PATH.

    You’ve already failed to follow the game’s initial instruction, so it’s not a huge step from there to having a play with the wolf.

  169. Meat Circus says:

    @Jim Rossignol:

    The Path feels more like a game to me than say, Noby Noby Boy did.

    Games are like porn: I know it when I see it.

  170. Meat Circus says:

    Also, Jim, I would strongly doubt that all games have *nothing* in common.

    I’d suggest that structured interactivity is a necessary, though not sufficient, condition for a thing to be a game.

  171. Jim Rossignol says:

    Structured interactivity is a condition for all kinds of things, it can’t exactly be used as a basis for a definition of what games are.

  172. Meat Circus says:

    As I said, necessary but not sufficient. But if you can’t interact with it in a structured way, it definitely ain’t a game.

  173. John says:

    @Lewis, what do you think happens during the faded to black screens? Before this thread, what did you think the game was implying.

  174. Larington says:

    I have a personal definition of games purely to inform my decision making process, because there are inevitably going to be some flaws in all the definitions of games (And I’ve read about 10 of them thus far, damn uni is turning me into a filthy academic…), rather than as an attempt to pidgeon-hole the medium which is what some of the folks coming up with these definitions seem want to do.

    To put it another way, its basically a guide for myself, when designing a game, make sure I get the decision making process & motivations and the world (Whatever kind of world it might be) ‘right’ and to a certain extent a lot should follow on from that as a consequence – I confess I’m yet to put that fully to the test.

  175. John says:

    I realize that any critique I make of this game on this thread is now tainted by my admittedly frantic freak-out rape posts.

    But after this discussion I would add “complicitness” or “accessory” to the themes of the game. You can avoid the wolf. You can stay on the path and go to Grandma’s house.

    But I feel like there are other games that illustrate this more subtlety and effectively (Shadow of Colossus, BioShock/System Shock 2 come immediately to mind). Faded black screens aside, I feel like The Path continually knocks me over the head with “I AM AN ART-GAME,” from the soundtrack to the scratchy-etchy filter to the AmMcGee ascetic, to the “GO TO GRANDMA’S HOUSE (but don’t if you want).”

    I think I had such high expectations for The Path, and from the comfort of my game-designer armchair I can see better ways of doing the same thing. This thread just makes me want to play SoTC, or maybe Darwinia.

  176. Meat Circus says:

    @John:

    It sounds like now you’re basically saying you don’t like its core aesthetic, which is fine. But you’ve gone to extraordinary lengths to justify a dislike which ultimately a simple one.

    As it happens, I’ve found that the verfremdungseffekt of the music and visual effect add to the estrangement you feel when the girls meet the wolves, which just makes it all the more unpleasant.

  177. Lewis says:

    @John – I don’t think it’s implying anything. I think it’s a very intentional blank canvas for people to splatter their thoughts onto.

  178. John says:

    @Meat Circus: My thinking has changed from “This game is about rape.” to “There is rape in this game, and a lot of poor design choices.”

    I like the slow-walk, although it builds in annoyance with repeated play, but think it’s a bit of place in this game and better used in something like The Graveyard.I like the limited field of vision when running. I like the exploration aspects, but I think Endless Forest does it with a greater sense of wonder, and SotC with a better sense of abandonment.

    So I can see how you and others appreciate aspects of this game that I find out of place or just poor choices.

    But I still think it’s naive to say this game is absent of at least the implied rape of under-age girls. It may not be about rape as an overarching theme, and it of course is not shown, but a guy meets a little girl in a forest and then looks her over and then the screen blacks out and she has to drag herself to Grandma’s house? They’re not having tea and discussing the Queen.

    Although, it’d be great if someone released a Hot Tea patch that does in fact show them having tea. And then also makes you walk faster.

  179. Meat Circus says:

    @John:

    My feeling, and the feeling of a lot of people in this thread is that you’re attempting to interpret literally what is clearly meant to be allegorical.

    It’s your right, but I don’t think it gets you very far.

  180. Iain says:

    My feeling, and the feeling of a lot of people in this thread is that you’re attempting to interpret literally what is clearly meant to be allegorical.

    You would have thought that only one of the “wolves” being an actual wolf would tip people off that it might pay off to think beyond the literal… but obviously not.

  181. Larington says:

    Hehe, a Hot Tea patch, I like that. Well, the idea of it obviously.

  182. Matzerath says:

    Well, if anything, all this backlash will probably lead to a permanent banning or ‘M’-rating on all games that contain a ‘fade-to-black’. Thank God! How dare they face me with the reflected abyss of my own soul!

  183. oceanclub says:

    …reflected abyss of my own soul!

    I quite like that idea:

    MATURE
    Titles rated M (Mature) may contain intense violence, blood and gore, sexual content and the reflected abyss of your own soul.

  184. Daniel says:

    Oh, I know the system specs are ridiculously low. That’s why I didn’t even worry about performance when I clicked to buy, but lo, the game runs terribly.

  185. Lewis says:

    Mine’s smooth as a baby’s rear, playing on a ramshackle old P4 3.2GHz. Weird.

  186. Hajimete no Paso Kon says:

    I’ve said it before, but I’ll say it again, trying to put a concrete story to a game like this is absurd. If you are giving your point of view on the story, that’s fine. Saying other people are wrong on their view, and trying to convince them that your view is correct is crazy.

  187. roBurky says:

    I wish I hadn’t read the ‘rape’ impressions from other people before I finished, as I wasn’t getting anything like that from the game beforehand, and I felt it coloured my later experiences.

    I’ve played through the game, now, though. I do think that the /only/ suggestion that anything bad happens to the girls is the part of waking up on the path in the rain and shuffling slowly into the house. That’s the only thing that suggests anything unpleasant has happened. Without that, each girl’s wolf encounter is simply making a new friend. Particularly Ginger’s, for which I really can’t see the following scene as what others seem to think it means.

    I’m not quite sure what the scene in the rain actually is, but considering it is common to all of the girls, I don’t think it’s actually meant to be suggesting anything as literal as most people have been interpreting it as.

  188. Tei says:

    @Hajimete no Paso Kon: Of course, IS ABSURD, but what you expect? we are humand, the f**** brain is a machine that the whole purpose is to search patterns on the chaos. We see faces on the cars, and of course, cars have no faces. So we can’t stop our brain to try that with the history. And anyway, we don’t have to accept anything the surreall people say. We can’t disagree and reject his opinions, and take a no-surreal stance.

  189. Lewis says:

    I have no idea what you just said.

  190. Meat Circus says:

    Think of Tei as Brechtian estrangement.

  191. Matzerath says:

    Well I understand that since it’s based on Red Riding Hood that SOMETHING bad happened — it’s a cautionary tale, after all. But it’s still open to interpretation by whatever twisted psyche is playing the game.
    Personally, when I have a fade-to-black sequence and wake up outside in the rain, I’m pretty sure it means I drank a lot of beer and then unwisely followed with some whiskey. But of course I can never truly be sure of this.

  192. Paul_M says:

    @Larington – there is signification to menstruation and the hymen breaking with obvious connotations to the movement through the liminalities of childhood and adulthood. This is referenced throughout the path – which, incidentally, is a brilliant game!

  193. Anonymous says:

    Twenty people sings out:

    “What, is it over? Is that all?”

    The duke says yes. Then there was a fine time. Everybody sings out, “Sold!” and rose up mad, and was a-going for that stage and them tragedians. But a big, fine looking man jumps up on a bench and shouts:

    “Hold on! Just a word, gentlemen.” They stopped to listen. “We are sold – mighty badly sold. But we don’t want to be the laughing stock of this whole town, I reckon, and never hear the last of this thing as long as we live. No. What we want is to go out of here quiet, and talk this show up, and sell the rest of the town! Then we’ll all be in the same boat. Ain’t that sensible?” (“You bet it is! – the jedge is right!” everybody sings out.) “All right, then – not a word about any sell. Go along home, and advise everybody to come and see the tragedy.”

  194. Meat Circus says:

    Odd little arty-farty horror game gets a 200-reply thread. Who knew?

  195. Matzerath says:

    Don’t quote Samuel Clemens in MY house!!!

  196. Hajimete no Paso Kon says:

    That’s the power of intelligent discussion my meaty friend.

  197. Larington says:

    Ahh, thought I was missing something and umm, wonder if I would’ve been better off continuing to miss that particular something. Heh.

    Yeah, quite pleased with how the discussions in this thread have turned out, makes quite a change from usual internet faire and all the better for it.

  198. Matzerath says:

    Yes, this is much more edifying than arguing over who’s screwing whom in Left 4 Dead.
    (Three sleeping bags and four people? Oh my!)

  199. John says:

    I too have thoroughly enjoyed this thread, and it has certainly made me rethink the game and perhaps cozy up to it more than I would have had I not engaged here.

    I’m not terribly keen on being pegged as the literal dumb guy who doesn’t get it…I’m well aware that rape is being the metaphor. I mean hell, this isn’t Ender’s Rape – I don’t believe a little girl is actually getting raped because of this game. I just think that even as a metaphor it’s a bit overbearing, even if it is limited to a few of the girls.

    But oh well. Whatever. This has been fun. Off to the next game.

  200. Matzerath says:

    FYI, The Path is a top seller on Steam right now.
    (Ender’s Rape — ewwwwww!!!)

  201. The Hammer says:

    “Lewis: I took it as a great opportunity for her to start something she wanted to try. Earlier in the game she said she wanted to start up because it would shorten her life span. For me, there wasn’t anything really sinister about it. The joy of the surrealist experience.”

    Sorry to track so far back into the thread, but I took Ruby’s smoking, and her beaten, broken attitude after the blank out to mean that, though she wanted to start smoking to die sooner, she then realized that maybe dying sooner was a very bad thing to do. And she’s crushed by that revelation. It’s like the tales of suicidal people who, when they’re found, have scratched fingernail marks into the rope they’ve hung themselves with.

  202. Nick says:

    Parental Guidance: when you look into the abyss, the abyss also looks into you.

  203. Zeh says:

    Some of you are insane.

    I liked the game. It can be slightly shocking and slow at times. But I guess the reason why I bought it is because I knew it wasn’t FarCry 25.

  204. Otacon9001 says:

    Ok, so I’ve just played through ruby’s story after carmen’s. With ruby’s story with all rooms I can’t see anything to do with a sexual act. Like at all. If you go along with what is shown in the house (beers being shown from a fridge, high school, then a car) you could (could, because different people infer different things) infer that maybe after high school finished, something bad happened between her and mr smoking charming, but i just can’t see anything sexual at all. See what she says when she is in the wheelchair. “you only take a boy where you want to go, then leave him for something else.” and the car “friends you can just turn on and off”. maybe you could see the motor in the house as her speeding towards her death, but I didn’t see anything to allude to rape. Just breaking up with a boy after high school. But admittedly, I have no idea how the carpet lump comes into it, I don’t know.

  205. Walruss says:

    Not rape, necessarily. Change, and the little deaths that occur growing up.

  206. Gl3n says:

    Totally unsure if i should plug in the £6.50, if it’s as drawn out and tedious as the graveyard i should probably just leave it.

  207. Lewis says:

    I’d definitely say that if you found The Graveyard really boring, The Path definitely isn’t for you.

  208. Gl3n says:

    Hah, on the contrary Lewis, i went and bought it and i’m really enjoying it so far. I even bought the Graveyard in hope of funding the developer’s future efforts.

  209. Harmen says:

    That’s interesting, Gl3n. Do you happen to appreciate the Graveyard more after playing The Path? Or is it still tedious?

  210. Gl3n says:

    I appreciate it more, certainly. I think the initial frustration with the Graveyard was more to do with it’s ambiguous nature and a misplaced notion that it was more of a game than a piece of art. The Path eases you into it’s experience much more organically. Going back to the Graveyard, it seemed thoughtful and quietly poignant.

  211. Im_OK says:

    First time poster here on RPS, but long time reader. I post a bit on Destructoid, which also has a fairly interesting (though rather vexing, in my opinion) take on The Path. Found here: http://www.destructoid.com/tale-of-tales-the-path-costs-10-and-a-lot-of-patience-125579.phtml

    Anyway, I have a question concerning The Path and its source material Little Red Riding Hood. For those who think this is almost entirely a “rape game” and that, as a result, this necessarily makes it a horrible game (ignoring any technical issues, as I’m only interested in thematic ones here), does this mean that you also think that the Little Red Riding Hood story itself is a horrible story?

    From the Wikipedia article on LRRH, concerning pre-Perrault versions of the story: The wolf usually leaves the grandmother’s blood and meat for the girl to eat, who then unwittingly cannibalises her own grandmother. Furthermore, the wolf was also known to ask her to remove her clothing and toss it into the fire. In some versions, the wolf eats the girl after she gets into bed with him, and the story ends there. In others, she sees through his disguise and tries to escape, complaining to her “grandmother” that she needs to defecate and would not wish to do so in the bed. The wolf reluctantly lets her go, tied to a piece of string so she does not get away. However, the girl slips the string over something else and runs off.

    The above description of the content of versions of the actual LRRH story is much more explicit and graphic than anything shown in The Path (or even implied, really). Sure, The Path implies the Concept Of Rape indirectly, but that’s it. As has been stated, nothing is explicitly shown. Think about it for just a moment. What if The Path had tried to more explicitly portray content such as the above? o_O

    So, again to restate, is the LRRH story itself as horrible as some of you are making this game out to be, because Rape?

    Also, since this thread has already long since moved into spoiler territory, here is my semi-literal take on the fates of the Red Girls (I have other interpretations that are less literal which I won’t get into here, because I want to keep it nominally simple):
    – Robin is mauled by an actual wolf, or large dog of some sort.
    – Rose drowns in the lake.
    – Ginger is killed in an accident while playing with a friend, presumably involving barbed wire.
    – Ruby is killed in a motorcycle/car accident, after doing a bit of joy-riding with her new “friend”.
    – Carmen… well… Carmen is raped and murdered by the woodcutter, after flirting heavily with him, e.g. stealing his hat off of his head and wearing it, drinking his beer either with or without his prompting, hanging around on the boxes near the fire waiting (forever) for him to finish his work, etc. I kind of think that she simultaneously both did and did not fully understand what she was getting into there. I think of it as somewhat similar to one of the more disturbing hitchhiker scenes in the interactive fiction game I-0, in which you end up raped and dead if you actively try to do anything with the creep aside from try to escape (or if you do nothing at all and just let the scene play out).
    – As for Scarlet, I have no idea, honestly. The woman in gray seemed the most sinister of the “wolves” for me, and I can’t really say I understand what happened with Scarlet’s wolf encounter and ending, except in the vaguest, most metaphorical sense. I don’t have a literal interpretation of this one.

    I perceived the Walk Of Shame up to grandma’s house and the subsequent Silent Hill-ish imagery inside to merely be a dying hallucination of each Red Girl based on their situation, at least based on my more literal interpretations anyway.

    Only in Carmen’s ending did I really get the impression that rape (or at least questionably consensual sex) was (rather heavily) implied. I mean, the sound effects alone during the walk through grandma’s house tend to imply pretty strongly that sex was involved somehow. Ruby’s encounter maybe could imply it as well, if you stretch, but I think her walk through grandma’s house leans more toward the “dies in motorcycle crash” theory.

  212. Iain says:

    For those that are interested in a less literal take on each of the wolf encounters, feel free to read my analysis here.

    Obviously, it’s packed full of spoilers, so I wouldn’t recommend reading it unless you’ve finished the game.

  213. hydra9 says:

    Thanks for the article, Iain. A very interesting read.

  214. malkav11 says:

    I don’t think that rape is clearly (or unclearly) implied at all. In fact, if it weren’t for the way the visuals and music are arranged in the wolf scenes, and subsequent Grandmother’s House Lynchian nightmares, there’d be no reason to assume anything bad had happened at all. Every girl deliberately enters into the situation and appears to be enjoying themself before they wake up in the rain (if that whole thing isn’t a dream sequence, which seems more likely.)

  215. M.P. says:

    I’m rather shocked at all the ruckus around this game. So what if it’s about rape? It’s not like you’re an active perpetrator of the rape, or even voyeuristic spectator. You’re clearly cast in the role of the victim, hence why a lot of people were really disturbed by it! So I seriously don’t see what this has to do with the GTA-style “ban this filth” detractors of gaming!

    For the record, the first time I played Ruby, I ran straight to Grandma’s house and experienced a childishly innocent and heartwarming ending. Anyone professing to be “disgusted” at this game is probably more disgusted at themselves – at the impulse that made them persist with whatever action would lead to the “rape”, even though they could probably guess what would happen. For a game (if it is that, I’m still undecided) made my non-gamers, it certainly sticks a very incisive critical knife at the “motivations” that drive us to do the things we do when we’re gaming (or which designers use to prod us into doing stuff, whichever side of the coin you want to see). Rather than screaming with outrage at what YOU did in the game, think about what MADE you do it: excited curiosity to see what happens next, or a slightly sadistic desire to see your avatar get in trouble? Whichever it was, what was it that made it disturbing in THIS game, but not in others? I know that, in saying that it’s the player’s own dark impulses that lead to the girls’ traumatic experiences, I’m, ironically, sounding dangerously close to the “She knew perfectly well what she was doing” defence that men accused of date rape typically employ, but who hasn’t chuckled at the amusing death messages in the old Leisure Suit Larry games, or sent Lara hurtling off a cliff in frustration (I’m reminded of Spaced here)? What makes it OK to send, for the sake of argument, Max Payne hurtling after his darkest nightmares in the dream sequences, forcing him to commit mass murder with no regard for the consequences it’ll have on his scarred psyche, or to put him in situations where he’ll sustain grievous injuries and then pump him full of painkillers so that he can just long enough for you to lead him to his next traumatic experience? The examples might sound flippant (might as well argue that Pacman advocates popping hallucinogenic pills), but although the treatment of death or trauma (either physical or psychological) is radically different in my examples than it is in The Path, the IMPULSES that drive the players to subject their avatars through the game aren’t! Note, emphatically, YOU, because in The Path you still get an ending if you DON’T put them through that (and arguably a “win” condition, even if the score screen says otherwise!) – it’s always your conscious choice to do it, so, if Larry Laffer’s death is treated humorously and Carmen’s rape (if it is that) is treated heart-rendingly seriously, it’s the player who failed to make the distinction and run straight for grandma’s house, not the game!

    To be honest though, I dispute that the subject-matter of the narrative is about literal rape at all. Rather, it’s a reinterpretation of the LRRH story as a loss-of-innocence tale. This was arguably a major theme in the original, and any folklorist or anthropologist will tell you that coming-of-age tales form a HUGE proportion of fairy tales – indeed it’s almost a commonplace to interpret them as such, which is why the Aarne-Thompson system classifies tale types according to what happens in them, not by how they can be interpreted! :)

    In the game, you can interpret the encounters with the wolves as rape, although I think that’s inaccurate. Even Carmen’s (which is the most explicitly-sexual one) is more likely to be consensual sex which she later regrets – just because she did it willingly doesn’t mean she wasn’t traumatised by it: she might have felt compelled to do it to ensure the man’s sexual loyalty, to enhance her self-image as a desirable woman, to secure herself financially through marriage with a financially-independent male, or any other number of reasons that don’t mean she actually liked the guy, and which, with hindsight, turn out to have led her to the wrong decision and to have caused her psychological trauma and self-loathing. There doesn’t NEED to be any rape for this to be traumatising, and, in fact, the story can be more painful in some ways if she did it willingly.

    Literal rape is also, of course, a valid interpretation for some of the stories in the game. The point is that the rape itself ISN’T THE POINT: the rape is a metaphor for the broader issue of passage into adulthood and loss of innocence, just like in the original children’s story.

    As an aside, I also thought the movement was horrifically slow. This affected the gameplay to the point where I thought this was a “bad game”, but I’d say it’s a fantastic “interactive story” (which is, I suppose, one genre of computer games). It’s just better at the story than at the physical interactivity. :)

  216. Spludge says:

    Since my first comment, I’ve gone played it again. And some 200 other comments were posted, and I feel kinda responsible for that.

    (Warning: spoilers ahead. You have been warned)

    I would also like to add a small qualifier to my comments: I’m not a psychologist, childhood or otherwise. I have experience dealing with children who have been exposed to trauma through volunteer work I do, though I don’t know enough about most of them to tell you what trauma they’ve been exposed to. (It’s emotionally safer. Learned that lesson the hard way.)

    I also have a friend who was sexually abused by her father when she was young. She’d be the same age as the oldest of the girls in the game now.

    I’d say the game (it sounds a little hollow calling it a game) only implies rape once. No, not the wood-cutter. Not even the cigarette-smoking biker fellow.

    The wolf. A predator, in a place of death. Even the cutscene there is shot shaky-cam style, frantic, disorienting, confusing. I was left with the sort of “what is happening” here feel. I’d imagine that’s the sort of feeling a sexually abused child would feel.

    Everything else? Consequence. I can be a little more solid with my discussion with this, as I’ve seen it in my friend. She’s hooked up with older, “dangerous” guys before, ala that charming young gent and his ominous carpet. She’s gotten lost in her own worlds before to the point where it dragged her to dangerous places (light being), got drunk before the legal age and “messed around” with a guy (wood cutter), sought the approval of that absent father figure through trying to excel at a task (The piano teacher)

    (I still haven’t figured out the Wolf in the field, though)

    And always at night, the nightmares.

    It’s not a definite thing, and like everyone, my reading of the game is tempered by my experiences, and in this case my experiences with a friend who was exposed to something no-one should ever have to go through. In many ways, we were spared. My friend exhibited many more behaviors which would have scared the bejeebers out of me in a game.

    Again, restating my qualifications: none. Bar experience.

  217. Spludge says:

    And I just remembered something else (asides from the fact that I should register so I can edit my posts)

    The girl in white at the end? Hope. It was the only time in the game after the first wolf that I didn’t the oppressing gloom the game creates. Like a burden is lifted. I don’t think I’m negative enough for that to symbolize death for me.

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