Rock, Paper, Shotgun

Stalker: The Mods, Return To Clear Sky

By Jim Rossignol on April 27th, 2009 at 4:51 pm.


The past week of my gaming time has been dominated by Stalker mods: downloading, testing, crashing, deleting, reinstalling, and even a few hours of playing. For Shadow Of Chernobyl there’s pretty much a one-stop shop for changes, which is the extraordinary Oblivion Lost mod. It’s a comprehensive, colossal piece of compilation modding, much of it done by the author, and the rest factored in from across the community. It isn’t to everyone’s taste, especially since the list of changes is immense, but it includes drivable vehicles, sleep, alcoholism, and reworked NPC behaviour. (And that means grenades, annoyingly.) Oblivion Lost is, given the difficulty of combining and over-writing various Stalker mods, a worthwhile download – but it also completes Shadow Of Chernobyl on a profound level. This is modding at its finest. The problem for me, however, was that the Stalker I wanted to return to wasn’t an augmented Shadow of Chernobyl, but a fixed Clear Sky, which I hadn’t played since the pre-release review version. Could it be time to go back?

The first thing to remember is that Clear Sky has been heavily patched since release. The Steam version, which I’ve been playing, is at the latest 1.5.08 version, in which most of the game-breaking bugs are fixed (although reported some minor crash bugs remain), and much of the AI tweaked. The opening NPC battles are now much more solid, with waves of Clear Sky consistently heading out into the wilderness to capture points across the swamps. Kick off a fight in any of the capture points and you can be sure backup will be on its way. You can easily track friendly NPCs via the map, too, so you can coincide your attacks with theirs. The NPCs even seem to use cover properly, which I don’t recollect from my original playthrough.

The other thing you’ll notice if you’re running the game in DX10 is that it is astonishingly, ludicrously beautiful. To make the most of this is perhaps worth consulting this tweak guide, from which I pulled a few tips. I gained a massive amount of performance while running DX10 by dropping a widescreen resolution size (down to 1440×900), and reducing the Grass Detail Density. By default Clear Sky seems to draw more vegetation than you’ll actually care about, therefore reducing your framerate. The other thing I removed from the “Advanced” options in game was the Depth Of Field option, which looks fantastic, but is badly implemented – you lose distance focus when reloading, so the gun comes into focus, meaning you either have a headache or feel like you need glasses after about five minutes of play. A shame, because it’s a great effect. I’d also reduce sun quality, and bump up Sun Rays to max. There’s a stack of other details in there, but those seemed to make the biggest difference. (Reducing sun quality improves performance without changing much visually, while bumping up the Sun Rays makes dawn and sunset look incredible.) Anyway, I played through the game with a few tweaks, no mods, and found it markedly improved. I then started to install mods.

Mods are added in via adding a Gamedata folder, and editing a line of text in a file in the root folder, fsgame.ltx This all works in Steam without any problem. All mods come with a readme to tell you how to do this, and it’s pretty straight forward. The first mod I tried was, of course, the Russian dialogue mod. (This needs recopying over some of the mods I’m going to mention later on.) This replaces the standard NPC voices with the Russian dialogue. It doesn’t remove the annoying “crazy” characters, as all the mission-relevant dialogue remains in English, which is a bit of a shame if you ask me, I’d like a version where all English dialogue could be replaced, leaving just subtitles and mission text in English. Anyway: this is a solid fix to the atmosphere-breaking bad-English that splutters from most of the random NPCs. {UPDATE: Full Russian dialogue mod here.]

The second mod I tried, Faction commander, was entertaining because it allowed me to spawn friendly squads on top of enemy encampments, but ultimately it broke the AI, stopped me from capturing areas, and didn’t feel complete. I can’t recommend it, and I had to delete my Gamedata folder and start again.

The next was another no-cigar moment, which was the Maps Mod. This increases map detail and adds names to all locations. Somehow it also removes the stamina-bar from your HUD. Weird, and annoying.

Then I found a couple of mods that were really pretty good for how I wanted to play the game. The first was a simple graphical overhaul, which tweaked the lighting and introduced a load of new textures. There’s one glitch I found, which was a missing shell texture on the hunting rifle – it just appears black. The other mod was this trader mod, which opens up all items for every trader character. Certainly a bonus when you just want to get yourself a particular setup. I could probably have left it there – with some graphical buffing, the trader mod, and the Russian voices. But there’s another option: the CS Enhanced pack by “Remco”.

This compilation of Russian mods is about as close to Oblivion Lost for Clear Sky as we’re currently going to get. It includes a mass of new features, including lots of fairly unnecessary changes like new item graphics in the inventory. Perhaps most interesting is the introduction of a sleeping back, to allow you to have a kip, and the inclusion of a mercenary mod, which allows you to hire soldiers from friendly camps. That’s a little under-done, however, as you’re given no idea how much you’re expected to pay to have some Stalkers follow you. A little more interface here and there, and this mod could really hit all the notes that Clear Sky missed. Other changes are numerous: traders have been reworked so they sell everything relevant to their faction, NPCs have a wider range of weapons equipped, there are new weapons, ambient noises, and textures. And you can also create your own stashes by dropping a backpack full of loot.

Anyway, I installed the CS Enhanced pack from scratch, and over-wrote it with the Russian dialogue and texture packs. This, I think, could be the best Clear Sky is currently going to get. I’m currently ten hours into my new game, and enjoying the game much more than I did when the vanilla version arrived last year. No show-stopping bugs, plenty of thrilling NPC-interaction, and a game that looks wonderful where-ever I turn. Niggles remain: the lack of true tactical or strategic game within the faction warfare, the lack of SHOC’s horror sequences, the terrible base characters (particularly at the Freedom Base), the grenade spam (which mods seem not to disable), and the grindy anomaly hunting. But it’s better than it was. It seems like this is, for the Zone-hungry like wannabe me, a reasonable time to return. Anyway, I’d better get back to it – more reports from the Zone when I have them, and please share your own Stalker mod recommendations below.

Update: Mod manager, full Russian dialogue and anti grenade spam mod.

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105 Comments »

  1. Turin Turambar says:

    There is a little mod that fixed the % of the AI using grenades, so the 100% accurate grenade spam was less annoying.

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  2. born2expire says:

    Call me crazy, but I prefer vanilla STALKER to any of the mods.

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  3. Turin: This one? I’ll have a test and see if it’s compatible with the CS Enhanced.

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  4. duel90 says:

    Ive been playing about with stalker mods too theres a really nifty mod manager (heres a link) that alows you to install, tun off turn on mods to your hearts delight

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  5. Eli Just says:

    I loved Shadow of Chernobyl (even though it became balls hard in the NPP and I can’t beat it) but I never got far into CS. I should try this out.

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  6. duel90 says:

    also i think theres a mod that allows all out faction warfare which i am very interested in but i never got it to work without crashing 2mins into a game. anyone manage to make such a mod work?

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  7. Ubernutz says:

    I was playing Clearski a month or two ago, but it was constantly crashing and I got a bit annoyed. When I say I got annoyed, I mean I was annoyed with myself that I was willing to restart my computer and replay the half hour I’d lost, just because I love the game so much.

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  8. Dominic White says:

    Jim: Aaargh, why the hell does every STALKER mod do something stupid to balance out the good changes? Yes, the super-accurate grenade spam was annoying, so they fix that.. and at the same time, make the guns super-accurate, so that firefights end much quicker anyway, because neither you nor the enemy can feisably miss.

    Dramatic firefights and laser-pointer-accurate high powered weapons are mutually exclusive properties.

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  9. Neut says:

    Jim: Here, full russian (ukranian?) dialogue, for everything. Playing through Clear Sky with this atm and it makes the game 238.9% better. Fact.

    Also here’s the sleeping bag, just on its own.

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  10. Excellent, been waiting for this post since you mentioned it on the podcast. Thanks for doing this so I didn’t have to Jim.

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  11. Burglar says:

    Jim, I don’t get how you can’t prefer the artifact hunting in CS to SHOC. You’ve read the book, seen the film, surely getting artifacts in CS is a lot closer to these than the first games attempt?

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  12. Burglar: Yes, it is. But in practice I found it a bit of a grind when they were the best way to make money.

    Neut: Woohoo! I’ll update the post with this.

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  13. army of none says:

    Nevermind!

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  14. charlie says:

    I like the way you lose focus on the distance when you reload.

    It’s because your character is focusing on reloading so you lose focus on what you were aiming at, I thought it was a nice touch.

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  15. skalpadda says:

    So, for someone like me who liked the original a lot but didn’t buy Clear Sky because of the not-so-good reception it received (here on RPS and elsewhere), would you say it’s now worth having a look at?

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  16. duel90 says:

    @charlie yeah i like that too, but i wish they made it a smoother transition though, it seems like it just switches the blur on and off :(

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  17. George says:

    This is great except when I click the graphical overhaul mod link I get a message saying ‘www.strategyinformer.com could not be found. Please check the name and try again.’ anybody know another mirror?

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  18. Skalpadda, I’d say it’s worth a look if you mod the up to date version with full Russian dialogue and perhaps the grenade spam mod. Then add other mods to taste.

    We’ve got no good fix for faction war yet, which is still a big issue.

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  19. Dominic White says:

    Aah, the grenade-spam reduction mod seems to have a fairly obvious file structure. You can just remove the weapon alteration files, and you should be left with just the grenade fixes.

    Does nobody remember just how monotonous the final levels of the original STALKER were? Pop up, headshot with perfectly accurate super-rifle, pop down, repeat. There were none of the wild, panicked gunfights from the earlier levels, where sides could actually trade shots for more than a second without scoring a kill.

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  20. If anyone can fix or post a link to a pure grenade-spam fix, that would be ace.

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  21. Alec Meer says:

    It’s not grenade spam, Jim – it’s just us being rubbish at playing games. That’s what the angry men angrily told us, remember?

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  22. Dominic White says:

    To make the Accuracy + Grenade thing for Grenades only, it’s really simple, as far as I can see (reinstalling the game so I can test it for myself). The mod has two folders in Gamedata\Configs – Weapons and Gameplay. The Weapons files seem to be the accuracy tweaks. The Gameplay files seem to be tweaks to the AI of enemies in the areas to make them throw fewer nades.

    Just chuck out the Weapons directory and you should be good.

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  23. skalpadda says:

    Sounds good, I guess I’ll get right on it and add it to this pile of other games I haven’t yet finished :)

    How is the game for loading up with your favourite assault rifle and a backpack full of bullets and going off on your own to explore the world?

    I used to love going on little expeditions now and then once I’d gotten past the Brain Scorcher bit and had a decent amount of weapons and ammo stashed away. Almost all the writing about the game has focused on bugs, annoying grenades and lack of scariness with not much said about how fun or not the actual world is to run about in, which is what put me off the most.

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  24. bhlaab says:

    This mod manager is convenient, too bad 90% of what I’ve put in there have been things like “Freedom mechanic infinite loop fix” and “Nightvision upgrade fix”

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  25. bhlaab says:

    I know there’s a mod for SHOC that cuts down on the enemy’s ability to see you at night, but I can’t find one on filefront for clear sky. I know there has to be one somewhere, if someone finds it please post it here.

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  26. Guhndahb says:

    Does Clear Sky have the stalkers sitting around campfires, singing in Russian and playing guitar and harmonica like in SOC? I have to admit I loved that and would frequently just hang out with them and listen. It added to my immersion significantly.

    I always wondered if the Russian singing was in all localizations. I had the International version and not the US version (it came with my MB).

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  27. suibhne says:

    I’m playing it for the first time, pretty heavily modded. Take a look at the Sky Reclamation Project, which fixes some little problems (like the bugged Cordon flash drive that GSC still hasn’t fixed, and the fact that iron sights are off-center on many weapons): http://www.gsc-game.com/index.php?t=community&s=forums&s_game_type=xr2&thm_page=1&thm_id=19535&sec_id=21

    Having been warned off the game (temporarily) by all of your reviews/impressions last fall, my impression now is that the game provides a good STALKER fix and offers some nice improvements over SoC, but lacks the same atmosphere. And faction wars are still horribly, horribly broken. Overall: fun, definitely worth getting for cheap on Steam (I think I paid $15), and promising in terms of future directions for the game…but neither as ground-breaking nor ultimately as immersive as the first STALKER.

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  28. Muzman says:

    Would it be bad of me to mention I didn’t have much trouble with the grenade throwing in CS? Maybe it’s toned down after the patch. (It must be tough having to play games right away when they come out. Sure it doesn’t speak highly of developer habits, but some games I just get an inkling that it’s gonna need patching so I might as well wait a bit and it doesn’t really bother me)

    I also find the (human) AI in CS quite excellent. They can still see in the dark a little too well, but I have snuck right up and ambushed guys at dusk a few times as well as lost them in the reeds and things. Much better than the original. I wish you could mod it into SoC as I like the wandering around better (also it’s prettier in a lot of ways. CS has all the whiz bang stuff and the dawns can’t be touched but SoC has a longer draw distance on detailed textures and things, making for a slower game but more impressive vistas)

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  29. tom says:

    What’s your pooters spec Jim?

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  30. 2Ghz Dual Core, Geforce 8800 GTS, 3Gb RAM

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  31. Petethegoat says:

    Jim, you forgot the periods! Why does no one remember that S.T.A.L.K.E.R. does actually stand for something.

    (According to wikipedia) It stands for Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber. Honestly.

    I bought Clear Sky on release, and played it pretty bug free (unpatched) until I got to the place where you have to aid a stalker (Lanky?) near Agroprom. It was part of the main quest, but it was broken.
    Several months later, I patched it, and it seemed to be fixed. Then I played it right to the end, but in the hospital I realized I had no medkits or bandages, and just two loaves of bread and a sausage. I was bleeding at the time. :(

    I managed to make it right to the end, but then bled to death). Good times never the less.

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  32. SirKicksalot says:

    Jim, are you going to write something about the next Stalker game too? It was officially revealed in Russia and Ukraine, it’s called Call of Pripyat.

    I have no idea how suibhne managed to paste that link, I thought the GSC forum doesn’t support direct linking. Anyway, there’s a thread in the Shadow of Chernobyl general subforum that covers everything we know so far about the new game, with pics’n'stuff.

    It sounds much better than SoC and CS.

    As a side note, yesterday was 23 years since the explosion…

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  33. Petethegoat says:

    Another Call of… game? Dear God. I hadn’t heard about it though, thanks for the heads up.

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  34. SirKicksalot says:

    Well it sounds a lot better in Russian:)

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  35. sockpuppetclock says:

    I absolutely love Oblivion Lost (or maybe I just love S.T.A.L.K.E.R.), I really wish they get it all right in Call of Pripyat.

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  36. Nick says:

    I don’t think he forgot them, I think most people just can’t be fucked putting the dots in. Rightfully so.

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  37. Petethegoat says:

    Maybe so. I tend to just use a macro for it though. Huzzah for my G15, and it’s many useless keys. Nice keyboard otherwise.

    /offtopic

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  38. I was waiting for some art or something to turn up before posting about Call of. It should be officially announced at a couple of weeks anyway.

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  39. tom says:

    You gotta love GSC (thems the devs?), they just keep trying and trying.
    I think it’s amazing that their games sell at all after two bug ridden releases.
    There must be more to come that only the publishers have seen for them to keep backing GSC… i guess. They must see something in it.
    If GSC could just get it right the first time I recon they’d hit it big time. The Stalker world is so ridiculously atmospheric it’s impossible not to like it at first.
    It’s only after an hours play that it starts to piss you off.
    Gonna check out some of these mods.

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  40. Stalker sold a load of copies, and GSC did very well out of it. And I’m not surprised that they keep making them, or that a smaller publisher like Deep Silver was interested in the sequel.

    I think GSC fill a very specific demand in the games market, for an open-ended FPS with a little bit more going on. People want to play these games, and you can see how upset they get when games they expect to have this kind of approach actually do not. (Far Cry 2?)

    I’ll write a load more about this soon, but I think that GSC, despite the flaws in their process, made a crucial move with Stalker, one that I hope other companies can learn from.

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  41. Ziv says:

    what graphic card are you using? I’m wondering how much compromise will be needed w/ my 4870..
    edit: nevermind, was going to post it 3hrs ago when jim hasn’t posted yet his specs….

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  42. stormbringer951 says:

    Oblivion Lost is ripped off from several mods, particularly the other big mods AMK (a russian mod which came up with the part of OL which is “done by the author” read: ripped wholesale from AMK by Kanyahlos and ObLost) and Priboi Story (he stole parts of their mod during beta). The rest is credited from the community.

    Better SoC mods are Priboi Story (http://priboi-story.extra.hu/engine/) and AMK (http://amk-team.info/). Also, there’s a community work mod that uses ObLost as a base (http://www.moddb.com/mods/super-mod-pack) which also includes Arsenal (a mod with hundreds of guns).
    Apart from that bit on ObLost, nice article ;)

    -Storm

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  43. Neut says:

    Im running it on a 512 meg 4870 and it is perfectly smooth at 1600s x 1050 (cant remember exact number) with everything maxed out in shiny Dx10, and it looks stunning. The god rays caused a bit of a dip but setting them to low fixed that without any noticeable drop in quality.

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  44. Paul Moloney says:

    “(And that means grenades, annoyingly)”

    I don’t see the problem with NPCs throwing grenades in Stalker: Oblivion Lost, and I have a low tolerance of insta-death (I hate BF2 servers with aircraft, for example). Most of the time, you see the grenade coming, even out of the corner of your eye. And even the fact that they pause in shooting gives you a hint that something is up.

    Good article, as I’m almost finished Stalker and was thinking of picking up Clear Sky, though I may be Stalkered out by the time I do (and I’m hooked on Left 4 Dead again, though I do find that the Versus servers are full of arseholes).

    P.

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  45. SirKicksalot says:

    stormbringer951 – Call of Pripyat has a similar premise to Priboi Story

    Now I’m replaying SoC using Stalker Complete 2009, which looks absolutely amazing, sometimes better than Clear Sky.
    It was a shock when I discovered that now at the horizon you see photos of landscapes from the Zone.
    You can even see Chernobyl 2 (the Brainscorcher, edited to look like in the game) from a high point in Cordon. It adds SO MUCH to the atmosphere!

    I think many people don’t realise what an accurate copy of what you see in former communist countries Stalker is. For me, it feels like an adventure I live right here at home, I’m completely immersed. I’d happily buy a Stalker game every year!

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  46. Rei Onryou says:

    @Jim: I haven’t played SoC yet. Is it better to play it through without mods the first time, or just go ahead and get Oblivion Lost?

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  47. tom says:

    RE:Stalker Complete 2009 – holy pants, look at those screenshots!
    This mod looks fairly complete… would you add anything Jim?
    Keep meaning to finally play Stalker all the way through but the annoying thing is every time i’ve tried (using various mods) the mods that vastly improve the game in some way, have also caused problems to point where I couldn’t be assed to continue… again.
    Haven’t touched it in a year now. That’s got to be long enough surely.
    And you’re completely right, stalker is unique in a brilliant way.

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  48. SirKicksalot says:

    @ Rei Onryou – Oblivion Lost is like a different game, it’s good for a second playthrough.

    Use Stalker Complete 2009, aside from updated graphics it only adds a sleeping bag (lovely, I used to spend the night in a base in the vanilla version because I was too scared to go outside), it tweaks a bit the superhuman enemy resistence to bullets and the enemies now use grenades.

    There’s only one problem with the sleeping bag: you can die of hunger. Easily solvable though – eat something before and don’t choose the 9 hours sleep option.

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  49. Cooper says:

    Thanks a lot for this, Jim.

    I’ve been hesitant to get CS, depsite my love of SoC, given the issues that had come out in yours and other reviews. Heck, I’m still playing SoC through with Oblivion Lost and so am scratching the Stalker itch fine.

    I had promised myself I’d get CS once I could see some worthwhile mods out there. Whilst I’ve been keeping half an eye out, it’s difficult to tell without being able to try them. So, again, thanks for this – seems like there are some worthwhile ones, so I’ll try out your recommendations.

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  50. Moonracer says:

    I rather enjoyed Clear Sky when it cam out. At least the first half of it or so. For being an open world FPS the end section was so linear I felt like I was playing Half-Life 2. I wasn’t so into that bit.

    I’ve been meaning to reload STALKER and try playing through with the latest Oblivion lost mod though. It looks like a bunch of new features have been added.

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  51. George says:

    No one got a link to that texture mod? Like I said strategy informer seems to be down.

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  52. Neut says:

    So is Stalker Complete compatible with Oblivion Lost? It looks like it’s just a graphics overhawl, an amazing one of course. Would love to go back to SHOC with OL in shiny newer graphics after I finish Clear Sky.

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  53. unique_identifier says:

    let me know when there’s a mod to remove the (oh!) em-gee nest guarding the pass from the swamps to the cordon, and another mod that removes the last 1/3 of the game.

    i tried playing vanilla stalker with the oblivion lost mod – some parts were pretty fun, such as zombies and controllers in the starting area – but in the end i gave up because it seemed a little unbalanced and buggy. the scripted attack on freedom base with duty squad was especially ridiculous when both sides kill eachother and themselves with all the nade spam the mod enables, before duty breaches the wall.

    oblivion lost also makes the night so dark that you can’t see at all – even with nightvision, a torch, and cranking the gamma up. a rather confusing move.

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  54. bhlaab says:

    There’s a newer version of the mod manager here

    http://www.smart-mod-manager.org/

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  55. Justin says:

    I recently replayed Shadow of Chernobyl with the Oblivion Lost mod – it really is fun. I couldn’t get Priboi Story to work, or the huge OL + Arsenal mod, though as it is, my poor old computer is having trouble playing this smoothly. I want to upgrade just to see that Stalker Complete mod, though…

    Anyway, I sure am happy to see more talking about Stalker. The mod community for it is astoundingly lively. An analysis of the “what could have been” based on what mod authors exposed would make a good article, as would a comparison of the Stalker mods vs. Half-Life mods – the idea of modifying a open world game based on the environment vs. a ‘rails’ shooter based on the engine.

    Oooh! Find someone who can read Russian to explain all that Stalker activity – there’s a ton of Stalker stuff that never makes it to English.

    There’s lots of pictures out there from people touring through the actual Chernobyl area – some actual pictures to compare to the game screenshots of Pripyat and the reactor would be an easy post. I have an image of the central square in Pripyat that, aside from the different ground cover, is a dead ringer for an in-game screenshot… I can’t find the source right yet.

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  56. Erlam says:

    I’m still surprised at how many people say they hated (or dislike, etc) Clear Sky. I loved it – not as much as the original, mind, but what is that even saying? “This fantastic prequel isn’t quite as good as the first one, so I hate it.” It’s not groundbreaking because it follows the same vein of the first one – which was ground breaking.

    I used Oblivion Lost, but the ‘author’ (Kanyhalos) is a complete ass, and will blame anyone but himself when his mod messes up. He literally just took community mods, made them work together, and claimed most of the credit, with the rest going ‘to the community.’

    Sleeping bag is awesome, food not healing is awesome, improved Night vision is really useful, more realistic damage makes the fire-fights a little more palatable (why is my assault rifle firing at a 45 degree angle out of the barrel?) and so on.

    I really want to try that Stalker Complete 2009, christ that looks good.

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  57. malkav11 says:

    I do wish some of these megamods were a bit less inclusive. I’d love anything that makes the game look better or have more cool interactions and such, but they usually also ratchet up an already steep difficulty considerably. I can barely get by in vanilla – I don’t need it to be harder.

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  58. Clockwork Harlequin says:

    Speaking of east European games, where’s Typrop/the Void?

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  59. Ravenger says:

    Is it worth returning to Clear Sky now? I abandoned the game after two playthroughs were ruined by crash bugs. Was loving the game up until then, though it wasn’t as good as Stalker.

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  60. bhlaab says:

    I’d like to try the AMK mod instead of oblivion lost, but it’s not on major mod sites. What’s worse is that the next big AMK 2.0 version is planned for “Fall 2009″ so it’d be a waste using the piddly current 1.4 version now

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  61. Stalker Complete 2009 is not compatible with ObLost, unless you want to do a LOT of tweaking on it. Priboi Sotry is very similar to Call of Pripyat, I agree. Maybe GSC is taking community ideas now :D

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  62. Inglorion says:

    I was disappointed with Oblivion Lost: the blowouts added unwanted stress and annoyance I could do without; and the drivable vehicles perfectly captured the feeling of driving around in a giant cardbox with wheels – but it did add for hilarity when running over anomalties.

    The graphics in Clear Sky … I don’t like it, really. Parts of it is outstanding, of course, but it feels poorly optimized and it doesn’t look good in the seams. For example, when going around in the first village, I see shadows moving awkwardly, small details disappearing suddenly; it’s like there are ants crawling on the textures in some places. It happened on all settings I tried, and I had the same problem with Crysis.

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  63. Subject 706 says:

    More STALKER is always good, even if Clear Sky wasn’t quite as good as the first game. The end fight for example, was shit. Few modern FPS’s do firefights as good as these games though. AND you can LEAN, something many modern FPS devs strangely think is a bad thing.

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  64. Bananaphone says:

    Is there a mod that fixes the fucking awful ending?

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  65. Dominic White says:

    Bananaphone: If you’re talking about the original STALKER. Please tell me that you got one of the ‘wish-granter’ endings so that I might point and laugh at you. There’s so many people who got pissed off and angry for the game having a bad ending, when they managed to miss out on the entire final act.

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  66. EBass says:

    Clear Sky was ok, but one thing I’ve noticed about practically all these Eastern European devs. If they make a good game, they will then make several sequals that don’t really particularly adress the main flaws of the original.

    Indeed Clear Sky exasibated some of the flaws of the original while actually reducing some of the factors that made it great.

    Still worth a pop though, but they really need to work on adding some life to the characters and story.

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  67. AndrewC says:

    I got one of the abrupt, wish-granter endings. Does getting the ‘good’ ending involve doing very specific things all the way through the game, or is it one choice at one particular point? It seems something to aim for in a second go through, but not if the conditions are willfully obtuse.

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  68. Dominic White says:

    It’s hardly obtuse. Just do the main plot missions that the game gives you. It’s hard to miss the main quest chain, what with it being in your PDA from the very start, narrated via your characters journal.

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  69. AndrewC says:

    That doesn’t sound so obtuse, though I did manage to successfully miss it the first time through. Time to break out Oblivion Lost.

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  70. Paul Moloney says:

    I loved the first blowout in S:OL, if only because I didn’t know what they were – a genuinely unexpected what-the-fuck moment.

    Also, how vulnerable your character is at the start compared to the usual FPS hero. There I am, with a lousy gun, a torch that, if I switch it on, everything for miles around would know where I was, but barely able to see in the pitch dark without. At one point in the Garbage, I remember being delighted to stumble upon the fascistic Duty, knowing that I could sleep for a few hours without being attacked.

    P.

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  71. Bananaphone says:

    @Dominic White
    No, I’m talking about Clear Sky and the last few shitty levels.

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  72. Jeremy says:

    Well, I was looking for something to waste time on, looks like I’ve found it. Never beat SoC, and the drive crash killed all my saves, so I’ll try some of the mods mentioned here. Not to mention CS.

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  73. Muzman says:

    I do concur that plot wise Clear Sky was pretty rubbish. I’m sure they could have dug a better prequel tale out of it than that. Would have been better to avoid the first game’s story altogether and leave just a few hints and characters.

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  74. l1ddl3monkey says:

    I’m still playing Oblivion Lost over and over and over. It made STALKER into such a good game.

    I followed the mod from it’s earlier iterations and it’s true that on the 45,687th asking of the questions “How do I install this mod?” and “It says I don’t have enough memory for the enhanced textures; what’s wrong?” the modders did start to lose their patience a bit. Early versions were very unstable and they spent literally months on bug fixes and releasing newer and newer iterations of the mod.

    I’m using the version that comes packed with the enhanced texture and weather overhaul and a couple of add on mods that make important NPC’s invincible (which backfired once when I accidentally shot Seriy and now have an indestructable enemy) as well as faction wars (once you complete the main quest – as long as you get the true ending and don’t fall for the Monolith lie) and it runs bug free for me.

    Here are some nice pics from a fellow OL player:
    http://forums.filefront.com/s-t-l-k-e-r-soc-general-discussion/379832-my-trip-chernobyl-pictures-56k-ultra-death.html

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  75. Well, there was that time he bitched at MartenDee for trying to make a realism mini-mod on top of ObLost as ObLost apparently has significantly better AI than all other mods *sarcasm*…

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  76. Paul Moloney says:

    On a tangent, a documentary on Chernobyl has just started (10pm) on More4 UK.

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  77. Sibilantjoe says:

    Just recently merged Oblivion Lost, Arsenal Mod (adds roughly 100 weapons) and repair kit (so I can repair my stuff in the field) mods for SoC, and it’s amazing. I’ve played through SoC many times, but aside from my awestruck, first-ever Oblivion Lost playthrough, this is the best. Only problem is an old one: memory. STALKER uses quite a bit of it, and more with Arsenal mod installed.

    Also, I would recommend Gnomus’s scope retexture mod- changes the “scoped-in” textures to provide a much more immersive look.

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  78. Pestilence says:

    What I’d love is a mod that lets you go back through the tunnel at Limansk instead of closing off the interesting part of the game. Freeform indeed… unless there is some great reason for it; my hdd died before I finished; only made it to the part with the chopper in the ruins of the building; although it was turning into a slog at that point.

    Still, great game, even if it took longer for the patch to come out on the Steam version (must… play… now…) :)

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  79. Anaphiel says:

    RemCo, the same guy behind the Clear Sky Enhanced mod that Jim recommends, has also translated OGSM (Old Good Stalker Mod), probably the most ambitious Russian mod for Clear Sky.

    That’s a lot of commas for one sentence, sorry about that.

    The Mod consists of the mod, a patch, and a translation file, all of which are conveniently located at different URLs (and the translation is hosted on the obnoxious FileFactory).
    There’s a forum post here that has all three links, as well as an exhaustive list of the many tweaks and additions. I’m just getting in to a test drive of the thing, but I like the sound of it.

    In retrospect I may have to go back and put “translation” in quotes, as it’s a little choppy in places, but it’s possible to follow.

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  80. Gurrah says:

    It’s funny, I started playing Clear Sky properly a few days back as well, I was half way through it when one of the patches rendered my savegames obsolete, that was when I thought about blowing up another nuclear power plant or never touching the game again… I obviously did the latter but had to come back because Stalker ist just too damned great. I don’t think I’m going to tinker with the game, the current version runs quite solid.

    Apart from that, I find it funny how you can call the artifact-hunt a grind. It’s one of the best things in the game, imho. It’s so much fun sneaking up on a few anomalies to check if the detector gets a signal, and then finding a route that leaves you unscratched or rather the route that gets you the least scratches.

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  81. Anaphiel says:

    Gurrah, I couldn’t agree more. If I could have the STALKER: SoC game using the Clear Sky engine/UI/mechanics, I’d pretty much never stop playing.

    My “perfect game” would be to take the STALKER Complete mod, add a couple of extra little mods to taste, and somehow graft on the Clear Sky weapon modification and artifact hunt mechanics.

    I’m actually wondering if it would be easier to port over some of the mods that I use in SoC to CS, or gimmick up an equivalent to those two systems that works in SoC.

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  82. Guhndahb says:

    I hope nobody minds, but I was wondering if someone could answer the questions I asked here a few days ago. It’s nothing critical but I’m rather curious. One question was about Clear Sky and the other was about the US version of SoC. Thanks.

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  83. iDeal says:

    Hey guys, think this game is great so far (couple of hours into it)) as it is one of the most immersive titles I have played. Only gripe is with the weapon/combat system and the detail of the textures.

    What MODS would you guys say make the most of this game both in mechanics and graphics (deffo need a texture overhaul)?

    I have STALKER Complete also, not really played much of it but I will if it is compatible with Oblivion Lost. Can anyone confirm?

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  84. Anaphiel says:

    iDeal, STALKER complete isn’t compatible out of the box with Oblivion Lost, and I’m guessing it would take a ton of work to merge the two. You could probably get the textures and shaders added without much trouble, but the weather overhaul and the various gameplay fixes from SRP would be hugely time-consuming even if they don’t turn out to be mutually exclusive to the changes in OL.

    Complete gives you an experience very close to the vanilla game, only much better (and much much better-looking); if you’re looking for the extra features that OL brings my suggestion would be to look into the SuperMod Pack mod, as it’s basically OL plus a lot of other stuff.

    When you ask about recommended mods, are you talking about Clear Sky specifically? Inspired by this article I’m playing through using Clear Sky Enhanced, but I’ve also merged the Ballistics Mod v.5, which in the author’s words “de-nerfs” the weapons significantly. In terms of graphic mods, unfortunately there’s nothing comparable to the Argus Photorealistic Zone pack used in STALKER complete. I had installed the JacoX Graphics Quality mod linked in the article, but I actually prefer the stock textures to the SHARPER set that JacoX used. Your mileage may vary.

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  85. Anaphiel says:

    Guhndahb, yes Clear Sky has the same fireside singalongs (or at least acoustic guitar strumalongs) as SoC, and as far as I know it’s the same all over. I have the US version, and most of the background chatter and barks are still in Russian, with only the major characters voiced over in English.

    If you add the Russian Audio Mod Full as well (linked in the article) it does add a lot to the immersion factor. There’s a similar Authenticity Sound Pack for SoC, but it requires an additional mod (InGameCC) to add in the necessary closed captioning for non Russian speakers.

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  86. iDeal says:

    Anaphiel, or anyone for that matter. Do you know how to turn off health regeneration AND radiation regeneration? After installing this my health keeps regeneration (at a slow pace) as does radiation…it is ruining the game for me. No point playing on Master difficultly if I can just heal by standing there.

    The rest of the mod is fine. Please help.

    (I am right in assuming that my health didn’t regenerate automatically BEFORE I installed this mod?)

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  87. Anaphiel says:

    iDeal, it’s been a looong time since I played either STALKER game un-modded, but as far as I know bleeding has always stopped, health regenerated, and radiation gone away over time in both games. The mod you’re using may have changed the rates, and of course different artifacts (and even some armors) can also increase the rate of healing.

    Which game and mod specifically are you talking about? I may know what .ltx file to edit to reduce the rate if you’re not dying often enough :-)

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  88. iDeal says:

    Anaphiel, I installed the CS Enhanced pack, OGSM and a few texture mods. But I believe it is the CS Enhanced pack that is causing the fast regen and reducing radiation so fast. Also, I believe it has taken out bleeding altogether. It’s all so fast that it negates any need for med packs and anti rads. it’s at the beginning of the game so al the armout artifacts are default.

    I have looked at the LTX file and tinkered a little, but clearly I have no idea what to change. I just want the game to be as realistic as possible. Cheers. :D

    **EDIT** Just uninstalled the entire game/mods to see if there was regen and radiation reduction over time. And there is, it is however alot less than it is with the CS:E mod.

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  89. iDeal says:

    Further edit to above post. In Vanilla radiation does not reduce over time, but health does (albeit much slower, which is better). Sorry for the confusion.

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  90. peter says:

    Will you do an overview of Fallout 3 mods in the future?

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  91. “Will you do an overview of Fallout 3 mods in the future?”

    Possibly.

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  92. Anaphiel says:

    iDeal, to edit the healing rate introduced by CS Enhanced, go to: gamedata/config/creatures, open the actor.ltx file, and look for the following lines:

    health_restore_v =.00001
    bleeding_v =0.0
    wound_incarnation_v =0.001

    comment out the health_restore_v line to remove the ability to heal without medkits or artifacts entirely. wound_incarnation_v controls either the rate of bleeding reduction (found in a tutorial) or the “speed of healing of a wound” (if you translate the dev comment next to that line of code).

    The odd thing to me is that in my actor.ltx file the health_restore_v line is only in the “when actor in sleep” section, which I figured would control healing when you sleep, but it’s the only place where it’s different from vanilla. However, in config/creatures/m_stalker.ltx (which controls the NPC stalkers), the health_restore_v line has been added to the regular condition area, which would seem to mean that the NPCs also heal over time. If editing actor.ltx doesn’t help, you might try commenting that line out in m_stalker.ltx as well and see what happens.

    On an unrelated note, how hard was it to merge OGSM with Enhanced? I’ve been meaning to try, but it seemed like it would be a lot of work.

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  93. iDeal says:

    Appreciate the input Anaphiel, fixed! :D

    In regards to OGSM, I simply used the Smart Mod Manager and added all 3 OGSM/Patch/Translation into it and it hasn’t caused any issues as far as I know. If I come across any I will be sure to let you guys know.

    Mods I am using:
    CS Enhanced/OGSM
    Clear Sky High Resolution Graphics Pack
    Metal/concrete High Resolution Pack
    CS S.H.A.R.P.E.R
    NeilMC Terrain Pack

    The reason I am using these is that the JACO Graphics Pack utilises all the above texture packs, but unfortunately does not let me run the game in DX10.1 so this is my workaround. So far so good. Had just the one crash since boot, and that was just now as I entered the “Dark Valley” (I think it’s called) after “The Garbage”.

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  94. noom says:

    Started a playthrough with a couple basic mods to get the game playing how I want… only problem I have is that with the full russian audio mod, there are no subtitles on the dialogue after picking up certain PDAs (may be other instances too but this is all I’ve noticed). Kind of annoying missing out on plot points this way, and I can’t seem to find a full subtitles mod nor see any ingame options to enable them. Anybody know a fix..?

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  95. Anaphiel says:

    noom, I’m not aware of any CS-specific fix for the lack of subtitles in some circumstances, so the Russian audio mod can be a pain on a first playthrough. You may be able to check your message log and PDA entries in your PDA to get the gist of what was a particular message said. For STALKER SoC there’s an InGameCC mod that adds closed captioning for everything, including some sound effects if you want that old-school Batman comic vibe.

    iDeal, glad to hear that you resolved your problem. I haven’t tried using SMM to auto-merge complex mods before, but I might try it out. I had a look at OGSM and Enhanced with an eye towards a manual merge and while there are a ton of files to compare, they’re actually pretty similar (not surprising given RemCo both translated OGSM and built CS Enhanced). I’m guessing RemCo used a lot of OGSM in making Enhanced.

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  96. Guhndahb says:

    Anaphiel, thank you very much for the info.

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  97. Chris R says:

    Thanks for this post, I am throughly enjoying Stalker: CS with the mods mentioned above. I bought the game through the Valve sale right around Christmas, and never even installed it, :P

    As much as I love Far Cry 2′s simplicity, I’m really enjoying the gameplay of Clear Sky… it almost feels like an RPG to me, with all the “quests” / tasks, and locating all the stashes. I’m finding myself obsessively tracking down all the stashes in an area before moving on, and it’s great fun for me, kind of like an easter egg hunt or something. I haven’t had this much fun in a game since L4D first came out, and the original Crysis before that.

    Thanks again Jim!

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  98. thetruth says:

    The Redux mod for SoC was absolutely brilliant. Still waiting on a final Redux release for CS (it’s in some beta version now).

    Redux for SoC really made the game complete.

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  99. michau says:

    There was an interesting solution to the language thing in polish version. They hired a proffesional narrator who did voice-over for the main characters, leaving russian in background. This actually added some extra charm into the game (since the man – don’t remember his name – usually is doing voice-over for movies).

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  100. Elias says:

    I’ve tried to download the cs:enhanced mod but it wouldent work… well i enter the game it look different and there are a new song on an stuff, then i try to make a new game and in the loading it chrashes, and a error pops up and says there no disk in or some thing like that… so I need help!!! …. and sry for my bad english.

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  101. Dewion says:

    iDeal:
    i’m trying to install ogsm on top of enhanced 1.2 with the latest smart mod manager and the game crashes on startup, i tried both ways. is it even possible anymore?

    both mods has good fixes i would really like to merge them. :P

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  102. UK_John says:

    You never mention STALKER SoC mod ‘Complete 2009′!!! Which is a brillaint graphic/bug/AI and more overhaul that keeps away from the story, etc. Meaning no change of spawns no change to run and gun and no change to difficulty – which so many mods do! Oh, if only mods we made modular instead of humongous!!!

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  103. kyrieee says:

    That mod has a blog entry of its own

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  104. Gosgosgosu says:

    @UK_John
    Agreed, ‘Complete 2009′ makes SoC a brilliant and beutiful game, without making enough changes to feel like anything other than a 100% pure enhancement of the unmodded SoC.

    I played Complete first, then a few weeks later when I realised everyone was claiming Oblivion to be the best I removed Complete and installed Oblivion Lost 2.2 in its place. And though many would disagree, I have to say that OL makes the game unbeleivably ugly for a mod that claims to make the game better. And the mutants are messed up, I mean I tried to play from the start in the Cordon but whereever I went there was those hideously-skinned and awkwardly moving cats attacking me; it all seemed a bit stupid. I played OL for just over half an hour before saying “screw this, I’m gonna go play Clear Sky”.

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  105. Lolrus says:

    Yeah, i don’t know if someone already posted this, but I have the faction commander mod installed, the one that gives you “All out Faction Warfare”, and it hasn’t caused me a single crash. Its really fun, you can join factions that you couldn’t before, like the military and monolith, its makes it pretty epic

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