By Jim Rossignol on May 16th, 2009 at 8:37 am.

Bioware are getting busying hyping up the major unveiling of Mass Effect 2 at E3, discussing the aim of “intensity” in the game, the amping up of combat, and the darker “Wild West” storyline. The trailer mostly focuses on the devs talking about what they’re excited about, but does include a fair bit of in-game footage. I’ve linked the to the Joystiq version of the video because there seems to be something funny going on with the main site.


16/05/2009 at 08:48 Azhrarn says:
While I enjoyed the shooty bits of ME, I liked the overarching storyline even more, so I hope they haven’t sacrificed the quality of that to include more action. It does look good, and if EA doesn’t do anything stupid (like not release it on Steam and impose an activation limit on the disc version), I will be getting it ASAP, providing my PC can run it properly. Since it will probably use the Unreal Engine 3 like its predecessor, I hope the system requirements for it will be reasonably mild.
16/05/2009 at 08:48 feffrey says:
Any news on if this will come out at the same time as the console version?
I would be very sad if they delay the pc version by 6-8 months as they did with the first one.
16/05/2009 at 08:56 Nighthood says:
I am excited. So very excited.
16/05/2009 at 09:10 zabber says:
Oh my! Sylar is designing an evil video game!
16/05/2009 at 09:20 MrBejeebus says:
oooooo that looks awesome!
theyre developing it for 360 and pc simultaneaously
hopefully EA will have come to UK steam by then as well…
the story looks interesting as well, i didnt quite like the whole “saviour of the galaxy” thing it was a bit too big
16/05/2009 at 09:20 skizelo says:
Mass Effect 2: Self Restraint is a Weakness?
Also, PR guys need to learn that no amount of gimmicky camera work and nifty filters will make game developers look cool. Just cut your losses and interview them at their desks.
16/05/2009 at 09:20 Alex says:
Considering how much combat is involved with UNC quests, improving it will only help the part of the game that felt the most threadbare.
Despite the problems the first one had, I’m more excited for this game than Dragon Age.
16/05/2009 at 09:21 Shadowmancer says:
Oh god that looks awesome but if I buy Mass Effect 1 it will just be under a huge pile of games I have yet to get around to yet.
16/05/2009 at 09:22 subedii says:
And here’s the Gametrailers link for those that want a download:
http://www.gametrailers.com/video/prelude-to-mass-effect/49313
16/05/2009 at 09:29 cncplyr says:
Can’t wait! Loving mass effect 1 (even though I haven’t quite finished it yet)
16/05/2009 at 09:36 ironanno says:
@skizelo game developers are cool even at their desks. Would make for a more boring video methinks to film them there.
16/05/2009 at 10:02 Gap Gen says:
The Geth have doggies?
16/05/2009 at 10:08 skizelo says:
@ironanno: remember that Alpha Protocol trailer where they dragged Chris Avellone outside to an alley which somehow had noiry blind lighting anyway? It’s just lame!
16/05/2009 at 10:12 Heliocentric says:
I’m glad that mass effect was a success. Bioware baby stepped away from the save the baby/eat the baby(good/evil) they have been trapped with ever since the end of baldurs gate 2.
Hopefully mass effect 2 will properly escape the issue and even if it doesn’t it’ll still be a quality title i don’t doubt.
16/05/2009 at 10:14 Lack_26 says:
I’m so excited by this, better make a back up of my ME1 save. Wouldn’t want to lose it.
16/05/2009 at 10:17 Gap Gen says:
Heliocentric: I thought Mass Effect was still an example of Good/Evil/Neutral. They even had a slider bar to show which you were. There were some vaguely interesting decisions, but it was usually fairly apparent which was the good/evil/neutral choice.
16/05/2009 at 10:21 Morph says:
@Gap Gen
At no point in Mass Effect were you ever evil. It was more of a hero/anti-hero affair. You could go round being a saint and following orders, or you could be a bad-ass and follow your own rules. But you were effectively a good hero either way.
I thought it made much more sense than the good/evil switch.
Yeah, I’m really excited about this one.
16/05/2009 at 10:26 James G says:
Also in ME the two scales were independent, and you could pick up renegade points without losing paragon points.
16/05/2009 at 10:36 Heliocentric says:
Actually, subjectively i came to the opinion that by extending the ruthlessness of evil to the concept of racial survivalism was smart. Rather than being an idiot threatening people for extra money you were a racial supremisist trying to survive in a universe which doesn’t give a crap about humans. Of course instead of ‘eat/save the baby’ its ‘save some humans while sacrificing the more aliens/save lots of aliens while sacrificing some humans’. Sure its still good/evil if you value all life quantitively(you great big hippy you), but at least the evil isn’t retarded evil.
16/05/2009 at 10:38 Gap Gen says:
OK, I didn’t realise any of that. That’s moderately more interesting.
16/05/2009 at 10:44 Heliocentric says:
Also, good vs evil always was boring. Chaos vs law is where the real interesting questions lie.
16/05/2009 at 10:57 Man Raised By Puffins says:
I really should stop watching these trailers. I remember being annoyed with myself for spoiling much of Eden Prime and smatterings of the game thereafter. Oh well, looks like it’ll be a media blackout for me from hereon out.
Unless the Geth just had a visit from a circle fixated style consultant, I’d put my bets on those being Cerberus robo-hounds (they lose points for having less than three heads).
16/05/2009 at 11:02 Ashurbanipal says:
I was ambivalent about the first one, but on the whole it was a decent game.
I’m hoping the lead doesn’t bark his lines at people like the galaxy’s most unsympathetic arsehole. I remember there were times (I can’t think of specific examples) where I thought I had selected the nicest option but been taken aback by the gruff, laconic stuff that’s come out of his mouth.
Probably the thing I liked most about it was the data vault thing. I’m a sucker for fluff.
That and being able to kill Ashley. I can’t imagine why they thought it would be a good idea to have some harridan who can’t speak to you without some barbed, often xenophobic, statement as a potential love interest. More frustrating is the most interesting of the girls, Tali, wasn’t even an allowed romance. I don’t care if she’s got a mask over her face, I can tell she’s hot under there, and I’ve got a thing for gypsies.
16/05/2009 at 11:05 Heliocentric says:
You complain about the mask but i know you are into that kinda thing. I checked your browser history.
16/05/2009 at 11:09 Ashurbanipal says:
The love that dare not show its face? Is that so wrong?
16/05/2009 at 11:10 Seniath says:
How long until we start seeing teasers for announcements of big reveals?
WHEN WILL IT END?!
or:
WONT SOMEONE THINK OF THE CHILDREN?!
16/05/2009 at 11:27 Gap Gen says:
Seniath: Kinda? They seem to be doing an incremental kind of thing. I wouldn’t be surprised if they released a demo that showed only five seconds of gameplay before a full-length demo.
16/05/2009 at 11:29 James G says:
@Ashurbanipal
I played a female Shepard specifically because I heard that the voice-acting was better, especially for players that tend to take a less gung-ho approach.
16/05/2009 at 11:31 the probe says:
They look like houndeyes.
16/05/2009 at 11:38 CakeAddict says:
Almost the whole vid I could only think; Awesome moustache.
I’m certainly going to play mass effect 1 again before it gets released since I have no save any more.
16/05/2009 at 11:55 Subject 706 says:
Dear Bioware : PLEASE ditch the copy/paste missions. Make this game less mediocre. Please please pretty please.
16/05/2009 at 12:01 Seniath says:
@James G: Jennifer Hale makes anything better. Fact.
16/05/2009 at 12:05 Pidesco says:
Now, as long as Bioware completely axes the uncharted planets exploration bits and makes it so that the dialogue isn’t limited by the VO budget and we might have an ok game.
Finally, if they manage to add some challenge to the combat it might be quite a cool game.
16/05/2009 at 12:14 Larington says:
Wow, the difference between ME1 and the sequel is literally light and day. I’m glad they’ve realised that the combat system lacked a certain punch and are working on addressing that.
Oh, and mr developer dude. Nice tache. (Insert thumbs up sign here) ;-)
I wonder if they’ve figured out a way of getting the AI to move from one piece of cover to another in an intelligent manner (Also, in the case of ally AI, preventing AI characters from standing between you and the enemy).
I’d argue they can keep the planet exploration stuff, on the condition that EVERY planet has something GENUINELY interesting going on there.
16/05/2009 at 12:26 Gap Gen says:
Well, in the PC version there was an elaborate command system that I never used.
16/05/2009 at 12:35 Vandelay says:
So, this is a trailer for a trailer?
Why, oh why do they need to keep going on about how great the combat is going to be compared to the original. The combat was the best part of the original, it didn’t need improving. There were other areas that needed significant work done to them, which it looks like they aren’t going to bother changing with this one. Improvement on the side quests, the inventory, less linear approach to the missions, more characters to talk to on missions outside of the Citadel, speech options that required you to think about what you should say rather than “shall I be evil or good?” (each of which produces the same result) and more interesting squad members are things that needed to be worked on.
I’m sure the combat will be great in this, but I expect more from an RPG than the combat. This preview makes it sound like they are making a third-person action game and not an RPG.
16/05/2009 at 12:44 ...hmm... says:
dont they mean m2ss 2ff2ct tw2?
16/05/2009 at 13:20 Haggard says:
@James G
Likewise, but with the added reasoning that in a 3rd person shooter I’d rather stare at a female backside for extended periods, as opposed to a guy’s.
Possibly because a FPS is “me”, but 3rdPS is…a puppet.
I think one of the RPS authors mentioned the subject.
16/05/2009 at 13:24 Plinglebob says:
No sure whether its a good or a bad thing that it took 90 seconds for someone to mention how its going to be darker.
16/05/2009 at 13:33 Azhrarn says:
ME1 obviously had to much colour Plingle, you might be fooled that the universe was actually a decent place to live. [/end sarcasm]
I dislike that trend of making everything darker , colour isn’t a bad thing, a more menacing story doesn’t need to include washed out colours and extra dirt. I hope they don’t take it too far.
16/05/2009 at 13:36 Larington says:
I’m pretty sure when they talk about making things darker, they don’t mean less colours, just less light and less nice people. If they were saying they were gonna make the visuals more bad-ass (Whatever THAT means), then yeah I’d expect the saturation to be way down.
Sure, the combat wasn’t bad, certainly above average, and I guess this is a matter of opinion but I still felt the combat was missing a certain something.
16/05/2009 at 13:37 grey_painter says:
I lost heart slightly when I heard it was going to be darker in look. I’m all for serious and tough stories but does it all have to be in a dark environment? Do bad things only happen in ruins and dieing forests? Nothing bad ever happens in the bright warming light of a generally happy city or pleasant woodland.
I’m still planning to play this around when it comes out though.
16/05/2009 at 14:01 Ben Abraham says:
Bioware: “I heard you like trailers, so we made a trailer to our trailer so you can preview while you preview.”
16/05/2009 at 14:04 jalf says:
I think people are reading too much into the “darker” thing. We know damn well from the ending of ME1 that the galaxy isn’t going to be a happy laid-back place in coming years. It’s only cool if the graphics reflect this. And no, “darker” does not (have to) mean “less color”. I’m guessing they just mean a darker atmosphere. Maybe more, better, and darker shadows, for example, effects that highlight that the galaxy is a more dangerous and unknown place than it was a few years ago.
@Ashurbanipal: Some of us played a female Shepard for pretty much that reason. I liked her voice (and looks) much better. And I liked Ashley. I thought she made an interesting character, not least because of her slight xenophobia. Then again, I never did get to see her romance plotline, so I can’t say if she was worse there. Kaidan was the one who annoyed me the most. Just a dull character.
16/05/2009 at 14:10 Thirith says:
@Ashurbanipal and other Ashley haters: I thought it was interesting that they included someone who was basically on the ‘good’ side but still had some pretty iffy opinions and values. Makes for more convincing tensions and storylines than the usual split of the NPCs into Goody Two-shoes characters and raving homicidal maniacs.
16/05/2009 at 14:17 Azhrarn says:
While what you say is true Jalf, you must admit that usually when devs start going on about a “darker atmosphere” the pallet tends to get reduced to quote Yahtzee “every colour of the dirt spectrum” rather than just making the environments seem more menacing through other means.
On a side-note: I also mainly played a female Sheppard, and compared to the male her voice-acting was a lot better. That alone made me choose a female for most of the 7 or 8 times I’ve completed the game. (I have one male Sheppard I think, the others are all female) ME’s more ambiguous morals really helped the story I think, there were no real good or evil choices, you were still going to save the galaxy either way. But what they’d think of humanity afterwards was going to be quite different. :)
16/05/2009 at 14:45 jalf says:
I too really liked the way they ditched the good/evil spectrum. It was much more convincing when you instead had to choose between cruel or nice hero. You’re a hero no matter what, you’re saving the galaxy. But it’s up to you if you want to be polite about it. :p
About the “darker” thing, we obviously don’t know yet what it’s going to mean for the actual game. But from this teaser, I’d say their *intentions* are for a more menacing environment, rather than a “real is brown. Dirt brown” thing. Their artists might still get the two mixed up, of course, but so far, I’m not too worried. Not least because the original ME team seemed to know what they were doing art-wise. They knew about color, and I doubt they’d suddenly forget all that just because the team lead said “darker”. :)
Edit
Forgot the most important thing… EPIC MUSTACHE on that guy!
16/05/2009 at 14:47 Sonic Goo says:
I don’t care about darker or lighter, I just hope the environments will be a bit less bland than in the first one. The flying cars bits look promising in that respect. Still derivative, but at least of a more recent source. :)
16/05/2009 at 14:53 teo says:
I see that Heliocentric is an old broedeo fan :d
16/05/2009 at 15:09 Smurfy says:
When EA release their Steam games to the two countries they’ve so far ignored, I’ll start getting excited.
16/05/2009 at 15:12 JKjoker says:
sigh
i am a little hopeful they would fix they many many things they did wrong in ME1 (some posters said they wanted them to focus on the story rather than the action, i disagree, since the game is 90% action, for love of god let them focus on the action)
but trailers of trailers of the developers openly masturbating on camera can go directly to the trash bin for all i care
16/05/2009 at 15:41 Jeremy says:
This makes me think I should listen to my roommate and play ME1 one of these days…
16/05/2009 at 15:45 Dan says:
I just found my ME1 save games! Woop!
Though somehow, I’ve just realised that I’ve not got the ‘Complete the majority of the game’ achievement, even though I went to every one of the side quest planets and did those too. Am I missing something? Is there some massive side branch of the story that’s completely passed me by?
16/05/2009 at 15:45 Rudolfo says:
ma22 effect !
16/05/2009 at 15:47 Mr Fossy says:
@ JKjoker
BioWare have refined on-camera dev masturbation to a fine art. I’m just glad none of them talked about the “pillars of storytelling”, or anything. Mind you, “digital actors” is pretty bad too…
I found the ME1 combat to be consistently fun and challenging, but I’m not opposed to improvements, and BioWare should be able to come up with some nifty ones. Uh, but – what was it? – grabbing enemies’ limbs? Not terribly inspired.
I just hope (and I know I will be disappointed) that they design hub environments that actually feel convincing, populated and alive. I just remember standing at that main part of the Citadel’s Wards district, overlooking the shimmering lights of the city, and thinking: Sheeeet! That’s where I want to be.
16/05/2009 at 15:56 BigJonno says:
ME had a couple of great points where you could take paragon or renegade options on either side of a problem. There’s a side quest early on where a widower asks you to help get his late wife’s body back from the military. You can either get it back or convince him that the tests they’re running on the corpse are necessary. Either way, you can do it by being persuasive and charming, or being a threatening arsehole.
16/05/2009 at 16:25 Azhrarn says:
“Dan: Am I missing something? Is there some massive side branch of the story that’s completely passed me by?”
To get that achievement you need to do 75% of the content in a single game. (not session mind you)
Well, how often did you go back to the citadel? Did you do all of the Cerberus stuff for instance? (with admiral Kahoku near the council) There’s easily half a dozen planets that won’t even show up unless you do that simple quest, lots of branching off from that too. There’s also a “starship troopers” holdout scenario that ties back in with that, however it won’t exist unless you do the cerberus missions. I suggest you look up a guide on for instance GameBanshee and see if you missed anything.
The special quests for your companions also count, so speak with them after each major story world to progress the arcs and eventually get side-missions for them too.
16/05/2009 at 16:30 Pijama says:
No Hawaii 5-0 theme? :””(
oh wait, wrong trailer.
Let’s see how it turns out. I am actually thinking of reinstalling Mass Effect (only did ONE playthrough), IF THAT DAMNED MEMORY BUG GETS FIXED SOMEDAY. It’s so bloody annoying.
16/05/2009 at 16:47 Adventurous Putty says:
OH NOES TEY BLOWED UP TEH NORMANDY WOT WILL WE DOO NOWS???!!!!!
16/05/2009 at 16:55 Fenchurch says:
@Adventurous Putty:
WE CALL THE WATCHMEN
16/05/2009 at 17:02 tekDragon says:
I loved ME but the game was deeply flawed. The main story is what kept me playing but the sidequests were terrible. It’s like they had great plans and then were forced to drop them and rush the game out.
Seriously, once it became apparent that there were only 3 bunker layouts and that the only difference was how the crates were scattered, that the enemies were level-scaled, and the loot was random and level scaled, I completely lost interest.
That and the fiddly-stupid buggy. I dont know why game designers think that interspersing mandatory crappy vehicle elements is good game design.
Still loved the main arc though and will watch what comes out for a sequel closely.
tl;dr: First rate main story, laughable side questing, and FFS lose the random scaling loot if you want people to care about exploring.
16/05/2009 at 17:03 Bhazor says:
Mass Effect left me completely cold. The only parts I really remember were the bisexual female lead (which is probably more an excuse not to redo some scenes like the strip club) which had great potential as a character, the stand off with the hairy chap about what to do with the cure and not hesitating for a single second in sacrificing Mr Memorable.
In comparison I could draw you maps of Waukeens Promenade and the Troll invested castle from Baldurs Gate 2. Furthermore gentlemen, I propose that given three action figures I could re-enact the Lost in Space cut scene from Anachranox.
That said the fact I finished Mass Effect shows a) I enjoyed it at the time b) it was pretty short and c) it lacked meaningful side missions. Actually looking back the biggest annoyance was the inventory and auto loot which you’d have to wade through dozens of identical guns with funny names after every few battles. Also once on a space station I actually fell through a wall (force pushed while in a corner) and tumbled lifelessly through space for about five minutes before the game declared me dead. Which was neat if unintentional.
16/05/2009 at 17:41 Heliocentric says:
Teo, you can take the brodeo out of the internet, but you can’t take the brodeo out of the soul.
16/05/2009 at 17:47 Mad Doc MacRae says:
I didn’t finish ME because I don’t have stamina for these kinds of games and they killed the big alien dude. He was one of my favorite characters! Him and Ashley…
16/05/2009 at 17:53 Azhrarn says:
Wrex can survive, just requires that you’re either VERY persuasive, or extremely bad-ass, but he can be convinced to not get himself shot. Same for Ashley, you can also sacrifice Kaidan, just a matter of choices.
The catch there is that you need a fair amount of the side-quests done to get the lvl needed to pull it off. (Or the Paragon/Renegade points to get the same effect) Namely maxed Persuasion or Intimidate.
16/05/2009 at 17:54 Taill4f4r says:
Best part of Mass Effect were the gun sound effects. They were most satisfying.
16/05/2009 at 19:21 theleif says:
Did i just watch a trailer for a trailer? I feel cheated.
16/05/2009 at 20:56 Gap Gen says:
“dont they mean m2ss 2ff2ct tw2″
No, that’s Maths Effect 2.
16/05/2009 at 20:57 DSX says:
This should be good. As stated, I agree the developers are on the right page with where the story/action is evolving, but EA could still fuck it up hugely with draconian DRM, release delays for PC etc.
Also looking forward to E3′s new bits on “I am Alive” They promise gameplay footage and new trailer too.
17/05/2009 at 00:30 Tim says:
God I hate promotional videos like that. I can’t listen two 5 different developers repeat each other. They could do the whole thing in a couple of tweets.
17/05/2009 at 02:13 Chemix says:
Combat in Mass Effect came in three flavors
Shoot them before they get to you (and in the case of krogan, they simply rape you with unstoppable melee doom)
Duck, shoot, duck, shoot, use a power, dey is dead
Shoot, try to balance applying meds with realigning aim, rinse and repeat for five minutes (the faster jumpy enemy types)
While it may not seem that bad when you look at it in retrospect, it feels really repetitive while you’re playing, because it goes almost in precisely those orders. The combat is very shallow and all guns act on the exact same principles, it’s just whether you get a scope or mid range or short range, they all shoot within a firing cone and go in roughly a straight line. Melee comes down to bumping enemies off of you, or trying, as they ridiculously maul you by shear proximity. Outside of close quarters with krogan, the fights had very little challenge as long as you didn’t run up to your enemies, which means firefights are slow, often annoying exercises in pressing keys in a specific order.
I liked the story, I would have liked a better sense of humor, but that’s a running problem with most games now days (Fallout 3, I’m looking, no I’m glaring, at you!).
Oh, and please, no more elevator sequences, and did anyone find the airlock a tad redundant to be followed by a loading screen, however short it may have been, that could have all been dun during the excessively long scanning process.
17/05/2009 at 04:04 cjlr says:
I don’t really get people complaining as much as they do about the repetitiveness of the sidequests and unexplored worlds. It shows that they were pushed out before a final polish, sure, but none are mandatory and there is some variety. If you mix them up with the main quest missions you get a nice flow of gameplay – but you have to trade off plot pacing in a huge way to do so.
I could do without the whole ‘darker and edgier’, but rampaging through the Terminus systems (which I can only assume, plotwise, is what is going on) could be interesting if it’s not just a new trio of bases to fight through over and over again.
God help them, though, if ‘darker and edgier’ leads to a Shepard who smolders with generic rage…
17/05/2009 at 04:33 Mr Fossy says:
@ cjlr
Well said; a ‘darker, edgier’ approach might simply lead BioWare to bland art design, as well as predictable plot twists and characters. Mass Effect was a commercially successful game – I don’t think BioWare need to enforce a Prince of Persia 2 style tonal shift in order to broaden the appeal.
And, if the intention isn’t to broaden the apeal, then a darker (if I hear the word “gritty”…) mood won’t do much to distinguish ME2 from the throng of other Sci-fi action games either.
17/05/2009 at 05:27 tmp says:
I’d guess the intention is basic storytelling. Much like in certain other space opera franchise which started as 3-parter, in the middle part things get relatively bleak before they can get better in triumphant finale.
It’s the ESB of Mass Effect. Except apparently minus the cliffhanger, according to dev interviews.
17/05/2009 at 06:38 Vinraith says:
Three things I’d like to see in ME2: Less clunky, less repetitive, and less linear. Hit those three notes and keep the good from the original game (and drop the nonsense DRM) and I’m there on day 1.
17/05/2009 at 06:57 TCM says:
Mass Effect was my favorite Bioware game since KoTOR. Which isn’t saying much, and KoTOR was still better.
The universe was very nice though, reminds me of what you first like about Star Wars before you realize “oh my god there’s a whole expanded universe now i have to care about this crap”. Or something. I dunno, I’m trying to communicate a certain feeling I have at 2 AM, it’s impossible.
17/05/2009 at 09:40 Mr Fossy says:
I’d guess the intention is basic storytelling.
Basic storytelling doesn’t dictate the need to darken the tone of a franchise – not in games, at least. BioWare would be wise to focus on the specific areas many here have mentioned, and less on the things that will shape the ME universe into an epic trilogy of a space-opera type thing.
Mind you, it’ll still be a great game, I’m sure. And I’ll play it and everyone here will play it and adore it in some way. I loved the decidedly non-epic parts of the ME narrative; the little chats with your companions, particular tense moments in the story. I couldn’t care less about ME as a franchise – show me some more trailers with freaky alien encounters!
17/05/2009 at 17:49 tmp says:
Certainly, but it is a very common –pretty much classic– way to set up the structure of overall story. And the devs make it clear in the interviews so far they’re also “focusing on the areas many have mentioned” so there’s really no need imo to throw hissy fits that they also keep in mind the flow of overall plot and address that.
17/05/2009 at 19:39 Rath says:
If the second novel, Ascension, was anything to go by then the bitotic powers of human characters should be raised quite a bit in terms of effect and spectacle. Possibly hinted towards at least one major new threatening race and highlighted a pretty interesting location that sounds like it fits right in with the “wild west” storyline suggested in the opening statement up there.
18/05/2009 at 22:27 Shad says:
Ohh Hound Eyes from Half-Life. Severed bodies crawling towards you, like from Half-Life 2.
The weakest point in ME1 was the same old bases used when you chose to explore a bit. Nice terrain, but they always led to samey prefabs that were no joy to traverse.
I thought the mix of story and cut scenes where ok.
Yet, as with all RPG type games, your riches for being good or bad are not well balanced. Or rather they are known to the player. It forces a player to make a choice that may not be as grey as the writers want. If I get a message that flashes up and says “Paragon +2” and I look at my stats and it tells me how good or evil I am, I tend to want to choose choices that make my character lean toward one or the other. I would like this mechanic to be hidden. Because it leads to wanting to be fed this type of input, rather than making the choice that I want to use given the situation.
I’d rather I made my choices and had no feedback. The consequences I see are small, culminating in endings that you would not receive if you tried playing really good or really evil.
That would make a game far more replayable since it would not be obvious where in the game you went good or evil.
18/05/2009 at 22:59 Solario says:
I really liked ME, even through all its faults. I’m excited.
And was it just me or were a lot of the alien races politcal allegories?
28/05/2009 at 11:07 Samona says:
I am so looking forward to this game. I loved the first part and what I have seen of the sequel makes me so anxious for it.
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