Rezzed, The PC and Indie Games Show. Brighton, 6th-7th July 2012

Rock, Paper, Shotgun

Valve On L4D2: “Trust Us A Little Bit”

By John Walker on June 4th, 2009 at 9:00 am.

Some Valve fans, yesterday.

There has been, it seems, something of a fuss over the announcement from Valve that they’re releasing a sequel to Left 4 Dead this November. The main point of contention has been that many were expecting more new content to be added to the original game, rather than appearing in the form of a full price sequel. This was underlined when an article on VideoGamer was rediscovered in which Valve boss Gabe Newell stated, “So we’ll do the same thing with Left 4 Dead where we’ll have the initial release and then we’ll release more movies, more characters, more weapons, unlockables, achievements, because that’s the way you continue to grow a community over time.”

We spoke to Valve’s VP of marketing, Doug Lombardi, to ask him about the player response. He talks to us about the reasons why L4D2 is a full sequel, why gamers should wait to find out more about the game before making up their minds, and how there are definitely still plans for the original Left 4 Dead.

RPS: The main point of contention has been that a while back there was a statement from Gabe Newell given to VideoGamer in which he said there were plans to add more characters, unlockables, weapons and achievements to the original Left 4 Dead.

Doug Lombardi: So, we’ve made a number of releases on the PC, and we made a pretty big release on the 360 in terms of the DLC, and we were able to get out for free which I thought would pretty cool, and it was not an easy thing to pull off. Beyond that, we plan to continue updating Left 4 Dead. We’re not done with that title, it’s not over. The SDK stuff just came out. I think we mentioned to RPS that if you’re using the SDK and making maps for it, those will work for L4D2 as well. We are trying to keep the community together – we’re going to be doing more stuff about keeping the community together as we get closer to launch.

I think the short answer is: trust us a little bit. We’ve been pretty good over the years, even with L4D going back just a few months, about supporting games post-launch. Gabe’s always talking about providing entertainment as a service – it’s not about making a game any more. That’s one point of it.

The other point is, we didn’t sit down and say, “We need to ship a sequel next for next Christmas, what features do we need?” That wasn’t the way it happened, that’s not the way Valve works. What did happen was, the team sat down and said, “We’ve got a bunch of ideas of stuff we want to do.” People were really fired up when the game was finished, and there was a lot of feedback and ideas that came from watching people play – on the scale of millions of people, as opposed to hundreds of people that we went through during the playtesting sessions. So we put a lot of those things on the board and said, “What can we do quickly? What’s going to take more time? What’s the best way to get stuff out to customers?” And part of that plan ended up with L4D2, with things like changing the way the finales worked, introducing some new Survivors, giving new dialogue, telling more about the story, introducing new Specials. We said, “Wow, that makes for a nice sequel.” And then there was the stuff in the Survival Pack which makes for a nice DLC. And what we’d like to do is release a great game, provide lots of entertainment-as-a-service type of features, whether they’re technical updates or whether it’s the Survival Pack, and then also deliver more.

RPS: So how did the sequel come about?

DL: One of the biggest pieces of feedback we got after the game came out, and even after the Survival Pack, was: this is all really great, I loved it, but I want a bunch more campaigns, I want more content. In a sense, L4D2 is a response to what players were asking for after the first one shipped. That’s really how it came about. I think if folks spot us a bit more time, they may see where we’re going with all this. The more they learn about how much there is in L4D2… I mean, twenty new weapons isn’t DLC! Three new Specials, and twenty weapons, and five new campaigns: that starts to feel like a sequel. I think as more gets unveiled as we go from E3 to Comic Con and PAX, and show the game in places where the public can play, and then when the demo comes out a couple of weeks before launch, I think people will get where we’re going, and hopefully don’t think that we’ve turned into some sort of opportunist cow milkers.

RPS: Do you wonder whether an aspect of it is that it’s been so quick? Do you think if you’d waited another six or eight months, people might have responded better?

DL: Maybe, maybe. But two years from now though, would you look back and say that was better? Like I say, give it some time: quick decisions aren’t usually the best ones. I would say that may have been part of it, people may have felt differently about it had it taken longer to produce it. The other thing is, it’s something new for Valve. Valve doesn’t have a reputation for shipping quick sequels! So it’s something different. We had similar reactions when we announced The Orange Box. There were a lot of people who thought, “It’s not going to be worth fifty dollars, all these games are really tiny,” and then by the time the game came out the review said, “The best value in gaming.” Again, I would say, let us tell more of the story before people make their final judgement. And then if they say we’re f’d, then that’s fair. [laughs]

RPS: Do you think part of the problem might have been that the Survival Pack felt like it was finishing the first game. When there were two versus campaigns that weren’t in there, it might have felt like the Survival Pack completed the game rather than added to it.

DL: Maybe. It’s hard to say, I haven’t sat down and had a calm, reasonable dialogue with a group of people that have had [this week's] reaction yet. I’ve been busy keeping it a secret, then we just announced it a couple of days ago. I also want to get more informations, I want to hear more of what their story is and what they’re reacting to, so I can understand it better, and I’m sure Gabe feels the same way. We’ll see what is the genesis of why folks are having this reaction to it. And that [the Survival Pack] might have been part of it as well, but it’s definitely not the case that we’re closing the book on L4D and saying, “Next time you get anything it’s when the sequel comes out.”

RPS: So is there any chance of new content like new maps and new campaigns in the original L4D?

DL: Yeah, there’s certainly a chance of that, and we’re not announcing any of the specifics of that today. Like I say, stay tuned, there’s more coming, there’s more information we’re going to talk about for the sequel, there’s more content coming for Left 4 Dead in the fairly near term, that I think will sort of add to this picture and hopefully change some people’s opinions of what’s happening right now.

Thanks to Doug Lombardi for taking time out of a crazed E3 schedule to talk to us. The RPS hivemind realises people are very passionate about this subject, but remains confident that the discussion below will not make us frown.

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413 Comments »

  1. Uglycat says:

    I still don’t understand what the original fuss is about. Quake 3 and UT were primarily online games, but I don’t remember people bitching about that. L4D has the equivelent of 20 maps, which is a reasonable size, so I’m not sure what other content people expect(ed).
    Seems to me that Valve has set an expectation for free content, and now people are getting greedy.

  2. An Innocuous Coin says:

    Wait and see?

    Wait and see. I’m just glad we’ll get awesome stuff regardless of what happens – how many developers can you say that about?

  3. FunkyB says:

    Someone called me out on in the last thread saying that if a normal developer listened to the community to make a better sequel we’d all applaud them, this is very true. I think we’ve been a little spoiled by the superb post-release support of TF2.

    My only gripe is the southern setting. As I’m English it isn’t very appealing to me. We get affected by our media’s silly prejudices that they are all stupid, overly-religious, inbred hicks. This is of course not true, but it colours our judgement. Does anyone else like this setting?

  4. Howard says:

    I understand that he was “shooting from the hip” as it were with that response while glad-handing at E3 but that answer is utterly bereft of…well…answers.

    While I am not a player of L4D (did not like it one bit) I can see the concerns people have. I agree that this amount of new content should not be DLC (Valve have made a rod for their own back here by giving their DLCs away) but there is simply no earthly reason this could not have been a MUCH cheaper expansion.

    The engine used has not progressed one bit so there are no technical limitations with this, this is just Valve gouging with one of their most popular titles, plain and simple.

  5. Dan Lawrence says:

    Yay for valve!

    Good on Doug for being utterly reasonable and level headed about the whole mini-man-fury. L4D provided enough ‘bang for buck’ value for me compared to many other games I’ve shelled out for and who can begrudge a company trying its hardest to craft the ultimate co-op zombie survival horror experience?

    Noone but fools, thats who.

  6. Professor says:

    RPS you guys rock my sox, thanks for this!

    Also, this makes me take another look at the sequel, and you know what, if there’s ENOUGH new content, then it is like you’re paying for l4d 1 all over again, rather than DLC. I guess that in a sense if you’re buying a complete game, then it’s worth a full game’s price or at least somewhere near that. I hope valve don’t let me down on this one.

  7. Dan says:

    Seems reasonable to me. For me it’s hard to complain about Valve bringing out games more often in any context.

  8. dishwasherlove says:

    I’m glad Valve responded. I think it’s quite a reasonable response too considering to size of the reaction to the original L4D2 announcement.

  9. Dan Lawrence says:

    I’d love if people got out of the new engine required for a sequel mentality. I’m an engine programmer so its not even in my best interest to say it, but there is no earthly reason why an iterated engine would have to be inferior to a brand new, from the ground up engine. I think the fact that valve keeps iterating the source engine is one of the best things about them as developers – it means most of the effort is going on making fun content rather than squashing time sapping engine bugs. They can upgrade parts of the engine as and when it is required to service the gameplay, not the other way around.

  10. Ashurbanipal says:

    Yeah, the sheer level of disproportionate nerdrage over this is just staggering.

    But man, there’s quite a bit of tooting of one’s own horn in that interview, which, I suppose from any other company would be unacceptable. Valve so often delivers, and it’s worth trusting them on this.

    After this storm in a teacup, I fully expect this game is going to be released to widespread acclaim and adulation. And I say this as someone largely indifferent to Valve’s charms, and Left-4-Dead (I’m not a multiplayer man).

    The people who are complaining will naturally pick it up, because it’s stupidity to boycott the shinier, more advanced, more bountiful and richer game, which many of your less querulous friends are probably already enjoying, and all because you believe Valve aren’t going to fulfill your expectations of doing something to support the older, shittier game.

  11. ToadSmokingDuckMonkey says:

    I’d like to see a situation wherein L4D2 is to L4D as Forged Alliances is to Supreme Commander. The former being in each case an expanded/improved version of the original’s content (with new goodies from the expansion/sequel available if everyone playing has it), allowing such things as the new guns and infected on the old maps, while still allowing players with all of the content to play with those that have less, say restricting the game to the original content, but allowing the playerbase(s) to commingle relatively seamlessly. Hopefully Valve will be Valve and do a better job at streamlining that process than Gaspowered did with Supcom (release a few of the new units into the old game, unbalancing aspects of it, and then forcing everyone onto the new platform for balance updates, then rapid abandonment to go finish rubbish like Space Siege).

  12. Zaij says:

    The problem is that L4D1 isn’t a $50 game, it’s $30 tops… and that’s stretching it. It feels more like a well made mod than a proper game, and the replay value is pretty light. It can’t hold your attention for more than a few days in 6 months. Sure, some people will disagree, but you always get people that obsess over a game.

    If all the l4d2 stuff was incorporated into l4d, then it would finally feel like a $50 game and no one would bitch when they released a sequel. The reason people are bitching is because it feels a bit like ‘alright, we’ve released one game and it’s a pretty big success’, let’s get another one out quickly and change full price for it. The things they’ve said they’ve added to L4D2 simply don’t feel like they warrant a full game. 20 weapons? Big whoop! 3 new specials? Meh. New characters? These are all really, on the face of it, cosmetic changes with a few tidbits thrown in to keep people interested.

    The only things that warrant a new game are the 5 new campaigns. and even that isn’t that special considering people can make their own damn campaigns.

  13. pignoli says:

    So how many people that complained intitially (and I did a little, though I’ve got myself now) are going to buy this on day one anyway? A fair portion, I expect. Hopefully there will be a cheapo pre-order for those of us that are planning on getting it. Amazon often have boxed copies of supposed ‘full-price’ games like this for a little over £20 anyway, so I’m not really sure price is a huge issue, given the amount of content we’ll be getting.

  14. Yentz says:

    What I don’t understand, is how do they consider this to be a practical application for L4D1?

    If you release a game that is better than L4D, than what is the purpose of purchasing it? There is no incentive to update the game, as nobody would purchase the game when they could just out and purchase the brand new sequel.

    It seems like Valve forgot the reason why the TF2 model works so well, which has nearly quadrupled in size since it was launched(It started with 6 maps, it’s now on 24). Doug mentions that 20 new weapons is *not* DLC, but that’s exactly what the TF2 team has done.

    So why change it for L4D?

  15. Professor says:

    If valve let anyone that owns l4d 1 (or at least the ones that bought it for the original 50$ price) have a token discount for l4d2 (maybe 10$ or such), you’ll see EVERYONE buying l4d2. I’m sure they’re aware of this, I wonder if they’ll actually do it. I don’t think that anyone wouldn’t buy this game even if they were disappointed with l4d1 if they got a discount.

    Fingers crossed.

  16. dishwasherlove says:

    @Zaij I don’t want to open the can of worms again (hell its been open for the last 2 days) but L4D launched on Steam for US$50, which in my sad currency translated to the time to about AU$75. Most in store new PC an console releases in Australia are AU$90. My total playtime of L4D is 34 hours.

    Most new release console/PC games provide about 8-12 hours of content if they are single player only. Most games with multiplayer are lucky to see bug fixes let alone content patches.

    The only reason anyone should be raw about L4D is the fact it shipped without half the Versus levels, and the length of time it took to finally release them.

  17. Howard says:

    @Ashurbanipal
    It is neither nerdrage nor is it staggering.
    Sure the people who are screaming that L4D2 should be a free DLC need to get a grip but the rest of the voices do have a point to make.
    As Zaij says, L4D is content starved and, as a result, pretty over-priced right now (or at least was at launch). This new game coming within 12 months of the first is just making the owners of L4D feel like they have been left with their asses in the breeze and a soon-to-be obsolete game on their hands.
    Look at it another way: if ANY other group bar Valve tried to pull a stunt like this they would get bloody lynched. Imagine if, I dunno, say STALKER 2 had come out less than a year after STALKER offering no graphical upgrades of any kind but simply offering a few new weapons and missions, all at delicious full price. Would not sit so well, huh?

  18. unwise says:

    I’m delighted that L4D2 is coming out so soon, and it sounds awesome. There is no way I won’t be shelling over for it on release day.

    However, that doesn’t stop me from feeling a little disgruntled about paying €45 (£40) for the original L4D on Steam, with the understanding that I could expect significant updates, notably, new campaigns.

    If Valve have one or two secret L4D campaigns ready to go within the next couple of months to take us up to the release of L4D2, then I will be pacified. Otherwise, I will simply have to look upon L4D as the moment where Valve ninja-charged me for the insanely good value of The Orange Box.

  19. Zaij says:

    I’m an Aussie as well mate, and when it was released it was $90AUD. Anyway, most games are crap so it’s pointless to compare it to them as I wouldn’t spend that much on the vast majority of them. L4D was a good game, I just don’t think it was $50 worth.

  20. distended says:

    The question is “What about L4D1?” but all the answers were about L4D2. I guess that’s understandable at an event where they are promoting the sequel.

    I do trust them a bit, and that’s why I’ll wait and see like he advises, but I don’t think the answers here particularly addressed a lot of people’s concerns.

    I do hope the next few articles we see on the internet are about the original Left 4 Dead, not the sequel.

  21. Katsumoto says:

    The UK must have got things cheaper for a change, then. L4D was no more than £25 when it launched (can’t remember exactly, may have even been 20). Or was that back when the pound:dollar ratio was still 1:2? I thought by then the economy had already gone to shit. Anyway, absolutely superb value for money in terms of pounds per hour, as stated above. I worked it out to be 47p per hour so far based on my playtime.

  22. Ryan F says:

    “Just trust us”

    Isn’t that what we’ve been doing the last 7 months while you sold millions of copies of a game only half done?

    Early adopters, competitive gamers, and modders are all rightfully upset at having the rug taken from under our feet.

    Please do better than “keep waiting” Doug or you’ll find that the core of the community has moved on to titles that don’t jerk them around for half a year then try to charge them again for content that you blocked us from making for ourselves.

  23. tiktaalik says:

    “I mean, twenty new weapons isn’t DLC!” It was for TF2, taking into account all the updates…

    Well, 18 new weapons, but unless he’s arguing there’s a mystic change between dlc and sequel at about 19 weapons it’s not an entirely convincing argument…

  24. Joseph says:

    @VALVe

    Expansion would have been preferable over a sequel. I guess I’ll wait and see how you plan to fix the issue of splitting the community, but as yet I can’t imagine it’s going to be very easy as long as they remain 2 seperate games.

  25. Ashurbanipal says:

    Howard,

    I’d direct you to dishwasherlove’s comment. (Though I’ve got to admit the Australian EBgames price for it of $100 is clearly absurd. But then, most Aussie games are absurdly priced)

    I admit to not having played a whole lot of Left 4 Dead on account of it not being my cup of tea. But the way some people are talking, they paid good money for rubbish they fully expected to be polished in the future. In reality, Left 4 Dead played just fine out of the box, and upon its release gaming websites and podcasts gathered to sing deafening songs of praise about how it worked so well, just as thousands (hundreds of thousands?) played the game for hundreds of hours just fine, exceeeding most other similarly priced games.

    This reminds me of the similarly absurd Fallout 3 pre-release outrage, and I expect it to have about as much effect.

  26. Crispy says:

    “I mean, twenty new weapons isn’t DLC!”

    TF2 PC DLC has already added 18 new weapons, for free:
    3 x Spy, 3 x Sniper, 3 x Heavy, 3 x Pyro, 3 x Medic, 3 x Scout
    + 1 new taunt for each of those classes (6)

    And the weapons in TF2 are FAR better thought-out than the simple CS-clone guns in L4D.

    “So we’ll do the same thing with Left 4 Dead where we’ll have the initial release and then we’ll release more movies, more characters, more weapons, unlockables, achievements, because that’s the way you continue to grow a community over time.”

    I don’t see where the new weapons for bogstandard L4D are going to come from if they’re adding 20 for L4D2.

    I think they need to be honest and say their initial predictions were wrong and they need to make some quick money during the recession. Just be honest and fess up instead of perpetuating the mistrust here.

  27. Alec Meer says:

    I’d imagine that, after all this outrage, it seems inevitable there’ll be a pretty beefy L4D1 update soon-ish, and some manner of integration between the two games. It would be lovely if people would stop angrily presuming there won’t be. Perhaps there won’t, but you simply do not know that yet.

    Yes, it’s hugely frustrating that Valve aren’t able or willing to spill all their secrets about both games at this stage – marketing campaigns can be damnable things – but “wait and see” is not an unreasonable request. As Lombardi says, save the wrath until we’ve seen for sure whether they’ve lived up to their word or not. They haven’t betrayed you until they’ve actually betrayed you.

    So: considered discussion and criticism of the L4Ds is fine – there are many causes for concern without a doubt, and chewing over them is only right – but FYI we will be cleaning the thread of outright insults, baseless accusations and rage-fueled hyperbole, because there’s been an ungodly amount of that already. We’re proud of the general level of discussion here, and intend to keep it that way.

  28. Yentz says:

    @tiktaalik

    Keep in mind, those 18 weapons for TF2 were also entirely *new* weapons with a whole bunch of balancing. The majority of the new weapons in L4D2 are simply reskins of the old weapons. Other than the small few that actually change gameplay, they do not require major testing or development.

    Furthermore, there are still 9 more weapons to come as well, bringing the total new weapons to 27 for TF2. All at no price. For a game that cost $20.

    I don’t understand how he could be confused at our expectations when Gabe specifically stated that L4D would follow the same model as TF2.

  29. Eonwe says:

    For some reason, i never really enjoyed L4D as much as everyone else, i don’t know why, and so i’ll have a good, long think before i buy the sequel… I only want to know what’s happening with Episode 3! C’mon, it’s been, what, more than a year and a half already!

  30. Zaij says:

    @Alec Meer, yeah, because Valve really reassured us with this interview rather than giving us something concrete.

  31. unwise says:

    @Katsumoto

    European Steam users get shafted on a regular basis. Check out:

    http://steamcommunity.com/groups/1e1us

    I’m a Brit living and working in Europe, and some of the price disparities are fairly scandalous. You are definitely in a better position buying from Steam in the UK as things stand.

  32. Yentz says:

    @Alec

    The problem, which I mentioned earlier, is that updating L4D1 is now actually counter-intuitive to the ‘TF2 model” that Valve has been following.

    The TF2 model, which Valve has described in numerous interviews, is essentially using updates as a form of advertisement and boosting their playerbase. I believe the statistics that Valve quoted was a 20% sales increase for every single TF2 update released. In fact, when the L4D update/free weekend came out, sales jumped 3,000%.

    But the whole model is based on the theory that people will buy the game because it is being updated. But with L4D2 out, there is no incentive to purchase the game. Why would you purchase an obsolete game when you can get the exact same thing, only better in a different game?

    Because of this, Valve does not actually have an incentive to update L4D.

  33. FurieMan says:

    Had this been an expantion i would be thrilled. But as it stands it feels like valve has abandoned l4d1 after one year.
    A product that they said was complete enugh to sell for 50$, just to go internaly and state that they was dissatisfied enugh with it to start on l4d2 emidiatly.

    What it feels like is that we paid 50$ for a beta of left 4 dead 2. All fixes to the matchmaking and tech from this point on are just betas. And all content (maps) from this point on only make l4d2 more unjustified as a standalone title.

    I dont mind paying for this content, its the number 2 that is the problem for me.

  34. Professor says:

    @Zaij
    I think it’s commendable that they even gave the interview, at least they’re not ignoring the public’s anger. I think that if one development studio deserves our trust, it’s valve, they’ve never really let us down in the long run. Any disappointment they’ve caused, they eventually fixed. Whenever they see something people are angry about, they fix it, even if it’s in valve time. I’m confident that valve don’t want to cheat their public suddenly. They’re convinced that l4d2 is a good thing and worth the 50$. Whether their judgement is justified or not, only time will tell.

    On a contradictory note, here’s some rage fuel http://www.amazon.com/Left4Dead-2-Pc/dp/B002BRYXRQ/ref=sr_1_1?ie=UTF8&s=videogames&qid=1244106073&sr=8-1

  35. Alex says:

    I think one of the problems that Valve faced with L4D was that, as a co-op shooter with a narrative that builds through each level in a campaign, they shot themselves in the foot when it came to producing new content. They brought this up in the Shacknews interview- it’s much easier to deliver a single TF2 map than the 4.5 needed for a L4D campaign.

    It doesn’t lend itself to incremental expansion very well, unless you more more side modes like Infected Olympics, where Hunters try to make the Triple Jump and the Tanks attempt to shot put with a car.

  36. Rei Onryou says:

    Thanks again to John to go beyond the call of duty and get more details on this. The AIM reaction was OTT to say the least. If what they’re making isn’t worth full price, they wouldn’t sell it at full price. Simple as.

    I swear AIMs will complain about anything just for the sake of being able to complain.

  37. mandrill says:

    This is the honesty and transparency that Leigh was talking about in her article. Developers actually engaging in a dialogue with their consumers instead of firing out a mess of PR speak at the slightest hint of opprobium from their customers.

    Yay Valve! They are changing the culture of game development in more ways than one. Keep it up.

  38. Dan Lawrence says:

    I love the way folks are assuming that Valve have no idea how to run their own business and that they are just saying:

    ‘Yeah, that TF2 model made us an absolute ton of money but y’know what? I hate money, lets just make a quick sequel this time around’

    Also, the talk of all the TF2 weapons being dramatically different is a whole load of hokum, some are some different some are minor tweaks it sounds like they are doing the same with Left 4 Dead 2 except they have managed to do it a whole lot faster. Imagine of all the TF2 updates to date were ready to go on the same day? Wouldn’t you think Valve was a little insane for releasing twenty odd maps, 20 weapons thirty pages of balancing tweaks and the like on a single day for no money?

    Yes you would.

    Finally, as Alec has said we don’t know what there exact plans for Left 4 Dead 1 are. I wouldn’t put it port the core game updates over to Left 4 Dead 1 after 2 comes out allowing owners of 1 to play with owners of 2 on the original maps.

  39. Alex says:

    Yentz said:

    Keep in mind, those 18 weapons for TF2 were also entirely *new* weapons with a whole bunch of balancing. The majority of the new weapons in L4D2 are simply reskins of the old weapons. Other than the small few that actually change gameplay, they do not require major testing or development.

    I think it’s the exact opposite from what you’ve said. The weapons in TF2 have almost exclusively been small tweaks to the original (the exceptions only showing up in the latest update). They’re also weapons that players on both team could unlock and use. With the asymmetric gameplay in L4D, giving a new weapon to the Survivors would screw with the Infected unless you started changing them, too.

  40. Rinox says:

    When has Valve ever disappointed us before when it comes to customer satisfaction and support? Uhmm…never? Yeah, must be about right.

    Obviously this does not mean that they won’t do so now, but I think it would only be fair to them to reserve judgement for a while. Cfr. the (ungrounded) paying DLC for L4D controversy 3 months ago.

  41. Mr Pink says:

    Well, I for one am not going to march to Valve HQ with my pitchfork just yet. As Alec said, asking for us to wait and see is not at all unreasonable. They may be a corporation that essentially exists to make mountains of money, but Valve has built a reputation as a company that looks out for the interests of PC Gamers. I don’t believe they will throw that away lightly, and I’m going to trust them until they demonstrate that I should do otherwise.

  42. Ludo says:

    Just want to say that RPS’ coverage of the L4D2 reveal has been excellent, especially giving Doug Lombardi a chance to speak to the criticisms of the last few days.

    Maybe now everyone can be a bit more calm :)

  43. Yentz says:

    @Dan.

    We did not expect all those updates to be released on one day. That’s the point of the TF2 model, to give updates out over time to lengthen the life of a game an ensure that it remains profitable for a very long time.

  44. Kieron Gillen says:

    Howard: What do you think STALKER: CLEAR SKY was?

    KG

  45. Ravenger says:

    I’ll be buying L4D2, but what would really make me happy is for Valve make it possible to join LD41 games from within L4D2, either by importing the levels, or by simply accessing the original data in its original folder.

    Then if you have the original game you can seamlessly join L4D1 games as well as L4D2, and the community doesn’t get split. It also provides an incentive for L4D2 owners to buy the original if they don’t already own it.

    Of course this would only really work on the PC. The Xbox version will have to be a separate game because of Microsoft’s rules on DLC and achievements.

  46. Shake Appeal says:

    This is the post I tried to make on GAF yesterday, just after I was banned for complaining about the people complaining about Left 4 Dead 2:

    An acceptable amount of free DLC for L4D, if they followed the TF2 model, would have been maybe a new campaign (with new dialogue for the existing survivors), a new infected, a new gun or two… as well as continuing patches/updates to gameplay mechanics… over the next year to eighteen months or more. And yes, it would have been free, but it would have been a long time coming, and the game would have largely stagnated, even with the injection of the SDK and user maps (which are still coming, incidentally, and are compatible with L4D2). Valve simply wouldn’t have been giving it their full and proper attention, whatever you think, and the majority of the team responsible for L4D would have been repurposed to other large-scale retail projects.

    Instead we are getting a fully-fledged and fleshed sequel, with a whole team’s focus and time. We’re getting a hefty patch/update to the mechanics all at once (AI Director 2.0, with dynamic weather and level paths), entirely new crescendo and finale mechanics (the ‘gauntlet’) which clearly couldn’t be patched into the existing campaigns, several new infected (as yet unannounced), several new guns (as well as all-new melee weapons), new Survival maps, a new game mode (as yet unannounced), five full campaigns with a more tightly-woven story than the original four (and with dialogue and relationships between characters that evolve over the course of it, all of which has to be written, voice-acted, and recorded), extensive new graphical assets, new destruction models and ragdolls, and perhaps more yet to be announced (matchmaking 2.0?).

    Yes, it sucks that L4D represented largely the framework for a great game, but let’s not forget it took them years to work out how to get this game to play, and to devise the proper ‘blueprint’ for it. Now they have that in place, they can build on that (and subvert it, with things like daytime zombies and the wandering witch) and churn out content at a ferocious rate. I’m more than willing to pay for that if it means Valve employees get paid for their labours. Would this title have been more typically ‘Valve’ if they had never released L4D 1, waited until it was as fully-featured and evolved as L4D2, and then released it? Absolutely. But I would have missed out on six months and hundreds of hours of some of the most fun gameplay of my life, and Valve would have missed out on the mountain of data and real-life, in-the-wild experience being brought to bear on the sequel.

    Still clinging to the ‘L4D as TF2′ model? Another point to consider is that TF2 is entirely a multiplayer-only game. It doesn’t have a ‘story’, only characters (and character profiles, through the ‘Meet the …’ videos). Left 4 Dead is a co-operative story experience. The levels are more intricate, more scripted. It has a strictly singleplayer component, can be played with bots, can be played split-screen locally. It’s a bigger, more fully-featured, more expansive title, with many, many times the content to be added (and if you listen to the RPS podcast, you’ll hear the focus this time is on much more integrated and successive campaigns, with a more clearly linked story). TF2 tweaks and updates are largely to the game’s code. Yes, there are new levels, new weapons, new weapon effects… but they haven’t added a new class, a new character model. L4D is adding many, many new character models, many of which are deformable in new and interesting ways. TF2 levels are simpler (and smaller) to build than even one L4D map, and if the new campaigns follow the structure of the old, there will be more than 20 maps in L4D (plus the tweaked Survival maps). TF2 doesn’t require much new writing, or new voice acting; L4D2 does. Hours of it. It also requires the design and pacing and balancing of five linked campaigns. It’s a lot of work. It costs.

    So I guess you could have your free L4D DLC… but it would amount to a fraction of what you’re getting in L4D2, and it would take longer to arrive. Maybe your principles and convictions about how Valve as a company (as a business, trying to make money) should behave are so firm, so rigid, that you would prefer this relatively skimpy (but free!) future content over paying a little of your hard-earned cash for so, so much more, and near-immediately. If that’s the case, don’t buy it, but I reserve the right to laugh at you.

    Last point: I don’t know about you, but I work out the value of my games based on how much fun they get me for what I pay, not some fairy-tale value based on principles, perceived entitlement, and a nebulous notion of ‘content’. Knowing that I played the original game for hundreds of hours… for me, L4D2 and the content it contains (which eclipses the original) would be worth it at twice the price.

  47. P7uen says:

    COMPUTER GAME SEQUEL IN ‘LIKE-THE-FIRST-ONE-BUT-BETTER’ SHOCKER.

    So the ‘done when it’s done’ philosophy now gets complained about when it means delays and when it means early release.

    You people.

  48. jarvoll says:

    @Zaij: I’m frankly amazed that Valve have responded *this* quickly, in the middle of their industry’s biggest annual trade show, no less. I’m anxious for reassurance too, sharing many of the opinions voiced over the last couple of days, but I’d suggest perhaps exercising a little patience. It does seem like they have collectively failed to anticipate this reaction, and it’s presumably not easy to change tack as quickly as you and I might wish.

  49. dog says:

    i’ve got to admit i was a bit disappointed with the lack of new content for L4D, but realistically speaking i’ve had dozens and dozens of hours out of L4D which means i’ve certainly had my moneys worth out of it…

    i actually do trust valve… going by their track record i think they’ll offer some incentive for current L4D owners, or bundle it with something else to give better value (portal 2 can’t be that far off can it?)….

    but really, the impotent rage and bile spewed at valve here is pretty sad… remember how everyone went ape-shit when the DLC was announced and every AIM presumed it was going to cost? shit, it was as if Gabe had personally come round to their houses and sat on their mothers….

  50. Stense says:

    After not playing it for a few months, I went back and had a lovely night slaying the infected in Left 4 Dead yesterday. It reignited my love for the game and has just got me more interested in the sequel. From what Valve are saying there will be in the sequel, it sounds very much like a worthwhile sequel. I honestly don’t see why so many are up in arms about Valve having the audacity to charge human currancy for a product that is obviously had so much effort, thought and time put into it.

  51. Quercus says:

    I have the original L4D and I like playing it some of the time. I must admit that L4D players do seem to have the crappy end of the stick if you compare them to the TF2 community.

    As for the content of L4D2, most of it would be welcome in an expansion, not a full-blown sequel.
    And to be brutally honest, I couldn’t give a rat’s arse about “four new characters”. I would have been happy to keep the originals and just have Valve record a bit more dialogue for them (which surely would have been more cost effective than doing the whole thing over again for new characters anyway) and just have the different settings and additional weapons.

    Sorry, but nothing Doug Lombardi said really justified why they have chosen to take they route they have, especially bearing in mind their earlier promises.
    He didn’t mention anything about what additional content original L4D owners could expect, which makes the more cynical side of me think that they don’t have anything planned and that the “trust me and wait” is a smoke screen to cover up the fact that they are going to start working on something now in an effort to placate the players.

    Obviously I don’t have any basis for this suspicion other than the fact that if they had anything at all already planned you would have thought he would have at least dropped a hint or two.

  52. gulag says:

    Valve are still making games?! Awesome!

    I’m going to wildly speculate that L4D1 is in for a major overhaul that binds the two games closely together in terms of cross-over content.

  53. J. Prevost says:

    Chalk me up as another one who doesn’t understand the “L4D at release was a $30 game, not a $50 game” complaint. The people I’ve played with over at Gamers With Jobs played a *lot*, and a number of them came out with the above sort of sentiment.

    I’m a little burnt out on the game, it’s true, but I expect to be back… but there’s a reason I’m burnt out. Since they started keeping play-time stats (some time around January?) I’ve put in just over 200 hours of playing L4D. Almost all of that was before the survival pack. Those four co-op campaigns, and two versus campaigns? They were satisfying for well over 100 hours.

    Would it have been as large if I didn’t like the game as much, or if I didn’t like multiplayer? Well, no. But that’s still a huge amount of play time for any game at all. Even if I had only played it for 1/10th the time I’ve actually played it, it would be worth more than $50 on the $10 2-hour-movie scale of things.

    The people who’ve gotten really burnt out on the content that was there got burnt out because they played it to *death*. They’re the last ones who should be complaining that it wasn’t worth the price of admission when it was released.

  54. DarthInsinuate says:

    If only they would make a Meet The Survivors series, this whole thing would blow over.

  55. Zaij says:

    I’m not faulting Valve for responding so quickly, I’m saying their lack of information is stupid. Saying ‘trust us’ isn’t going to do anything except maybe one or two people will change to the “Valve can do no wrong” camp.

    [Nastiness removed. Insults don't fly here - RPS]

  56. Professor says:

    @AllenGrey

    REALLY? Valve are EA? When you bought l4d, on a scale of 1-10 how disappointed were you? I’d say that somewhere around the 2-3, mainly because it stops being fun quicker than I had hoped. On the other hand, have you played any of EA’s main titles? Such as the extremely monotonous racing games or sports games or the huge Spore disappointment? Have you even seen how many CONTENT updates these games get compared to the number and more importantly QUALITY of their expansions? I think that the name of the spore expansion “Cute and Creepy” sums up how disgraceful EA is.

    Valve have released l4d as an unpolished game, yes, that was to blame, but between that and calling them EA are miles and miles of customer abuse. I think that we should really take a chill pill for a moment before we decide to crucify valve for abandoning us. Maybe they won’t disappoint? Only time will tell, but for the time being, just remember games like the sims, spore or other idiotic games like FIFA that get a new iteration every year despite not innovating ANYTHING.

    Valve aren’t perfect, but they’re by no means EA.

  57. Optimaximal says:

    I’d imagine that, after all this, it’s pretty much inevitable there’ll be a pretty beefy L4D1 update soon-ish. It would be lovely if people would stop angrily presuming there won’t be.

    Yes, it’s a tad frustrating that Valve aren’t able or willing to spill all their secrets about both games at this stage – marketing campaigns can be damnable things – but “wait and see” is not an unreasonable request. As Lombardi says, try and save the wrath until we’ve seen for sure whether they’ve lived up their word or not.

    Sometimes I think Valve’s silent running policies work against them and actually speaking out, even a bit, more often might work in their favour.

    Had they actually definitely confirmed *some* significant L4D1 content alongside L4D2′s announcement, then nobody would have cared – sequels happen after all, but just a simple but definitive ‘we are making # new campaigns’ or ‘there’s a new character for vanilla L4D coming’ would placate the AIM.

    Hell, just *one* concept screen for Half-Life 2: Episode 3 would work in their favour – it certainly kept everyone interested in Duke4Ever!

  58. Ren02 says:

    Yeah well, good luck finding any servers that run L4D1 after the release of L4D2. I have no doubt that the campaigns and characters from L4D1 will be playable in L4D2, either Valve themselves or the modders will take care of that. However it’s pretty inconceivable that an owner of L4D1 will be able to connect to L4D2 server and play the old campaigns on it.
    So if you don’t want L4D2 but want to continue to play L4D1 you can either play it with select friends on LAN or you have to buy L4D2.
    Like has been said above L4D1 is dead.

  59. pimorte says:

    “Trust us, we won’t screw you over like last time”?
    I see in other places Valve people are again promising content update streams for THIS title, now.

  60. Jim Rossignol says:

    “L4D1 is dead”

    And yet I can still find live servers for relatively obscure mods that are many years old? This *does not compute*.

  61. Mr Pink says:

    Ren02: Comments like yours are going to look so stupid in a few months, mark my words. You have no idea how Valve are going to handle the servers for this. You really think they haven’t thought about the issues of splitting the community? They have more experience in building multiplayer communties than any other company. They will have a solution.

  62. Octaeder says:

    In response to FunkyB’s comment right at the beginning of this thread:

    I’m very excited about the new southern setting – and I’m also English. There seems to be something about that area that has such a great atmosphere. If they can capture it in the same way that Hitman: Blood Money’s wedding level did then it should be a great new setting.

    @Ren02: Considering you can only have 8 people per match, and even then only in one mode, I don’t think anyone needs to worry about not finding people to play with. Heh, especially if all the people who promised to completely boycott all Valve releases from now on actually follow through with their threat.

  63. tim7168 says:

    A lot of people seem to be forgetting that game design is actually a business. They exist primarily to make money, making great games are a means to an end. If they have had a massive team working on hours and hours of content, why should they give their hard work away for free? Because of an angry community’s misplaced sense of entitlement? Its nonsense.

    Valve have consistently, far more than any other game developer out there, reinvented the wheel by releasing superb games, providing great value and innovation (such as the Orange Box and Steam). Often their moves have been controversial, but they’ve pretty much always worked out and come through for the consumer in the end.

    They haven’t finished anouncing stuff yet, so until they have please give them some credit! You would think that they’ve earned it.

  64. Yentz says:

    @Jim

    I believe he was exaggerating a bit, but there will no doubt be a massive server loss when l4d2 releases. I wouldn’t be in the least bit surprised if the Valve servers consist of the majority of playable servers for L4D1 after #2 is shipped.

    As for being able to find servers on really old games, it boils down to how long a community has been around.

    Counterstrike is still very popular, but the reason is that CS lived a very, very long gaming life, and built up a huge fan base and community that stuck with the game.
    L4D has had no such time to build up a community. When L4D2 releases, the community is just going to shift wholesale over, leaving L4D barren, other than the few stubborn individuals who refuse to pay for #2.

  65. Howard says:

    @Kieron
    Clear sky, while it was a bit pap and very buggy DID offer a considerable engine upgrade boasting far better graphics, fixed many of the gripes about the original stalker, added whole new areas to the game, a complete new story, many new weapons and items… the list goes on. (note I am not really defending Clear Sky at large as it was a bit of a cock up, but it offered far more new content and improvements that this so called sequel to L4D does. More importantly L4D is an online, multiplayer game unlike stalker so the comparison does not really work. What Valve are doing here is the equivalent of them announcing TF3 instead of doing all those DLC packs they have done over the last 2 years. There is no reason what-so-ever that everything L4D2 offers could not have been incorporated into L4D1 as an expansion. None at all.)

  66. Octaeder says:

    “Clear sky, while it was a bit pap and very buggy DID offer a considerable engine upgrade boasting far better graphics, fixed many of the gripes about the original stalker, added whole new areas to the game, a complete new story, many new weapons and items… the list goes on.”

    Um, if you look at the L4D2 preview on this site, isn’t this pretty much exactly what its offering as well?

  67. Carvell says:

    I don’t understand why they are not marketing it as an expand-alone. It may be purely physiological but I’m sure most people would have been fine to hear Valve was releasing an expansion to L4D. Considering it offers new campaigns, new weapons and minor actual game play mechanic tweaks, it sure sounds like a decent expansion that id have no problem playing £20 for. But if you label it a sequel you expect something game changing, with a shiny new engine to boot. At the same time if an expansion is promised for L4D 1 people are a lot less likely to demand more updates for the original.

    Here is to hoping a secret release date for episode 3 with suddenly appear to calm the internet.

  68. FurieMan says:

    “A lot of people seem to be forgetting that game design is actually a business. They exist primarily to make money,”

    After the l4d2 anouncement I and alot of people feel betrayd on l4d1. A game we bought at 50$ that reviewers said “lacked content” because of promised content. Valve hasnt delivered on that promis and have therefor lost my trust.

    I will no longer recomend valve games, I will no longer preorder valve games and wait on reviews, and I will wait for a price drop on games before buying in fear of buying another beta.

    Trust in valve equals money to valve, and at the moment they are losing alot of money.

  69. Professor says:

    What’s with this whole “new engine = new game” stuff? Since when did this come as a factor? A new game is measured by the amount of content it contains, not the new gameplay. Hell, if you’ve bought all the valve source games, you’ve spent over 150$ on them (depending on the deals you bought them with and so on). Wouldn’t you say that it’s only worth 50$ if it’s the same engine and the same graphical power?

    Give me a break. If a game’s got good content and is fun, you’ll play it, if valve releases a good game, you will play it, stop whining about the lack of a new engine. The fact that the source engine is slowly getting outdated has nothing to do with the fact that it isn’t a justification for buying a whole new game.

  70. IdleHands says:

    @Howard
    “fixed many of the gripes about the original stalker, added whole new areas to the game, a complete new story, many new weapons and items…”

    You mean exactly what L4D2 is promising to do? New campaign, check. New story (with new characters), check. New weapons, check. Much more, check.

    The TF3 reference doesn’t really work. As many have already pointed out TF2 is much easier to create smaller updates for. I suspect if they could’ve done it for L4D they would of, but looking at the very long list of things they want to include it’s better for them to release it as they are.

  71. Howard says:

    @Octaeder
    No. No it isn’t. It is offering just more of the same thing that is on offer in L4D.
    Clear Sky offered something new and strikingly different (albeit slightly shonky)

  72. jarvoll says:

    Yeah I’d be completely satisfied if it were an expansion, even if it were more expensive than your average expansion (which it really ought to be, given the amount of content that seems to have been produced). Even though it *does* seem impossible that Valve could have neglected to consider the ill effects of splitting the community of a multiplayer game, they have done it before (see CS: Source), and I’ll remain supportive but concerned until they reveal how they plan to deal with that issue.

  73. CMaster says:

    @Katsumoto – nope, Left 4 Dead was £35 on release in the UK offically. Places like Play and Amazon were selling it for cheaper , but £35 was the offical (and Steam) price for it.

    In my defence, I was never angry at Valve, never “how could they do this” and I’m still not. My insistence was on dissapointment in a company I’d come to expect more from and barring Valve doing something really nifty I’ll expect that feeling to hold for a while. I’ve always said it sounds like with L4D2 they are correcting a lot of the things that were wrong with L4D (cresendo events, lack of weapon variety).

    Thanks a lot to RPS for distilling some of the major concerns and putting a little pressure on Doug when he initally avoided the point a little. I’m also pleased to hear that it is Valve’s intention to sit down and talk to players who are unhappy, rather than just dismissing it out of hand (but please don’t talk to those “Boycott L4D2″ idiots.

  74. FurieMan says:

    The problem Professor for me isn’t l4d2.

    The problem is the broken promises on l4d1.

    When valve release their next IP. Why should I trust valve that it isnt just a beta for IP2.

  75. Howard says:

    @IdleHands
    I don’t see the comparison, I really don’t.
    As a multiplayer, online game, adding content (particularly if its a Valve game) is par for the course.

    I simply cannot see the logic in making this a “WHOLE NEW GAME” than just expanding what is already there.
    Clear Sky could not have been an add on for Stalker as too many things were changed. It would have been WAY harder to get those 2 games working as one than to release CS as a Expandalone.
    With L4d nothing fundamental has changed. The game is exactly the same from L4D1 to L4D2. All they are doing is increasing the map roster, changing the playable characters (not a real change) and adding guns (nothing new, just new skins). Arguing they are “adding story” is a bit flaky given the type of gameplay on offer.

    (Just to be clear, I really have NO issue with them charging for this new content, I simply am baffled by the need to make it a separate game)

  76. pepper says:

    I reckon it takes a lot more time to create new content for L4D then it does for TF2. So cut them some slack, the game only has been out since november. Only time will tell if they lied or if they kept there word. In the mean time, having a little faith in Valve doesnt cost you any money and it wont cause you sleepless nights anyway.

  77. Professor says:

    @FurieMan
    That’s a fair concern, and I can’t disagree with it. This is where logic steps out and your faith in valve comes in. That’s all you can do.

  78. Katsumoto says:

    @CMaster – There must have been some pre-order discount then? I definitely paid no more than £25 for it, neither did my mate. Think we both pre-ordered. I never spend more than £25 on games any more, heh

  79. CMaster says:

    It also feels a bit like Valve are rather overstating what they hav released for L4D. Sure, they have tweaked the gameplay a lot, however there has only been one (reasonably large) update containing any actual content or new modes for the whole time. – I’m unable to edit my original post it seems.

    @Katsumoto I think it was £30 to preorder on Steam. I think I actually paid £23 on Play about 3 weeks after release, but that still doesn’t change what Valve wanted to ask for it and at the time that felt like far too much.

  80. NikRichards says:

    I was somewhat pissed that L4D2 was comming out so soon, I want more free stuff!

    But given the amount of enjoyment I’ve had from L4D so far (sure its only 4 campaigns, but that does work out as quite a few levels), and valves track record, this might turn out to be, well, a good thing?

    Only real concern I have is if its gone a bit silly, frying pans as weapons just don’t fit into L4D as I think of it.

  81. Andy says:

    I’m fine to “wait and see” about this. I pre-ordered L4D on steam (£35 if I remember, it was before the UK specific prices came in) even though it was cheaper on Amazon, mainly because of my faith in Valve.

    However, and I understand others disagree here, the game just didn’t last that long for me. Once I’d played once through each campaign there didn’t seem like much point in continuing. The Versus didn’t do anything for me so I went back to TF2 and lived happily ever after.

    I’ve watched the developer walkthrough vids on gametrailers.com and although there are a few “heh, that’s cool” moments it doesn’t appear to have moved on enough to warrent a whole sequel, certainly not enough to get enthusiastic about.

    Unless something spectacular is revealed, I just won’t be pre-ordering L4D2 this time around. Maybe when they eventually do a 75% off weekend…

  82. Paul_M says:

    I’ve only skimmed most of the comments about L4D2 thus so I don’t know if this has been suggested but I’m kinda hoping that Valve are building up to integrate 1 and 2 in such a way that the eight survivors meet up in a few epic 8 way coop campaigns – or they could even face off to secure ammo and supplies for their respective survivals all the while fighting off the infected. There are far too many interesting prospects to be whining over being screwed out of £10 or whatever.

  83. Baris says:

    @Howerd: L4D2 on the other hand fixed many of the gripes about the original L4D, added whole new areas to the game, a complete new story, many new weapons and items…

    It also adds an overhaul of one of the best things about L4D, the AI director, brings significant new gameplay mechanics to the maps and a whole new weapon type, including specialties for every weapon in that type.

    To be honest, I think most of this ‘outrage’ comes from a simple misunderstanding of what’s actually in the new game.

  84. Dzamir says:

    @FurieMan:
    Broken promises? i played l4d for 107hours (I don’t know if this is tracked from the start of the game because they added the stats page in the last months), and I didn’t complete all campaign on expert, didn’t beat all survivals maps with gold, and I want to play a lot of versus and I’m not tired of this. The paches are continually balancing the game and the survival pack is awesome. Do you want more from a game?
    Go buy cod 9 with scripted scenes and have fun … -_-

  85. rob says:

    Oh, man, I can’t believe Valve are doing this to their loyal fanbase!
    Doing what, releasing a game?
    Oh, don’t give me that – you obviously don’t understand the complex forces at work here! They said they’d update the first game!
    Like with the survival pack, you mean?
    Well –
    … or the SDK? You can make you own maps with that, right?
    Yeah, but –
    So what, that’s not enough longevity for you?
    Oh, but, c’mon, I mean, the first game was only out November last year!
    [beep beep beep]
    Hey, what are you doing?
    Phoning Dave. He’s an EA sports fan.
    But, ugh, you’re just missing the point…
    Which is?
    They should release this sequel –
    – which is going to be bigger and better, by all accounts –
    Yeah, but, well… They should release it for free.
    Okay, I guess you’re right.
    Right, finally! Sheesh.

  86. Katsumoto says:

    CMaster – lol, you’re right actually. My memory truly is awful. I AM right in saying I only paid £20-25, but I didn’t pre-order it on Steam, I pre-ordered it off Amazon or Play I believe.

    So yeah, Steam prices do suck after all. Oh well!

    On a separate note – I am in agreement with many of you re: asking the question “how is this an incomplete game?”. The only thing missing in my opinion is a normal server browser. Though that does really grind my gears :)

  87. Nimic says:

    What I find most silly is this whole “It wasn’t worth the full price” argument, which people use to justify the rage over L4D2. It’s… rubbish! I’ve almost certainly spent more time on L4D than almost any other game I’ve bought since then (almost any other game).

  88. Bobsy says:

    To be honest, I’m utterly fine with L4D 2. I missed the launch of the first one, and coming to it at the moment it’s a distinctly less than great experience, because everyone else is wise to the game’s tricks and know the layout of the levels. So I’m happy to have the sequel go some of the way towards putting everyone else on my level.

  89. IdleHands says:

    @Howard

    I think a better analogy than the Stalker one is Sims 3. The engine is pretty much the same as Sims 2, it’s core gameplay is the same, but it’s still worthy as a sequel rather than an expansion.

    But I guess we should agree to disagree on this point. I see your train of logic and understand where your coming from, it’s one of the reasons I’m a little disappointed in Valve. I agree with my mate who said it’d be nice if owners of L4D1 got a discount on L4D2.

  90. tim7168 says:

    @Howard

    “With L4d nothing fundamental has changed. The game is exactly the same from L4D1 to L4D2.”

    You seem to be quite the expert on an unreleased game that you haven’t played.

  91. Psychopomp says:

    Okay.

    A movie ticket costs around $8-10, with very few going to the 3 hour mark, and if you want to see it again, you have pay for another ticket.

    A PC game costs $50, with the average play time being around 10 hours, and if it has good multiplayer that could be extended indefinitely. In addition, there is absolutely no reason a game should be longer than it’s narrative demands.
    Anyone who says Beyond Good and Evil, Ico, and Shadow of the Collosus “aren’t $50 games, $30 tops” are absolutely daft, and that nowhere near encompasses the amount of rage such statements fill me with.
    A game should not be judged by the length of it’s content, but by the quality of it. You aren’t paying $50 for X amount of game, you’re paying $50 for X amount of quality.
    If TF2 had been $50 at launch, would you honestly not purchase it? Would you have let one of, and maybe *the* best multiplayer shooter in years, pass through your fingers because it was “content light?”

    Now, with that being said, if you tell me that you only played(not to the end, expert’s a bitch) each campaign once, you’re a bloody fucking liar.

    Finally, L4D=4 campaigns+6 weapons+4 SI+4 memorable characters+WIIIIIIIIIIIIIIIIIIIIITCH+Closet camping

    Whereas, L4D2=5 new campaigns+20 new weapons+3 new SI+4 new characters+roaming WIIIIIIIIIIIIIIIITCH+No closet camping+tweaks to the formula

    Let me do some math real quick
    More content than the original+new story+tweaks to the formula=free DLC just because Valve gave us the TF2 updates for free?
    No, no, Valve shouldn’t be held up to a different standard than every other developer, based on one game.

    Maybe charged DLC over time?
    No, no, it would end up totaling in the $50 range anyway, give or take…

    So, if it’s not that…
    More content than the original+new story+tweaks to the formula=Expansion pa-no, that’s not right either. What kind of expansion has more in it than the first game?

    Wait, wait.

    I think…
    Yep, found the missing part of the formula

    Any other developer+More content than the original+new story+tweaks to the formula=Sequel

    Well that’s strange, it’s almost as if Valve’s being demonized for doing something *ordinary.*

    Edit:Also, the comments on L4D2′s southern setting are, frankly, insulting to my Texan ass.

  92. xercies says:

    What I have a problem, not that this should be free that would be stupid. I have a problem that this is an expansion pack there making into a full game. he even said it himself that it was a expansion pack we did this to put in more stuff for L4D yeah tell me that isn’t an expansion pack. So were basically paying more then we normally would for something that isn’t advancing that far from the original game.

  93. Paul_M says:

    @Bobsy – especially if aspects of the level design are randomized as well, great move.

  94. Crispy says:

    “Left 4 Dead is a co-operative story experience.”

    L4D is a FPS co-op / multiplayer experience with some fairly accurately cued character soundbites. Most of the replay value for L4D is from Versus. There is no story.

    If the story in L4D2 is as good as say one of the Half-Life Episodes but with a co-op campaign, I’ll buy it. If not, I’ll skip it.

  95. Optimaximal says:

    Thinking about it, they could pull a Company of Heroes, which results in some mega patch for L4D that brings parity between the versions but limiting the people who don’t own L4D2 from playing ‘as’ the new pcs/infected.

    As Paul_M says, there could be some mega 16 player versus campaign mode but L4D2 owners have more freedom with regards to choice of player characters, weapons & Infected.

  96. MonktonGaz says:

    They’ve done enough to earn a pause for thought.

    I’m firmly in the “played it for 50 hours, it was worth the $50″ camp. If the sequel looks entertaining, I’ll buy that too, and spend 50 hours in that and consider it cheap at the price.

  97. Andy says:

    Psychopomp:”Well that’s strange, it’s almost as if Valve’s being demonized for doing something *ordinary.*”

    That’s kind of the point in some ways – my personal opinion of Valve was that they were extra-ordinary. To see them doing something that any other game developer would do is…disheartening. Hardly demonizing though, I’m sure they will produce something I’ll be raving about in the future.

    I guess a lot of this depends on how much you enjoyed the original. For me, not so much.

    So the bottom line is, if you didn’t think the first one was worth the money – it’s probably not worth getting this one surely? It’s the only real way of showing where you stand (unless Valve actually ask you I guess!)

  98. Wilson says:

    I guess people just have different expectations about what they wanted from L4D. I haven’t played anywhere near 100 hours, probably around 50 hours, and I don’t feel ripped off. Luckily I missed the claims about extra DLC after launch, so I didn’t buy it for that. If you feel screwed over because you bought L4D for the DLC, the obvious thing to do in future would be to wait until the game is in a condition you believe it’s worth paying for.

    I know this doesn’t justify Valve leaving L4D without any more content (if they do), but I think it’s a better reaction than never buying anything from Valve again. And even if you paid $50 and only played 10 hours, at $5 an hour that’s pretty good value for money, if you think about other entertainment options you have (the pub, cinema, etc). And I think most people probably played more or bought it for less than that.

    And what did people really expect from DLC? If you wanted one more campaign, but the four already in weren’t enough play time, is one more going to make that much difference?

  99. Psychopomp says:

    @Xercies

    Quote for me, exactly, where he said it’s an expansion pack.

  100. Howard says:

    @IdleHands
    Fair point, but the Sims also works against your argument doesn’t it?
    I admit that probably sod all has changed between 2 and 3 but it has been, what, 4 years between them with innumerable expansion packs along the way? If Sims 3 had shipped 12 months after Sims 2 then fair play, but it didn’t…

  101. James Riv says:

    I’d say that anyone who expected L4D to have as much free DLC as TF2 were deluding themselves.

    Adding, say, a new campaign to L4D is a much more time consuming prospect – and a far more costly process, than it is to simply pump out a new map and a new gun for TF2. They require much more tinkering, testing and clever design.

    If you open the example map in the L4D SDK you’ll see how much more complicated that game is to make. The number of triggers and events is staggering. And making sure the game remains balanced at all times must be really tricky – it’s a very clever game.

    There’s no need to feel cheated here – there’s more DLC to come for the first game. Who knows, there still might be new weapons, maps etc to come shortly. Valve have pretty much promised as much – and at the moment there’s no reason to not trust them.

    Just don’t expect the TF2 model to work exactly the same way with every game that Valve puts out – it just doesn’t work that way most of the time. TF2 gamers have just been extremely lucky.

  102. leelad says:

    Ep3?

    /thread

  103. Redford says:

    Dear Doug Lombardi,

    Making a slightly different version of every weapon in L4D, putting them in L4D2, and then calling them new weapons is not actually making new weapons. The ONLY new weapons in L4D2 are the melee weapons, of which may be considered two new weapons, the chainsaw, and everything else. You already bragged that L4D had a huge number of weapons during the demo release. This wasn’t true, mostly for the fact that you considered the mounted minigun a weapon, among other things.

    It’s like you’re doing the exact same marketing debacle you did in L4D for L4D2, which is ironic in a way.

    The fact remains, the primary problem everyone had with L4D was there wasn’t enough content, so you are clearly learning from your mistakes by releasing more content – and then making us pay another $40 for it. Your marketing scheme is thinly veiled, at best.

  104. Markoff Chaney says:

    Thanks for the interview. I’m curious as to how this all plays out since, really, it is a case of a developer promising the moon, delivering the moon many times and, in this case, delivering the world and the sky but, since they promised the moon, people are holding them to it. I don’t think that’s a bad thing. If someone says they will do X, they should.

    I don’t think this would be as big a deal if Gabe hadn’t set the expectation himself and if he hadn’t created the sense of entitlement by telling the people who were thinking about buying the game what they were entitled to. When the owner of the developer and publisher promises something for a title, he better deliver. If/when he doesn’t then consumers are less likely to trust your company and less likely to give your company the benefit of the doubt, since you did prevaricate in the first place. The life cycle for the product is not yet dead, despite the knell of the bells foreshadowing its successor.

    Now, to go into my expectations and warrantless future thinks, I fully expect that Valve, being the champions they are, will pick up the gauntlet and us PC L4D players will be surprised. I would anticipate a heavy discount for L4D2 for all current owners of L4D, like a 20 dollar price point like an expansion, like I feel it really should be. I would anticipate full integration of existing assets to allow the playerbase to remain splintered, yet be able to still play together, regardless of what version of the L4D platform they are currently running, kind of like a CoH move, but only on the PC. I expect this is really an issue because of how consoles can’t really handle large updates of assets or code change and this necessitates a new SKU and disc pressing.

    I anticipate it will be a 60 dollar console game, regardless of prior ownership. I anticipate if you didn’t buy L4D on the PC it will be a 40-50 dollar price point for the PC. Steam gives them quite a bit more flexibility in the PC area though and, being Valve, I still have hope they can bend well enough to accommodate their fan base. I still trust them a little bit.

  105. Lobotomist says:

    Jesus. Now RPS are removing posts aswell ?

  106. Mr Pink says:

    @Redford Ah, so you’re an expert on all the new weapons then? Would you like to reveal the new arsenal to us then, as for the rest of us IT HASN’T BEEN ANNOUNCED.

    I’m so fed up of all this FUD about an unreleased game. People are letting their imaginations run riot. Just wait and see what they announce and stop whining about your presumptions on the L4D2 content.

  107. teo says:

    This is not about L4D not getting more content.

    They’re making this game in TWELVE MONTHS. They have a playable E3 build after SIX months. Why? Becuase they’re taking L4D and just adding stuff ontop of it. The amount of content doesn’t determine if it’s a sequel or not. This seems like almost exactly the same game but with more content.

    Releasing the same game but with new content is generally regarded uncool. But it shouldn’t be when it comes to Valve, eh? And if they have so much content now, HOW THE HELL could they ship L4D with so little content. I don’t see any way to turn this mess into Valve doing something good, I really don’t.

    If this was a 20-30$ expansion pack it would be a different matter. Why are Valve rushing this thing out? They’re already announcing the release date ffs. Just happens to be the holiday season too, but nooo noo it’s not that they want something out in that period. What happened to working on things until they are done?

    Just the fact that NOBODY believed the rumours of L4D2 says a lot.

  108. hook says:

    so now we know why it took 6 months for them to finish L4D after release they were working on L4D2 , and all the while lying to the community that they had a full team working on finishing it.”trust us”

    ehh you’re kidding right

  109. Psychopomp says:

    @Reford

    Because they’ve totally showed us all the new weapons and stuff for L4D2

    Try harder.

    @Lobotomist

    They always have. We like not looking like the steam forums.

    @Teo
    Call of Duty, sports games, and many more do such things.

    And have you not read the articles? Do you now know what a sequel is? Did you manage to miss all the parts where it’s *not* just a bunch of new stuff?

  110. Catastrophe says:

    The problem isnt so much in regards to L4D being a little light on content but is the fact surely L4D2 will practically make L4D redundant.

    Similarly- who would play Warlords Battlecry 1, 2 or 3 when you have 4? (Practically same graphics but with extra units, races, maps etc)

  111. AK says:

    >save the wrath until we’ve seen for sure whether they’ve lived up to their word or not. They haven’t betrayed you >until they’ve actually betrayed you.

    People keep citing the Orange Box as something that didn’t look like good value for money, and then did. Episode 1 and 2 might be closer to the mark: superbly high-quality games but naughtily short for the money we paid. I’d buy Ep 3 tomorrow if I knew it was equally pricey in £/hr of game time though. Quality counts.

    Here are some *entirely* foolish speculations.

    (1) We are in the middle of a serious recession. Valve might be a bit keener than usual to release something quickly.
    (2) Valve have a history of investing in their tech and reusing it in different games. I wonder if we’ll see explosive dismemberment gameplay in Episode 3. Or refinements to the Director / multiplayer process giving us an L4D-style co-op experience set in the Half-Life universe. Or a single-player story-driven L4D campaign. Or a clever hybrid of single-player and Director-driven gameplay that improves replay value of single-player games. If that happens, L4D2 might turn out to be a test-bed, or a way to make money off their development efforts.

  112. Jayteh says:

    Lucky Doug is a trust worthy guy, thats probably why he holds this position. I don’t know if I will buy the sequel however.

    I guess in a way this should show valve how much we actually respect them as a gaming studio. If this was an EA game do you think anyone would even care about the news enough to react?

  113. SwiftRanger says:

    This follow-up interview is what every other self-respecting games media outlet should have done. It’s nice to know it’s coming from RPS and yes, the answers from Doug given here make it sound a lot better than what was earlier stated (like the “Hey, don’t be worried, L4D is still going to get 4vs4 matchmaking guys!” comment). EG’s piece on this issue said some of the same things but it’s not as precise as this.

    RPS wins the internet.

  114. MA6200 says:

    I’m with Zaij on this one – from Lombardi’s description this really does sound more like what should be a $20-30 expansion. For any of us who feel that way though we can just wait a few months for Valve to half the price in one of their sales.

  115. GLOWi says:

    Why no one aks Valve about Ep3? I would suppose such question appropriate, given the 2 years since the last ep.

  116. SUpportive says:

    I am supportive of valve.

    Left 4 dead was an amazing game, with some very amazing elements to it (like the director ai and the flawless cooperation mechanics)

    The sequel sounds really interesting.

  117. IdleHands says:

    @ Howard

    Yeah I see your point, although you could argue (badly) that the Survivor Pack was a better game addition than most Sims expansions. Plus how many of the Sims expansions are pure shovelware. Those post release updates were more about making money rather than creating a better gaming experience.

  118. distended says:

    EG’s piece on this issue said some of the same things but it’s not as precise as this.

    EG’s piece also said “The result, to be perfectly honest, is more of an expansion pack than a full-blown sequel”.

    I was actually pretty surprised to read that – seem like most previews tend to avoid criticism. But then there were quite a lot of inaccuracies in that article anyway.

    Additionally, there’s this from GamaSutra:

    “But what about Left 4 Dead, which some players expect to fall by the wayside in the wake of its sequel?

    Leonard declined to commit to there being more Valve-created content for the game, instead pointing out some upcoming functionality tweaks and the potential in user-created levels for the PC version. “We are doing updates across the summer, adding new matchmaking features, and new features to facilitate user maps after the SDK is out,” he said. “Certainly, user maps will be part of the ongoing Left 4 Dead 1 experience.”

    “Additionally, those maps can be transported into Left 4 Dead 2. With regard to more content, it’s hard to say, because the timeline for Left 4 Dead 2 is so sensitive, and the team has a head of steam right now for the game.”

    I think I’d feel better if it sounded like they knew what they were doing a bit more – it makes these type of interviews seem like a hastily assembled defense.

  119. Funky Badger says:

    A lot of people seem stuck in a zero-sum mentality. Just because TF2 is percieved as “better” value does not mean L4D is “worse” value. Each has to be considered on its own merits.

    I mean, it would be silly to compare the price of every game release to, say, The Orange Box, wouldn’t it?

  120. Howard says:

    @IdleHands
    It was much better. Even the most vociferous Valve critic (raises hand) would never compare their releases to the shovelware of EA =)

  121. jalf says:

    First, a disclaimer, because I really don’t want to contribute to all the fighting. I’ve tried to be objective in the following, and stick to the facts, what Valve *said*, and what Valve *did*, and avoid subjective questions like “what are we entitled to”, or “did you get enough fun out of L4D to justify the purchase”. I’m not raging, I’m not an Angry Internet Man. I’m writing this with a smile on my face. I just think Valve screwed up, that’s all.

    —-

    Well, he makes a good case for justifying L4D2. It seems like it’s going to be a good game, and it seems like it’s going to have a lot of content. The problem is he does absolutely nothing to justify spending $50 on L4D. The best he can do is say “Oh, it’s ok, because anything you make with the SDK Will be usable in L4D2, which you have to fork over another $50 for”. So in the long term, the value of L4D is that we get a year’s head start on mapmaking for L4D2? L4D is never going to get all the new content they promised, but it’s ok, because I can pay $50 and then the content I *already* had access to will be playable in a different game as well.

    There’s a disconnect here. Valve is thinking (and answering questions) in terms of “how awesome can we make the L4D franchise. But customers are asking “so when are we going to get what you promised for the *original* L4D, the one I bought?”

    L4D2 isn’t terribly relevant to the outrage. It just happened to ignite it, by making it official that they don’t intend to support L4D the way they originally said they would. When we’re attacking L4D2, we’re really shooting the messenger.

    In a sense, what I’m wondering is not “Is L4D2 going to be worth $50″, but “was L4D worth $50 after all?”

    L4D2 definitely sounds like a full-fledged game, worth the usual $50 *if you’re starting from scratch*. But if you already spent $50 on what turned out to be a “proof of concept” and nothing more, how does that figure into the equation?

    He doesn’t answer the question of why they didn’t fulfill the promises they made with L4D (and thanks, John, for asking that directly).

    I can see why it’s more fun for Valve to make a completely new game rather than patching up the original, but that’s not really relevant to us, their customers. We’re generally more interested in “do we get what the product promised, do we get value for our money?”

    Before anyone accuses me of being an AIM or a whiner, let me say that I’m focusing here on the very specific promises they made, and which were never fulfilled. They said, as John mentioned in the interview, that they would support L4D with *free* DLC containing new 1) infected, 2) campaigns and 3) weapons. And 4) that they would do so *faster* than TF2′s DLC.
    These are very specific promises, and it is easy to determine objectively whether or not they were fulfilled.

    So Survivor mode (plus making the two old coop campains available in VS mode) *might* count for #3, in a way… Sort of. But they still haven’t delivered on what was basically the reason why most of my friends bought the game (I’m easier. I just bought it because all my friends bought it, so I knew I’d have someone to play with ;))

    No matter how awesome L4D2 turns out, and no matter how much fun I had with L4D, it doesn’t help Valve’s reputation when they release a game and say “Go ahead and buy it! We’ll provide some very specific new types of content, and we’ll do so within a very specific timeframe”, and then go “hah, suckers. We’re not gonna do that after all. But it’s ok, because we felt more like making a sequel instead. And look how much content it’ll have”.

    And of course, it is ironic that after doing this, their follow-up is “Trust us a little bit”.
    Sure, I’ll trust you a little bit when you fulfill your promises a little bit. ;)

  122. The Sombrero Kid says:

    having seen the game being played now, I’d be quite happy to be given this stuff as dlc, but it’s not a new game, clearly this is going to be an add-on pack on the PC and a full title on the 360 because it has to be, I feel sorry for 360 users if that is the case.

    What worries me most is that valve kinda miss the point, they chose to tell us all what they told us, surely their ‘marketing strategy’ is designed to generate positive opinion, if they’re not willing or able to tell us things that make us excited or happy about the game they shouldn’t have announced anything.

  123. Wirbelwind says:

    I’m not surprised they aren’t sharing anything more on their L4D plans – Gamers like me will bitch about it if they happen to change their minds (even if only for the better).

    I was on the fence when I first heard the announcement (“WHAT????!!!!”), I’ll give them a chance to prove themselves. It’s Valve after all, no one does multiplayer better.

    L4D could have been more. Hopefully they integrate both games into one menu client.

  124. raw_bean says:

    @Redford: “…you considered the mounted minigun a weapon…”

    I’m amused to wonder just what you think a mounted mini-gun is, if not a weapon.

  125. El_MUERkO says:

    I’m looking forward to L4D2 but it is a pity Valve aren’t taking more advantage of L4D ‘movie based levels’ concept to provide a steady stream of content. I would happily have paid £5/8 for a new movie every couple of months as DLC.

    As an aside, I hope we don’t end up with two icons on our desktop or in steam, I want to load L4D and be able to jump from new content to old without faffing around, seamlessly switching from L4D1 content to L4D2 content will keep the community healthy, not doing so will divide the haves from the have-nots and ultimately lead to L4D1 dying an early death.

  126. Gorgeras says:

    Sorry but this didn’t answer ANYTHING except to confirm just about every accusation thrown at them.

  127. VelvetFistIronGlove says:

    I’m also in the mildly disappointed but not at all outraged camp. While I preordered L4D on Steam also, I don’t at all regret the price I paid for it: I played an awful lot of it the first three months, but pretty much nothing since.

    However, I still play a lot of TF2: the main contributors to my continued interest are: playing with a community (e.g. on the RPS server and others), the strong SDK support and wealth of good custom maps, and the continual addons rolled out by Valve. Left 4 Dead has none of the first, little of the last, and I don’t expect a lot of good custom content just because you really need a mod team to make a good campaign, there’s just too much work in there for a single mapper to do in a reasonable timeframe.

    So I’m going to wait and see, and try the demo, and then decide if L4D2 interests me enough to buy it.

    If TF2 had been $50 at launch, would you honestly not purchase it? Would you have let one of, and maybe *the* best multiplayer shooter in years, pass through your fingers because it was “content light?”

    Actually, I might well have not bought it at all if not for the orange box. I preordered the orange box in order to get HL2ep2 and Portal, then tried out TF2 during the public beta and was hooked. But TF2 alone would have been well worthwhile at $50, even for the time I spent playing it before the first update.

  128. TheFanciestofPants says:

    I for one don’t regret buying L4D, even if L4D 2 came out next Thursday I wouldn’t regret it. I’ve had a hundred hours of good pants-shitting fun with it so I hardly have any sense of being ripped off because a similar game with more content is being released in six months time.

    In fact, I’m just happy about the news. Fancy that.

    I frankly fail to see what valve have done wrong here. A game that doesn’t keep people coming back for more after 6 months isn’t exactly the hallmark of a crappy or incomplete game as far as I’m aware.

    Even using the TF2 updates as a call-out doesn’t add up. To date there’s been 18 new weapons(with some functionality added to oldies) and let’s say… 12-15(valve-made) new maps released so far for free. That doesn’t quite equal the amount of content in L4D 2 that they’ve revealed so far.

    Anyway. Like they say. Trust em a little bit. Valve have yet to release a game that I regretted buying(you know, in my opinion).

  129. Professor says:

    Jaif has just about nailed down the biggest issue with this release. If only valve would’ve done some more for l4d1, l4d2 would have felt like a proper sequel, but they haven’t, and so it feels a bit more like what should have been rather than what will be.

  130. ketch says:

    I was upset before, but you have my trust Valve, I will wait.

  131. IdleHands says:

    @ Howard
    Even though my complaints of the Sims, I’m still looking forward to getting home to play the new one. I can’t help it they sold me at having a trait for insanity and evil. I am a consumer whore, but a happy one ;p

    My big problem with this whole outrage is that there are far too much disproportionate rage (“Valve suxs”/”Valve have screwed us”), which is taking away from legitimate worries. It creates a pro-valve and anti-valve camp, rather than an objective view on the news.

    I also find it strange after all the good Valve does for it’s customers, so many people still can’t put some faith in them and immediately cry out in rage over the little details they know.

  132. distended says:

    @TheFanciestOfPants

    I frankly fail to see what valve have done wrong here.

    I guess my question is would you still see fail to see anything wrong if they released little to no substantial content for L4D1 in future?

    That’s a genuine question, not a sarcastic response. If you still wouldn’t see anything wrong, I guess that explains the fundamental difference and why there seems to be two clear sides on this issue.

  133. jalf says:

    @TheFanciestofPants:
    Whether or not you or I or anyone else regrets buying L4D is not the issue. Whether or not L4D2 is going to be awesome is not the issue. What TF2 does is not the issue. The reason some people are upset is that they made some very specific promises about their post-launch support for L4D. Those promises were the reason why many people bought the game. And those promises have not been fulfilled. No matter how awesome L4D was, or how awesome the sequel will be, I think that’s problematic.

    @IdleHands: I don’t know what “good” Valve has done for us? They’ve released some great games, yes. They’ve launched a grossly overpriced digital distribution service. If I was one of the people who’d spent 800 hours on TF2, I might be more inclined to agree with you, but I never really got into it (I was more of a TFC person). So for me, what good have they done? They just broke their track record of supporting their games, after all. This winter, they smashed up any promise Steam might have had, by doubling prices in Europe. I respect them for the quality of their games. But apart from that, I don’t consider them particularly worthy of my trust.

  134. Muzman says:

    I reckon the main problem is that a new thing can’t help but overshadow the old thing, regardless of whether they both get carefully measured even portions of parental love. And that makes sense too. Most of the other stuff is people speculating and rationalising around what that will mean, however.

    I like that Valve are talking about it too. This stuff of “But they gave no real detail to alay my fears!” is a bit silly. It’s not like you have to buy it right now.

  135. C4Cypher says:

    I got pretty worked up over what I saw coming out of E3 … I don’t think that L4D2 isn’t going to be great … I just don’t want to see Valve starting to make a shift twoards being a more console oriented developer, and I don’t want to see L4D get left behind.

    Unlike any other company, when Valve says ‘trust us’ I’m willing to cut them a LOT more slack than I would anyone else.

    Okay Doug … cool … ball’s in your court. Your product. I’m not entitled to anything. I know I felt yanked around with this announcement but I’ll give them the benefit of the doubt.

  136. Octaeder says:

    @distended,

    This may be a central point actually. The last L4D update added a great new mode and completed the versus maps.

    From my perspective that easily addresses any concerns with the original release and adds extra content. I’m happy with my purchase. I think the problem is that where TF2 can easily have a new map created and you’ve got the makings of a ‘big’ update, L4D is somewhere between multiplayer and traditional co-op… New content is a lot more work and I just think it’s unreasonable to expect we’d get as much of it.

  137. distended says:

    Muzman, people don’t want details to help make a purchasing decision, they want them as reassurance that Valve hasn’t gone over to the dark side.

  138. Markoff Chaney says:

    @ jalf – Spot on, good Sir. This whole thing is about the apparent breaking of promises made by the one man who can control what L4D is and will be remembered for, Gabe Newell. All this raging, and some intelligent discourse, is the fallout of not living up to what you said you were going to deliver content wise. I think it is disingenuous to claim that AIMs have no basis to express displeasure in this case and it’s all just whining where, for once, they actually have a leg to stand on and a justification for feeling ripped off.

    -EDIT- Being a native born, raised, and continue to exist around the SouthEastern united States of America guy, I love the place setting. Nothing amuses me more than stereotypes of ignorance, hypocrisy, animal husbandry and non-branching family trees, except when I go to town and can see them myself. ;)

  139. Gorgeras says:

    Ok if people are going to make a case for Valve based on their own personal anecdotes about how much hours they squeezed out the first game, it’s only fair that it be mentioned the countless threads on the Steam forums pointing out the very obvious indicators that the game is nearing the end of it’s life and the last(and only) content patch was too little too late: people ARE frequently bored with it and it’s been noticed that the average skill of the player-base has significantly increased; only the more unusually dedicated tend to play it now. There is nothing to attract people that think a game should be about more than rehearsed patterns of movement into playing again.

    There is.no reason.to trust. Valve. With this one under-supported game, they’ve managed to burn more than a decade of good-will. They have become just another developer and should be treated as nothing special any more. This isn’t presumption: if the critics are wrong, it is Valve who control the flow of information and it is their defenders which make far-reaching claims far beyond the information available. The rest of us are only going by what is known.

    The closest I will come to making an evidence-free claim is that I smell the rotten hand of EA in this.

  140. distended says:

    @Octaeder

    I guess that’s a difference too – whether or not you consider the stuff added to L4D so far to fulfill Gabe’s promises of forthcoming content. For me, I think it’s clear there is a huge difference between what was promised and expected for L4D1, and what has been delivered.

    btw, nice avatar – I thought I’d seen everything there is to see in PvZ, but I don’t remember a pirate zombie? Or is that Photoshop?

  141. Octaeder says:

    @distended,

    There was a PvZ avatar creator (don’t remember the address) which included pirate gear. I’ve not actually seen zombie pirates in the game yet, but I still hold out hope!

  142. Muzman says:

    distended says:
    Muzman, people don’t want details to help make a purchasing decision, they want them as reassurance that Valve hasn’t gone over to the dark side.

    Well, surely the game will be the best indicator of that. We can be sure it will be covered fairly extensively.

  143. Tworak says:

    L4D 2, Portal 2 and Episode 3 to be released in The Gravy Box, confirmed?

  144. armlesscorps says:

    I dont see how the “is L4dead 1 worth £50 ?” argument is really sensible. To anyone who really liked the game they probably pumped at least 20 hours into it, and thats all you can expect £30(or whatever) to be worth for a game really.
    I think Valve should add more stuff to L4dead like they said they would and sort out the bugs, then release L4dead 2 after that, next year sometime, but Valve are still the best developer out their and they deserve some credit for that rather than just abuse.

  145. distended says:

    Well, surely the game will be the best indicator of that. We can be sure it will be covered fairly extensively.

    Not really – I think their treatment of L4D1 will be the best indicator of that.

    We all know L4D2 will probably be a damn good game, but really after two mammoth threads you must realise that for most people that is not the point.

  146. jalf says:

    @Tworak: I’d buy that :D

  147. yutt says:

    @Alec Meer

    No offense, but “wait and see” unti Valve reaches the point where they are completely unable to rectify their errors seems like an idiotic position to take. It is nice of you to run damage control for Valve, but fans of L4D have many valid justifications for being outraged by this news.

    I’m not sure why we should accept anything on mere faith.

  148. C4Cypher says:

    @Distended: You sir, have hit the nail squarely on the head.

  149. Alec Meer says:

    Yutt – there’s valid justifications for outrage (though it’s a shame that outrage rather than concern/skepticism is so many folks’ first reaction) and there’s making unpleasant assumptions based on minimal evidence. For instance, accusing journalists who simply don’t want their site to turn into a hell-world of screaming men of running damage control for a developer.

    Valve know people are disappointed – it’s pretty hard to miss, hey? Let’s at least give them the chance to do something about it before we accuse them of not doing so. l4D has six months left before L4D2 arrives. If nothing’s released for it in that time, then yeah, promises will have been broken.

  150. Denton says:

    When I see people complain about stuff like HL2 and Portal being overrated I first wonder why the people making these complaints are getting so passionate about L4D2 when they don’t even seem to like Valve or their games and secondly I am reminded why the people who made those games are the ones in the industry and not the people making the complaints.

  151. Muzman says:

    distended says:
    We all know L4D2 will probably be a damn good game, but really after two mammoth threads you must realise that for most people that is not that point.

    Yes, I think I said something regarding that earlier.

  152. jalf says:

    @Denton: And that is relevant to the discussion how? The quality of HL2 and Portal isn’t what’s causing this little debate. :p (I did see the comment you’re responding to, but it still seems off-topic in this thread. There’s enough outrage already, without trying to spark 3 new discussions. :))

    Also, I think Alec has a point. Surely there are better things we can accuse RPS of.
    I think it’s worth remembering, before we accuse them of defending Valve, that they waded through all the previous comments, picked out the core issue, and confronted Valve with it. If that’s damage control, it’s not the worst way to approach it, at least. ;)

  153. CMaster says:

    @Yutt – I think RPS did a good job here. They distilled out some of the key complaints/concerns that were being expressed and went and asked Valve about them. Then they told us what Valve said. Now Lombardi was a bit vauge and perhaps I don’t entirley believe him/agree with him. But I don’t see how that is RPSes fault.

    @Denton – why are you trying to muddy the issue?

  154. JKjoker says:

    @jalf: i think he is mentioning my comment that got moderated, i guess i was a bit “too harsh”, shrug

  155. IdleHands says:

    @ CMaster & Jalf

    He was responding to JKJoker’s comment that was deleted. Where he called Valve games over-rated and compared game developers to wild bears.

    “trusting a game developer is like hugging a real bear and hoping it wont rip your arms and head off”

    @JKJoker
    Not ‘too harsh’ but complete hyperbole

  156. pkt-zer0 says:

    By the way, how’s your investigation of Steam’s European pricing shenaningans going, Mr. Meer?

    “Damage control” might be a bit harsh, but a bit of pro-Valve bias being at work here doesn’t seem to be all that unthinkable.

  157. Rabbitsoup says:

    This is fine by me, might even buy it but it does seem like L4D just completed instead of L4D2

  158. yutt says:

    @Alec Meer

    That’s fair. It can be hard to judge the line between outrage and skepticism when making blanket statements about the reaction of the community. Many here and elsewhere seem to be saying that no concern is warranted, and there are no justifications to be upset with the announcement. “Angry Internet Men” and “Whiners” the whole lot of us. For some that is true, but it is ignoring the kernel of valid concern.

    @CMaster

    RPS did a great job with both getting the scoop on the announcement and giving us the closest we’ve had to a follow-up on our concerns. Every interview I’ve read on L4D2 so far has been a rehash on the same info RTS provided. I don’t understand why so few have the fortitude to address the developers with some of the community’s concerns.

    @Denton

    You have a very inaccurate assessment of the situation. Many of those upset are die-hard Valve fanboys who feel betrayed by a company they trusted and thought they understood. I took Gabe Newell’s dozens of interviews evangelizing “games as services” to heart. L4D2 does not follow that philosophy in the least, no matter how much PR and damage control claims otherwise.

    Look at my Steam profile linked in my name. I own and love every major game Valve has ever made.

  159. JKjoker says:

    ok, shoot me for trying to be “graphic”

    i’m just saying that ppl should at least keep a healthy level of skepticism with game development

  160. Denton says:

    @CMaster: It’s what JKjoker – I was responding to him. I have no interest in muddying the debate.

    Frankly I don’t think there’s enough information yet to even have a debate. Valve say ‘trust them’ and I’m prepared to and so are a lot of other people but the whole thing is simply based on faith.

    If they say it isn’t too soon and that they’ll still support L4D then fine. I’ll believe them. L4D 2 looks great.

  161. autogunner says:

    yeah, bundled with ep 3 would be titanic.

    Still i would hardly say I am ‘outraged’ by L4D2, you lot have all been spoiled by valve in the past. L4D was a great COOP game, an important distinction to make. It wasn’t multiplayer, it was COOP, and lasted about as long as any singleplayer game had a right to.
    TF2 is MULTIPLAYER so can’t be condisdered in the same light.

    its not like anyone is complaining that there is no free content updates for half life 2 is there?

  162. Howard says:

    @IdleHands
    Absolutely. This is always the issue with anything on the internet. The web makes everyone’s microphone equally loud, no matter how illiterate or idiotic you are =(
    When viewing opinions on the net you generally have to do the same thing you do with polling data: cut off the top and bottom extremes and concentrate on the middle. That done, I still think Valve have cocked this up and I think there will be some back-pedalling (cynic hat: though they will label it as “we meant this all along”) down the line.
    I have no real vested interest in this argument either way around. I do not like L4D and will not buy L4D2 and beyond that I have no love for Valve at all. What interests me, and prompts me to post, are the sides of this argument (ignoring the loony fringes). We seem two have a camp of people who think this is a bad decision and feel a little let down by Valve (a perfectly reasonable position given the usual lack of actual info, IMHO) and the “Valve is Peace, Love and Beauty” camp who are happy to accept anything the company says. This is a position I simply cannot understand partly because of my personal feelings towards the company but mostly because I cannot imagine EVER trusting ANY company to that extent. Software houses are, by me at least, judged on each and every release as is stands, not by their back catalogue.
    Anyway, I’m done here. Your move, Valve.

  163. The Sombrero Kid says:

    i don’t think RPS or any individuals for that matter are to blame here, but I do think a mistake has been made, the mistake i think is to have made this content in the first place, although you could see it as not making it a core part of the L4D original also.

    the reason it’s not part of L4D is clear to me at least, they were trying to rectify a problem with the xbox 360 distribution model that makes it difficult to make games a service as they’d like, as for why it was made in the first place, well maybe to fulfil the promise everyone feels has been broken., i personally would prefer Episode 3 or a new IP if it really must be a new multiplayer game, I don’t think a new IP would’ve been received badly at all.

  164. The Sombrero Kid says:

    @autogunner
    L4D is competitive multiplayer, you can play it against bots in 1 mode yes, like almost all competitive multiplayer games.

  165. Psychopomp says:

    @Gorgeras

    You site the Steam forums, a place infamous for being full of unreasonable, ungrateful, knee-jerk reactionaries as a source?

    You sir, just ruined any credibility you might have.

    “Software houses are, by me at least, judged on each and every release as is stands, not by their back catalogue.”

    And this is exactly what people are failing to do.

  166. autogunner says:

    @ Sombrero Kid

    really?, because the one tiny mode where you can play other people pretending to be AI accross a tiny selection of maps (originally) really fooled me….

  167. Duoae says:

    First off, i’ve not read through all the comments as thoroughly as others so forgive me if i’m repeating myself.

    Now, the problem with the Stalker argument mentioned in the comments above is that they are single player games – each one stands on its own merits and does not affect the others. Just because a new stalker is released a year after the first doesn’t diminish that original release. Multiplayer games are different in this regard, and despite L4D having a single player setting most of its value is in the multiplayer aspect of the game. It is a commonly known fact that MP games live and die on their after release support – whether that’s from the developers or the community. By taking so long to release the SDK (now we know why, since their main focus was on the sequel) they cut the support of the community while providing none of their own. They also released the beta SDK within a couple of months of the announcement that they’re making a sequel and that maps will be cross compatible – except that they’re not.

    http://www.shacknews.com/featuredarticle.x?id=1138&page=2

    Obviously if you want to take advantage of the new director stuff you’ll have to go back in and touch some stuff up

    Valve’s own interview has stated that the maps work with the features of L4D in both L4D and L4D2 but that L4D2 features won’t work with L4D (which is fair since they’re not upgrading the engine to cope with these things in L4D) but to enable maps to work with either feature set requires extra work, it’s not a “one map will support both” scenario from what i understand of their comment. With L4D2 coming out there’s now a reason for both Valve and community map designers to ignore making maps for L4D and instead focus on L4D2 (which is what Valve have already been doing) without taking the extra time to make ‘old feature set’ maps. For Valve it’s the reason that they see L4D2 as a platform, not as just a game and for the community designers it’s because the feature set in L4D2 is so much better than L4D.

    Once players start migrating to L4D2 then there will be an avalanche – people want to play with their friends and they also want to play the latest and greatest release. How many people are playing Halo or Halo 2 MP since Halo 3 came out? How many people play Battlefield 1942 as opposed to Battlefield 2? I’d wager (since i don’t know of anywhere the stats can be found) that the numbers have dropped off significantly since the release of those newer games. This all means that the chance of getting a decent L4D match (and support) after L4D2′s release will become smaller and smaller. This is only worsened by the terrible lobby system and integration of the Steam community (or lack thereof) into the match-making system – there just isn’t enough choice/control and it was something that was promised to be improved upon post release… well, we got a little of that.

    Then there’s all the promises made to people who were buying L4D that there would be content updates. I didn’t know about Gabe’s interview but there were plenty that i read elsewhere:

    http://www.eurogamer.net/articles/i_left4dead_pc360
    http://www.1up.com/do/newsStory?cId=3169669
    http://www.shacknews.com/featuredarticle.x?id=986
    http://www.eurogamer.net/articles/left-4-dead-live-interview-live-q-and-a

    I bought the game at full price believing that those four co-op campaigns would be expanded upon. I hate it when people say but each one has 5 maps. These aren’t maps like in counterstrike or Team Fortress 2, a lot of the maps are actually very short and linear. Judging from playing on advanced in co-op most of the time i get through a campaign in between 45-60 minutes. If you spread that evenly that’s between 9 and 12 minutes per map: that’s not an awful lot considering some people literally just run through them (i’m not that good). So i count it as a campaign and not as separate maps per campaign because each one is barely worth playing by itself – though that’s my personal opinion. It took a long time to bring out the promised ‘should have been finished for release’ versus maps (though i don’t really care for versus so i wasn’t complaining) and perhaps this is also due to a focus on L4D2.

    The thing is, i wouldn’t expect 5 campaigns for free… maybe one and maybe some new weapons or a new character skin or two for each character (perhaps the ones from beta because i thought they looked cool) but i would have been happy to pay for DLC like the new AI/campaigns, characters and enemies. I wouldn’t expect to pay full price (£39/$60) for it, just like we don’t pay full price for expansions or paid DLC on the consoles for map packs.

    As it stands though i’m left scratching my head over what Valve have done here. They’ve taken a popular game, left it practically unsupported whether through free DLC or paid DLC and they’ve gone straight onto a sequel which they plan to make into a platform. WHY?! You have the perfect platform already there in Left 4 Dead, why is L4D2 a platform when it’s still the same engine (though with a beefier director which could probably be backwards inserted into L4D if the source engine is still as modular as it was) but L4D can’t be? It makes no sense to me. The best solution would have been to make L4D the platform, have paid DLC and churn out content for it – there’d be one front end, one player base (though a little fragmented) one distribution network all linked in. As it is now the player base will be split between L4D and L4D2… people in L4D2 can play L4D maps (if they’re ported over, no idea whether they will be since that would be free content to new adopters, but not for the people who adopted L4D) but will they be able to play with people in L4D or will they have to exit the game and load up L4D and then play?

    There’s just too many questions and too many questionable decisions (from a public/consumer perspective) and it makes people uneasy and feel like they were taken for a ride. If the promises were never made then i doubt people would be as angry as they are.

    With regards to Shake Appeal’s argument about TF2/L4D updates… it takes a LOT more time and energy to integrate and balance a new weapon and maps than it does to add models and animations. Limb dismemberment is already a part of L4D as is map item/barrier randomisation (though on a smaller scale). Adding in the RPG elements to TF2 in conjunction with the above is even more work…. That’s not skimpy free content there, that equates to quite a lot of content.

  168. Octaeder says:

    @Howard,

    To be honest I think its the “Valve is Peace, Love and Beauty” camp that are the most vehemently opposed to L4D2, as they can’t understand why their holy developers have ‘abandoned’ them for an incrementally improved sequel.

    I think most people who are ok with this game don’t think of it as a huge betrayal because they aren’t appalled to see Valve acting like a business. Obviously there are those that will implicitly trust and love everything Valve do, but they would make up those fringes you mentioned.

  169. jalf says:

    @autogunner: Next time you try to defend Valve against criticism, perhaps you should read what the criticism *is*.

    No, no one is “is complaining that there is no free content updates for half life 2″, and the key reason for that is that Gabe Newell never *promised* free content updates for HL2. For L4D, he did. He promised new weapons, special infected and campaigns. And he promised that these additions would be made available *faster* than was the case for TF2.

    I’m starting to feel we’re running in circles here, but unlike the last L4D2 threads, this time it seems to be almost exclusively the valiant defenders of Valve who are just repeating themselves, never bothering to actually read the arguments of the “other side”.

  170. Tzarkahn says:

    I like computer games, if it’s good, I will play it.

    I have no doubt L4D2 will be good, everyone here will probably buy it so they can fuss about how they bought it and it wasn’t worth the money.

    I seem to remember “Why do I have to pay $50 for a mod” When L4D was released.

    Internet people are just never happy.

  171. apnea says:

    Wow, my previous comment was that offensive? What, a mild, mild take on the whole “imputing anger where there is none” thing is now ground for deletion? That’s kinda sad, most of all considering the now frightening frequency with which that old meme comes out in any discussion now.

  172. IdleHands says:

    @ Octaeder

    Pretty much yeah. All this ‘outrage’ is because we’ve put Valve up on a pedestal and thought they could do no wrong. There are legitimate concerns being raised but they are getting lost within all the hyperbole.

    @ Howard

    I’m kind of like you, I don’t really have a vested interest in this all that much. It’s just peoples reactions that made me comment.

  173. Theoban says:

    I agree with Tzarkahn. I’ve had my money’s worth from Left 4 Dead, and I will get the same from Left 4 Dead 2. I’m just looking forward to playing more games.

  174. Hamburglar says:

    “20 new weapons isn’t DLC!”

    Says the company who, to date, has released, like, 18 new weapons for Team Fortress 2.

  175. Alec Meer says:

    pkt-zer0 – oh, take that shiny metal hat off. It’s simply a matter of the time I don’t have, and the money I don’t earn from this place. But as it happens I’ve got a chat with another download service coming up, and hopefully we’ll be talking about the reasons for US/EU price disparities – which seem to affect most such services – in that.

  176. yutt says:

    “Internet people are just never happy.”

    That’s a very trite way to dismiss peoples’ concerns. I don’t know how people can read Gabe Newell and others explicit declarations that we would receive additional content in the form of weapons, campaigns, special infected, directly akin to that which was added in TF2, and then say we are asking for something unreasonable.

    We are only asking for what we were told we would receive. If it was unreasonable, Valve’s entire team shouldn’t have gone on a PR tour for months making such claims. If they don’t believe in the philosophy of “games as services” then they shouldn’t purport to. I want to be clear, this wasn’t one interview Gabe made as the article above implies. It was at least a half-dozen interviews by Gabe and others in the team making these direct claims.

    No, EA style yearly incremental rehashes *are not* following the games-as-services philosophy. They are the direct anti-thesis to it. It’s like you are handing me chocolate cake and claiming, no in fact it is vanilla ice cream.

    IT ISN’T VANILLA ICE CREAM DAMMIT I’M NOT THAT GULLIBLE!

  177. dash says:

    Heh, my comment was deleted…
    This is exactly why i rarely browse/post here on RPS and prefer Kotaku, where you can share your thoughts and express yourself the way you want to, without being afraid that your opinion will be censored (well, unless you’re being a jerk, troll or a mix of both.)

    Way to go Alec, keep it up…

  178. jalf says:

    @dash: You’re not thinking of your comment in the other L4D2 thread (which is still there)?

    Anyway, this is exactly why I rarely browse/post on Kotaku, where you can share your thoughts and expressyourself the way you want to, and no matter what you say, it drowns in the noise of a million people with nothing to say, who say so loudly, and repeatedly.

  179. Jake Roth says:

    So it basically goes like -
    1) Hooray, we’re done with L4D! *Launch*
    2) …Crap, we need to fix that, let’s keep iterating.
    3) Hooray, we fixed L4D!
    4) …Crap, half of these fixes won’t even reliably work in context with our existing content. *Announces L4D2*
    I’d have enjoyed more content for L4D, but I understand how something like a completely overhauled melee system and new boss infected could utterly break a series of maps already fairly vulnerable to cheese.

  180. Alec Meer says:

    Reasons for deletion from this thread include but are not limited to: 1) being overly aggressive 2) insults to anyone, whether they’re in this thread or not 3) extreme hyperbole, from either camp 4) unconstructive sarcasm/poison.

    Those reasons do not include: thoughtfully-expressed concern about L4D2 and the future of L4D1. For the record, I think it’s a bit too soon for a sequel too, but I’m not going to call anyone names about it. At least not unless, in the event of my finally playing L4D2, it’s rubbish and one of the new infected is called Alec-is-a-twat.

    I’m being significantly more vicious than usual with deletions because the last few threads about L4D2 were horrible, soul-destroying misery, even with all the racism, slights upon Newell’s weight, comments that Valve are worse than Hitler and whatnot removed on sight. We’d like this thread to remain a sober, constructive discussion of the many legitimate issues around the game. Though you can also talk about how ace otters are, if you like.

  181. Bobsy says:

    @jalf:

    Amen, brother. Testify!

  182. I hate airports. says:

    Everyone (jalf and company) complaining about ‘broken promises’ didn’t read the article. ‘Beyond that, we plan to continue updating Left 4 Dead’ is pretty damn clear. Of course, the problem is that people somehow feel that they’re entitled to a lifetime of free updates. It’s not like L4D was completely abandoned at launch, either, despite how some make it sound; believe it or not, new game modes are usually considered updates. What, were you expecting SMOKER/SPY UPDATE? As someone already mentioned, asymmetry makes major gameplay changes (BOOMER JARATE?) much harder.

    Oh, and does no one remember the mention of location specific damage? Or, the overhauled director? No? (Okay, the latter was mentioned once) Okay, same engine, same game. :(

  183. KlausKleber says:

    I don’t blame it on Valve, I blame it on Turtle Rock.
    Joke aside…

    They have some rule book reasons to call this a new full price game, but it still doesn’t feel that way. In my opinion not a leap worth paying 45€ for. Valve usually exceeds my expectations. I mean remember the days when they presented TF2, that was exciting. L4D2 is like “Ah ok the old game with just enough new features to package this as a new game.”

    In my opinion:
    - ideas to improve the existing game -> keep working it
    - fundamentally new ideas -> new game

    L4D and L4D2 won’t exist as two different games of which each has some advantages over the other(hl hl2). L4D2 is L4D but improved. Period. Especially if they plan to incorporate L4D campaigns.
    Well the only high ground that L4D has, is that it will cost less.

  184. The Innocent says:

    It made me happy to hear Mr. Lombardi’s responses. I was surprised to read some of the vitriol over the last week, because my attitude this whole time has been to wait and see what Valve is planning.

    Some of the angry-man rants have been disappointing, because we really don’t honestly know anything yet. Sure, Mr. Lombardi’s responses weren’t “concrete” (except that he said they would still be doing stuff with L4D), but what do we want? Specific release dates of free DLC? I doubt even they know that.

    In terms of quality hours played, I would wager that most of us got a full-price game worth, even with some things missing. I did.

  185. The Innocent says:

    And… uh…

    Otters are ace, too.

  186. PC Monster says:

    @yutt: Fully half the problem here is the absurdly overzealous levels of fan-worship given to what is, in essence, a games development business. Valve, the company, is not your friend. Valve is not looking out for you or really cares what you as an individual think, particularly your opinion of them. Valve’s bosses have deliberately developed and taken enormous pains to nurture a very friendly, customer oriented way of doing business – one I’d love to see more companies take on board – but at the end of the day they’re out to make the games they want to make that they hope people will enjoy because they can sell more of that game and make money doing so.

    I don’t like Valve much personally, to be honest, but I feel very sorry for them when their enormously devout fanbase suddenly starts raging at them like this, when it’s really the fault of the fans (remember that word is short for ‘fanatic’) for putting a commercial entity on such an unrealistic and undeservedly high pedestal.

    As Alec has said more than once in this thread, how about we give them the benefit of the doubt? I seriously don’t think they’re trying to screw people here, I think they’ve shown more than enough of their own commitment to keeping fans happy in the past to have earned some measure of the trust they’re sadly having to ask for now. Even if they’ve made a misstep or two promising things they might not have delivered (yet), give them a chance to fix it before going off stomping around the web slinging thunderbolts at them every which way.

  187. I hate airports. says:

    Seriously though, Valve shot themselves in the foot in a glorious manner with TF2 (and orange box, to some extent). That’ll teach ‘em to be generous.

  188. JKjoker says:

    @Alec: i think you are being a little aggressive with the deletion, you have both extremes here, super fanboys saying Valve is god and super sarcastic pessimists that say they are Hitler, extremes attract other extremes but you are only deleting one side, i do agree that the other posts had soul crushing negativity, but that is reality and also why i visit this site and not official game sites where all is roses and the world is perfect

  189. Psychopomp says:

    “The last few threads about L4D2 were horrible, soul-destroying misery, >even with all the racism<”

    I cannot thank you enough for pointing this out, and I don’t just mean half the cast being black

    The slights against the southern setting are god damn insulting.

  190. Alec Meer says:

    JKjoker – I can promise you I’m not only deleting the one side. You don’t see the bad eggs from the pro-L4D2 camp because I have smited them already.

  191. JKjoker says:

    @Alec: ok, then, ill try to keep my hyperboles in check

  192. The Sombrero Kid says:

    @PC Monster
    public opinion gets things done, sitting waiting patiently for things to get done, lets precisely 0 people know how you feel, meaning no one with the power to fix it knows it needs fixed.

  193. Francis says:

    I hate games!
    I hate game journalists!
    I hate game developers!
    I hate gamers!
    I hate zombies!
    I hate sequels!
    I hate DLC!

    You know what I don’t hate?
    I don’t hate that there is going to be a chainsaw

  194. The Sombrero Kid says:

    @Alec Meer
    i agree with you thier as far as i can tell more posts deleted from people ‘pro L4D2′ for lack of a better phrase.

    EDIT: lol @ francis

  195. Ian says:

    I’d like to try and test where Alec’s Hypobolemeter kicks in from both sides.

    I shall kick off the proceedings by saying that Valve should be forgiven this perceived misstep because they are special aliens who may in fact have invented oxygen.

  196. Oreot says:

    It seems soonish but I will trust Valve not to screw me over on my original purchase. I think the problem with the survival pack is it feels cheap. Survival is like Invasion mode in UT 2k4, or Nazi Zombie mode, I find little fun in game types without an end. I need to be able to “win” and survival just seems tacked on. Look at Killing Floor for an example of a hoard type game that is winnable, not easy, but winnable. The other versus maps should have shipped with the game no question so it did feel overdue and cheap to me.
    Then we get the sequel announcement before we get the final SDK, I can totally see where the rage is coming from on the internet. I am trying to keep the faith however, I love the setting, and I like the sound of the new ragdoll dismemberments and the AI Director upgrades, particularly the shifting pathways. Also as other have said I suspect/hope Valve will throw owners of the first game a bone price wise or it will be released at a lower price point all around.
    I was a little sad to me to see that the old special infected are still around in this one. I know they fill their roles but it would be cool to have a fresh set of four specials, and bring the witch over. Let’s mix it up, if not for co-op then for versus it would be really fresh to have a new set of strategies to learn and to play as some different baddies. Although to be fair it sounds like they will be tweaking the old ones a bit.
    So in conclusion I am keeping the faith in Valve for now, I’ve been burned before, (looking at you Epic), but Valve is one of the biggest companies out there still supporting PC gamers. They are gamers too and their track record tells me to chill out a bit and wait. So, the ball is in your court Valve, wow me.

  197. Psychopomp says:

    @JKJoker

    He is telling the truth, I’ve had a few of my own comments deleted.

  198. jalf says:

    @I hate airports: No, I did read the article. And it didn’t address the problem. Once again, here is what was promised in interviews before L4D launched:

    - New weapons would be added
    - New campaigns would be added
    - New infected types would be added
    - These additions would happen faster than happens for TF2.

    Now, if you want to be pedantic, let’s take a look.
    No new weapons have been added. No new infected types have been added. Two existing campaigns have been made available for VS mode, and a single new Survivor mode map has been added. So you *could* argue that the campaign part has been fulfilled, but it’s a bit of a stretch. Technically, no new campaigns have been added to the game.

    Then there’s the timing part. TF2 came out in October 2007. It is now June 2009, which means the game has existed for roughly a year and 8 months, or 600 days. In that time, six class updates have been released (Medic, heavy, pyro, scout, spy and sniper). That means TF2 has gotten an update every 100 days, on average.

    If L4D was updated at the same pace, it should, by now, have had two updates, and a third should be in the works. It has had one, which didn’t really add any of the content we were promised. Of course, we were promised *faster* updates than TF2, so saying it should have had a mere two updates is cutting Valve a lot of slack.

    And that is why people are talking about broken promises. Because Valve made some promises which they have not fulfilled.

    Even if they “continue to support” L4D, what does that mean? They continue supporting it the way they’ve been until now? By not adding any of the promised content? how does that help their case?
    Further, if you read what they’ve said about *how* they intend to “continue supporting” the game, no new content has been mentioned. We’ve been promised that the community will make us some maps, and that these maps will also be playable in L4D2.

    If Valve seriously intend to “continue to support” the game, then all they have to do is say “Ok, we’ll make an update which adds at least one weapon, one new infected type, and one new campaign”. And that would settle it. But until they announce such an update, they have not lived up to the promises they make.

    I think it is perfectly justified to talk about ‘broken promises’, given the very specific promises Valve made, which have not been fulfilled. One again, whether or not L4D, or L4D2, is a good game does not even come into it. That is not the issue. The number of bugfixes they have made to the game is not relevant. The discussion here is about the *specific* things they said would be added to L4D, and which have not been added to L4D.

  199. Alec Meer says:

    Ian – I hate oxygen!

  200. Jetsetlemming says:

    @FunkyB
    Yes, absolutely. This isn’t just The South, it’s New Orleans- The Bayou. It’s not hicks and confederate flags, it’s swamps and voodoo and above ground tombs. Similaraly, for L4D1′s setting it’s not cow farms and old people, it’s Pittsburgh and the settings of the old -of the Dead movies.

  201. Rinox says:

    All I can say is that I’m gonna miss Francis. But that con artist character looked pretty cool too. Bring on the anti-heroes!

  202. Psychopomp says:

    @jaif

    Making an L4D campaign is a LOT more work than an TF2 map.

    Making a well balanced one, with good flow is ever harder

    Load up what we have of the SDK and you will find this to be true.

    @Gorgeras

    I don’t know what you’re getting at.
    No really, what do you mean?

  203. MonkeyMonster says:

    I think all you people who’ve lost posts should give at least a pints worth to the rps fundbox so they can buy a nice relaxing pint of beer. The amount of vitriol still in this and the other HUGE >500 psot threads makes me fear for the sanity of thehivemind and what rubbish they’ve had to delete.
    Come on lads+lasses – given the poor guys a break!

  204. apnea says:

    The constant RPS-approved disparagement of one side of any given discussion in virtue of some associated feelings of anger is pretty poisonous I’d say. Especially if as Alec say there are trolls and fanatics and hyperbolartists (sorry) on both sides.

    But then what do I know, it’s probably the HULK SMASH INTERNAT RAGE talking since I’m firmly in the ‘Valve caving to console business model’ camp.

  205. Duoae says:

    @ Alec

    I think it’s a bit too soon for a sequel too, but I’m not going to call anyone names about it. At least not unless, in the event of my finally playing L4D2, it’s rubbish and one of the new infected is called Alec-is-a-twat.

    Harsh! You know that Valve read these things, right? Someone’s going to get a graffiti easter egg named after him.

    The last few threads about L4D2 were horrible, soul-destroying misery, even with all the racism, slights upon Newell’s weight, comments that Valve are worse than Hitler and whatnot removed on sight. We’d like this thread to remain a sober, constructive discussion of the many legitimate issues around the game. Though you can also talk about how ace otters are, if you like.

    Wow, glad i missed out on those. Honestly, though the southern setting doesn’t really interest me that much and characters seem relatively bland by comparison to the first four these things have never entered my mind as valid points of complaint.

  206. jalf says:

    @Psychopomp: And how is that relevant? Once again, I am merely reiterating what they promised and what they have delivered. They promised to deliver a L4D campaign, they have not delivered a L4D campaign. The difficulty of the task is not our problem. If it is too much work, they should have considered that before they made it one of the key selling points of the game, don’t you think?
    Despite the difficulty, they were more than willing before launch to go out and say “We will keep adding new campaigns”. That is one of the chief reasons why many people bought the game. And you’re saying they should be left off the hook because “it’s a lot of work”?

    In that case, I don’t suppose you want to pay me $500 for inventing cold fusion? I promise I’ll do it unless it turns out to be a lot of work.

    By the way, I hate oxygen too. It corrodes everything. Nasty stuff. It’s almost as bad as otters :D

  207. yutt says:

    @PC Monster

    I think that is a very cynical, clinical, and capitalistic assessment of the situation, which I reject wholeheartedly. Valve is a business, who needs to make money: Yes.

    It is still, also, people. People who love to make games, who want fans to be excited about what they are making, and who have given every indication they make decisions on more than milking as much money as they can. Excusing unethical behavior with, “well, that’s business!” is the most disgusting aspect of capitalism, and I surely won’t support companies who feed me that line.

    There are humans at the heart of each decision, and expecting or allowing them to hide behind a shield of business brings consumers no good at all.

    Thankfully Valve has not done that, and this seems more a poorly thought-out development direction than a money-grabbing marketing decision.

  208. Howard says:

    (Now secretly wondering how much I would have to bribe Valve to get an infected called Alex-Is-A-Twat put in the game…)

    =)

  209. Gorgeras says:

    The post where I cite the Steam forums begins by drawing attention and ire to the frequent use of useless, uninformative and misleading personal anecdote. The point was to answer posts like that of TheFanciestofPants with talking-points of equally worthless merit.

    If I fail to get the point about this low quality type of discussion across to posters like TheFanciestofPants, I will at least have made an argument engaging them on their level because so far those few who have attempted to dredge the sewage have been ignored.

    So why cherry-pick? Why is my deliberate and self-concious nonsense to be criticised but not TheFanciestofPants’ accidental but frankly genuine garbage reasoning it’s in response to?

  210. Blast Hardcheese says:

    @Psychopomp
    Fairly sure they’re not trying to be insulting (at least not the original reference wasn’t), they’re British that haven’t been to the South.
    @Everyone Else
    We don’t know what the two other new special infected are. We’ve all come to like the original 4 but maybe the new 4 will be just as good. They’re finally adding melee weapons and more ranged weapons. Survival mode in original would be a lot easier if you could just stand around with chainsaws and tear up a tank.
    I figured more people were gonna complain about the art looking a little bit different. The colors have been softened a little bit, like on the zombies (though this may just be to reduce processor load). Mayhap this way they can have even more normal infected on screen.
    Valve knows what they’re doing. You got your money’s worth, they’ll bridge the two games, and honestly, even if they only update L4D1 to run in the same game as L4D2 so you don’t have to switch, the SDK made-maps will soon be supported anyways. Not sure what you all honestly would’ve expected more. Funny hats?
    “I don’t know what more I could have BUT DAMMIT I WANT IT!”

  211. Jeremy says:

    We as gamers are constantly demanding that developers have some inspiration, come together and actually be excited about a game they are creating. So much out there is just a contrived mess of genres, gimmicks and used up cliches, all in an effort to create the new killer IP. Problem is, most of these are completely uninspired; a calculated attempt to create a cash cow. Now, Valve has this moment of inspiration after the release of L4D, and the people involved were excited to create new content and expand the experience of the original game, and we are getting what we want. Still, our first inclination was to lynch Valve, in spite of their continued and proven support of the PC community. And for what? The fact that we have to actually pay for something that Valve has created? The uninformed conspiracy theory that L4D is dead? That we now feel entitled to massive free updates? The fact that we can even have this discussion at all proves what Valve has done for the PC, they’ve changed the game and they deserve (yes, deserve), at the very least, our patience.

  212. plant42 says:

    Yeah – I paid $40 for Left 4 Dead and it came out pretty broken. Valve was constantly fixing exploitable areas, multiple-zombie exploits, stuck-in-walls areas, ‘pushing the forklift in front of the elevator’, infinite weapons spawn issues, ‘melee through doors to bypass areas’ issues etc etc. It was a mess for a long time. The matchmaking was never fixed in my opinion – I still get dumped in servers with 300-500ms pings.

    So I played it about 15-20 hours and it just felt buggy and unfinished. We waited what, over a year to get versus mode in half the game? That should have been shipped with it, along with the ‘survival mode’, which I played a half dozen times and realized it’s just the finales of the game with a fancy title.

    And compare that to another game I picked up for $50 – Grand Theft Auto 4, which I played for easily 100 hours+, massive amount of content and very few bugs.

    Dunno – I think people feel a little jerked around and ripped off because they were a little jerked around and ripped off. The previous game was buggy and light on content, and Valve is going to ask for another $40 for a sequel. Pretty greedy in my opinion.

  213. Dave says:

    I love the phrase “opportunistic cow milker.” I may just have to change my Steam nickname.

    I think people who think L4D wasn’t worth $50 have been spoiled by the likes of TF2. There certainly have been shorter, less fun games at that price.

  214. phil says:

    The could update the game with the simple addition of dolphins for the Zombies to ride, strangely attractive oversized walnuts to hide behind and a hundred foot high cyber zombie ridden by a doctor zombie, across a lawn. What could be easier?

  215. lumpi says:

    What I don’t get is how people say “I spent 73.5 hours playing L4D, so it’s a full game and a full-priced sequel is due, you greedy anti-capitalist bastards!”.

    I mean, I’ve probably spent 200 hours playing dustbowl in TFC, but I don’t feel that makes dustbowl a $300 sequel by that logic. The number of hours in your Steam stats isn’t what makes a game feel complete. Especially for a multiplayer game.

    If they called L4D2 an expansion pack (remember “Opposing Force”?), while reassuring players that there would be other, free updates for L4D, nobody would complain.

    PS: Look how ace these otters are: http://www.youtube.com/watch?v=epUk3T2Kfno

  216. pimorte says:

    @Alec – so pointing out Valve’s openly confirmed style of treating Steam as a kind of beta playground is not relevant or appropriate to a topic arguably about a beta sold as a full game?
    Considering I based the comment you deleted purely off on-the-record interviews with Valve, I’m quite surprised you erased it.

  217. James T says:

    Apnea: Definitely. If blog authors are going to provocatively misrepresentat a viewpoint, they can hardly justify an ‘above it all’ (ie, “Oh, look at the angry internet men”) air toward the responses. Some people aren’t very good at expressing (or even understanding) their own position, and if that view is negative, they’re the ones who end up being called “angry internet men”; but cripes, if a handful of people being incoherent made an entire attitude toward a game/news report/whatever off-limits, then you could never say anything good about anything, because “Happy Internet Men” tend to make “Angry Internet Men” look like bleedin’ Plato — the crazy inflation of that other L4D thread was mostly down to halfwits scampering in, desperate to show off how above-it-all they were, and antagonising people who were often equally incoherent, but who happened to take a perfectly justifiable negative view of the situation, rather than the positive view.

  218. Ludo says:

    @Dave “Opportunistic Cow milker” does sound like some sort of minor public order offense.

  219. yutt says:

    It’s like both sides of this discussion aren’t even aware of what the other side is actually saying. I continually read these defenses of Valve’s decision claiming those of us upset want everything for free.

    No. No, no. No! We want what we were explicitly told we would get for free, for free. I paid $50 for what I felt was an incomplete game with the expectation that would be expanded upon directly as Valve claimed numerous times it would. I drove a dozen or more hesitant friends to purchase the game as well.

    Valve seems to have no idea the impact this decision will make on sales. Without my personal active pressure and enthusiasm they could have easily lost 20-30 sales of TF2 and L4D each. I am not anyone special, and in any community there are people like me evangelizing and pushing their friends to focus on specific games. If you lose the hearts and minds of your most avid supporters, you also lose those that were never passionately interested in you to begin with.

    I don’t think any amount of marketing can make up for that, over the long-term.

  220. James T says:

    @Dave “Opportunistic Cow milker” does sound like some sort of minor public order offense.

    “Phwoar, look at that lovely li’l heifer over there on its own… Hey! No-one milking you at the moment, darlin’?!…”

    edit: I’ll just edit a little context in!… *whistles away*

  221. The Sombrero Kid says:

    @Dave
    it’s irrelevant how many bad games there are in the world, when plumbers don’t wear ties 2 gets released it wont all of a sudden make call of duty 5 a good game.

  222. James T says:

    I am incapable of understanding the reasoning other people employ when spending their disposable income, and as such, will antagonise them!

  223. PC Monster says:

    @yutt: Heh, having been recently fired from a business composed of some exceedingly lovely people, I think I’m allowed a small touch of cynicism now and again. Still, calling my assessment ‘cynical, clinical and capitalist’ doesn’t mean it isn’t true, right? Neither does your rejection of it.

    And to be clear: I agree with you that there is no excuse for unethical behaviour in business, full-stop/period.

    But I’m happy to see we’re agreeing on the main point, that Valve may just have not thought this out properly, rather than an active attempt by them to fleece their customers EA-style.

  224. apnea says:

    @James T

    Wow, thanks. I thought I was going crazy here.

  225. Tzarkahn says:

    I guess I will try again.

    I see this as a case of: “I want something for nothing.”

    Valve are continuing supporting L4D and such, albeit slower that promised but that’s what “Valve time” is all about.

  226. Schaulustiger says:

    I found the first L4D pretty boring and still don’t regret buying it, because I like supporting Valve. While they are also just another company trying to earn money they always did so in a very consumer-friendly way. And that’s their style – look at TF2, the “Meet the…” videos, The Orange Box in general, their blogs etc.

    They know the value of “customer loyalty”. Why should that suddenly change, just a few weeks after releasing such a hilarious Spy-movie for free?
    I think most of these comments will become obsolete when more details about the sequel’s pricing and additional L4D1 content are revealed. Absolutely no need to get angry, yet.

  227. Radiant says:

    Hyperbole – It’s where the hysterical put their Super Cornflakes!

  228. yutt says:

    @PC Monster

    Surely you have valid points, I am obligated to serve as your opposition in this act, however. I would like to clear up that I reject it as a defense of their actions. It may be the reason for them, but as a consumer, it isn’t a valid justification.

    Certainly far more cynical and capitalistic minds than yours are making game development decisions all the time. My only point is, as consumers, we should be advocating on behalf of ourselves, the corporations and their PR consultants will do just find defending themselves.

  229. Vinraith says:

    Meh, at this point I just don’t care anymore. Barring some spectacular (and at that point very unlikely) support for L4D1 I’ll be buying my Valve games on sale from now on.

  230. I hate airports. says:

    @yutt, ‘I paid $50 for what I felt was an incomplete game’:

    That’s ridiculous. Content-sparse does not automatically equate to incompleteness. TF2 was not ‘incomplete’ when it had a grand total of six maps, nor was L4D with its four.

    There was more than enough in the core L4D to qualify as a ‘full’ game, especially considering how most multiplayer games work (relatively small number of maps in rotation). Hell, the game kept itself more replayable (somewhat) than most through the director.

    Of course, this is most likely hindsight speaking. After all, had the common assessment of the game on release been “it’ll probably be finished in a year or so”, I would imagine most would’ve been more cautious in even buying the game, much less recruiting friends.

  231. Lobotomist says:

    “Certainly far more cynical and capitalistic minds than yours are making game development decisions all the time. My only point is, as consumers, we should be advocating on behalf of ourselves, the corporations and their PR consultants will do just find defending themselves.”

    So true

    Why people dont realize this , is really beyond me

  232. distended says:

    @Schaulustiger:

    Don’t be so sure about the price. From Shacknews:

    Shack: What price-point should we expect?

    Doug Lombardi: This is a full sequel.

    Shack: So full price?

    Doug Lombardi: Yeah. At the end of the day, this is going to be a bigger game than Left 4 Dead. It’s five campaigns versus four, all five are playable in Versus mode, Survival mode out of the box, the new multiplayer game mode. Plus over 20 new weapons and items. It’s a full sequel.

  233. apnea says:

    @yutt

    That’s what’s really getting to me about RPS comment threads lately. People are actively discouraging other people from, as you say, ‘advocating on behalf’ of themselves, all because of some BS rationale of capitalistic greed taken as THE natural order of things, or because it makes you angry, or because it’s uncool or entitled or whatever. The funny thing is, in doing the whole ‘dog eats dog’ act, they are actually willing defenders of the companies they so casually identify as soulless profit-machines out to pilfer their own pockets. I don’t know what that says about people when they’re willing to cut the marketing middlemen and take it upon themselves to counteract the skeptical inquiries and principled expectations of consumers LIKE THEM. A very noxious dynamic indeed.

    Anyway, stop doing the damage control thing if you’re not paid to do it. Leave it to professionals (and some here probably are for all I know).

  234. James T says:

    Absolutely no need to get angry, yet.

    I can agree with this, but keep in mind that people absolutely should express their reservations, and that, at Valve’s end, they shouldn’t (and probably don’t) care whether those reservations are put politely or impolitely — all they need to know is that, “we’ve pissed people off”.

    “Whiners should shut up until they hear more” is not the answer. People should speak up positively OR NEGATIVELY according to the information at hand, and they need to be civilised about it — for all the posturing that’s done at RPS about “angry internet men”, positive people — blog authors included — need to remember to behave themselves as well. Trolling from the sunshiney side does not make anyone less of a troll.

    (Oo, we’re all coming out at once. “Stop the inanity!”)

  235. yutt says:

    @I hate airports.

    Small number of maps in rotation? That isn’t how L4D functions at all, so I am not sure why you even brought it up. And regardless to how TF2 and other games function on a server-by-server basis, you can easily switch to another server with alternative maps.

    There is not a single, not one, set of popular community maps. That alone speaks volumes of how L4D stands compared to Valve’s other games. We haven’t seen anything near the support or content we expected.

    Communities take time to develop impressive levels and modifications, and if developers keep pressing the reset button with sequel releases, that never has a chance to occur. Valve of all developers, should understand this.

    You are free to disagree, but my opinion is far from ridiculous.

  236. cullnean says:

    @Alec Meer

    Dont worry the others will be back soon and you can go have a lie down in a dark L4D2 free room.

  237. Psychopomp says:

    @jalf

    “If L4D was updated at the same pace, it should, by now, have had two updates, and a third should be in the works. It has had one, which didn’t really add any of the content we were promised. Of course, we were promised *faster* updates than TF2, so saying it should have had a mere two updates is cutting Valve a lot of slack.”

    I was referring to this paragraph
    I wouldn’t doubt Valve fully intended to live up to hose promises, then the reality of the whole thing put a foot in their mouths.

  238. dash says:

    @jalf
    And why exactly do i need to think about a comment in another thread in regard to deletion of a comment in this thread? O_o’

    @Alec
    I think people are entitled to a tiny bit of nonconstructive sarcasm in their posts after they spent 71$ bucks on a game with so short lifespan and which sold mostly on empty promises…
    I’m sorry if i was “overly aggressive” though, its probably because i was short on cash when i bought L4D back then. (and still sort of… ->poor tech student here).

  239. JonFitt says:

    “It’s more than DLC” may be true when taken as a single drop, but if all the proposed changes were made incrementally over a long period no-one would be arguing.

    The thing that gets my goat is that it’s clear now that the molasses slow reaction to finishing the original campaigns and lack of new content is because efforts were focussed on the new child. They can produce 5 completely new inter-twinned campaigns for Coop & Vs & ‘other’, in a new setting, taking into account new AiD functions like weather, and new characters, but somehow it takes 6 months to knock up a lighthouse and make tweaks to Vs maps in 2 campaigns?!

    It’s a natural reaction to finishing a project to want to go grander bigger and better, but in this case it seems that instead of coming from a place of “there’s so much more we wish we could have done to L4D, let’s keep working”, they’ve expressed dissatisfaction in interview more along the lines of “now the rest of Valve has looked at this we wish we’d done some things differently let’s make a v2.0″.

    It just looks like L4D was the first stab, that was very successful, but they immediately moved on.

  240. I hate airports. says:

    @yutt:

    Then what, pray tell, made L4D incomplete in your mind? Outside of the maps issue (which I have heard), I nothing really pops out to me.

    And no, comparing poorly in terms of custom maps (or lack of huge updates, for that matter) to other Valve games does not make it incomplete, either, just possibly not amazing.

    Plus, your whole point about the community is completely unrelated to why you thought the game wasn’t quite done upon release (unless, of course, complete games ship with fully functioning communities, in which case, I’ve got to buy better games). Not to mention, if I remember correctly, custom material created for L4D will still work on the sequel, so its hardly a ‘reset’.

  241. dash says:

    @Psychopomp
    “I wouldn’t doubt Valve fully intended to live up to hose promises, then the reality of the whole thing put a foot in their mouths.”

    I don’t think it was the reality, i think it was greed…
    I would bet that L4D2 started as a part of promised DLC (which explains why they said that works on L4D2 began right after L4D was released) , until valve’s suits decided that there is enough new stuff to put into a separate box and sell it at full-price.

  242. The Sombrero Kid says:

    The reason there’s been no community maps is because there’s been no sdk.

    The whole angry internet men meme in my eyes comes from the fashionable internet, it’s a serious buisness meme these days and is repulsive in that it’s trying to say it’s not ok to care about anything enough to express yourself, for the record the internet is a serious buisness and it’s ok to be angry, it’s ok to use the internet and it’s not ok to limit that meme to men you chovanistic pig you! :)

    P.s. I’m on my phone jusy now so forgive the poor spelling/grammer.

  243. Psychopomp says:

    @Dash

    remember, there’s a 360 version as well, with significant limitations

    Part of the TF2 update delay on the 360 has been that very thing

    @Sombrero

    An AIM isn’t someone who is angry, an AIM is someone who is angry to the point of turning into an unreasonable child

  244. yutt says:

    @JonFitt

    Not to be too cynical, but it is clear we didn’t get the needed balance fixes and patches quickly because the team was cranking along on L4D2. It seems completely bizarre, eh?

    Is this just Turtle Rock not being integrated with Valve well or what?

  245. jalf says:

    And why exactly do i need to think about a comment in another thread in regard to deletion of a comment in this thread? O_o’

    Because you might have gotten them mixed up. I’ve done that before, thinking they deleted one of my comments, only to find it where I left it in another thread on the same subject…. ;)
    Just thought I’d mention it in case that’s what happened. If they deleted your post, tough luck, and I’m going to choose to believe they had a reason. :)

  246. Gurrah says:

    I haven’t read all the 240 comments, but I find it hilarious that people are complaining about l4d2 being released as a stand-alone game. I’m not white-knighting Valve, it’s just that we are talking about the developer that has never charged any money for content updates, a rarity in these days if you ask me. Most developers tend to charge you for a new weapon model and two maps, which I think is worthy an outrage, but not Valve making l4d2 a stand-alone game. If it’ll glue me to the screen for the 80 or so hours I’ve hunted zombies in the first installment, I’ll gladly buy it. Apart from that, there’ll definintely be a 25% off weekend before release.

  247. James T says:

    ’m not white-knighting Valve, it’s just that we are talking about the developer that has never charged any money for content updates

    What would be the relevance of this for, say, someone who has only purchased L4D from Valve?

    An AIM isn’t someone who is angry, an AIM is someone who is angry to the point of turning into an unreasonable child

    An AIM is a strawman used by those who can’t or who don’t want to countenance reasonable criticism of [whatever]. It is useful only as an attack device, as childish as anything a supposed “angry internet man” would say, but is supposedly much better because it’s a whitewashing slur (with some handy attached sophistry) rather than, y’know, the opposite.

  248. Dan says:

    L4D was a reasonably-sized game. Not a huge game, but not tiny either.

    However, in the current marketplace I see /far more value/ at the $20 price point than the $60 price point. Why am I paying for full games with little-to-no future DLC when I can grab a game for a third the cost that I’ll play just as much in the end?

    I won’t pick up L4D2 until either (A) Everyone I know is playing it or (B) It’s a $10 weekend deal.

  249. yutt says:

    @I hate airports.

    Of course games don’t come with communities. That’s why gamers like me focus on companies good at building these communities. Releasing sequels too quickly makes that impossible. This isn’t hard to understand, so don’t you dare quibble with me about it. Any reasonable person can see that splitting development of maps and modifications between two games that, according to Valve, are sufficiently different to warrant a sequel, segments the community.

    Community projects will have to choose to either hook to L4D1 or L4D2′s capabilities. They will use one set of characters or the other. When you play with your friends you can’t just all launch TF2, you have to make sure everyone has the $50 update, TF2.5.

    Further, Gabe Newell and others specifically said that they would follow the TF2 update model with L4D, including free updates of weapons and special infected. You can’t argue your way out of this, they said they would do one thing, and they are not.

  250. I hate airports. says:

    @James T:

    Aren’t the major criticisms coming from established expectations from Valve? Someone who has only purchased L4D from Valve would likely see this more in line with what everybody else in the industry does.

    @yutt:

    Once again, completely unrelated to my initial question. Why was L4D incomplete on release? What exactly was it lacking that kept it from being ‘done’?

  251. James T says:

    Aren’t the major criticisms coming from established expectations from Valve?

    Couldn’t they gain those expectations through mere observation?

    As for ‘what it was missing’, I didn’t want to actually wade into this bollocks, but I also bought it on the condition of the promised support because I felt (after the demo) that the game as it existed would not provide very many hours at all for me before it began to feel redundant; it is, after all, a very simple game (simplicity works well for some games, not so much for others). Turns out I was right, I was hoping for something to turn the game on its head a little, and justify its pricetag, but it didn’t happen. I didn’t feel all that enraged — although I do strongly disapprove — but I completely understand people who do feel ripped off and have given Valve a tongue-lashing — don’t let the name fool you, disposable income can be anything but for some people. Young people in particular, and I’m sure Valve’s gamership skews young.

    People who disregard Valve’s pre-L4D public outlining of their plans, saying that ‘whiners’ just have a sense of entitlement, are essentially insulting people who had the temerity to be intelligent — yet trusting — with their money.

  252. I hate airports. says:

    Couldn’t they gain those expectations through mere observation?

    Couldn’t they also learn ‘about the developer that has never charged any money for content updates’ (Gurrah) through mere observation?

  253. yutt says:

    @I hate airports.

    My response wasn’t completely unrelated, and thus I am done wasting my time with you. You did more than ask a single question. If you are satisfied with the L4D situation, kudos to you. I am not and have explained in several thousand words here and elsewhere why that is.

    If you do not understand you are not going to.

  254. Jeremy says:

    From what I can gather, on the con side of things, people are saying they want what was promised them, in reference to L4D. It isn’t so much that they’re upset about L4D2, just that it could potentially represent a broken promise in regards to the content that should be present in L4D. Is this about right?

    I think that’s a valid concern, and maybe I tend to be optimistic, but Valve does have a pretty good track record. I’m not certain we can assume that the release of L4D in 5 or 6 months time means that they won’t deliver on the promises of L4D. Hopefully this will simply expand the whole experience, and give people a chance to pick from 1 of 8 characters, and a total of 8 or 9 maps, plus the different modes. However, word is that this is a full sequel, so I’m not sure if the games will “merge” in any way, but they are using the same engine, so it does seem very feasible as well. A seqspansion?

    The thing I’m mostly excited for is the ramped up Director, and the ability to dynamically create scenarios within a given map depending on your skill. That will make for some heroic stories that are quite varied. The other stuff will be a nice addition, but it wouldn’t entirely change the experience in the way that the new Director has the potential to do.

    I’m not quite ready to sign off this situation as a basic corporation money grab, especially since Valve has never before given us that impression, or shown that kind of behavior.

  255. James T says:

    Couldn’t they also learn ‘about the developer that has never charged any money for content updates’ (Gurrah) through mere observation?

    Why would that make them conclude that there wouldn’t be any updates to L4D?

  256. autogunner says:

    At Jalf

    “No, no one is “is complaining that there is no free content updates for half life 2″, and the key reason for that is that Gabe Newell never *promised* free content updates for HL2. For L4D, he did. He promised new weapons, special infected and campaigns. And he promised that these additions would be made available *faster* than was the case for TF2.”

    Ummm i think you will find that Gabe ‘promised’ 6 mothnly episodic updates for half life 2….yeah.

    gents, stop whining becuase you didnt get things not hinted at in previews.

  257. markcocjin says:

    OMG!

    An idea just hit me.

    Wouldn’t it be cool if Left 4 Dead 2 updated Left 4 Dead 1 with all those functionality based features and that the point of the sequel is just to present a different story in the world of the zombie apocalypse?

    And everyone of all those Left 4 Dead versions will be united under one server browser for user made content.

    Left 4 Dead 3: Paris, Left 4 Dead 4: Tokyo, Left 4 Dead 5: Siberia….

    A guy can dream.

  258. James T says:

    Hehe, I’d be down with that…

    @autogunner: You’re bad at this.

  259. autogunner says:

    i will take that as a compliment

  260. dash says:

    @markcocjin
    They cant.
    They need something to justify why they’re selling L4D2 as a full priced game.
    If they would update the AI director & etc of original L4D, L4D2 would seem merely like an expansion pack.

  261. Seth says:

    I for one share the outrage about L4D2.

    If it were a true sequel, it would be in a new engine. It would also be a monster raising sim with some platforming elements, as I expected.

    Valve is just making another amazing game where you kill zombies. My sense of betrayal is palpable.

  262. Kohlstream says:

    I’m glad im not the only one a bit dissapointed in this announcement. Valve have been a very cool developer for many years so i am going to give them the benefit of the doubt and wait to see what happens. I hope the rest of you guys do too.

  263. Jeremy says:

    It’s called AIM ;)

  264. MikeBiggs says:

    Thanks for getting us some more info John! I’m now feeling equal measures of excitement and worry. Which for now, will do.

  265. Psychopomp says:

    With the arrival of DawgUndawg, I would like to take this opportunity to remind everyone, don’t respond to a comment you *know* is going to be deleted

    Edit:I am well aware of the irony

  266. Zeke says:

    I feel fortunate I purchased the game during their last weekend sale for half the initial price. It’ll be interesting to see how they handle this and if they offer discounts to L4D owners come November (pre-order discounts via Steam?).

  267. Big Daddy says:

    PC Gamer UK 195
    Left 4 Dead Review: 93%. Must Buy.
    ‘As long as they keep introducing new missions, there’s no reason why this won’t be sucking on your bandwidth for years to come’ -Craig Pearson

  268. Osama Haggag says:

    One of the main problems in the L4D2 issue, is that Valve accepted all the feedback alright. However, they took all those neat ideas and tried to earn money off them.

    Had any of the feedback people known that the ideas they proposed would be implemented into a new full priced sequel, not into a free DLC pack, they wouldn’t have thought of additions to the game to begin with.

    Or they would expect payment if they had chosen to give valve the creative ideas that fuel the games, I think that is what’s fueling the fire.

    I believe in Valve and all, but, I for one, would actually sue Valve, if they *SELL* any idea I suggest to improve the game via *FREE DLC* without my consent.

  269. Tei says:

    @Osama Haggag: I don’t think so. But If that make you happy, feel free that. But I doubt any game studio “uses” the ideas from forums for the next weapon/etc. It just don’t work like that (I think).

  270. PaulMorel says:

    Right, so … I’m not sure that this needs to be repeated, but I wanted to add my .02 …

    L4D was fucking short. I beat the entire thing in a weekend, and experienced everything the game had to offer, on expert, in 2 weeks. For a game that costs $20, I would be happy with this. For a game that costs $50, it feels like a tease – especially from a developer like Valve, who I trust to release content that is worth my dollars.

    Long story short, before L4D, I was in the mindset that I would purchase anything Valve released on day 1. Now I feel a bit betrayed, and I am more skeptical of L4D2. If it releases at $20, then I will probably jump right in, but if they expect me to shell out another $50, $100 total, for one complete game, then … well, that’s a joke.

  271. Thirith says:

    You’re judging it in terms of a single-player game, from the sound of it. If that’s how you see it, fine, but I don’t think it’s all that accurate to do so.

  272. PaulMorel says:

    and @ all the irrational comparisons to HL2:

    HL2 was a 20+ hour single player FPS, with multiplayer, and free mods. Worth $50 for sure.

    L4D can be beaten entirely in one night, and has very limited, very shallow multiplayer.

    There’s no value comparison, and that’s where the disconnect is. We all EXPECT Valve games to be worth $50, and for most of us, L4D was too short to be worth $50 at release… hence the whole furor about a sequel.

  273. fucrate says:

    I, for one, would like to kill more zombies as I hate their kind. I am willing to pay money for this opportunity, which is why I work for a living (sorta).

  274. Jeremy says:

    Eurogamer: Are you going to continue to support the first game with more DLC and patches, or is the emphasis now on Left 4 Dead 2?

    Erik Johnson: We’re going to keep building stuff for Left 4 Dead 1. We’ll support both. We’ve always felt that it makes good business sense to keep customers happy. It’ll be good for Left 4 Dead 2 to support Left 4 Dead 1. We do have risks in that we don’t want to split the two camps, we don’t want a Left 4 Dead 1 group and a Left 4 Dead 2 group, that’s a problem that we need to figure out.

    Not sure if anyone saw this yet, but they seem well aware of the possibility of a disjointed community and are looking to try and salvage the two.

  275. Smithee says:

    What amazes me about this is not that people are displeased (which I can understand, even if I don’t fully agree), it’s the sheer amount of fury. Valve did not insult your mom, or rape your dog. (Though I’m pretty sure that DRM, and possibly Bioshock, were already responsible for both of these.)

    @ Tei: Yes, I too miss the halcyon days when RPS was a club of gentlemen, when we wore smoking jackets and swirled brandy, discussing the latest electronic entertainments of the day. Also, back when everyone wasn’t so shouty all the time.

  276. Mark says:

    Well, here’s my thing. When I got Left 4 Dead, I did so under the expectation that they’d update it with plenty of extra content – like, a new full campaign or two. I am fine with letting a game grow into itself. With Left 4 Dead 2 coming out now, very probably they’re not going to release new campaigns for Left 4 Dead 1. Possibly, also, modders are going to make their new campaigns for Left 4 Dead 2 (though if there’s compatibility between the two, then I suppose we can hope that most modders prefer to make them compatible with the original).

    Essentially, the announcement of L4D2 means that my expectations of ever getting the L4D1 expansions that, at the time of purchase, I thought I’d get have been reduced drastically. This is probably my own fault for expecting more than what the game started with at launch – like I misinterpreted what they meant when they said they’d follow the TF2 model – but it still stings a bit.

  277. JonFitt says:

    @Thirith
    It’s an interesting point, that due to the way L4D is played the maps are more equivalent to a single player game, albeit with a lot more care taken to avoid ‘sploits.
    Because players are running past things A-B and not fighting in an arena, there’s only so many times someone can run the same course without getting jaded.
    It does get repetitive, especially in VS where the tactics are quickly generally well known and you are expecting the ambushes at largely set times.

  278. Tei says:

    Re: “Yes, I too miss the halcyon days when RPS was a club of gentlemen, when we wore smoking jackets and swirled brandy, discussing the latest electronic entertainments of the day. Also, back when everyone wasn’t so shouty all the time”

    @Smithee: I edited my comment removing that, to avoid putting more oil in the fire. Thanks anyway. I think this site is still what you describe.

  279. JonFitt says:

    @Smithee
    I would consider myself more disappointed than angry. It’s the kind of disappointment that you might have when your star pupil graffitis the school. You expected better and suspect the rough kids were involved somehow.

    Also, when I heard the news the shock caused my monocle to drop straight into my brandy, splashing my silk smoking jacket and ruining all three. Harumph!

  280. apnea says:

    @Smithee

    I for one welcome our shouty angrylords, etc.

    Besides, smoking jackets weren’t doing it for me.

  281. Tom says:

    I wont be in the least bit surprised if i don’t feel ripped off when I buy L4D2.

  282. Archonsod says:

    “What amazes me about this is not that people are displeased (which I can understand, even if I don’t fully agree), it’s the sheer amount a fury. Valve did not insult your mom, or rape your dog. (Though I’m pretty sure that DRM, and possibly Bioshock, were already responsible for both of these.)”
    I break people’s arms for looking at me funny. Nailing Gabe’s cat to the front of a 4×4 and going to play dodgems on the highway is not fury, merely mild-irritation-tinged-with-disappointment :P

    As someone said earlier, L4D feels more like a mod than a game. It’s Valve’s problem as far as I’m concerned. If they want to bring out a sequel now fair enough, however since the first has proven to be little better than a short thirty minute diversion they’d have to work incredibly hard to convince me to pay full price for a sequel.

  283. Erlam says:

    ‘The engine used has not progressed one bit so there are no technical limitations with this, this is just Valve gouging with one of their most popular titles, plain and simple.”

    I’d think a rather large overhaul of the AI counts as engine progression.

    It’s funny that on one hand people will demand a new engine/game entirely, then complain that it’s not like the old one. I’m not saying you’re doing this, but frankly, I love the idea of L4D2 this soon.

    People are totally spoiled by this company, and the second they ever charge money people are up in arms. They’re adding 20 new guns, new special infected, new normal infected (in terms of models/texturing/etc), new maps, new modes, new ends to maps, new TYPES of weapons (melee uses), new ammunition types, and overhauled the AI Director.

    How do you think these people make money? Giving this all away? That’s a lot of fucking work.

  284. Tei says:

    Erlam wrote “I’d think a rather large overhaul of the AI counts as engine progression.”

    I don’t think so, I guest all that code is on the “gamecode” and not on the engine. Part of the mod. But I could be wrong. Also, since the “engine” is really modular, what you call engine or mod is somewhat moot point.

  285. JonFitt says:

    @Erlam
    Actually on the ‘types’ of weapons. I believe Chet made a sideways reference to the Gas Cans etc. being melee weapons (when picked up). I would not be surprised if these new ones worked in the same way i.e. can only be used or dropped but not carried.
    That’s a guess, they may well add a weapon slot for these.

  286. Gl3n says:

    For all the upset manscreams, a big thankyou to the hivemind for your continued efforts with comments moderation (not to mention persisting articles of splendour).

    It must be tough having to deal with so many over the top, venomous posts.

  287. Shake Appeal says:

    @JonFitt

    No, from what I’ve seen that’s accurate. They seem to be dropped when you get pounced the same way a gas can would be.

  288. Daniel Rivas says:

    @I hate planes.

    asymmetry makes major gameplay changes (BOOMER JARATE?) much harder.

    Hey now. I would pay good money for Boomer Jarate, imbalance or no.

    Seriously though, I don’t quite understand why people feel betrayed by Valve over broken promises. They really aren’t looking out for your best interests, with *any* of their games.

    Buying left4dead for content that didn’t actually exist at the time was probably a bit silly.

  289. Kadayi says:

    Good to get some word from Doug on this. Events are as I called it, it seems. Hopefully next time there is a ‘gaming surprise’ the usual suspects of AIM won’t be so fast to pass judgement.

  290. dozilla says:

    If we can have a Valve game this Fall, I’m all for it. This is far from a UT2003/UT2004 deal, come on. People just aren’t used to Valve releasing sequels without a decade in between. The best news out of all this so far is that the SDK will work for both.

  291. MagrothJ says:

    Well when Valve can’t even make a proper conversion between dollars and euros then why should I trust them?

  292. Smithee says:

    @ JonFitt
    re: “It’s the kind of disappointment that you might have when your star pupil graffitis the school.”
    I think that’s a fair comparison. Valve has set such a high bar relative to the rest of the industry that it’s easy to feel let down, especially given the expectations that we would see more L4D DLC than just Survival mode and the final two vs. levels. I feel it too. I would have preferred that Valve spend a bit of time to give us another campaign or two, then move on to the sequel. (To be fair, maybe we will see more content – but at this point it looks like we’ll just get improved matchmaking, the SDK, and some bug fixes.)

    Does that mean I’m disappointed there’s going to be a L4D2 with all sorts of shiny new features? Not at all. I’m glad to see new L4D, whether its free DLC or not.

    @ apnea
    Other formalwear is also accepable. A tuxedo, perhaps.

  293. 678 says:

    w/e, still no word on EP3 ?

  294. James T says:

    Buying left4dead for content that didn’t actually exist at the time was probably a bit silly.

    I doubt Valve are dumb enough to try this argument, but in any case, breaking an informal contract (see pre-release comments from Valve staff) carries — in this case — an informal cost (ie, a loss of the naturally fragile trust between consumer and producer, and your revenue suffers).

  295. Crispy says:

    *** VALVE GIVE PC CUSTOMERS COLD SHOULDER SHOCKER ***

    Okay, well that’s a bit of an extreme way of putting it, but I’m mostly thinking that it has more do to with the console version than anything else. I’ll explain.

    Every time Valve wants to update a console version they have to pay Microsoft tens of thousands of dollars for it to go through compliance checks and if they don’t want to charge for it (and let Microsoft take a cut) they still have to pay Microsoft for their bandwidth. My flatmate (the more console-inclined of the two of us) was playing TF2 on the 360 the other day. They still don’t have the Kritzkrieg. They’re missing a ton of map updates, unlocks, fixes (I saw people building teleporters through the doors on Dust) because it’s expensive to deliver the service we get on the PC through Microsoft.

    So, yes, in theory Valve could do L4D as updates, or they could do it as DLC, but they have to pay Microsoft more money if they do this. If they sell the same as a fresh disc they only have to pay someone else for the advertising space and the distribution, all the other costs can be absorbed by Valve.

    But there’s another stumbling block which is more to do with practise than theory. The 360 only has a puny 512MB of RAM. All of the extra content like weapon models, textures and sounds are all loaded into RAM when you start a game. So if Valve want to mix extra content together and have it in the game at the same time (i.e. new weapons + old weapons; new Special Infected + old Special Infected), they would need to find a way to compress it all into no more than 512MB at a time. This isn’t as much of a problem on the PC where anyone who can run L4D needs at least 1GB RAM (this is the minimum spec on the box). Valve have also cited this reason for why the 360 DLC for TF2 (with the weapon unlocks and maps) is taking so long.

    So Valve is between a rock and a hard place because they wanted a bigger piece of the pie and they wanted a presence on the consoles, but it seems like doing this is making them compromise the awesome relationship they have built with their PC customers. This is the root of much of the ill feeling: the PC customers know this can be done as DLC and it doesn’t need to cost the same as a full-price game; we know this should be L4D: The Survivor Diaries and not L4D2. This should be HL2 Episodes cost bracket, not HL2 cost bracket.

    They could give the DLC free or cheaper to PC customers, but then they would piss off the console customers. They didn’t have to worry about this as much with the OB customers because they were getting an awesome deal anyway with 5 games in 1. Or maybe their market research is telling them that the console customers are pissed they can’t have the updates the PC customers get, so they wanted to make it more ‘equal’. Anyway, I don’t see how Valve can do this without pissing one of their customer bases off, unless they absorb the cost of DLC on the consoles or give PC customers an almighty Steam-only discount.

  296. Daniel Rivas says:

    @James T:

    breaking an informal contract (see pre-release comments from Valve staff) carries — in this case — an informal cost

    I’m not saying that Valve should have made these promises if they’re not willing to keep them. Although, they might still, but I think probably not.

    People seem to have bought left4dead on the assumption that they would receive great additional content post release along the lines of tf2. Regardless of what Valve should have done, I find this incredibly naive. They didn’t enter into anything binding, and if it makes more sense to them to charge for a sequel, that’s what they’ll do, whatever their track record.

    The lesson here, I suppose, is to assume nothing.

  297. JonFitt says:

    @Daniel Rivas
    There was nothing binding but there was an explicit statement in interview.
    Statements are pretty much as firm as you’re going to get with games. We only have statements to suggest that the Demoman and Soldier will get unlocks for instance.

    They’re also pretty flimsy, look at Mr Romero and Mr Molyneux for instance.

    But reputations are built and destroyed in the games industry based on statements vs reality.

  298. Alex says:

    Plant42, I’m not sure if you’re trolling this thread or not, but no, you didn’t wait a year for the other two versus campaigns. They came out five months after the release.

  299. Daniel Rivas says:

    @JonFitt:
    And so, people should not buy TF2 on the promise of Demoman and Soldier unlocks. It doesn’t matter if “Statements are pretty much as firm as you’re going to get with games.”, a nonbinding statement shouldn’t be enough to sell a game, at least not if you aren’t prepared to get burned by the company.

  300. joe says:

    It’s clearly a deceptive marketing practice, specifically a bait-and-switch scheme. Both of which are illegal and actionable.

  301. James T says:

    Life is built on assumptions, Daniel — saying “you should never make assumptions” is totally inane. Valve say that there will be ongoing support in the form of new content for a game, they have a track record of being good on their word content-wise, with TF2, and show good will with their ongoing support for their older games (frequent small fixes via Steam, etc), so the rational customer weighs up a promise from a reputable vendor with a rational interest in not lying to their customers, against what’s already in the product as it’s released, and maybe thinks to himself, “okay, this is a good foundation for a game, I wouldn’t go so far as to pay full price for what’s here, but Valve wouldn’t be so foolish as to bullshit me about the DLC, because,” — and this is the important bit, Daniel — “it would ultimately be against their interest, since I wouldn’t trust a pricetag from Valve ever again if they did.” You’re acting like the customer was the irrational one in this transaction — quite the contrary.

    I expect a reply to that might be, “Yeah, well they SAY they don’t trust Valve anymore, but they’ll come crawling back…” — yeah, they might still have a go at Valve games after that… They just might not pay for them anymore…

    Oh yeah, the ole “bait and switch”, I forgot there was a name for it; joe’s right. And he said it so much quicker than me!

  302. scarfa says:

    L4D1 for $50 was a stretch, no way I’m paying $50 for L4D2 which is just an expansion pack with no new game mechanics.

  303. Okami says:

    @Crispy: I honestly don’t think that the Xbox360′s 512mb of RAM have anything to do with this at all.

  304. Inferno_str1ke says:

    I think there’s a big point Valve are missing here (and sorry I’ve not read 300 comments but I hope someone has already mentioned it); we don’t mind paying for more content, but bringing out a sequel makes the current L4D that we have redundant. People will stop playing it and so four decent campaigns and 4 fairly likeable characters are consigned to the dustbin. Just tell us that either servers will be backwards compatible, or the old maps will ship with the new game, or something like that and we’ll be happy. If that isn’t the case then it is too soon for a sequel – you wouldn’t see an MMO releasing a sequel within a year, they’d release a big paid expansion pack because there isn’t the need for a whole new game and they don’t want to waste what they already have.

    If you insist on making it a non-compatible sequel then at least add a “join as group” option to random online game search.

  305. The Sombrero Kid says:

    incidently if left 4 dead 2 runs left 4 dead 1 content it is left 4 dead 1 plus more, there seems to be nothing stopping people loading in the l4d maps into 2 and getting both games, we’ll see how that plays out.

  306. Eli Just says:

    The problem is that L4D2 is what L4D should have been. I love valve, but L4D was the first valve game i was semi-disappointed in. Everybody says “20 maps” but it’s not, it’s 4 maps with loading points and the Last Stand now. You move through the maps like a single player game, not a multiplayer game, and so you need more content. Also, there are only 5 primary guns, which is pretty small when you have 4 characters. With more guns it would feel like players were more unique and individualy useful if they have their own gun. With upgraded guns, at least 2 people need the exact same gun. If L4D2 was $20 payed DLC, i personally would be overjoyed and be anticipating it hotly. With a new game I feel cheated for paying $50 at launch for something that i felt had so much potential, but was just had too little to it. Even though they say there will be more L4D content, and i don’t doubt that, who really cares? It’s obsolete. Does anybody really play Gears 1 multi anymore? No. The problem is I DID trust them when L4D came out, and I was let down.

  307. scarfa says:

    Once again consoles and greed got into another companies head. If it wasn’t L4D2 would just be a $20 expansion pack on the original game kinda like HL2 episode 1.

  308. Johnny Bravo says:

    Comments thread is too fuckin’ long eh. Don’t you have pagination at RPS?

  309. JonFitt says:

    “I wish you legions of adoring fans”
    – Ancient Chinese curse.

  310. distended says:

    @JonFitt

    Heh, very apt.

    edit: I just googled it and apparently you are the only person in the world to have ever uttered those words in that order, but it would have made a nice anicient Chinese curse nonetheless ;)

  311. Hoppipolla says:

    DL: Maybe, maybe.

    Did anyone else read this in the Heavy’s voice?

  312. TheApologist says:

    Why all the comparisons with TF2 anyway?

    One unusual game has managed to inflate people’s expectations way too far.

    The more established rules of commerce still apply – if you are prepared to pay the asking price for the game this company puts out, then do. If not, then don’t.

    You have no right to whine in the meantime.

  313. DB says:

    Greed. Plain and simple.

    How long does Valve actually think it will take talented modders (and pirates of course) to add these few things to L4D1? Probably not long at all assuming we all don’t drop valve like a used tampon. This will be even easier if the SDK is compatible with both games. Ever heard of “Save As…”?

    Welcome to my shit list:
    1: EA
    2: Any games for windows half-assed port
    3: Valve

  314. TheApologist says:

    DB – I just don’t understand why you would take against Valve in this way because they want to release a sequel to a popular game?

    TF2 might have had a lot of content released for free but it is exceptional, a very different game and as such hardly a fair benchmark.

    Some people feel L4D was fine content-wise, some people felt it was a little light.

    How does them wanting to do a sequel give you any justification at all in turning on a developer with a longstanding record in makingbrilliant games.

    It just seems like a petulant and, frankly, odd attitude to take.

  315. Tomo says:

    There is some nonsense in this thread which is making my nonsens-o-meter go off the scale.

    Jesus.

  316. Windter says:

    game development isn’t just the more weapons the better, the more maps the better, the more animations the better, the longer the campaign the better…. and yes, that’s all just common sense. reconsider what you’ve heard in the game commentary along with blogs, articles, etc. they iterate a LOT. another goal is replayability. it just so happens that the new l4d has all of those things i’ve just listed, plus things that valve chose not to spoil. it’s definitely worth buying, and nothing to complain about. hands down.

    although i would say they’ve done an excellent job in all their other games and will continue to do so (if you’re reading this, or have at least payed and played the games hours on end, you can’t deny this), it’s all just opinion…

    it’s all about making an excellent game. that’s the bottom line.

  317. ACS says:

    It’s clearly a deceptive marketing practice, specifically a bait-and-switch scheme. Both of which are illegal and actionable.

    What, did you go to Upstairs Backdoor Angry Internet Man Law School? It most certainly is not. Even if it’s a poor business practice, it doesn’t even vaguely fulfill any of the elements of deceptive advertising.

  318. Tim says:

    What on earth has happened to the audience of RPS? Go back to your PC closets people! I want intelligent reasoned comments again.

    People get so hysterical so easily. It’s Valve! They make awesome games! Really really awesome games! Making more games is in no way a betrayal of games they have already made and it’s ridiculous to think they don’t care about their current games. Left 4 dead was totally worth it’s launch price. Some people clearly like TF2 better, well that’s fine, there’s plenty of that to go around.

    I guess the comments indicate that RPS really is the most important PC games site now.

    I empathise with Valve, everyone know more then half of all users (of any service) are morons, but we still need to deal with them.

  319. Tim says:

    actually I now suspect that some of these comments are actually just people trolling, or marketing people from elsewhere.

  320. PaulMorel says:

    TheApologist: “You have no right to whine in the meantime.”

    actually, people DO have the right to whine.

    Also, I don’t get your point. are you arguing that people shouldn’t be arguing about this on the internet, by posting comments on the internet?

    Get over it. People discuss things on the internet. They even discuss things that some people think are not worth arguing about.

  321. mejobloggs says:

    I’m very interested in the inclusion of more story!

  322. Meat Circus says:

    Valve say “so, we screwed you on L4D. But trust us! We won’t do it again!!!”

    And this is supposed to be reassuring. Riiiight. Aside from the fact that he didn’t address any of the concerns about Gabe’s lies, the fact that they’re dressing an expansion up as a new game, or the inevitable fragmentation of the player base and mod scene? Pathetic.

  323. Styngent says:

    L4D2 means a few $$$ for valve and something to show at E3 that isn’t last minute scraps of concept art for an episodic game that’s been on the development line for longer than this sequel.

    So they took the user feedback and decided they can make money with it, end of demo.

  324. Metal Monkey says:

    Those defending this decision are missing the main gripe people have with this – The community. A turn around sequel in a year does NOT = creating a community, which is what I know alot (if not most) people who bought L4D felt they were getting in the same vein as CS:S and TF2.

    ‘But the story..’ is the biggest load of tosh for an argument, btw. WHAT story? The VERY loose story that held the campaign together was just nostalgic zombie-flick romp. It was awesome, but it was very easy to mistake for three seperate zombie films – which is great, but it was NOT some precious narrative that could not be broken.

    Would everyone have been really jarred if suddenly map five took place on a space station? No, we would have fucking loved it – yet more zombie horror fodder. It doesn’t have to make sense, it never did. This is a co-op multiplayer game. Not a sodding biopic.

    It should have been an expansion, by all means a paid for one. But this is just throwing the first game out and the community with it. Good luck convincing those friends that you did the four-pack deal with to do it all over again this soon.

    Just to clarify, it doesn’t matter if LFd2 is even more awesome. It fractured a community that wanted to build. IF they released lfd3 in another six months would that be cool too if it was ‘more awesome’? Sure for a standard single player game. Not for this.

  325. SuperNashwan says:

    Man, the internet is rubbish at reserving judgement!

  326. Vinraith says:

    @Meat Circus

    I understand (and to some degree share) your frustration with the L4D situation, but don’t take it out on RPS. John asked the right questions, Doug simply chose not to answer them in any concrete way. It’s not in RPS’s interest as journalists to antagonize Valve (or any developer), but I don’t see any sign that John went out of his way to pamper them either. Keep the frustration aimed where it belongs.

  327. Meat Circus says:

    Also: if Lombardi accepts that L4D2 has gone down like a bucket of cold sick, why hasn’t he tried to ask why?

  328. Toad says:

    Doug lombardi has been the ultimate Tool for Valve.

    When Half life 2 was experiencing untold amounts of delay he fed us marketing crap with promises of dates that weren’t delivered.

    He fed us the episodic content that would be released every 6 months.. and then a year and then god knows how long now.

    I treat everything this marketing troll has to say like I treat a Car Salesman. The only guy at Valve I listen to is Gabe. But $ talks. And let’s face it Steam and Valve are starting to really roll in the dough and power of distrubtion.

    When was the last time they released new CSS maps? Hl2 multiplayer maps? get over it. Valve is slowly turning into the next Generation of EA. Plan on seeing franchise titles updated for $50 a year. Maybe you’ll get a free level or playability patch during the run up to the sequel of the sequel. But don’t plan on the good old days of buying a title that gets supported for 4+ years. Not going to happen anymore. Because why support a $19 title when you can force your lemmings onto a $59 title with the updates the last one shoulda coulda had.

  329. Spyhere! says:

    Personally when I first heard the news it got a resounding “eugh…” and a little bit of trepidation on the subject of L4D2.

    Personally, I’ll probably still buy it but I’m not going to be paying full whack for it this time, going to wait for it to go into a sale (on steam, on Amazon or in the shops) perhaps even wait around for whatever the equivilent Survivor Pack version of the game will be.

    If they offer a discount (though steam ofc) to those that purchased L4D (say knock ten-to-fifteen whole english pounds off the price) and announce it ‘soonish’ (remember valve time people) it would probably be a great move and lessen the ARRGGGGHHHH!!! factor I’m seeing.

    There is still the problem of them, despite their best efforts, that they could create a L4D community and a L4D2 community, splitting the fanbase BUT if the original campaigns work (and are shipped with L4D2) essentially anyone who owns L4D2 could play with anyone who owns L4D.

    Trouble is, we just don’t know enough yet, yes everyone hates the “wait and see” approach (hell on the EU City of Heroes forums if any of the devs so much as utter the word “soon” it gets a twitchy eyeballed response since there’s been things that were promised to arrive soon but never showed up, only telling people at a test server Q&A that the project had been shelved…) but sadly it’s all we’ve got right now.

    There are very, very legitimate conscerns, like the price tag and the knock on effect of whether people are going to be willing to pony up the money upfront this time or (like me) say “Bugger it…not until it’s cheaper or until after a major update, sorry but not waiting ages again for added content at full whack price…”

  330. Prospero424 says:

    Alec Meer -

    “I’d imagine that, after all this outrage, it seems inevitable there’ll be a pretty beefy L4D1 update soon-ish, and some manner of integration between the two games. It would be lovely if people would stop angrily presuming there won’t be. Perhaps there won’t, but you simply do not know that yet.”

    I completely agree. We don’t know for sure. But here’s the thing: Valve won’t commit to even ONE full campaign six months after the game’s release. They wont’ even commit to such a thing with an indefinite “when it’s done’ release date.

    To me, that makes the prospect of a full, studio-developed (rather than community-made) campaign prior to the release of L4D2 seem really, really unlikely.

    But I have no doubt they’ll release a couple of cool little things.

  331. Boo Hoo Hoo says:

    You people make me sick. Valve is not a charity, yet they’ve still given the community more free content than any other software company. Valve’s record speaks for itself yet the majority of you are ignoring it. I bet you’re the same clowns who went on and on and on about getting two free – yes free games with the Orange Box.

    Get over yourselves and grow up!

  332. Nilson says:

    I think they would make everyone happy if they just sold L4D2 at a discounted price for L4D owners (at least on Steam).

    If there’s any law which forbids that sort of thing, they could sell L4D2 as an expansion to L4D. So new players must buy the L4D + L4D2 pack in order to play, and they get their full $49 from those new customers, while charging, say, $25 for the expansion.

    Seems fair to me and that’s about the only way I’d consider buying it.

  333. Juror #9 says:

    @ Toad
    Come on seriously. You’re upset because things roll out late? Has Valve disappointed with their offerings? even though a bit late at times. Give these talented people a break. You’re still playing aren’t ya? Have you ever mapped before or write code? If you have, you know that the devil is in the details. I”ll still pay for the L4D 2, for the price that some spend on updating their computers now a days, 40-50 bucks is a worth it even in this silly economy we’re in.

  334. Otto says:

    Quite agree. I had no idea where the outrage came from. I’m still a very happy man.

  335. Ravenger says:

    I think it’s safe to say that if there weren’t a 360 version of L4D then L4D2 would simply be an expansion or DLC added to the original game.

    It’s probably cheaper and easier to do this as a separate game on the 360 due to Microsoft’s rules (and charges) on patches, updates, DLC and achievements. It’d probably make more money too as expansions aren’t looked on favourably by retail stores. They take up just as much space as a full price title, yet cost less and sell fewer units.

    It’s sad that such a PC centric developer like Valve can break it’s own principles of community building because of the console version.

    Still, if you can play the original campaign in L4D2, then I’ll be happy.

  336. Malagate says:

    I think it’s safe to say that if there weren’t a 360 version of L4D then L4D2 would simply be an expansion or DLC added to the original game.

    I disagree with this, having watched a few gameplay videos and thought about what they’ve done. See, what they have made here is 5 campaigns, with a whole new cast, in very different locations, with the new weapons and new special and common infected, also some new stuff regarding body deformation (and probably a whole lot of other engine tweaks).

    Now, if it was just some new guns and special infected, and maybe a single campaign, then that would definately be DLC or an expansion in my eyes, but it’s plain to see this is a lot more than that. Most expansions and DLC I’ve seen is adding that little bit extra to a game, like an extra unit, army and campaign in a RTS expansion, or horse armour as per some DLC.

    I’ve never heard of an expansion or DLC that’s bigger than the original game it’s based on, set in a completely different setting with completely different characters and with some big gameplay changes. It’s really a lot of stuff compared to pretty much every other expansion or DLC I can think of, unless you can enlighten me as to an expansion which actually was bigger than the game it is an expansion to, yet still priced as an expasion?

  337. The Sombrero Kid says:

    @Malagate
    outside of the new maps and the body deformation stuff (which adds nothing to the game) it really doesn’t take much work to implement what they have shown us so far.

  338. TheApologist says:

    @Paul Morel – fine people have a right to complain, but they have no reason.

    @Boo Hoo Hoo – have to agree. People expect 100% loyalty from Valve, and loyalty like it is a comrade in arms not a business, and expect that loyalty to be expressed with free content to support their community. They then behave like the most fickle of consumers in a free market, and nothing like a community, and show Valve no loyalty whatsoever in return.

    This trust and loyalty held by some commenters talking about ‘community’ here apears to be so tenuous they won’t even ‘wait and see’.

    Baffling.

  339. TheApologist says:

    Incidentally, has anyone considered that, rather than conspiracies involving the xbox 360 or the desire to attack a community of gamers who pay their wages or whatever, or a sudden switch in values to become EA, this is in fact Valve being very traditionally Valve.

    They have over the years talked a lot about the fact that they allow people to assign themselves to projects based on their enthusiam – at least to some extent. Perhaps those who are upset should stop looking for money hats, and accept that the culture of the company that led to great games they love has also led to this decision.

    Perhaps that would mean that those who don’t like the decision could live with it more easily?

  340. Kieron Gillen says:

    The Sombrero Kid: You think making new real – as opposed to multiplayer, non-scripted, non-detailed – levels with new art assets is no work?

    KG

  341. runcrash says:

    I can understand why people would be pissed on first hearing this but I’m still waiting to see if L4D1 does get the updates that were promised.

    I’m looking forward to those and to L4D2.

    And hey, did you guys hear Lucas Arts is making adventure games again? That’s pretty cool huh?

  342. Malagate says:

    @TheSombreroKid, I think you’re rather downplaying the difficulty of the other aspect of making a game, especially if you think half decent writing and voice acting doesn’t take much work to do (to implement in the engine, pretty easy, to get it done to a high level though…also what KG said in the time it took me to umm and ahh and avoid work to write this).

    I don’t see why the effort of polishing up, improving and expanding upon features and gameplay of a previous game should be seen as less valued than the effort of making a new game, it’s still hard work and it’s still creating a new experience (yes, similar to the first, but plenty different as well, so new).

  343. James T says:

    TheApologist: Your name is very, very apt.

    People expect 100% loyalty from Valve, and loyalty like it is a comrade in arms not a business,

    You scoff at the notion of ‘loyalty’ in business dealings? Customer loyalty is something businesses treasure like money itself. Did you seriously need me to tell you that?

    and expect that loyalty to be expressed with free content to support their community.

    Context missing (you can reacquire it by clicking the second link in John’s post). Keeping your promises is rational, and in your own interest — it shows that you are trustworthy. People expected that rational self-interest from Valve, because they assume Valve is a professional company run by grownups who can understand why maintaining trust would be useful to their business. Again, customer loyalty is not a bauble to be tossed aside, it’s a precious business asset (a thousand times moreso in an industry utterly vulnerable to piracy). Keep promises, you keep people’s trust. Break promises, you break their trust. Break their trust, you lose their custom — and the customer doesn’t even give a shit about leaving, because if he gets really burningly curious about your products again, he can just pirate them and have a look, rather than shelling out!

    They then behave like the most fickle of consumers in a free market

    Fickleness? How do you think Valve are acting in your conception of them as laughingly throwing away the trust of their customers? You don’t think gleeful abandonment of one of their greatest assets would be a little ‘fickle’?

    , and nothing like a community,

    Meaningless.

    and show Valve no loyalty whatsoever in return.

    It takes two to tango!

  344. Meat Circus says:

    L4D2: Valve’s first genuine flop?

    Perhaps it’s a lesson Lombardi and other Valve gobshites will have to learn the hard way.

  345. Kieron Gillen says:

    Meat: Even if it doesn’t sell to the PC, it’s going to sell enormously.

    KG

  346. Zaij says:

    James T is right on the money, although I’d argue you should never give your trust to an entity whose sole goal is to take your money.

  347. James T says:

    Zaij: That’s certainly the intuitive response, but if you’ve ever hopped in a taxi, that’s what you’ve done!

  348. Meat Circus says:

    If Lombardi and Gabe are happy being a shovelware-to-consoletards developer, then so be it.

  349. Daniel Rivas says:

    @James T: I think you are overestimating how much this move is going to hurt Valve’s brand.

    In all likelihood L4D2 is going to be pretty fantastic, and will come out in line with other major franchises (a sequel just about every year). To the vast majority of people that will buy this title, Valve are being timely, not premature.

    Of course, if l4d2 is the trainwreck half this thread seem to think it will be, well…

    For the record, I’m probably not going to buy left4dead 2 on release, seeing as I have the first game and I do not have a lot of money.

    @Meat Circus: Wow, feeling the hate.

  350. James T says:

    I’m not venturing to guess how much this will or won’t hurt Valve, I was just explaining the basics to the “businesses can totally do whatever they feel like, and you should never pay attention to their clearly, openly stated business plan when making your purchasing decisions, no matter how farcically self-destructive it would be for them to mislead you, or how good a reputation they’ve earned in the past” crowd (whadda fun bunch!). As I was illustrating above, in day to day life we depend on most other actors in this big dumb market being rational — if they (ie, Valve) do something irrational (ie, throwing away some of the cachet they had earned with what is an extremely fragile customer base), it doesn’t mean we’re fools — sure, we’ve lost a little money in the short-term, but Valve have risked a lot more.

    (And Meat Circus’ remark is pretty much the conclusion if we follow Kieron’s train of thought…)

  351. Daniel Rivas says:

    @James T: My point is that valve making a most likely very commercially successful sequel to a very commercially successful game, instead of supplying free content really isn’t “farcically self-destructive”.

    Maybe if they announced they were no longer making video games because they wanted to make, oh I don’t know, cheese instead, I would agree with you.

    It’s perfectly rational for valve to do this, and I don’t think it was too much to ask for people to keep that in mind when purchasing a game they perceive as being half finished.

  352. James T says:

    You’re only thinking in terms of dollars. I’ve already explained how trust is an asset.

  353. Crispy says:

    Why all the comparisons with TF2 anyway?

    Because when Valve stated they would be continuing extra content support for L4D, they said they would be delivering the same kind of support they were already delivering for TF2. It was a direct comparison between the post-release support of the two games, and Valve made that statement.

    Crispy: I honestly don’t think that the Xbox360’s 512mb of RAM have anything to do with this at all

    Valve have already said that this is the reason the 360 DLC unlocks for TF2 is taking longer than originally anticipated. With consoles, unlike Steam-hosted PC content, the bulk of the game exists on the disc as untouchable data. L4D2 as DLC means you can’t reverse-engineer anything on the L4D 360 disc to help all the weapons and character classes co-exist within the 512MB RAM limitation. However, if they make L4D2 a separate disc they could create new versions of the assets in L4D optimised specifically to co-exist with all the new content in L4D2.

    My issue is with the pricing. If L4D2 is a genuine step-up from L4D then I might just buy it, but if it’s basically an expansion pack priced as a full-price game I won’t.

  354. Theo says:

    20 maps? not sure how you came up with that.
    Its a rip frankly. its been out a year – valve in idiotic decisions shocker. (TF2 content is a good example, its a great thing, shame the didnt wait till it was all implemented, hate joining servers to find 14890714359725820 scouts cause the scout pack just got released, and they still aint given shit to my fav char).

    crap exicution.

  355. Daniel Rivas says:

    @James T:

    And I have already stated that I don’t think this will particularly affect the public perception of or trust for Valve.

    @Theo:
    They executed the TF2 content updates brilliantly, even if it wasn’t to your liking. Each update gave them a big boost in their sales. If they had released it all at once, the update would:

    a): Still not be out.
    b): Not have sold as many copies as the staggered updates.

  356. James T says:

    Fair point I guess, it’s not like anyone’s really taken offense…

    (Theo didn’t suggest releasing it all as one patch. Having the new weapons be immediately available would eliminate practically every TF2 ‘social’ problem the patches cause (save the inevitable class-preference for awhile), but this isn’t the thread for that one…)

  357. Daniel Rivas says:

    @James T:
    A small and vocal minority does not equal Valve’s entire audience. The vast majority of people who will make up the bulk of this game’s sales don’t give a shit either way.

    Edit: In any case, I should be revising for the Maths A-Level exam I have this afternoon, and am therefore done with this conversation.

  358. The Sombrero Kid says:

    @KG
    ehh I said not including the new maps.
    @Malagate
    I’ve seen no voice acting to speak of, I’ve heard promise of it, but I’ve heard promise of a lot of things, if the scripting is anything like left 4 deads then it could be done in under a week by a bunch of amateurs, if it’s more comprehensive as promised then yeah it’d take more work but i was only talking about things they’ve actually shown.

  359. Tei says:

    @Crispy: RAM? are u sure? I think is the download filesize. I think that Microsoft want to artificially top that download, maybe to stop people from serving whole full AAA games as DLC. Because Microsoft pay for the bandwith, and probably Microsoft is in bed with people that don’t like DLC’s.
    But I could be wrong.

  360. CMaster says:

    My point was always that I have come to rely and expect Valve to provide good post-release support for their games. TF2 was a prime example, but they kept up with CS and DoD:S for a good amount of time too, even OBing DoD (although I’m not entirley sure how I feel about what that meant for the game, seeing as every part of the Orange Box was distinctly more “gamey” than what came before). With what they seem to be doing with L4D and L4D2 undermines that somewhat and makes me slightly less likley to send my money their way again. Of course, I enjoyed L4D, even if the time it took to make Dead Air/Death Toll vs compatible (and not even do that good a job of it – there are some places the zombies really should be able to go but can’t) was a little ridiculous. L4D2 sounds like it should fix a lot of what was wrong with (cresendo events principally) L4D. That’s great, and depending on how good it looks I may well buy it. But with L4D I though – hmm, not sure it is really worth what they are asking and only got it when I found it heavily discounted at play. With Valve having done little to expand the value post-launch, next time I am unsure as to the value, I may decide to pass up their products (although seeing as I own almost everything Valve have done to date, or even subcontracted out, this is perhaps a little unlikley).

    On the plus side, Valve have show remarkable willing in the past to learn from their mistakes and listen to players. Think of the creation of HL2:DM in response to player response, or the reviewing of the way they do TF2 unlockables (even if they haven’t got that right yet).

    As for Valve flops – is everything forgetting CS:CZ? I know it was all outsourced, but they presided over that and I seem to recall it rather panning critically and commercially.

    Maybe this isn’t the place for it, but I asked previously what people thought of the idea of none-MMO subscription games. Say an FPS (or an RPG) with no purchase fee, a nominal fee (something around $5) and a gaurantee of regular content updates. Would people pay for this? Would it work as a business plan?

    Edit: I just realised what a rambaling, steam-of-conciousness post this was guys. Sorry.

  361. Daniel Rivas says:

    @The Sombrero Kid:

    if the scripting is anything like left 4 deads then it could be done in under a week by a bunch of amateurs

    Ehm, what?

    Damn it, I should be learning the cosine rule.

  362. Andy`` says:

    Theo: Four campaigns, 5 parts per campaign, 1 part = 1 individual .bsp file = 20 maps.

    Stays at 20 if you count the vs and survival variants as the same maps (because they are, though they have various tweaks for their respective gamemodes, like the survival ones are much smaller). 21 if you include the Lighthouse survival map.

    If you consider that each map can go on for as long as a single game of TF2, depending on gametype and difficulty, then it technically has more maps than TF2. It doesn’t work out quite like that in perception (only 4 campaigns makes it seem smaller than it is), but you get the idea.

    I’m a little bit disappointed by the announcement in a way, because I expected them to work on the original game a bit more; I expected a longer life to it like other multiplayer games. But if we’re perfectly honest the experience was starting to get a bit stale. It just doesn’t seem to carry as well as other MP games. It might by the coop element, or that its strongest part is (IMO) the campaigns, which have low replayability.

    And its initial reception was good enough to warrant either more work on the original game or work on a sequel. If there’s way more in L4D2 then I’ll be happy with the sequel option, since the additions to the original game so far…like others have said they really did feel like they were just adding icing to the original cake. Still tastes like the same cake though, past the icing, and icing on its own (which is basically what we got) isn’t quite the same.

    I all for a new, tastier cake, with icing included at sale.

    What would be nice, though, is if they ported all the L4D1 maps into L4D2 (maybe if you own it, preferably if you dont). Because they’re not bad campaigns, and it’d suck having to go between the two games too much.

  363. Boo Hoo Hoo says:

    Honestly, how thick do you have to be not to understand by now that Valve is not abandoning Left 4 Dead?

    Anyone here who doesn’t understand that in a constantly changing business enviroment with many variables not all promises can be kept doesn’t understand the first thing about business and should just go cry out all their “But you promised!” tears now.

  364. Malagate says:

    @TheSombreroKid, there are gameplay videos out there on gametrailers, go find them and watch them. You will hear voice acting, and the southern accents with mannerisms. Whether or not dialogue will change significantly over the course of the campaigns, due to survivors becoming more familiar with each other, that of course won’t be discernable until we get the full game, but from what I’ve seen and heard it’s been pretty good.

  365. Tei says:

    I am against the release of games in XMax. It may make sense for the publishers, because there are more buyers out here, so more sales. But for “hardcore” people is a pain. We, the hardcore, can buy 1 game ever 2 months, maybe every 3 or 1 (based on our budget). If the publishers release 20 games in one month (December), we want to buy 20 games, but we have to skip 19 of these good games.

    These damn casuals!.. why these people buy in masses in december? distort the market!. Withouth these casuals, L4D and Dragon Age would have been release already, probably. And Dragon Age will be release wen enough Quick Time Events and unnecessary menu and unskippable videos are added.

    @ Malagete “You will hear voice acting, and the southern accents with mannerisms.”. But how useful is a localism like that thing, on a game that will ship worldwide. Will the game been localized here in spain so the characters have a andaluz accent? You probably don’t know what is a andaluz, and I don’t know what is a “southern usa” guy. Are we making games for USA only now?. Maybe this new setting is not as good as the other one. As the original characters are universal, but if this one are based on USA localism, the “point” of these characters will be “lost in translation”.

  366. Senethro says:

    Death to gamers! They don’t deserve to live.

  367. Meat Circus says:

    @Boo Hoo Hoo:

    Valve has *already* abandoned Left4Dead. There’s no “will” about it.

  368. The Sombrero Kid says:

    @Malagate
    just because it was good doesn’t mean it took a very long time to make.

  369. Daniel Rivas says:

    @Tei:

    Comparing an andalucian accent to a southern USA accent isn’t helpful. An andaluz accent and setting has completely different connotations, and I don’t expect the spanish language version of this game to feature flamenco zombies.

    Also, in left4dead, the characters had more northern accents. This is more universal?

  370. Duoae says:

    @ Daniel

    I think he’s talking about the difference between ‘taught’ Spanish and Spanish with a funny accent. Not being Spanish myself it’s difficult to say but a comparable UK example would be Queens English as opposed to the south west accents. He’s talking about getting the difference in atmosphere, attitude and temperament of the characters not changing the setting…

    With respect to the northern accents being more universal:
    Everyone is more familiar with the “mid-atlantic” and northern accents because of Hollywood…the heavier or more stylised accents from the south feature a lot less in TV and film.

  371. Jonny says:

    L4D2 will not flop.

  372. Tei says:

    @Daniel: I don’t understand your point. Anyway, I don’t see L4D1 to be anything about “northern people”. Or to me these people look “normal”. Maybe is because I am northern too.
    Random agrement: Is true, seems there are “southern” and “northern” on all countrys. Confirmed for Spain, Germany and USA. No idea about UK, probably is more complex on UK.
    Random disagrement: If the point of L4D2 is anything like “rednecks” or “buba & forrest gump”, I fear I will totally miss the point. Because I know nothing about south usa. It will probably be interesting the localization of this game to other cultures, or maybe since is hard, will not even tryiing.

  373. Kieron Gillen says:

    SE is the North. Everywhere else is the South.

    KG

  374. Koop says:

    To me it seems it really should be an expansion pack, not a sequel. Stand-alone expansion even.

  375. Malagate says:

    @T.S.K., I didn’t say it took a long time to make, I said it was not easy to make it good ;) the fact that it’s good shows that they worked hard to make a good job of it. Time taken is meaningless, just because one can make something good in a short time doesn’t mean it’s worth less than something that took a long time to make, i.e. Daikatana; Duke Nukem Forever.

  376. Gregory Donner says:

    As a gamer, I want game play–changing weather effects are nice, and new maps and weapons are great; but game play is what ultimately sells. I have as much faith in a new version of The Director to improve game play as I do for special effects to make an Oscar-winning movie.

    Provide a means for gamers to be creative and give them ways to enjoy that–examples: more interaction with the excellent physics engine (move furniture to build barricades/block or change paths on the fly/weld doors)–i.e. non-linear game play. L4D is notably lacking in this area, and I fail to see how L4D2′s new content will provide that. Though Counter-Strike: Source hasn’t had new content (other than mods and custom maps) for years now, it’s still very popular–why? Because its game play works. L4D is fun *if* you have loads of friends who are serious about the game and are constantly playing, allowing you to actually complete levels together. If not, you’re stuck with random people from the ‘net who will most likely either rage quit on you, or make you so frustrated you’ll rage quit yourself. Bottom line: L4D has a lot of potential, but needs a lot of work. Valve has yet to illustrate that they’ve improved game play in L4D2 to the point that it’s as much fun as TF2 or CSS. Until that happens, I’ll stick to what I have, and try to wash out the bad taste their recents announcements have left in my mouth.

  377. Markoff Chaney says:

    Lots of planets have a North.

  378. Psychopomp says:

    THIS JUST IN

    BUSINESS ACTS LIKE A BUSINESS

    INTERNET SHOCKED AND APPALLED

  379. CMaster says:

    @Psycopomp – try reading James Ts posts above, to see why you aren’t making a lot of sense (also perhaps one of my posts where I explain how Valves previous behavious has effected my purchasing in the past).

    Or you know, continue going “LALALA, you are all just angry that Valve aren’t your slaves! You AIM should be shot! I am so much better than all that!”

  380. Jim the Bean says:

    Daddy Valve subsidized a Barbie-bike every year for your birthdays and gave you tassels for Christmas, did he? Last Christmas daddy didn’t get you tassels so you’re going to bitch about your next bike?

    Poor, poor babies. :( Your biggest problem is that Valve has been too nice. They should have been charging a token fee for half of their DLC, and now you’re just plain spoiled.

    A full sequel is more preferable to DLC that lets Zoey throw flammable teddy bears on the carnival map, or whatever small incremental crap they put in.

    Ignore them Valve–they’re all the rage-quitters anyway.

  381. Sicarius says:

    If this is true and L4D2 isnt a joke why would you buy it when you also know that 364 days later then L4D3 will be coming out with “10 More” new weapons and a special infected suggested on the forums by a non-professional and includes a whopping 5 maps which over the last year developing a new game instead of providing support for their RELEASED game.

    The frustrating part is because of the promises made and now broken, I would care a helluva lot less if they hadn’t promised the stars…

    Hpnestly if they are planning on releasing in November this means some of those “new” maps could have been released in a DLC that came before the “Survivor” pack which gave us a complete game, and you can also see the team gave up on their effort for that as their changes to the 2 newer old versus maps are disgusting compared to no mercy for map construction, it seems like their attention wasn’t on really completing L4D as having us beta for this L4d2 release.

  382. Seth says:

    Tei: making the game take place in a locale with a specific culture is an artistic choice. The last thing they should do is make the game more generic because some people won’t “get it.” If anything you should look forward to the chance to experience something new rather than complain.

  383. Fumarole says:

    I miss Bioshock & piracy discussions.

  384. Nutterguy says:

    Otters are ACE!!

    Also it would be super super savage if L4D2 was maybe released with HL Ep.3 and I don’t know something else in the next Orange (or what ever colour is next) box!

    That would be as ace as a bucket load of otters!!!

  385. 7rigger says:

    After reading this entire thread I can see that RPS has expertly pruned it down to genuine customers who are disappointed and nonsensical valve supporters. Why do you act so nasty to these people and then expect them to see your point of view? It’s easier to catch flies with honey than it is with vinegar, they always say.

    On a side note, I’d like to see valve implement a feature that (crosses self) EA created for the Rockband games – for the consoles. If you own Rockband 1 and purchase Rockband 2, there is a feature to copy almost all of the tracks (58 out of 55 or something) into your Rockband 2 by simply inserting a code that comes with the second game, also all content downloads are fully compatible.

    I do realise the MASSIVE difference between some tracks for a party game and full campaigns for a co-op survival horror, but seeing as EA is Valves console publisher, I can always hope they’ll suprise us again. Otherwise I might not buy this Valve release. (and that is a shocker)

  386. Telos says:

    I read the first 75% of this long comment list and didn’t see this mentioned.

    L4D2 craps on any one who spent time growing the community around L4D1. By this I mean people who paid for servers, people who played on L4D competition ladders and people who spent time modding the game. (16 man L4D is pretty fun :) ) I’ve paid for a server since day 1 so that my fiends and I would have a reliable place to play and from that grew a TWL team. We’ve put time and money into a game that is soon going to be obsolete because no one is going to buy L4D1 when L4D2 which actually seems like a complete game is sitting there beside it. L4D competition is just now gaining speed and I fear this announcement may stifle that effort.

    L4D2 Looks like a more complete game, (this doesn’t mean they shouldn’t release DLC for it along the way to convince new blood to join in like TF2) and is probably worth the $50 price tag, much more so than L4D1. L4D1 came with promises that have been left unfulfilled and this “sequel” renders any effort to grow a community around the original seem worthless.

    I might as well drop from the TWL ladder in L4D1 and just wait til 2 comes out at this point. I’ll take my server with me ( no not really I like the game and want to keep supporting it in hopes that the “wait and see” pays off). If enough server admins move on to L4D2 the first one will completely die off. I know I won’t pay for two servers for the same game.

    I have high hopes that this will be made right in the coming months. In the podcast it was mentioned that people who buy L4D2 will get L4D1 content. This will help keep L4D1 alive but at the same time these people pay $50 and get both so why shouldn’t L4D1 owners at least get L4D2 at a discount. (They may no pricing structure has been announced).

    Having a single server support both games would also do a lot to keep the community together.

    People telling those of us with some concerns to shut up and sit down does no good. Now is the perfect time to clearly voice concerns in hopes that they will be addressed for everyone.

    All my hopes for the “wait and see” end up with it being two identical games with slightly different content both unfortunately being full price game when really the first, by valves own admissions, isn’t as complete as the second.

    (This sounds a lot like pokemon red and blue. Blue FTW!)

    Like many I am glad to see a sequel coming because it looks awesome but upset that promises made pertaining to the original appear to have been left by the wayside. “wait and see” isn’t enough to quench my fears just yet but I do think Valve will make this right for the most part.

  387. Gregory Donner says:

    Visit YouTube, and check out the new trailer and video clips. You’ll see a new trailer, new characters, new weapons, and new maps, and oh yes, you’ll see new dead people…and more blood. You will not see an amazing new game; just more of the same.

  388. Melf_Himself says:

    Telos, did you buy a life-time server or do you pay a monthly fee? Do you know that L4D1 maps are going to be compatible with L4D2? Is the ladder you play on endless or does it have seasons? (I am assuming it has seasons)… After answering those questions, please explain how your time/money was wasted?

    Gregory, I’m not sure how you think you can tell anything about a game’s gameplay from watching Trailers.

  389. Hax Medroom says:

    Production of this sequel began shortly after the release of the first game, so we’re told. And it’s due to be released less than a year after the first. These two points not only tell me that this sequel isn’t really in line with what we’ve come to expect from Valve, but that the first game’s release wasn’t either.

    Maybe it’s just me, but if I worked for a company that could print money and keep games in development for about as long as they needed to be, I would at the least quadruple check the team’s satisfaction with the game before going gold and working on another project. ‘Is the gameplay balanced effectively with the special infected already in the game? Even at this juncture, should be consider adding another few into the mix if it will keep the game consistently interesting? It might be nice if we had a couple different gun meshes and sound effect sets to make things more varied. Perhaps we should finish up those other two versus movies before launch. Perhaps we should spend a few hours and create a special infected HUD.’ And so on. I mean, if you have more money than God you can take your time to do things like this. And at least as far as their research goes, they would have us believe that they really did come to their conclusions based on what gamers wanted. The characters should be archetypes and not change significantly, we’re told. Having an explicitly defined story arc across movies wasn’t what people wanted. Neither did maps that have varying routes, including ones that have ways blocked off randomly. And so on.

    Instead, it seems like two or three weeks after release – presumably quite a while after going gold – they decide that they are brimming with ideas that can only amount to a sequel. They could release one of their five new movies over a period of a year or more as either paid or free DLC, adding to their established work, but for some reason they did not want to. The characters they everyone already liked and (I would assume) are made possible by still living, still working, voice actors who like money aren’t used at all. The game balance that resulted in their tweaks to the director and the interaction of the normal and special infected is altered with who knows how much time to rebalanced it. Now, multiple paths are a good idea. Now character progression over multiple campaigns is a good idea too. Now we have more gore. Now we have rain and not rain. Now we need a sequel. And all of this development over less than a year while completing the first game with those other two versus campaigns is on the back burner. No wonder people are upset about the level of support the first game received; the team was too busy working on its sequel to devote their time to it.

    Both Team Fortress 2 and Left 4 Dead are on the Xbox, but only the latter has enjoyed just as much success on that platform as it has for the PC. The TF2 team has said that porting their updates has been difficult in terms of making it something the 360 can handle as well as Microsoft’s demand for paid DLC. It seems like they were brainstorming for updates like Gabe had promised in his October 08 interview, and when they went to Microsoft to fight for it to be free there as it would be for Steam, Microsoft came back with two words: hell, no (to be read in Francis’ voice). Free means Microsoft doesn’t get a cut from DLC sales, and furthermore have to serve it to players at a loss due to the bandwidth. More importantly, the precedent Valve would be setting with that much content available for free, would be unacceptable if anyone else tried to do the same. It spelled nothing but loss of money in Microsoft’s eyes. Valve fought for who knows how many free movies and all they managed to get was the Survival Pack. They got a lot of praise for pushing for free 360 DLC but as it happens we didn’t even know the half of it. It’s just a damn shame that they lost.

    After their compromise they had two choices: release this stuff for a fee on xbox while giving it away for free on the PC, or make enough changes to justify a sequel and release it as normal on both. This would explain the new characters, too – including the old ones would make this all too blatant. So in any case don’t go blaming EA for this one; Microsoft is the one you should be going after. Their business model came into conflict with Valve’s, and this time Valve lost.

  390. Psychopomp says:

    Moved to forums, by myself, for continued discussion.

  391. Mixmastermind says:

    @Hoppipolla

    I totally did. Now I can’t stop reading the article that way.

  392. Halcyon says:

    I genuinely feel better having read this interview. They made me feel quite foolish for sharpening my pitchfork so quickly. Thanks RPS and Valve, I’ll have a little faith.

  393. Crispy says:

    @Crispy: RAM? are u sure? I think is the download filesize. I think that Microsoft want to artificially top that download, maybe to stop people from serving whole full AAA games as DLC. Because Microsoft pay for the bandwith, and probably Microsoft is in bed with people that don’t like DLC’s.
    But I could be wrong.

    GTA IV: TLATD was 1.8GB and DLC. L4D2 would be bigger, but LTATD has set a precedent for fairly large DLC content. However, this can’t be taken as a perfect example since Micro$oft and Rockstar got into bed to keep TLATD off the PS3 as a 360 exclusive. This could surely have affected Micro$oft’s willingness to allow and charge less for a gazillion 1.8GB downloads over LIVE.

    Incidentally, the less shouty members of AIM can air their view silently by joining this Steam group, which has already amassed 12,316 members since 1st June, 2009.

    http://steamcommunity.com/groups/L4D2boycott

    P.S. Oh and I don’t always use the dollar sign in Microsoft, but in this case it was particularly fitting.

  394. tim7168 says:

    I can’t get over this “L4D is a beta” argument, frankly that’s ridiculous.

  395. armlesscorps says:

    Good interview, you asked him the the two questions I have not really seen anyone ask, the first and last questions. Good on RPS for not just sucking up to Valve but asking the question that everyone wanted to hear, even if it was bringing up a topic that they might not want to answer or whatever.
    He seems to be coming from a different angle than the other guy who brought up user content when asked about new content, when he says theres a chance of new campaigns and stuff. Id be surprised if it happens though, If I saw a new campaign in L4Dead id probably die of shock.

  396. yfni^ says:

    I just bought this game… after they released the SDK..

    Only to find out they are releasing the next game already..
    I feel cheated.

  397. Tei says:

    @yfni^: Good news, your game will still work and be fun for a loooooooong period. The next game may release at XMax, or something, but you have enough time to play this one, get incredible good enterinamente from it, and maybe want to buy the next one. Wellcome to 2F2F1!!!!Oneone ( Too Fast Too Furious One)

  398. ThirdParity says:

    I know this is at the bottom of the list so nobody is going to read it, but I want to get it off my chest.

    I am dissapointed L4D is seemingly getting ‘left for dead’, but we don’t know that. L4D and L4D2 could have more to do with each other than you might assume, because that’s all it is, an assumption. It’s a guess.

    Also, L4D2 has a lot of content that isn’t just being added into the game like TF2 does. They really don’t reinvent the game with TF2 (though sometimes it reinvents the game balance, not the same thing), they add new weapons and maps, that’s something anyone could do with modding. What are they adding with L4D2?

    1) Zombies get limbs shot off rather than one universal life bar: This fundamentally changes the game and to repatch and change L4D 1 might be too difficult to do on it’s own.
    2) There will be new generic zombies: Also changes the way the game works, spawning, how levels are designed, it could change it in ways we can’t even think about because we haven’t played with it or seen it behind the scenes.
    3) Melee weapons: We didn’t have any before, so the standard Pistol/Weapon/Pills/HealthPack might be different. 5th slot? replaces your weapon slot? Will it have fuel/durability or will it run forever? This will also change the gameplay and if they just added it into L4D1, it might unbalance the game completely and require a reworking of maps, where equipment spawns, where enemies spawn, etc.
    4) New maps: they take a lot more effort to design than TF2 ones, that’s for sure. TF2 maps could be skinless and it would function the same. There’s no interactivity with the environment, there’s no lightning issues, there’s no destructible terrain or objects. L4D maps have a ton of things to interact with, scripted events, have to worry about game balance in VS, objects to interact with, boarded up walls to break, doors to demolish, clipping issues that don’t exist with TF2 (such as the smoker tongue), and to worry about that with 5 maps rather than 1, and each map being a lot bigger than a single TF2 map.

    That said, I hope L4D2 and L4D will not be two separate entities but more like a continuation. I hope they work and play well together and you can pick and choose what characters you want per level and what weapons you can gain access to in the lobby. I hope they don’t abandon L4D and continue to release new content.

    I hate the 360 model of business with DLC and I hope that it’s not affecting their decisions on how to do this. I will wait and hear what Valve has to say because they have not let me down yet.

    When portal was released, “It’s so short!”
    When TF2 was announced, “It’s cartoony!”
    When steam was announced, “I have to play online?”

    While those are real concerns, yes Portal was short, yes TF2 is cartoony, yes Steam makes you play online, but the benefits to me are worth it. Steam lets me have access to games that I own in case I lose a CD key or lose the CD, it organizes and makes matchmaking and communicating with friends much easier, able to run Steam to chat with gaming friends rather than alt-tabbing or installing a separate program on the side. Portal is still hailed as one of the best games of (that) year, TF2 is a great game and a different kind of game than L4D. Similarities: Valve, online, multiplayer, that’s about where it stops.

  399. tombraiderguy says:

    Okay I’ll wait. Maybe we definitely need to give them more time. Patience is a virtue but i’m still a little uneasy because almost every answer was: LEFT 4 DEAD 2 whoooo look how pretty it is going to beeeee…..lol.

    I’d better see Zoey, Bill, Louis and Francis….That’s all I have to say….. I’m just wondering if they are ever going to tell the story behind the infection or how the Survivors met up??? I would love to see that.. What did every survivor go through until they met up with the others. Where are their families and friends…wut happened to them? Did they go through difficult situations and decisions? Is there are cure?? What happened to the rest of the globe??

    YOU kNOW WHAT????

    BUT IF IT AINT BROKE DON’T FIX IT!!! =). I think i like it without a story because then I’d have to pay attention..I LOVE THE FACT THAT IT IS A PICKUP AND PLAY GAME.. YOU RUN, CHU!(Shoot), Rescue and PANIC!!!!!!!!!!!!!!! LOL!

  400. Gregory Donner says:

    @Melf_Himself: probably because I’ve played the original, and I fail to understand how what I see that’s familiar–and hasn’t changed–differs from more of the same. Go figure. How many hours of the same thing do I need to watch to realize that it’s not new? Geez…YouTube hasn’t lied to me yet for any game I’ve played. I bought Crysis and Crysis Wars based on what I saw on YouTube, and it gave an excellent feel for the gameplay.

  401. jalf says:

    So Gabe Newell tries to address the complaints.

    And once again misses the point:

    “Some in the community are concerned that the announcement of L4D2 implied a change in our plans for L4D1. We aren’t changing our plans for L4D1.”

    That they haven’t changed their plans is exactly the problem, since so far, their plans have been “bugfixes, but none of the promised DLC”. We want to see a change in plans. We want their plans to be changed to “let’s give them the new campaigns and other content we promised”.

    In his defense, he does mention that

    In addition to the recently released Survival Pack, we are releasing authoring tools for Mod makers, community matchmaking, 4×4 matchmaking, and more new content during the coming months for L4D1

    which is nice, but it seems awfully suspicious that he goes into detail about the matchmaking and modding changes, but says *nothing* about what he means by “new content”.

    Is it really so hard, if you intend to add new campaigns, to go out and say “we still intend to add new campaigns to L4D”?

  402. Hyper says:

    The one group of people that seems to be missing in most of the comments on the boycott group site and the articles on the web are the server owners.

    As a server owner, I support L4D by paying for 4 West Coast servers out of my own pocket that have had in total roughly 17000 players since they were started 4 months ago. As well, I work for a server company that provides numerous servers for TF2, L4D, CS:S and other Valve games.

    One disturbing trend I have seen is the daily cancellation of L4D servers. Since the ‘Survival Pack’ the company I work for has seen a 70% increase in server cancellations of servers that service Central North America and the West Coast. That number increases daily.

    The biggest drop was right after the ‘Survival Pack’ when people began to realize how minor the changes actually were. Most people played Survival mode until they got the achievements and then moved back to Co-op or Versus. We lost 45% of the servers within days of that release.

    The second spike was right after the news about L4D2. That was about 20% of the servers. The other 5% has been just due to attrition since the DLC was released.

    Now, obviously there have been new servers started, but the total loss of server coverage totals about 70% in the company I work for, and I work for a shitty little hole in the wall no one even knows about. In actual numbers that means about 110 servers are now shut down in the past couple months with my employer alone. I wonder how this has affected Gameservers or Darkstar.

    I should mention that most of the people canceling servers have been very vocal about why they’re canceling them, and I agree with the majority of their reasons, especially about the release of L4D2.

    So, I pose this question to you, do you think splitting the games community base will increase or decrease the number of servers for both games?

    Secondly, do you think server owners that are canceling their servers will be rushing out to start a L4D2 server after they feel that they’ve been burned by Valve?

    The answers are pretty obvious.

    All you flame-baiters screaming about the boycott group being a bunch of whining retards might want to think about that, because without the server owners, you’d have no where to play either game.

    As for myself, I don’t have any choice but to ‘get’ the game since it’s purchased for me by my employer for troubleshooting and testing. However, I’ll be shutting down my servers the day L4D2 is released unless both games can be serviced by a single server and other significant issues about the release of L4D2 are satisfactorily dealt with by Valve.

  403. PHeMoX says:


    I still don’t understand what the original fuss is about. Quake 3 and UT were primarily online games, but I don’t remember people bitching about that. L4D has the equivelent of 20 maps, which is a reasonable size, so I’m not sure what other content people expect(ed).
    Seems to me that Valve has set an expectation for free content, and now people are getting greedy.”

    20 maps… yeah, a bugged gameplay. Come on, you can’t be serious. It’s not our greed, it’s theirs! Releasing Left 4 Dead 2 this soon can only be seen as greed on their side. Left 4 Dead 1 isn’t even ‘done’ yet. Valve even admits that they want to continue to tweak and update it for a lot longer.

    No offense, but Valve should be working on Half-life 3 and a new engine right about now instead of trying to prolong the Source engine’s life beyond what makes sense.

    Team Fortress 2, art direction aside, looks like last gen crap. Left 4 Dead 1 really doesn’t look a lot better even though it has a better style. If Left 4 Dead 2 has anything but a new engine, I’m not going to buy it.

    If I want good gameplay, but mediocre graphics, I’ll play Day of Defeat: source instead.

    Of course, the basic premise of Left 4 Dead is pretty damn good, so I did expect a Left 4 Dead 2, but their timing is off by about a year.

  404. PHeMoX says:

    “Secondly, do you think server owners that are canceling their servers will be rushing out to start a L4D2 server after they feel that they’ve been burned by Valve?

    The answers are pretty obvious.”

    You are dead wrong there, they will run to Left 4 Dead, as that has been exactly what happened after L4D 1, Team Fortress 2 even back with Counter-Strike Condition Zero.

    Apparently not that many server owners dislike Valve and they really can get away with LOTS AND LOTS.

  405. jake says:

    so we get a new l4d but NOT a new CSS. thats CRAZY theres more people playing CSS then L4D

  406. Akane says:

    Doesn’t matter anymore. The modders are planning to port L4D2 to L4D *without* the backwoods hick survivors and crap hillbilly music.

    Sounds good to me.

    http://forums.steampowered.com/forums/showthread.php?t=898853

  407. tylerl4d says:

    Now the thing im see here is that everyones still pissed after modding has like tripled the amount of maps and campaigns. Sure there arent new weapons or modes. You have the tools to make the new stuff yourself. Hell they give you the tools for free. Your all a bunch of lazy people. Really valve has rarely failed in the past. While i admit l4d was not as full of content as it could be but the innovation was amazing. Dynamically generated encounters are freakin unheard of for the most parts. And you were ALL prasing it when it first came out. L4d is my favorite game and im willing to shell out for the awesome tnew content they are adding. Honestly as long as it has the crazy zombie killing action l4d is l4d. So stfu because l4d is fine you just are looking at the glass half empty instead of half full

  408. Zen Zombie says:

    I just looked at my gamer stats for l4d.
    Total Playtime:185h 38m 57s Past 2 weeks:12h 54m

    Lets say just for shits and giggles, we just go off of my past 2 weeks. (that 12 hours was done in 2 sittings by the way.) Average cost of a movie ticket: 10$ Cost of popcorn for a large tub? Oh look, 6 dollars (rip off), price for a large drink? 4 dollars. (wtf right?) HOW LONG IS THAT MOVIE? 3 hours. I just payed 20 bucks…for a 3 hour experiance. ok so lets do some quick math. I played 12 hours this week. Divide that by 3. OMG WE HAVE 4. Ok so 4 times the cost of a movie by yourself…80$. 80 dollars, no tax, no 4.99 bs. K?

    Following me so far?

    Game time for a single session of l4d? 50 bucks. JUST FOR SHITS AND GIGGLES, lets say I bought it JUST for the one game play of 12 hours. Right off the bat we are 30 bucks under. I could do more math, but how much popcorn and soda could I buy at a discount store like winco foods or costco with 30 bucks? I can guarentee that it is more than a 24oz soft drink and a bucket of popcorn.
    Lets go on shall we.
    I just looked at Batman the dark knight on Amazon, one of the cheaper places to get things and I saw one for 21 dollars.
    Each time I play this move in my (horrible expesnive bluray player name *HERE*) it is the same movie. Every time. No matter what.
    Every time I play L4D, it is close, so I can get into a groove, but everytime the level changes, as do the situations, the enemy spawns, and even who I am playing with and their personalities. I can guarentee that I won’t get the replayability at release of a brand new 60 dollar blu ray disk as a 50 dollar game.
    EVEN if they don’t do ANYTHING more on l4d1, you can get more replayability out of it than any 60 dollar movie, 10 dollar movie ticket which is a one time go jacked up price, or normal platform game with a “great” story. Even MGS4, which I have played twice through, only gives me 32 total hours, and doesn’t have dynamic gameplay, nor does it have a integrated mutiplayer aspect that forces me to constantly change.

    So next time you are thinking “50 bucks for a brand new game and hundreds of hours of high quality gameplay and co op experiance? INSANE” Compare it to the alternatives in the world.

    Zen Zombie. That is my steam account, feel free to find me on l4d almost every night that I can. Currently my name is clang*`

    See ya when Zday hits.

  409. OOGA BOOGA says:

    My only worry… I hope the characters are cool. The game looks great.

    and the ONE AND ONLY thing im praying for…………..which i pray for in every game.

    WHERE BE FLAMETHROWER!!!

    PLEASE VALVE!!! HEAR ME!!!!

    FLAMETHROWER PLEASEEEEEEEEEEEE!!!!!!!

  410. Hotpockets0 says:

    I like how it says Wot You want to say: Lol anyway i agree tombraiderguy like they should join up together and you would have 2 things 8 player co-op and people would have a choice like if your the last one to join a game so your forced to be someone you dont want to be this way you have a choice on who to be. Also I think that there should be a new boss which I believe there is (unless thats supposed to be the jockey) it should be something like a spawnable witch to play as the witch u must spawn like 10 yards away from the survivors and then spawn her there so they have to go past her and may make it harder this way there is more stratagy for the survivors instead of run and shoot.

  411. Digital Thermometer says:

    Well said. I never thought I would agree with this opinion, but I’m starting to view things from a different view. I have to research more on this as it seems very interesting. One thing I don’t understand though is how everything is related together.

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