Rock, Paper, Shotgun

You Can’t Parkour Here: Canabalt

By Kieron Gillen on September 1st, 2009 at 1:00 pm.

I was going to do a RUN, forrest, RUN gag, but I think we've already done that one.

Late last night, Comrade Ariana forwarded me the webgame joy of Canabalt at me. It’s a one-button velocity-based randomly-generating oddly-atmospheric parkour webgame and is – as another friend puts it – probably what Mirror’s Edge should have been like. I got 2900-odd last night, but my skills seems to have atrophied overnight. I also recommend turning down the sound to the bare minimum (“-” reduces it) and play it to the sound of Music Go Music’s Warm In the Shadows (Youtube link or Spotify one), as it’s leisurely propulsiveness – and sheer length – seemed to compliment the game elegantly. No, really.

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83 Comments »

  1. Ian says:

    1256 is my best so far. Good fun, that.

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  2. 678 says:

    Does it have an ending ?

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  3. Mike says:

    Look, screw you guys and your Mirror’s Edge digs.

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  4. k0ster says:

    2923 ^^
    awesome music ;]

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  5. Mike says:

    Alright, so that’s quite good. I like the fact it’s randomised too.

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  6. ChaosSmurf says:

    Got like 3k last night, will play again. Super awesome, personally I love the music.

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  7. sset says:

    Nice game. I like that the guy is wearing a tuxedo for whatever reason.

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  8. gulag says:

    Cheers KG! Stumbled over this yesterday, but couldn’t remember what it was called when I got home from work. Still trying to master the tricky roof-top to window jumps. 1947 so far.

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  9. Toby says:

    Just got 4056, but got the feeling it was definitely an easier course than several previous ones… nature of the procedural generation eh.

    Its nice; I like the robot things (?) stomping around in the background.

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  10. Dead Fish says:

    I like it. A lot of times my score depends on when the first window is going to appear, though, which happened shortly after 4100 last time.

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  11. Hmm-Hmm. says:

    Cooool. 2725, so far. Must try again.

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  12. JB says:

    Just did 3054 on my third run, I think my eyeballs might be bleeding now though. Good work Toby & Dead Fish, I tip my hat to you sirs.

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  13. Sp4rkR4t says:

    That is freaking superb, 2604 is my best so far.

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  14. Naurgul says:

    Great game. Good visuals, good music. Good gameplay too, really give a sense of speed. There are, however two problems with it: 1 – Sometimes the algorithm makes a jump impossibly hard and 2 – I totally suck at this game. >.>

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  15. Hmm-Hmm. says:

    5000! Whoo.

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  16. Schmung says:

    The screen shake is a bit much (on my terribad work monitor at any rate) but it’s jolly fun. 27ish is about my best. It’s the window jumps that tend to do me in – I always end up splatting into the wall just above them.

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  17. El Stevo says:

    After a string of sub-1000 scores I managed to run 3565m.

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  18. skizelo says:

    Problem with the procedural generation is that it occasionally throws impossible combos at you. And often those bleeding office windows. Things are friggin’ impossible. Good thing it’s so easy to restart.
    Just got to 4K, before falling to my first window.

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  19. Tweedo says:

    i havent even tried the game yet but thats some spooky music, strangely moorish though.

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  20. Helm says:

    Adam Atomic makes great small games like this, check out his other stuff too. I liked this one in particular too, very good visuals, music, and the gameplay although simple in concept takes some getting used to to get good. I did 3 kilometers or so.

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  21. Persus-9 says:

    The ingame music is ok but I like Kieron’s alternative sound track better.

    3784 is my best so far. It seems rather odd that running smack into the side of the air conditioning units and office furnature rather than jumping over makes the game a lot easier. That’s one mechanic I won’t be trying out in real life.

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  22. Orange Required says:

    Okay:

    1) Learning to control your speed through the crates and so on is invaluable. The jumps do mostly adjust to your speed off-screen but hitting two obstacles in quick succession will probably leave you jumping into a wall.

    2) I’ve not reached an end yet, but there is an ominous… new element in the background after you reach about 5000. I do wonder if there are some more interesting bits further on. I’ve only gotten to 7000 so far.

    3) Wowser is this game atmospheric. An indie 2d post-apocalyptic freerunning platformer? Delightful!

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  23. Orange Required says:

    Oh, and:

    4) Don’t always jump into windows. There are some you can just run off the edge of a building and down into them. Jumping at these ones will kill you every time.

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  24. army of none says:

    This game is actually really amazing for a single-button-jumper! The whole idea and atmosphere is superb! :D Quite a pleasant surprise!

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  25. castle says:

    speaking of appropriate music, how bout the chromatics’ cover of “running up that hill”

    http://www.youtube.com/watch?v=LUQaocQCMTs

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  26. Tom says:

    He’s a fast runner though, doing 100 meters in about 5 seconds

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  27. Orange Required says:

    Tom: Making a guy running a kilometre in about 30 seconds look even vaguely believable is probably this game’s biggest achievement.

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  28. Buemba says:

    Wow, amazing little time waster. Would be cool to have a PSP or iPhone version to take with me.

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  29. Xercies says:

    This kind of reminds me of The matrix really, but those damn windows are hard. Always get spllatered in the wall. And the precedral generation can either make it easy or bloody difficult.

    Good game though quite addicting.

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  30. Zyrxil says:

    The problem with the game is that you -have- to run into boxes occasionally to slow yourself down or else it just becomes impossible. Having to “fail” to win is just bad design.

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  31. Lucas says:

    Screen shaking is very abusive to players and is probably one of the most badly overused effects for this reason.

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  32. Orange Required says:

    Zyrxil: Why is it a “fail”? It’s a way of controlling your speed that requires strategy, having to pick and choose when to avoid the obstacles and when to actively hunt for them. I’m pretty sure it was a deliberate design decision.

    I think you’re just conditioned by other games to think of the obstacles as a bad thing to be avoided.

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  33. Orange Required says:

    Oh, and windows get easier with time. You learn when to leap and when to just do a tiny hop. And when to just run straight off the edge.

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  34. Smee says:

    Obstacles that slam down without warning into your path while you’re moving at light speed are: cheap.

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  35. 1851. Man, that’s brilliant. I can’t stop!

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  36. Taillefer says:

    I got around 4500 to the sound of “Jumping Someone Else’s Train”, which made me think that jumping down onto a moving train which is travelling in the opposite direction to you would make a nice little sequence.

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  37. Kitt Basch says:

    I managed 1200m before my brain started to force its way out of my skull through my eye balls.

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  38. Mythar says:

    The Only problem I have with this game are the low hanging rooms. it is almost impossible to hit jump early enough to not hit the wall above it.

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  39. Mythar says:

    The Only problem I have with this game are the low hanging rooms. it is almost impossible to hit jump early enough to not hit the wall above it.

    Also about 2.3k

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  40. Orange Required says:

    Smee: Slow down! You move too fast.

    You’ve got to make the moment last.

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  41. Adventurous Putty says:

    Mirror’s Edge was excellent and I hate you.

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  42. Tyler says:

    For some reason I can only ever jump once in this game.

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  43. Rakysh says:

    Love this. So many questions inherent. Where is he running to? Maybe the countryside, away from his boring job and the oppressive city? (I don’t know why, I just assume the building you start in is his office.) Just away from the giant robots which keep throwing bombs at him? Why is he wearing a tux?

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  44. Pantsman says:

    Mirror’s Edge was almost exactly what it ought to have been.

    Also, this is splendid.

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  45. Orange Required says:

    Okay, yeah, the UFO appears at about 3,200 meters, and I can get it about half-way across the background before I quite reliably fuck up.

    There better be something beyond that, by gum.

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  46. Jon says:

    This is great. Can’t help but think that Mirror’s Edge would have struggled a little as a one-button minigame, though,

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  47. Obviously I’m a little biased toward Danny’s original track for the game, but Warm in the Shadows is a ridiculously good alternate track! Nice call Kieron :D

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  48. Pags says:

    Like some mad, beautiful amalgamation of Spelunky and Hunted Forever. For whatever reason, I do better at it listening to forgotten ’90s emo gems Meadowlark than anything more ambient. Hm.

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  49. Adam: Danny’s track is splendid. It was merely an odd moment of Midnight hour synchronicity I thought I’d mention. :)

    KG

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  50. army of none says:

    I’ve found that Jem’s “24″ works quite well! Also, does anyone know what the console is for/does?

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  51. Baris says:

    Damn, the amount of applause at the end of that song was ridiculous for how great it was, please tell me I missed something.

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  52. fishyjoes says:

    Thanks for the music recommendation! Now you guys not only provide pc gaming greatness but music as well.

    Moar plz! :D

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  53. Weylund says:

    2925. Good stuff.

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  54. moyogo says:

    They’ve really achieved a lot with so little.

    Also – 3189 :)

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  55. Andy says:

    That is way more entertaining than it has any right being. Just over 3.5k is my top.

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  56. moyogo says:

    9058 – sorry won’t post again, kind of a zen moment though

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  57. BTW there is a MEGA build for those of you with HDTVs or bigass monitors: http://www.adamatomic.com/canabalt/mega/ Hopefully results in less squinting!

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  58. Jeremy says:

    moyogo: aww, and here I was going to brag about getting 8300-something. Was the saucer still on screen for your score? It was still on the left side for mine. I kind of wonder what will happen after the 10 km. mark, but I don’t think that I’ll get that lucky.

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  59. Thants says:

    Maybe it’s just me, but I find the camera position in this annoying. The runner feels like he’s squished up in the top-left of the frame. It makes me feel claustrophobic.

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  60. Jeremy says:

    Pardon the (potential) double post, but if the developer is lurking about…

    Adam Atomic: Once, one of those detestable buildings that you have to run through spawned far too low to reach. I ran off the edge without jumping, and still hit the wall above the window. It may have been possible to reach it if I timed a jump to barely miss the edge of the first building, but I don’t know if the downwards acceleration would have been good enough. I think this occurred because I hit a crate shortly before the window-building appeared on-screen, and was already moving pretty slowly at the time. It only happened once from what I’ve seen, though.

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  61. Jon says:

    Fantastically simple game, two problems, those bloody windows and the camera shake.

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  62. Yougiedeggs says:

    The music you suggested got me my high score of 3649.

    Thank you RPS!

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  63. Berzee says:

    Adam Atomic! That pixel-arty guy!

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  64. Penguin says:

    10512 – I was so interested what will happen in the background that didn’t make it on one of the easiest gaps.

    Two conclusions:
    1) saucer disappears scrolling out of the screen, but I haven’t notice anything new (robots came back on the right)

    2) if you are not too fast, you seems to be not getting windows unless I was so lucky (didn’t get any, died on the normal gap, didn’t have enough speed).

    Anyways, brilliant game, now you know my nerd side :X

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  65. IAT says:

    I got up to 8629, but only because no office buildings spawned.

    Except at the end, when I jumped into the wall trying to get inside.

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  66. Krondonian says:

    8500 for me, but no spaceships.

    Excellent game.

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  67. Railick says:

    This game is making me so angry I just punched a co-worker :P

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  68. caesarbear says:

    I hate, hate jumping games. This one’s deserves props for being original, but it still sucks as a game, imo.

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  69. Berzee says:

    I got 3350 after some time, and after discovering how much better it is to alternate X and C for jumps, when you need to be bouncy.

    My brother played for 2 minutes and broke 4500 by Hitting Every Single Obstacle Possible — which technique he now lauds.

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  70. Dorian Cornelius Jasper says:

    I went through running and when I got lucky on one run long enough to see the Spaceship (lasted a good 5000m thanks to an abundance of singular AC units spread out across every other building), I wondered if it was possible to actually beat the game. But no, judging from the comments it’s not.

    It probably would’ve been quite frustrating if Kieron didn’t link to that song. But he did, and that made playing hypnotic.

    Though I stopped and gave up for good when the video ended.

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  71. Dave L. says:

    4282 while listening to the opener of Storm off Lift Yr Skinny Fists. Haven’t tried with Warm in the Shadows yet.

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  72. Devenger says:

    12357m. Sadly too focused on maining a slow-medium speed with boxes to see much in the background, except the odd robot. The game is very good… the drama of running very, very quickly is great, but that isn’t actually the best way to play.

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  73. Dood says:

    Yay, 12544m. But I was hoping to see something else after the saucer-thingie. But then one of those windows got me. Damn you windows!

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  74. Supraliminal says:

    Fabulous gameplay and neat sorto’steampunk artstyle.

    Gaining speed and doing ninja like jumps is so addictive.

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  75. If any of you are interested, we added the option to donate as little as $1 from the Game Over screen (very fast, like two clicks and a paypal password):

    http://adamatomic.com/canabalt/SCIENCE.png

    Once you donate you can download a 5-minute version of the Canabalt theme as well as a couple of HD wallpapers.

    If you guys are into that stuff anyways…this is kind of an experiment, so any feedback (“F that I want my dollar back!!!1″) would be valuable, thanks!

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  76. Max says:

    I just donated. The theme song is easily worth $1.

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  77. Barts says:

    Crap, I might need to resurrect my PayPal account…

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  78. drygear says:

    Good game. LOVE Warm in the Shadows. Thanks for the music recommendation.

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  79. A-Scale says:

    YES!
    4949 gentlemen. I’ll take my award later.

    This game is pure genius.

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  80. A-Scale says:

    PS: I also just donated. Don’t steal my credit card. And for the love of God make more games and get them noticed on RPS.

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  81. Fede says:

    Agree with Max, did the same :)
    Really nice game, Adam, thanks a lot.

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  82. Kua says:

    Bloomin marvellous.

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