CMaster points me in the direction of a turn-based flight-combat game in the vein of Critical Mass. Steambirds marries that with a splash of Steampunk and has just whiled away a half-hour pleasantly enough. The main reservation is that once your ship’s control device goes off the map, you can’t get it back, so you always go flying off. STAY AWAY FROM EDGE OF MAP. Also, steampunk. ALL YOUR STEAMPUNK SPEAKS OF IS FEAR OF THE FUTURE. ALSO, PAST. Yes, the Steampunk backlash is on, at least until 7:30, when the reappraisal starts, followed by the second revival before bed-time. Go play it here or watch some footage beneath the cut. Though you’re being terrible lazy if you do the latter.