By Alec Meer on June 3rd, 2011 at 12:49 pm.

After a year long silence, the enemy unknown is among us again. Below, you can find a brand new and very different to the last trailer for the XCOM reboot, which is created by some of the guys behind Bioshock 1&2, as well as the long-awaited release date. Hooray/uh-oh. Here we go.
Whew. Right.
Let’s start with the release date: March 12 (US) or 9 (everywhere else) 2012. PC, 360, PS3 are the platforms, 2K Marin remains the named developer. Here’s some offical words from 2K, followed in a few minutes by some unofficial words from me. Note the phrase “tactical action” in the below market-o-speak:
XCOM is a gripping tactical action experience set in mid-century America, where the player leads an elite field team of specialised government agents into battle – combining deep, visceral gunplay with powerful sci-fi abilities. Together, they face a vicious and otherworldly enemy, who conspires to shatter our world and rebuild it in their own image.
“Every time I think of XCOM it gives me the chills, the kind that come from standing witness to the corruption and destruction of your world as you stand powerless to prevent it,” said Christoph Hartmann, president of 2K. “I’m pleased to announce today that we will be bringing this experience to an even broader audience when XCOM comes to the Xbox 360, PS3 and PC in March 2012.”
Featuring a bold new origin story told from a first-person perspective, XCOM pits Special Agent William Carter and his veteran team against the threat of human extinction. But every enemy is an opportunity – players will strike surgically against the alien menace, capture their technology, and by the science of desperation – turn the invaders’ weapons against them. Armed with these lethal new tools of war, players will command their squad on XCOM’s front lines: Main Street, USA.
I’m back! Things I have observed:
1) Much more emphasis on a squad rather than a lone hero
2) All kinds of alien tech to use, and none too subtly
3) Jeepers, those cuboid shapechangers are creepy
4) That looks a whole lot bigger and more spectacular than what we’ve seen before, but suggests more of an all-out action game than an investigative and strategic one. That’s presumably/hopefully just the tactic they’re using for E3 – sound and fury is forever the fastest way to achieve that. (See also the E3 demos for Fallout 3, which entirely dispensed with the RPG elements).
5) The army get involved, it appears, suggesting that either this escalates far beyond secret investigations or that the alien invasion ends up entangled with an international crisis. In the 50s? Cold War references will presumably run high.
6) With the release date now set in stone, hopefully full-on answers about the game are on the way, as opposed to the previous stonewalling.
You?


Is his vision augmented?
Anyway, good to see the game is still alive. Contrary to most people, I believe it might turn out quite interesting.
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Mr glowy eyes is an alien.
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Agree with you the game do look fun, the question is mostly just the name of the game, since they are taking the name of the strategy game series and almost only showing an action game until this point.
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Spoilers much, Diziet!
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Staring eyes tag missing.
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I’m thinking it’s a good thing I have no previous experience with X-COM whatsoever, because disregarding any is-it-xcom-or-is-it-not shenanigans this looks really, really interesting.
Though “deploy XCOM division immediately” does remind me of “Move `Zig`! For great justice” a bit too much.
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Take off every zig! For great justice!
I have fond memories of Zero Wing. Mainly because of the translation and the music.
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It’s a crime against humanity that you have no previous experience with X-com. It is seriously one of the best PC games ever made, and it was made in 1991 and is still absolutly awesome.
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The style is fantastic good. I don’t think I have see this visuals before. I love the colors, geometry, animation. Fantastic!.
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Art-deco ;)
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Alien stuff looks like Rez, only with intrincate animation and poor geometrical solutions. And a bit like HL2′s Combine architecture on the materials.
I personally think in this year since the other trailer they have taken a visually quite interesting world (bright and stylized 50′s against an unsettling and alien enemy) into a conventional first person-shooter nonsense. The humanoid soldiers and their animations look just terrible.
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That ain’t no art deco.
The pastel colours really do fit with the stylised 1950s themed setting and alien designs really are fantastic too. Same about the rest of what I’ve seen and know.
Pew pew, you there in the fedora, no you, go behind that waist high wall and shoot faster dammit.
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OK, that does look good.
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Shit that looks awesome. Few points of interest:
1) There is a base, with scientists, who do research.
2) You do order your squad around
3) The emphasis is on using enemy tech.
YES.
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It actually looks like it could be a decent FPS, but they’ve left a bitter taste in my mouth by making something so completely unrelated to the X-Com universe.
Apart from the name it seems to have nothing in common with any of the other games, so the only thing they’re going to achieve is selling a few copies of the game to fans of the originals who don’t read anything about the game to begin with, and pissing them off. Hardly a great way to build a fanbase.
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I would feel much better about this if it had any other name
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I agree with that. If they simply had given it another name I would be rather more interested.
As a fps is somewhat nice (even if “tactical action” sounds to me like “cover based shooter”) but why did they feel the need to link this game to x-com?
Is it because in the crysis only sequels are financed?
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This looks really interesting and distinctive.
But since they’ve chosen the XCOM name they always remind us that they don’t think turn-based strategy would sell. While this title will probably be a quite creative and unique one, it seems to stick cowardly to the FPS template so it won’t flop.
I can only see the XCOM name as a disadvantage.
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I think it’s interesting how X-Com has gone from being a supranational organisation with global scope to an arm of the US Government. A bit like the contrast between the 1990 UN invasion of Iraq and the 2003 unilateral US/UK one.
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Well, it makes sense with the cold war setting.
I mean, in the late ’90s, X-Com’s most reliable backer was Ivan.
Ivan ain’t exactly pals with the Yanks back in the then.
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That is looking grand. People may whine about it not being “real” X-Com, but at least they’re trying to come up with an interesting setting.
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Agreed, but I still have to question why they called it XCom, and didn’t just come up with a different name and call it a spiritual successor. It’s the name that a lot of people are having trouble with.
It does looks damn good though.
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@ Jonathan: Yes, alien invasion set in the 50s has never been done before.
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For me a setting isn’t enough for an FPS to be interesting.
Stop with the god damn FPSes already, seriously!
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@Teddy Leach That’s exactly how I feel about it. It doesn’t need to be an XCOM game, I don’t know why they felt the need to make it one.
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@Alexandros
1) I didn’t say it hadn’t been done before
2) But has there been a 50s B-movie FPS game? I have doubts
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Destroy All Humans fits that description.
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Do people just not pay attention IT’S THE SIXTIES NOT THE FIFTIES!!!
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IT’S OBVIOUSLY THE EIGHTIES.
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Destroy All Humans is a TPS.
And the complaints about FPSs being made combined with the confusion of third and first person games doesn’t exactly leave the best impression.
I mean, do I want a shiny new X-Com strategy game?
Of course. And when it comes out, I’m probably grabbing Xenonauts.
But does that instantly mean I hate the X-Com FPS?
Heck no. It looks quite fun. I’m hoping for terrain deformation, of course. But it seems to have base expansion, research trees, and a lot of running like hell because you’re screwed otherwise, and that’s more important to what I like about X-Com than Sectoids or Mutons.
Chryssalids, of course, are still important. I’ll miss them.
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This is sad. I’m bummed after watching this trailer.
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I am bummed with you Nitrium.
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Same here, I’m surprised by all the positive responses to it on here. It was very ugly, the framerate was poor and the game looked very average.
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I’m double bummed with you, razlebol.
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I, too, am bummed.
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Bummer
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Now if they would ALSO make an AA turn based tactical/real time strategy game, I would be all for that! That would be ok! Firaxis could make it, 2K!
:D
:)
:
:/
:|
:(
:,(
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Just buy enough copies of Frozen Synapse that mode7 have the budget to set Frozen Synapse 2 in an X-COM themed world
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Bummage. Why you ask? Here’s what I hope vs what will probably happen:
Hope: First person but very tactical. Think Brothers In Arms, or an FPS version of Freedom Fighters, Mass Effect, or KotOR, where you can tell members of your squad to go to different areas, do different things, etc.
Reality: We’ll get “attack/defend/follow”, cause you know, there aren’t enough controller buttons for all those other commands
Hope: Ok Alien tech? Hopefully it’s generally random, and we have options to upgrade everything, just like the original game
Reality: I’m sure it will be as stale and linear and formulaic as Bioshock weapons.
Hope: That we can customize and choose research and all the rooms on the base, like the original
Reality: I bet it will be, again, predefined and linear, if it’s not already just a glorified mission hub.
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Still curious to see what this is going to turn out like. I certainly like the visual style.
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I humbly request that RPS removes the “X-Com: UFO Defence” tag from the article. This… thing has nothing to do with the true X-Com.
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See, I don’t think that graphically it’s looking that great at all. I’m really beginning to notice that games developed primarily for the PC are totally outclassing console-level graphics.
Stylistically, it’s interesting, but I can definitely see the rough edges thanks to technical limitations.
But then again, I’m firmly in the grumpy camp when it comes to X-COM, and really don’t see a first-person, cover based shooter as being true to the spirit of the series.
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My thoughts exactly. It really does look technically limited, and when they moved away from the more cartoony style from the last trailer the age of the tech really does show.
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I.Want.My. Chrysalids.
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Chrysalises ?
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Chrysalids. If you have not played the first X-COM that word is no doubt meaningless to you. For those of us who have… it is a delicious snack we have gained PTSD from and, having never properly recovered from, crave all the more.
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I still wake up with cold sweats. Can never remove the image of my dead sergeant shambling towards me, my laser pistol doing nothing to stop him. The drooling maw of the chrsyalid just behind him. I knew it wasn’t long before I would be facing two of them.
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Whenever I was on a terror mission with chrysalids I’d always have my men carry grenades. I’d tell them to carry it in their off hands with a zero second timer.
When they were captured, there would always be someone captured, they would drop that grenade killing themselves and their attacker. I imagined they were thankful to me in their last breath as a human.
Fucking. Chills. Every time.
No other mechanic in any other game (apart from maybe the cyanide pill in Robinson’s Requiem) ever had the same bleakness to me.
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http://suptg.thisisnotatrueending.com/archive/3687244/images/1234415059334.jpg
The “joy” of Chryssalids. The rat bastards had excellent night vision and TONS of time units (action points.)
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This image has made my day. You sir, win.
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http://fc00.deviantart.net/fs47/f/2009/225/6/b/Doo_eeet_by_IronShrineMaiden.jpg
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I’m interested to see just how much of the investigation and research actually shows up meaningfully in the game. Waving a tricorder around obviously doesn’t make for good trailering.
Golly that’s a heck of an art style.
(I would not be upset if we did away with the jumpy humanoids though. We’ve had plenty of those, thanks)
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My feelings exactly – if you personally direct what to research from your findings and where to spend your budget I can just about stomach this. However, I want a [i]real[/i] X-Com and this isn’t it.
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If you want a true x-com sequel check out Xenonaughts, this might be our redemption.
http://www.xenonauts.com/
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From the hand gestures in the video it looks like it has Brothers In Arms-style squad commands, which isn’t the worst thing they could have gone for.
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Whenever I end up playing Brothers in Arms I always think: “It would be awesome if, instead of ordering around army men, I was ordering around X-COM agents, shooting aliens and collecting their technology.”
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I know, right? It’s a far better fit than that ludicrous “War World II” scenario.
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Didn’t they explicitly state there would be no squad command elements? Huh, maybe the huge backlash from last year made them re-evaluate. I really hope so.
But honestly, I think every shooter would be massively improved with BIA style squad commands.
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it isn’t?
Brothers in Arms must be the only game i’ve given up with an uninstalled in under 3 hours. It was horrendous. I’m usually willing to give games a bit of a chance, and to overlook rough edges. But I honestly couldn’t see a single redeeming feature in that game. Maybe it hasn’t aged well.
Though actually, I think most of the horribleness was down to the level design and linearity. IF this has more open levels where a variety of tactics might work, then I guess the squad commands wouldn’t be such a waste of time.
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Since I’m now playing all of BiA games(recent sale) I say that even if this XCOM just copies the gameplay it’s going to be fucking brilliant. I can’t undersand how can an FPS launched After BiA not have squad commands.
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Looks quite decent actually.
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The alien design is fantastic. I don’t think I saw the black liquid stuff from the earlier trailer, I’m wondering if that fits the feel of the cubey stuff.
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i completely agree, those black goo balls really pissed me off.
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No idea why they called it XCOM at all. Looks awesome though!
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Xenonauts looks way more interesting than this blasphemy.
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At first I was disappointed because I just wanted a modern UFO Defence, but now I’m intrigued.
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I think I see their strategy now. Draw the haters early, and hope that as time goes on, they get tired of hating on what looks to be a fairly decent game.
Also it’s not like the original X-COM games didn’t branch out from turn based strategy – arguably only 2 of the original 5 games were TBS games, with one other a hybrid. Didn’t the original group always intend that the next game in the franchise be a FPS, but it eventually got cancelled?
Xenonauts doesn’t seem anything more than a clone of the original. You might as well just play the original game again.
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Incorrect. They were working on a proper TBS/RTS hybrid reboot to the series when they were “acquired” by Hasbro and subsequently dissolved. Interceptor and Enforcer were just godawful cash-ins on the name.
Honestly, you may not believe me when I say Enforcer was one of the 5 worst games I’ve ever played, but it really was. You have no idea how bad it could be until you actually pick it up and play it. Gauntlet style enemy spawners all over bland, boring levels, with subpar animation and models, even for the period. That’s it. That’s the game.
EDIT: Sorry, it looks like we were both right. There were two games in the works- Alliance (The FPS) and Genesis (The RTS/TBS hybrid) so there you go.
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I was bitterly disappointed when they cancelled Alliance. It was looking really very cool indeed. I’ve got no problem with an X-Com FPS, and this new one is potentially very interesting.
Doesn’t mean I’m abandoning my TBS though. I’ve just started my annual playthrough of TFTD. A top-rate new TBS X-COM would rock. So let’s hope that this new one is successful and the studio believe that there’s enough of an audience still there to make a new X-Com TBS.
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@Fitzmogwai, I thought I was the only one who did that. Have you finished the game? I don’t think I’ve met a single person who’s beaten TFTD yet…
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Point! and then shoot.
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I actually think this is looking pretty good, but why would you release a trailer with such a shoddy framerate?
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Accurate representation of Xbox 360 gameplay!
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@Rii:
Stop bringing your PC games onto our consoles via half assed ports!
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@Felixader
Stop bringing your console games onto our PCs via half assed ports!
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Looks like a neat game actually, were it under any other name I’d be extremely excited towards it… but it’s not just any game, it’s supposed to be an X-Com game, and the thought of X-Com being so irrevocably changed from its roots makes me kinda sad. I’d really really hoped the X-Com brand might someday return in grand style as the tactical game I remember only now boasting all the enhancements and improvements modern technology has to provide.
Now that dream is pretty much guaranteed to never happen. Like I said, makes me sad. Why couldn’t they have named it Y-Com or something? Go the ‘spiritual successor’ route like they did with System Shock/Bioshock? That tiny little title change would have made all the difference.
Ah well! Guess I’m just grumpy. It really does look like a damned interesting game, I just wish it weren’t named X-Com.
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“X-Com being so irrevocably changed from its roots makes me kinda sad” – I’m sorry, is there some grand unifying canon of the X-Com universe that can now never be changed back? I don’t see anything stopping the next 10 attempts at X-Com.
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Well the press release does say “Featuring a bold new origin story…”. It’s not like that will make the original game obsolete, but it does perhaps suggest that any future installments will continue on with this new game’s setting and events as a foundation.
Whether that’s a good or bad thing, who can say yet, but personally I’m not thrilled with the retcon thus far.
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Just like the success of Bioshock enabled them to go back and make a proper System Shock 3, right?
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Let’s not forget that there were 2 great XCom games and 3 or 4 crappy ones. They did plenty of raping of their own canon.
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They should call it ALIENZ SHOOTER:THE FANCY GRAPHICAL STYLE EDITION. Anything would be better than even implying that has anything in common with X-Com at all.
But of course, it’ll have an army of defenders claiming “you’re stuck in the past, this is the new shit, it improves upon the X-Com formula, has sooo much in common with the original, what a brilliant re-imagining, turn based combat SUCKS yadda yadda”. Fallout 3 again.
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“Fallout 3 again.”
Not strictly a fair comparison – at least Fallout 3 was still (loosely) an RPG. I totally agree with you though, if they hadn’t insisted on using the XCOM title they would have avoided a lot of disappointment and bad feeling.
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mondomau:
This game will also be (loosely) a strategy game. The comparison is fair. Both games are insults to their respective originals.
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BUT THEY CHANGED THE TITLE…..
They removed the “-”
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Agree, but Fallout 3 was a worse crime. We’ve had lots of X-Com games before and it’s pretty much a guarantee that we’ll have more of them again, including remakes and reboots of the first and second. This is why I don’t mind XCom at all. On the other hand, Fallout 3 made sure that we will never see another Fallout game that is an isometric turn-based non-linear RPG.
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To be fair the turn based combat in Fallout 1 & 2 was always pretty awful. No real strategy, very slow progress, over reliance on dice rolls, no squad movement, no feats and all with dumb as a post ai. It certainly looked horribly out dated after the Infinity Engine games started to appear.
The combat in X-Com on the other hand was and still is completely fantastic. Well paced, strategic, genuinely tense, requiring careful exploration and mount based movement.
This isn’t nostalgia, I played the game for the first time about two years ago when the bundle first appeared on Steam. It still feels great even if the interface feels dated and equipping soldiers was often incredibly fiddly (having to go to a separate screen back in the home base just to switch armour for example).
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Looks fun, but agree it’s nothing like original X-Com. They could easily have just stuck an X-Files, Outer Limits, or Twilight Zone license on it and it would be just as related to them as X-Com.
I will say I like the “Well Hello Dolly!” line. I definitely want to play it.
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I still think this looks like it could be a great game (although I didn’t like this trailer as much), but as for the license… well… this really is the Jerry Bruckheimer version of X-COM, isn’t it? Oh well.
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Looks promising enough. I hope they keep the game moddable, so theres fun to go around for years to come.
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Yeah, this won’t happen.
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It looks very interesting. But it’s not X-COM. They just tacked that on as a cheapo marketing gimmick because they know the gaming press would happily fall in line and write about it.
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@Po0py – Well, they could hardly just ignore the game entirely could they? Even if all the gaming press everywhere had been entirely super neutral about it, you’d still get a ton of fan commentary on the game because of the name. I expect it has been mentioned more in the press because of the name, but I think they were thinking as much or even more about stirring up fan sentiment (of any kind) than how much the press would focus on it.
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http://www.cracked.com/article_19025_6-giant-blind-spots-in-every-movie-aliens-invasion-strategy.html
#3. Don’t Wait for a Counterattack
#2. Call for Backup
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Looks a lot like Half Life 2.
Which is to say really, that it looks like quite a good, if perhaps not exceptional in this day and age game. (Thankfully it looks less Bioshocky than the old stuff did, because I didn’t enjoy combat in Bioshock)
I just don’t get why they’re calling it XCOM.
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Ehh … not as impressive as last year’s trailer. I’m still interested, though.
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This has to be intentional. >:|
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Could somebody PLEASE just make a decent remake of the original X-Com? I’m imagining something like the Monkey Island remakes, with a few more RPG elements and some comfort features (saving the weapons loadout for your soldiers, mainly). That abomination from the trailer looked like a standard consoley cover-based shooter, against crazy reassembling lego aliens, with a bit of wonky research thrown in. I’m sad now.
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Have you checked out UFO Alien Invasion?
http://ufoai.ninex.info/wiki/index.php/News
It looks quite promising.
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Xenonauts is the only thing you need
http://www.xenonauts.com/
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I wasn’t too happy with UFO: Alien Invasion, but I’m putting all of my hopes on Xenonauts. Thanks for reminding me, guys.
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The funny thing with X-COM, as with many DOS games from that era, is that the graphics aren’t even that bad. It’s not pretty, but it’s functional. The real issue is the somewhat clunky interface, designed for a tiny resolution. Just bring it up to Jagged Alliance 2 standards and I’d be happy.
Same thing with Ultima VII. The graphics don’t bother me at all, but it’s missing the nice interface that Ultima Online had several years later.
I’m strongly in favor of more remakes in general. There are so many classics that could do with a coat of paint and some interface tweakage. It should be treated a bit like art restoration
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What you need is the rather good UFO: The Two Sides, which also has multiplayer.
It’s still in development, but they’re up to version 0.99 now.
http://ufotts.ninex.info/
There’s an Alien campaign in the works too!
(I think it still requires you to have the original game for some of the assets, but it’s cheap enough on GamersGate or Steam).
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First of all, I always wanted an X-Com game which is in the first person perspective,
BUT I dreamed of a more secret and undercover approach, like ‘Rainbow Six’ or ‘SWAT 4′ just in the X-Com universe.
Sneaking through factories, powerplants, or even office buildings to eliminate or catch aliens, so the scientists can check them and their equipment out.
But this looks far to much like a COD with aliens.. :/
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It worked for the Fallout franchise. Although that was as faithful as a shooter could possibly be (I’ll leave others to argue just how much that is), while this doesn’t capture the style of the original X-Com at all.
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I’m sure you could argue that this “will be as faithful as a shooter can be.” The argument is pointless, in this case and in the case of Fallout. Can’t make a sequel in a different genre.
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As sequels, here’s how well they stuck to various elements of the originals:
Fallout 3:
[ ] Aesthetic
[x] Setting
[ ] Gameplay
New Vegas:
[x] Aesthetic
[x] Setting
[ ] Gameplay
XCOM:
[ ] Aesthetic
[ ] Setting
[ ] Gameplay
They’re already off on worse footing than Fallout 3 was.
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*Yawns*
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This game will live and die on the stuff that they are not showing. If you can direct research, pick missions and load out your team then it could very well work as a new kind of x-com game… if you can do none of these things or in a way that has no real impact on the game then it will be awful.
The style looks awesome but I need to know more about the stuff that would make it a x-com game before I can start making judgements
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“This game will live and die on the stuff that they are not showing. If you can direct research, pick missions and load out your team then it could very well work as a new kind of x-com game… if you can do none of these things or in a way that has no real impact on the game then it will be awful.”
Exactly. The first trailer worked as a teaser, but this one coming a year later is like more teaser with the added reassurance for 2K’s shareholders that it will, in fact, contain enough shooting to be pitched at the FPS mainstream.
And coming much closer to release, what *isn’t* evident in this trailer is of much greater concern than it was a year ago.
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The skull-expressioned aliens blasting away with their guns behind chest-high barriers were hilarious in an unintentional way to me. Other than that this looked better than I was expecting. Sadly, I am yet another person grumpy that the game seems to have next to nothing to do with what “X-COM” actually was.
Does anyone remember the aborted X-COM: Alliance project? It was an X-COM FPS in the Unreal engine where you had a squad of 4 and could see each squadmate’s view at all times, kind of Rainbow Six I guess. Also, it was on a space station.
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Right. I imagine their design document read simply ‘Let’s make XCOM: Alliance’, but with a changed setting so that it doesn’t have to assume players know what Elerium, Plasma weapons, sectoids etc already are, but instead have them possibly introduced through the game.
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Looks great.
Has no reason to be called XCom.
Heres a question.
I remember the interview RPS had with the Xcom team when they said that there was never a chance this game would be a turn based strategy. So at what point did the genre die? Did the people who play Civ all drop dead in the night? Is it alternative universe where turn based strategy aren’t the second most common genre on every hand held?
Who decides when a genre is dead?
One example I’d guess is the Tell-Tale led point and click adventure renaissance. But to me the best example was the belief no one wanted a traditional almost isometric RPG and then Dragon Age came out and out sold the shooty action focused high budget star studded Mass Effect 2. By a big margin.
At what point does a studio lead deem a genre dead? Is it when they stop selling? Is it when no one else has made a game in that genre? When does that happen?
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A TBS doesn’t really work on consoles. I imagine it’s about as simple as that. They want to sell big-budget games to as many people as possible, and that means making something that works comfortably on Xbox360, PS3, and maybe PC.
Now, what I don’t get is why the big publishers don’t also set up a few “indie” studios. They could set it up a bit like a startup incubator, except they own everything. Fund several teams of 5-10 people to make relatively niche titles. That’s enough core developers to make a proper X-COM sequel in a reasonable amount of time. Surely Activision, rolling in giant piles of cash from WoW and CoD, has enough spare to try something like this.
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Because indies don’t want to relinquish control and publishers want to control everything. EVERY LAST THING. From the style of the opening video, to the main menu, to every last aspect of gameplay. If some suit at the publisher doesn’t like it, out it goes. Want to make a turn-based shooter? Our metrics say otherwise. Want to make a grand strategy? Our predictions say the market is too small. Want a lead character in your game that isn’t a space marine or a near-naked woman? Don’t make us laugh.
Publishers routinely say they grant studios creative freedom. Don’t believe a word of it. There are maybe 3 or 4 studios in the mainstream industry with enough clout to do what the hell they want – Blizzard, Rockstar and Valve leap to mind. Everyone else is owned, one way or another.
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Humanity’s best are rather awkwardly outfitted for combat.
Jokes aside, quite a strong Bioshock vibe. Alienshock?
Edit: UFOshock. Ooph-o-shock.
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It’s Bioshock 2′s engine. Don’t expect anything more than Bioshock minus the water with a glorified mission selector, and “research” which probably behaves more like one of the upgrade vending machines from the Bioshock games.
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@Renfield: Franchiserapeshock.
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Just appalling. These people are troglodytes and charlatans of the worst order and it makes me furious. I’m off to play UFO
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Gaaah, once again, the US is screwed. We get it on the 12th instead of the 9th. If we could just get retailers to move our standard release date to Friday, we could get games at the same time as the rest of the world! And it would mean we could play the games on the weekend, too.
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Here’s one game that I *won’t* play.
You’re hearing it from the guy who plays almost anything.
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This is Prey 2, right? I liked Prey quite a bit, and this looks and feels quite similar. They seem to manage to make a decent sequel, after all.
It also needs more cover buttons and iron sights, because I sure as hell only ever want to use the top half of my screen, and enemies should always be hidden by my gun, or it’s not a proper game. Are there any QTEs and annoying cut-scenes too?
I hate modern AAA titles. But at least I don’t buy them. They can kiss my money good bye. I’ll go have myself some more Indie. It’s kinda stupid that the games industry stopped making games for me when I finally am wealthy enough to buy them.
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Epic Shooter #113, coming this season just after Epic Shooter #99 and Epic Shooters #100 through #112.
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WOW !
It looks so amazingly meh…
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Okay. It’s a shooter, in a sci fi setting.
Cool. Why is it called XCOM again?
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I’ll put my money on the tactical gameplay consisting of a button you use to tell squad mates where to stand or what to shoot
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I will double whatever you are betting, and add to it that your squad mates will do the going over there sluggishly and stupidly, getting stuck on scenery and being generally useless.
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I notice alot of people saying that this couldn’t possibly be related to the old X-Com games and to be perfectly honest I wouldn’t know if this is true or not, because I’ve never played them. But isn’t X-Com simply the name of this special international task force? and didn’t the original games play in the future?
Who says there hasn’t been any alien invasion before, say in the 50s-60s, which led to the foundation of a special taskforce called XCOM, which would years later be renamed to X-Com which after all those fancy new technological advancements could be controlled in a top-down view through a live satelite feed?
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Not quite. A big part of UFO Defence’s gameplay was keeping the shareholders happy by performing well in your fight against the aliens, because X-Com was newly developed in response to that invasion. If you’d already proved you were a worthwhile agency in the 50s, then that gameplay aspect of the original games has been effectively retconned out.
Oh, sorry, I meant to say “streamlined”. Those lazy developers love them buzzwords.
EDIT: There’s also the matter of these aliens having cooler toys than the ones from UFO Defence, which begs the question- Why wouldn’t we have kept some?
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Thanks for setting me straight there. Maybe the agency founded in the 50s was consuming too much money after defeating the aliens, which is why they disbanded the agency after a couple of years. Would be a good explanation why future X-Com would have been privatized and constantly evaluated, wouldn’t it?
Of course, the 50s-aliens weapons would probably come in quite handy against the new alien invasion. But almost any reboot/prequel has some inconsistencies.
Don’t get me wrong, I’m not trying to convince anybody that this is gonna be a legitimate reboot of a beloved franchise. But I simply don’t get the rage over those things. Bad Reboots, sequels, adaptations, spin-offs, whatever… why does everybody act like those things would “destroy” the original work? The original still stays the original. The entertainment business is so oversaturated these days that we will see those things more often anyway, better get used to it now and if you can manage to look at it with an open mind you might even enjoy new and different looks on your beloved franchises. (Sorry, if it sounded like I was specifically talking to you, I really wasn’t)
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I do not require the new XCOM game to be in the same time-line as the old ones. But I’d like it if it weren’t a random shooter with a bought IP that has nothing to do with it. Spin off or parallel universe, all fine. But this is to UFO what Peggle is to Tetris. Not related.
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@deadsexy, People get so outraged because we’ve been waiting so long for a decent sequel, and instead of a sequel, somebody comes along and says “This idea is no longer relevant and won’t work. We can do it better.” and in most cases, people will remember that IP by its most recent incarnation. Look at the Bayformers. We’re stuck with that aesthetic now.
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Well, the first games had X-Com get torn apart after every game as well.
Remember how you got Blaster Bombs and a blank checkbook in TFTD?
No?
That’s because the governments in X-Com are total imbeciles. So, that’d be nothing new.
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@Bret, That was mainly the fault of their publisher though. After UFO Defence they were told to get a sequel out the door in a year to cash in on its popularity, so all they could really do was an expansion/reskin which became Terror From The Deep. It was a pretty fun and solid expansion with some great artistic direction, but it was essentially the same game as UFO Defence. Even the save game hackers are interchangeable between both games.
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I feel a bit dead inside. And old, too old…
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Ain’t that the fucking truth.
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Amen, brother :(
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So much for the aliens not having any humanoid form and thus actually looking alien. Not convinced at all here.
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okay so its looks better than the complete garbage they showed off last year, as in now it looks merely like a mediocre fps with the marketing department stink all over it as opposed to a shitty fps with the marketing department stink all over it
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I was more interested in this game, when first trailer arrived. Now just, Meh.
PS. Those pesky aliens looks like geth rip off (husks, dragon teeth, colors scheme). So double, Meh.
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I like the idea of aliens being geometric and stuff but I don’t think that they are quite there with their designs. The setting makes it look more camp and comedic than unsettling. Apart from that, yet another FPS, bleh, and still nothing to do with UFO.
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So, Xenonauts is coming out – that is exactly what the rabid fans have been crying for. It’s looking pretty great, and it’s basically X-Com but rebalanced and polished and updated to modern spec. There, you have it, happy?
No, didn’t think so.
Alright, I’m going to say something hugely controversial and inflammatory here: How about we actually wait and see how this one turns out, and judge it on its own merits?
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I’m perfectly happy with Frozen Synapse and Shogun 2. I doubt that I will ever judge this game on it’s merits since it doesn’t look interesting enough for me to buy.
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It´s called XCOM, they lost that right when they took that name. It will be judged under the shadow of its predecessors. Is that so hard to understand? we had that debate before.
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If you insist on judging it based purely on the name, despite knowing that it’s in a different genre, by a different studio, and came out almost 20 years after the last ‘good’ game in the series… This probably says far more about you than the game. An unwillingness to let anything to. Latching rabidly onto those four letters and NEVER LETTING GO.
Never compromise, not even in the face of armageddon, eh?
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You asked a question, you have your answer, again. Just because you keep asking the same, the answer is not going to change.
Maybe, just maybe, instead of acting like the judge of our feeling that nobody asked you to be, you could try to understand why so many people think alike this. Or you could stop caring about what others feel for their stupid videogames, that would be nice too.
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It’s the death of yet another genre. To illustrate I have made a brief scenario.
Developer: Ok I’ve got this idea for a strategy game with an emphasis on slow tension and exploring suburban America.
Publisher: Whats it most like?
Developer: Huh?
Publisher: Whats it most like?
Developer: Well… I guess… X-Com…but…
Publisher: What the shooter? Great! We’ll start preproduction tomorrow! A shooter with strategy and horror? I love those words! They look great on an internal memo, especially strategy. All those curly letters will look great in that new font we commissioned.
Developer: No I mean the old one.
Publisher: The what?
Developer: The turn based strategy series.
Publisher: No. When was the last time a mainstream turn based strategy game was released? See? Theres no market for them.
Developer:… isn’t that your fault? I mean if they’re not being made then how can they sell? If you keep buying properties and turning them into shooters then the only thing that you can sell are shooters. Wouldn’t it make more financial sense to diversify a little?
Publisher: Damn it I don’t have time to make sense! Get back in the coding pit! I want you to quantify Wayne Rooney’s tackle as a number for Fifa 2014!
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Xenonauts is right over there! They released screenshots like two weeks ago! It’s not the death of a genre. How could it be? Frozen Synapse just came out, too, and is racking up glowing reviews everywhere!
No genre is ‘dying’ here. The one and only widely-accepted-as-good game in this franchise came out no less than 17 years ago. I’d argue that if anything, it died long ago and is seeing a strong bit of resurgence now.
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Yep. Those games were also made by indies on a shoe string budget. Theres a big difference between that and a AAA budget game.
It’s like saying Dünyayı Kurtaran Adam is as good as a sequel The Empire Strikes Back.
Then theres the fact Xenonauts is more or less a straight up remake, not a new game. Look up Valkyrie Chronicles for a good idea of what a new big budget turn based strategy series could be like.
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But it’s just another non-linear, squad-based, tactical FPS with strategic overview, base-management, research and dynamic missions against a seemingly unique alien foe.
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NDS has a really good collection of TBS games. Valkyrie Chronicles, Infinite Space, Knights in the Nightmare…
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So the choice is:
- Random Shooter with aliens in it, named after a game that I liked
- Carbon copy of a game I liked, but has to step around all the details, because that would infringe upon copy-rights?
Why am I getting the “not spending money” vibe off either one?
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@ Kdansky
Exactly I don’t want to play a carbon copy of a 16 year old game I just want a future in which a big budget AAA title doesn’t have to be either a) COD with a twist or b) God of War with a gimmick.
I want to see original big budget turn based strategy games. Something apologists don’t seem to understand.
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“But it’s just another non-linear, squad-based, tactical FPS with strategic overview, base-management, research and dynamic missions against a seemingly unique alien foe.”
We’ll have to wait and see about the non-linear bit. It’s encouraging that there will be a hub, but if missions are triggered by responding to alien sightings, then it may be very linear. Having to research and build increasingly better weapons could also be a factor.
I dunno… if there is a compelling framework of investigation that drives the missions, and it isn’t just a shooter in a 50′s setting where each mission ends with a boss fight, then I could get interested in this. Can’t really tell anything from the trailers so far. I played and loved X-COM back in the day, but I don’t have the nerd rage about this version. There are still enough other good TBS games out there, and the world will survive without an official TBS remake.
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@Bhazor: I don’t blame apologists for not understanding such a ridiculous stance. There is a reason AAA studios have abandoned TBS games: the market for them isn’t big enough to justify it. As Dominic says, be happy that games are still be developed for these niche markets at all, instead of getting angry at publishers for not doing things that don’t make financial sense.
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Like there was no market for traditional party based RPG’s until Dragon Age came along? Like there was no market for PC JRPGs until Reccetear came out? Like there was no market for point and click adventure games until Tell Tale came along? Like there was no market for turn based strategy games on consoles until Valkyria Chronicles and Civilization Revolution came along? Like there was no market for life sim until The Sims came along? If no one is making a game in that genre then of course that genre isn’t going to sell. Theres also no market for Dodo burgers anymore.
This is my point. When publishers are only making one or two genres (God of War with a Twist or Call of Duty with a Gimmick) then those are the only markets that exist. Apart from anything else it doesn’t make any financial sense. They’re throwing ridiculous sums into advertising just to separate them from each other when they could get much more attention by sheer virtue of *not* being a God or CoD.
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“mid-century America”
So its set in Brazil then ? No, wait..Mexico ? Chile ? I give up.
“USA is under attack”
Again they ask me to save the stinking USA. In UFO Defense i usually just left USA to rot under alien oppression.
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Despite being very sceptical I have to admit that looks pretty good. I like the squad based action, nice, I like the era – when men were men and dames were dames – and I love the idea of taking alien tech back to the boffins in smoky rooms. Hope they bring it together.
Now, someone just stick Brothers in Arms and WH40K Space Marine in a blender, heat it up and tell me when it’s done!
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This looks like “XCOM the FPS”, which may be a fine game in its own right, but if you’re looking to recapture that old school nostalgia with a bit of polish and tech upgrade, check out Xenonauts.com
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Those alien things remind me this demo – http://theprodukkt.com/debris by .theprodukkt a lot!
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“Every time I think of XCOM it gives me the chills, the kind that come from standing witness to the corruption and destruction of your world as you stand powerless to prevent it,” said Christoph Hartmann, president of 2K.
Is that… Is that an actual quote? Because it sure sounds like he’s getting chills from pissing all over XCom, while the fans watch and cry.
Also, that trailer looks alarmingly cheap and shoddy. I thought this was a big budget title?
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To everyone crying, “This isn’t the real X-COM! How dare they despoil its name with this filth!”:
I admire your ability to repress unwanted memories. I certainly wish I could forget Interceptor and Enforcer.
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Inter..? What?
There are only three (3) XCom games in existence. The first, the second, and the third (barely). People may say there are others, but they’re either mad or lying.
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Those games don’t exist, stop inventing things…
I am crying because is the third! time I pass for this, fourth if we count Alliance. Let the dead in their tombs and just do your thing like Microprose did in their time. You won’t find greatness using the shoes of others.
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Well, ok, here’s the thing. Interceptor wasn’t great, but it fell apart in execution (it’s very, very buggy). But the concept was actually sound: take the geoscape and the overall metagame of X-Com and, rather than have the individual missions be turn-based tactical affairs, replaced that with space dogfights. If the game was better coded, I could see that actually being a neat mesh of concepts.
Which is why I wasn’t immediately dismissive when early buzz about this game made it out to be “make and maintain a base, go out with a team on procedurally generated investigations, bring back what you find to improve research and the base itself.” The more I see of it, though, the more it looks like a linear shooter.
I guess my point is I’m willing to accept changes, even genre shifts, so long as I’m confident they’re approaching the classic games with respect and with some part of the experience intact. Here, there’s no indication that any gameplay has survived.
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So because its been shit on before we should just not care that its being shit on again?
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Wow. The graphics are absolutely horrendous.
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Is there any remote chance that this is a marriage between SWAT 4 and X-com. Cause I’d play the hell out of SWAT 4 with randomly placed aliens.
All signs points towards dumb story game with some branching paths, though.
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It’s a lovely dream, Turkey, but the odds of not one, but TWO unloved franchises of yore being treated fairly and respectfully in a modern game are… Well, I’m not sure what daft thing to compare it with. Just think of something really daft and unlikely and you should be getting close.
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For what it’s worth, you can trace 2K Marin’s history back to Irrational Australia, who produced the Stetchkov Syndicate expansion for SWAT4. Maybe if you close your eyes and wish hard, miracles might happen.
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Ok, graphics were a tad shoddy but I assume that must be the 360 version, right? How did a trailer with such a shoddy frame rate get out?
However, I’m totally sold on the concept, X-com in the fifties is more or less my idea of the perfect scenario. For it to be an X-Com game for me, all I need is a base, research and a variety of cool aliens, weapons and armour. I cut my teeth on Apocalypse, after breaking them on Terror, which I played as an RTS, so I’ve no strong attachment to the turn based world. As long as the gunplay is right and the pace is slow and ominous enough then thats grand.
Hell, first person Apocalypse with some decent arial combat would make me the happiest man in Britain anyway.
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“How did a trailer with such a shoddy frame rate get out?”
This constantly surprises me about trailers with gameplay in them. It’s painful to watch. Even worse, presumably if you were to play this on a 360 you’d have to deal with that frame rate during play? Ow.
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“How did a trailer with such a shoddy frame rate get out?”
It’s really quite distracting, isn’t it? Apparently this kind of framerate is considered normal in console games.
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I can’t help but feel like Valkyria Chronicles laid out the perfect template for a modern re-imagining of X-Com to be reborn in. It’s got your TBS, it’s got your FPS, it’s got your researching and manufacturing and squad outfitting and upgrading. But nah, screw that, let’s draw inspiration from CoD and Bioshock instead.
Balls to this.
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Julian Gallop actually said that he had in mind a design pretty similar to what VC does, he was pretty surprised by that.
Of course, we are talking of the Japanese market that still has a healthy amount of turn based strategy games like Disgaea, Tactics Ogre and Super Robot Wars, so it´s not surprising they can actually make efforts to push further the genre. That idea is lost for big western companies.
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I know it’s not “X-Com as we know it”(tm) but I’m starting to like to concept and I really hope they pull it off.
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So they took the complaints about the game’s genre and gameplay style being unfitting and removed the only thing people were actually okay with – the bright, perfect-town 50′s aesthetic that can be subverted by aliens and changed it to generic action-explosion-shooter-at-night against human enemies using guns.
Way to go guys. Way to fucking go.
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d….did Xcom scientists invent a pokeball gun?
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oh for god’s sake, i thought/hoped someone at 2k games had been struck by some sort of self-awareness and this had been quietly swept off the workbench but NO.
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I much preferred the implications made by the original trailer: a silent battle waged against an insidious and hidden enemy completely alien to our planet, moving among us.
This trailer is anything but that kind of battle. In fact, this is more like Gears of War with funny-shaped spaceships. I have to admit I’m a little disappointed that what’s shown here seems to be more CoD-like (or Band of Brothers-like, I guess) than I’d hoped. Between-mission research or not.
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Most interesting game in all facets on the horizon. Screw your “Dues, ex?” (some game about amputees and alimony payments or something. Pfft, Whatever) Screw your “butbut, noooo spaaaaaaceeee between X and Com! >:S” nostalgia. This is the one to watch.
I can’t help but thinking, however, that this year’s E3 has a lot of “Oh, caught your delightful promotional darling. Saw it has gameplay footage in it. How quaint! So, how’s things? Still driving the ’82 Capri? Bit hard to get the parts these days I suppose. What a shame. Must dash. Toodles!”
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People like you are the reason we can’t have nice things any more.
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You only dreamt you had nice things anyway, to distract yourself from the pain of the beatings or against the blank walls during your time in “the box”.
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Actually, I know you say screw Dues Ex, but that franchise did at the very least have ONE good installment. It was the second part, “Invisible War”. I strongly recommend you pick it up, damn that game is awesome. It’s really deep, and the graphics and framerate on PCs are still phenomenal to this day. Honestly, pick it up. Preferably the collector’s edition.
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I never played the original X-COM games (HOLD BACK YOUR BRICK THROWING!), what should I start with? Not knowing any context whatsoever, I’m a huge sucker for Sci-Fi shooter nonsense, like the new Wolfenstein, Singularity and Prey. I think this looks pretty cool though, will be definitely very interesting.
So what X-COM game should I start with?
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For example check this gameplay video, it’s quite high tier game in a sense of equipment – player has best armor (flying), psi-amp (mind controlling gun), etc.
http://www.youtube.com/watch?v=2W0DnuLQpQ0
Besides the obvious difference between isometric and FPS view, there is another big difference.
Original XCOM doesn’t have any deep story, because it basically doesn’t need one and unlike new XCOM (“Featuring a bold new origin story told from a first-person perspective, XCOM pits Special Agent William Carter and his veteran team against the threat of human extinction.”) original XCOM don’t force you to be a particular “special agent” with given veteran group of soldiers, which you don’t care about.
You start with small group of rookies and small base. And these rookies are dead after one shot, but there are lot of rookies to be recruited. It depends solely on your skill and tactics if they became veterans or not – and you can rename them directly in the game, which is nice polish considering it’s a game from 1993, which can gave the characters a bit more personality – but even without this silly renaming, after each mission, the surviving soldiers gets better and you can even train them to be even better.
After few missions you find yourself giving specific tasks to specific soldiers and you find yourself caring about them and cursing when any of your favourites is harmed (because once harmed, he have to heal himself in base, there is no next-gen regeneration during/after combat) or killed.
You see UFO, you shoot it down with your aircrafts and if you shoot it over the land, you can send your transporter with squad to kill or capture surviving aliens, to get your hands on their technology you can then research (as well as bodies of aliens and customs of captured leaders/navigators), you can get better equip and train your soldier with them, you can have more bases around the whole world, etc. etc. it’s quite deep.
And because of all that I mentioned above about the original XCOM, I DON’T FUCKING UNDERSTAND, why they throw everything away and decided to spit on the XCOM series (as Enforcer and Interceptor already did years ago) and go with “fuck turn-base strategy, and FUCK FANS, let’s do tactical FPS”.
They have perfectly working fundamentals in original UFO, which can work as a strong base to build on.
Anyway, the new XCOM trailer looks good, but it’s not an XCOM game, it’s just a scifi game with some aliens (which are nothing like the aliens from original XCOM). And when watching the trailer, it reminds me of one article from gamasutra, which was discussed here on RPS – How RPGs Were A 30-Year Detour: Matt Findley On Hunted: The Demon’s Forge – and it looks like that the creators/designers/publishers behind new XCOM have the same retarded mindset as Matt Findley…
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@TheTourist314:
The original, and only, X-COM.
There was also a pretty good underwater themed expansion pack* which added some different aliens and a better system for using doors at the expense of slightly less interesting maps. Move on to it when you get sick of basic X-COM (3-5 years).
That is all.
*Yes, I’m being snide about TFTD
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If you want to start at the root, go for UFO Defence.
If you like a difficulty best likened to being kicked in the nuts repeatedly but love a good, dark artistic theme with underwater, Cthulu inspired aliens, then Terror From The Deep is for you.
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The original UFO and the sequel TFTD are essentially the same game but reskinned and made one hell of a lot harder for the second one.
The reskinning does mean that the sequel looks marginally less bad on modern PCs, although from the sounds of things you might as well wait for Xenonauts and enjoy a prettier, almost identical experience.
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Console port for the Mass Effect kiddies. Enough said.
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Have I mentioned to the RPS guys how grateful I am for this new “Block” feature?
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I’m very excited about this game – in a positive way, not the “this is an outrage!” way.
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I would love to see Call of Duty rebooted as an RTS in 10 years so all the console kiddies can cry about it.
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Corporal Jonlon was a man too long without sleep.
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Half life gets married with bioshock, and cheats him with call of duty and brothers in arms. Not X-com enough. Wont do.
Also what year was it? Calendar says 2011. Video says 2008.
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They really shouldn’t have made this trailer after the last one. The last one had creepy weird alien things that seemed unkillable. This removes some of the fear and could be considered gameplay spoiler, in my opinion.
Also wish they never made humanoid aliens. I’d be ok with the rare creepy posessed human but fighting waves of them?
PS Get rid of the stupid slide into cover nonsense.
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The aliens stand out the most for me. Very cool design, very different from the majority of evil alien/mutants we see today. If they manage to keep some of the features of the original that will be great. Even if it’s just a decent shooter with the style and setting of this trailer it could still be a decent game.
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Horrible.. :(
Some of the designs are alright, but the action that was in the trailer was very generic. I preferred the seemingly slower-paced look of the original trailer.
And yes, can we just have a true sequel to X-Com Apocalypse?
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Sadly, it is Hollywoodization at work. Take a known name: Make a sequel or reboot. The LA types wouldn’t know quality if it bit them in the butt. They just take known quantities or recent hits and try and dupe them. Big money game guys are rapidly approaching full Hollywood.
Years ago, a friend of mine who’s a scriptwriter told me that every SF, Fantasy, and Horror TV show of the ’60′s and ’70′s were in some form of preproduction. I laughed at his hyperbole, but then discovered that he was absolutely serious.
Making something new is terrifying to this mindset. If it fails, they are responsible. IF it’s a retread, they can point and say ‘It was a good idea! So and So did it!’ I recall when the movie Avatar came out, there were these incredulous Hollywood reporters talking about how bold Cameron was for making this incredibly expensive movie, with no tie ins or existing IP.
It’s showing up fairly regularly in games now: Just look at Deus EX:HR, Prey 2, Xcom (reboot to the head!), etc. While they may end up being decent games on their own, they use existent titles to leverage a bit of attention, and to protect the asses of the … asses in charge.
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Have a read of this article: http://www.gq.com/entertainment/movies-and-tv/201102/the-day-the-movies-died-mark-harris#ixzz1EKLcRklt
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I don’t know what engine the Bioshocks (and this) are made in, but I hate it. Or maybe it’s the design? Everything’s a bit too shiny and rounded, all the objects and locations look just slightly out of proportion, and the textures and are blurry and terrible.
Now that I think about it, it feels to be the opposite of the source engine (at least as HL2 used it), where everything looks about right in relation to each other and although it can’t handle many polygons the gorgeous texture work is more than enough to offset it.
/off topic
So uhhh…. excited? Very interesting alien designs, except for the humanoid ones that just standing there spamming bullets like MMO monsters. And waist high alien-walls.
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I’m still of the opinion that with enough backing, 2K could make an XCOM in the same style/genre as X-Com and people would buy it. ‘The new game from the makers of Bioshock 1 and 2′ slapped all over it, a couple good trailers and coverage among gaming press and they’d have a decent sized hit out of it. Xenonauts with a 2K Games budget is what I mean.
As is, the trailer does seem to address some of my issues with the initial press release about the game, but I’ll have to wait to see how it all turns out next year. I’m optimistic this doesn’t end up being JAS (just another shooter) but I’ve been wrong before.
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i am disturbed by the call of doodyness level of that trailer
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XCOM: Invisible War
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You know if this game didn’t have the XCOM game attached I would probably be really exited right now…
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I don’t know if I’m the only one seeing it like this … but like the previous trailer, I’m stunned by how shoddy the art design seems to be in this. Everything looks rough, undetailed and bland. And these are trailers; they’re meant to make the game look pretty, but this just looks like something that wouldn’t look out of place ten years ago.
Maybe it’s too early to tell …
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Don’t really care for the art style of the Aliens & their tech, but you can’t please everyone all the time.
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I’ll agree with others that I don’t like the changes they’ve done with the art style and the animations look very rough. But its beta footage so maybe it will get better. My main concern with the game will be how tactical and how diverse the gameplay is. If its just another linear shooter than no thank you, if there is a ‘semi’ open world where you can investigate and collect technology in semi-randomized environments then I’ll be happy.
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I liked the look of it up until the bit where he slides into cover from fifteen feet away and then I was all :| Do not want any more, but I’ll see what I can see at E3.
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Cooll – Gaming Forum
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This is a disgrace.
I’ll stick with the game from 1991. ;)
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“They want our world.”
FFS. I played UFO, gradually trying to research the enemy to find out what they want. In this pile of shite they give the game away in the trailer. Where was the spolier warning?
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I loved UFO and Xcom because I could be from any country, based anywhere, with soldiers from anywhere. Total freedom to create your own story. If you wanted to give every soldier Welsh names (followed by their number of kills or an epithet) then you could.
This reboot is another of the many irritating “Only the U.S. is important, save it from the baddies” wank-fantasies. Actually I have so many games to play that I’m glad the trailers have put me off this one.
Actually I recently played the original UFO as a co-op with my nephew, I think it is time to do so again.
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The gunplay looks absolutely average at best (admittedly from a very short clip). Really like the visual style though and honestly I would be 100% okay with this game if it didn’t trot around the Xcom name so much – for most PC gamers Xcom is synonymous with one of the best turn based strategy titles every made it just feels wrong and I won’t be able to get over it. That part just feels like a desperate cash grab to people who don’t actually care about the market for people who like Xcom at all.
It might be a tired opinion but it can’t be restated enough.
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Just me or does trailer say Mach 6th?
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Quick men, get behind that convenient waist high cover, there’s tactics to be done!
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Anyone else think the geometric alien design was
copiedinspired by the 5th angel from Evangelion?Convenient sandbag cover in suburbia. Call of Bioshock in Arms.
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everything down to the title font screams “bioshock”
I hope this flops hard.
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I hate this game.
I’m no fanboy of anything but X-Com, and for once is just refreshing being willingly hateful.
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Everyone who is saying for the sake of our console based gamers “turn based won’t work on the console even with action elements added.”
What the heck is Madden (pick your year) if not a a turn based game with action elements?
It would work. Of course this just looks like a shooter with some of the research elements of the “spiritual successor”…meh…we’ve all seen what happened to the spiritual successor of “Baldur’s Gate”: Absolute garbage.
Of course the end result may be awesome…just don’t call it flipping “X-Com”…It AIN’T X-COM.
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