Rock, Paper, Shotgun

Wot I Think – The Elder Scrolls V: Skyrim

By Alec Meer on November 10th, 2011 at 1:01 pm.

If we gave scores, this one would be mammoth

The Elder Scrolls V: Skyrim, the sequel to Oblivion, launches tomorrow. I’ve been playing the PC version of it during every waking hour of the last three and a half days, and most of the non-waking hours too. I’m still not really ready to tell you what I think. I will anyway.

I have not bought a house.
I have not worn heavy armour, wielded a two-handed weapon, dual-wielded two one-handed weapons or fired a bow (for anything other than as a distraction).
I have not got married (I did propose to a middle-aged warrior-woman by accident, but didn’t get around to seeing a priest yet).
I did not acquire any spells above Apprentice level, even though I regularly fried foes with lightning bolts.
I have not completed 44 quests listed in my journal, nor even accepted probably twice more that number.
I have not visited the vast majority of locations marked on my map.
I have not visited the college of magic, or joined a mage’s guild.
I have not contracted vampirism, though I have cleared out several vampire dens.
I have not killed anyone in cold blood, though I have been sorely tempted.
I have not hunted animals for their pelts, even though I need leather to make better armour.
I have not replaced my initial horse with a better one. I’m very fond of the fat old idiot.
I have not been invited to join the Dark Brotherhood.
I have not earned the favour of any of the Jarls who rule Skyrim’s various cities.
I have not sided with either the Stormcloaks or the Empire in the great civil war wracking Skyrim.
I have not fought a dragon.
I haven’t even seen a dragon, apart from the one in the mandatory introduction quest.

I have not needed or been forced to do any of those things, but I have been very, very busy doing many other things and I am excited that there is so much still remaining. I have played Skyrim for over 30 hours, and I barely feel I’ve scratched its surface. I haven’t even thought about taking on its main quest, so lost was I to the other arcs and needy little self-interests this RPG is so generous in offering. I am earnestly worried that I will be playing it for months to come, because I don’t know how I can reconcile that with also playing other games for my job.

Here’s some of what I have done:

I have been inducted into the Thieves’ Guild, and solved the mystery of why it’s fallen on hard times – a tale of subterfuge, corruption, dark gods and decades-old lies.
I have joined the Companions, the booze-loving remnants of what was once the Fighter’s Guild, and discovered the secrets of their true nature.
I have run alongside a wide-eyed fox, for miles, across snowy hillsides.
I have snatched dragonflies from the air and then immediately eaten them.
I have cooked a fine assortment of vegetarian meals. Oh, alright, and quite a few meaty ones too.
I have acquired a faithful hound who follows me everywhere. Wish he didn’t bark all the time though – it seriously messes with my stealthing.
I have explored a vast dwarf city (the dwarves of this world vanished long ago), full of giant brass robot guards. For a while, a small brass robot spider was my loyal guard.
I have seen a werewolf tear five men apart in an instant.
I have made a meagre but honest living chopping and selling firewood, and selling crops to farmers…
…But then I got bored of that and robbed half the world blind.


Also…
I have resolved the great Mead Wars of Skyrim.
I have made naked zombies fight each other.
I have pickpocketed everyone from the lowliest peasant to the grandest Jarl, and can now even take the very weapons from their hands.
I have balked at a request to publicly shame a local woman for sleeping with three men in one month.
I have sat on a lone chair inexplicably placed on top of a high tower overlooking a vast valley, feeling like the king of all the world.
I can pick any lock you care to test me with.
I have raised zombie wolves, spiders, crabs, rats, bandits and zombie-zombies. A frightened farmer killed my zombie wolf on sight, which I was a bit annoyed about.
I have jumped down a waterfall hundreds of feet high and lived to tell the tale.
I have crafted epic Elven armour, enchanted fearsome weaponry and acquired a second set of clothes entirely dedicated to thievery. There are several tiers of light armour – my specialism – I haven’t even tried yet.
I have unsuccessfully tried to stop an unfair public execution.
I have traded so often with one particular blacksmith that he gives me gifts every other time I see him.
I have fought Draugr, daedra, skeletons, ice wolves, necromancers, death lords, ice-throwing harpies, vikings, walruses, a giant and a mammoth. The latter were titanic, desperate, dramatic fights I can’t believe I won.
I found a shop almost entirely dedicated to hats, and bought a chef’s outfit.
Most of all, I have stolen oh so many vegetables.

Every time Bethesda reveal a new game, one of the first queries they have to deal with is how big its world is compared to previous games, with the general onlooker sentiment being that their open worlds are shrinking with every new generation. I can promise you that Skyrim is an enormous game, perhaps Bethesda’s biggest yet in my perception of it, and that isn’t anything to do with landmass (of which there is a vast and wonderfully varied amount). It’s because there’s so damned much to do. Hours fly by, great adventures are embarked on, and it barely dents what’s on offer. The thieves’ guild questline alone, the closest thing my time with the game had to a fixed purpose, offers more than do most other big-budget games’ singleplayer modes.

And it’s good stuff too, this thievery corporations’ tasks: long, ambitious, twisty quests that take you all over Skyrim, require lateral thinking and exploration of the outer limits of stealth, plus offer bona fide drama and intrigue whose outcome I was invested in for reasons beyond money and power. I’ve only made early inroads into the Companions arc and that seems similarly huge – add in the other guilds and factions, and the reputation quests offered by each city’s rulers, and the purportedly infinite roster of procedurally-generated favours for random NPCs, and you have something of grand magnitude, and an RPG that no sane person would consider writing a review based on a mere four days’ play. Sigh. Still- expect follow-up pieces, particularly on the main, dragon-y questline that I’ve seen nothing of, so happy was I in doing my own, primarily kleptomania-based thing.

Of course, listing all this epic quantity means little without addressing the rather more nebulous question of its quality. I’ll admit, I’m in the camp that believes Bethesda’s games have been on a downward slide since the hallowed Morrowind. I got plenty out of Oblivion (especially the thieves’ and assassins’ guilds arcs) but it did feel hollow, bland and awkward compared to its predecessor. Fallout 3 I found boring, contrived and clumsy, though I deeply wanted to like it. I seriously worried Skyrim would, for all its talk of lavishness, depth and dragons, continue the transformation into a trudging, consolified action game filled with clunky acting. It does not. It slams on the brakes then reverses at dangerous speed back into Morrowind territory. Some things are lost (e.g. Persuasion is a sadly watered-down, irregular affair now mostly to do with shopping), many things are changed (e.g. recharging magic items can be done anywhere) and it’s certainly not as weird (no flying or Siltstriders), but it truly reclaims that sense of being in another world, rather than a generic soft-focus, over-familiar fantasyscape.

What perhaps didn’t make itself known amidst all the exciting talk of dragons and dual-wielding over the last year of hype is that the cold land of Skyrim is based heavily on Scandinavia. And I don’t just mean “big blonde guys who sound like vikings.” There are sweeping, beautiful Norwegian-style fjords, there are grassy Swedenesque archipelagos, there are thoroughly frozen, near-Arctic plains and chasms, there are towns made up entirely of log cabins, there are multi-tier cities winding around a towering waterfall, there is an inn built inside an upturned longboat… It is surprising, it is oft-changing and it is gorgeous.

Mostly. All talk of this being a brand new engine quickly becomes unconvincing, most especially in terms of character animations and errant bloom, but it is vastly improved over Oblivion and Fallout 3. With settings racked up to Ultra (on a GeForce 560; occasionally the frame rate dipped slightly but generally it held steady) it’s a dramatic, magnificent sight. Clever trickery (snow and mist are useful tools as well as being thematically relevant) makes distant areas look far more detailed than the sparse background of Oblivion, textures don’t turn into a blurry mess up close and most of the characters look distinct, as opposed to the indistinguishable pudding-faces of Oblivion. Which is not to say they look great; characters remain The Elder Scrolls’ weakest link. The vast majority of NPCs I spoke to – or indeed adventured with – I wouldn’t recognise if I passed them in one of Skyrim’s many towns’ many streets. I know them from their favoured locations and sometimes from the fact an objective marker is hanging over them, not because of their faces, names or voices. Take ‘em out of their regular context and they’re perfect strangers to me.

I’m not even sure I can recall a single character’s name, for instance. My main thieves’ guild contact is called… um, starts with a B? Nope, that’s it. I can’t even tell you the name of the companion character who I had following me around and fighting for me for hours, until I decided I’d feel more comfortable without a silent stalker behind me all the while.

However, and mighty mercifully, the general standard of voice acting is much improved. This does not mean it’s much beyond generic, but it is very rarely wince-inducing and there isn’t the problem of everyone sounding the same. There’s much more variety, but most performers err towards the flat, not helped by oft-leaden dialogue. Major quest-givers talk a lot, and not terribly engagingly – all too often I just skipped through their pre-amble then just looked up what it was they wanted me to do from my journal later. But honestly, overall it’s much better than Oblivion and Fallout 3, and for that we once again have Scandinavia to thank. The Nords, Skyrim’s most prevalent race of people, are voiced by Scandi-folk, whose accents add character to even the most turgid dialogue, and adds to the crucial sense that you are in another place. It’s so much better than the usual prevalence of cod-English and unnaturally clipped American accents (of which there are still plenty).

There are even a few genuine highlights, such as the meat-headed drunkard who’s convinced he’s a living weapon or a few of the conflicted, self-interested, preening Jarls. On the other hand, there are a couple (possibly voiced by the same guy) where you can practically hear the furrowing brow of unrehearsed confusion and the page-turns of a script. That’s the exception not the rule, and given the sheer quantity of people here I can forgive it. Also, a couple of ‘em sound weirdly like Arnie, which I can entirely get behind.

Other things go wrong, and can disrupt that precious immersion. The shopkeepers who eerily greet me and offer me bargains in their sleep from beds a floor up while I’m invisibly robbing their stores at night, the way climbing rocky mountainsides on horseback has your steed appearing to hover in thin air on occasion, the monsters who get stuck behind rocks while chasing me, the arrow that’s been protruding from my character’s face for the last ten hours, the characters who don’t seem to notice me robbing them blind in plain sight… It’s not buggy as such, it’s just that there are a few cracks in this enormous wall. Many will be patched, I’m sure, but it is testament to just how much the game gets right and just how much it offers that these slips didn’t ultimately bother me.

Everywhere I go, I’m immediately presented with more opportunities and possibilities than I can possibly keep track of, let alone do all of. Both in terms of overtly-offered quests and ambient observation and intervention (racist attitudes towards Dark elves in Windhelm, the grim poverty of Winterhold…) , there is so damned much to see and do.

I have been deeply anxious about writing this piece for the last two days purely because I don’t feel I’ve seen enough. Maybe I shouldn’t have spent so long smithing and enchanting an epic armour set. Maybe I should have gone dragon-hunting instead of obsessively picking every lock and pocket I stumbled across. Maybe I shouldn’t have gone mammoth-hunting just for the hell of it. Maybe I should have been a full-on mage or an axe-wielding barbarian. Maybe I should have ditched my namby-pamby pacifism and joined the Dark Brotherhood. Maybe I should have used a shield even once. Maybe I should have let that Master Vampire bite me instead of lightning bolting him to death. Maybe I shouldn’t have spent several hours simply riding from West to East and taking it all in.

Maybe I’ll do all that next time. First though, I really fancy a nice set of Glass Armour, so time to explore a few caves for ore to mine then spend some good, honest hours at the forge. I may be some time. I may be the rest of the year, and beyond. Not only is Skyrim, for my money, the game of the year, but… oh this is hard. Very hard. I’m sorry Morrowind – I love you, but I don’t need you anymore. I think, at last, there is a new Best Elder Scrolls Ever.

To be continued.

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407 Comments »

  1. Teddy Leach says:

    But did you see a mudcrab?

    • McDan says:

      It looks like there are some on the wall as trophies on the third picture up from the bottom? Although I don’t know why they’d be trophies. Unless they’ve buffed them up so much it takes 20 men to kill one.

    • Teddy Leach says:

      Well, that ARE supposed to be terrifying creatures.

      “I saw a mudcrab riding a dragon the other day.”

    • Stormwatcher says:

      Disgusting creatures. I hope to never see another.

    • Drinking with Skeletons says:

      Can I admit that I really like mudcrabs? I like the (not entirely preposterous: http://en.wikipedia.org/wiki/Coconut_crab) idea of a species of large crustacean just going about its collective business across the world. I also like the idea of an incredibly weak enemy which nevertheless always reacts to your character with extreme hostility, even when you are decked out in the best equipment available.

      In short, long live mudcrabs!

    • SamfisherAnD says:

      Now the question is, was there a quest where you had to kill rats? Cos that would be awesome.

    • RakeShark says:

      You guys do know that the whole crab infatuation Bethesda has in their games is mostly due to them being based in Maryland, and very close to Chesapeake Bay. You can’t throw a dead crab and not hit a crab shack in the bay area. To ignore it and leave them out would be like… a UK developer leaving out tea as a consumable , or a Polish developer not inflating half their character dialogue with vile insults.

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    • midsummermuse says:

      In fact, I have seen a mudcrab–and I have made it my zombie. ^_^

  2. Teronfel says:

    Stop right there criminal scum!

  3. Coins says:

    I hope you’re right, Mr Meer, I really do.

    • LennyLeonardo says:

      Of course he’s right. Unless he’s lying, and this isn’t really wot he thinks. Which would be cruel and pointless.

    • adonf says:

      Not a word about the interface or performance. I was hoping for a more PC-centric review (or not-review since this is not a review). Will we get more details later? I’d like to know if they kept Oblivion’s stupid the enemy scaling too.

    • McCool says:

      I got to play this thing for about an hour back at Eurogamer, and I have to say Meer’s report chimes best with what I felt of anything I’ve read. The sense of being in a world with it’s own culture, rules and logic, was about all I had time to soak up. Where Oblivion was bland, everything in Skyrim points towards a theme -and the Scandinavian accents are a big part of that. I’m just relieved to hear that this feeling holds up for 30+ hours.

    • WotevahMang says:

      I was also hoping for something more PC-centric from Alec “XCOM FPS is gonna be good guys” Meer, since everyone elsewhere is most likely going to be referring to the console versions.

      Yeah not a word on bugs right now, but come a few months later, reviewers will be referring to Skyrim’s imperfections.

    • JackShandy says:

      Dude that video is a fucking amazing example of emergent play and I wouldn’t patch it out for all the bug-fixes in the world.

    • Josh W says:

      That’s amazing, I wonder if you can bucket people when they are moving, and so blindfold a whole town..

  4. UW says:

    Ohoh, I hope you’re prepared for the backlash of dethroning Morrowind! I get the feeling from some comments that a lot of people could never accept that a newer RPG is better than Morrowind, no matter what.

    Personally, I hope I agree with you. This game sounds like everything I’ve hoped for and more… really looking forward to getting into playing it.

    • bill says:

      Morrowind was horribly flawed in so many ways, that I can’t imagine anyone being annoyed at it’s dethroning. It did have a marvelously unique world though.

      But just imagine if it had had a decent interface….

    • JackShandy says:

      That’s what makes everything so sad for a Morrowind fan, right? It’s a stupidly terrible game in so many obvious ways. How come it wasn’t surpassed right away? Morrowind is an impressive achievement, but once you’ve made it it really doesn’t seem hard to make Morrowind-but-better.

    • Apples says:

      All the best games are horribly flawed. Deus Ex is flawed, Silent Hill 2 is flawed. But they’re flawed in good, fun ways, like how Morrowind almost immediately gives you ridiculous Icarian Flight scrolls and lets you make yourself into a god with potions. Most games are kind of too polished and too precise to let you do stupid things anymore, and the fun things feel organised, as if the game devs are tour guides pushing you from one interesting setpiece to another without any meandering inbetween. Morrowind’s flaws are its beauty!

      I think the interface was pretty good, everything on one screen and you could shunt everything around to your liking. Very PC.

    • Craig Stern says:

      Morrowind was great for pure adventuring, but it desperately needed more interesting characters and more unique character interactions. Once you’d been around the island and seen the sights, everything just felt a bit hollow–there were no character relationships to make me feel invested in the place. It sounds like Skyrim has made some strides toward fixing that, which (if true) would make it far superior, IMHO.

    • Jumwa says:

      Y’know Apples? I think I agree with you. On all points.

      I kind of cringe from the notion of giving big companies a free pass on problems, but it’s true that there has to be some leeway.

      I mean, many of the things people would pass off as bugs and rage at the developer for, end up being my favourite parts of games. Like how I could diddle with enchantments in Morrowind to make myself godlike. Exploit the training system to max out my level around the 70′s and become master of everything. None of those things were forced on you, they were just things you could exploit for interest and fun if you wanted to.

      And yes, Morrowind’s UI was near perfection I thought. Going back to that game and decorating my home with meticulous detail is still one of my favourite PC gaming activities because of how the UI was designed to allow for it.

      The too-polished gaming experience just ends up feeling limiting.

      Though there is of course a line there, and bugs can only be excused if the ambition of your title rewards the player with something phenomenal. And there’s of course a certain degree of bugs that just don’t really ever get excused. New Vegas’ had an inexcusable amount of wide-spread bugs that affected all or most players at launch, for instance. So even though I loved the game itself once it was working for me, the fact it ate everyone’s game saves due to a problem with Steam Cloud implementation at launch was just… ugh.

      Anyhow, rambling now.

    • Tams80 says:

      I thought Morrowind was the bees knees at first and loved every moment I played of it. Then suddenly it got stale and even looking at the world make me feel slightly nauseous. I probably played it too much, but the drab colours didn’t help.

    • Frank says:

      Nah, wrong backlash. I’m here to say that Fallout 3 shouldn’t be lumped in with Oblivion. It’s characters were distinct (albeit still pudding-faced) and the drab landscape was not inappropriate for the wasteland setting (though I’d rather see some more bustling, dense cities like the Hub in there). I’ve yet to play the expansions or Obsidian’s expandalone, but apparently they make it even better.

      Oblivion on the other hand, Oblivion is irredeemable crap. It looks like they generated their landscapes, trees, dungeons and voice-acting by algorithm, an algorithm that makes the whole game feel like killing rats on the road outside Morrowind’s first town.

    • Apples says:

      Oi, Morrowind’s colours weren’t drab! The Grazelands were lovely!
      Honestly I think the drab, rainy nature of Balmora – the first real town you come to – was what grabbed me about the game. It was like a little London, full of bad-tempered xenophobes standing in the rain and rolling their eyes at my tourist exploits. I felt immediately at home in a way I never did amongst the friendly, docile, pretty Imperial cities.

    • InternetBatman says:

      I always thought Morrowind was a good game, not a great one. The writing was very, very thin in spots. It just had a better atmosphere than Oblivion or even Fallout 3. The game won’t beat Morrowind for me unless they put flight back in.

    • Wizardry says:

      Daggerfall is far and away the finest RPG in The Elder Scrolls series. Everything released afterwards, including Morrowind, are much weaker in the RPG department. Therefore Daggerfall is the best RPG in the series.

    • Jumwa says:

      I didn’t know they made such high prescription nostalgia glasses.

    • RandomGameR says:

      The love of Morrowind over Oblivion is always baffling to me. Morrowind’s world was more unique but ugly whereas Oblivion was just Morrowind’s gameplay VASTLY improved but with a generic fantasy tinge to it.

      I do think that it’s all nostalgia.

    • asshibbitty says:

      How does the word nostalgia apply to an experience you can replay over and over again? Like how I’ve been replaying Morrowind for years now.

    • Wulf says:

      Morrowind was special for two reasons: It was about the world, and it was about enabling.

      I’m sorry Alec, I really am. Skyrim might be special in a lot of ways, but at the end of the day? The plot is still “DUUURRRP DRAGUNS!!!1″, which can never be intelligent or clever. We all know this. This is a truth. You don’t even need to play the game to know it, because no one’s ever done a game about a testosterone-pumped idiot who’s slaying dragons that’s been intelligent.

      And the moment it starts being intelligent, it stops being about the testosterone-pumped idiot and his dragon hunting. Think about it. This is a trope, it is a trope and a truth, you cannot tell a story of a smart, interesting man who hunts dragons. It does not exist, it is an impossibility, and having such a thing exist would be a paradox that would cause a localised anomaly that would tear apart time and space.

      Morrowind was about, the first time you stepped off that boat, finding yourself in a swamp and in a land that was as old as it was screwed. It was steeped in culture and philosophy, it was in the books and the words of people, and it was everyone just trying to get by. But more, it was the war of the downtrodden, it was the fight of all the people who get caught up in the schemes of empires, racists, and madmen. It was a fight to let those people have their time.

      In Morrowind, I saw towering mushrooms, and lost dwarven ruins, I saw a massive asteroid floating above a city, suspended in mid-air, I saw a great city with some really bizarre architecture, I saw… such wildlife, strange wildlife. I saw something memorable, beautiful, that felt like it was a new world, but that it had its own identity. It wasn’t new, but it was old, and it was old in a good way. These were old lands, with old people. What they had done they’d done since time immemorial, and I was just there, in the middle of that. Caught up in the ancient wars and struggles.

      In Morrowind, when I set free a bunch of slaves, or dealt with some anti-Ashlander racism, it meant something. I was bringing people together, I was dealing out justice to those who believed only in suffering or slavery, I was giving the place a second chance to shine. It was a bunch of towns and cities slowly sinking into a swamp, but it was a place of old beauty. It was a place unlike any I had been to, before. And it had everything. Despite being gay, it even had the best damn romance I’ve ever seen in any game, and almost completely because it had nothing to do with sex.

      It was a subtle, savvy romance which was weaved around words, it was almost poetic. And it had me stealing stuff from rich people! I miss you, Ahnassi.

      No matter how good Skyrim may be, it’s still… “Icelands and DUUURRRP DRAGUNS!” and that’s never going to be able to replace the wonder of the ancient, beautiful lands of Morrowind. And killing flying reptiles with the AI equivalent of a chicken won’t be nearly as satisfying as dealing with the cultural, social, and political problems that plagued Morrowind, that made it so difficult for so many groups of people to simply be.

      I’m willing to buy that Skyrim may be good, especially if you avoid the dragons part of it, and you play a clever character rather than a steroid pumped idiot, but it’s cursed from the outset. It’s cursed by Bethesda wanting you to be these things, this game doesn’t want to be intellectual, and it doesn’t want you to be, either. It sounds like a bit of air-brained, poppy bubblegum fun. It’s not something that’ll get you thinking in the way that Morrowind did.

      And that’s why Morrowind still hasn’t been dethroned, at least not to me. And you’ll either get that… maybe? Or you never will.

      —EDIT—

      This is the kind of stuff that captures my imagination, everything I’ve seen in Skyrim is pedestrian by comparison.

      I’m sorry, but Skyrim just hasn’t caught my imagination. When I first saw Morrowind I saw the swampland, the silt striders, the netches, the nix-hounds, and something that was genuinely strange. Something that someone really cared a lot about. When I see Skyrim, I see… the most decidedly average medieval fantasy setting I’ve seen since Oblivion.

      Where’s the imagination?

    • IDtenT says:

      @RandomGameR You say it’s baffling, but then you go on to say that Morrowind had a more unique and atmospheric setting…

      Oh wow, I’m agree… I’m agreeing… I’m agreeing with Wulf? *gulp*

    • Wulf says:

      Also, that it’s nostalgia is pure bull.

      I wrapped up another playthrough of Morrowind just a month ago, enjoying some new content for it, I was. But yeah, the land was still the same, this ancient, beautiful, inspiring thing. A world that had always been there, waiting for me to discover it. It was ‘new,’ and yet it wasn’t. It didn’t feel like it was trying to be a tour guide. It was just an incredible landscape to explore.

      Oblivion, on the other hand, felt like it wanted to be my tour guide through the most troped fantasy lands imaginable. That game… put me to sleep more than a few times. It actually did. On trying to play it I’ve just fallen asleep. There’s nothing there that captures my imagination, nothing that makes my jaw drop, it’s just all so soulless. It’s completely without identity.

      And Skyrim? Skyrim seems like what would happen if Oblivion decided to rip-off a bit of Morrowind’s identity, and then added dragons. It’s just as soulless, just as lacking in identity, imagination, or wonder. It’ll never be Morrowind. Good, it might be. But it’ll also be boring, troped, and average. So average.

      (And agreeing with me isn’t that hard if you actually pay attention to what I’m saying. I’m an impassioned person, yes, but everything I say is often well thought out and completely honest. I don’t say anything to fuck with anyone, I say what I say because I believe it.)

    • tormeh says:

      It isn’t as much nostalgia as Oblivion being a very disappointing game and Fallout 3 not being much better. Not only Morrowind but also The Witcher 1/2, Deus Ex:HR and Fallout:NV were better. Oblivion was generic and boring, I just played it because I bought it in the vain hope that it would be as good, and have as much character, as Morrowind. I never bought any of the expansions, even though they were supposed to be better, because I didn’t want to be disappointed again. I really tried to like it, but I couldn’t.

      EDIT: Oh, and Wulf, you should play the Witcher series and Deus Ex:HR and then see if you think Morrowind is still on top. It’s still up there but while it still has the best world out there, it’s not as far ahead as it used to be (DE:HR has a damn good one) and it’s far behind in story and characters (Witcher 1/2). Not to mention gameplay and graphics, that’s a walkover.

      Both the The Witcher series and Deus Ex:HR are extremely interesting and intelligent games, and everyone that thinks Morrowind was better than Oblivion should try them, because it’s our kind of games.

    • Donkeydeathtasticelastic says:

      I prefer Vvardenfell, but give me smoother combat and physics and this time, for the love of anything, give me back spears and crossbows.

      I love spears. Also crossbows.

    • Blackcompany says:

      I am going to enjoy Skyrim. Suspend my disbelief and immerse myself in this world. I will enjoy the enhanced combat, the improved visuals. The repeatable quests (for a while) and the new factions.
      .
      On the other hand, I am also going to agree with Wulf.
      .
      How can this be? Because just last night I finished Bastion. Because I have wandered in the wonderful realms of authors such as roger Zelazny, Glenn Cook and China Mieville. Because even now I am reading the Game of Thrones series.
      .
      And because I, much like Wulf, long for Fantasy world in my games. A world that feels foreign, alien. A place that is, from your first glimpse of it, different. And like Wulf, I long for a game with intellectual stimulation and a gripping, emotionally moving story. (If you think games cannot have these things, you have not played Bastion.)
      .
      I am going to enjoy Skyrim because I do enjoy an action RPG in an open, immersive world. And because I enjoy mods and modding. I will enjoy it because I do long to fight a dragon with naught but a blade and my courage and in Skyrim, I can.
      .
      But I am still going to long for a fantasy game intended for an adult audience. Something that makes me think, and moves me. Not the Witcher. I liked the first game well enough, but I want my own character in this gritty, thought-provoking adult world where problems are solved as often with brains and wits as with swords and spells.
      .
      I am going to enjoy Skyrim. But I am still going to long for more.
      .
      And I am also going to second the notion that Obsidian create their own open-world RPG soon. Or maybe Supergiant Games. Someone…anyone, there really does exist a community of adult gamers who long for an adult, open world game with thought provoking stories. I promise.

    • Wubbles says:

      You haven’t played Skyrim, Wulf. Impassioned as you are, perhaps you should wait until you’ve experienced the game you’ve decided to dismiss.

      Here is the Morrowind trailer. It certainly doesn’t suggest much about what makes Morrowind really wonderful, does it? You learned to appreciate Morrowind after playing it, not seeing promotional material, no? I don’t see what makes Skyrim any different.

    • RandomGameR says:

      You can definitely experience nostalgia for something you can still experience and it does color how much enjoyment you get out of the experience. I still love watching the movie Labyrinth, for instance, and I assert that it holds up well to the test of time but everyone I say that to tells me I’m crazy. I have to assume that either everyone else is nuts or I watched it so much when I was a kid that even now I can’t watch it without that experience coming back. Or perhaps a third option.

      I think that something similar is going on with Morrowind and the lot of you who are crazy for it to the point of hating Oblivion. I’m not trying to paint it as a bad game, but I do think that Oblivion objectively improved upon the gameplay of Morrowind. Morrowind had a more unique setting, but I don’t think it had a better setting. There wasn’t a location in Morrowind where I sat and stared out into the distance and though “wow, that’s pretty.” It was always “wow, that’s dusty brown looking.”

      Another way to put it is… if Morrowind never existed, you’d all probably have loved Oblivion.

    • AlwaysRight says:

      It’s worth clicking on Wulf’s youtube link just to see the one comment on there:

      ‘so what wulf. its a fvcking zerg overlord
      Bobsagetisshaft 25 minutes ago ‘

    • ChromeBallz says:

      @Wulf

      It seems like every single one of your posts on RPS is complaining about something…

      Morrowind was deeply flawed in many ways. the combat sucked, potion stacking and levitation were utterly broken, the graphics were mostly drab, brown and more brown (i tried spending a lot of time in Grasslands and Ascadian Isles because of this) and the replay value *should* be high, but once you know where to get the best stuff it became insultingly easy, etc etc….

      It’s a masterpiece, but it’s not a perfect 10 and will be surpassed by another game at some point, whether that be Skyrim or the next TES.

      Why would the inclusion of dragons automatically make a game bad? That comment just makes me think you’re just trolling, but i get the feeling that that’s what you do all the time on RPS anyway unless you truly believe that no opinion but your own can be valid, but that would make you a sociopath…

    • rayne117 says:

      Wulf speaks for those who cannot find the words.

    • RandomGameR says:

      …maybe they can’t find them because he took them all?

    • Raiyan 1.0 says:

      I’m with Wulf on this one. Skyrim doesn’t excite me because I’m tired of medieval tropes. The only two games with such settings that has ever made me want to play them is The Witcher for its intriguing story and characters, and Morrowind because of its rather strange world. Skyrim has yet to show such uniqueness with all its promo videos, and frankly I’m raising my eye brows at the fact that they’ve yet to remedy their atrocious facial animations.

    • tormeh says:

      @ChromeBallz
      No, at least I wouldn’t. Yes, my expectations didn’t do Oblivion any favors, but It’s mostly what I look for in games that makes Oblivion into a regression from Morrowind for me. Oblivion is good, but most of its improvements were in areas I didn’t care that much about and most of its regressions were in areas that I care a lot about.

      @RandomGameR
      While it’s certainly a bonus that a game is pretty it’s more important that it has identity. Morrowind incited wonder and piqued my curiosity, while Oblivion didn’t. Oblivion gave you some “wow, that’s pretty”-moments, but Morrowind gave you some “What is that thing, where does it come from adn why/how were they built and what’s inside?”-moments. Guess which of the two are more emotionally powerful for me.

      No, I haven’t played Skyrim, but with this review I probably will. I have to agree with Wulf in that the dragon thing worries me. What can possibly be mysterious or interesting about a dragon? It’s one of the most generic things I can come up with. They’re to fantasy what spaceships are to Sci-Fi. I can’t imagine any dragon being more interesting than the mad god, but I hope that Bethesda’s pulled it off, I just worry that they can’t.

    • McCool says:

      While I think Wulf is right about what makes Morrowind unsurpassed to this day I also think you should all give Skyrim a chance. From what I’ve played of it, and read about, it really does capture that feeling of an old world, with old problems, old divisions. It has a rich sense of culture and place to it, maybe not as strong as Morrowind’s alien beauty, but still a fascinating fantasy world for us to inhabit. And considering how much the gameplay has come leaps and bounds since Morrowind, this is a world we will truly be able to inhabit in more meaningful ways. Personally I have my fingers crossed, I’m not expecting anything better than Morrowind, but a modern game that comes anywhere close would be worth the wait, and very much looks on the cards.

    • gwathdring says:

      “because no one’s ever done a game about a testosterone-pumped idiot who’s slaying dragons that’s been intelligent.

      And the moment it starts being intelligent, it stops being about the testosterone-pumped idiot and his dragon hunting. Think about it. This is a trope, it is a trope and a truth, you cannot tell a story of a smart, interesting man who hunts dragons. It does not exist, it is an impossibility, and having such a thing exist would be a paradox that would cause a localised anomaly that would tear apart time and space.”

      I heartily disagree. I’ve read so many short stories especially that turn tropes like this on their head … not about dragon slaying specifically, no. But about testosterone pumped idiots, sure. One in particular comes to mind in which a kid talks about how he grew up learning to fight and how much bitter enjoyment he got out of beating up his brother in their battles. Sure other stuff happened. And while one could have argued the story is more “about” the other stuff, the testosterone-pumped idiocy wasn’t filler. It was the character. It was his life. The story was at least as much about that as any of the more artistic concepts we talked about in class.

      I guess, I would be more inclined to agree in this: for a story to grab me as interesting and intelligent, it usually can’t be about any single thing. Including transhumanism, or the dystopian fate of 1950s American society, or otherwise “intelligent” concepts. If your story is only about one of these higher concepts, it’s going to fall flat just like a story that’s just about dragon-slaying. But even there I can think of exceptions.

      I most strongly disagree that to make intelligent commentary on something, you have to step aside from it. I think extremely intelligent commentary can be made from within a trope or a cultural framework–this is why I respect anthropologists enormously. I feel that, since our perceptions cloud our judgments no matter how objective we try to be, why not embed ourselves within a trope and try to understand it and elevate it from within it’s own rules instead of subverting the genre by simply adding new bits of intelligence on top of an old, untouched framework?

      This is, I think, the more admirable and interesting task for a writer. Take something you think can’t be done seriously. The write it seriously (replacing both “seriously”s with “humorously” or other adverbs also works). I don’t think it’s all that difficult with dragons. It’s one of the most profoundly affecting stories across many cultures–a quest to defeat an ancient and powerful foe impossibly superior to the hero. Sometimes it’s symbolic, and sometimes it’s literal, and sometimes it’s a bit of both. But it’s one of our most important stories and it is told over and over again, with or without the dragons. To say it can’t be done intelligently simply because the dragons are left in as literal lizards is, to me, excessively closed minded. And I’ll take it as a challenge. Sort of. I’m a bit busy with Organic Chemistry at the moment.

      Er … Skyrim. Right. I … haven’t given it a go yet. How is it?

    • Lowbrow says:

      I got bored with Morrowind fairly quickly, I got my money’s worth, but I felt like I was just indulging in OCD activities with no real payoff. I haven’t liked the combat in either game, and something about the dialogue presentation just feels stale to me. I didn’t get sucked into the story at all in Morrowind (more so in Oblivion until advancing skills sneaking around in my first dungeon made every creature instakill me), and the “unique setting” was all window dressing to me, even when reading all the books I could find laying around. It felt like procedural generation covered in a blacklight poster, whereas Oblivion took away the psychedelics and tacked on a story.

      I’d like to think that Skyrim would have enough story to keep me interested, but I’ll probably get bored after playing around for a bit. Not a day-one purchase.

      @Wulf A true testosterone-pumping dragon slayer would actually be novel. Plenty of unlikely heroes and honorable knights going around, but I would actually like to see someone having a go with a Beowulf persona (arrogant, boastful) as a protagonist. That is a bit character that never gets fleshed out, but a good writer could do it. Think of the guide in “The Short and Happy Life of Francis Macombre”, wouldn’t you like to see a good take on that?

    • lurkalisk says:

      I would love for Skyrim to be the new best ES game, and am open to that possibility, but there are few things harder to believe. Nothing I’ve ever seen Bethesda do since morrowind would support that (especially not the “streamlining” they seem to think is good). It’s almost like saying zombie Hitler has come back from the dead and not only has the means, but wants to usher in a new era of peace and happiness on earth, dependent only on good will and tolerance. I would love for that to be true, no matter how bizarre the example, but I’m simply no going to believe it without seeing it, and even then it will likely require a good deal of pondering to realise.

      EDIT: Got some hours ago. Currently hard pressed to argue against it.

    • FunkyBadger3 says:

      The plot is still “DUUURRRP DRAGUNS!!!1″, which can never be intelligent or clever. We all know this. This is a truth

      Nope, that’s clearly an opinion.

    • RandomGameR says:

      @tormeh: I guess what I’m trying to say, which I didn’t articulate well, is that Oblivion isn’t bad just because Morrowind was good.

      Oblivion’s setting may be standard fantasy fare but Oblivion’s many stories weren’t and they were handled well. Morrowind had a more interesting setting but also had stories that were handled well, some which were standard fantasy tropes and some that weren’t.

      Objectively Oblivion is a smoother more polished and “designed” gameplay experience. It’s clear that the developers learned from Morrowind when making Oblivion. It baffles me that people hate on Oblivion because it wasn’t Morrowind. It also baffles me that people can’t fathom the idea that some people preferred Oblivion when the one feature that makes Morrowind special (its somewhat unique setting) isn’t the only aspect of the game in existence.

    • ohminus says:

      @RandomGameR

      Oblivion’s setting may be standard fantasy fare but Oblivion’s many stories weren’t and they were handled well. Morrowind had a more interesting setting but also had stories that were handled well, some which were standard fantasy tropes and some that weren’t.

      Demon invasion #6352 is not standard fantasy fare? The only interesting bit of it was the justification – a justification that you were given at a point in the game when the daedra spawning from the games had already threatened plenty of towns and likely attacked you so often that you were very likely to still consider stopping the invasion the better choice of action.
      Compare that to Morrowind were even though it didn’t give you the option of joining Dagoth Ur, you still had plenty of leeway to interpret your role – a servant of the Empire, a servant of Azura, or someone just happy that just about everyone needs them and content to end up on top of things.

    • Davie says:

      @ohminus

      Oblivion’s main quest may have been drab and cliched, but like every TES game the main quest is by no means all-encompassing. What about the sidequests where you have to go inside a painting, or save a wizard from his own nightmare by defeating his subconscious challenges for him? That was just the kind of storytelling that people praised Morrowind for. I’ll grant you that there was less choice available to the player, but the majority of Oblivion’s storytelling was at least as good as Morrowind’s.

    • ffordesoon says:

      @Wizardry:

      That read like a parody of your usual posts, I gotta say.

      @Wulf:

      Have you ever considered that maybe all that philosphical and cultural depth you percieve in Morrowind is just that, perception? As in, what you took from the game rather than what was in the game? That is to say, nostalgia?

      Also, couldn’t you just say “Morrowind will always be my favorite” and leave it at that? Did we have to hear about the struggle of the proletariat and sexy grasshopper plants with ties or whatever the hell you were talking about?

    • ffordesoon says:

      Also, Morrowind does have an amazing world.

      And really, really, horrendously terrible combat.

      And boring, same-y dialogue trees.

      And ugly brown graphics.

      It has not aged as well as you fellows think it has.

    • RakeShark says:

      I think Wulf likes his cultures to be convoluted and impenetrable placed in a Xen environment. Not that there’s anything wrong with that, just that he’s better off looking to science fiction, not fantasy, for that kind of world building. Or at the very least, he has to step outside the traditional European mythos and assets and looks towards Asian and African fantasy mythos and assets.

    • ohminus says:

      @Davie

      Oblivion’s main quest may have been drab and cliched, but like every TES game the main quest is by no means all-encompassing. What about the sidequests where you have to go inside a painting, or save a wizard from his own nightmare by defeating his subconscious challenges for him? That was just the kind of storytelling that people praised Morrowind for. I’ll grant you that there was less choice available to the player, but the majority of Oblivion’s storytelling was at least as good as Morrowind’s.

      The majority? The fact that you have to cite one-shot quests should by itself show you that’s quite a stretch. The one quest series that often gets cited as having good storytelling is the DB – a group that a lot of players might even not want to join. The other faction quest series are far from being literary masterpieces. With bad fighters vs. good fighters and mages vs necromancers, all that was missing was pirates vs. ninjas. Compare with Morrowind, where the Thieves Guild, Fighter’s Guild and house Hlaalu quest lines were weaved into each other. They might not individually have been great literary masterpieces either, but the grand total actually created the concept of a world in which several groups existed together. Conversely, in Oblivion, the grand total was LESS than the sum of its parts because the world seemed not to take note of any of the events at all aside from being adresses as Archmage or whatever. The fighter’s guild and the mage’s guild were chiefly concerned with their own individual nemesis rather than the Oblivion invasion or what was happening to the other guild. It was as if each existed in its own private copy of Cyrodiil where none of the other events actually happen. That is a mistake Morrowind avoided not just with the Guild quests but with the House quests as well.

  5. Jams O'Donnell says:

    I’d have settled for “better than Oblivion” while hoping for “about as good as Morrowind.” I think I’m going to be a happy camper.

  6. McDan says:

    Oh. My. Word. Best RPG ever contender maybe? Words cannot express how happy this makes me, it only comes second to when I’ll play the game.

    • InternetBatman says:

      He said best Elder Scrolls. There’s a pretty huge leap between that and best RPG.

    • The Colonel says:

      WizardRYYYYYYYYYYYYY!!!!……..

    • Wizardry says:

      Exactly. Even if this is the best game in the series, it’s not even the best RPG in the series due to Daggerfall’s far stronger RPG mechanics. And even Daggerfall is a relatively average RPG in the grand scheme of things.

      Don’t get your hopes up.

    • PodX140 says:

      Colonel, you so owe me a coffee and a non stained shirt.

      So unfair!

    • The Colonel says:

      Heh heh,

      If you’re ever in Brighton look me up and you shall have your coffee.

      In the meantime here is a video of Tim Booth doing his thing…
      http://www.youtube.com/watch?v=v3RefCfhpVM&feature=related

    • Wulf says:

      I’m sure it’ll be a good Elder Scrolls game. But it’ll be good at doing what Oblivion did, rather than being good at what Morrowind did. And that just makes me a little bit sad. It makes me sad because not even Alec understands what made Morrowind great (tip: it wasn’t the combat, the magic system, how one could interact with the world, how many things one could eat, or even the hats).

      I long to walk through a world like Morrowind’s again, and I’m bitter at Skyrim for being so far from that. I know people are going to hate on me for that, it’s an invariable thing, this is AAA, new, and shiny. Therefore it must be good and I am the devil incarnate, and I’m ripping on it just for my own amusement. Because that’s what I do.

      Yep. Nothing at all to do with how much Morrowind affected me, how its visuals could brand themselves into my mind so that I’d never forget them, nothing to do with that at all. And nothing to do with my desire for just one RPG to visit a world like that again. One that’s as strange as it is beautiful. One that isn’t completely average. One that’s about actually doing something amazing rather than appealing to the lowest common denominator.

      But money talks. And the average person is going to want Oblivion or Skyrim, Morrowind would probably scare or confuse them. That’s the way that Bethesda looks at it, anyway. And thus Bethesda remains stuck in this cycle of tedium and averageness. I think that if I’m looking for a Morrowind to ever come along again, it won’t be from Bethesda.

      Whilst this may be sacrilege to some…

      I want Obsidian to develop The Elder Scrolls VI.

    • The Colonel says:

      @Wulf: So you’ve played Skyrim? You must realise that you are looking at Morrowind through very rose-tinted glasses. What is there about the plot (?) and characterisation (??!!?) of Morrowind that is more “intelligent” than the prospect of playing a person that fights dragons? I assume you know from your playthrough that “cultural, social, and political problems” are absent from Skyrim?

      I’m not putting any stock in the writing being good or intelligent, but that’s purely from the evidence of every other game Bethesda have made. The games do, of course, have other strengths. Please stop talking about dragons.

    • asshibbitty says:

      @The Colonel
      For that you might wanna check the last part of Alec’s Morrowind LP.

    • gwathdring says:

      @ Wulf

      It doesn’t sound to me like Skyrim has a lowest common denominator world. I’d argue that Fallout 3 didn’t either, precisely, but it’s closer (and it certainly lacked detail). Oblivion … the argument becomes more salient. I agree that more games should have the “alien world” factor where things seem genuinely unfamiliar. It is a shame to see it in so few games.

      But I don’t think less alien worlds are inherently boring or lacking creativity. I don’t think more alien worlds make a game inherently better or more interesting. There’s so much more to a setting than how recognizable it is. It seems that matters a lot more to you in particular, though. In which case I sympathize and I hope you get more such game settings in the future.

      For me, the intricacy and vivaciousness of a setting is what matters. I want characters to start interactions, to appear to have their own desires, to appear to carry out their own lives in a breathing world. Simulation is not the only way to do this, even (though it’s the only way to effectively do it in a non-linear game). If the world is internally plausible, intricate, and interactive I am usually happy. This is part of why I love books so much–the genres I favor have long traditions of world building illusions and not of the codex-stuffed Bioware sort. I crave surprise, I suppose, but for me it is the surprises of depth more than the surprises of strangeness that matter. That said, when I get both … I devour Neil Gaiman short stories. Those accomplish both for me.

      Your point about doing something amazing is one I find particularly interesting. I’m genuinely unsure of where to start with it … in video gaming, amazing super-human feats have ceased to be awesome and inspiring because many of them have been done so often by gamers. What can we do in games that is truly awesome and inspiring? It’s an interesting challenge. The typical answer, across all mediums, is to try to do the same things only better this time (either more dramatically or with better special effects, or with a more intricate plot or with better actors and so forth). Which makes sense. We only have so many stories we can tell. How do we make them seem alien?

      What are your thoughts? How would you make a fantasy world seem alien? Forget Morrowind for a moment. Try not to think about what you liked in Morrowind in too much detail. Let’s be broader than that her. Your thoughts?

    • ohminus says:

      @gwathdring

      You make seem things more alien by making them less familiar. You can do that in a multitude of ways, but certainly not by throwing half the spectrum of existing clichés into one pot and declaring it “roleplaying”.

      The original review states the author can’t really remember the people he dealt with in the game. I still remember Divayth Fyr and his Corprusarium pretty well. Might be because I can relate to him as some kind of fellow scientist, but that wouldn’t change that with such a host of characters in a game, surely there should be some so memorable that their name becomes something that casts a smile over one’s face?
      You say that if the world is internally plausible, intricate and interactive you are usually happy – but you don’t really address the problem that the latter is all too often at the cost of the former. The more you are allowed to interact, the less plausible does it become. Is the numbers of switches on a device a sign of depth or could it still largely be a Rube-Goldberg machine?
      From what I’ve seen so far, I don’t see any particular intricacy and even less plausibility. Instead, in order to adress a sense of entitlement to being able to do as many things as possible, whether they make sense or not, interactivity has been boosted in some parts at the expense of credibility of the world up to and including the economy (If arms and armour etc really can produced that quickly, how come they’re not much more common?

      This is role-playing. Interactivity is not an end but a means. It should be conducive to actually playing a role. If you want to be a smith, by all means, I have nothing against a game giving you the chance to be one. Just be aware that you’ll have to spend most of your time playing at the forge or you won’t be able to make a living. If you want to be a tanner, but all means, do so. But realize that it means that you won’t be the town hero but someone who reeks so miserably that he hardly has any friend in town and who won’t be very welcome in the pub. If you want to be a smith, be a smith. If you want to be a tanner, be a tanner. But likewise, if you want to be an adventurer, be an adventurer and not the master smith dragon slayer who constructs the most intricate suits of plate armour in his spare time instead of buying them from a specialist who expects to be well paid for the days and weeks of work he poured into his creation. It cheapens the craft and sacrifices any “role” to be played on the altar of instant gratification, of being able to do things not because they make sense but because you want to. How can you appreciate the services of a smith if you can do better given five minutes?

      Trying to cramp as many features as possible into a game while executing none of them in a fashion that holds water to stepping back and thinking things through in my eyes is quite a stretch from creating a “plausible, intricate and interactive world”.

    • ohminus says:

      Well, RPG is a stretchable concept, but I think that Bethesda is starting to wear it thin by heeding all the calls for “let me do this and let me do that”. In an actual world, there are limits to what you can do. Unfortunately, Beth decided to introduce limits where they don’t make sense (e.g. acrobatics) due to sheer laziness in ironing out the problems and removing limits where they would have made plenty of sense (reducing master craftsmanship to a parttime activity, reducing individual natural talents…)

  7. zeroskill says:

    Well thats all dandy. Any advise where to buy it? As I am from Eastern Europe, Bethesda doesn’t allow me to buy it off of Steam. An no I don’t want to buy from retail. Also, its not on Gamers Gate for me. They really make it hard for me to not just visit TPB.

    • h4mst4h says:

      Buy it from Green Man Gaming, If you use my referral link We both get 2€
      http://www.greenmangaming.co.uk/?gmgr=refayono
      Just click it and press the create new account located somewhere at the top.
      If you don’t like money here’s the non-profitable link:
      http://www.greenmangaming.co.uk/games/rpgs/elder-scrolls-v-skyrim-eu/

      It’s 37.97€

    • n0s says:

      “I don’t want to buy it retail”….. I’m sorry, but why?

      To me, it sounds more like you are trying to justify TPB.

    • zeroskill says:

      Thanks for the replay. I will consider buying it from Green Man Gaming then. However, im concerned about it actually being a Steamworks game and it requires Steam to play. I have no problem with that at all, I own over 200 games on Steam. But im not sure if I will actually be able to unlock it if it is not available for my region at all.
      It sais this here on the page:
      Third party DRM: Steam
      This game requires a free Steam account to play.

      Anybody knows what up with that?

    • Twilightx says:

      You can activate a game on Steam, even if it not available to buy in your region (I have the same problem). Just buy retail, register on Steam and it will be added to your library like all other games :)

    • Was Neurotic says:

      I live in Poland, and both merlin.pl and empik.com have it for 139.99 PLN. On Direct2Drive it’s 40 GBP, which works out to about 215 PLN, so I’ve ordered my copy from merlin and saved a shit-load.

    • Beardface says:

      I wouldn’t worry about that, zeroskill. I live in the UK, and Space Marine is not available on Steam here – but when a friend from France gifted it to me, it worked perfectly fine.

    • almostNormal says:

      @h4mst4h
      “This product is not available for purchase in your region at the present time. Please check back soon.”

      WhyTF measure like this was introduced in the first place?

    • zeroskill says:

      Thanks guys.

      Edit@h4mst4h: Unfortunately, as they say, GMG gives me this: “Unfortunately this product is not yet available in your region. Please check our FAQ for more details.”
      So no luck there. Probably will wait a month or too and get it from a local retailer then, let Bugthesda roll out some patches and let the modding scene get rolling before I buy it. Kinda ridiculous tho, I don’t know when I had to buy a game from a traditional retailer the last time. Some 7 years ago.

    • hackl says:

      Does somebody know if there is currently a voucher code for GMG? 40€ is already an alright price, but I wouldn’t mind paying less either…

    • almostNormal says:

      @zeroskill
      well, looks like we have to thank 1C for this (same story as with Rage) . and that at least 2-3 months of waiting for me (or you could get one from amazon (not sure, actually), i can’t – everything that amazon send – goes trought local post office, and they are quite good at losing stuff :\ )

    • asshibbitty says:

      @almostNormal
      What’s that about waiting? 1C version should be playable in around six hours. 10 of Her Majesty’s UK GBPounds.

  8. Leelad says:

    Just got my dispatch from Amazon, all I know is that some bodily functions occurred and all I want to do now is cook a mammoth with flames from my hands.

    • Syra says:

      Yus mine is dispatched for guaranteed next day delivery, just dispatched too! That set into motion me reading about 12 skyrim reviews in the last hour…

    • SanguineAngel says:

      Oh my gosh why has mine not dispatched yet? argh! *gurgle splutter*

    • Durkonkell says:

      Gameplay.co.uk have let me down for the first time – my Skyrim pre-order hasn’t even dispatched yet. They will not fail me a second time (force choke sound).

      Now I’ll have to drive to the shops and physically buy a physical copy, or resign myself to spending all today and most of tomorrow downloading it from Steam and only being able to play it when it unlocks at about 6 o’clock due to Valve Time = World Time.

      EDIT: Turns out that it unlocks at midnight UK time, so that’s nice. It would take me 10 hours longer than that to download it though, so retail it is. Damn it.

  9. sneetch says:

    “I’ve been playing the PC version of it during every waking hour of the last four days, and most of the non-waking hours too.”

    “I have played Skyrim for going on 30 hours”

    So according to this you sleep for approximately 16 hours a day? Shocking!

    Similarly dammit, now I have to get Skyrim!

  10. tengblad says:

    “The Nords, Skyrim’s most prevalent race of people, are voiced by Scandi-folk, whose accents add character to even the most turgid dialogue, and adds to the crucial sense that you are in another place.”

    Uh-oh! Being a Swede myself I don’t really like the sound of Swedish/Scandinavian accents. I’m hoping I’ll be able to tune that out, ‘cuz the rest of the game sounds pretty dang-good-tastic.

  11. Flukie says:

    AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH You’ve made the wait 100x worse.

    Fantastic review, a list should be mandatory for Skyrim reviewers.

  12. ryryryan says:

    So the graphic options are decent? Performance not a problem either?

    If so, I am pleased. REJOICE

  13. Ondrej says:

    So, Bethesda can have my money after all, you say?

    • caddyB says:

      Exactly what I thought.
      I was going to skip this, because … well, a more consolified Oblivion would not be a good game until mods came out to fix it and a game of the year edition or something with all the dlc would be a cheaper alternative for me.

      But after reading this, first day buy. Definitely.

  14. TheBigBookOfTerror says:

    Oh shit, I’m not getting any sleep tonight am I?

    • ResonanceCascade says:

      Tomorrow might be my first video game induced “sick day.” Sorry boss, I got a wicked case of the black-heart blight, I’ll see you Monday.

    • AmateurScience says:

      I *had* booked the day off, but science is a cruel mistress and I’ll have to come in (albeit very briefly) to tend to my experiments. I’m just hoping that the day one patch downloads quickly so I can get some gaming in before bed-time.

    • Ravenholme says:

      I know exactly how you feel AmateurScience – I too have to go in to the lab to check up on my samples, but I’m hoping to get shot of it by midday, go out for lunch and then come home and Skyrim until glorious unconsciousness takes me (For not having had any sleep this coming night)

    • Shadram says:

      Patch is tiny, took seconds to download. I got up at 4am (it unlocked at 3am here in NZ) and got 3 hours in before work this morning, and with 1.5 hours left, I’m wishing it away so I can go home and play more…

  15. mechabuddha says:

    Thank you!

  16. pkdawson says:

    I have traded so often with one particular blacksmith that he gives me gifts every other time I see him.

    That’s a nice small touch.

    You’ve raised my hopes about the Thieves’ Guild stuff. It’d better be good!

  17. Valdyr says:

    After Dragon Age 2, I told myself I wasn’t going to get hyped for any more modern RPG releases. I wasn’t going to preorder. (Except for the Witcher 2, which I’d already preordered months before.) It was over. No expectations, no excitement, just a stoic, Daoist acceptance of whatever came to me.

    I can’t help myself. I preordered Skyrim earlier this week. I am excited as fuck. After reading this feature, possibly even excited as double fuck.

  18. sinister agent says:

    Meh. Fallout 3 with horses.

    But really, this on top of Tom Bramwell’s bit the other day and lots of other things is really tempting me to buy this next week. I must resist.

  19. dangermouse76 says:

    It’s just sat here on my drive grinning at me. How much Nirnroot have you collected ?

  20. Elltot says:

    After buying Dark Souls and being moderately dissappointed with it (ridiculous framerate issues, hardly any npc’s, crap story, the need for endless grinding) I told myself I wouldn’t be buying another RPG until ME3.

    This though looks good, very good. Will be trading in Dark Souls for it tomorrow.

    • Jesse L says:

      Dark Souls isn’t an RPG.

    • Oozo says:

      Edited out the snark:
      “hardly any npc’s, crap story, the need for endless grinding”…
      Did you buy it for the story and the NPCs? Because for all the people tooting it’s horn, those two aspects certainly never were counted among the strong points, were they?

      (Didn’t encounter too many framerate issues, though, and grinding definitely is kind of a problem, especially when you’re new. If it’s an RPG or not is up to debate for Wizardry. Either way, it’s a fantastic game IMHO.)

    • Elltot says:

      I did read reviews of it, most being glowing.

      Fair enough I may not be the best at it but I got as far as the forest sections with the stone giants after ringing the first bell and just got bored. It lacked that something for me. I just found it strange that everyone reviewed this game they found amazing and I just didn’t get it. Plus I may have been subliminally convinced by that ridiculous IGN article.

      And it is an RPG, albeit an action orientated one.

    • bit_crusherrr says:

      You don’t have to grind on Dark Souls at all, and the story is there you just have to look for it.

    • MidoriChaos says:

      I’ve played Dark Souls fully once, now on my second playthrough with both bells rung. Not really had to grind much other than because I wanted to craft extra weapons I totally don’t need, and the grind didn’t take more than an hour tops for the 3-4 weapons I wanted crafted.
      While I do agree the framerate in several parts (Blighttown, WHY OH WHY) made me want to gouge my eyes out, and I consider it fun, I’d struggle to call it an RPG. It’s a very action oriented game, and the story is solely gleaned from the NPCs you find along the way. It’s meant to be in the background and not intrude. The atmosphere as someone mentioned further down in the comments is quite good, the combat is great. The Dark Souls VS Skyrim article from IGN is one of the worst things I’ve read on the internet in quite a long time. It’s like comparing a banana to a cat.

    • Oozo says:

      It’s really one of the few games where I can live with that dumbest of all judgements: “It’s not for everyone”. (I mean, I play it for radically different reasons than almost every other RPG. Surely for different reasons than, say, The Witcher or an Elder Scrolls-game.) I can’t 100% surely put a finger on why I like it, but I’d say it is about mastering the system, and bout the thrill of exploring a world that is, in a way, a real Frontier. It’s a struggle to survive, every bit of progress is hard earned, and the world really conceals its secrets (with the difficulty being part of it) – but those secrets and discoveries often are fantastic, in the best sense of the word.

      But yeah, story, roleplaying a character, meaningful decisions and such stuff – not so present in a classical sense.

      But we should be talking about Skyrim, shouldn’t we?

    • Elltot says:

      Both cats and bananas are tasty with ice cream.

      And apoligies for my first post, could’ve worded it better, or not have written it at all, but thats what the comment section is for isn’t it.

    • MidoriChaos says:

      Oozo: The Mighty Overlords might eat us if we keep talking about a console-only game :( I don’t want to think about Skyrim though, because I’m sad I have the disc here and I can’t even install the bloody thing until it unlocks. I have a map I can stare at, maybe I should memorise every path, city and location! Make it be midnight, please.

      Elltot: discussions are to discuss indeed, np :P

    • Pathetic Phallacy says:

      If Dark Souls is an RPG than Call of Duty is an RPG.

      If Skyrim even comes close to matching the brilliant combat of Dark Souls, it shall be the best game ever.

    • Kdansky says:

      If only Dark Souls was cheaper than 300$. That includes a PS3 which I do not have.

    • Drinking with Skeletons says:

      Japan seems to have an even-more-varied perspective regarding the concept of RPGs. I’m getting a PS3 for Christmas; how does Dark Souls compare to something like Monster Hunter, which is absurdly grindy and often very unforgiving but is absolutely enthralling (for me, at least).

    • nrvsNRG says:

      lol, i only hope i enjoy skyrim half as much as ive enjoyed dark souls.
      you dont buy a souls game for npc interaction or story.

    • Blackberries says:

      Kdansky: Do you have a 360? The game is out on that toybox too, unlike the first.

      Drinking with Skeletons: I’ve not yet played Dark Souls, but the first one wasn’t very grindy. You could grind if you wanted a bit of buffing up, but mastering the game comes more through enhancing your own skill at the combat through learning and practice. It was ruthlessly unforgiving but in a perfectly fair way – it’s rarely cheap, just brutal.

      I am massively excited for Dark Souls, but for Skyrim even more so. This has been a good end-of-year.

  21. sur0x says:

    Wow!!! This is the Scrolls game from Notch?
    AWESOME GAME!!!!
    but where is the cards?

  22. MuscleHorse says:

    How does the leveling system work? (as in, does it actually work as opposed to Oblivion)

    • dog says:

      this is a very important point for me too…. i really didn’t like oblivion’s leveling…..

    • PopeBob says:

      Leveling is automatic, but essentially the same as TES has always been- level skills, they translate to Experience Levels. Rather than a cadre of Stats to increase, you have been restricted to a choice between HP, Endurance and Magicka to increase by 10 every level. Though I haven’t tested it, I assume these three options correlate directly to things like defense, encumbrance, magic damage, etc. However the big change is in the so-called “perk” trees, which are in reality just a means to specialization. Many things which you may have expected to simply learn with higher skills are now “perks” you spend your Experience levels on. Where once simply leveling your skill in Heavy Armor would translate to greater protection and lower weight, you must spec into these skills with perk points. The same with 1H and 2H damage, special skills, pickpocketing and sneaking ease, crafting capability etc.

      You will likely only get around 50-60 perk points during the completion of the game without cheating, so it limits you to a much more narrow specialization than Oblivion did.

    • kingcanute says:

      So do I or do I not have to spend a continuous hour pressing “jump” over and over again to level the correct stat and avoid gimping my character? Because that sort of leveling mechanic in Oblivion was game-breakingly frustrating for me.

    • JackShandy says:

      They’ve taken out Agility and Speed altogether. Every character can move as fast and jump as high as every other character.

    • MattM says:

      After playing oblivion for 50 hours I realized how much the leveling system sucked and wished I had those 50 hours back.

    • Drinking with Skeletons says:

      The very best mod I ever installed for Oblivion made it so that skill increases automatically contributed to your stats (decimal values), with Major Skills providing a larger boost than Minor Skills. It basically completely fixed the leveling, since your stats would always be appropriate for the amount of sword-swinging, armor-wearing, spell-casting, or whatever you engaged in, so you could pretty much always handle foes even if your leveling was determined by skills like athletics or mercantile.

    • Shadram says:

      As mentioned above, there’s no stats (meaning Int, Agi, etc). Your skills level up as you use them. After so many skill level increases, you get a proper “Level up”. To level up, you choose whether you want to increase health, magicka or stamina, and get a perk point to spend on one of your abilities.

      Streamlined, but still very deep. You can still master all skills (hit 100 in each) but you won’t be able to get all the perks. It pretty much fixes Oblivion’s problems: you don’t have to force increases in Endurance skills to make sure you get enough health, etc., and it encourages specialisation, since you want the cool stuff at the top of the Perk trees in your strongest (ie, most used) skills.

  23. Ultramegazord says:

    How’s the freedom of choices? Is there different consequences for our choices that really affect the world and characters? Something like New Vegas and Morrowind I guess and not like Oblivion where our choices have no effects at all.

    This is what might make or break the game for me, this and the quality of dialogues and writing but I’m not really hoping those will be good.

    • PopeBob says:

      Elder Scrolls games are very rarely about narrative choice and consequence. You either run the narrative quest or you don’t. Your freedom is in freedom to DO, to wander, to experience a sandbox world. Your freedom is not in whether you choose a dialogue option to save the dragon race or murder them all as hatchlings.

    • Ultramegazord says:

      Actually Morrowind had a lot of choice / consequence mechanics, we all remember the factions quests and how deep they changed the narrative, don’t really know what you’re talking about when you say Elder Scrolls isn’t about narrative choices, maybe Oblivion isn’t but Morrowind was full of it.

    • PopeBob says:

      Except they didn’t. What faction you chose to be part of had almost no effect on the narrative. It effected whether you experienced the sub-story of that particular faction, sure, but it made little to no impact on how events played out unless you mean “there is now a nice little stronghold of X faction in the world!” which is hardly a meaningful consequence in the scope of the story.

  24. Paul says:

    This year is pretty good for RPGs:

    The Witcher 2 – best story driven RPG since Torment, wonderful world, atmosphere, story, choices, characters

    Dark Souls – best combat driven RPG since..Demon’s Souls :-). Intense atmosphere, unparalleled combat.

    TES V Skyrim – best exploration driven RPG since…Risen maybe. Or Oblivion/FO3/FONV. But still, damn good game if this write-up may say so.

    Each different and focused on something else, and each fantastic!

    • Oozo says:

      Yeah, it’s kinda fantastic, and overwhelming, isn’t it? (I’m nowhere near finishing my first playthrough of Dark Souls, nor the intended second one of The Witcher 2, and then, along comes this, and dares to be good, dammit. #firstworldproblems)

    • Wizardry says:

      But all of those are action games with some RPG elements sprinkled on top. Where’s the actual RPGs? I don’t see any.

    • nrvsNRG says:

      they are all rpgs.
      even dark souls which is combat intensive is still one of the most complex and stat heavy games.
      actually i’d class DS as an action/survival RPG

    • sneetch says:

      Edit: you know what? It’s not worth getting into this again.

    • Drinking with Skeletons says:

      I love New Vegas, and I think it’s vastly superior to both Oblivion and Fallout 3, but I don’t really consider it to be as much of an open-world experience. There are so many quests that there’s very little to see that doesn’t tie back to some narrative, and some areas (Freeside, Novac, and the Boomers’ Airfield) are so dense with quests that they could be called quest hubs rather than towns. Also, the main quest–regardless of which path you pick–often feels more like a direction to more sidequests than a structured narrative in its own right.

      Fallout 3, on the other hand, had more things to see for their own sake. There were tons of caves and buildings with interesting things in them–like the gas station with a Mouse Trap-esque mechanism inside–which were there for no reason other than to discover them, rather than experience a little story and get rewarded with XP. A subtle distinction, I know, but that’s my take on it.

    • Ravenholme says:

      Ah yes, the inevitable comment from Wizardry.

      I shall refrain from fighting back against his overly strict and nostalgia tinted definitions of an RPG and just agree with the OP

      This is a brilliant year for RPGs. The Witcher 2 alone saw to that.

    • Wizardry says:

      @Ravenholme: Nostalgia? Just because I go by the definition that cRPGs are computer equivalents of RPGs rather than action video games? Is this just a way to make you feel better? Do you feel better?

    • Drinking with Skeletons says:

      I could go to a bookstore or a library and ask for recommendations regarding the Fantasy genre, but assert that anything other than Tolkien-esque high fantasy is not, in fact, Fantasy. Neil Gaiman’s American Gods? Not Fantasy. Susanna Clarke’s Jonathan Strange & Mr. Norrel? Not Fantasy. George R.R. Martin’s A Game of Thrones? Possibly, but it’s certainly toeing the line.

      Those are the conclusions of a madman.

      I’m not saying that we shouldn’t try to mark boundaries for genres. Without some defining, agreed upon characteristics, meaningful discussion of conventions and mechanics become meaningless. But limiting ourselves to incredibly narrow definitions is the path to irrelevance. How can we talk about RPGs–to include the impact they’ve had on gaming–if we say that RPGs stopped being made twenty years ago? That they stopped evolving at that point?

      To extend the analogy to biology, Coelocanths stopped evolving (more or less) millions of years ago, and they now occupy an extremely narrow ecological niche. They could go extinct and there would likely be little impact on the environment (save for a few parasites that are probably adapted exclusively to their bodies). Sharks, on the other hand, have been around for millions of years, exhibiting wild variances in size, behavior, and physiology. For example, no one questions that a whale shark is, in fact, a shark, despite being far larger than any other species, not being a carnivore (in the strictest sense of the word, though they do feed on other animals), and giving birth to live young (some sharks do and some don’t). Should sharks go extinct, the ecological repercussions would be devastating and far-reaching, as the food chains of every salt-water ecosystem on the planet would have to reshuffle and could easily face collapse.

      My question for you is this, Wizardry: are RPGs extinct? Does the fact that no one makes what you consider to be an RPG anymore mean that they reached their pinnacle and can no longer contribute meaningfully to the world? Should we only talk about them in the past tense? Is there nothing new that can be added to a game without pushing it out of the RPG category? Is there nothing that can be removed from a game and still make it an RPG? If so, then perhaps you are simply a historian, a curator of irrelevant cultural artifacts that matter as much to anyone else as Egyptian mummy-making tools; that is, to offer a curiosity and nothing more.

    • Wizardry says:

      CRPGs are alive as independent games. Therefore whatever point you were trying to make is irrelevant.

    • Drinking with Skeletons says:

      @Wizardry:

      True, but how different are these independent games? Are they actually contributing to the growth of the genre or are they tending to existing mechanics and conventions in the same way a monk might tend to a bonsai tree?

      Let’s say I want to watch a police procedural on TV. I can watch Law and Order, CSI, NCIS, Criminal Minds, and who knows how many more. I might like one more than the others, but let’s be honest: they are essentially the same. I can watch a rerun from 20 years ago and enjoy it just as much for no reason other than so little has changed. The people who make these shows aren’t artists, they’re workmen. Their product might be very good, but I probably don’t need to watch it regularly–maybe not even at all–to understand how things work.

      Sci-Fi, on the other hand, has been having a bit of a creative bloom. Fringe owes a debt to the X-Files, but it is most certainly not the X-Files. Lost was an unexpected hit, and different from anything before. Babylon 5 did respectably and it featured heavy doses of religious allegory, a notoriously touchy element to include in a work. There are probably quite a few more from the recent past and present that I’m not entirely aware of.

      The point I’m trying to make is that RPGs need an influx of true innovation. With an interactive medium such as videogames, writing is not enough. We need mechanical experimentation, we need new things, even if they aren’t always as complex or as deep as what came before, because if an idea is good, is workable, then someone will take up that challenge, even if the initial innovator isn’t actually as daring with their technology as they need to be. Think about Portal. That technology has basically been around forever (ever play Asteroids?), and even featured in titles like Prey, but it was Valve that really decided to go for broke with the premise.

      You’ll dismiss all of this with a condescending sentence or two–you always do–but I hope that you aren’t truly happy with the idea of RPGs being as stagnant as you proclaim them to be.

    • Wizardry says:

      But there are very few RPGs being released because you only see them from independent developers. How do you expect half a dozen independent developers to progress a genre as much as in the early days when some of the biggest game developers were creating RPGs almost exclusively? You can’t. We’re lucky that some of these few independent developers are trying to match the ambition of the large AAA equivalent development teams of the past, with a much smaller budget and far less personnel. Copying classics of the past is the best way for them to go right now until they settle into a rhythm and start adding completely new mechanics to their games. They are playing catch up and there’s a long way to go.

    • Paul says:

      I find it interesting how troll Wizardry shits over every other posts, and you guys STILL find the time to feed him :-).

    • JackShandy says:

      Skyrim looks great, but they’ve reduced the RPG elements enough that it really does seem like it’s only as much of an RPG as, say Modern Warfare 3′s multiplayer. There’s no character creation at the start (apart from choosing what you look like), you don’t interface directly with your stats at any point, no spell creation. You choose from a big list of perks in a talent tree, but again – that’s really only the level of character choice you get from an action game with RPG bits.

      It has a big open world and crafting and alchemy and edible monarch butterflies, and that’s great. Doesn’t make it more of an RPG, though.

  25. johnpeat says:

    I sort-of liked Morrowind BUT I tend just to wander and around and explore rather than do anything the game strongly hinted that I should and lost interest over time…

    I didn’t get on with Oblivion at all – I wanted to “do it properly” that time but everytime I found myself in the big wide world I’d wander around and fall foul of the idiocy that was “monsters scale with you” – it’s bad enough to be killed by a spider in the first few hours – the same spider doing it days later is just bollocks.

    So where does Skyrim sit then? I’m tempted to skip it because I suspect I’ve never really “gotten” Elder Scrolls games and have, at best, attempted to make use of their world for other purposes (and gotten frustrated when I couldn’t)??

    I’d also like feedback from anyone who’s played this on a lower-end rig – an old C2D/AMD24x with something like an 9×00 or 56×0 card…???

  26. Jesse L says:

    OMG

    Also this – “The shopkeepers who eerily greet me and offer me bargains in their sleep from beds a floor up while I’m invisibly robbing their stores at night…”

    Maybe I shouldn’t but I love that stuff.

    • abremms says:

      them shopkeeps work so hard that they sell stuff in thier sleep! seems reasonable. my roommate in college regularly sat up saying in a clear voice “But I don’t WANT to go on the merry-go-round”! in the middle of the night without waking up or being aware of it.

      doesn’t have to break immersion if you can just rationalize it :P

  27. Dariune says:

    How is the new level up system?

    Is it simpler? As the talk has indicated or do the perks make up for the lack of attributes?

    Ive tried so hard not to be excited about this game. After Oblivion and FO3 were a bit of a letdown and pretty much everything Bioware released in the last 5 years has been borderline rubbish i don’t let myself get hyped.

    But its hard because i really want this game to be good, with decent level up options, awesome stuff to explore (you pretty much covered this) and a believable setting (again, covered)

    • Shadram says:

      From my limited play time this morning, leveling up forces you to choose your specialisations (sure you can get all your skills to 100, but what fun is that without all the fun stuff?), and deciding between all the tasty perks is actually pretty tough. They’re rather powerful (+20% armour or +25% fire spell damage? I can’t decide!) so picking just one has been taking me several minutes at a time…

  28. faelnor says:

    Thanks for the WIT, Alec. Especially interesting as we share the same views on Morrowind, Oblivion and Fallout 3, so I’m sure to enjoy Skyrim at least to some extent. Can’t wait for Thieves’ Guild and Dark Brotherhood quests.

    I have a question: is the interface as clumsy and console-oriented as it looks?

    I’ve been raging vainly against RPGs with inventory and categories based on scrolling lists rather than grids (the Witcher 1 to Witcher 2 transition was especially difficult for me), moreover the UI in the screenshots did appear to take a lot of useless screen space. Is any of the Morrowind goodness back with grid inventory, resizable and independently movable windows, small font size, etc.?

    Oh please tell me it is… Laugh at me as much as you want, but a good user interface experience is a very important part of my enjoying a game, especially a RPG :(

    • Lukasz says:

      I second that. OB’s inventory pissed me off as well as fallout 3.

    • Arglebargle says:

      I don’t care how good the game may be, if the user interface is poorly done, that game is way less likely to be bought or played here. Having continual irritations that color every single moment of the game is …shockingly… a strong detriment, imo.

      Wish there had been some mention of this. Though I am not getting the thing anyway. Oblivion is still the fouled anchor for Bethesda game purchases, for me.

      It does sound better than expected (though my expectations are low), so maybe after the basic patches roll out, the price drops, and the good mods come out…..

    • MattM says:

      Yeah the inventory in the witcher 2 was pretty awful. Item names and item descriptions all had to slowly scroll in too small text spaces. The way items in a list changed size when selected worked really poorly with a mouse.

    • Zenicetus says:

      Another thing I’d like to know about the interface, is whether mouse movement has a normal feel in the inventory and quest screens, or if it has that floaty, disconnected feel that many games like Witcher 2 have these days.

      Turning off Vsync helps a bit, but it’s a symptom of poor PC integration (or console porting). I don’t know why devs don’t realize that on a PC game, the mouse shouldn’t feel any different than it does on the Windows desktop.

      Which brings up another question about the WIT here… did Alec play it with a mouse or a gamepad? How is the mouse control in the main screen outside the menu system?

    • Shadram says:

      The interface sucks. No hotkeys for spells and abilities was a terrible decision, hoping that gets patched/modded in soon. The favourites menu sucks, since it only shows 4-5 things in the full list with no indicators that you can scroll up down…

      I hope it’s fixable, or else I get used to it. I’ve already figured out that using the keyboard is way faster than using the mouse to get around the menus.

  29. Sidorovich says:

    I have not witnessed such a redundant way to start off a ‘review’.

    By your own omission, if it’s not worth attempting to review such a large game after 4 days, then why bother at all?

    Whilst it’s good to hear that Bethesda are attempting to re-capture some of Morrowind’s ‘otherness’ with this latest instalment of TES, I would’ve preferred a longer wait for a proper review piece befitting of the title ‘Wot I Think’.

    • abremms says:

      be reasonable. he said there is more coming. its a big game, and if they hadn’t posted SOMETHING today, (when every other gaming site is posting thier reviews), then thier inbox would be flooded with people demanding to know Wot they Thot.

    • Beebop says:

      “admission”

      It’s not a review, it’s “Wot I Think”.

    • JackShandy says:

      He’s saying he’s managed to play for four days straight without doing anything important, and it’s been fantastic. That’s extremely helpful. It’s exactly what I wanted to know.

    • Maldomel says:

      Considering the sheer number of things to review in such a large game, how can you expect to get a decent review in four days? It would take at least two full weeks playing Skyrim only to have a sense of what’s good and what’s not.

    • Alec Meer says:

      It’s what I think. And there will be more of it.

    • MuscleHorse says:

      I think it’s safe to assume that other major sites have had as much time with the game, yet they wouldn’t admit to such at the beginning. It’s to Alec’s, and RPS’, credit that he begins the review so.

    • Red|Exergy says:

      Personally I read the extremely long introduction more as another way of saying of how much content there is to do rather then an excuse that he didnt do it. But that might be me.

    • Durkonkell says:

      Complaining because a reviewer has only played two hours of a game and then thrown a review up is one thing. Ignoring the entire body of a very useful WIT and whining that the author has only played 30 hours and has played only this game for the past four days is… I can’t even think of something rational to say here. You’re lucky I’m ill or I’d flip into MAXIMUM SARCASM mode and no-one needs that.

    • Drinking with Skeletons says:

      I prefer the RPS Verdict columns. In my experience, “Group Reviews” offer the best review experience possible, as you hear a discussion rather than what amounts to an elaborate list of pros and cons and a final overall opinion. 1up had, at one time (still does?), a regular feature where they would post video reviews of new releases in this way. The Assassin’s Creed review, for instance, featured a guy who loved the game, a guy who liked the game, and a guy who strongly disliked the game. Even though that kind of structure couldn’t possibly create a definitive rating, it really showcased the good and bad of the title and why those parts worked/failed. I could be misremembering, but it seemed like you also got a better sense of the kinds of things that each critic valued in games, so you got an idea of which perspective you would most identify with.

      So, in conclusion, I would like to see RPS start doing a “What WE Think,” especially for big titles that you know at least two staff members are going to be tackling simultaneously.

    • Durkonkell says:

      I think it’s fairly likely that there will be a WiT part 2 and a Verdict for Skyrim. Verdicts generally follow some time after the game’s release and the WiT.

      While people are saying that this is a massive game and it deserves more time, I think they are also failing to appreciate that this is a massive game and finding the time to get everyone to play it for 1000000 hours and still keeping the site running isn’t really practical – especially if they want to get something up before the release date.

    • Shadram says:

      An RPS Verdict is pretty much guaranteed, surely? At least John’s obviously going to be playing the hell out of this (and probably some of the others too), and I can’t imagine him and Alec *not* wanting to discuss it…

  30. abremms says:

    sounds amazing, really looking forward to it. How is the default PC interface though? is it passable on its own or did Bethesda pull a “meh, modders will fix it”?

  31. JackShandy says:

    And I just got done putting my fifty-first mod into Morrowind, too.

    This review has totally assuaged all my anxieties. First time I played Morrowind, I threw the main quest in a ditch, ran straight into the ocean and dived for pearls for a few hours. I saw skyrims 25-minute scripted intro and I was sore afraid.

    Thanks, Alec.

  32. TormDK says:

    How could you NOT join The Dark Brotherhood!?

    Thats the first thing I’m going to do!

    • chackosan says:

      To be fair, he did say he hadn’t been invited, so I don’t think the choice was up to him.

    • db1331 says:

      Well traditionally you have to murder people to get an invite, and he said he was playing a pacifist. Hence, no invite. I’m sure if the Brotherhood opens a vegetable-pilfering branch, he will be first on their list.

  33. Lars Westergren says:

    Oh verdamnt. I am picking this up tomorrow but need to write some presentation slides over the weekend. The temptation to play “just a little bit” will be overwhelming.

  34. Electricfox says:

    Cliff Racers, yes or no? ;)

  35. Beebop says:

    “Despite this generally positive review, I shan’t be playing this game as I dislike Scandanavians.”

  36. Out Reach says:

    I have a friend who lives in Australia…

    her steam icon on my friends list reads: In-game The Elder Scrolls V: Skyrim.

    Torture…

  37. Was Neurotic says:

    “I’m sorry Morrowind – I love you, but I don’t need you anymore. I think, at last, there is a new Best Elder Scrolls Ever.” :O :O :O

  38. Patches the Hyena says:

    ‘For a while, a small brass robot spider was my loyal guard’ made me smile like an idiot.

    • Llewyn says:

      Really? It made me sad. What happened to the small brass robot spider? Did it bravely sacrifice itself in Alec’s defence, or was it cruelly discarded, its loyalty betrayed?

    • sneetch says:

      I think it got lost and it’s currently searching for Alec. Travelling over hill and through vale desperately seeking him out. Eventually, in the final battle, Alec will be lying on the ground stunned, injured and the Ancient Evil will be poised to deal the final blow then Robo-Spider will turn up just in time to leap into its face and cause it to fall backwards over the parapet into the machinary/volcano and be destroyed, sacrificing itself in the process. Beautiful, Disney will make a movie.

    • X_kot says:

      If Radiant AI could do something like that, it would be such an impressive moment of procedural-gaming storytelling that I might forswear the company of all other action-RPGs to bask solely in its excellence.

  39. Jajusha says:

    Damn this, pre-ordered now.

    Said i wouldn’t plunge on another Bethesda game after Oblivion, but here i am…

  40. Vexing Vision says:

    But what about the cloth map!

  41. derella says:

    Pre-loaded from Steam… it’s calling to me.

  42. Maldomel says:

    You fought walruses?! Now that’s what I like.

  43. airtekh says:

    I must admit, I’m not particularly excited about Skyrim (fantasy RPGs are not my thing) but my interest level has increased somewhat by seeing Mr Meer’s escapades.

    Good review.

  44. JB says:

    I can’t believe there’s no alt-text. There was scope for mammoth puns.

  45. Drayk says:

    My Amazon account warned me that the game is waiting for me at home… I don’t think i’ll sleep much this night…

    Still I don’t understand how i paid 31 euro for it on amazon when Steam sells it at 45 for a dematerialized version…

    • Kdansky says:

      Amazon.de: 47 Euro
      World of Games: 49 CHF (which is 39 EUR)
      Steam: 49 Euro

      Yeah…

    • johnpeat says:

      Shopto want £27 for a physical copy shipped to your home using trucks and vans and people – or £40 for a digital copy which is basically just a code you enter into Steam…

      Someone needs a kicking for that…

    • Drayk says:

      47 euro on Amazon ? I paid 31.

      Qté Article Prix Envoyés Sous-total
      ————————————————————————–

      1 The elder scrolls V: Skyrim – EUR 31,46 1 EUR 31,46

      La date d’arrivée estimée est le 10 novembre 2011

    • Syra says:

      Pretty simple really, publishers have to support retail distribution because that’s where most of their sales come from. If they price under retail value online, the decline in retail would be much faster putting their business partners in some deep doo-doo. So steam naturally takes the RRP price in the weeks preceeding and following release, whereas retail can chose to compete on their margins with each other, hence always being 5-10 cheaper. Then after a month steam goes all midweekmadness on your ass and offers it for half that, see RAGE.

    • Drayk says:

      It make sense, but it is still a bit troubling as there should be an incentive about buying a dematerialised game, even on day one.

    • mike2R says:

      As a wise man once said, “everything is worth what its purchaser will pay for it”. If you’ve got a product that costs you less to supply than its alternative, but that people are willing to pay more for, this is not generally seen as a problem :)

    • mechabuddha says:

      Doesn’t make much sense to me, either. Picked it up for 48 US dollars for a mailed box as opposed to the 60 dollar digital download. I’ll wait the couple of days for delivery for that difference.

  46. Kdansky says:

    Can/Must we register DVD copies of this on Steam? I would like to buy a retail DVD (a lot cheaper than Steam) and then use that via Steam so I don’t have to bother with the physical disk every time I want to play.

    • MuscleHorse says:

      It’s a Steamworks game by my understanding, so yes, a Steam account is required. You can quite happily throw away the disk should you want to after installation.

    • Kdansky says:

      After? Why would I want to put that disc into the machine to begin with? Downloading is just as fast as spinning up a drive that is more than a decade old.

    • Syra says:

      depends on your connection, most of europe is miles ahead of the UK for instance, but I would rather have the data there already on a disc to install immediately than wait an hour for it to download (I’ve got 30mbps now..) and then still put the 10min into installing it. When RAGE came out I had around 2mbps from my isp (paying for 16 ofcourse, sky/adsl is shite) and it took me 12 hours to download and install it -_-.

    • Jajusha says:

      Steam has download servers spread across all Europe, from Paris, to Berlin and Kiev

    • Durkonkell says:

      … It’s quite a lot faster for me to transfer 6GB of data from a DVD than to download it. I don’t know what kind of crazy fiber connection you have, but it would take me about 15 hours to download the 6GB indicated by the steam page’s min sys.

    • Unaco says:

      Better on disc for me also… I’m one of these who still lives somewhere remotely remote, and only get downloads of ~300kb from Steam. It doesn’t put my nose out if I buy a game and have to download it through Steam, I have patience, and am usually happy to let it download over night. But if I end up buying a physical copy (which is rare for me these days) having the data on the disc is a bonus that I’ll take advantage of.

      For SkyRim I bought through Amazon, as it was cheaper (with Free Super Saver delivery, which hasn’t been too bad for me recently, 2 days after order/dispatch) than Steam. I expect to get it on Saturday, so for me, working tomorrow, I’m only going to miss an evenings play, which is no biggie for something I’ll probably play for several months.

  47. Eldiran says:

    I’m really curious about the leveling/experience system. I imagine skills still increase based on use, right? So killing that dread vampire in one hit as opposed to ten hits gives you a tenth of the experience?

    • Museli says:

      I’m guessing here, but I’d imagine one hit for 100 HP would give you the same XP as ten hits for 10 HP each.

    • Fiatil says:

      Elder Scrolls games have never worked that way before, so that would be a change. Experience is based on hit or cast, not how hard you hit or how big the fireball you cast is.

  48. The Ninja Foodstuff formerly known as ASBO says:

    I’m so glad this is the only pre-order this year I didn’t cancel.

    Maybe I should have gone dragon-hunting instead of obsessively picking every lock and pocket I stumbled across.

    I think this is exactly what I’ll end up doing for the first few hours too.

    Sounds great.

  49. stone says:

    Take my money, Bethesda. TAKE it!

  50. DickSocrates says:

    I know I’m missing the larger point here, but stuff like terrible looking NPCs and doors not opening really bug me. I saw the video review on GT and was shocked at how similar and antiquated it looked. The landscape looks a lot better, but the people and interiors and general atmoshpere is still depressingly firmly a generic Bethesda game. They get the sprawling part right, but the basics don’t even seem to bother them. Graphic technology gets better but they still think its acceptable for doors not to animate and they make 0 attempt at making indoor/outdoor transitions happen for real, or even masked in a more creative way than ‘screen goes black’ or blurry. Real world instantly scuppered by ancient gaminess that only Bethesda cling on to; poissibly not even noticing as their heritage shows they aren’t really a game company, but a hardcore RPG company who would probably prefer to show you dice rolls if they thought they could get away with it.

    I guarantee about a week or two from now there will be a full NPC face replacement mod that makes them look infinitely better at no performance cost. And we will all wonder what Bethesda were doing letting this happen AGAIN.

    • TillEulenspiegel says:

      and they make 0 attempt at making indoor/outdoor transitions happen for real

      In fairness, the memory constraints of the Xbox 360 make that quite unfeasible. If you have a few spare gigs of RAM, sure, you can do a lot of chunking and preloading and make a seamless world. But as long as we’re stuck with the current gen of consoles, it won’t happen. Nobody’s going to put in the extra effort when it only works on one platform.

    • Kdansky says:

      Yeah, if only our machines had more than 512MB or RAM.

      Sadly, when you have to limit yourself to so little memory during development, you have to do a lot of low-level hackery to get it running, and then it is all but impossible to remove that artificial limitation easily for another platform.

      My gaming rig has no more than 4 GB of RAM, which is 25% of what my work desktop offers. Because games just don’t utilise the available RAM at all.

    • Drinking with Skeletons says:

      I dunno, I thought that there was a considerable improvement in faces even in Fallout 3. I can’t quite put my finger on it, but there was always something “hand-drawn” about the textures, like wrinkles were drawn with a pencil rather than actually being folds in skin; it simultaneously looked less realistic and more stylized but a lot better since it moved a bit away from the Uncanny Valley. Different tastes, I guess.

      As for the transitions, I just want the game to run reasonably well and I’d frankly rather have brief loading screens than a bunch of obvious buffer zones (like the Witcher 2′s many oddly-functioning doors) or tons of pop-in or any of the other possibilities that you end up with by trying to be seamless.

    • Shadram says:

      The other problem with doing real transitions in an Elder Scrolls game is that pretty much every building is a Tardis (bigger on the inside), and to scale up the exteriors to match would result in some very silly looking buildings. It’s that, or make the interiors really cramped and less interesting… I’ll stick with the transitions.

      Oh, and the doors do animate a bit now (they start to open, then hit the loading screen) and the load times on the PC are tiny.

  51. bwion says:

    Curse you, Alec Meer! I was all set to do my usual wait-six-months-for-the-price-to-go-down dance, and now…I’ve even got a week off work coming up soon, and it’s going to be awfully hard not to dive into this now. I haven’t even played Oblivion yet! I haven’t even properly finished with Morrowind (main quest, yes, years ago, but neither of the expansions).

    Actually, I probably should wait til I can replace my aging Geforce 9500 space heater/video card. Whew.

  52. oceanclub says:

    It’s still wildly anticipating my preorder, but I admit lines like “characters remain The Elder Scrolls’ weakest link” disappoint me. Then again, Oblivion is a game I put 100+ hours into; I’ve no doubt that, whatever its niggles, Skyrim will suck me in as much.

    P.

  53. LennyLeonardo says:

    Is anyone else participating in National Novel Writing Month, and trying to resist this game until December? I’m starting to crack, I can feel it. Help!

  54. Eddy9000 says:

    The thing I loved about Morrowind over the fallout 3′s (which I also loved) was that it gave itself over to experimentation more, and weapons were often better or worse than each other because of their context or your playstyle instead of their stats. The Fallout 3′s seemed to fall into the “get better weapon, discard old one” routine. Although I was a little dissapointed in the lack of ‘flavour’ perks for Skyrim, the thing I liked about the Fallout perk system they have adopted was that as well as making you better at killing things, you could take perks like “animal friend” and “Cannibalism” that didn’t nessecarily make the game easier, but allowed you to flesh out the character that you were role-playing.

    Also, how is archery in this one? Good like Morrowind, crap like Oblivion or somewhere in between?

    • Berzee says:

      “The Fallout 3″ sounds like a better game than “Fallout 3″ for some weird subconscious reason.

    • Kdansky says:

      You liked Fallout 3, but not Oblivion? That’s very strange to me, as I found Morrowind great, Oblivion acceptable, and Fallout 3 so incredibly boring, bland and broken that I could not get farther than about two hours in. I mostly blame the pipboy, which looks nice for about a minute, and then gets insanely tedious because it’s essentially a screen from the 80′s that makes an Apple 2 seem luxurious. If you spend a very significant amount of your playtime managing inventory, the GUI for that should really be at least usable. Baldur’s Gate has a better GUI!

    • Eddy9000 says:

      I don’t think I ever said that I didn’t like Oblivion did I?

      I did however think that Oblivions setting was the ultimate in bland generic fantasy, but hadn’t roleplayed in a first person post apocolyptic setting before and found it interesting. Found the pip-boy to be a better interface than morrowind and oblivions too, which I found confusing and immersion breaking. I’ve never found Morrowind/Oblivion/Fallout difficult to break either, all of them rely on some forgiveness on the part of the player, and acceptance that the game will be roleplayed not min-maxed (100% chameleon armour anyone, F3′s grim reapers sprint?).

    • Drinking with Skeletons says:

      I thought that New Vegas did a good job of removing the more linear progression in Fallout 3. A big part of it was rebalancing the different weapon categories so that Energy Weapons were more of an alternative to Guns than a direct replacement. Removing the level scaling (mostly) made a big difference as well, since in FO3 the Enclave would eventually become your one-stop-shop for the best (non-unique) Energy Weapons available, exacerbating the “trade-up” aspect.

    • Eddy9000 says:

      Would definately agree Skeletons. I found the setting a little sparse though, and didn’t find the ‘recovering civilisation’ setting as interesting as the ‘crapsack world’ setting of F3. If F3 had been made with the balance and mechanics of FNV it would have come a little closer to perfect. In saying that the expansion packs for FNV had some of the best stories ever.

  55. jhng says:

    Better than Morrowind but without the weirdness? Hmm… I really liked the otherworldliness of Morrowind so that sounds a bit disappointing. Oh well, I guess I’ll have to play it and find out.

    • Robin says:

      and no spears too. damn why did they drop them… :(

    • Eddy9000 says:

      Spears were great, two handed but sactificing damage for range, you could dance around an attacker without them being able to reach you, and always get the first hit in. Really good mid-way between swords and archery for stealth, you could often get within backstab range just a little bit before you’d get seen if you were getting into sword range.
      Had their own little playstyle, I miss them. And the stance Argonians stood in when holding a spear was too cool.

    • Davie says:

      I got Morrowind this summer to see what all the fuss was about, and I’ve put about forty hours into it so far. I have yet to find a spear that did not completely suck. What gives?

  56. Gary W says:

    Now we wait 2-3 months for the backlash, 12 months for the patches/mods necessary to play the damn thing, and another 5 years for the reviewers to tell us what they *really* thought about Skyrim, and how TES VI is a vast improvement over it.

    “STOP RIGHT THERE GULLIBLE SCUM!” (and play Dark Souls instead)

    • Berzee says:

      Can you spend 30 hours stealing vegetables in Dark Souls?

    • Fiatil says:

      Funny, and here I was still playing oblivion 5 years after its release in anticipation of Skyrim.

      I don’t own Dark Souls, but I love me some Demons Souls. The combat is awesome, the games are immensely fun, but the Elder Scrolls they are not. They’re level based, linear action RPGs and they’re great for what they are, but I’m not going to get lost in their worlds for days and days.

    • Lars Westergren says:

      >play Dark Souls instead

      If they port it to the PC I’ll consider it.

    • InternetBatman says:

      Well, Darksouls isn’t on the PC so it’s all but invisible to me.

  57. Rudel says:

    I have to say, this review actually convinced me to buy this game. I didn’t like Oblivion because I thought it was too shallow compared to other RPGs. Just an open world for the sake of an open world. I got bored pretty fast. I have to say though that I loved Fallout 3. Being a huge fan of Wasteland, Fallout 1-2 and stuff like that, I guess this was mainly because of the setting.

    With Dark Souls finished, maybe this one will grant me some months of fun and enjoyment. :)

  58. Prime says:

    There you go, Meat Circus! We might be okay after all!

    BELIEVE, BROTHER! BELIEVE! :D

    (Awesome WIT, Alec, even though I skimmed it to avoid ruining anything of what was coming in my pre-order! KILLER last line!!!)

  59. King Toko says:

    I’m relieved that the reviews are seeming to be positive and especially after BF3 and MW3, which I’m glad I didn’t spend my money on.

    Morrowind was good at the time but Oblivion was better and Skyrim is even better than that so surely thats a good thing? Why are people moaning? Games are getting better not worse, move on.

    • Khemm says:

      “Oblivion was better”

      ROTFL.

    • King Toko says:

      That answers nothing and also thats my opinion you don’t have to agree.

    • Pole04 says:

      Honestly Oblivion was more aproachable than Morowind. In terms of bringing more people into the franchise it was much better.

      I think what really completed Oblivion was the community and the add-ons.

      Morowind seemed to really have the formula right. I think some of Oblivion got lost in the push to develop for the new consoles alongside the computer.

    • Advanced Assault Hippo says:

      Yes, add me to the ‘actually I preferred Oblivion to Morrowind’ club, too please.

    • Drinking with Skeletons says:

      I tried to get into Morrowind when the buzz about Oblivion started up. I had heard good things, it was dirt cheap, and I figured it would let me know if I should bother to keep tabs on Oblivion’s development.

      Couldn’t get into it. I put in a lot of time and tried to be patient, but it can be a very impenetrable game if you’re not well-versed in how it works. There’s not much indication of whether a dungeon is going to be filled with monsters you can handle–although Oblivion went too far in the other direction–so a desire to explore as you wish can be punished severely. I remember being diseased in the middle of the Ashlands, barely able to kill anything, hopelessly lost and frustrated. Immersive, I suppose, but not fun.

  60. Khemm says:

    Are there any conseqences to your actions or is this a single player MMO again with tons of stuff to keep you occupied, but there’s no point or rewards?
    And does this “BESTEST TES EVAAAR” have a frakking main quest or secondary quests with branching paths like Daggerfall or the same linear, dumb “go from point A to B to C, watch credits”?
    Is the writing still piss poor?
    Is the playable character once again a jack of all trades, are the character builds completely meaningless again, because the game progresses in the same way regardless of your class instead of providing unique situations or experiences or quests?

    What I found out from this WIT is that it’s a nice hiking sim, a good tech demo, that you can do “things”, explore. I was interested in the rpg layer, it’s supposed to be an rpg, right?…

    • LennyLeonardo says:

      I agree. I too hope there are a lot of trolls in Skyrim. The bigger, the better.

    • Pole04 says:

      Big Nasty Hairy Ones with Pointy Teeth!!!

    • Drinking with Skeletons says:

      I know its poor etiquette to mention Destructoid here, but their review states that the main quest can be completed in two hours, if that’s all you want to do. That’s probably an exaggeration, but think about Oblivion and especially Fallout 3 (the game that Bethesda itself has said its taken many lessons from). In FO3, if you skipped GNR and Rivet City and went straight to Tranquility Lane, you could probably beat the main quest in four hours or less. The fact that you could even skip vast chunks of the main story (as opposed to Oblivion) is really a point in the game’s favor, as it showed that they put some stock into the idea of player freedom as opposed to strict developer oversight.

      Part of me is actually hoping for a short main quest, as that means that screwing around in the world (which is to say the game’s biggest selling point and most important contributor to longevity) will be a fuller experience.

  61. Joe W-A says:

    But Alec, character animations have nothing to do with the engine! Hnnnng

    • Berzee says:

      I was wondering if anyone would point this out. =P

      Animations have more to do with…the animators.

    • Apples says:

      You’d think so, but apparently in Gamebryo (e.g. Oblivion and Fallout 3/NV), the animations were constrained by the engine. That’s why there were no diagonal running animations, it was literally impossible. Not sure how true that is, since obviously I’ve never developed with Gamebryo, but that is what I heard.

    • mxu says:

      Animations have a lot to do with the game engine actually.

  62. Sui42 says:

    The game is in my DVD-drive, but Steam won’t let me install it :(

    Is there no way I can, like, set my country to “australia” and play it now?

    • Drayk says:

      What ? Ho no don’t tell me i’ll have to wait till midnight to install it !

    • Ocelotspleen says:

      I’ve been in the same situation for the last hour, trying to get the bastard to install, I managed to find a free .co.jp VPN and spent ages connecting only to find out the poor Japanese people have to wait until 7 December! But yeah if you can find an australian VPN to use and select download region as australia I think it would work. Was lucky enough for it to arrive today as I have a day off work and I’m pretty gutted that I can’t play something that I’ve paid for for another 10 hours. FY steam!

    • JackShandy says:

      Ahahahaha, living in Australia rocks.

  63. Pole04 says:

    In all seriousness,

    THANK YOU for this review. I think you just made it possible to wait until midnight tonight. I can not wait to see what this world has to offer.

    *sniff sniff*

    ooo whats that? I think I feel a cold coming on!

  64. jatan says:

    can i ask – i have never played any of these games…but vaguely tempted…if you kill an npc in skyrim- do they stay dead and is it acknowledged to any extent?

    • SanguineAngel says:

      word on the street is that relatives of said dead NPCs will take umbridge against you so there are at least some social repercussions to killing NPCs

    • Wulf says:

      Bethesda has a penchant for invulnerable NPCs, and I expect this game to have hundreds of them, because the more I read, the more I learn from the Internet, the more it sounds like Oblivion 2.0.

      One of the great things about New Vegas was seeing that a non half-arsed approach to killing people was possible in Bethesda’s engine, and that Bethesda were just being lazy shits. See, if you kill a person related to a quest in New Vegas, you actually do kill them. They are dead. It tells you that you’ve failed a quest, and that you can no longer complete that quest.

      The incredible part? This even pertains to the main storyline. You can lock yourself out of the main storyline by killing off people you need to interact with! Isn’t that amazing? See, I can barely believe I’m writing these words, but Bethesda has such a penchant for invulnerable NPCs, in both Oblivion and Fallout 3, that being able to screw oneself over by killing the wrong NPC was a breath of fresh-air in New Vegas.

      AND IT GETS BETTER.

      In New Vegas (which I love oh so dearly), there is a reputation system with every faction, and every NPC in the game is tied to a faction. Say someone witnesses you committing a murder? Your rep with that faction will drop, the more important that person is, the harsher that drop will be. If you kill the right people, the faction can even mark you as a criminal and put a kill order out on you. You won’t be able to go into any of their encampments, you won’t be able to talk to any of their quest NPCs.

      Now them’s bloody consequences!!!

      But Obsidian has always generally had more balls than Bethesda.

    • Saiko Kila says:

      Obsidian was also prone to infect their games with more bugs than Buggerfall ever had. Reputation changed? Not for me, my reputation with NCR has been frozen at “Accepted” level and that never changed, despite doing all their quests. Killing an enemy? No problem, they resurrect a couple of days later, though often with different sex and race. But they attitude doesn’t change – they hate me. Why? Because I’ve killed them, of course. Now I can’t even loot one dead bastard, because it says that he spotted me trying to pickpocket him. Yes, killing innocents certainly has its consequences. I’m really glad that Skyrim isn’t made by Obsidian.

  65. Mattressi says:

    How does item levelling work? I loved that in Morrowind there’d be items scattered around the world – you could find a high-level enchanted daedric dai-katana if you were lucky and were able to beat the high-levelled monsters. Oblivion, frankly, sucked balls in this regard. The worst thing for me about the horrible communal levelling (“let’s all level together and be friends. Yay!”) wasn’t seeing bandits in glass armour – it was that I would clear cave after cave, ruin after ruin, dungeon after dungeon on lower levels and be rewarded with a few gold coins, some plates and cups and an iron sword from the chests within. If I was ‘lucky’ I’d find an iron sword with a measly fire enchantment added; which I’d never use because A) it required recharging after a dozen hits, and B) it hardly did any more damage than my regular bloody sword! It just made me feel like I should level up before I bother exploring – otherwise the only things I’d find would be massive disappointments. It also meant that there’d never be much of an “oh awesome, look what I found!” moment, because you could easily predict what you’d be getting because of your level.

    So, does Skyrim either have unlevelled items scattered throughout the world to find or does it – even better – have Diablo-style items (i.e. rare versions of each weapon and ultra-rare unique weapons to give you something to be excited about)? If so, I’m going to give in, upgrade my near-dead machine and buy Skyrim right this bloody instant.

  66. Kleppy says:

    God I hope this runs well on my aging machine, because if not I’ll be forced to buy a console and money is pretty tight.

  67. Rinox says:

    Oh God this review may well break my “this time I will wait for all the DLC and mods and buy the GOTY edition” promise. WHY!!

  68. exenter says:

    Can you take screenshots and actually upload the full-res version of them? I want to see how the graphics is on the PC version. All other reviews only take screenshots from the Xbox 360 version only.

  69. Humppakummitus says:

    How’s the stability? Bethesda’s track record isn’t exactly shining…

  70. Eukatheude says:

    You n’wah!

  71. Gothnak says:

    I think it might be two playthroughs for me…

    One normal one, and one where i kill any characters i see with cat or lizard faces…

    They are a terrible design and MUST BE PURGED FROM THE WORLD….

    What about people, but they have the head of a cat?….Just No…

  72. reticulate says:

    I am frankly shocked at the lack of Wizardry going on in these comments. Shocked.

    • Wizardry says:

      Maybe because I’m busy playing RPGs?

    • Ravenholme says:

      Well done, invoking the dark gods of Wizardry’s elitism in this most hallowed of threads.

      What have you done?!

    • JackShandy says:

      Man, I love this weird obsession Wizardry’s cultivated in the comments section. Everyone stands around going “Oh no, I hope Wizardry doesn’t comment, I surely don’t wish to hear Wizardry talk about RPG’s again! Can you believe how crazy Wizardry is?”

      Wizardry: “Yes, hello.”

      “There he goes again! What a nutter!” And then the rest of the comments section revolves around him for the next page or so.

    • Wizardry says:

      @JackShandy: You should check out the forum. It’s 10x worse.

  73. reticulate says:

    Duplicate.

  74. porps says:

    single player RPGS… did i just go back in time 15 years?

  75. Artiforg says:

    Ooo I’m very excited for this now. Dwarven city? Fingers crossed it’s like the Dwemer ruins in Morrowind. Scandinavian villages like the ones from Bloodmoon. I’m getting giddy now. I hope the inventory interface isn’t as hideous as Oblivion. And finally the levelling, please don’t be the enemies level with you. One of the first joys I had in Morrowind was crossing the bridge towards the first Dwemer ruins and being fireballed to death by a bloke hiding behind a cart. I reloaded, buggered off to beat up some weaker types then came back and battered him to pieces. It’s not the same when a mudcrab at the start of the game feels just as powerful as one later on. There’s no sense of your character progressing, they might as well do away with levelling!

  76. oceanclub says:

    This reassures me that come what may, Soule’s music for it is simply wonderful:

    http://www.youtube.com/watch?v=87Smr9Fpfnc

    P.

    • Arglebargle says:

      While I like Soule a lot, Skyrim seems to have a strong overuse of male choir. Not in that piece, but in general. Some joiking would have been fun…

  77. InternetBatman says:

    Does anyone know if encounters autolevel in this game? I don’t want to get my awesome armor only to find ten bandits wearing the exact same stuff.

  78. Tmoore says:

    Not gonna lie and say this one wasn’t pre-ordered from the get go – but up until the last couple days i’ve been pretty skeptical of whether or not this was just gonna be another Oblivion / Fallout 3 w/ new skins. Seems like i might be pleasantly surprised.

    Side note, i’ve been playing Elder Scrolls games since Daggerfall – and while i agree the Morrowind love going around may be color’d a bit by nostalgia, it was a better game than Oblivion, or Fallout 3 for that matter. I played the hell out of Oblivion, but about half way through i had a hard time shaking the feeling that i was pretty bored, i wasn’t actually interested in the story, the world or the characters – and try as i might to make my own adventures up, i found myself constantly taken out of the immersion… Fallout 3 was even more so for me. Ok, that wasn’t really a side side.

  79. Hodge says:

    So, has this glowing review sold me on a game I previously had nearly zero interest in? That is the question I struggle with tonight.

    • Juan Carlo says:

      Yeah, I know. I am fighting the urge to buy it now. I wanted to play it, but I planned on waiting.

      Although, the 60 dollar price tag and zero pre-order bonuses are still putting me off. I still think I’ll wait for it to come down in price, or for the GOTY edition.

    • Orija says:

      Also, mods.

    • Zarunil says:

      $60? Buy it retail and register it on Steam. I saved about 40%.

    • Wulf says:

      It’ll be good but it just won’t be Morrowind, and it won’t have what made Morrowind interesting.

      I say now without the shadow of a doubt that Alec doesn’t understand what made Morrowind interesting, he simply doesn’t, and thus there was a lot of hyperbole there. I don’t think Alec’s the sort to want what I’m after, anyway. We’re two very different people. He wants mechanics, and hats, and Lord of the Rings. And me?

      I want Morrowind. I want a land as beautiful as that one.

      So this will be good, then? Sure. Yeah. It’ll be decent. Mods will make it better. The dragons will have the AI of a bleedin’ chicken, and you’ll get bored with it fairly quickly until the interesting quest mods really do start pouring in (if they do, if Bethesda hasn’t screwed that up). It’ll be entertaining, it’ll be fun, but it won’t make you want to soar over it with a levitation spell, it won’t make you want to look at every creature and nose at every nook and cranny, it won’t present you with a strange and beautiful alien world.

      It’ll be average, it’ll be fun, and it’ll be over almost as soon as it’s begun. But because of the sheer averageness of the setting, it’ll just melt into every other, average, over-troped fantasy setting you’ve ever played. And it’ll never be Morrowind.

      Am I bitter that Bethesda has become this purveyor of extremely standard, incredibly normal, utterly uninspired fantasy settings, after they did something like Morrowind?

      Yeah, a bit… yeah, I am.

      (For reference: This is the Morrowind I played recently. I look at Skyrim, and I look at that, and… Skyrim cannot compare. Let your ears listen as much as your eyes watch, it’s as much about sounds as it is graphics.)

    • Zenicetus says:

      I have a backlog of games and DLC I wanted to finish first, and just assumed I’d’ need to wait for a few patch cycles to iron out fatal bugs. But from the WIT here, it sounds like there aren’t any really game-breaking bugs. So now, I’m sorely tempted.

      I’ve been playing more heavily story-driven games like Witcher 2, DX:HR, and the New Vegas DLC lately. It would be nice to get into something a bit more free-form and exploratory.

  80. kyrieee says:

    “I’m not even sure I can recall a single character’s name, for instance.”

    Too bad, I was in the mood for an RPG with a good story.
    The sheer amount of content in Bethesda’s games is impressive, but I don’t need a thousand quests when barely any of them are interesting.

    • Wulf says:

      The only name I remember from Oblivion is Ruined-Tail. He was part of a mod.

      Morrowind? I remember Caius, who was perhaps the only Imperial I’ve ever liked (he was a stand up guy, and a Skooma addict), I remember Adhirranirr, whom I helped for… my dear Ahnassi. I remember Fargoth and his ring. I remember Divayth (not sure if I spelled that right), the last dwemer alive! And I could go on like this. Morrowind had some pretty memorable characters.

      Though Ahnassi more than any. She sent me on quests where I stole from rich people. I do enjoy liberating rich people of their riches for the benefit of others. And she was so clever. Oblivion never managed a single character like that, they were all so… emotionless. And the trailers for Skyrim sound no different. Fallout 3 had the same problem.

      I mean, New Vegas? The characters there had emotionally charged voices, they sounded like they actually had feelings. I think part of the problem with Bethesda characters is that invariably they sound like emotionless drones. Spock had more emotion, frequently.

    • Zenicetus says:

      That worries me a little. On the other hand, if a bunch of throw-away side quests can serve a more player-directed goal, like accumulating crafting supplies for armor, or building rep for a particular guild or something, then that’ll be enough for me.

  81. Junipe says:

    I wholeheartedly approve of your kleptomaniacal and skulking in the shadows leanings, as that is my preferred way to play the game. Really appreciate the WIT, and am incredibly excited and eager about the game, as most of the comment section is.

    Echoing some other comments though, how is the stability? I remember losing lots of progress at times in Oblivion because I would forget to save and then randomly crash when I tried to enter a door or some such.

  82. LennyLeonardo says:

    My question is the most important:
    Do the Orcs still have stupid names, like Dorgbar Gro-Nadbag, or Brondgrag Gar-Foofnorg? If so, then my money will remain in my pocket thank you very much.

  83. Zarunil says:

    OMGWHEREISMYCOPYWHYISNTITHEREYETAAAAAH

  84. Cooper says:

    Are the locations (Dungeons, ruins etc.) still built in the same way Oblivion (and FO3) were – clearly different ‘building blocks’ taped together in somewhat but not very different ways?

    The major problem with Oblivion was that after a few hours, evrey ruin looks like every other ruin, every fort like every other, ever cave like every other cave, all of Oblivion is exactly the same… Sure, hundreds of hours of possible play, but little environmental variation below ground.

    That being said, I’ve only just got back to playing Oblivion. With all the mods I’ve added, it ended up needing a computer upgrade for the outside world to run above 10fps… So I’ll probably give this a year for patches & mods to come out.

    (I bet you someone’s already modding-out the absurd elder scrolls levelling system…)

    • Wulf says:

      And fixing the stupid AI.
      And fixing the ecology.
      And fixing the economy.
      And fixing the bugs.
      And drafting out the first bits of really interesting content for the games.

      I trust Bethesda to be as pedestrian as possible, that’s their goal. I’ve long since given up any hopes of Morrowind II. Long since. They just don’t have the soul, passion, or imagination for it. Whomever was responsible for Morrowind is no longer with them, so I have to accept that.

      BUT!

      Dragon assets, and werewolf assets, and so on. This is the bit that excites me. I’ve no interest in the game, its ‘story,’ or its ‘characters’ whatsoever. They’ll be laughably simplistic, to appeal to the LotR crowd. That’s the way of things, these days. But the art assets and the construction set, now there’s where I start getting excited.

      I’ll be playing the game purely to play whatever mods that people come up with for it. I’m very excited to think of what modders could do with those dragon and werewolf assets.

    • Fiatil says:

      Dungeons are all hand built this time around. I believe they had one guy doing the dungeons for Oblivion, and a dozen or so for Skyrim.

  85. SanguineAngel says:

    WOOOO! 17:20 and my copy was dispatched from amazon, I am exhausted from the nervous anticipation and clock-watching consternation. *swoon*

  86. Laurentius says:

    What about level scaling ? Do enemies level up along with your progression ?

  87. Pointless Puppies says:

    Can’t say this WiT was particularly informative :/

    I’m still waiting for the answers to the “tough questions” regarding the PC version. What about the stability? Is there mouse acceleration? Texture resolution? Graphical/gameplay glitches? Is the UI heavily console-ified? All of this was ignored in favor of a “what I did/didn’t do” laundry list. Not trying to hate, but I was eagerly waiting RPS’s WiT to learn about these fine details.

    For the people out there who REALLY want to know how the game truly “feels”, I implore you all to go the GameTrailers review. Yes, it’s the review of the consoletoy version, but since Howard himself admitted that the versions were practically identical I can’t imagine there being much discrepancy. Despite the highly compressed video I could still see blurry, low-res textures, low-poly rocks, massively artifacting shadows and plenty of graphical clumsiness (NPC’s still “disappear” when opening a door and moving to another map). The review also pointed out how enemy NPCs like bandits/thieves etc., were still just glorified monsters such that you can never talk or “reason with them” (in their words). The game in general looked just a slight step up from Oblivion, although in hindsight I can’t say it was reasonable to expect the leap from Morrowind to Oblivion considering how we’re still on the same console generation as Oblivion and Bethesda’s strictly in bed with consoles at this point.

    I’ve decided I’m not getting it at launch. I’ll wait for the modders to do their best at fixing Bethesda’s general clumsiness because it doesn’t look like Bethesda has learned/improved much since Oblivion.

  88. iucounu says:

    I get to the Three Sisters inn around dusk, push the door open and step inside. Nobody notices; I am, after all, wearing a stylishly cut black velvet suit that renders me completely invisible. Jauffre is sitting at a table by the fire, looking a lot older than when I’d last seen him, only a year ago.

    I walk up to him, and make myself visible, which means stripping the suit off; Jauffre almost has a heart attack as I appear out of thin air in front of him, in the nuddy.

    “My God!” Jauffre yelps, levitating out of his seat in a manner I thought had been forgotten outside dear old Morrowind. “It’s the Grey Fox! In the nip!”

    Oh, yeah. I take the mask off.

    “Oh, it’s you!” he says, composing himself. “I wish you’d stop doing that. I’m an old man, you know.”

    He looks it. Granted, he’s always looked like death warmed up, but now the eerily immobile face is lined and careworn, and his neatly-trimmed tonsure is a snowy white. His voice is the same placid drone, but reedier, fainter than before.

    “We can’t go on meeting like this,” I say, clambering in to my Daedric armour. “You’re getting too old to make the trip, and it’s not going to help any, you know.”

    “You could always come and visit at the Priory,” he says, with some asperity.

    “Nah, I’m busy,” I say, settling down into the chair across from him, which instantly collapses into splinters, sending me crashing to the floor. Swords, daggers, full sets of armour, potions, reagents, scrolls, staves, skulls, vegetables, keys, soul gems and a small library of books scatter in all directions.

    “Sorry about that,” I say, gathering my stuff and retrieving a flaming katana from across the room, where it was setting fire to the curtains. “I often forget I’m toting five hundred pounds of gear around the place.”

    Jauffre’s lips are pursed, primly. “I can see Cyrodiil’s been good to you, at least.” He looks like he’s down to his last ugly brown cassock.

    I sigh. “Jauffre, seriously, if you need money you can just ask. Eh? I’m always happy to help out.” I reach into a pocket, briefly finger a stack of 99 scrolls I keep in there for precisely this reason, grab a Varla stone and throw it on the floor, where it instantly becomes a glittering, clanking carpet of 99 identical Varla stones.

    “They’re worth about a thousand gold each,” I say. “Knock yourself out. Buy yourself a stair lift or something. And would it kill you to do something about the cassock?”

    Jauffre narrows his eyes. “If I want Varla stones, they’re lying around everywhere these days. I can just go to the last shop you visited and poke around under the display cabinets. It’s a wonder the economy doesn’t collapse.”

    I take a swig of the latest Surilie Brothers vintage. Good stuff. “It is pretty robust, I have to say,” I tell him. “What do you want?” As if I didn’t know.

    Jauffre leans forward. “You must find the heir! The fate of Cyrodiil depends on you!”

    “It does?” I say. “Gee, I should do something about that at once!”

    His eyes light up. “Really?”

    “Nah. Come off it, Jauff – you’ve been spinning me the same line for the last fifteen years. It’s getting fucking tedious.”

    “But – the oblivion gates! Daedric horrors will swallow the world!” He’s practically squeaking in indignation, as he always is, at this point.

    “Look, seriously: Fuck. That. Noise. I’ve been running around this country for the last decade and a half. Nothing has happened. There’s some shit going down in Kvatch, but as far as I can tell it’s been contained there. The fucking refugees are still camped outside. There’s a blacksmith there who’s been working out of the back of her donkey since it all went down. She seems perfectly happy.” I lean back, cross my legs, and give the old man a long, hard look. “I honestly don’t see what the problem is. Nothing’s getting any worse out there.”

    “Really?” Jauffre says. “How do you explain the bandits? There are brigands running around the countryside with glass armour on. It’s been getting steadily worse on the roads since you first came here, in fact.”

    I have to admit he has a point about that. “Look, if it’s worrying you, there are always the town guards. They’re still pretty tough, right? Hire a couple of them.” The town guards are, in truth, absolute beasts. I often wonder why everyone was so keen to get me running errands for them, back in the day, when there were virtually unstoppable badasses on every street corner.

    It’s his turn to sigh. “Look, this is getting us nowhere. I’m going to have to ask for the amulet back.”

    “The amulet?” It takes me a second to place it. “Oh, yeah, the amulet. I think I’ve got it in back somewhere.” I rummage through my cloak and eventually find it in the bottom of an old sack of potatoes. “Here you go. What happened to that Martin guy, anyway?”

    Jauffre takes the amulet, brushes potato dirt off it with his sleeve. His face is purple with indignation. “He’s still waiting in Kvatch, you oaf,” he says. “Waiting for you. If you remember. He’s been waiting for you, specifically you, to show up now for fifteen years, standing in the same spot. The poor man! I knew I should have sent someone more reliable.”

    I spread my hands. “Hey, if you can’t trust a semi-naked man who’s just crawled out of a dungeon via a sewer, who can you trust?” I stand up, clanking. “Listen, I don’t want to do this again. It’s nice to catch up and all, but now you’ve got the amulet back…”

    Jauffre makes the bauble disappear into the folds of his robe. “I don’t see any reason to continue this relationship any longer,” he says, even more stiffly than usual.

    “Then I’ll bid you good night.” I stand up and leave, pausing only to strip down to my bare ass and put the invisi-suit and mask back on.

    I hear he did find some guy to play errand boy for him, eventually; perhaps that has something to do with all the Daedra rampaging around the place, recently. Me? I’m off to Skyrim. I hear there are dragons to kill.

    • Chris D says:

      /applause

    • Punchbowled says:

      Disgusting creatures.

    • X_kot says:

      Kudos for the lovely vignette!

    • Wulf says:

      Dragons that hopefully will remain contained in a corner of the map, so that I can get on with more interesting content, and when the mods arrive… dragonriding.

    • JackShandy says:

      That was magnificent.

    • iucounu says:

      Thanks, folks, it was fun!

      I’m kind of hoping there are no game-breaking exploits this time round, because I was often unable to resist the potion feedback loop in Morrowind or the dupe trick in Oblivion. I am a filthy cheater, it’s true.

    • Davie says:

      I’m a bit sad you didn’t work in the fact that the guards are virtually unstoppable badass telepaths, but otherwise, well done, sir. Very well done.

    • ffordesoon says:

      I will pay cash money to anyone who mods that in as an opening text crawl before the game starts.

      The bits about Kvatch in particular were comedy gold.

      That line about things only getting worse since the player got there made me long for a game with Oblivion’s level scaling where the world’s people just absolutely despise you the more you play, because you cause escalation and make everything worse. Sort of a Nolan Batman concept, but in a game. It’d be awesome to use that ridiculous leveling system to the narrative’s advantage. Actually, I’d be surprised if no Oblivion modder has had that idea before me.

  89. Erithtotl says:

    So, it sounds like you are taking the pretty common ‘broad’ approach to Skyrim. I say broad in the sense of trying eveything without diving straight line for the main quest.

    I love these games but my #1 problem has always been that if you do the broad approach you can find yourself coasting through the main storyline and later challenges because you’ve already levelled up so much. The fact that you can steal everything that isn’t nailed down while only scratch the surface of the game concerns me. I like a challenge in my RPGs, and if I start to detect the game is getting to easy I tend to lose interest.

    That’s one of the reasons I’m not buying Skyrim day one. I want to wait for some difficulty/gameplay mods to come out before firing it up this time. That is, assuming I can resist that long.

    • Fiatil says:

      That doesn’t really make much sense to me. Why should you have to do the main quest to be better at stealing things? These are games that have always let you ignore the main quest and “cap out” by doing whatever you want. He can steal everything and pickpocket everyone because he’s spent all of his time stealing and pickpocketing.

  90. Inglourious Badger says:

    Oh wow. I’m so excited. Foolishly I’m on a lovely holiday with the delightful but until my return I’m now just going to be wishing I was in Skyrim.

    Thank god I’ve got next week off too to get stuck in before I’m back to work! Skyrim diary ho!

  91. Sigh says:

    I have not played the game yet.
    I have not read all of the comments.
    I have not comprehended how this passes as a WOT.
    I have not developed a valuable understanding of Skyrim after reading this.
    I have not intended this comment to be taken personally.

    I have read the PC Gamer Review.
    I have preferred the PC Gamer review over this clumsy piece of writing.
    I have developed a more nuanced understanding of Skyrim after reading the PC Gamer review.
    I have to end this comment now.

    • Danarchist says:

      I think you expect a review out of what is clearly a blog
      I think you have your nose up your arse
      I think you have an inflated image of self importance
      I think there are 6 bajillion sites out there you could be reading instead of posting something entirely worthless and meant to feed trolls
      I think I am a troll
      I think I cannot stop typing right now for some reason!
      I think I need an adult!

    • Sigh says:

      Danarchist,

      Thanks for your thoughtful response. I am not intending to troll here, though I can see how it comes off that way. I love Rock Paper Shotgun, I love their writing, and I prefer the opinions presented here (authors and comments) more than any other website.

      However, this piece of writing was just sloppy if I can be so frank. I didn’t want to read a laundry list of what Alec did and didn’t do in the game I wanted to develop a nuanced understanding of Skyrim and I unfortunately had to go elsewhere for that and based on other comments above I am not alone with feeling disappointed with this WIT. Perhaps Alec will post a second round of his thoughts or RPS will do a verdict that is more elucidating, but until then I barely have a sense of the game except that Alec likes it.

      Best,

      Sigh

  92. Danarchist says:

    The absolute best part of this is not only did I break my months old anti-preorder rule, but I recieved my invite via email last night to the SWTOR beta this weekend.
    I have told my girlfriend I have to go out of town for work and rented a hotel room with a good internet connection and thick curtains. Oddly I may be the first man on Earth to rent a hotel room for the sole purpose of NOT having sex over the weekend.

  93. Quinnbeast says:

    I got a dispatch notice last night from Amazon for my pre-order, will very likely be here in the morning…when I’m at work… or WILL I????

  94. spongthe1st says:

    Tom Francis at PCG said the melee combat was more or less the same as Oblivion with some random fatality animations thrown in. Bethesda – I am disappoint.

    This was the one change I wanted to see.

    Basically it’s just flail at mobs with a sword to no apparent effect until they drop again. :(

    • Wulf says:

      Yup. Surprise = 0%. My cynicism wins again.

      I want the AAA industry to develop something truly strange and weird, something that breaks out of all of the brain-rotting rules that seem to be so prevalent these days, something that will set an entirely new paradigm that will force other AAA games to innovate. …just to shut me up. I really do.

      It’s not going to happen though, is it?

      Unfortunately, what I want and what the majority of people want are two different things. What the majority want is the same old, same old, set in the same old tired, dull, and overly familiar LotR/Conan style setting, with the same old faces, the same old storylines, the same old foes (dragons), the same old rewards, the same old dungeons, the same old… everything.

      I mean, look at To The Moon and Gemini Rue. Brilliant, emotional, philosophical games. Both of them better than 99% of the AAA releases out there. Why is it that the stuff that inspires me most, that makes me think, that makes me feel, has stopped hitting the mainstream? It used to be mainstream, but now?

      Is it true that all you, RPS reader, wants to do is to shut your brain off so that you can be fed pretty visuals, simplistic gameplay, and storylines that a preschooler would feel insulted at. Just so that you don’t have to think or feel? Is that what everyone wants so much? I swear, very often, the entertainment industry is a very alien concept to me, it’s like everyone would only be truly happy if they were drones, with about 5% of their overall intelligence, living in a LotR construct.

      I kind of want to use that as the plotline for a game, now. Where everyone opted into it, an option provided by a large corporation, and no one wants to leave. Despite having their dreams, thoughts, and aspirations stripped from them. Hey, they’re banging a buxom beauty and slaying dragons. So… who needs anything more than that?

      SO BITTER.

      Yes, I know. Sorry.

      —EDIT—

      Just to note. I love dragons. I always have and I always will, and I would be perfectly happy with dragons in stuff if the dragons were also people. As it is, in this game and so many others, a ‘dragon’ is but a mere construct. A giant, leathery chicken that’s meant to be destroyed by some idiot who wants to be a hero.

      But if you have dragons whom are also people, so that you can involve themselves in their feelings, their politics, their society, and their culture, then dragons become people, then the setting becomes interesting. Until then, they’re not worthy of being called dragons, because they’re not, not really.

      There are a few games which have had dragons as people. And the upcoming Dragon Commander also has dragons as people. I am excited for that game, and I have much love for those games of the past where dragons have been more than simply a construct meant for destruction.

      This is where my bitterness over simple-mindedness comes from. What if a person is disfigured, don’t you think it’s tiring for them to see constantly perfect, pretty people destroying anything that isn’t a perfect, pretty human? It’s more than that though, it’s just… boring.

      The best way to approach these things is to make everyone people. The dragons, the giants, the ancient horrors, the roving, living tree hives, the collective insect consciousnesses, the little gremlins that construct reality from bits of string, what have you. All of them, people. And people with motivations. Not black & white, not good & evil, but people.

      People who dream of stuff, people who want stuff, people who desire stuff, people who destroy stuff, people who create stuff, people who chase stuff, people who achieve stuff, and just generally… yes, people doing stuff.

      This oversimplicity of endless fantasy scenarios is… just brain rot. And it always has to happen in idyllic fields or EPIC rocky lands. It always has to have the same combat we’ve been using for far too long. It’s just so much verisimilitude.

      I want people, people of all races, just doing stuff in a really interesting and old world.

      So y’know what? Yes, I do want to talk to the monsters. And eff you if you don’t. :P I’m not a simple-minded idiot who just wants to kill everything in sight. I want a writer to show me some really interesting races, but I don’t want them to suicidally charge me. I want them to have culture, and a gods damn, honest to goodness frickin raison bloody d’etre. Is that too much to ask?

    • Unaco says:

      Yeah Wulf… What I got from this WIT is that Skyrim is just one big bland generic world, with nothing happening where we’ll all have our “dreams, thoughts, and aspirations stripped” from us, “banging a buxom beauty and slaying dragons”.

      Oh wait, no I didn’t and you are, to put it mildly, full of shit. You’ve done nothing but make baseless accusations (only 1 playable race, no mod tools), and construct tenuous criticisms from the slightest thing (you still remember your criticism that Bethesda have cubicles in their office, so the game will be bland and terrible, made by bland and terrible people?) since Skyrim started getting press. You haven’t even played the game and you’ve already judged it so completely, grasping at almost anything to confirm your conclusion that it’s bad… what sort of closed mind do you have?

    • Brun says:

      Wulf:

      Although you make claims to the contrary, your posts in this thread have been absolutely dripping with nostalgia so thick that I can taste it from here. It’s so incredibly evident from the tone of your writing that your later self-contradiction (claiming not to be nostalgic whilst wistfully wishing to return to the games and storylines of bygone years) is totally unnecessary.

      Now that that’s been said, I’d like to share with you a little story of my own. Unlike many people here, I played Oblivion before Morrowind. In fact, I picked up Oblivion from the store shelf off-handedly during one summer (2007 I think), thinking that it was a loot-driven ARPG like Diablo but in full 3D. You can imagine my (very pleasant) surprise at what I found in my introduction to The Elder Scrolls series.

      All of the wonderful feelings and moments you claim to have had with Morrowind, I had with Oblivion. In fact, when I went back and played Morrowind later, I had none of those feelings. It felt like Oblivion and thus the nuance which drives that kind of “feel-good” experience was lost. As many others have mentioned, the world of Morrowind – wonderful and strange as it was – got boring very quickly once you had seen all the sights.

      You said you couldn’t play an “intellectual dragon-slayer” in Skyrim because at its heart it’s a game about a “big testosterone-infused viking dude killing DURP DRAGONS.” I can’t fathom how you’re drawing that conclusion. I fully intend to play an intellectual, cunning Stealthmage, and I plan to kill dragons. I agree that Bethesda’s marketing for Skyrim has been very one-dimensional in that almost all of the promotions have focused on the horned-helmed, muscley viking killing dragons. But I don’t plan on playing the game just to copy something I saw on TV.

      You also complain that the setting in Oblivion/Skyrim is too generic, too bland. While I don’t disagree that those two worlds do follow the Tolkienian archetype much more closely than Morrowind did, they fall within the same unique universe which is engaging in its own right regardless of geographical context. Moreover, the greatest strength of The Elder Scrolls series has always been the fact that the player is given the freedom to engage with the world as he sees fit and that best suits his personality. If you can’t find a way to make those worlds, and your experiences within them, engaging, then perhaps it is YOU who are lacking creativity, and not the developers.

      Finally, I resent your insinuation that I (and the RPS community) do not wish to be intellectually stimulated by the games we play. I find it condescending. I don’t think I need to say any more than that.

    • spongthe1st says:

      While I appreciate your solidarity in disappointment, Wulf, I think our grievances aren’t the same. Sure, I can see much of Skyrim which appears to be an Oblivion re-hash, but I can look past that for a lot of the new, clever and innovative content that has been reported.

      What I cannot look past, and my sole annoyance with reports of the game so far, is a boring and shallow melee combat system. Because, I’ve always wanted to play an enjoyable warrior character, to actually play the role how I imagine it would be with all the endurance, blocking, sweating, struggling and cunning I think it would take to win a swordfight. I feel that no RPG has ever truly delivered – it’s all just button mashing and crude combat AI where the enemy gets all in your face. For all the reaction, ebb and flow you get you might just as well stand there and smack a haystack.

      I have noticed that most reviewers seem to have played stealth and/or magic characters, so perhaps the melee combat is deeper than has been suggested with things like the skill tree perks. But I have made myself be skeptical up to this point to prevent too much disappointment and, thanks to early reports cementing my concerns, I must continue to avoid excitement and expect unsatisfying combat.

      At the moment it seems to me Bethesda has concentrated more on world building, questing, magic and stealth. These are all things that should absolutely receive the utmost attention. I just hoped melee warrior combat would get the same care and attention to detail.

      edit: as an aside, I wonder if Bethesda has included, for the first time,functional armour and weapon racks which you can place things in, like a chest, and have them appear on the model arranged neatly? Modders have added this in both Morrowind and Oblivion so it seems like a logical step. Not a major plus or minus point either way, mind.

    • Wizardry says:

      Because, I’ve always wanted to play an enjoyable warrior character, to actually play the role how I imagine it would be with all the endurance, blocking, sweating, struggling and cunning I think it would take to win a swordfight.

      @spongthe1st: Try Knights of Legend.

    • Azradesh says:

      I’m pretty sure that doesn’t cover what spongthe1st wants Wizardry.

    • freshry says:

      Let me tell you some facts I know about dragons. It is not a dragon unless I can pretend I transform in to one.

      -Wulf

    • RakeShark says:

      From my playthrough tonight, the melee combat is fairly twitchy with a bit of timing adjustment. Knowing how many attacks you can get in before you either retreat to dodge a sword swing or block with a shield. Shield standoffs and games of sword chicken. If the combat mechanics were more convoluted, like say shield blocking placement or analog stick(or mouse with the correct modding) weapon swinging, the melee would stop being RPG-esque and be more player skill based, which I think only a minority of TES fans would enjoy. You can disarm badguys, but I don’t think you can knock them unconscious (I haven’t tried, to be fair).

      I think the reason melee has stayed the way it is right now is because it’s real-time combat, not turn-based. The early levels are very intense, as you aren’t a damage sponge and you got to be quick with the mouse clicks and keyboard clacks, plus being able to read the enemies actions fast enough to respond to it. Sure, you could add in bleeding, hamstringing, broken bones, or similar ailments, but they’re just means to an end in combat. Only in human-run tabletop RPGs is there always the option to attempt injury to get a dude to stop killing you for the sake of character and/or plot, designers and programmers simply don’t have the scope or tools to implement such a system. Not to mention that while the mouse is a precise and responsive device, you sure as hell couldn’t swat a fly in a perfect simulation of it with the mouse.

      Now, more of a response to Wulf: I’m actually quite glad the dragons are more like polar bears than sentient aliens. I’d rather they see me as irritating prey than a chatting partner. The fact that D&D had dragons that could disguise themselves as humans irritated the hell out of me, I started to think of those things as TF2 spies with dragon bodies and a paper cutout mask of some crudely drawn human. Fuck magic reasoning, I want conservation of mass.

      Also, my short-haired female Redguard sellsword thinks you’re sexist for thinking Skyrim is only a Viking boy’s playground.

    • spongthe1st says:

      @RakeShark: That does sound similar to Oblivion, but if it’s been at least tweaked so you have more control over dodging in and out and avoiding attacks that would be great – is this the case? Also how does blocking work? Is it a case of a timed successful block mitigates all damage or just partially? I was always frustrated that, at least until higher block levels, holding up a huge piece of metal didn’t protect entirely against a swing – which struck me as a little bit silly.

      Fundamentally, for me, Oblivion’s combat felt sluggish for the player and both nimble and powerful for the NPCs – has this been fixed? I hear back-pedalling was made even slower in Skyrim than Oblivion which to me seems like they want you to just stand there and take the hits – it was hard enough to dodge in Oblivion I dread to think how bad it is if this is true.

    • LennyLeonardo says:

      Dear Wulf. Every single post of yours I’ve read has been completely ridiculous, but this one takes the cake. Please learn to edit, for all our sakes.

      Oh yeah, and I don’t think verisimilitude means what you think it means. Maybe you meant to say “they’re very similar to each other”.

      Oh, what the hell. Blocked.

  95. bluebogle says:

    Oh my, halfway through reading this I became lightheaded. 9 more hours…

  96. megazver says:

    So I’ve played this for a bit and – you’ve played with a gamepad, didn’t you? There’s no way you played with a mouse.

  97. UK_John says:

    Why did they do it – oh why why why! I would have preferred a faction that had laser rifles in Skyrim, that at least I could have ignored or just killed, but instead they gave me a medieval fantasy game with a Fallout UI and map! What does black glossy horizontal and vertical bars with a modern font got to do with medieval fantasy? Also, how can my medieval character get hold of a smart phone and Google Earrh in order to pull that 3d zoomable realtime weather map out of his backpack?

    Laser rifles I don’t have to look at every 30 seconds. The UI I do! Please let a Darnified Oblivion style UI mod be the first mod for Skyrim! PLEASE!

  98. Ginga121 says:

    WHY!!! WHY!!! 2 hours to release and i have to go to bloody bed so i can get up for bloody work! I just want to plaaaaay :( Sadly i have never played morrowind so i thought Oblivion was awesome… So if this is better, i think i might just find a cave, sort some power and game till i die :P

  99. Saend says:

    Registered to say that this is one of the best review I’ve ever read. Informative, entertaining and pleasant to read. Good work!

  100. iucounu says:

    *click* DECRYPTING STEAM FILES: 17%

  101. Chris D says:

    So is anyone else sitting and clicking Play forlornly?

  102. Mungrul says:

    Just out of curiosity, because I’ve not seen it mentioned anywhere, but is there still a load transition between the outdoors and indoors?
    I always found that incredibly poor in previous Elder Scrolls games (and New Vegas), and it really broke the “Immersion”. Especially when you look at contemporary Gothicy-type games that have no transitions.

  103. Raziel_Alex says:

    My God, I come back here to see what people are saying and again I run into Wulf’s elitist bullshit bashing of everything that isn’t Morrowind. For the record, Morrowind and FNV are some of the best games I’ve ever played, they are among my top experiences and by right, I insist. But what Wulf is doing, attacking everything that Bethesda made after Morrowind and everyone that dares to like it or accept it somehow has long gone beyond argument. He sadly doesn’t realize that after some limit, it just becomes elitist garbage. The sort of words he’s throwing around would easily make him appear as a frustrated student that has no means of liberation and would easily grant him a ban in other places.

    “I don’t think Alec’s the sort to want what I’m after, anyway. We’re two very different people. He wants mechanics, and hats, and Lord of the Rings. And me?”
    How exactly do you know all this? Did you conjure this up after his first review of the game? Being the smart special snow-flake that you are, do you realize that there are other intelligent people on Earth and some of them can even argument their point of view, unlike you, who keeps rambling about how Bethesda have gone into full corporate-ship without giving a shit about creativity? You say you haven’t even played the fucking game, but you stalk RPS just to attack anyone that might accept that Bethesda are indeed evolving after Oblivion – which, I agree was a partial mess, a sort of RPG crises of the current generation. I haven’t played the game either, but everyone on the Internet is saying it is above Oblivion in all respects. So how are just judging everyone based on some video footage, some images and some information, that for you amounts to “Oblivion 2.0″? You refuse to accept for one second that actually Bethesda might be getting better and instead accept to feed your ego with idiotic and elitist crap.

    “Is it true that all you, RPS reader, wants to do is to shut your brain off so that you can be fed pretty visuals, simplistic gameplay, and storylines that a preschooler would feel insulted at. Just so that you don’t have to think or feel? Is that what everyone wants so much?”
    Again, how exactly do you get to these conclusions? Have you played the game? Do you know enough about everyone that reads RPS? Are we not allowed to hope in a better game, especially since F3 was a small improvement in terms of RPGness over Oblivion? Why exactly do you hang around here if RPS is below your God-like standards and we’re not worthy of your preferences?

    From now on, I think I’ll see you as an elitist troll, since in this post you only attacked other posts and not made one clear argument about what the hell makes Morrowind rise above absolutely everything. Yes, I love it, it’s a superb game. Go back to it if there’s nothing after it that can satisfy you and stop telling people how dumb they are because they can see something better in something else. I like to bash COD but I don’t stalk the COD forums or other places just to attack people that might like it. I loved with how much passion you defended FNV, but after that you just became an elitist prick. How old are you exactly? Again, for the record, there are other intelligent people on this planet although – big fucking surprise – they might see the good stuff in stuff that you don’t like. That doesn’t necessarily make them idiots. The manner and simplicity with which you pump your ego makes you look like incredibly lonely and frustrated. Yeah, I get it, you’re passionate. But since you’ve been on RPS for long enough, you might have noticed other people – a lot – are passionate about video games and other cool and smart stuff here. Maybe if you’d get your head out of your ass you’d see it.

    • vecordae says:

      Argh. Don’t let it get to you. If I find someone’s comments to consistently add little to no value, then I just block them. Sort of edits them out of existence. It’s a bit like murdering them without any nasty legal issues.

    • TDM says:

      *slow clap*

    • Jeremy says:

      I think this needed to be said. Listen, we all support people having opinions and expressing those opinions, here of all places I feel is a safe place for that. Personally, I love it when someone has a passionate viewpoint and shares that with others, and I think that can add greatly to a discussion. Sadly, this is not what is happening. You’ve allowed emotions and passion to cross over into fanaticism to the point where you speak nothing logically and all you’re really doing is driving the point further that you’re unreasonable and have no opinion worth hearing. Simply saying you’re right, and everyone else is a mindless fool doesn’t help any discussion, and it certainly doesn’t impress the RPS community.

      You want to impress people? Share your opinion while respectfully accepting others. Respect begets respect.

    • Chesterton says:

      Hear, hear!

      http://bit.ly/rVPu7K

      Different game, same Wulf story. Frankly, I saw a lot of this coming back when the RPS posts on SW:TOR started ramping up. Massive Wulf hate for the game itself and anyone who actually *GASP* was looking forward to playing it. All while singing the unending praises of Guild Wars 2 (which I’m also looking forward to playing) – both games which most people haven’t played yet.

      Wulf (and many others too) would benefit from heeding Dennis Prager’s advice to value “clarity over agreement.” We don’t always have to agree. That’s OK, as long as there is clarity.

    • New Player says:

      As far as I’m concerned, Skyrim represents a great and rare experience, whether it fits your RPG ideal or not. Great atmosphere has nothing to do with either great or low intelligence. There are preferences and also differences of quality or depth between different types of setting. But mere “unorthodoxy” is not standing in for quality. In the end, they might all have generic quests and not even be convincing. What Skyrim achieves is an unprecedented authenticity of its kind. If it appears stupid it might well just be your stupid preconception of what it is like, but not the actual thing itself relative to what so many others attempt. The world of Skyrim is certainly of high quality in the world of games. It might even influence the industry to develop more high quality games. I think Obsidian and other developers might learn a great deal from its attention for detail and a natural environment (whatever that ends up to be).
      Alpha Protocol might pose to be a relatively more intelligent or challenging setting (in theory, though it cannot disguise its essential trashiness). But the experience might leave me ultimately stupider and hollower than the immersive world of Skyrim.

    • The Hammer says:

      Wulf’s finest moment was Christmas Day 2009, when he managed to ruin his own Christmas by bringing his so-mad-it-has-to-be-parodic breed of commentary to the Dragon Age: Origins post.

      “I now feel what it must be like to be Iraq”, he said, then.

      His jaw-dropping patronising bullshit has been going on for quite some time, and it won’t stop, because he doesn’t actually read other people’s opinions or alter his ignorant views in any way, shape or form.

      In essence: Eh, you’re much better off just discussing the game and ignoring the crackpot.

    • Malawi Frontier Guard says:

      You just don’t get it.

      Dragons get killed in this game.

      Just like that. Every time I clap, a dragon dies in Skyrim.

  104. freshry says:

    Derp double post.

  105. Balhazer says:

    Damn you! there… in those lines you just shattered my very soul.

    I want it now, I want it bad, like a teenage boy need to bone down a girl to avoid blue balls.

    Saddly as then as it is the case now, I can’t allow it to happen.

    My burden are my principles, this is not console premium where the game must pay royalties ($10), nor even is a physical carcas to justified buying thin air (computer code).

    Is a DLC and I demand to be treat like an adult, not to be toy with (for that are the hokers), I won’t buy until it hit bellow the $40 mark!.

  106. freshry says:

    So, the UI in Skyrim is terribly console-centric. This probably should have been mentioned in this rather gushy review on a PC Games blog. Don’t get me wrong. I think the game is quite fantastic, but the UI is killing me. You seriously can’t use a mouse on a majority of these menus. That probably warrants mentioning, right?

    • johnpeat says:

      I’d say so – yes…

    • Zaboomafoozarg says:

      Pfft, who needs a mouse when you’ve got a keyboard?

    • Nick says:

      yeah, this is the worst menu system they’ve come up with yet. Not sure how fixable it is with mods either.. its just godawful.

      Combat feels exactly the same as Oblivion, people float around exactly the same, animation still rather poor and jarring in a lot of cases. I’m missing a lot of the stuff they took out for no reason (stats, skills, number hotkeys for “favourites”, although there may be a way to do that I haven’t explored it too deeply yet) and the perk trees are unispired for the most part. Its not especially pretty on max, some of the textures are downright awful up close, but I expect that will get fixed.. not that it bothers me, only all the claims that its a new engine.. they’ve done a geat job of duplicating all the shit things about the old one.

      Still, at least people actually look like people and not orange faced icecream haired freaks.

    • Pointless Puppies says:

      Exactly what I was talking about in my ranty-rant a page back. Is there a shitty console UI? Yes. Was it mentioned in the review? You jest, you mad sire! This review is strictly for the partaking in the gushing activities and nothing else!

      Also found a few more interesting bits as I have run around forums and read a couple more reviews. Performance is woefully inconsistent among PCs, mouse controls are apparently utter shite with mouse acceleration AND some form of weird variable mouse sensitivity that only affects the Y axis, low FOV, some menus can only be controlled with keys (I think the map screen), outrageously blurry textures…

      OK, screw it. Too many to list. Go to the URL below and read up to see the issues people are having:

      http://www.neogaf.com/forum/showthread.php?t=451616

      Definitely dodged a bullet by not spending $60 on a console port. And oddly enough, I saw this bullet coming a mile away.

    • AmateurScience says:

      I actually really like it! I think navigating with WASD really works (takes a bit of getting used to but still). The one thing I wish they’d done was some keybinds instead of the favourites menu, but otherwise I’m happy.

    • ResonanceCascade says:

      Agreed. I’m loving the game, it feels much more alive than Oblivion and it has great atmosphere. There’s immersion in spades. But that interface is a joke. Can’t wait to mod that shit out!

    • MrMud says:

      You can add hotkeys for different weapons and spells. Just press the number buttons while hovering over the item/spell in the favoruites view.

      Much worse is the fact that if you rebind keys they dont update the tooltips and that several actions cant be rebound and if you rebind some other action to that key then they cant be used!
      For example I have bound “use” to “R”, this means that I cant rest outside of beds and I cant place items in containers because those actions can only happen on the “R” button and “Use” will override their functionality.

      That shit like this exists in a AAA PC game is mindboggling.

  107. Etherealsteel says:

    If I’m able to have a wolf as a pet, you can haz my money.

  108. Zaboomafoozarg says:

    Wulf, congrats, you have officially surpassed all other Internet Zealots that I’ve ever seen.

    And the Internet has a lot of Zealots.

  109. jack4cc says:

    There is just no excuse for a user interface that does not even deserve to be called interface in the first place, and the fact that my left mouse button is called R and my rmb is L and i can’t unbind or change the spell bound to my left mouse button (which, according to the internets, is a very common problem) makes me think NO ONE EVER PLAYTESTED THE PC VERSION. And then there are those times when stuff does not work until you save and load or your shemale companion decides to disappear and reappear.

  110. Grell says:

    I agree with other posters who mention that some sort of warning in this “Wot I Think” should really discussed the PC ui and controls.

    My own natural scepticsm and forum reading still didnt prepare me for how woefully atrocious the ui and control with mouse and keyboard is. Much, much worse than Obliv or F03, FNV. Im shelving the game until a mod or official patch.

  111. BadMojo says:

    I have a question about the loot. Are there a decent number of unique crafted items in the game? I don’t remember seeing too many of them in Oblivion. That was the one thing I really enjoyed about the RPGs like NWN, BG and the Witcher series. Sure, in the end, a unique item was just an item that buffed up a stat but I always enjoyed the story/legend behind unique items – made for a much more fully fleshed out game world and really helped with immersion.

  112. LookingGlass says:

    I was holding back my enthusiasm… now my elders scrools fanboyism is running amok. :P That package might arrive any second now.

  113. RakeShark says:

    People are lamenting the the UI. Personally, I think it’s a step forward from Oblivion and Fallout 3/NV.

    Is it perfect? No.
    Is it optimized? No.
    Is it PC friendly? Kinda.

    However, it is not large text in small boxes, nor is it convoluted. Sure the font is a little clean for a Nordic adventure, but I’m sure that can be easily fixed with a simple font mod. It takes a little while to get used to it, but it serves its purpose competently.

    Also, there’s no “Press Start to Start!” prompt. You go straight to the menu. And you can quit to desktop from the game. Some may say that’s to be expected, but considering how many recent games have done it, it’s a welcome reminder that Bethesda doesn’t ignore the PC version.

    • New Player says:

      Back in the day, I never found a problem with the UI of Oblivion. I just used it, you know. Only after a while with a full inventory it got a bit hard to keep an overview in the list format. Other than that, I don’t know what exactly people found so terrible about it.

  114. Howl says:

    But is it fun? I wandered around the bland Oblivion talking to the potatoe-faced wrong-un’s, trying to care about their procedurally generated dialogue, swinging swords awkwardly at badly animated creatures and doing errands for NPCs but I could never escape the question that bugged me from the get go, which was, “why?”

    Maybe I’ve been tainted by a decade of MMO’s, or maybe after several decades of gaming I’m more focused on form than content but I can’t find the enthusiasm to dip into a single player RPG for more than a few hours these days. There seems so little point to them. Is Skyrim really worth 35 quid? I might wait until a Steam sale.

  115. JamesPatton says:

    Not sure if this has already been answered in the hundreds of comments, but:

    “because no one’s ever done a game about a testosterone-pumped idiot who’s slaying dragons that’s been intelligent.

    And the moment it starts being intelligent, it stops being about the testosterone-pumped idiot and his dragon hunting. Think about it. This is a trope, it is a trope and a truth, you cannot tell a story of a smart, interesting man who hunts dragons. It does not exist, it is an impossibility, and having such a thing exist would be a paradox that would cause a localised anomaly that would tear apart time and space.”

    One word: Beowulf.

    Beowulf isn’t crass or testosterone fuelled. He’s courteous, skilled with words, strong, powerful, protects his men, is generous with treasure when it comes to sharing his spoils with his king and is generally an all-round good bloke.

    He kills monsters not because he’s spoiling for a fight but because the monsters are terrorising people and making life impossible for everyone around them. Hrothgar, who he helps out with Grendel, adopts him as a son and weeps when he has to go home because he knows he’ll never see him again. While he’s extremely strong he spends most of his life (about 50 years) ruling the Geats as a wise and just king.

    Then a dragon appears, and it starts destroying his people. And he feels he has to fight it himself, alone, because that’s what he’s always done: it’s always fallen on him to sort these problems out because nobody can. But he’s incredibly old and the dragon’s too powerful for him and in the end a loyal soldier of his helps him at the last minute and they kill the dragon together. Beowulf dies of his wounds and his people lament that they lost a man noble and heroic, but there is a niggling worry that perhaps Beowulf was *too* eager for glory: that his successful youth of monster-hunting made him too confident in his old age. If he’d strategically fought the dragon with an army and saved himself, the country wouldn’t be in the dangerous position it is now: namely, with a weak new king and angry foreign armies on the horizon.

    So yes, it is possible to do an intelligent story about dragons. Beowulf was one of the first dragon stories and it’s very intelligent. It’s just our modern fantasy-generic assumptions which make us think otherwise.

    That doesn’t mean Skyrim’s dragon plot will be amazing, of course. They might still screw that up.

  116. orbitaljunkie says:

    @ Wulf

    I came across this review and after reading your comments felt compelled to register.

    I truly, truly hope you actually try Skyrim. I’ve loved games for many years, and sadly for another many years I have found few that captivate me anymore. I shared very similar feelings and moments as you did while playing Morrowind. It was a great game, truly. Before that, I spent many hours in Daggerfall and Arena. Oblivion was a sham. I thought it was pretty in a terribly boring way. It felt like a tech demo and not an actual game. I was bitterly disappointed. Then, Bethesda took my all-time favorite series, Fallout, and absolutely butchered it. Hope was lost.

    I bought Skyrim on day one, hoping for another incredible experience. Forty something hours later… I’ve hardly gotten sleep. I can’t focus at work… the game has totally entranced me. The feelings I had while playing Morrowind, while playing the original Fallout… not since then has any game matched – and dare I say surpassed. Skyrim is incredible. Do NOT base your judgements on preview videos or screenshots. You just have to play it. Hell, pirate the damn game. I guarantee you you’ll end up buying it.

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