By Adam Smith on January 6th, 2012 at 3:54 pm.
This is an astonishing turn of events. Obsidian’s RPG based upon long-running Pixar-bothering animation showcase South Park looks quite a lot like South Park. In fact, it looks almost exactly like South Park. I could just put some screengrabs from the telebox show down here and you probably wouldn’t be able to tell the difference, although the actual screenshots do contain the paraphernalia of combat and class-based conflict, and there’s a tendency for people to be positioned as if waiting to fight in a well-ordered fashion. The visual design on the game draws on a decade and a half’s worth of assets provided by Parker and Stone, who are also writing the script. Look, see.
The framework of the game sees the player controlling a new kid arriving in South Park and journeying around to make both friends and enemies. Characters that have been discovered will be added to a social network style database, which could prompt me to indulge in the acquaintance-gathering urge that I’ve managed to avoid in the real world. It’s to be small parties and side-on combat, with classes chosen from fighter, mage, thief, cleric and Jew. This is a game in which Jews will beat up hippies for experience and loot.