Rock, Paper, Shotgun

Impressions: Katawa Shoujo

By John Walker on January 10th, 2012 at 9:53 am.

Ewwwwwwww, gross!

Last year there were a couple of games that brought up the question of what actually counts as a game. One of them shouldn’t have, because it is – Modern Warfare 3 (the nuance of “un-game” is lost on the world, sadly). The other was To The Moon, which occasionally teetered on the edge of that which people were willing to tolerate. The debate is mostly unhelpful – it generally comes down to a person’s expectations of the game, and those not being met. I found MW3 to fall far short of what I would expect of an FPS, and not fill that absence with anything new, meaningful or worthwhile, thus my condemnation. To The Moon replaced a perception of choice with wonderfully vivid narrative, deep characters, and an exploration of subjects poorly explored by any medium, let alone gaming. So where does that leave Katawa Shoujo?

It’s a visual novel, a format with which I’m not overly familiar. But heck, I like a novel, and I like pictures, so let’s see where this takes me. This is not a review, it’s an account of my experience of playing the game/reading the novel.

Animated by some lovely hand-drawn Manga characters, super-imposed over cursorily photopshopped photographs, Katawa Shoujo wants to tell you a story. And it mostly wants you to sit and read it. It’s a story about topics gaming pretty fundamentally ignores: disability and social awkwardness. And it’s for that reason, and that the writing is seemingly of a decent standard, that I had the patience to keep on clicking for the first half hour or so. Then things slowed down. Here are my experiences.

After a good twenty minutes with the game, I’ve interacted twice. Once to choose whether to say something or not, that I imagine may have happened anyway. The second time given a three-part choice of what to ask a person, the game then refusing my choice and making that meaningless. I have, instead, read a great deal.

Even so, even though all I’ve done so far is click repeatedly on the screen to make the next line of written dialogue (or indeed the next ellipsis) appear, this isn’t comparable with reading text or viewing something. The closest would be reading a comic, where I in essence physically “interact” with the book by turning the pages, and emotionally interact with the experience of the story. Except, were this a comic, it would never get away with just having the same image repeated for panel after panel.

But then, I’m playing a guy with chronic arrhythmia and congenital heart muscle deficiency, who is forced to restart his life in a boarding school for the disabled, after a heart attack at a very young age. His friends at the new school have various conditions, one seemingly extremely hyperactive, another deaf. And with a constant internal monologue from Hisao about his circumstances, it’s a very introspective, underplayed narrative.

Underplayed, sadly, proves painfully true. The more I play, the less there appears to be to do, with this half-a-story being told at me while I click after every pause and sentence. And worse, those sentences quickly become far less worth reading. The interplay between the excitable Misha and the mute Shizune are pointlessly confusing, one invisibly signing to the other, both voices coming from Misha, but with the game seeming to make no effort to clarify any of it. Why I should care whether Hisao joins the student council or not is entirely beyond me, let alone the agonising length of the conversation about it. It spends more time making me read an argument about joining the council than it did introducing the heart attack, or the subsequent life-changing consequences.

And because of the meagre interaction I have – the need to constantly click to move the conversation forward – I can’t even sit back and watch it happening, the auto-mode being too slowly paced even at the fastest settings. Instead I’m beholden to my role of clickmaster general, as the inane banter stretches out endlessly before me.

Oh, I haven’t mentioned, have I? This is a dating sim.

After well over an hour of clicking, clicking, clicking this hasn’t been revealed. Other than that every girl I’ve encountered seems to be very beautiful and flirtatious. Not in a cheap way, I should stress. The game is at great pains to stress the independence and confidence of all the girls you meet. But clearly you’re standing in front of a line-up of girls to choose between, however it may be presented. That and the way their school uniforms are occasionally shown with their pants visible beneath their skirts.

My patience for the game really begins to run out when I’m party to an excruciatingly long conversation with an armless girl called Rin, with whom I’m mixing paints. And I don’t care at all about any of it, because there’s no reason to. Next I’m talking to a girl who stands on prosthetic running feet about our shared dislike of warming up before exercise. Or at least, I’m clicking. A conversation in the showers with the naked figure of the schoolboy in the dorm next to me, his modesty concealed by a fig leaf, about borrowing money is where I start clicking straight through the chat.

I would definitely have stopped by now. I’ve been clicking through conversations, taking in as much as flashes before my eyes and still entirely keeping up with the paper-thin plot. Good grief, the meticulous detail that goes into every tedious detail is agonising. Why would I ever care about Hisao’s morning running routine for more than a sentence, let alone literally half an hour of conversations, looping endlessly around the same topics, hurting my will to live? Clicking and clicking and clicking, nothing happening, nothing of any meaning occurring, and then I see the horrendous words, “ACT 2″. What? How many acts? Even if there are only two, this means I’m only halfway through this! Oh please no.

It’s a visual novel. That’s the justification. But it’s also half-pretending to almost be a game, and I can judge it for that. AND I can judge it as a visual novel – I cannot imagine the comic version of this. It would be 900,000 pages of the same six drawings over and over. No one would surely want to read it that way, would they? So why this way? And why is it so many people have recommended this to us, apologising that yes, it’s a 4Chan meme, but really, it’s so much more than that.

Created by 4Chan, after they became obsessed by a sketch, it’s been developed by a collection of internet communities under the name of Four Left Studios. And whether it’s disability porn or an affectionate teen romance is up for grabs.

It’s certainly ticking boxes marked “inspirational”. For someone with the patience to tolerate its agonising detail and pace, this is a story about young people achieving beyond their disabilities, and heck, featuring disabled characters at all is a woefully rare occurance in gaming. And you know what else? Imperceptibly, and I really don’t have any idea what it was that caused it to happen, something I did at some point caused this story to head in a particular direction. Because the guy just kissed one of the girls – one of five it’s apparently possible to get into a relationship with.

And after speed-clicking through approximately 870 more scenes they’re on a date, which is pretty cute. What’s not so cute, it occurs to me, is the option in the menu to switch off adult content. Emi, the girl I have unwittingly picked, looks about 14. (She is in fact 18 according to the story.) This isn’t going anywhere healthy. Clicking on any more of this sophomoric teen romance is going to make me slit my throat with the sharp end of my keyboard. Lines like,

“She pulls me back, nips at my lower lip, and reinitiates the embrace. Her tongue darts inside my mouth, exploring. I can feel a warmth spreading through my body as my heart begins to beat faster.”

aren’t doing my temperament any favours. And then it becomes just the worst sort of soft porn nonsense, with accompanying pictures. Including, in my game, a scene of meticulously described anal that neither enjoys.

In fairness, it then deviates back to exploring the relationship, the underlying issues, Emi’s past, and so on. But it’s mostly just using the dangled carrots of not telling you information it tells you it’s not telling you, and I can think of no other motivation to persist. In fact, no, I’m done.

I refuse to say “it’s not a game”, because it is. It’s just one where you don’t get to do anything meaningful, as you’re told a massively long story about not very much. And one I haven’t the energy to persist with to its ending, let alone explore the other four stories it has to offer. That scale is unquestionably impressive, and it’s obviously been a great deal of work. But I’m not sure I’ve gained anything from playing.

If you’re after the thrill of teenage boobies, skip this. They’re there, and they feel wildly inappropriate to be viewing (unless you’re a teenager, I guess), but the sex is a minuscule element of the game, which is far more interested in telling you about the organisation of every character’s sock drawer. And since I wrote that sentence, I finished the game. Which is telling. I just wanted to know how it ended, as frustratingly obvious as all of Emi’s so-called secrets were. I guess I’d committed so much time to it all that I may as well. Of course, that’s only one fifth of the game, which is both terrifying and impressive.

The game is free, and can be downloaded from here.

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344 Comments »

  1. lurkalisk says:

    Some things simply shouldn’t be simulated, no matter how well (or poorly). Such is my infallible logic.

    • bglamb says:

      That’s a mean thing to say about disabled people.

    • lurkalisk says:

      Correction, it’s a mean thing to say about implausible disabled-person dating simulation in general.

      To be fair, it’s mostly the dating part.

    • FhnuZoag says:

      I feel like people get hung up too much on the ‘simulation’ part. These are generally simulations in the loosest sense – think of them more as romance stories with some level of interaction. Stuff like Mills and Boon novels, but in a different medium and with a CYOA element. Certainly not everyone’s cup of tea, but not I think inherently illegitimate.

    • gekitsu says:

      and then, theres “dating sim” as a genre, and “visual novel/dating sim”. the latter is usually along the lines of a visual novel with dating/romance/possibly-adult elements, whereas the former indeed allows more interaction. usually things like what to do with one’s day, determining whos paths you cross more often, have more to talk with, etc.

    • MasterDex says:

      I disagree. I think there’s a world of potential for dating sims – especially in teaching introverted teenagers how to interact in social settings and among the opposite sex………….I just haven’t come across a dating sim that even tried to do so, let alone managed to do so successfully. But yeah, dating sims are a genre of game that could be a great step away from the ‘kill this, push this’ type of games that make up the majority of the market, they just need to step away from the lechery and clichés before that ever happens.

  2. Brosepholis says:

    Might be interesting to note: ‘Katawa’ is a very non-PC term in Japanese. A good translation of the title might be ‘Cripple Girls’.

    Anyway, it seems like your problems with the game are indictments of the visual novel medium itself rather than this particular instance. I don’t blame you; I think it’s a lousy way to tell a story. They’re endemic in Japan because of how cheap they are to make, and the possibility of making millions off the merchandise if your title gets popular with the otaku crowd.

    • kraken says:

      Indeed. All the issues are more about the genre than that particular game.
      Also, those are called Visual Novel for a reason. They are NOVELS with some visuals added. The electronic equivalent of an illustrated book.

    • Memphis-Ahn says:

      Visual novels may be inexpensive in comparison to other games, but that doesn’t mean they’re “cheap”.
      Here’s an article from 2008 http://zepy.momotato.com/2008/09/09/eroge-production/ about VN production costs. Heck, I bet a lot of SHMUPs are cheaper and those are huge in Japan too (that may be because the indie scene is huge over there though).

    • Brosepholis says:

      I love how the process of developing a VN is so utterly formulaic that the costs can be set out like that.

    • kimadactyl says:

      Erm, some of those figures have a 10x variance, many are per hour or “might need”. This looks no more formulaic than any other game. I’ve done website budgets more detailed than that.

    • Wampbit says:

      I agree that the complaints seem to be aimed at the VN genre on the whole, and on that note I’d be quite curious to know whether John has played/read any other VNs. Compared to many other VNs I’d say Katawa Shoujo is rather lacking in interaction, which is a bit of a shame really, as I think the success of a VN is very fundamentally based on the user-story interactions. Furthermore upon closer inspections the interactions have remarkably little impact, it’s rare to be able to change a scene in a large way, all you can do is progressively win favour with the heroine of your choice. For a genre based upon dynamic and frequent choices (with a full range of consequences) one would’ve expected a few more ‘game’ aspects – I suppose this is the telltale sign of production cost minimisation for a free-ware project. Regardless I find myself quite interested in Katawa Shoujo, more as I would be towards a book than a game, or any other VN for that matter, but regardless interested.

    • inawarminister says:

      I’ve been too late, and it’s likely that all of you have moved on from this, but what the hell, I’ve got duty to be made, so I’ll just quote this:

      The developers are aware of the implications, and have addressed this. It may not be satisfactory, but I hope it shows that they aren’t as insensitive as you make them out to be.

      And because I’m a bloody idiot, here’s the link: http://katawashoujo.blogspot.com/2008/11/name-of-game.html

    • Mehbah says:

      @Brosepholis

      Calling it Cripple Girls makes it sound like an entirely different kind of game, though.

      • fozzy83 says:

        I took the name as a reflection on how the main character saw himself and his fellow classmates before he learned about everyone else. Having a heart attach at his age I could see him being angry enough to refer to himself and everyone in the school he’s been forced into as “katawa”

  3. HexagonalBolts says:

    Wait, so… it’s… an anime disabled-girl-dating sim… ?

    • HexagonalBolts says:

      By the way, interesting fact for you all – Apparently on average the least sex in the world happens in Japan. Might be where all these angsty geeky anime dating things spring up from, eh?

    • The Divine says:

      It’s not a dating sim, but more a story about developing to deal with disabilities. I find dating sims and sex games to be creepy, but this is a hentai game as much as Titanic is a porno for having a scene with a nude Kate Winslet in it. Also it was made primarily by a Westernteam (basing it on Japanese art), so the Japanese comment isn’t totally relevant.

    • Jeroen D Stout says:

      Eh? Nudge, nudge? Eh? Phoar, eh? Say no more!

    • Burning Man says:

      What’s it like?

  4. ericks says:

    Yes, everyone should play this.

  5. Gemberkoekje says:

    And all this time, you could’ve been playing Ever 17: The Out of Infinity (And it doesn’t even have inappropriate scenes!)

    • inawarminister says:

      To be fair, it still have sex scenes, *implied* though. If you played through it, you’ll know what I mean.

      Maan, I wonder if that LP on SA (finally, first completed LP of Ever 17! Huzzah!) has been archived yet…

      fakeedit: of course, it hasn’t. Bah. Oh well. Guys, if you want to experience Ever 17 without the hassle of installing it, I’ll direct you guys to this thread: http://forums.somethingawful.com/showthread.php?threadid=3426699 (welp I hope this won’t get eaten by the spam filter…)

    • Nilum says:

      Or alternatively, played the much-more-excellent Fate/Stay Night.

    • Lurenai says:

      Ever 17 is just amazing. coming from 999 from the DS, I already had high expectations and it still managed to blew my mind *and* give me tears.

      There’s a bit of filler/repetitive content (specially since the true ending requires you finishing the game a few times) but it all pays off. And your choices are mostly significant.

      This with a great plot, charismatic characters (<3 Sara) makes this a must play for anyone who can endure the visual novel format.

      A pity the fan translation of Remember11 isn't up to my standards.

  6. Casshern says:

    Been waiting for this for a couple of years as I’m a fan of visual novels, refreshing the page until it went online.
    It’s not the best I’ve played in it’s genre but it’s definitely good. To bad you went with Emi’s route because I found that one the least impressive.
    Lilly’s and Hanoko’s route were my favorites and Rin’s route is quite good as well, all those feels..
    Shizume has a good first act after that it’s just a train wreck.
    But if you’re looking for a real game you better just let this pass. If you’re looking for a good first VN to get started with, this is a great choice.

  7. Zeewolf says:

    Sounds like my experiences with stuff like Ever 17, which everyone claimed was amazing but in reality it was just clicking clicking clicking through boring conversations where the fact that it sometimes changed the background pictures was the main highlight of the show.

    After a few hours of that, I gave up.

    • Gemberkoekje says:

      Granted, if you want to play a game, don’t play these kinds of games.

      If you want to be served a touching story, some of these visual novels, including Ever 17, delivers.

      For me personally: I don’t often finish games, but I have finished Ever 17, wanting to know all the endings cause it was so well-written.

    • Zeewolf says:

      I guess I didn’t find it very interesting. The setting was cool, and in the beginning I was definitely anxious to see what happened. But…. nothing happened. The characters spent ages engaged in stupid, long-winded conversations and in the first few hours at least it went absolutely nowhere.

    • malkav11 says:

      The first few hours of Ever 17 are tedious to the extreme, especially on one of the two main character’s paths (Takeshi). There’s a ton of mindfucky payoff (which gets kinda silly at the end, admittedly) if you can force yourself past that, though.

    • infinite_walrus says:

      Ever 17 was pretty rough to get through. However, the payoff is huge and well worth it. A lot of time needs to be invested though, so I can understand giving up on it. If you want an experience similar to it but more condensed, focused, and faster paced I suggest 9 Hours, 9 Persons, 9 Doors on the Nintendo DS. It’s exciting throughout, with a horror/mystery/sci-fi angle. In Ever 17 there’s plenty of times where the characters are just waiting (chicken sandwiches, hide-and-seek). The situation in 999 is much more tense and the story always feels like it moving forward.

      The game is written by one of the writers of Ever 17, and threads a lot of the same stuff. It’s much more inviting to people who aren’t into visual novels, as there’s escape the room puzzles every once in a while. It’s also less anime-y and contains no semblance of a dating sim. Some parts are better and some parts are worse than Ever 17. If you want to know what was so amazing about Ever 17 check out 999.

    • Lurenai says:

      One of the best factors of Ever17 is that your choices tend to be significant. Some are just to ensure plot understanding (“Do you know the archimedes principle?”), others are fillers but some change the game drastically (“Who am I/I have to find my friends”) and every branch of plot reveals something important.

      it’s tiresome, it got me sleepy but in the end it rewarded me, involved me and made me cry.

      Like infinite_walrus said, if you can’t stand the visual novel format, try 999. More fast paced, perhaps less engaging with the characters, but still an engaging experience.

  8. Lord Byte says:

    It’s a dating sim. Dating being notoriously lacking in explosions (unless you get really lucky…), this was pretty much what I expected. I guess some people may find that amount of detail interesting, like some do pushing and pulling all kinds of levers for 5 minutes before they take off.
    All the rest are just there for the boobies I guess…. Thanks for the review, now I know not to bother with it.

    • Casshern says:

      It’s not a dating sim, just because John says so you’re going to blindly follow him?
      It’s about the story, and discovering feels you never felt before. The main objective isn’t to fuck crippled girls.
      You have to go through 4 hour story to get 3 minutes “boobies” as you like to call them. People don’t play it for that. Just watch porn if you want fap material.
      Maybe if he actually tried to play some other routes or even started playing it open minded on not biased like you can tell from his review he might have actually like it.
      But then again some people always need mindless action.

      • jackuars says:

        I believe that John shouldn’t have reviewed this game, who’s not even used to playing Visual Novels in the first place. I guess that if he had to review the classic masterpiece Ever17 or Fate/Stay Night, he would write the same thing, long, boring etc etc and these games are around 30-100 hours of playtime whereas Katawa Shoujo was around 10-20, the best playtime that you can get from a freeware visual novel.

        Most part of his review is like he’s not even interested with this genre, I believe he doesn’t even like to read books in the first place, then why write a review on this? This is not anything personal anyway, but I guess one who reviews a visual novel should be a die hard fan of it.

    • John Walker says:

      Just out of interest, what is my bias?

    • Gemberkoekje says:

      I won’t pretend to speak for Casshern, but what I think he means is that you don’t like Visual Novels, which is fine, and then project that on this particular game.

      The fact that Visual Novels aren’t the most engaging ‘un-games’ around (Using RPS terms now!) does not mean this particular Visual Novel is bad (or good, for that matter)

      It’s like saying Microsoft Flight Simulator is bad because it’s boring to virtually sit in a plane for hours on end. Now, I don’t pretend to like Flight simulators (I much prefer Simulated Crashes) but I’m aware that my opinion on flight simulators will rub off on my opinion of MFS if someone would ask (Which, luckily, they don’t)

      As the button says: Opinion, Away!

    • Lord Byte says:

      Well, most people don’t play DCS Black Shark for the explosions. They play if because they like to do a full start-up procedure and do a pre-flights check too, and then blow some shit up! Otherwise they’d play BF3 or Arma 2.

      I found out I’m not one of those people, I know I’m not one of those that likes playing those dating sims, especially if my interaction doesn’t bring anything more meaningful than what girl I’m going to pick. If I wanted fap material, I have the internet, then again the fact that it takes effort to reach it would make it more interesting for a lot of people. But there are other games out there that don’t take 4 hours ^_^

      Only thing I wanted to know if there was anything else meaningful in there, and since there isn’t (except the premise), I’m passing. It’s not that I don’t like to read, just don’t like to do it in my games, in which I expect interaction and meaningful choices.

    • Zanchito says:

      “The main objective isn’t to fuck crippled girls.” I SO have to say this at a project management meeting!

    • Chaz says:

      @ Gemberkoekje

      “The fact that Visual Novels aren’t the most engaging ‘un-games’ around (Using RPS terms now!) does not mean this particular Visual Novel is bad (or good, for that matter)”

      A badly written boring story, is a badly written boring story, no matter what format you put it in. Which is what I took to be the gist of Mr Walkers main complaint, not the format it was presented in.

    • DigitalSignalX says:

      The main objective is to experience this and make meme’s.

    • Snargelfargen says:

      What I took from the review was basicallly “too long, not much happened”, which is a valid complaint.

      Books can be long and still have a lot happening in them, you know. I’m sure it’s the same for visual novels. If I had to guess, the length is because KS was developed by committee, and they were all in love with the premise.

    • JohnnyMaverik says:

      @ Snargelfargen

      Actually quite a lot happens over all the possible paths.

    • Ckarasu says:

      I felt that it was a well written game. Sure, it goes on a tad bit too long on some parts, but it never reaches anywhere near tedious. This is coming from a guy who refuses to read most books because they are, in fact, tedious.

      John’s opinion is not the final say, but it seems as if some of you think it is. Most of the people I’ve talked to enjoyed the game a lot, and found the writing to be really good and the story to be enjoyable. I cannot take John’s opinion seriously. And why should I, if it’s not something in line with my experience? To me, he’s just another guy sharing an opinion I do not agree with.

  9. Echo Black says:

    I downloaded this, and “played” a bit, but don’t know if I’ll end up reading it all. I do feel it’s kind of great that people with disabilities are being sexualized for a change. It may well be objectifying girls with a kink in the end – but it’s pretty welcome in my book, considering how rarely (I can’t even think of another example!) people with disabilities show up in games, let alone as a main character + supporting cast.

    Just the fact this “game” is getting some visibility is excellent.

    • The Divine says:

      It doesn’t really turn them into sexual objects due to their disabilities, it’s just a story of emotional growth and romance framed by disabilities. It’s not about stumpfucking amputees, it’s about pursuing relationships with people who happen to be amputees or who happen to be blind or deaf.

    • Echo Black says:

      As I said, I’ve read very little. If that’s the case, even better.

    • Skabooga says:

      Adam Jensen had multiple amputations. He didn’t ask for that.

  10. Innovacious says:

    Didn’t expect rps to pick up on this one. Half the people i know are crazy for it and the other half are disgusted. Although, the half that are disgusted seem to be gravely misinformed about the game. Myself? I don’t really care either way, I’m just keeping to myself til the fuss is over.

  11. RaveTurned says:

    I refuse to say “it’s not a game”, because it is. It’s just one where you don’t get to do anything meaningful, as you’re told a massively long story about not very much. … [It's] scale is unquestionably impressive, and it’s obviously been a great deal of work. But I’m not sure I’ve gained anything from playing.

    From that description, sounds a bit like MW3.

    • Tyrone Slothrop. says:

      It’s this comment that reveals how fucking arbitrary and unhelpful deeming MW3 an ‘ungame’ is.

      Obligatory qualifier that I don’t like Call of Duty because some knee-jerker will conflate taking issue with asinine reasoning with a defence of the game in question.

    • Asyne says:

      @John Walker
      “I’ve only played a fifth”

      Correction, a fourth of a fifth. The first of four chapters in one of five character routes. Not counting dead ends like Whiskey Picnic and Rin’s ‘true’ end. It’s a lot of text.

      Remember though: most VNs don’t follow the rules of games – they say rather than show. They’re not like Planescape, King’s Quest, or Monkey Island, and more like Ace Attorney, 999, and (kind of) Fate/Extra. Exploring the mood of the moment and the psyche of the characters is what it’s about.

      That said, there are VNs that are more game-ish: the aforementioned Fate/Zero plays like a SMT game, Utawarerumono has a turn-based strategy element, and the Baldr series is a lot of fast-paced action. But KS is a flat VN whose biggest achievements are the use of an engine that wasn’t made in 1995, and that it’s pretty impressive for an indie VN done on a volunteer basis.

      Don’t expect to ‘get’ the game on first impression; there’s five years of related material that fed into the final product. Sharktopus, Rin bin, Saber Lilly, chocolate Hisao, “why do wear glasses if you’re deaf,” “HHNNNGGG,” and so on. Play it like you’d read a ‘choose your own adventure’ book with illustrations, not like the latest Obsidian release.

    • Ckarasu says:

      At least in this game, your actions have some effects on the plot.

  12. Domebuddy says:

    The writer has absolutely no experience with the topic, and obviously isn’t a fan of literature. I’m not sure what someone expects from a visual “NOVEL” besides a written story. The writer has a biased opinion and calls it a soft-core porn game even though each route (Which is around 3 hours each or more depending on reading speed) only has a few minutes of love making (which is rather tasteful for the most part).

    If you want a great choose your own adventure story that is fairly well written, You are going to want to read this. Don’t come into this expecting a gun and stuff to shoot at.

    I recommend the writer of this article rewrite it so it at least seems like he doesn’t hate reading.

    EDIT: I forgot the mention the key words in this review
    >And after speed-clicking through approximately 870 more scenes

    You didn’t even read it? How can you review something if you didn’t even properly play through it?

    • John Walker says:

      YEH! ME NO LIKE REDDING! REDDING 4 LUSERS!

    • Domebuddy says:

      This is how “professional” critics deal with factual criticism.

      When you do not actually read a novel, people are going to think you don’t like to read. Please correct me if I am mistaken.

    • GT3000 says:

      Speed-clicking is to be assumed that he read and wasn’t enamored with he story. To be fair it’s a dry story. Take away the stupid disabilities and it becomes what every VN becomes. A crappy dating sim. This is that, and I did bother to play. I wish I hadn’t.

    • Echo Black says:

      In John’s defense, these are meant to be Impressions, it’s not even framed under the “Wot I Think” review header RPS usually does. Don’t forget this is a blog as much as it is a news site, if not more so. If they wanted it “reviewed”, surely someone with greater affinity for the genre would be writing it.

    • Domebuddy says:

      This article is akin to a Heterosexual porn reviewer reviewing a gay porn.

      Or probably significantly more accurate, a novel reviewer, reviewing a first person shooter.

    • Blandford says:

      Oh come on John, you can do better than this! Say something about his Mom.
      But honestly, he’s raising an interesting point – considering most of the value out of visual novels (I assume, having never played one) comes from, well, reading and absorbing yourself in the story – you should probably clarify what you mean by “speed-clicking”.

      Also, you pissed off /v/.

    • GT3000 says:

      Somebody brought sexuality into the conversation! HIT THE DECK! [-Awaits impending explosion.-] Seriously though, it’s marketed as a video game not a visual novel. Visual novels don’t demand interaction in any fashion short of “TURN TO PAGE XX FOR YOUR CHOICE” if you count those R.L. Stine books…Damn those books were good.

    • Domebuddy says:

      GT3000, This is where you are wrong. This is marketed as a visual novel. Or Eroge.

      In fact, there is an entire website dedicated to archiving all visual novels of all languages and translations.

      VNDB.org

      Visual novel database.

      Check out the wikipedia article
      http://en.wikipedia.org/wiki/Visual_novel

      Try to educate yourself on the subject.

    • GT3000 says:

      I’ll pretend that you didn’t link me a wikipedia article and told me to educate myself.

      The point remains. Why bother with any interaction? Why not split it into 5 stories with each character and you just clicked “Play.” Done. Simple. This is a game, if the most basic one. This bears as much resemblance to http://www.pippinbarr.com/games/letsplayancientgreekpunishment/LetsPlayAncientGreekPunishment.html Ancient Greek Punishment as it does to any other game. It’s a poor game. The plot is subjective, it isn’t John’s or my cup of tea. It’s as deserving of critique based on opinions as any other work of art as it is of praise. It’s just a shitty game.

    • ericks says:

      At least you’re honest about it John.

      I can see why you wouldn’t like it then.

    • Domebuddy says:

      I linked you two websites. If you want me to give sources and better websites I sure as hell can. There are choices because it makes you feel more aligned with the protagonist. You said that “Choose your own adventure” books were awesome, and visual novels are just that. Some visual novels have dozens and dozens of choices, and splitting branches. It adds re playability, far more than any novel where the outcome never changes There are however visual novels with absolutely no choices, such as Umineko.

      You are promptly shitting on the entire visual novel community by saying it’s shitty in any way. This isn’t advertised as a game, Its a visual novel. yet you treat it like one and downplay it completely. I agree that it shouldn’t have articles on a reputable website where the community is more aligned with call of duty than Fate/stay night.

    • CaspianRoach says:

      This is a gaming blog, this is a game, and not a particularly good one in the gameplay department. Even the wikipedia article you linked states it being a game multiple times. From a standpoint of a gaming journalist it is a completely valid opinion not to like it as a game.

    • jrodman says:

      domebuddy, you are too easily hurt.

      A compelling story, visual novel, written page, or visual form, is going to work on a vast array of readers, regardless of their interest in the medium. This one must have been bad.

    • John Walker says:

      I think the piece is pretty explicit about what happened as I played, since I wrote it throughout. It was incredibly tedious, and when conversations were looping gibberish of no interest, I would click very fast, taking in the flashes of text and keeping up, without wanting to twist my mouse cord into a noose.

      I have not flagged this as a review, because I’ve only played a fifth, and because I did skim read a chunk of it. Instead, as is abundantly obvious, it’s an account of my experience with the game.

      It worries me deeply that people think not wanting to read through this massively overwritten, sophomoric dirge means someone does not enjoy reading. It’s precisely because I DO enjoy well written stories that this one frustrated me so much.

    • Casimir Effect says:

      Visual novels sound like they’re made or broken by their writing, more so than any other genre of game. So I imagine the main problem here is, as John says, the writing just isn’t very good; the sort that reads like some kid with a GCSE or maybe A-level in creative writing under their belt. The way so many Let’s Plays read when the author/player tries to write in character.

      Doesn’t matter how intriguing the themes are or how novel the plot/characters may be when it’s written with the same skill as a bad Final Fantasy 7 fan fiction. It’d be like an FPS where the shooting was dull or a laggy rhythm game.

    • tanith says:

      So… you took a game whose emphasis is on reading and skipped through the reading part (because you had no interest in the thoughts of the protagonist).
      … okay.
      Well then, I guess you should not play Mafia or something like that because it is just basically some dude talking about some crazy things he has done in his life. Just a hint to save you some time. :)

      Writing was excellent. Sure there were some flaws here and there but you probably should not expect something akin of Vance or Lem when you read this – well, those are also different categories.

    • lurkalisk says:

      tanith, the irony… Can’t… Contain… Grin…

    • mondomau says:

      @ Domebuddy. so I’d be careful bandying it around terms like ‘Factual criticism’ , since it’s fairly apparent that you don’t actually know what the term means. Nothing said in the piece is empirically wrong – it’s a factual recounting of the writer’s experience of the work, along with opinion on that experience.

      Further, it at no point claims to be a complete review – Walker is quite up front about his reluctance to fully engage with the text in it’s entirety and explains why. Your argument is invalid and, frankly, reeks of the injured pride of a zealous genre-fan.

    • apocraphyn says:

      Rage more, Domebuddy. Why the excessive defence? It gets a slightly negative reception from one voice on the internet and you can do nothing but argue inanely that since the author of this article disliked the story, he clearly dislikes reading in general. [spoiler]Though to be fair, I guess he is underlining the fundamental flaws of the majority of VNs.[/spoiler]

      Go back to your 200+ post KS threads on /v/ where you can continue raving about it, day after day.

    • Baka says:

      It’s great that you can always see which articles are getting linked all over the place, providing reactions from instantly recognizable first-time readers, just trying their hardest to understand “the writer” wrong.

    • cappy says:

      @John Walker

      “YEH! ME NO LIKE REDDING! REDDING 4 LUSERS!”

      Well, with comments like that and,

      “I was flipping through The Hobbit the other day, but to my dismay there was a whole chapter of words between every single picture. Needless to say I angrily hurled it at my sleeping cat. The worst comic book I’ve ever read.”
      – John Walker

      It’s no wonder! :3

    • Gap Gen says:

      It’s interesting how many people accusing John of not reading the text in the game properly clearly haven’t read the review properly.

    • cappy says:

      Hey man, he said it.

    • FhnuZoag says:

      @John Walker:

      Still, I suspect you don’t like reading this sort of genre/writing style generally speaking, preferring something with a bit more, well, action. I mean, it’s alright not to, but it seems like on the internet there are people who like the game more and in fact praise it for its writing. My impression seems to be that the game lost you early, and once you were off it, you weren’t gonna get re-interested again.

      I haven’t played it yet, so I guess this is a pretty meaningless opinion.

    • Felix says:

      I thought the VN started off really well. Then I arrived at the school and he spent paragraphs-worth of sentences describing something I could already see. And doing so poorly, I might add. If the writing is all this “game” has to offer, then it doesn’t have anything to offer. I would prefer to read this as a book.

      I don’t think this makes a good CYOA since the story doesn’t reel you in, the CYOA part is almost nonexistent, and, as the author of the article stated, the details of boring shit is excessive and unnecessary. Unnecessary to me because the description takes its time with something we can already see, so what’s the point? Showing off bad writing skills?

    • Felix says:

      @tanith:

      He used “irony” correctly based on your link to the definition. Just sayin’.

    • Ckarasu says:

      @John Walker

      I wouldn’t call the conversations anywhere close to “dirge”. If we were to compare them to most games out there, then you’d see that the game is well written. Hell, even Portal’s dialogue seems childish in comparison, and I do think that Portal is a well written, but poor in every other respect, game. But, that’s the beauty of opinions. You’re allowed to have your own.

      My own opinion is that it’s a good story, with interesting characters. It’s written very well, and it has some pretty nice surprises in the plot.

      @Felix
      That’s not a really good complaint, to be honest. Most of the writing in the game is for dialogue. Act 1 is probably the worst offender of what you are complaining about, and subsequent acts do it much less. It’s not the best the game has to offer, it’s just the main character thinking to himself about what he sees.

    • Phantoon says:

      Huh, you can tell who normally reads RPS and is here because of this silly thing.

      But yeah, I was surprised it was looked at, at all.

    • Phantoon says:

      EDIT: Double post! Ignore me!

    • E_FD says:

      It must feel horrible to be surrounded by uneducated philistines who can’t appreciate the literary merits of anime porn memes from 4chan.

      I weep for our future.

    • Gap Gen says:

      tanith: I assumed your bone of contention with the article is that you believed the writing was good and the article did not. This is something that could be explored, but I don’t believe the article says or implies that games shouldn’t use blocks of text to convey information. When he criticised the descriptions of what was in each sock drawer, I inferred that he thought it was a terrible idea to do so because it’s a boring thing to do with no real information value, rather than wanting less text per se.

      My own instinct is that games should show and not tell, and that exposition is usually horrible and turgid, but then this applies to novels as well.

  13. kalelovil says:

    The problem is you (probably unwittingly) chose the Emi arc first.
    So did I, but my impressions of the game were a lot better after playing the Lilly arc.

  14. Casimir Effect says:

    “looks about 14. (She is in fact 18 according to the story.) ”

    This is the single biggest problem I always have with Japanese media, whether it be animated or a JRPG. Whenever there is a character who is obviously around 14 (or less, depressingly) but then is drawn to be incredibly attractive while also wearing very little and so gets a small sentance saying how she is 18 so it’s totally ok guys.
    Means the things I enjoy from Japan are very few and far between, as otherwise the whole thing makes me feel uneasy.

    • Echo Black says:

      If there’s grass on the field…

      (Sorry.)

    • NathanH says:

      Yeah, if there is a character who is supposed to be 18 but looks way younger and their appearance isn’t explained or touched upon, but instead is just assumed to be not weird at all, I’m going to feel pretty uncomfortable about it. Especially in something about dating.

    • cappy says:

      The thing that bothers me about that is that my fiancee is 20 and she does look 14. She get’s called out on it by everyone and can’t even see an R rated movie without being ID’d.

      Is it wrong for me to be attracted to her?

    • inawarminister says:

      To be fair, the entire reason she looks like 14 (the shortness) is because her legs are amputated below knee, and she wear prosthetic that was designed for her at… around 13-14 years old? I didn’t really remember if it was mentioned in her route or not (SCHOOL!!!), but that’s pretty logical, isn’t it?

      (Also, this comes from the West indie scene, not from Japan. Although it could be confused for a Japan-made VN easily… It’s that faithful)

    • Mad Hamish says:

      I guess it doesn’t matter if you’re 14. Which seems to be the age it’s aimed at judging by the fans. Like that Cappy troll fella.

    • bill says:

      The standard anime “actually she isn’t a 14 year old schoolgirl, she’s an 18 year old.” making everything all fine and legal.

      If only that worked in real life.

      “no officer, it might look like i shot that guy in the head and killed him, but actually I just gave him a hug – so it’s all fine!”

    • ripdog says:

      Ah, the good old American age guilt thing. Law aside, it’s almost like y’all believe there’s something morally wrong with having sex with under-18s. Leaving the silliness of deciding mental maturity based on physical appearance/age aside, to then take such fears into the fictional realm… You might want to take some lessons in distinguishing between reality and fiction. If you don’t, who knows what you may do?

      Looking at it another way, are you uncomfortable shooting people in other games? Is it okay to brutally murder people for no reason in GTA, but not okay to have sweet, loving sex with a young looking 18 year old in this? Keep up the double standard, America. If you aren’t American, I’m very sorry for calling you those names.

  15. GT3000 says:

    Oh boy, my girlfriend was telling me about this. Now I can treat her like a monster that she is and assert my masculinity.* Thanks RPS!

    * = Read as filthy as you please.

  16. zairekaboom says:

    I read it all. Shizune’s route is a real test of patience, it is not written well at all. The other routes are better and some stuff even caught me off guard. A lot of the character art and especially the short animations are very good for a free game. What baffles me is there are people on the Internet who are saying this is the best piece of literacy they have read. Read more, please… And stuff like this: http://www.youtube.com/watch?v=grP6Z0tMmYM

  17. TurquoiseTail says:

    I’m so surprised this visual novel was covered, i started playing this 2 days ago when i stumbled upon it

    Played only 2hours and i failed my first playthrough miserably but it is surprisingly detailed from such a group of people, i hope the best for 4 leaf studios. I’m still playing it as of now

  18. hoodimin says:

    “Aw, man, what’s a visual novel! I have to read?! Hell no, I’m going to skip through all the text and go straight to the anal scene! And now that I’ve skipped everything in the game, I can safely say that its story sucks and has bad writing.”

    This is what you sound like.

    • RaveTurned says:

      Sounded more like “This poorly written text doesn’t seem to be going anywhere. Let’s skip forward a bit to see if it gets any better…….. No, no it doesn’t.”

    • InternetBatman says:

      No, it sounds like “God, not more of this crap. Lemme just get through this so I can finish the article.”

    • kemryl says:

      No, it sounds like a million voices crying out in unison, then suddenly silenced.

  19. JackDandy says:

    I played it and really enjoyed it, too- I did Hanako’s route, and I think I’ll try all the rest of the girls as well.
    Well, except for Shizune, she’s a boring bitch.

    I’m glad the devs managed to release it.

    And yes, I agree this isn’t exactly a “Game”, it’s more of a digital “Choose-your-story” book. Doesn’t make it any less worthy of a playthrough, though!

    EDIT: I definitely don’t agree with the whole “speed-clicking” thing. The whole basis of VNs is that you’re supposed to READ it, not play it. I’d suggest trying another route next time John- take your time, read everything, let it sink in and then make your choices.

    • NathanH says:

      I read the speed-clicking thing as analogous to the following situation when reading a book: “the book was too longwinded so when I got bored I skipped to the end to read what happens”. That’s a fairly normal thing to do with a book that you don’t like.

    • Hoaxfish says:

      Frankly, from the sound of it the “choice” part of “choose your story” was woefully underdeveloped. I’m guessing it’s nowhere near the levels of Fighting Fantasy.

    • JackDandy says:

      No, definitely not close to Fighting Fantasy.
      Japanese-style VNs are much more passive. As I said- I wouldn’t exactly call them games, but they’re still worth a try.
      Go into it with an open mind is my best advice.

    • gekitsu says:

      @nathanh
      my suspicion (not played yet) is that the writing is very slice of life-ish. thus, it deliberately gives everyday “tedium” a lot of space. you could call it unnecessarily longwinded just as much as you could call the lotr novels that, compared to the movie scripts.

    • maninahat says:

      @gekitsu Even in most slice of life stories, there is an overarching element of mystery or intrigue, so as to carry the reader through. If a hook isn’t provided, then all the story becomes is a list of mundane scenarios, with no reason for the reader to care about the characters or their situation. Take the manga Yokohama Kaidashi Kikou, which spends a great deal of time digressing over the making of coffee. That sort of indulgence can be tolerated because the reader is presented with a whole bunch of bizarre circumstances and mysteries, and the desire to solve those puzzles carries the reader through.

      In my experience of KS, the opening was excellent. It came across as authentic, interesting, and I felt sympathetic towards the protagonist’s frustration. But once the set up has been established, there is nothing to carry the reader on beyond “look, cute girls!” The girls have personalities, but there isn’t any mystery or overarching element to carry you into later acts. You are just stuck with boring conversations about student councils that go on far longer than necessary.

  20. bta47 says:

    2 problems with this review:
    1. You obviously hate the medium – that’s fine, but if you’re taking a bias like that into this VN, you’re not going to like it. Katawa Sojou is just a VN – a very well written, well done VN, but nothing more than a VN. Get someone who actually likes and/or is familiar with them to review this.

    2. You played through the two worst routes. Shizune’s route was just painful – Emi’s is okay, but I would not judge this game until you did Lilly’s and Hanako’s routes. Also Rin. But apparently you don’t like Rin, so I’ll let that one slide. Also, no Kenji’s manly picnic route, aka the most hilarious thing in the game.

    Just another part of the massive feminist conspiracy trying to keep this game down.

    • CaspianRoach says:

      1. It’s not a review.
      2. He couldn’t have known it beforehand and saying things like “there is a 40% chance that the choice you make without knowing would make the game more shit” really makes you think about quality control of the game.

    • John Walker says:

      Where has this bias thing come from?!

      I have no hate for the medium, because that would clearly be as nonsensical has hating books, or hating film. I ask the question about whether this is a game at the top, because it has been suggested to be one, and makes pretenses of being one.

      If this had been better written, and massively, massively edited, it would have been enjoyable.

    • MaXimillion says:

      How does it make pretenses of being a game? It’s referenced to as a visual novel on the official site and blog as far as I can see. Whether VN’s qualify as games is not clear-cut of course, but I don’t see KS being unclear about what it is.

    • malkav11 says:

      I can’t speak for the quality of this particular visual novel, because I can’t say that the subject matter interests me at all, but I would cheerfully recommend Chaos;Head or Fate//Stay Night to anyone curious about the visual novel medium. (Both are fan translations, and the Chaos;Head one in particular might be a bit tricky to come by because the translators were hired by JAST to work on official translations for Nitroplus VNs and promptly took out all their unofficial translation patches, despite there being exactly one official release to date (Deus Machina Demonbane) and no mention of Chaos;Head in their upcoming release schedule.)

      Chaos;Head contains zero porn, although the shut-in otaku-ness of the main character might be difficult to take for some (it’s a fully relevant aspect of the story, however, and has significant payoffs). Fate//stay night has a couple of sex sequences here and there amongst hours and hours of nonsexual content. You’ll want to skip past those – the writing noticeably suffers during those sequences and they’re pretty silly.

  21. ninesevenseventhree says:

    For those of you who are not already acquainted with the game, I beg you – please look to this excellently written and researched article by Leigh Alexander before you fall into a reflexive “oh ho Japan, oh ho cripple porn, oh ho reading” response. That would be so easy.

    I’m disappointed that John spent a great many paragraphs utterly missing the many points. Contention with the genre is one thing – to utterly miss a work’s context and subtexts in favour of complaining about the mechanics and throwing in cheap shots born from and seeking to reinforce lazy prejudices is just plain ugly journalism.

  22. gommywommy says:

    Maybe this short video could change your mind, John?

    https://www.youtube.com/watch?v=6dZtSRlmPBM

  23. Khemm says:

    When I opened the RPS front page this morning and saw some of these pictures, I honestly thought I had accidentally typed in the name of some hentai porn site.
    It took me a while to figure out everything’s OK.

  24. Baboonanza says:

    A question for those that seem to like visual novels, out of curiosity: Why would I ‘play’ a visual novel instead of reading an ordinary novel?

    To someone who doesn’t have a fetishistic interest in anime they just seem a pointlessly painful way to read something.

    • Domebuddy says:

      I dont think you thought into it enough or you would not have needed to ask. Novels generally don’t put you in the driving seat unless you are reading those classic choose your own adventure books. They don’t have you feeling directly attached to the characters, and you never make choices or drive the story in the way you prefer. When you actively decide that you want to follow that route, your feelings are a lot more involved because that was your individual choice, and not just an on rails experience. Another aspect is the art and music, you don’t get much to work with in a novel in that regard besides what your imagination gives you. (which sometimes isn’t really a bad thing).

    • DeliciousYogurt says:

      Visual novels appeal to the eyes and the ears as you are able to place images and music. There is potential for them to provide a better experience to people than ordinary novels. We have ears to listen with and eyes to see with and appreciate them. Also, the music can help amplify an emotion the author wants the reader to feel. For example, suspenseful music would have irregular rhythm to demonstrate uncertainty and unpredictability of the upcoming events. If presented well, a visual novel can provide a more effective entertainment experience than any ordinary novel can due to limitations.

      In my opinion. ordinary novels are better suited to illustrate messages through the story about humanity rather than be sources of entertainment.

    • Baboonanza says:

      Perhaps other visual novels are more interactive than this one but it certainly doesn’t seem to me (from John review) that there is much player agency here at all. And surely to be classified as a visual novel it must be very limited in interactivity or else it would be classified as some sort of ‘game’.

      In other words: At what point does the interaction become so limited that the exercise becomes pointless and the story would be better told using another medium? I would say that this game sounds like it’s easily crossed that line to me, since if you aren’t using the advantage of the medium (player agency) then you get all of the pains ( like having to click to get the next line etc) without any of the benefits.

      EDIT:
      @Delicious Yohgurt
      Fair enough I can see that point of view. Though to be honest it just makes it sound like a poor mans Movie. I suspect I’ll never understand though, like why anyone on earth thinks Battlestar Gallactica is anything other than pure dross.

    • unangbangkay says:

      VNs are different from regular books in the same way that a choose-your-own-adventure book is different from a standard novel. There’s choice in there, or at least the illusion of it. Also there are visuals. Higher-end titles have animation and more pictures.

      Yes, some VNs are definitely un-games. Some VNs are single-route affairs where the only benefit to choosing something other than the mandated one results in a grisly, vividly described death or simply a game over screen. But, there are others that are not. It may not have occurred to some of the more contemptuous types on these comment threads (seriously, they’re the type that give PC snobs a bad name), but visual novels are rather diverse and have their own set of subcategories.

      As an aside, Katawa Shoujo truly is impressive. It’s well-produced for a free indie affair from a first-time studio, and has earned a lot of acclaim in an environment that at times seems so hostile to anything remotely smacking of Japanese-ness.

  25. unangbangkay says:

    “I refuse to say “it’s not a game”, because it is. It’s just one where you don’t get to do anything meaningful, as you’re told a massively long story about not very much.”

    While I’m glad you’re not hopping on that particular bandwagon (because that bandwagon includes people who claim Minecraft isn’t a game), I think you’re missing the “meaningful” part. After all, the most meaningful part of EVERY dating sim (and most visual novels) is picking which girl/guy’s story to read.

    [Side note: Not all visual novels are "dating sims". It's useful shorthand given "that" type of content represents the majority of what's available in English, but as the medium diversifies it will unavoidably cause misunderstandings moving forward.]

    I’m in no position to tell whether or not your experience would be better had you bumbled into a different route, and I won’t begrudge you opting to stop when the game failed to deliver on your expectations (of engaging writing, story, what-have-you). BUT, you could say the same if you quit Skyrim after getting bored of those “Kill the Bandit Leader” random quests.

  26. GameCat says:

    Try it, seriously. I tried it because of “wut, visual novel about dating disabled girls made by guys from 4chan, DOWNLOADING NOW, THAT MUST BE SOME SICK SH*T”, but then – “BAM! surprise! It isn’t like you think, idiot!”
    Instead of some weird hentai VN (that’s first impression that KS give) we have beautiful, moving story.
    Hell, it almost made my cry and last thing I’ve read and almost made my cry was “The Road” by Cormack McCarthy. It also can actually teach you something.
    And if you didn’ want to try it, because of “omg, dating with girl without legs, how gross!” – go hang yourself.

  27. Eraysor says:

    The storylines are actually pretty good!

  28. MrBRAD! says:

    I was flipping through The Hobbit the other day, but to my dismay there was a whole chapter of words between every single picture. Needless to say I angrily hurled it at my sleeping cat. The worst comic book I’ve ever read.

    • cappy says:

      “I was flipping through The Hobbit the other day, but to my dismay there was a whole chapter of words between every single picture. Needless to say I angrily hurled it at my sleeping cat. The worst comic book I’ve ever read.”
      – John Walker

      That sounds like something he’d say anyway, lol.

  29. TheGreatSashimi says:

    Could anyone who’s played this give us a second opinion on whether the not-related-to-the-probably-interesting-disability-stuff dialogue is as inane and bloated as John found it?

    I’ve been considering trying this with the scuicky bits turned off so I can get a decent handle on the countless interesting internet conversations it’ll spawn in the coming weeks, but I still have post-traumatic-stress disorder from the first Golden Sun, and at least THEY were droning endlessly about dragons and magical locked doors and other non-sock drawer-related topics.

    I am both capable of and extremely willing to hold this experience to the same standards as I hold novels, it’s just that one such standard I hold for novels is to not pad things out with pointless characterizationless banter about the unending thrills of deciding on a locker combination.

    • Andy6000 says:

      Well, one thing John mentioned in the article was that the conversations with Shizune and Misha were confusing. In that scenario I don’t feel like the game (and I use the term because it’s simple) is doing any wrong by overly describing it. Talking to a deaf-mute individual through a translator IS rather confusing when the translator is also actively participating in the conversation, and the game conveys it well in the first act.

      At some points I do feel the descriptions can plod on, but overall it’s presented well. However, the routes do have different writers, and it is apparent. You might find a more enjoyable experience in some rather than others.

      EDIT: oh, and I don’t recall any descriptions at all regarding sock drawers. Just a bit of hyperbole John threw in, I’d assume? Perhaps my memory’s just a bit cloudy.

    • The Divine says:

      I think the quality of writing depends on which route you go down. I completed Lilly’s route, which I found to be genuinely moving, as it was about the main character coming to terms with his new life and disability with the help of the blind girl. The writing can be a bit clumsy in some places, but overall it was a fantastic story, and the sex scenes didn’t feel like fan service – they felt like a necessary part of the plot. I think it’s generally accepted that Lilly, Hanako and Rin are supposed to have the best written routes, so try one of theirs first. Emi and Shizune, which are the routes reviewed, I hear are less well written. Emi’s is supposed to be pretty boring until the final few scenes, and Shizune’s is poorly written as the other writers left before her route could be finished I believe. Definitely give it a try, but with one of the better routes.

  30. ffordesoon says:

    Yeah.

    Visual Novels are weird, because they’re the one genre that seems absolutely tailor-made for the iDevices, and yet there aren’t very many on there.

    To be clear, there are good visual novels, but there are plenty that are pure tedium. I, er, “got” *winkwinknudgenudge* Bible Black on a lark, and playing it was like slowly sawing off my own arm. While feeling shame.

    • SuffixTreeMonkey says:

      @ffordesoon: You’re right, in this particular case it’s because of the rather strange policy of the developers, who have no incentive in either opening the source code (even the translations!) to a wider community or porting the game themselves.

    • Domebuddy says:

      There are actually a surpising amount of VNs for PSP in japan, but there just isnt a market for it in the US because of people such as the reviewer who just tosses it out as “manga style” “softcore porn”

    • malkav11 says:

      There are iOS ports of several popular VNs that I’m aware of…they’re just not available in English. In fact, with only a few exceptions most of the well regarded visual novels are not officially available in English. I assume the feeling is that the massive amount of translation effort would not be rewarded with a commensurate degree of sales. So instead we get a big pile of porn and not much else.

  31. Schiraman says:

    A lot of people are talking about John’s “obvious bias” here, and how he hates visual novels, etc. but honestly that’s not how the article came across to me.

    My take is that John came to this visual novel without really knowing much about visual novels in general, and thus without really any bias – but found the story itself to be extremely boring. I don’t think finding it boring is a result of bias – honestly, from the details he describes, it sounds boring to me.

    It’s great that a lot of people seem to have really enjoyed the story. All power to them. But that doesn’t mean someone else is biased or ignorant for finding that same story boring.

  32. Deano2099 says:

    While a lot of John’s criticisms can be taken as more reflecting the genre as a whole, rather than this game, they’re also entirely fair. It’s easy to have blinkers on once you’re used to the genre but…

    They’re novels right? With some visual elements? Like an illustrated book with interactivity. The words are what are important. So why the hell are the words confined to 3 lines at the bottom of the screen while the static image that doesn’t change for 100 clicks sits there and takes up 80% of the space? Why not a smaller font, scrollable text, only needing to click on a scene change… VNs could be so much better if the common engines weren’t such utter failures of UI design.

    John – I hugely recommend checking out 9 Hours, 9 Persons, 9 Doors on the DS for this sort of thing done right – it has a whole second screen just for text, and also includes actual game with point-and-click room escape scenes. Plus no boobies. It demonstrates that there’s something to this sort of thing anyway…

  33. JackShandy says:

    My chosen path lead to a sex scene with the line “I looked down to see red drops of blood,” which is the last line I ever want to read in a sex scene. They managed to achieve simultaneous orgasm anyway, though, so maybe these anime kids know something I don’t.

    The writing presents an idea, then spends three sentences making sure you didn’t miss the meaning of it. If a girl comes in acting confident, the protagonist’ll be sure to go “This girl was confident. Very confident. Some might even say over-confident.” It’s like reading a game written by Wulf.

    Despite that, I found myself honestly moved when I got to the ending. I had a think, and came up with a reason: reading through the whole thing took me at least 9 god-damn hours. If I spend 9 hours with a character then shit, of course I’m going to become invested in their well-being. It’s the same principle that drives JRPG’s – if you spend 50 hours levelling up Tifa, you’re going to cry when she dies no matter how shitty her character is.

    • SuffixTreeMonkey says:

      I tend to agree — the game itself was moving to me, yet sometimes the sex scenes seemed off. Maybe the game would work even as a non-adult game? Well, it was the authors’ decision.

      Also, the writers aren’t the most experienced ones, and it sometimes feels rather amateurish (even John, as much as he’s angered all the true fans, has a point in that the amount of text could be reduced and yet it’d work), but it managed (for me, at least) to tell some moving, romantic stories.

    • DeliciousYogurt says:

      For that particular scene, the main character and the girl began their first time having sex. To me, the writer was not trying to make the sex scene erotic but rather show the main character’s perception of his first experience with having sex. The appearance of blood would make him feel awkward at first. And the rest is spoilers.

    • JackShandy says:

      I’m absolutely down with a game depicting awkward first-time sex; it’d certainly be novel, at least. The game’s decided to be about relationships with disabled women, it’s decided not to flinch when it comes to the sex bits of that, and it’s decided it’s going to tackle the awkwardness that comes with it. Got it.

      Where that falls apart for me is the bit where they don’t stop when blood is drawn. They continue, and they achieve simultaneous orgasm. That’s where the scene crosses the line into the ridiculous magical sexiverse from every other erotic anime. It just falls into all the bad stereotypes it’s trying to subvert.

    • apocraphyn says:

      “It’s like reading a game written by Wulf.”

      Thanks, Jack. That really made my day.

  34. GameCat says:

    Yeah, some dialogues are maybe a bit too long, but hey, it’s all about normal school life. Did you guys always had non-boring days in highschool, filled with some memorable events? Most days of our lives are copy of copy of copy. Wake up, go to school/work, go back home, eat something, play games/read book, eat something again, go to sleep, repeat until weekend. Same in KS.
    Or maybe I’m just the only one who didn’t fight with zombies or something. Damn.

  35. DarkHatman says:

    It was a pretty well written and deep game. Also Emi is the most sexually active one, the fact that you got her makes me laugh allot.

  36. QuickScopeSephiroth says:

    I had a very similar experience to the aeuthor’s, though, with another medium.

    Just the other day I decided to give “The great gatsby”, after hearing a lot of possitive reviews from it.

    To my surprize, though, I quickly found out it was not what I expected it to be, when I opened the book and found out that was actually composed of words. Literally, hundreds of words, all over the place. What the fuck is this? I kept on speed turning pages expecting a picture or two, but damn, that shit was borring. If it were a movie, it’d be like 400 hours long, and it’d be like a fucking huge monologue.

    Yeah, it was quite shitty, so I see where he’s coming from when he judges Katawa Shoujo.

  37. Gira says:

    The debate is mostly unhelpful – it generally comes down to a person’s expectations of the game, and those not being met.

    Are you serious? The debate of whether games should need to have gameplay is unhelpful? At what point did we start accepting click-through narratives as games? I mean, sure, whatever, some people like them. I think they’re laughable as works of literature. (To The Moon was an embarrassment and the praise lavished upon it speaks volumes about the philistinism prevalent in the gamer/games journalist community.)

    But that’s beside the point – these things aren’t games, in any sense of the word. It’s not an Opinion thing or A Matter Of Taste. How can it be, when they actually defy any dictionary definition of what a game is? There are no rules, no systemic frameworks with which to interact, no agents (player or non-player) interacting with each other.

    It seems like this – like John Walker reviewing an erotic Japanese “visual novel” on RPS and softening his (completely apt) criticism of MW3 as being an “ungame” – is merely a symptom of a larger trend within the industry. The past decade has seen a strong movement away from any kind of systemic elements in games. It’s all about assets and asset tours now. Gameplay seems to be a lost, arcane art.

    Raph Koster summed it up pretty well quite recently. I won’t paste the text because long posts get eaten here, but you can find it here http://www.raphkoster.com/2012/01/04/making-games-more-cheaply/

    Pay attention to Rule 5. It’s so refreshing to hear this stuff after years of Emotional Narratives and Moral Choices and Everyone Likes Different Types Of Games.

    Actually, since it’s a blog post by a venerable games designer talking eloquently, exhaustively, and intelligently about a very serious problem in the industry, I’m surprised RPS hasn’t written anything about it.

    • wiredhuman says:

      Visual Novels exist as a genre since 1995. This particular is also a western one.
      Get your facts straight.

    • Gira says:

      At what point did I suggest they hadn’t?

    • malkav11 says:

      I submit that many visual novels may fit the definition of game only in the loosest possible sense, if that, but that that does not make them a symptom of some greater malaise affecting the videogaming industry…they’re just not trying to be games. They have other things to offer.

  38. Herbert says:

    Since I began reading RPS roughly three years ago, and registered an account, I have not made a single post.

    Walker’s gross bias against the visual novel genre was just about enough to rip out a post from me.

    What is a professional reviewer doing reviewing a visual novel ( the keyword is novel, folks ) when he dislikes to read? More so, why is this professional reviewer freely admitting that he skipped all the text; dialogue; the entire point of a visual novel, after the first 30 minutes – 1 hour? If Walker did not even bother to get soaked into the story, or at least try to stick with the material for longer than a passing moment before forming a crude opinion and spewing it as an RPS Feature, why bother reviewing it in the first place? The man states that yes, this is a visual novel, but then completely ignores the fact and complains about tropes and elements which are at the core of a visual novel?

    Visual Novels are for the most part, dating sims. Relationship simulators. Games for individuals who would like to experience a romantic story with characters that pique their interest. The by far unique feature of KS is something no one rarely touched upon, disabilities. And the game portrays that element perfectly, a life of a disabled student forming relationships with other students in similar circumstances.

    Obviously bored and uninterested in the story, and more than certainly the genre as a whole, what was Walker expecting as he mashed the left mouse button until the closing credits? A sudden change in genre? An anal minigame? An end boss to defeat?

    When I read an FPS review, I expect an actual review, not a five paragraph features post consisting of complaining over; the superhuman ability to carry more than one or two weapons, the strange ‘using a mouse to aim your gun’ mechanic, and the lack of dating and social interactions with possible homosexual scenes with my fellow comrades.

    Why should reviewing a VN be any different?

    I apogolize for this verbal diarrhea, and for the record, I whole-heartedly dislike VNs, for many reasons Walker has stated. But at least I know what kind of waters I dip my toes into when I boot one up.

  39. DeepSleeper says:

    “You should totally try our niche product. Everyone would like it if they gave it a chance.”
    “I didn’t like it.”
    “YOU’RE THE PROBLEM! IT’S YOU! YOU DID IT WRONG!”

    – Every fan/outsider/fan conversation on the internet.

    • Gemberkoekje says:

      Did you even read the comments?

      I don’t know whether this ‘game’ is good or not, I can’t as I haven’t played it (And playing it at work doesn’t seem like the brightest of ideas)

      The only thing I and some other people are saying is that you should compare Visual Novels with other Visual Novels, and not to, say, Battlefield 3.

      As you shouldn’t compare Microsoft Flight Simulator to X3:Terran Conflict. Yes, they both have flying craft, but that’s where similarities end.

    • DeliciousYogurt says:

      I would find this believable if the writer didn’t reply to a reasonable comment with sarcasm.
      I would find this believable if he didn’t oversimplify the game to be “cripple porn” or “teenage romance”
      I would find this believable if he didn’t tick off every character interaction by saying that he doesn’t care.

    • galifer says:

      First and foremost, I would like to say that Katawa Shoujo is a Visual Novel, not a Dating Sim.

      Now, I’m not a fan of Visual Novels as a whole, but I doubt KS was marketed for everybody. I think 4 Leaf Studios created this for long fans of the Visual Novel medium, the only reason KS is getting this much attention from others is because it came from one of the most infamous sites on the internet.

      This makes me question why RPS even bothered making a review about it. It’s pretty obvious that the author isn’t a fan of the medium, so why go through all the trouble?

      If John just jumped the bandwagon in playing this then it’s no wonder why he’s pretty much ignorant in how Visual Novels work.

    • bill says:

      Are you guys trying to illustrate DeepSleeper’s point?

  40. awfulreview123 says:

    it’s a game about reading and you stopped reading not even halfway through the first act.

    you said the stories not interesting or engaging but you never even gave it a chance.

    this is like reviewing a book by reading the first chapter, skipping the next 50, and skimming the last 5.

    • Hanban says:

      Did you stop reading the impressions piece halfway through?

    • Kizor says:

      I don’t know, John said he put well over an hour into it first. If I read for well over an hour and didn’t find anything to hold my attention, I’d more than likely put down or skim the book (or website or game). It’s all well and good if a work gets better later on, but too late and the good bits can’t redeem the whole.

      I’m not familiar with visual novels myself. If you are, do they usually take a long time to get interesting? What is a reasonable amount of time for bearing with them?

  41. Chicago Ted says:

    I hate to call it a dating sim, which is a different genre all together, those rpg sorta things you can find plenty of examples of on Newgrounds.

    Well, you gave it a shot I guess. Sounds like VNs are less your speed than, say, manshoots.
    I sort of get the impression you’re not big into reading like books and stuff.

    Also you can press space to advance, and yeah the auto mode is hella slow.

  42. Shazbut says:

    Well done for covering this, John. Many visual novels have this endless “slice-of-life” stuff that’s never been my cup of tea either. Of course, many don’t.

    You should try “YU-NO: The Girl That Chants Love At The Edge Of The World”. It’s 40+ hours and tight as a nutshell, the story constantly moving forward, and it’s more interactive than any other visual novel I know.

  43. Cinnamon says:

    If this sort of thing qualifies as a game then everything does. Myself I don’t want to read a review on a games blog of someone going out to buy milk and bread. Even if the queue was particularly realistic and the feeling of achievement as they checked the reward points on their receipt was particularly piquant.

    I feel that as time goes on there should be some base line ratio of active involvement to doing shit that you might have been doing if you were not playing a game.

    • inawarminister says:

      It’s a freaking visual NOVEL, no one said it’s a game.
      I mean, sure, VN is a genre of gaming, but it’s as different from normal game, as simulations are.
      Surely you won’t compare a train simulation (or janitor simulation, we have those from the Germans, right?) to a normal game, right?
      So don’t compare the visual novels with normal games, too. They’re really, really different.

      Just my two pence.

  44. McCool says:

    Wait, what? Katawa Shoujo …on RPS? I’m in disbelief here. This is so far out of left-field, this game is a bit much even for the KG of legend’s tastes, surely? This is a specialist, disabled-girls porn game made by 4chan. RPS’s remit turns out to be bigger than any of us ever guessed…

    While the genre has been used with genuine artistic intent (my first game is an arty VN for gawds sake), I’m not sure Katawa Shoujo is the best example of this. It really is a porn game made by the most depraved website on the internet, with the sole intention being titillation. You did understand this when you started playing, correct?

    Oh who am I kidding, RPS just did an article on KS. I’m over the moon.

    • The Divine says:

      It’s not a porn game though. In the 7 or so hours I spent playing through one of the routes, there was approximately 3 or 4 minutes which could be considered porn. If it was solely for sexual gratification, it would fail by getting the ratio of good story to porn way off.

    • zairekaboom says:

      Not made by 4chan if we go by this comment made by one of the writers: http://ks.renai.us/viewtopic.php?f=13&t=4896&start=330#p67557 The team was more than 20 people.

    • McCool says:

      It’s porn in the same sense as an erotic novel is porn. The point here is titillation, and you shouldn’t forget that. Everything has been written with the express intention of getting the player to fall in love with the girls, build a relationship with the girls in which the player imagines he or she is a part of, and then there is a pay-off, which includes sex. It’s smut. Not to say it’s bad smut, there are totally awesome examples in this genre (KS isn’t a game I’ve completed) where really compelling stories are told, that include titillation throughout. I have nothing against the genre, I’m just surprised to see John (of all people, though maybe Alec would’ve been even better!) writing a piece on a Visual Novel, especially one like KS. I guess there was always the chance John was going to cry ;).

      EDIT: @zairekaboom
      That seriously surprises me. /a/ definitely acts like it made the game. /a/’s not a board I frequent, but I guess you can at least say KS came out of the 4chan subculture, even if the majority of the devs don’t browse the site currently. Is that fair?

    • JackShandy says:

      McCool, it’s only really porn in the way that a Romance Novel is porn. The idea that point of the entire thing was to pick a girl to fuck hung over my head at the start of the game, too. When it comes, though, the sex feels more like a bored concession to the genre than anything else.The 3 minutes of sex occur hours and hours before the real payoff at the end of the game (Which is, in the path I chose, the decision to spend your life with this girl).

      It’s the game equivalent of Mills and Boon. I’m honestly surprised it’s made for men. Guess guy gamers are a gentle group.

    • The Divine says:

      The game is loesely linked to /a/, as the creators met and initially organised themselves on 4chan, and early in development they asked /a/ for ideas. After that though, they worked pretty much independently from the chans, so it can’t really be considered “that game by 4chan where you fuck disableds”.

    • MaXimillion says:

      Have you actually read through KS? The sex scenes are hardly the end of any of the relationships, and they’re hardly written to titillate (in comparison to pretty much any VN or piece of erotica I’ve read, the descriptions of of sex are short and not very, well, fappable).

    • McCool says:

      Erotica doesn’t necessarily equal detailed descriptions of copulation. Quite often it’s more about the emotions of the characters themselves, drawing you into the romance of it. What qualifies games like KS as smut to me is the gamey aspect of it. You are introduced to several attractive girls, you pick one and this character your character will fuck. As gross a simplification that might seem there is an unavoidable kernel of objectification here. Whether you like it or not, alongside the innocent narrative in one very important aspect this game is the same as The Witcher with it’s sexcards.

      What is so weird and wonderful about the genre of VNs is how they manage this dichotomy. Formally speaking these are the most sexist games ever made – you pick a girl, pick the right options and then you fuck her. What’s interesting is that within the plots of these games you also tend to see some of the most fleshed out, realised and nuanced female characters in gaming. VNs have a habit of at once between a tale of two characters taking part in a well written, realistic romance, and also a game where you pick the girl you fancy the most, guess the right responses and are rewarded with a successful romance (that at one point will involve a sex scene or two!).

      I’d love to see a piece exploring this on RPS, but that isn’t what we got. Don’t Take it Personally, Babe, It Just Ain’t Your Story subverted this aspect of the dating VN brilliantly and was rightly praised for it. KS is more down the middle, more smutty, only really worthy of note due to it’s connection with 4chan, and the extraordinary subject matter. There are much better (and much, much (much) worse) written Visual Novels out there.

    • Hisui says:

      You must be very easy to “titillate”.

      Katawa Shoujo’s sexual moments are less vivid than non-erotic movies and books that vaguely depict sexual activity at some point, of which there are a lot. They really purely drive the point of “love-making”, bonding between the protagonist and the heroines, home, and nothing else.

    • McCool says:

      EDIT:

      My first reply to dip into Lacanian psychoanalysis and feminist cultural theory ended up being the first marked as spam. It’s like my university’s Philosophy essay marking system all over again.

      I repeat:

      @Hisui

      Which is my point, really. KS offers this strange, perverse objectification of those exact values in its gamifacation. This game openly fetishes not only the idea of sleeping with a disabled person, but fetishes the idea of romance with someone who is disabled. Whether this is good or bad, it is really, really interesting. I’m of the opinion that the focus on, as you say, love-making doesn’t detract but adds too Katawa Shoujo’s inherent smuttiness, but that culturally this is a good kind of smut to have. Society has already objectified a certain type of female figure. I’m of the opinion that perhaps the way isn’t back but forward – let’s objectify everything, and everyone! As Zizek says in his best Lacanian vein, Enjoy Your Symptom!

      Not that I think KS is intentionally feminist. I think it is a fairly typical smutty take on a fetish, in the ever-lovely form of a VN. Even though it’s not really for me, I can’t help but love it for what it is.

  45. Teddy Leach says:

    Impressions piece, guys. Impressions. Calm down.

    I mean, how DARE John have a different opinion to you? How DARE he. Naughty John.

  46. Dobleclick says:

    People who call this VN a good read make me sad and frightened. It’s crappy as a game (ok, maybe it isn’t meant to be a “game”), but it’s even worse as a novel.

    In any case, maybe RPS shouldn’t have covered this here. Its relevance to “PC Gaming” is tangential.

    • MadTinkerer says:

      Visual Novels are a genre on the fringes of PC gaming. RPS is, and I say it should be, just as much about the fringes of PC gaming as the mainstream of PC gaming. If you want mainstream, stick to Joystiq and Gamespy and Kotaku and such.

    • McCool says:

      Tangential is what RPS does best though! Maybe you are right, I don’t know. KS definitely has a cultural significance to a lot of people. But where will this road take us? Are we going to see RPS cover Violated Heroine now?! (Google at your own risk).

    • InternetBatman says:

      I think a bunch of people were also pushing for a review.

  47. MadTinkerer says:

    Meanwhile Sakura Wars combines this sort of thing with super sentai (Power Rangers / Ultraman type stuff), steampunk, turn-based tactical combat, and a bajillion different story and conversation branches. Most of the series is only available in Japanese, but So Long My Love did come out for the PS2 not that long ago.

    So yeah, it’s not a PC game, but if you have a PS2 and are curious to see a really good example of this genre (which throws in steampunk, turn based tactical combat and pseudo-Power Rangers type stuff into the mix), you can still get Sakura Wars: So Long My Love for cheap.

    • InternetBatman says:

      I loved the combat portions of Sakura wars (have it for the wii), but kind of hated the filler portions. I don’t hate reading, Planescape Torment is my favorite game and I wish less games had all their lines voice acted so we could see more verbose writing. I did hate the UI, I hated all QTEs (please just let me read stuff at my own pace in my own time), hated a lot of the voice acting, loathed the saving system, and thought the premise was stupid (use Broadway mechs to fight evil black guys with the power of love). My girlfriend, who enjoyed watching it, said she wished it had just been an anime and I think the developers did too. I think large parts of it didn’t translate, but generally found that the tedium of daily life mixed with the tedium of verbose writers, bad UI, and fun combat still made a tedious game.

    • malkav11 says:

      There is a Sakura Wars anime. Possibly more than one, I’m not sure.

  48. Chaz says:

    I don’t even know what 4chan is, does that make me old?

    Anyway if your character has a weak heart, is it wise to be engaging in any sexual excitment?

  49. Leman says:

    One of John’s favourite games is The Longest Journey. A game filled with reading and reading and reading. Also using the power of subjectivity its also this “massively overwritten, sophomoric dirge”.

    Its ok though because it made John cry.

    • jrodman says:

      Please bring more to the table than this.

      The criticism wasn’t “it had text in it.” If that’s all you got out of the article then it’s pretty fair to turn lens on yourself.

    • InternetBatman says:

      If he likes one game with tons of reading, and dislikes another one doesn’t that mean that the qualitative difference was elsewhere?

  50. Spakkenkhrist says:

    As a previous poster astutely mentioned this is an impressions post not an outright review so John has posted his initial impressions and I think it goes to show the ludicrous level of thoughtless devotion this genre seems to attract by the reactions of some posters, you are (presumably) grown men getting worked up about somebody’s thoughts on a game about relationships (be it sexual or otherwise) teenage girls, get some perspective.

    • inawarminister says:

      Oi, I’m 16, and I really, really love this game (and has started recommending it to friends and all)
      Am I count as a grown man now? Can I now drink in pubs and smoke and everything! Yay!

      (also, if you say: This game is for adults, it’s not for you kids; in my country, it’s still legal for minors to play this kind of game, yay!)

  51. durrreading says:

    Wow what a shit review! No of course I didin’t read it but I know it’s bad because it’s a wall of text with some non-moving anime pictures in it to distract from the shitty writing!

    0/10, this is not a review but a scrolling to the bottom simulator

    Also this site’s registration sucks too who the hell asks who the main protagonist of some shitty-ass FPS trash “game” is, LOL MORE LIKE CLICK AND EXPLODE SIMULATOR!!!!!!!

  52. Mad Hamish says:

    The outpouring of butt hurt here in the comments is tremendous. Did /v/ form a raid or something? It sounds like a bunch of teenagers agonising and complaining that no one understands them.

  53. Chicago Ted says:

    So, I’m interested: Did you intend to go for Emi, or did you sort of stumble into her route? I hear it’s particularly easy to fall into hers, since I’m fairly sure hers is the first divergence point, and easy to fall into if you treat your health sort of seriously.
    If you didn’t intend to woo the fastest thing on no legs, who, if anyone, were you gunning for?

    • inawarminister says:

      Yeah, the activation point of her route is the head nurse asking you to take care of your own body.
      Of course people will say yea to that.

      Also, because of the order of CGs in the gallery, I myself believe that Emi is intended to be the first route to be taken. I’ll do Shizune after this, because people say that hers is the most… underwhelming, and because I’m reserving Lilly until the end… (shamefully, I can’t stand looking at Haruka. There. I said it)

  54. mrhorseshoe says:

    I’m impressed that FLS actually finished saw this project through to the end. It isn’t stunning literature, but most of it was written decently enough. I was surprised at how touching some of the stories were. The art is pretty good as well. Overall a pretty decent freeware visual novel that everyone should give a chance.

  55. wiredhuman says:

    So we got a full sized article of John ranting about a visual novel being a visual novel.
    I mean, whatever rocks your boat, really, but bashing a freeware title because it doesnt quite go in your alley is a bit cruel dont you think?

  56. Kazz says:

    This being only the second VN that I’ve read, I found it fairly enjoyable. Also apart from Recetter and Don’t take it personally babe, I’ve avoided the whole animie scene, but I I’m open minded and gave it a go.

    Would it have been nice to see more choices? Sure. In my playthrough there must have been about 5 choices over the 5 hours it took to do one of the story arcs and only a couple of those felt like it had any significant impact.

    But the overall quality of it felt ok and at times really draws you in (depending on which arc you take I guess). The sex scenes felt a little weird though, maybe if the characters looked their age rather than the stereotypical animie young age it would have been more comfortable. I’m all for VN’s covering every avenue that other mediums do, but please be less creepy in future :)

    I’d recommend it if anyone’s interested to give it a go. You might find yourself pleasantly surprised.

    Reading through the comments though it’s clear that a selection of internet dwellers have taken John’s piece to heart. It’s a similar reaction to the COD “un-game” drama, close minded people making knee jerk reactions because someone’s linked this article to a Katawa Shoujo fanbase. Some of the childish comments really made me cringe.

    For those who aren’t just trolling, VN’s have been covered here on RPS before and got a warm reaction with many including myself being introduced the genre and finding it surprisingly enjoyable.

    http://www.rockpapershotgun.com/2011/04/06/dont-take-it-personally-review/

    • inawarminister says:

      That was Alec, not John, though.
      We all know that Alec is weak for cute, lovey stories.
      Whilst John is only good for crying games, and being a terrible healer.
      Isn’t it right, John?

      (more seriously: I do hope that Alec is taking a look at this game, I do believe that… well, he’ll enjoy this more than John currently is, I bet)

  57. Fishin says:

    If copious amounts of text and little interaction turn you off, it seems like visual novels aren’t your thing, but even if they were Katawa Shoujo is a poor choice to start with. You’d be far better off reading something like Ever17.

  58. thewizardninja says:

    I don’t what to parrot what everybody else has been saying but I really do have to ask – have you actually read a romance or slice of life heavy novel in the last 10 years? Because I think you’ll find that the majority of your complaints regarding the actual story of the game could be attributed to each and every one of them, especially so if you didn’t even TRY to connect with any of the characters (which, from what I can tell, is YOUR fault in this case). If it wasn’t your thing, so be it, but then why even bother writing the article? Why write a large piece berating a romance visual novel for being a romance visual novel when you obviously aren’t interested in romances or visual novels? I don’t really know what you were expecting but it certainly didn’t seem to be a romance visual novel. It just seems kind of pointless, to me.

    As for comments made about how the choices seem superficial and such, I couldn’t disagree more. KS is one of those VNs that lets your choices define, not just the main character’s actions, but also his personality and outlook on life. The idea isn’t that you pick a girl and go for her, you’re naturally drawn to a girl based on the personality that the main character ended up being defined as having. Almost all VNs will have their main character develop differently based on the route but not many have the main character be developed differently from the very beginning. THAT is what those seemingly meaningless choices are for – it’s giving you some control over who the main character IS rather than just what he DOES. It adds a layer of IMMERSION, something you didn’t even try to bother tapping into, Mr John Walker.

  59. cappy says:

    Normal people, pff.

    Go play CoD and leave the fringe stuff to the rest of us.

    • Kazz says:

      Hi.

      You must be new here. RPS isn’t really a “OMG COD IS DA BESTEST FING EVAR!” kind of place / community.

      I wish you all the best though with your “fringe” stuff, you edgy cat you.

    • cappy says:

      Oh, sorry. this entire article gave me the opposite impression.

      Sorry dude man bro.

    • Chris D says:

      Cappy

      Reading comprehension clearly isn’t your strong suit. Nor is maintaining even the pretence of a rational argument.

  60. lemoncake says:

    Really shitty article. The author doesn’t understand the medium. I feel that the author was very biased going into this and did not give it a proper chance.

    • Kizor says:

      Hi there! I’m new to visual novels. There’s one or two sitting on my hard drive that I’d like to get into, but if I don’t like them, I don’t want to spend an excessive amount of time poring through unpleasant text, just in case it gets better. So what would you say would be enough time to give visual novels a chance?

    • tremulant says:

      Sounds like he felt the game wasn’t particularly engaging and the writing was strewn with utterly pointless filler, surely a good VN needs to be a good N to begin with, a disabled teenage romance novel written by the collective forces of the internet just doesn’t sound like it’s going to be a winner, somehow.
      Yes, the game was reviewed as a game, by a gaming journalist, on a PC gaming website, but is a mainstream assessment really so unfair? If we’re to believe, based on this review, that John just hates visual novels as a genre, does that mean that Katawa Shoujo is the finest VN ever made and he’d have to possess some deep seated bias not to enjoy it?

      I realise it’s not by john, but rps has touched on something that appeared to be visually novellish in the past, and the response wasn’t entirely negative.

      http://www.rockpapershotgun.com/2011/04/06/dont-take-it-personally-review/

      A shit novel’s a shit novel, regardless of how many pretty young disabled girls you get to ogle in its course.

    • Ckarasu says:

      But, tremulant, most people that played the game seemed to like it. So, what does that mean? A shit novel can’t be enjoyed by many, but this was. So, I wouldn’t call it a shit novel, now would I?

      It’s a good VN, and was written well. That’s my opinion. John disagrees, but that doesn’t matter to me. I could write an essay as to why LotR was a bad series of novels, if I really wanted to (not that I agree, it’s just that you can make anything sound like shit if you want).

    • Man Raised by Puffins says:

      A shit novel can’t be enjoyed by many

      The Da Vinci Code

    • tremulant says:

      I could write an essay as to why LotR was a bad series of novels, if I really wanted to

      Just so long as you don’t go on to call for 4chan’s assistance in producing a visual novel based on said essay, sure, go for it.
      As for people not reading shitty novels, plenty of popular books are shit(not only Man Raised by Puffins’ excellent example but the rather remarkable genre that is “Tragic Life Stories”), in much the same way that the vast majority of popular television programming is shit, you really can’t trust popular opinion…

    • Ckarasu says:

      It’s normally true that if many truly enjoy it, it’s good. There are exceptions, and the more obscure something is, the more “true” the rule is (in my experience). KS is obviously not main stream, and the people that play and enjoy it genuinely mean it. You may not like something, but that does not mean it’s shit. I’m not claiming KS is amazing, but I do believe that it’s good. Maybe great at some points, but definitely enjoyable.

      We could argue what defines what is good and what is not, but that’s pointless. My standards are not yours, and one’s standards are not better than another’s. I find that, if you enjoy it, it tends to be good (either so bad it’s good, or just good). This is certainly good, to me.

    • jrodman says:

      Once you’ve gone down the “we should trust popular opinion track”, then you’ve given up on criticism almost entirely, and shouldn’t expect anything worthwhile out of responses to works, or criticism of them.
      In short, this is just a tangential way to reject criticism for silly reasons.

    • Ckarasu says:

      I was just saying that something isn’t shit if there are many people who truly enjoy it. Doesn’t mean it has to be good, though I think this game is.

  61. Timmytoby says:

    John had a lot of very valid critizism.
    Aside from the whole “It’s not a game! It’s a Visual Novel! Let’s burn him and all people in his vicinity!” issue, I share many of the same problems with this as John.

    You may call it Visual Novel, or PrettybookwithPictures or whatever, but huge amounts of narrative text still need to adhere to the same standards as all other literary works.
    This “Novel” was desperately in need of an editor, preferably an experienced one. Aside from the painful to read format (2 lines of text per click, yeah, that’s helpful) it was a lot like reading fan-fiction. Probably a good third of the text would have been cut by a professional, and that’s just one of the 5 stories.

    A better comparison are probably self-published ebooks. A lot of them show promise but they really really need an editor’s eye to become painless to read.

    And that’s before taking into account the cringeworthy aspects of of this “Novel”, like the fetish for schoolgirls, the horrendous underaged female love interests and the completely ridiculous treatment of disability.

    Seriously: Have any of the writers actually met disabled people? Maybe done some research in modern schools for the disabled? My brother is a disabled teenager, and if he read this, he would probably start laughing and never ever stop again.

    To summarize: I agree with John. It has to few meaningful interactions for a game, is almost offensive in his lack of reasearch and could have been improved to readable levels by including an editor in the process. I think I’ll pass on the genre if that’s the pinnacle of it.

    • Memphis-Ahn says:

      You can hardly blame a bunch of guys who got together to make a freeware indie VN for not having a professional editor. They did at least bother to research.
      More importantly, could you tell your brother to play the game and then offer us his thoughts? I’m actually quite curious about his take on it.

    • thewizardninja says:

      Really? Really? Are you seriously going to condemn a story that excels in EMPOWERING the disabled as functional human beings as treating them ridiculously? Also, all the characters are 18 or over. This is a JAPANESE high-school. I’m going to guess you never even got past the title screen.

      Also, complaining about the amount of lines on the screen at one time is pretty fucking stupid. If it’s so much of a hassle to click a mouse or push the space bar, there’s an auto-read function with adjustable speeds for your particular reading level.

    • Gaytard Fondue says:

      Just by the way, but is there a reason they’re locking up kids with disabilities in “private schools”?.
      Having to wear prosthetics doesn’t really keep you out of regular schools imo.

    • thewizardninja says:

      @Gaytard Fondue
      In Emi’s case, it’s because she was a runner before losing her legs and she wanted to continue doing it. The school has quite a large number of medical staff on site and her leg blades would need constant maintenance and check-ups if she were doing an activity that used them as forcefully as that. In fact, most of the students are there for the medical staff alone, that and the fact that the school fees are incredibly cheap if the prospective student is disabled (being disabled is not actually a requirement to enroll but, on the flip-side, fees are incredibly expensive if you aren’t).

    • Timmytoby says:

      You can hardly blame a bunch of guys who got together to make a freeware indie VN for not having a professional editor.

      You are right, for a freeware indie VN it’s okay. But that’s the reason I compared it to a self-published ebook. And since John was shouted at in these comments because he found the length and pace of the text tiresome, I thought it worth to mention that that’s what you get without extensive editing . After having posted my comment I actually thought about other games and their notable lack of editing and think it’s a widespread problem. When developers like Bethesda have problems actually hiring good writers and apparently choose to decline hiring editors then it’s not something a indie team should have to do.

      More importantly, could you tell your brother to play the game and then offer us his thoughts? I’m actually quite curious about his take on it.
      He’s a normal teenager in a normal High School with the average amount of girlfriends as far as I can tell. He just has some health issues and prothetic parts, which is simply no big deal. I doubt he would be much interested in this since he’s more a console gamer (yeah, I know).

      Maybe it’s just the whole japanese culture thing that makes everything seem wrong. From a european viewpoint, the way disabled kids are portrayed here seems weird and unnatural. And the “18 year old” girls looking like 13 year old children just makes me uncomfortable. I probably should stay clear of this whole Genre.

    • Hanban says:

      I agree with most of what you write. I ended up in the Hanako arc and found it mostly endearing. In between events that brought the story along, however, there was a lot of clicking over boring dialogue.

  62. Unaco says:

    Nice article John. Thank you for sharing your impressions. I haven’t played the “game” (and really, I don’t think I will), so I’m not sure if I would agree or disagree with you, but this was an interesting read (the article that is, the comments section not so much).

    One piece of advice though… Lock the comments. I think you may have woke something up. Failing that, delete the article, lock your doors, ignore your email, take your phone off the hook.

    • wiredhuman says:

      May I inquire on why you are not willing to form your own opinion?

      Unless you wouldnt read/play the game anyway, in that case no more questions.

    • Unaco says:

      I’m not going to form an opinion on this based, largely, on other people’s opinion… which is what it would be, if I were to form an opinion without reading/playing this. And I’m unlikely to read/play this, for many, many reasons… The art style is not to my tastes. The idea of a ‘dating sim’ is not to my taste, and neither is a visual novel/interactive fiction or whatever you want to call it.

  63. InternetBatman says:

    So a lot of reddit / 4chan people found this one I guess. You shouldn’t have to have preconceived notions of a medium to enjoy a work in it. You might not be able to perceive or appreciate as much as an aficionado but you should still be able to get the gist and enjoy it on its own merits.

    The complaint that the author hates visual novels or reading is stupid and reactionary. He reviewed Don’t Take it Personally Babe favorably. Yes he skimmed some stuff to finish this, but why would a reviewer get to the point where he was muddling through a work? Also, if he took the badly written path, the fault is on the work, not the reviewer. The reviewer shouldn’t have to game the work to get to the good parts.

    Edit- I am an idiot. Completely inaccurate about Don’t take it personally.

    • inawarminister says:

      Wasn’t the reviewer of Don’t Take It Personally was Alec Meer, not John Walker, though?

      Also, I am a regular in this site for over a year already, and will continue to do so. We’re all grown-up here, and won’t cry just because our toy is insulted by other kids, or something like that, right?

    • Chicago Ted says:

      I thought Alec Meer was the one that reviewed Don’t Take It Personally.
      Unless it’s somewhere else, I’ll have to look later, when I’m not on a bloody phone

    • Chris D says:

      Yep, it was Alec.

      http://www.rockpapershotgun.com/2011/04/06/dont-take-it-personally-review/

      It won’t dissuade anyone gunning for John specifically but worth a look if anyone wants evidence that RPS doesn’t automatically hate all visual novels.

      (Really John linking to To The Moon in the introduction should be enough evidence that he’s perfectly happy to play games with words in them.)

  64. mrwout says:

    The amount of people shouting “this a shit review” and then claiming John doesn’t like to read is just hilarious.

  65. cappy says:

    “It’s just so weird. People pretending that disabled girls can be normal? WTF?! lol, no one else finds this odd?”
    – John Walker

    The fuck man???

    • Unaco says:

      And that’s a quote from where, exactly? Or, did you just make it up to make John Walker look bad? His lamentable Healing skills do that already. If you actually read the article, you’ll see that the inclusion of disabled characters is actually one of the few things he commends…

      It’s certainly ticking boxes marked “inspirational”. For someone with the patience to tolerate its agonising detail and pace, this is a story about young people achieving beyond their disabilities, and heck, featuring disabled characters at all is a woefully rare occurance[sic] in gaming

      John hasn’t said anything about ‘pretending disabled girls can be normal’.

    • apocraphyn says:

      Don’t feed the trolls, Unatco. (besides, they should be busy playing the vidya/reading virtual dribble, rather than wasting time trolling)

    • NathanH says:

      When I see his name I automatically read “unatco” too.

    • Unaco says:

      @Teddy,

      It was formed by Executive order after the terrorist strike on the Statue (of Liberty). I have someone in place, though.

  66. wodin says:

    Very disturbing, not the disability bit but the hints and art style of what borders on pedophilia.

    I’d be very concerned about an adult if they actually wanted to buy this or where into this sort of art style which to me is bordering on animated child porn.

    The girls in these novels\\animations look like school kids and is very suspect.

    • pipman3000 says:

      it was made by people from 4chan and tvtropes so it’s probably intentional but it’s okay they’re really 500 years old or something

    • cappy says:

      Hey, like I said. My fiancee is 20, looks 14.

      Haters gonna hate.

    • Gaytard Fondue says:

      Are you sure she is looking like a 14-year-old? Why not 13 or 15?

    • inawarminister says:

      Whee! All salute the Land of Freedom, now! Where a man will get himself imprisoned for life and/or getting sign-posted as a ‘Sex Crime’ doer just because he happens to like drawn art that looks like lil’ kiddies! While the real children-molesters are walking free! How nice!

      (yes, this is a sarcasm. Sorry if it’s a bit shite, but I’m not a native English speaker, mind!)

    • cappy says:

      @Gaytard Fondue

      Because that’s what people keep telling her? I just think she’s really short and petite but everyone else tells her she looks way too young for her age.

    • tsuD says:

      Yeah, and my dog looks like a cat. Doesn’t stop me from doing her tho.
      What we all need is open-mindness.

  67. Hey What? says:

    And i thought RPS was above this. Congratulations john, You just took RPS from “Major PC gaming website” to “Reviews for /v/irgins”. Why don’t you start reviewing my little pony flash games while you’re at it?

  68. Archer666 says:

    A visual novel that fails to grip you with its writing is a failure. But then again, such things tend to be on the subjective side(Unless there are gross spelling/grammatical errors). Something like Kawata Shoujo never really interested me, but I think the people calling him biased and whatnot are overexaggerating a bit.

    *Goes back to playing Togainu no Chi, which got a partial translation*

  69. Durkonkell says:

    Man, SO MANY posts in this article are going to be replaced with pictures of ponies…

  70. Hisui says:

    Telling your readers that it might be a cripple fetish porn game is the worst thing you could possibly do when writing about Katawa Shoujo. The adult scenes are written in such a tactful, flowery and vague way and are so painfully short that it’s really obvious that they’re just crammed in due to their status as staple dating sim element. Surely you won’t let the 1-2 out of hundreds of scenes drag the whole work down?

    Of course this isn’t a formal review, but that’s entirely irrelevant since your popularity is enough to make people fully trust in your judgement.

    • McCool says:

      Right, and you can play through No Russian without shooting a single civilian.

      While I think you are right to highlight that this game isn’t entirely about the sex, It’s inclusion and the gamey total focus on romancing one of several beautiful, child-resembling girls looms over everything. Katawa Shoujo is a fetish game, you can’t deny this. The term “waifu” could not be more relevant here. It’s a certain fetishisation of having intense, close relationships with impossible, beautiful young girls. If we’re to convince anyone that games like KS are relevant, I think it’s best to bite the bullet and fully admit this is a cripple porn game – yeah, totally – but that does’t prevent it from being relevant, interesting and capable of teaching us something about ourselves, or attraction, or so on.

      All this said I am with John in thinking this game could’ve done with a bit more polish, and love in the writing departments. From what I hear some paths are much better written than others, though.

  71. wisnoskij says:

    It is simply a game that appeals to a specific group.
    Reading lovers and anime lovers. I played the first act that has been available for years now I think and it was fantastic in my opinion.

  72. Bluerps says:

    Weird. For some reason I thought for most of the article that the next paragraph would start with something along the lines of “But then, suddenly, the game gets interesting”.

    What a pity. It sounded really interesting at first – I like visual novels and manga/anime – but if the writing is that bad, I don’t see myself having much fun with this.

  73. unentschieden says:

    The devs actually have a statement up about Visual Novels and how they could be a “real” media category http://katawashoujo.blogspot.com/2011/01/reach-for-stars.html

    KS itself however isn´t that. KS fails the same way othe VNs fail because the concept was “a VN with the context disabled people”. VNs may not be a flawed concept but the current conventions are.

    KS isn´t remarkable in the endresult. It is in it´s creation and tastefull aproach to a VERY difficult subject.

  74. Savyg says:

    I’m not surprised by the criticism, more the delivery.

    While I like the game, I agree some routes are less…fun. My question for John would be whether or not he connected with the main character at all. If not, the way he interacts with people (or doesn’t) would make it hard to read the story.

    I’m not an expert on VNs or whatever. I enjoy a few but it’s not my thing overall.

    Also, I’ve met quite a few girls in their twenties who look like teens, and Asian people tend to be shorter. So I think the anti anime girls thing around the comments is a bit of a joke. (Also, since Emi was in a bad accident and excercises regularly, it seems to me thats exactly what she should look like.)

    • bill says:

      but EVERY SINGLE ANIME has schoolkids in it – and then they stick in some kind of “don’t worry, she’s really 18″ comment and that’s supposed to make everything ok.

      It’s no wonder Japanese boys are getting so messed up…

    • Savyg says:

      Every single anime has characters marked as 18? Really? I’ve watched more than a few, and they’re usually between 13 and 18. Until someone makes a hentai version and pretends they’ve aged since the original show, which is obviously bullshit.

    • thewizardninja says:

      Just thought I should point out that final year Japanese school students are, in fact, 18 year olds (if they don’t have late birthdays, that is). Every single character that Hisao has a sexual encounter with (as well as Hisao himself) is in their final year and have either already had their birthday or had it during the progress of the game, ergo they are all at least 18. Emi was HELD BACK a year while she learned to walk again using her prosthetics so she’s actually OLDER.

  75. Fwiffo says:

    The similarity of content these comments have to the comments of negative Twilight reviews are shocking. The reviewer doesn’t understand the genre, the reviewer hasn’t grasped the subtleties of the characters, the reviewer doesn’t understand literature at all, the reviewer is a doodyhead who should die in a fire…

  76. Tadpol says:

    Well, a story is always hit and miss. Madame Bovary may be considered a classic, but the entire time reading it all I could think was “fucking slut”. I didn’t absorb anything meaningful from the book, but I couldn’t really accept it either.

    I can’t hate you for not liking Katawa Shoujo, Mr. John Walker

  77. TomSmizzle says:

    When I played it I saw the potential of the Visual Novel format (of which I’ve only played Don’t Take It Personally Babe before this), but the writing in Katawa Shoujo was just sloppy as hell. Stuff like “The epitome of generic” or “The nurse grabs me by the shoulder without waiting for Rin’s permission which he didn’t need in the first place and drags me aside.” or “Like me, the girls pack up their lunches as efficiently as they set them out.”

    The format is essentially a choose your own love story, which could absolutely be a valuable experience, but with such sloppy writing that went on so aimlessly, most of Katawa Shoujo felt like it was just trying to justify the disability porn to me.

  78. bill says:

    It strikes me that Visual Novels need to be a little more like novels, and a little less like pictures with a line of text at the bottom.

    I suspect even a great novel would be ruined if you had to click through it line by line.

    Why don’t they take advantage of widescreen monitors and put a page of text on the left, and the pictures of the sexualized 12 year olds in short skirts on the right?

    • zairekaboom says:

      A lot can happen during one page in a standard novel. The images need to react to what is happening in the text. Maybe there could be some “press this to see her/his reaction!” buttons between the sentences but I don’t know if that would take away the immersion.

    • Chicago Ted says:

      Bloody widescreen bastards, lording it over us 1280×1024 peasants

  79. vecordae says:

    Thanks for your impressions on this one, John. I’d have to say I pretty much agree. Whether Visual Novels are a “game” is going to be subjective, but they certainly are very dependent on their dialogue and, in this case, that dialogue isn’t something I found engaging.

    For me, the biggest problem I have with the whole Visual Novel genre is that it really isn’t very mature and tends to be highly formulaic. The subject matter seems to revolve around idealized/unlikely romances between a nondescript boy and one or more attractive schoolgirls. Interpersonal relationships are explored, perhaps a mystery is solved. There will be the shy one, the sporty one, the confidant one, and the immature one that looks 10. There will almost certainly be boobies. And, honestly? Most western adults are going to find that hard to relate to or be interested in. It was written with young Japanese men and ladies in mind.

    • Ckarasu says:

      No, it most certainly wasn’t. This was written in English first, for the people who wanted to read a story like it. If it was written for the Japanese, it would be written IN Japanese. It was not.

    • vecordae says:

      @ Ckarasu: It seems that you have misunderstood. Please, glance back over my comment. You’ll realize I was speaking about VNs in general, rather than KS specifically.

      But, since you brought it up: Since KS was originally written in English by English-speaking folks from various western cultures one would hope that they would have done something besides retread the usual Japanese VN tropes. This makes the poor story pacing and inconsistent writing feel even more disappointing as it cannot be blamed on the difficulties inherent in translating a story from one difficult and complicated language to another or trying to bridge two very unique and divergent cultural experiences. I understand that some folks are very, very interested in those kinds of stories. I just wish that someone would go about doing something with the format that I find more personally compelling.

    • Ckarasu says:

      Cliches and tropes exist in every story, and many will show up in the best of them. KS does a good job of deconstructing many of these, though, and has a genuinely good story. It’s a bit on the long side, but I find John’s use of the word “tedious” as misplaced. The pacing is fine, and the characters certainly aren’t some stereotypes like many would think.

      If I had to rate it, out of a 10, I’d give it an 8. That’s mostly from the writing. The conversations are quite realistic, I found. Sure, they’re not always meaningful, but most of the conversations you’ll have in life have very little meaning.

    • vecordae says:

      @Ckarasu:

      If someone finds the enjoyment derived from reading a work wasn’t worth the time they had to put in to read it, then calling it tedious is not at all unfair. It is a very subjective sort of thing.

      If it helps to understand where I am coming from, I am sufficiently old enough that exploring teenage romance would probably get me thrown into jail and exploring college romance would get me labelled as a “creepy old shite”. The subject matter just isn’t interesting anymore and has little to do with where I am in life. High school romance, in general, will come off as being extremely trite and silly to me no matter how well-written it is. This makes reading them a tedious experience.

      Also: the conversations don’t seem realistic to me as most of my high school “conversations” were an unending stream of dick jokes, pop-culture references, and whining.

    • malkav11 says:

      Have you read any of the visual novels that -haven’t- been officially translated into English? (For that matter, have you tried the Ace Attorney games or 999 on the DS? Both the Ace Attorney series and 999 have more gameplay than many visual novels, but they’re still essentially visual novels.) Describing the genre as being primarily about a male protagonist attending high school and picking among various girls is kinda like describing comics as being primarily about superheroes and adolescent power fantasies. There may be a lot of both that fit the bill, but that’s not all there is to be had.

    • vecordae says:

      I haven’t played them as I don’t own the requisite systems. I also don’t read Japanese, so an untranslated game doesn’t do me much good. However, it’s good to see that the format is, indeed, being used to tell different kinds of stories. Eventually someone will get around to doing one I’m genuinely engrossed in.

    • malkav11 says:

      There are plenty of high quality visual novels that have received fan translation patches, such as Fate/stay night, Chaos;Head, YU-NO, Umineko no Naku Koro Ni, Steins;Gate (it’s not -quite- done yet, but there’s a playable patch), and Muv-Luv Alternative. (I can only vouch for Fate/stay night and Chaos;Head personally, but the others I mention have received very high ratings.) They’re just not officially available in English.

  80. AMonkey says:

    Tried this “game” myself and couldn’t agree more with John. I was utterly bored 40 minutes into it. Whenever the student council was brought up I don’t know why I couldn’t flat out say “NO!”. Eventually I spam clicked my way for like 5 minutes just to see if anything interesting happened. It didn’t.

  81. silverliner says:

    I think it’s very unfair to judge visual novels on their gameplay. They are called novels for a reason, after all; think more “fancy ebook” than ‘videogame’. The story (and unfortunately, sometimes the porn) is the selling point, not the gameplay.

    Now I haven’t played Katawa Shoujo, and the story may indeed be rubbish, but that doesn’t invalidate my complaints on the mentality towards the genre.

  82. Special Agent Dale Cooper says:

    People are being oddly squeamish about these sex scenes in this game. The potential fetishization and objectification of the game’s female characters is an understandable concern; however, in my experience playing, this isn’t the case– the characters are very well-developed beyond their inherent disabilities, and the game isn’t built as a means to an end to see some nudie scenes– the sex here is more akin to something you might see in a film, where the idea isn’t necessarily titillation (though that’s undeniably a factor here), but the exploration of a relationship between two characters.

    That being said, I don’t think it’s fair to accuse you of being “biased” against these kinds of games, John. Sure, I take issue with your opinion, but it doesn’t necessarily seem fair to dismiss your criticisms because you’re not in some very specific mindset or because you don’t have enough experience with visual novels.

  83. Robin says:

    Fair play to John for having a crack at reviewing the game, even if he didn’t like it.

    I would like to chip in a couple of positive points. Firstly, in spite of the terrible, waffling writing, Katawa Shoujo works well as a showcase of what Ren’Py (the visual novel engine) is capable of. It also (perhaps) goes some way to making the genre more accessible/relevant to Western audiences. The “adult” content is about on par with the ‘edgier’ sort of Channel 4 soap/teen drama (and if anything rather less gratuitous). It’s a game by and for teenagers, essentially.

    The other thing was, while I too thought that the game was severely lacking in interaction even by the standards of the genre, laid out as a flowchart there are actually quite a lot of choices and plot branches, which is refreshing compared to the massively signposted ‘choices’ in most AAA games.

    That said, it’s a hopelessly convention-bound design with extreme pacing issues.

    So in summary it’s a bit crap but makes me optimistic that more English-speaking people will attempt to do something interesting with the genre in future, instead of dismissing it out of hand.

    (McCool’s comments are utterly bizarre, almost Mary Whitehouse/Keith Vaz-ish in their eagerness to sling around innuendo and shut down discussion.)

    • Ckarasu says:

      I wouldn’t consider the game to be a “bit crap”. It’s good, to me anyway. Some conversations are boring, but that’s realistic. A lot of conversations I’ve had are boring or not worth remembering. Just because one or a few people do not like the game does not mean that it’s bad, no matter how well written the opinion is.

      Hell, I could easily make a game like Portal sound like it’s the worst game I’ve ever played (me not liking it helps in that regard, though).

  84. JohnnyMaverik says:

    Oh my, bit of controversy surrounding this one.

    Well, I quite liked it, so there’s my penny in the bag.

  85. merakai says:

    Having played through 4 out of the 5 available characters, I have to say most of the criticisms for this game are valid. As a dilettante in the medium, I found it to be mostly enjoyable (except for one girl), in the same way a trashy romance novel is enjoyable. There are far better visual novels out there, (TYPE-MOON’s VNs for example) and I would hardly recommend this as an introduction.

    Also, while the writing is impressive from a “fanfiction” standpoint, it’s still quite clear that they needed some beta-readers and/or some good editing. Quite a few characters feel unfinished, and seem like they should’ve been fleshed out more, but writers forced themselves to release it (Apparently it’d been in development for 5 years).

    The girls seem young, but nothing unreasonable (then again, it might be just an issue with the medium). Also, there’s an option to set the read speed faster, as the default read speed is quite slow in my opinion. As such, I don’t really understand the issues with reading 1-2 lines; Double-tap of the space bar or mouse click will advance the next line instantly, and the scrollwheel can bring back previously read text. Its no more tedious than a comic-book, with the trade-off of having more text and less pictures. (Though I did have to alternate between using the spacebar and mouse click to give each hand a break from clicking.)

    • Ckarasu says:

      I wouldn’t say impressive from a fan fiction point of view. That’s ridiculous. A fan fiction is impressive the author does not make a character a author avatar, a mary sue, or just out of character. I’d say most of the characters could have used a bit more fleshing out, but they didn’t feel unfinished. Emi and Rin both felt as close to complete as they could, given the length of the story.

  86. JohnFreeman says:

    This is probably the worst non-review I’ve ever read. Please go back to COWADODDY if you can’t handle a piece of prose.

  87. TheGameSquid says:

    It seems to me that the major problem of 99% of the visual novel genre’s out there are:

    1) The writing is usually incredibly bad. And I mean, INCREDIBLY bad. It’s usually so dry it almost evaporates in front of your eyes. I found this one no different. You’ll have a tough time finding an ACTUAL novel in bookstores that’s worse written than the stuff you’ll encounter on the net. And I’ve read a lot of tripe novels out there. On top of that, a bunch of the stuff is translated from Japanese, making the experience even drier than it already was in Japanese (presumably of course, but most of it is that bad that I can’t for the life of me imagine that it was even HALFWAY decent in the original language). A novel with bad writing is not worthy of your time, even if it has interesting ideas (which there aren’t any to be found here IMO). Being a VN for teens isn’t an excuse.

    2) Most visual novels are about silly romances. I’m actually quite surprised that the VN genre is doing so well here in the West, because the genre (if I’m correct) mostly seems to appeal to disillusioned young people who are slowly starting to realize that romantic and sexual relationships in their country don’t amount to all that much, which still stands in relatively start contrast to most of our countries societies. Perhaps some of the VN fans here could try to explain the appeal?

    Small note: I found that the addition of the disabilities in the girls sounded rather charming at first, but they’re obviously just added for attention-whoring, and the girls just look and act like all the others girls in your average VN, you’re just told that they have “disabilities”. In other novels you would have been told that these are simply elements of their personalities.

    • the_p says:

      Yes, #1, yes. Thank you.

    • Ckarasu says:

      No, the disabilities were not added for attention whoring. They are as much an element of the girl as anything else. They have merely gotten over their disability and are living life as normally as possible. They actually did research on each disability, taking advice from nurses and the like. It’s horribly ignorant to say it’s added for attention whoring without even doing any good amount of research into the game.

    • malkav11 says:

      Visual novels -aren’t- doing particularly well in the west. They’re a severely niche genre, with almost the entirety of the officially translated ones being unapologetic, barely plotted porn.

  88. qplazm says:

    I agree with John. While it’s nice to see disabilities being treated in a reasonably respectful fashion, I didn’t especially enjoy Katawa Shoujo. It is filled to the brim with irrelevant “slice of life” scenes, which drown out the more interesting portions (Though the balance improves somewhat after Act 1).

    This is a problem very common in VNs. Ever17 was a brilliant piece of mind-bending fiction, but it could have been so much better without some of its more tedious “slice of life” scenes. The pacing of Fate/Stay Night could also have done with the removal of some of these types of scene (though the pacing improves a lot after the first few days).

    Some games do it right. G-Senjou no Maou had its flaws, to be sure, but its pacing felt right, and it had less boring parts than most books (the daily school life bits could get boring, but they were fairly few and far between). I didn’t get bored at any point during Haru’s route, that’s for sure.

  89. the_p says:

    John, completely agree.

    I don’t understand this ‘John doesn’t like reading’ business and the image it provokes is of him wincing when street signs come up and picking up cereal boxes with his head averted.

    If we can stop lapsing into abstractions about visual novels and write specifically about this one, the problem is this:

    It’s badly written.
    It’s terribly written.

    It’s laboured and overwrought. As has been pointed out in this comments thread, the same point is often made *several* times. That’s not how literature works. It’s not how stories work. It’s also fucking tedious. The characters jabber on about worthless blather while you have an experience equivalent to being on a one carriage seven-hour train between chatty morons on amphetamines. All you want is to die.

    As for the people saying this is well written, I’d like to hear some novels and films you think are also well-written. Then let’s have a discussion about what constitutes good writing until we all get so old we shrivel up and expire in front of our monitors.

    Lovely.

    • Ckarasu says:

      The Professional (Film) was well written. Dragon Age was well written. Mass Effect was well written. Lord of the Rings was well written. This game was well written. None of these were perfect, though. No story/book/game is perfect. Especially when it comes to how it’s written.

      There is a tad bit of re-emphasis on some points in the game, but hardly enough to write off the writing. You talk about meaningless dialogue, but most of life is meaningless dialogue. Half of the conversations I’ve had or heard are forgotten easily because they were boring or without meaning. Thing is, I liked the dialogue in this game.

    • GameCat says:

      Ok, here we go:

      Books:
      Cormack McCarthy – Bloody Meridian, The Road, No Coutry For Old Man (last two also have great movie adaptations).
      Neil Gaiman – Coraline (also with great movie adaptation)
      All of Stephen King’w work.

      Movies:
      Blade Runner, Picnic at Hanging Rock, Stalker, The Thing (Carpenter’s one), Twin Peaks, 12 Angry Men, Clockwork Orange, Once Upon a Time In West.

      One thing: I CAN’T say that Katawa Shoujo is better written than all these movies and books mentioned above, at technical level it’s just decent and simple. But it doesn’t matter, because it moved me just as strong as many great books/movies.
      It’s like music – you can take complex Bethooven, Bach, Rossini etc. concertos for whole orchestra and some simplier piano pieces by Chopin or Erik Satie (his music is very simple) and say “yeah, Bach’s pieces required more composing skill than Satie’s pieces”, but it doesn’t mean that Satie sucks.

      Damn, I would love to write more, but my english isn’t that good. I almost fell like Rin now, because I can’t say exactly what I want.

      Opininon, Away!

    • Chicago Ted says:

      Speaking of music, I loved the soundtrack

  90. zeroyuki92 says:

    From the controversy that I read here, most of the clash of opinions was happened due to a HUGE gap between western and eastern culture, entertainment and media.

    Slice of Life isn’t a genre for everyone, especially with western. Westerners are used to actions and fast moving plot, while Easterners are used to slice-of-life and slow paced story. It’s not only for the game, it’s for almost everything. (Yes, of course it is a generalization, but at least that’s the general culture, not for actual individual)

    About “there is no editing?”, actually the editing takes a pretty long and lengthy process…More than 2 years taken and plenty of revisions had been done there. It was not about there’s no editing, it was intended to be that way.

    Well, it sure felt boring if the reader hoping for some extra-ordinary, well-thought talks, but it’s good since it’s ordinary. Just some normal person with some disability, just sometimes being themselves, cool or silly. Actually the more the characters “hit-home”, the easier players feel related to the game. Actually that’s the recipe for Katawa Shoujo and most of other slice-of-life romance stories to succeed.

    “Plenty of people find the narrative style of most VNs (including KS) too drawn-out and wordy and the minimal interaction boring. Nothing wrong with that, but it’s also nothing new.” – One of KS developers

  91. TheSaddestSort says:

    Well, I actually enjoyed it quite a bit, though I readily admit that it’s not going to be a game for everyone (indeed, people either seem to really like it, or really hate it). While I did feel that some parts did seem overly long or dragged out, I appreciated the overall experience and thought that the game did a reasonable job of both treating the subject matter with a reasonable amount of respect (disabilities and coming to terms with them) and subverting some of the more common tropes associated with the visual novel genre.

    In a rather interesting way, I felt that this game was in some ways similar to the experiment that was Dinner Date (e.g. linear, little control, large portions of the game spent listening to the inner musing of the protagonist). Interesting in that I couldn’t stand Dinner Date, which only took up 18 minutes of my life (I want them back goddamnit) and thoroughly enjoyed Katawa Shoujo (which has eaten up many, many hours). So yeah, subjectivity, personal preference and all that.

  92. John P says:

    Why is it that a man who gets offended by the slightest hint of misogyny thinks it’s perfectly okay to write about this kiddie fiddler simulator, including posting an image of a young naked girl?

    And don’t anyone fucking dare say ‘she’s 18′.

    • Ckarasu says:

      What, exactly, makes her seem young? She has a developed body, doesn’t she? I can see you thinking that from her face or height, but the rest of her doesn’t really match up with “too young”. Her face looking too young could be a result of the art style. If she looks to short, it could be just that she’s too short or her prosthetics were not long enough. Now, saying she was 16 or 17 would be less problematic for people to accept.

    • John P says:

      ‘But your honour, these drawings aren’t child porn, that’s just the art style.’

      That shit doesn’t fly in court and it doesn’t convince me either.

    • Ckarasu says:

      Except that, in this case, she doesn’t look 10. I wouldn’t even say 14. And, to be fair, they tried to make her look older than the concept art had her look. They tried to strike a balance, and I felt they succeeded. Some don’t think so.

      It’s not as if she acts like she’s too young to be 18, because she doesn’t. She is only a little bit shorter than most of the characters, and that could be entirely because the prosthetics aren’t as long as her legs were. Other than that, her face looks a tad bit too young. That’s not even unheard of.

      If you want to complain about stuff like this, then go find one of these “kiddie fiddler simulators” you speak of and go complain about that. I’m sure you’ll find one out there, because Japan.

    • King_Burgerking says:

      1. She’s drawn with a developed body, as are ALL of them.
      2. Even if she wasn’t at the youngest she looks 16 maybe 15, and that’s not exactly kiddie fucking age.
      3. I don’t know what backwards country you live in but your Orwellian fucking rulings not withstanding, art cannot be child porn.

  93. Douglas says:

    How is it that John Walker doesn’t recognize this “game” for what it really is? I mean walker has in the past slammed games for mildly misogynistic themes and then all he has to say about this game is that It’s use of nudity is “wildly inappropriate”?

    What the hell???

    You know why that girl looks 14? Because the sicko that drew her wanted to draw nude 14 year olds! The explicit statement about her age is a disclaimer to avoid being persecuted by authorities and is a trick well known to anyone who has ever dealt with these peddlers of underage smut.

    And then John Walker Defender Of Women decides It’s inappropriate for the game but ok to post pictures of a nude mid-teen on his blog? What the hell is he doing I don’t want to see that shit!

    Given his stance on the treatment of female characters in video games why would he even post a clearly exploitative picture of an adult female, let alone a child.

    Shit’s fucked, yo.

    • Ckarasu says:

      I’d say she looks closer to 16. I feel that, if she was just a bit taller and her face wasn’t as “cute”, people wouldn’t be so upset over her design. The height thing could be a result of her prosthetics not being long enough. The face looking too young could merely be a result of the art style.

      Or she could have been drawn to look 14. To be fair, her earlier design made her look younger. They deliberately tried to make her look older so it wasn’t a problem. How successful they were is up for debate, it seems.

    • Coga says:

      I know quite a few ladies who look as young as Emi (the girl in the update) and are yet older than my 28-year old self. People develop in different ways, man. Like Ckrasu said,she looked much younger in the Japanese sketch that inspired it all:

      Japanese version:
      http://shimmie.katawa-shoujo.com/post/view/9?search=raita

      Translated and coloured:
      http://shimmie.katawa-shoujo.com/post/view/1?search=raita

      Honestly, I applaud the devs looking for a balance between the two.

    • Douglas says:

      Guys the game has been developed by a bunch of 4chan users who wanted an outlet for theory ephedophilic fantasy fiction. How can you defend it?

      There’s a difference between someone looking young and someone being designed to deliberately tantalise those who want to imagine themselves with teenage girls.

      You need to examine it within the context of the behaviour of It’s designers and the community from which they sprang. This game does not exist within a vacuum, it comes from a place where “cp”, “jailbait” and “loli porn” are joked with and shared around.

      In a world where reddit’s jailbait (and even kiddy porn) areas exist, why would anyone tolerate this obviously pedophilic fantasy because its vaguely disguised as being ‘barely legal’.

      Never thought I’d encounter apologists for this sort of shit.

    • Ckarasu says:

      Congratulations, Douglas, you just proved how ignorant you are. 4chan themselves had no part in this game, just some people who visited it (there is a clear difference) and thought that the concept was neat. Nowhere in this game does it try to sell Emi as a “loli” trying to act older. She’s mature, outgoing, and troubled. Just like anyone would be after what she went through. The creators wanted to make a tastefully handled game about getting into a relationship with these girl (they even said that on their site), and they succeeded (John’s opinion means so little).

      If they were going after the whole “have sex with lolis” like you said they are, then there would be more sex scenes, she would be half your height, and flat as a board. None of those prerequisites are fulfilled in the game. I’ve seen some excuses for 18 that Japan tries to get away with. I do not like nor agree with them. But, and here’s the thing, this is way more ambiguous (design wise) than any of those.

  94. sethhuber says:

    This article sucked. 85% of it was complaining about the visual novel genre, which, yes, as you’ve accurately noted, usually isn’t terribly keen on player interaction and choice. This isn’t even consistent as RPS has positively covered similarly uninteractive games like Don’t Take It Personally Babe It Just Ain’t Your Story. I haven’t played Katawa Shoujo yet, but I’m potentially interested in it, and this article really gives me no information about anything other than that John Walker doesn’t like the concept of visual novels. Here’s a hint John, they’re all quite wordy.

    It seems like you were impatiently clicking, waiting for something to happen. But here’s a spoiler for you, nothing will ever happen. Just more words. That’s the appeal. This article reads like you’re criticizing a book for its lack of special effects or something.

    Oh, and, as other commenters have said, I found the naked little girl popping up in the middle of my reader very unexpected, and you didn’t even really comment on it. You complained for paragraphs about how the game is a visual novel but can’t find time to go into any of the ethical issues that a game about choosing which underaged cripple you want to fuck presents.

  95. Vandell says:

    To justify it to myself, I fucking hate dating sims and almost any of the similar dreck pumped out by Japan. I played the game discussed in this article and felt exactly the same way as you. I feel dirty as hell mentioning this..

    .. but, “A Drug That Makes You Dream” (http://en.wikipedia.org/wiki/Yume_Miru_Kusuri:_A_Drug_That_Makes_You_Dream) can’t come recommended enough, provided you can get past the ‘adult’ part of the story. Oh, and the.. questionable youth of the characters. A friend pushed it onto me non-stop, and I eventually gave it a try.

    It deals primarily with high-school bullying, drug-use, existensialism, personal sacrifice, and suicide.. without feeling angsty. It had me in fucking TEARS at certain moments, and the first girl you meet (Aeka, I think?) was surprisingly well-written and paced. There are good and bad endings, and something about this blasted adult visual-novel made me want to see each of them.

    • sethhuber says:

      @Vandell Well here’s some validation for you. I’m a casual fan of VNs, and have read a lot of bad ones and a few good ones. A Drug That Makes You Dream was most definitely one of the better ones for the reasons you mentioned. In fact, I’d say its probably the best VN I’ve played that included hardcore pornography.

      If you’re interested in VNs that don’t have pornography (yes, they exist, and they tend to be much better), two of my very favorites are True Remembrance and Narcissu. Both are free, I like True Remembrance better, but Narcissu might be of interest because its about a similar subject as Katawa Shoujo. Both may cause you to cry manly tears. Links: http://trueremembrance.insani.org/ and http://narcissu.insani.org/

      For a longer game, check out Ever17, hours and hours of reading but with an excellently mindbending and twisty plot.

    • Coga says:

      Hah, I’ve just started playing Yume Miru; what hath Katawa Shoujo done?

      One question for VN enthusiasts- I want to try our Planetarian after this; don’t spoil me majorly or anything, but just tell me, does it have a happy ending? Yume Miru looks to be another tearjerker, and I don’t wanna cry no more. Hell, any recommendation for a 100% happily ever after VN would be great.

    • Ckarasu says:

      Planetarian does not have a happy ending. TvTropes spoiled that for me. It’ll likely make you bawl your eyes out, from what I’ve heard.

  96. Coga says:

    Good words there, SaddestSort. The Visual Novel format isn’t for everyone, and while I enjoyed the hell out of Katawa Shoujo (not ashamed to say I wept bitch tears at 3 of the 5 routes), I can definitely see why some people would dislike it.

    See, thing is, Hisao is his own character, and is much less of a blank slate than characters like Hawke, Shepard and the Bhaalspawn are, to name a few. He’s already got a preset personality which limits audience choice, and compared to the above protagonists, this might limit the immersion of some. On the other, it only increases the immersion and involvement of others as we begin to see how they develop.

    Another thing that helped me get into the game was how normal the characters were. They aren’t defined by their disabilities at all, not positively or negatively. They’re just people with realistic problems, and Hisao isn’t going to be able to solve them all with his Magic Dick™ or a Paragon talk option. Most of the time (obvious in 3 good endings) he learns to live with his and the girls’ disabilities, not as a defining aspect, but as just another thing in life. It’s also why there are so many slice-of-life segments; the devs tried to make players see that people in the game (with the exception of Kenji, but he’s… well, an exception) have their own lives going on, that they’re more than videogame characters.

    Look, if you’re still on the fence about KS, I assure you, it’s more than just a ‘kiddie diddler’; I went into it expecting the worst of 4chan dealing with a disgusting topic, and I was imagining the worst of fetishes combined with the disgusting thought that someone would make a ‘cripple fucking sim’, as I so eloquently put it when I first heard about it. I am glad to have never been so wrong.

    • TheSaddestSort says:

      Yes, I also went in with a fair amount of trepidation (4chan is 4chan after all) and went away pleasantly surprised. I also was impressed that the game avoided the trap of making the protagonist the savoir through “fixing” the female characters (in that they don’t need to be “fixed” or are capable of working through their own problems).

  97. Kikimaru024 says:

    I respect John’s opinion even if it does not correspond with my own.

    Though I agree that Auto-mode is too slow (also, there’s no way to assign Auto-mode to a gamepad button. WTH?)

  98. Coga says:

    Damn, don’t want to be seen as spamming, but I think this Escapist review’s some good reading:

    http://www.escapistmagazine.com/forums/read/326.337440-Deskimus-Prime-Skips-A-Beat-with-Katawa-Shoujo

    Dude(ette?)’s played though all the routes, so you know s/he know’s what’s going on.

  99. Shockzn says:

    *sigh*

    Well, I knew the nonstop outflow of praise for KS had to end somewhere. I quite like it, personally; I found the writing to be amateurish but acceptable (no worse than a couple published sci-fi novels I’ve read and enjoyed, but that’s not saying much), and the story itself (I’ve only played Rin’s route so far) to be quite moving.

    But I can absolutely see the reasons John didn’t like it. It’s slow, it’s a bit on the trite side, and apparently I had the good/bad luck to do the best route first, while he hit one of the duds. (Though I’ve heard conflicting opinions on Emi’s route. Some say it’s up there with Rin’s, some say it’s a trainwreck on par with Shizune’s.)

    I certainly didn’t get the impression that John has a bias against the medium in general. Just that he didn’t like this one. And I’m okay with that. If it’s not his kind of thing, it’s not his kind of thing. It is my kind of thing, though, and the comment section here shows that I’m not alone in that. So let’s all try and let everyone have their respective preferences in peace, eh?

    • Special Agent Dale Cooper says:

      It’s nice to have a counterpoint to the unfettered praise the game is getting elsewhere; actually initiating discussion about the possible flaws and merits of the game is great, as opposed to just blindly accepting the radiant magnificence of Katawa Shoujo. Or, I suppose, reactionary hatred toward its premise.

  100. sinister agent says:

    a scene of meticulously described anal that neither enjoys.

    Welcome to marriage!

    Oh wait, you mean anal sex? Never mind.

  101. Fidel Cashflow says:

    Shoot me.

    Please.

    You are complaining about length in a visual novel?

    Go try Fate/Stay Night chucklefuck, the thing is 7 gigs of text. KS was only 400 MBs.

    ‘Oh man, this game has porn, so clearly it’s bad’. Read it for the story and don’t knock it for the side thing. Spoilers: People in relationships fuck. I guess that comes as a surprise to some people. When reading a romance novel, does your jaw hit the floor when the heroine takes her shirt off?

  102. hnnnng says:

    The Katawa Shoujo sex-scenes are more emotional and less porn-driven than The Witcher 2, yet I don’t recall seeing it being pointed out as such in the The Witcher 2 feature.

    This is honestly the most disappointed I’ve ever been in reading something on RPS – not because your opinion is invalid, but it seems like you went about the game in a completely wrong way. You can’t just skip hours of dialogue/writing and then expect a sex scene to come across as anything but porn to you.

    Katawa Shoujo is the first VN I’ve ever played, and so far it’s one of my contenders for GOTY 2012. It got me through more emotions and immersion than any other game I’ve played in the last year.

    Edit: Having read most of the user comments, it’s pretty disgusting to see how much of it revolves around whether or not Visual Novels have merit, and I’m guessing most of the people haven’t even tried the game, as they spout their opinion about the genre instead of talking about the game.

  103. Woshaho says:

    Rather than reading past the first paragraph, I just decided to skim through it.
    “Dating Sims” and “Visual Novels” aren’t the same thing, in that Dating Sims are more about stat building and putting yourself into the protagonists shoes, Visual Novels are stories where you choose which direction the protagonist takes
    It’s more like reading a romance novel.
    Also, it seems you have the impression that this game is about the sex. While that’s what many people thought starting the game, I think you’ll find that the sex isn’t there for porno gratification. In some cases, such as the burned girl, it even tells you more about her character and her relationship with the protagonist. The game tells a story about the psychological implications of a physical handicap, and how the characters move past it. No, it’s not a good story. But neither is Twilight. And by all means, the game surpasses Twilight as a love story.

    I find it insulting that you would give your “impression” of a game that you refused to even play, based on one fourth of the entire thing.

    I will admit, I did skip most of the inner monolouge, but not the entire story. That’s just silly.

    tl;dr Ur a idioot lmaoz

  104. King_Burgerking says:

    “excruciatingly long conversation with an armless girl called Rin, with whom I’m mixing paints. And I don’t care at all about any of it, because there’s no reason to.”
    I take extreme offense to this. Apologize to my waifu at once or I will be forced to defend her honor.

  105. Doddler says:

    I think people are kind of missing the point, and I think John did too. It’s not just a visual novel, it’s a romance visual novel. If John picked up a romance novel he would probably call it shit too, but there’s a huge number of people who do enjoy it and it’s not really fair to call it out on poor writing when perhaps you’re evaluating it the wrong way. He’s looking for a big story, but the characters themselves and their interactions (even when they don’t directly contribute to an arching story) are actually the main draw. Bringing art and light interaction into these stories is actually a natural extension of a story that focuses on characters and their relationships, in the same way a movie or game is a natural extension of a story that focuses on say, action.

  106. Kamen Rider says:

    lol almost 350 replies.

    I will say though, this line right here “Oh, I haven’t mentioned, have I? This is a dating sim.” is probably where all this shit is coming from.

    It’s not a dating sim.

  107. Faeg says:

    I know I’m going to sound like a big douche when I say this, but there’s no better way to put it:

    It seems like you missed the point / are doing it wrong / just don’t get it.

    I base this opinion on things such as “Why would I ever care about Hisao’s morning running routine for more than a sentence”, the answer being “because it’s really goddamn important”. Additionally, your criticisms seem to be less a fault of the game and more a criticism of VN’s in general (and that’s fine, they’re not for everybody).

    Also, it’s not a dating sim.

  108. Talcon says:

    I haven’t had someone’s opinion make me angry like this in quite a long time.

    Katawa Shoujo had beautiful writing, maybe if you’re expecting it to be a ‘game’ game then I could understand your frustration. But this is a visual novel. Novel as in story. Expect a lot of words. Attacking a novel for having too many words is really, really dumb. Like, really.

    • cavalier says:

      Its like you didn’t read the whole review.

      Even as a literary work, its dreadful. its overly long giving you way too much detail on shit that doesn’t matter. even just giving an onion based on the story, it doesn’t deserve praise. It reads like it was written by a student who just finished his first creative writing course.

      I gave it a shot due to the internet buzz and I felt the exact same way. I didn’t mind that there wasn’t much game to it, but if your selling something on story, at least make good. having to click through hours of meaningless dribble to get to any of the decent or pertinent parts of the “story” is not good writing. not even in the most liberal use of the phrase.

  109. Eldmor says:

    By far one of the best VNs I’ve ever played. I was happy, I cried, it was compelling, and it was free .

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