Rock, Paper, Shotgun

Elite Returns With Massive Kickstarter Goal

By Nathan Grayson on November 6th, 2012 at 8:40 am.

Old-school RPGs? Please. That Kickstarter trend is so a few seconds ago. Now it’s all about mind-bogglingly ambitious revivals of legendary space series that need your help in the form of several trillion dollars. OK, maybe not that much, but Star Citizen came in space, no one can hear you screaming into existence asking for $2 million, and now David Braben is trying to resurrect Elite (again) for the low, low collective price of £1,250,000 – which is basically $2 million.

That’s right – Elite is back at long, long last, in the form of Elite: Dangerous. Are you ready to remember how much rage and sorrow could be extracted from the mere process of docking? I know I am.

The Kickstarter page itself is, unfortunately, almost completely lacking in concrete details. Braben talks somewhat vaguely about his plans, but there aren’t any videos or screenshots – it seems to be banking on backers’ sheer excitement over a sequel they’ve waited for forever. Admittedly, it seems like this one’s largely in the idea phase at this point, as Braben describes the Kickstarter as “a means of test-marketing the concept to verify there is still interest in such a game that extends beyond the individuals who regularly contact me about the game, and raising the funds to do so.” Here, though, is how he envisions the game at this point:

“Elite: Dangerous is the game I have wanted Frontier to make for a very long time. The next game in the Elite series – an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope, but this time you can play with your friends too. I want a game that feels more like the original Elite to fly, and with more rapid travel (to allow for the multi-player nature of the game) – so you travel quickly using local ‘hyperspace’ travel rather than by fast-forwarding time – but with the rich galaxy of Frontier – and more, so much more.”

“Up to now “Elite” has been worked upon by a small team as a ‘skunk-works’ activity in the background as availability permits. Nevertheless, we have been preparing; laying the technology and design foundations for when the time is right. And that time is now.”

Also of note: Braben’s company, Frontier Developments, currently employees 235 people across multiple countries. Unless I’m forgetting someone, that means it’s easily the largest company yet to catapult onto the already quite weighed down Kickstarter bandwagon. Unfortunately, however, its recent track record is, um, less than encouraging – with the likes of Kinectimals, Kinect Disneyland Adventures, and Dog’s Life leading the charge. Meanwhile, its most recent project of a more ambitious scale, The Outsider, has been on hold for a while now. That said, Frontier was also responsible for the hugely underrated Lost Winds on Wii, though there’s not generally much crossover between sprawling space sims and charmingly cartoony platformers.

So then, thoughts? I mean, this is pretty exciting given that Elite’s another one of those games modern designers still haven’t quite grasped the brilliance of, but the long wait suggests that could be just as true of its creators as of other studios. Also, even Old-School RPG’s Kickstarter page was stronger than this one, and it fell flat enough that Brenda Romero and Tom Hall yanked it. Hopefully there’ll be a substantial update soon – if Frontier really have been quietly working on something for years, surely that means they’ve got something to show as they sing for their £1.25m supper?

Right now, Frontier’s shooting for March 2014. Do you plan on giving Elite: Dangerous a push to help it get off the ground?

__________________

« | »

, , , , .

219 Comments »

  1. Jarenth says:

    Well, as you said, the page is pretty sparse right now. So my thoughts on this can be summed up like this:

    “Hey, remember Elite? So do we! Please give us two million dollars.”

    • BobbyDylan says:

      And yet I backed it.

    • GeneralBison says:

      SOLD!
      *throws money*

    • jkz says:

      No video, no screenshots, no concept art even. It says the multiplayer networking is done, but doesn’t give an idea of how many players it will support, play with friends or on your own doesn’t exactly suggest epic space combat. Games in huge multiplayer procedurally generated worlds would be much more fun if you could run into hostile players at any time. Complete Missions! Wow, sounds interesting. No-one has done that before. Sorry apart from the Elite name it’s not really selling it to me. Star Citizen is more appealing at this point and1.25 million sterling is a lot of moolah, they better have some killer updates lined up.

    • Taidan says:

      Rationally, you’re entirely correct. Cashing in on the nostalgia of older gamers with nothing more than a logo is pretty lame, to say the least.

      But my, what nostalgia…

      I’ve gone ahead and backed it purely because I’ve been watching for Elite’s inevitable appearance on there ever since this whole Reviving-classic-games-via-Kickstarter gravy-train started rolling. I’m not going to let rational thought get in the way of that fantasy.

      • DrZhark says:

        ditto, I pledged. I don’t need a stinky screenshot or concept art. I don’t care.
        After I pledged, I posted this comment:
        “shut up and take my money”

    • oxykottin says:

      I think this is his way of saying. Look we want to make this game but every time I bring it up to a publisher they just tell me space games are dead. However, all you elite fans won’t leave me alone. If you want me to put any more effort in show me the money and I will make the game.

    • TimMc says:

      He seems to have said a bit more on the BBC, but still almost nothing.

      http://www.bbc.co.uk/news/technology-20187897

    • Moraven says:

      Double Fine was the same way. Hey, you want old school adventure? Give us money and we will deliver.

      Once the kickstarter ended they got started on developing the first parts of the game.

      Wasteland 2, same thing.

      • InternetBatman says:

        Not true. Doublefine promised a video so that you had something even if development failed. Also Doublefine had a video, far cheap tiers, a FAQ, and a far lower goal.

    • Zogtee says:

      I’m old enough to have played the original Elite and I have to wonder if Braben really has it in him to make another proper game?

  2. Borgadzim says:

    Wow, he does’nt even take the effort, to make a bloody video, and expects us to give him money. Well, no thank You sir!

    • Crimsoneer says:

      I’m glad I’m not the only one who thought this. It’s a terrible pitch. At least Star Citizen had a tech demo and appeal to PC gamer elitism.

      • Groove says:

        “an amazing space epic with stunning visuals, incredible gameplay and breath-taking scope” stops just short of being a buzzword storm. It promises so much without actually promising anything.

        I didn’t think you could launch a kickstarter without a video? As in, I thought it was part of the terms of use that you had to provide one. I can’t imagine how people can bring themselves to back it without a video, or concept art, or actual details of how the world will work. At this point it doesn’t just look bad, it looks like a scam.

        • Crimsoneer says:

          Yeah, until I realised it was 30 days long I seriously thought it might be a fake KS. It just seems so half-hearted.

      • DarkFenix says:

        That was my thought too, another lazy pitch hoping to achieve funding through literally nothing but nostalgia.

    • Jabberwocky says:

      I don’t get it.

      Let’s say it reaches its funding goal, with this brutally sparse KS page. Well, then it probably could have done double or triple that amount with a decent video and a little artwork.

      The original elite was a huge game for me. I think the revival deserves a little more effort.

    • ukpanik says:

      Surprised at the amount of miserablists here on RPS.
      Anything that can help bring us a new Elite is worth throwing money at.

    • Moraven says:

      http://www.kickstarter.com/projects/doublefine/double-fine-adventure

      Was no different. It had pic of stacking and Tim Schafer. Makes the page more appealing I guess. (They eventually added update videos during the course of the Kickstarter.)

      http://www.kickstarter.com/projects/doublefine/double-fine-adventure

      Same thing.

      Are people’s expectations already so much different when it comes to kickstarters?

      • Crimsoneer says:

        Except Double FIne are a successful studio with some great games under their belt. Frontier made Kinectimals, and failed to make the Outsider. And a video with a pitch is far better than no video at all. Oh, and Braben has supposedly been working on this for a decade, but has nothing to show for it.

        • Moraven says:

          Fair enough. But what about Wasteland 2 then? They done 2 games + a bunch of mobile games.

          Star Citizen, was quite over the top, but thats their aim and they have set some high goals. The product could be over ambitious and crash and burn.

          If he said he has been working on it for on and off for a decade, then yes I agree he should have something to show. Even if its a old build, if it shows the vision he aims for he could easily sell people on it.

    • FriendlyFire says:

      What makes me scratch my head is how he’s released that right after Old School RPG decided to back off because they felt ashamed for riding on the coattails of their previous games with nothing to show for their new project. This is arguably even worse than Old School RPG was.

      I’d be happy to have a new Elite game, but I feel uneasy rewarding such utter lack of effort in preparing a worthwhile pitch.

    • rawrty says:

      This would have been a no-brainer with a solid pitch, but I refuse to fund this half-ass nonsense trying to bank solely a name. If the game ever gets made, I’ll buy it then if it looks decent.

  3. Mimir says:

    Prediction: This one will hit about 500-600K in the first few days, then sit there for a while, before breaking through to hit the requirement shortly before it ends. It simply doesn’t have the name brand, screenshots, or concept art, to get the multi-millions that some of the other nostalgia projects have.

    Also, is this the highest goal for a (somewhat) reputable Video Game project yet? Frontier has chutzpah, at least.

    Edit: Wait, it’s 1,250,000 POUNDS, not 1,250,000 Dollars? There is no way in hell that this is making it off of the ground. These people don’t really know what to do with Kickstarter, do they?

  4. Arcanon says:

    No video, no screenshots, vague descriptions…..just “please give us 1.250.000$, because Elite” -_-

  5. RaveTurned says:

    So I can pay £20/£30 now, to play a game in 18 months that arguably already exists, and get that warm fuzzy glow from supporting someone who’s already wildly successful.

    What am I missing here?

    • plugmonkey says:

      Either you’ve never played Eve Online, or you’ve never played Elite. I think that might be what you’re missing.

      • frightlever says:

        I sorta agree with you but… depends why you played Elite. Some people played for the trading, which Eve does. Some played Elite for the combat, which isn’t comparable to Eve. The Evochorn or X series of games are closer. Or Freelancer even. Or any of the open source community built Elite clones that are out there.

        Kickstarting Elite isn’t far off Kickstarting a new version of Defender in my head, because I played both a lot on my Beeb. Obviously Elite was more complicated than Defender (well, Planetoid) but it’s still pretty basic compared to modern games, and there’s nothing in the pitch to suggest what sets it apart.

        • maninahat says:

          I don’t remember much about Elite 2, being too young to really get to grips with Newtonian orientated space navigation and combat, but I certainly don’t remember it being anywhere near as boring as the X series. I hope to god that this suggested Elite sequel ends up nothing like that time sink, space truck simulator.

      • RaveTurned says:

        I’ve played both. Elite is space trading and combat in a massive universe. EVE Online is space trading and combat in a massive universe – with many people. Granted EVE’s combat works a bit differently, but the main reasons for that are down to the trade-offs needed in order to get space trading and combat games to work with many people in a way that remains vaguely performant.

        • Ich Will says:

          Elite makes being a bounty hunter exciting. Eve makes being a bounty hunter an exercise on how dull eves combat really is.

          Nuff said.

          • buzzmong says:

            To be fair to EVE, CCP have acknowledged and admitted that, which is why they’re in the process of completely revamping the flagging and bounty systems.
            They’re even working on fixing the combat to some extent by getting rid of ship tiers and rebalancing *everything*.

            Of course, it’s EVE, so whether it ends up working well is always a guess.

    • Moraven says:

      Why play Wasteland 2 when I have Wasteland 1!

  6. Parge says:

    I won’t be going near this one with a barge poll.

    This is what I read

    “oh look how well Chris Roberts is doing with Star Citizen. Hang on, he is making the game I want to make but have instead spent my time making Kinectimals, damn, maybe if I just stick the name Elite up, along with a load of text about how cool it would be people will back it, despite my massive goal”

    Most people playing games now have never played elite (I’m 27 and it was before my time), so to ask for £1.25m on a nostalgia project without even a working demo is foolhardy.

    • MDefender says:

      Whatever nostalgia there was to be harped on has acquired at least an extra decade’s worth of dust over similarly content-lite kickstarters. And there is nothing to be shown, no proof of concept, nada.
      The most optimistic view is that this is simply an announcement to start a “real” campaign in a years time, for a game due in 2015.

    • Groove says:

      Yeah, I’m in the same boat (27, woo). I played some Elite in passing on a friend’s computer but that’s it. I know it was meant to be a great game but beyond that I’ve got as much information as his pitch.

    • Lobotomist says:

      Oh wait … one more thing occurred to me – Isnt Notch also making Elite game right now ?!

      So its

      Star Citizen
      Notch 0x10c
      Elite:Dangerous

      All in same time…

    • frightlever says:

      As far as age goes it’s just a step above if Jez San was asking for two million dollars to re-make Starglider 2.

      Hmm. Actually…

      • sharks.don't.sleep says:

        I played Starglider 2 on my Amiga 500 and loved it.
        Remember the tunnels, space animals and when you came too close to the sun your screen would melt?

        Glorious.

  7. AmateurScience says:

    I am a bit concerned that there is nothing on show bearing in mind that this has basically been in development of some kind for years and years.

    Also multiplayer, bleh.

    I’ll admit that the talk of procedural generation is very exciting though: the vastness of the Frontier galaxy was a big part of it’s appeal.

  8. Snids says:

    No thanks David.

    Plenty of people have made bigger games with smaller teams in their bedrooms. I’m not in the habit of giving handouts to established businesses for hopes and dreams. Dreams that have been dashed before.

    He talks a good game but he’s been cashing in on Elite for two decades with nothing to show for it.

  9. mckertis says:

    What, he wants it to be an AAA project ? Well, screw that ! I’d much rather play something rich in features but muddy in textures, than the other way around.

  10. Neurotic says:

    He’s talked about everything Frontier has done for years as being part of their ongoing tech research into a new Elite. The Rollercoaster game was somehow a testbed for possible Elite tech, as was the Dogs game. Those are the two examples I know of, concretely. So I don’t doubt his intentions, but I do wonder whether anyone apart from my generation, who played the original Elite new on their BBC Bs and Acorn Electrons back in the 1980s, will go for this. The geezer should put some more concrete stuff on the KS page for starters. Sheesh.

  11. Lars Westergren says:

    > Are you ready to remember how much rage and sorrow could be extracted from the mere process of docking?

    Yeah, especially when you bought a docking computer, and the damn thing more often than not sent you careening full speed into the station wall.

    Having the same gate for incoming and outgoing traffic was a genius move too.

    • Wizlah says:

      Elite: Dangerous will come with space traffic control officers. That tech took decades to develop, y’know. But now, happily, there will be no more unfortunate hurried Viper/innocent trader docking crashes.

      • pauleyc says:

        Now that’s an idea for one of the higher Kickstarter tiers: “pay 40 GBP to unlock a docking computer that won’t send you at max thrusters into a station wall”.

        Personally I’ll stay away from this Kickstarter project, Braben can (and will!) have my money when he presents the finished, full game. At least Roberts is passionate about Star Citizen, compared to him the Elite pitch looks – to put it mildly – half-arsed.

  12. Llewyn says:

    To me this falls into that category of extremely cynical KS projects – those which could easily be funded by other means, but KS allows the developer to effectively remove themselves from all financial risk if the project fails in whatever form.

    I’d really like to be able to support this – I spent the best part of three years playing Elite pretty intensively and then another 18 months loving Frontier – but Braben’s record for delivery is not inspiring. Frontier and First Encounters were wonderful but so terribly buggy, and he’s been claiming to work on Elite IV for nearly as long as DNF’s development.

    All in all, I’d rather trust in the Pioneer team to deliver my Elite/Frontier fix.

  13. varangian says:

    Well nothing Braben has done on the games front in recent years has made any impact on my consciousness, although kudos is deserved for his work on the Raspberry Pi which is neat. From a read of the Kickstarter page the bit that concerns me, apart from all the stuff that isn’t there, is ‘a means of test-marketing the concept to verify there is still interest in such a game’. Which I translate as meaning If a gazillion people start throwing money at them then they’ll get off their arses and start doing some coding and artwork but if the money isn’t forthcoming no loss to Frontier as, apart from knocking up a very basic Kickstarter pitch, they won’t have put much more effort into it than the ‘background’ work they mention. This doesn’t exactly shriek of commitment. And if this background work has produced anything of worth why isn’t it on the Kickstarter page?

  14. hellboy says:

    According to David there is some footage playing in the background of this video; http://www.bbc.co.uk/news/technology-20165344

    It’s pretty hard to make out. Not sure why they didn’t include some with the initial launch, but I suspect that Project Eternity style we will be bombarded with a slow release of details over the coming weeks…

    • varangian says:

      From what can be seen it looks like a bit of spacescape animation in a loop. I’d imagine any competent graphics person could knock something up like that without much difficulty. Creating realistic space/planet scapes procedurally that go on forever requires a more significant effort but if they’ve done that you can’t see it in the vid (or on the Kickstarter page). Had to laugh as the camera zoomed in on PCs showing the Elite Dangerous logo as if there was something there when in fact it was just a desktop wallpaper.

  15. Spinks says:

    Does not compute. He already has a big game studio, what’s stopped him making this game already if he wanted to?

    • pixelpark says:

      That’s not how the industry works. Unless the studio is rich, some other party has to fund each project – usually a publisher. If Frontier Developments was wealthy I doubt they would have made Kinectimals, and it seems like no publisher has been willing to pay for a new Elite so far.

      Now they see their chance to finally get some funding for Elite, through Kickstarter. I wish them luck!

  16. RogB says:

    Its comforting to see im not the only one who immediately thought ‘hey, doesnt he already have a studio capable of doing this without cashing in on kickstarter?’

    poor form, even if I would welcome the end result.

  17. MuscleHorse says:

    The pitch is ‘It’s Elite’ as people have said and, frankly, that’s enough for me. Pledged.

  18. Stardog says:

    “…with more rapid travel (to allow for the multi-player nature of the game) – so you travel quickly using local “hyperspace” travel rather than by fast-forwarding time…”

    No thanks. That seems like you won’t be able to fly between any planet in real-time without “jumping” (loading).

    This is how it should be: http://youtu.be/43eIjvoYfos?t=5m32s. Something like Pioneer (http://pioneerspacesim.net/news).

    “…I am hoping we can get more than that as it will allow us to be more ambitious with content and platforms.”

    No. Make it PC only.

    • Ich Will says:

      Yeah, that made my heart sink as well – unless you’re going the MMO route, which wouldn’t interest me in the slightest – why would you want multi player – surely it will end up as two tiny needles in a procedurally generated haystack!

      If multi player is to be in Elite, make the players be both working on board the same ship or fleet, locked together. Then you can have a multiplayer Elite game but keep the series consistent with itself!

  19. Shockeh says:

    I’ve backed, but I’m so confused:

    On the one hand, nothing excellent has released from that Studio basically ever.

    On the other hand. David Braben making an Elite. David. Braben. Elite. Elite. Braben. My brain pan just fries with nostalgia even thinking about it.

    • Llewyn says:

      I can understand that some people won’t share my cynicism towards David Braben, but I can’t understand the rush to back. You’ve got two months for this, why would anyone not wait for him to post something informative (and hopefully demonstrative) on the KS page?

      • SanguineAngel says:

        the more people fund early, the bigger the ground swell. If a kickstarter makes a ton of dosh straight of the bat it often gets a lot of publicity. Also, other backers take note of large sums already having been donated and have much more confidence in the likely end result – the more funding, the better quality the likely product. Especially when stretch goals are involved.

        Having said that, braben’s pitch is a joke

        • Llewyn says:

          Sorry, I understand the idea of backing early in general, but as you say, this pitch is a joke. I would have thought waiting to see what the project is actually going to be might trump the urge to try to influence others to back.

          • SanguineAngel says:

            No, you’re totally right but some people (actually including me but I’m not pledging on THAT pitch) have been dreaming of this game for decades, and I guess desperation takes a hold. I’ll admit I was initially tempted, despite my brain functions.

          • Ich Will says:

            I couldn’t agree more – this is a dream come true, but a nightmare all in one! A long time has passed since the first encounters debacle, has he still got it in him to make another Elite game? I could get behind the pitch if it wasn’t filled with buzzwords, even if there were no details but passion. Right now, I am kicking myself but I cannot back this project.

            I am so disappointed. I expect this from Jon Romaro et al, that’s their way and we love them for it, but that’s not the mindset I want to make an elite game.

          • jalf says:

            Well, your backing isn’t binding until the kickstarter expires. For the next two months, you can pledge to give him millions, and just cancel it any time you like.

            That, and some people just aren’t very critical, and figure “oh hey, I liked Elite, I’ll give this some money”

          • Shockeh says:

            Also, it’s rather the mentality I feel you need to have with Kickstarter. It’s crowdfunding after all, you shouldn’t be doing it with money quantities you’d be upset to lose. It’s very much ‘take a punt’ for me, so if it all falls through I’m not too upset, but it *might* be something fantastic, and I’m prepared to take that risk.

      • FlintChalk says:

        Because the money is not taken from you until the Kickstater ends. You can cancel you pledge at any moment.

        • Ich Will says:

          No, if he gets the money it sets a dangerous trend for games to be backed with no discernible details and why would he then release any more information.

          • Wizlah says:

            Can’t see how it sets a ‘dangerous’ trend. There aren’t too many projects out there that could raise this much interest and comment off just their name.

            It’s a feeble pitch, but if it gets the cash, I would be shocked if anyone else successfully replicated this poor an attempt at crowdfunding.

  20. melnificent says:

    Have all the good elite jokes gone already??
    Oh wait Braben is still trying to ride the success of Elite, after 3 decades.

    I can imagine the meeting going like this…..
    Old school RPGs? Funded
    Wing Commander remake? Funded
    Lets do elite, we’ve not spoken about it publicly for 5 minutes. Hey why are they so cynical of our cash grab?

    Best Elite fix I’ve had for a while is http://www.starwraith.com/evochronmercenary. It’s got potential but a bloody hard learning curve… what do you mean I’m out of fuel AGAIN.

  21. Jams O'Donnell says:

    As much as I’m in favour of an Elite kickstarter (because Elite and Frontier were the biggest games of my childhood), why Elite: Dangerous? Granted, it’s better than Elite: Mostly Harmless, but it’s also worse than Elite: Deadly.

  22. daphne says:

    That is one of the worst game-related Kickstarter pitches I’ve ever seen. Those who have pledged are certainly living the fantasy of “throwing money at the screen” for this one.

  23. SanguineAngel says:

    This is polarising my brain. On the one hand, Frontier Elite was one of, if not THE game of my youth. The prospect of a modern follow up by the brain behind it is mouth watering.

    On the other hand, as varangian said above, this kickstarter pitch is barely existent, it’s practically the laziest pitch I have seen. In fact, if I recall correctly, Braben has been vaguely discussing the sort of maybe prospect of sometime perhaps doing a followup in the series for decades. If he really cared about doing the game at all, I can only imagine that he would have given it a serious go at some point already.

    Chris Roberts’ Star Citizen kickstarter may not be the slickest run campaign in the universe but it is clear how passionate they are about that game, the incredible work that has already gone into it and the patent desire he has to make it the best goddamn space sim in history.

    As much as it pains me, as I have a deep abiding passion for the series and would love nothing more than to see it rise like a pheonix: I would recommend anyone considering throwing money at Elite: Dangerous to about turn and throw it a Star Citizen, which has a real shot at the stars. The timing of this Elite kickstarter could also have been better I suspect

    • Parge says:

      Well said sir, couldn’t have put it better myself.

      • Hikkikomori says:

        Exactly same thoughts here. That they don’t have the patience to work on something concrete for a few months, until Star Citizen is out of the lime light too, is worrying.

        Smells a bit of “I want some of that money too”. Shame because I was in love with Elite while watching my brother play it. I could only ever crash the ship while trying to dock. :)

    • KillahMate says:

      Or you may want to consider pledging to Strike Suit Zero, which I frankly prefer to Star Citizen:

      http://www.kickstarter.com/projects/43153532/strike-suit-zero/

      Colony Wars meets Zone of the Enders meets Homeworld.

    • Gap Gen says:

      I think one of the main reasons I haven’t preordered is because the digital download price is the same as it’d be on release. So I think I’ll save myself the risk and wait until release before deciding whether to buy.

      • SanguineAngel says:

        Well, that’s fair enough, although something to consider is that it wouldn’t be a pre-order. It is funding. The money you give now should go directly to improving the quality of the final product, whereas buying post release would just go to the profit margin.

      • Gap Gen says:

        True. In which case I’d want more assurance than a short essay and a logo that my funding will go somewhere, however small.

        Actually, it’s not all that clear what the precise legal standing of a kickstarter pledge is. What legal rights do you have if your pledge goes no-where, for example?

  24. Nallen says:

    No sorry, Prison Architect and Sir at least have something to show for themselves, I’ll get behind that. You can’t just say “Hey, remember this logo? Well now it has a crappy subtitle. Please give my huge studio a million pounds.”

  25. daz_uk says:

    I’ve backed it, yeah maybe just for the name and nostalgia but I’m ready to accept that I may be chucking my money away.
    Personally I don’t like that we’ve all just decided that for a pitch to be successful, it HAS to have the team personally talking to you, and an almost finished game. Basically you want a team to spend lots of time and money selling the idea to you. I say no, while that it is preferable it shouldn’t be a requirement.
    If for some of you it is, then fair enough.

    I’m toying with doing a Kickstarter for my stuff but it seems so much hassle to sort out reward tiers etc. I mean if you’re not inviting people to basically be VIP’s in your studio, give them 78 copies of the game each and a personal t-shirt and a statue of your face in-game – then the rewards are frowned upon as ‘cheap’ or ‘crap’.
    I mean come on!? You’re backing the game, not the merchandise!!

    What happened to just a copy of the game and being in the credits being enough? ;)

    Saying that, I just pledged £150 to be a member of ‘The Elite’…
    Sucker :O
    xx

    • AmateurScience says:

      I think it’s a combination of a light/bad pitch and a massive total.

      If it was a small team asking for a relatively small amount of money, then a barebones pitch is perhaps ok.

      But this is a massive developer asking for a massive amount of money (one of the highest, if not the highest targets I’ve seen at least) with next to no details on how they’re going to transform it into a game.

    • Stardog says:

      Agreed. Kickstarter backers are mostly self-entitled whiners. They expect an extremely well-produced video/etc, and to be paying less than the sell price (see one guy in these comments), and a bunch of stupid extras like t-shirts.

      Although I wouldn’t back this project at all.

      • Shadowcat says:

        Well I sure as hell expect to be getting a discount on the eventual retail price if I’m investing my money in the game’s development. After all, the game might be abandoned (not super likely), or wind up awful (certainly possible), or simply not be particularly good (all too possible).

        Retail games get demos and/or reviews, which conveniently enable us to avoid spending our hard-earned money on them if they turn out bad.

        Investors, on the other hand, aren’t guaranteed a great game; or a good game; or a game at all. They’re risking their money in the hope that they get their money’s worth in return, so if the project owner isn’t giving people a reason to invest, why would anyone do so?

        Now, obviously different projects & developers inspire different levels of confidence in their abilities to deliver on their promises, so these things will vary on a case-by-case basis, but as a general rule I expect a risk to come with a (potential) reward, and if you consider that to be an unreasonable sense of entitlement then I say that you don’t really get the concept of investing…

      • Lanfranc says:

        When a creator is asking for 1.2 million pounds, I don’t think it’s “entitled” to expect something a little beyond the ordinary in terms of project presentation.

      • Ich Will says:

        How can it be self-entitled when he is asking for our money? We are merely setting the terms in which we will be happy to give it to the project. Nothing entitled or whiny about that. If he doesn’t want to meet those terms, fine, but he doesn’t get our money, simples.

        And what are we asking for?

        1) Some passion which demonstrates this is a project coming from his heart, not a cash cow for his business. Kickstarters tend to want to help peoples dream projects come to life, not be a bailout for a struggling business.

        2) Some information on what he is planning for the game. Clearly what he has told us isn’t anywhere near enough to get people in the giving mood.

        3) Some demonstration of what he has already achieved. Has he sketched some ships on the back of an envelope? Has he worked out the formulae of the physics? Has he got any cool ideas? Has he got a working game engine? Then damn well show us!!! Show us the energy you have already applied to the project, otherwise it looks like it’s not that important to him. If it’s not important to him, why would we give him our money to make it happen.

    • LintMan says:

      “Personally I don’t like that we’ve all just decided that for a pitch to be successful, it HAS to have the team personally talking to you, and an almost finished game. Basically you want a team to spend lots of time and money selling the idea to you. I say no, while that it is preferable it shouldn’t be a requirement.”

      I don’t need a slick video or a nearly completed game, but I do generally want the developer to have a plan and some in-progress work to show they’ve already invested some of their own time, money and effort in their project. Seriously, if the devs aren’t committed enough to their own project to do that, then why should the backers risk their money?

      “What happened to just a copy of the game and being in the credits being enough? ;)”

      Shadowcat had a good response to this above, but I’ll also point out that there seems to have been a fair bit of inflation recently in the cost of assorted rewards tiers from the start of the kickstarter game trend to now. For example, the Doubefine or Wasteland 2 basic “just the game” reward cost $15. The same reward for the Elite kickstarter is 40 POUNDS. (There’s a limited quantity of early-bird slots at 30 pounds, but that’s still more than triple the cost.) It’s likely I’d pay less for it just by buying it at release.

  26. sophof says:

    I did not believe it possible (elite is quite possibly my favourite game ever, even above xcom), but no. As said in the article, Braben has a shit track record of late, I can’t just go and take his word for it…

  27. Lobotomist says:

    Its finally happening.

    Elite , for those un-initiated. Was a miracle. If someone says the certain game was before its time. Elite was 20 years before its time. For me and many people a best game of all times.

    But what does it means in todays landscape ?

    Last Elite was made before pentium computers. And there were countless games trying to walk in same gameplay shoes. Only one that (IMHO) suceeded and was still not horribly boring (like X3) was Freelancer. And now both the guy that made Freelancer and the guy that made ELITE going head to head.

    Honestly I am giving Chris Roberts clear advantage , because his games were more recent – And yes , he had something to show. Braben goes on nothing except ancient fame. And probably worst kickstarter pitch of all times.

    I will give the money for the sake of old times , and deep respect for original game. But how about younger people ? This means nothing for them.

    I really think Braben should step up his game , and show us some “modern” features (and gameplay videos) if we are to ever see this succeed.

    • Diziet Sma says:

      Precisely!

    • mckertis says:

      “Only one that (IMHO) suceeded and was still not horribly boring (like X3) was Freelancer. ”

      Except that it is different from Elite in every single way you can think of, except for being a “space game” – yeah…sure…it succeeded…yeah…
      Look at Evochron.

    • Stardog says:

      Boring like X3? Yet the pitch pretty much outlines X3…

      “you travel quickly using local ‘hyperspace’ travel rather than by fast-forwarding time”

      Sounds like X3/Eve…No flying to planets in real-time (IMHO the only thing that made Elite anything special).

      • Lobotomist says:

        And we also have a “Elite like” game with flying to proceduraly generated planets : Infinity:Quest for Earth

        So basically we have games that covered every possible aspect of Elite (with various degrees of success)

        Only Elite I would be really excited about is MMO Elite. And I doubt Braben is able to pull that (neither did he advertise it) I know we kind of have it in EVE. But sans twitch based combat its really not it.

    • Guvornator says:

      I think Independence War 2 also nailed the trading and exploring aspects and has some decent combat, although obviously you were stuck being a Space Pirate. It’s worth whatever GOG are currently asking for it.

      I think Elite for the 21st century IS a good idea. Whether it should be down with this half arsed pitch is another matter, but it’s good to see people showing interest in space based games in a big way. As someone with fond memories of X-Wing and Tie Fighter, I can only say it’s been a while…

  28. Diziet Sma says:

    Odd, for ages they had Elite IV listed as in development on their website. Alongside that other big project (The Outsider? The Something?). I find myself conflicted by this.

    One the one hand it’s Elite.

    On the other hand I remember the unholy mess of Frontier and First Encounters. Frontier was playable until the universe simulation went to pot and people stopped appearing for their own assassinations! :D

  29. MrThingy says:

    ## Blue Danube…

    * ship smashes into side of spacestation *

  30. rustybroomhandle says:

    This perplexes me. Elite is one of the games that made me. The brand pushes all my nostalgia buttons at once. Yet Elite was a game I played by myself and got taken in by it’s cozy yet thrilling space-faring charms. The mention of multi-player makes me wary. And the pitch is painfully minimal. I might back this, but it’s going to take more convincing.

  31. plugmonkey says:

    I want a game that feels more like the original Elite to fly,

    SOLD!

    Newtonian physics models have blighted space sims for way too long.

    To be honest, I suspect this will probably get pulled and I’ll get my money back, but in the meantime I’m happy to put £20 on the line to show other investors my interest.

    • jalf says:

      Hmm, I never played Elite, just Frontier (which used newtonian physics). How did it work in Elite?

      • Ich Will says:

        Elite didn’t have a Newtonian flight model. If you stopped thrusting, your ship would grind to a halt like a car. Nothing in space orbited or was capable of being in orbit, it just hung in it’s co-ordinates in the ether and paid no regard for gravity or forces of any description. Personally I way prefer Newtonian because of how dynamic the battles were in Frontier: E2 but that may be a combination of rose tints and other factors in the game.

        • AmateurScience says:

          My (admittedly fuzzy) memories of combat in Frontier consist solely of:

          Target Ship – Engage Autopilot – Hold Spacebar

          I may have been doing it wrong though.

          • Ich Will says:

            Hehe, compared to elite – come to a halt, joystick the reticule on to target moving in a circle around you and press fire button, that was dynamic!!

            I have to say though, I always turned off autopilot in combat, probably because I didn’t want to take up precious cargo tonnage with shielding (Well until I got my panther clipper, then I left off weapons, added a little shielding and autopiloted into every ship which dared interrupt me!)

          • plugmonkey says:

            You stopped in Elite? During a dogfight? Madness!

            Basically, what I want in my space sims is for my ship to handle something like an X-Wing, which it to say, like a Spitfire in space. Then I can dogfight properly, and without having to worry about annoying aeroplane-y things like stalling and the ground. That’s essentially what I love about space sims: I can dogfight without stalling or hitting the ground.

            The Newtonian reality of zero-g, zero atmosphere flight is sparingly using little gas jets in exactly equal opposing amounts lest you spiral horribly out of control. I find this isn’t conducive to dogfighting. For years, new space sims have insisted on having realism. I don’t really want realism. Realism means having silent, invisible lasers, and then where would we be?

            My recollection of combat in Frontier is the same as AmateurScience’s. It’s either autopilots at dawn, or taking control yourself as two ships head at each other with a closing speed of 12,000 km/h and no way of stopping or turning.

          • Ich Will says:

            Watch the combat in the recent remake of Battlestar Galactica to see how newtonian dogfights are exciting.

          • Thirith says:

            @Ich Will: BSG didn’t really have fully Newtonian physics, though, IIRC. It paid lip service to them (to add to its overall aesthetic of (semi-)realism) while still going very much for a Spitfires in Space look and feel.

          • Ich Will says:

            @Thirith – Sounds good to me! As long as people don’t want it to basically handle like a boat, as the original Elite did, I’m happy – You’ll certainly not catch me complaining about spitfires in space, that sounds epic!

        • jalf says:

          Hmmmm, and that’s supposed to be better?

          I dunno, the newtonian flight model in Frontier really was a pain in the ass, but it was also interesting and fun to fiddle with, and it was different from most games.

          Oh well, thanks for enlightening me.

    • mckertis says:

      Quite right, its about damn time to start implementing Einsteinian physics in space sims.

  32. VikingMaekel says:

    “Pledge £10 or more
    Receive the digital newsletter and progress updates, plus the reward above”

    Wait, you have to pay extra for spam now?
    Truly, this is innovative.

    • MrThingy says:

      In addition, I think he may have rushed the ad a bit…

      For £20 you can reserve a digital copy of the game. (1046 backers)

      For £30 you can reserve a digital copy of the game. (20 backers)

      umm…

      • finc says:

        No, the £20 tier is an early bird deal, just like many many many other KS projects do.

      • SanguineAngel says:

        I think you will find there are a limited number of the £20 pledges so it is an early bird version of the £30 pledge. Although “Early Bird” would have been a decent prefix.

        • MrThingy says:

          Ah ok, strange way to do things. I wonder if those 20 or so folk realised they were paying £10 more for the same thing, or whether they consciously just wanted to contribute more to the development. Strange.

    • jkz says:

      haha, that is a value package right there.

  33. jalf says:

    Wasn’t Elite IV supposed to be in development 5 years ago?
    Shouldn’t he have something to show then?

  34. finc says:

    David has given some more details in the comments section: “Thanks for all the kind comments! So answering a few questions together: …yes – space should be black not blue…I have always loved ‘Baba Yaga’… managing market economics is a challenge but the plan is indeed to have supply/demand affect price …We will add more content here over the next days and weeks…”

    You better, Braben!

    • finc says:

      And now he’s got his mates from the Beeb to bolster the backers. This project will make its goal just because there are more than 1.25 million people willing to pay £1 to play a new Elite. http://www.bbc.co.uk/news/technology-20165344

    • Gap Gen says:

      It’s slightly worrying that he’s going to add more content after the thing has launched. First impressions count, and if he adds videos and stuff later it might well be too late for some people. Take Star Citizen’s approach and launch strong (although granted, Roberts couldn’t decide which platform he wanted to crowdfund on).

  35. faelnor says:

    A few reasons not to back before we have concrete elements (details, videos or screenshots) displayed on the KS page:

    1.

    “We will rely heavily on artist-directed procedural generation, using techniques that are a logical expansion of what was done in the previous “Elite” and “Frontier” games. This will greatly reduce the required budget”

    is somewhat of a naive, and worrying, claim. Generating tiling polygons in 3D space is not quite the same thing as generating believable, procedural 3D worlds with modern graphics. See how much time the guys from infinity have spent working on similar technology with believable results, and try to imagine the difference in algorithms from Elite and Frontier games.

    2. No video, not even a piece of concept art although Elite 4 was in development for years and they’re using it as a base, as demonstrated by the fact their multiplayer architecture is already functional;

    3. Not a single mention of special scripted missions. The open-ended, infinitely available trade and transport missions made the bulk of the games but what kept us running were the high-risk, high-reward unique missions, creating at least some kind of accountable end-game state. An Elite game absolutely needs those, even if it means they have to be instanced for each player, which looks like what they’re doing anyway;

    4. The whole studio makes easy, almost money-grabbing games. Not garbage, just meh. And he admits there hasn’t been a lot of time alotted to Elite 4. So, is really the network code already there? How many programmers have experience in procedural generation?

    5. As said below, no Ian Bell.

  36. ZephyrSB says:

    Am I the only one that would rather that Ian Bell was making this pitch rather than Braben?

    Dunno why, but I’ve always felt that way for some reason. Okay, sure, it seems like Bell has done nothing since Elite, but somehow that seems more reassuring than going off what Braben’s managed to offer us since then.

    Well I’ll keep an eye on this pitch anyway, and see if ever turns into an actual pitch at some point.

    • finc says:

      Fully agree, even if Braben had said “Ian Bell will be on board as a consultant” then it would be more like “YEAH A NEW ELITE” but instead it’s more like “hmmm a new frontier first encounters”

  37. celozzip says:

    he needs so much money because that ridiculous raspberry pi has been such a failure. nothing to do with the game itself. i’m no admirer of notch but i’d prefer 0x10c to this.

    • Wizlah says:

      Thought Pi had done just fine. Sold out it’s intial production run very quickly, plenty of orders for new ones, and a healthy response from parents and comp sci teachers.

      • Llewyn says:

        Indeed, the Raspberry Pi has been vastly more successful than the RPF anticipated, which is part of the reason they’ve now been able to move production to the UK, where Sony now assemble them. Original production estimates ranged as low as 10,000 units, but the Sony contract is for 300,000 with a similar number already having been produced abroad.

        One thing I’m still not clear on though is exactly what Braben’s involvement in the creation of the RP actually was. There are various interviews out there with the Great Ego himself which refer to him as “the inventor of the Raspberry Pi” or similar (and there are of course a number of sources out there which give the impression that he was solely responsible for Elite), but as far as I can make out from other sources the whole project was well under way long before he became a trustee of the Foundation.

  38. MaxNormal says:

    Wake me up when Ian Bell does one. He always seemed a much nicer chap. Braben not so much.

    http://www.iancgbell.clara.net/elite/

    You can download many versions of elite from him for emulation funtimes.

    Braben spends far too much time shutting down fan projects like Elite the New Kind for me to be bothered sending money in his direction:

    http://www.christianpinder.com/games/

  39. Barberetti says:

    A new Elite? Yeah pull the other one Dave, I’ve heard that bullshit from you far to many times. I’d have more faith in 3D Realms kickstarting it. Besides, you’re too late, Chris Roberts is already on the case.

  40. Kefren says:

    Elite combined with Starglider 2 would be the way to go.

  41. finc says:

    Interesting to read Ian Bell’s account of what really happened with the Elite IP after Elite 2. http://www.iancgbell.clara.net/elite/archive/b5081501.htm

  42. drewski says:

    I might buy it if it gets made, but not backing this one.

  43. Maxheadroom says:

    I dunno. Elite without Ian Bell might end up like Red Dwarf without Rob Grant

  44. Donncha O Caoimh says:

    I think I’ll wait for the release of the final game. I don’t need to get my name in the game, if it’s true to the original game I already have. Sort of.

    Well, I got my handle from the planet Xeer in the first game! :)

    Now, if only I could figure out how someone stole my ancient xeer@hotmail.com email address ..

  45. Wurstwaffel says:

    This very much looks like he doesn’t really expect to meet the goal but rather uses Kickstarter only to gauge consumer interest, to then be able to make a stronger pitch to investors.

  46. EPICTHEFAIL says:

    It`s almost as if everyone suddenly forgot about the existence of Oolite, not to mention that Elite IV is still in the pipeline after the better part of a decade. At least try not to be outdone by an open-source, Mr. Braben, come on!

  47. Didden says:

    235 people, yet not one of them works in marketing? No good MD would let that pitch go up like that.

  48. Rublore says:

    That’s elite of money to ask for.

  49. wodin says:

    Elite my all time favoruite game..the first game on the BBC B that blew me away and I spent many many hours playing, until my save game tape was chewed..oh the rage..

    I’d rather he had done away with the online bit..reduced the money by half and made a 21st century remake of the old Elite..

  50. RedViv says:

    Remember the last “remember old things” Kickstarter, that also started out with next to no actual things to show? Yeah. That should have been a lesson.

  51. Uglycat says:

    I propose a ban on all under 35′s from posting on this thread, as they clearly have no soul.

  52. Bluerps says:

    I never played any of the Elite games for various reasons (mostly because I didn’t have access to them when I was a kid), but they sound great and I would love to see a modern one. However, that alone is not enough for me to contribute to this Kickstarter. I want to know more than a title and a vague vision, before I contribute to a game.

  53. Nihilist says:

    The pitch sounds very much UN-Elite.

    Multiplayer? I don’t need that.
    No simulated space flight? But that is what Elite is all about. The vastness of the universe, you and your tiny little ship and all the possibilities.

    I get the impression Braben doesn’t understand his own game. Nevertheless: If it’s like in the pitch I have no further interest. And at first I threw up a little in excitement when I’ve read the headline. Bah.

    • iucounu says:

      Simulated spaceflight was Frontier; Elite had hyperdrive, then a jump drive for skipping dead space and basically non-Newtonian shop physics. I much prefer the latter, ‘cos Frontier for me was a lot of zooming past where I was intending to go because I couldn’t work out the deceleration.

  54. Tarsyk says:

    All you under 30s clearly have no idea what you are talking about. :P

  55. Tarsyk says:

    “Multiplayer? I don’t need that.
    No simulated space flight? But that is what Elite is all about. The vastness of the universe, you and your tiny little ship and all the possibilities.”

    I do agree with that though

  56. somnolentsurfer says:

    Is this an MMO?

    It’s interesting that the level of expectation for these things seems to be going up. DoubleFine went live with basically nothing, it’s just that Tim Schafer’s nothing was funny.

  57. Lemming says:

    Not impressed at all with Braben on this. He claimed he was working on/off Elite 4 for the past 10 years and now suddenly a whopping great kickstarter with nothing to show? I loved, LOVED Frontier, but they can fuck right off with this.

  58. pupsikaso says:

    Not a chance. I haven’t even ever played Elite. How does he expect me to give him my money if all he’s saying is basically “hey, I’m re-creating this super-awesome over-hyped ancient game and you should back me up just from hearing it’s name”.

    Show me the goods first, buddy, then I’ll show you the money.

  59. Spoon Of Doom says:

    The pitch is indeed rather poor, but this has been discussed enough already.

    Instead, can someone tell me what Elite is and what makes it so special? I don’t know if I’m too young (27) or if I just missed it somehow, but I haven’t ever played it. What did it do that other games don’t do today? Someone sell me on Elite.

    • Lemming says:

      You arrive at your destination, a space station flashing its docking lights orbiting it’s planet. You decide you don’t want to land in the station, you’d rather land at one of the planet’s surface ports. Just for kicks, you turn off the autopilot and slowly guide your ship through the atmosphere, watching you pitch and speed, you request docking clearance – it’s granted, not always a guarantee, they must be quiet today – and you angle your ship above the dock slowly descending through the hatchway.

      Once arrived, you check the local market for goods, paying careful attention to the system’s exports. Then check your star map for nearby systems that have the same goods as imports. Nothing jumps out, so you check the bulletin board.

      There’s a request for passage to a nearby system, you’ll have to sell your missiles to make room for a cargo life support, but it’s doable. A shady advert catches your eye, the call connects and you are faced with someone asking you to ‘retire’ an individual. The money is good, and you’re heading that way regardless. You still have your main ship gun, so losing the missiles won’t be a problem, you can always restock while you wait for the ‘client’ to show up.

      Everything checked and ready, and all fueled up, you power up and burn full thrust into the sky, watching the altitude, you reach the required distance for a safe jump, BOOM! You’re hurtled through hyperspace and ejected into the black void on the outskirts of a system, your destination.

      Eventually, you arrive, having taken care of a few pirates that decided to take their chances with you on your journey. The passengers pay their fee, you sell the cargo life support and buy a hyperspace cloud analyser, something tells you, you’ll need it.

      Your target is expected to be here in 8 hours, so you take off early and position yourself in low orbit, scanning the local traffic with your Radar Mapper. Almost 10 minutes late, your systems pick him up – the registration matches. You keep your distance, you don’t want to bring down the local law enforcement on you for firing on another ship. Suddenly, your target jumps into hyperspace, leaving the red hyperspace cloud pulsating behind. Quickly, before it fades you use your HCA to track his destination, and jump to follow. BOOM!

      You arrive, your quarry nowhere to be seem. You check your systems, his cloud has formed a little way away from yours, and he hasn’t arrived yet. He’s in a slower ship. Confidently, you position yourself for an easy kill. He’s going to get a big surprise….

    • Lemming says:

      Btw I’m not advocating Kickstarting this, I’m merely suggesting you play Frontier: Elite 2 (the best one):

      http://www.frontierastro.co.uk/Hires/hiresfe2.html

      • Spoon Of Doom says:

        I will certainly do so, when I find the time. Sounds very intriguing, although it makes me wonder even more if a guy who posts such a half-assed pitch is able to deliver a modern equivalent to this, rather than just a generic game in space trying to jump on the Star Citizen bandwagon.

    • Werthead says:

      (the above answer is actually a description of FRONTIER, ELITE’s sequel, rather than ELITE itself, which was rather more basic)

      It was the first ‘proper’ 3D game and one of the very first games which gave you total freedom to do whatever you wanted. It was one of the first games that a lot of adults played as well, rather than just kids. Compared to what was around at the same time, it was a massive generational jump forwards in what games could do. The release of ELITE in 1984 is probably comparable to the release of THE JAZZ SINGER in 1927 (the first film with sound). It made a lot of people who’d been dismissive of the form up to that point sit up and go, “Hang on, this is actually interesting.”

      The argument against that is that gaming was always going to do that at some point, it was just Braben and Bell who lucked out to be the ones to do it with ELITE. As others have pointed out, the sequels were rather more mixed successes (especially FIRST ENCOUNTERS, the third game, which was released unfinished and Braben sued the publisher over it) and the big question has to be what will ELITE: DANGEROUS bring to the table that X, EVE and STAR CITIZEN haven’t?

      • Spoon Of Doom says:

        That’s exactly what I meant – it seems that Elite was really something special for its time, but this Kickstarter doesn’t do a thing to convince me that the final product will have anything that isn’t being done elsewhere. Other than namedropping a game that I’m apparently too young to have played, even though I’m slowly approaching the 30. It saddens me that this guy takes a name and logo that apparently means very much to a lot of people and uses it for what seems like a cash grab / jump on the bandwagon at best, or like a scam at worst.
        Note that I’m not saying that it is a scam, only that it looks like one because of no video, no details and the massive amount of buzzwords.

        I will certainly check out the original though – sounds very interesting.

        • Nihilist says:

          ” it seems that Elite was really something special for its time,”

          The first description was indeed a description of Elite: Frontier. And still… make a slightly updated Frontier with modern graphics and the same deep gameplay and it will still stand out from the rest of the pack.

          For years it was my pet peeve that you could land on every planet you liked to if you wanted. This freedom and the controls really created the perfect spacefarer-illusion.

          The original Elite was also very famous for its Level-System, because it could take ages to actually get to the Elite-Level. You had to measure it in weeks or months and not in hours as of today.

        • iucounu says:

          The incredible thing about it was the huge open world packed into a tiny (by today’s standards) piece of software. The disk image for BBC Elite is 52kb and it contained galaxies. That’s about three times the size of the header image, above.

          It wasn’t like anything else. The procedural generation was ground-breaking; the lack of a regimented way to play it was intoxicating; and there were secrets to discover, and some which you couldn’t, because they were actually mythical, like the Generation Ships.

          It was incredibly immersive, especially for a little boy like me; the Acorn Electron tape cassette was the Game Wot Made Me. I still have it in the drawer by my knee.

  60. TimMc says:

    I never played Elite, but just off reading about in the past I would back it – IF… If they had screenshots, concept art, developer videos etc.

    Right now, it doesn’t look like they care so why should I?

  61. Blackcompany says:

    I backed sui generis & am considering Starforge. These two are at least trying to break some new ground. Also backed Eternity, but sort of regret it now. It ended up sounding utterly generic. Hope it isn’t.

    But I am officially done backing nostalgia. It’s time now to move things ahead, break new ground, change things. This model gets us away from publishers so please stop using it to make thaw same sorts of games you made when you had one.

  62. derbefrier says:

    While I appreciate his role in pioneering the genre the whole pitch seems pretty weak. The reason I got so excited for star citizen was that awesome video that fame with it. I am happy for now sticking with star citizen if this guysl.decides to offer more than a wall of text I might consider it but for someone ky age nostalgia is not going to ne enough

  63. LessThanAwesome says:

    Was a huge fan of Elite on my Spectrum, it really was first of it’s kind. I’d love to see a new and updated version, but one word worryingly springs to mind… EVE. How is it going to differ from EVE, which I always thought was pretty much mulitplayer Elite?

  64. Ateius says:

    Why do all the super awesome giant epic space sim projects insist on being multiplayer? Is there no place where an antisocial misanthrope may adventure in a vast, amazing simulated galaxy untainted by the presence of (shudder) other people?

    • LessThanAwesome says:

      I’m older – now 43, and would never play a non multiplayer game again. There’s nothing to match being surrounded by real players – No NPC AI can match what real people do, nor can you chat and interact with them. So between us there’s definitely a call for it being both single- and multi-player :)

      • yanko44 says:

        I have to agree on the AI part. It’s more exciting playing against other humans. BUT this also lead to no developments in AI in the last couple of years.

        There’s also the risk of playing with other ppl online, breaking the immersion because of some stupid banter about football.

        Having a solo game is especially nice when you don’t have a lot of free time to play games. (organizing a group event is VERY stressful)

      • Nihilist says:

        True, but I’m 38 and my work requires it that my games are ready, when I am ready so it is seldom that I can play online with friends. And what is online play without friends? Yo get into a bunch of players that use gamey tactics and are overly competitive because they can play 24 hours straight. It’s ot that you can’t make friends there, too but its more work and after work I want to have fun.

        This is the reason I like Paradox, Matrix or AGEOD Games. They give me the singleplayer experience I know and want. I would place Elite/Frontier (for myself) in the same league with such games.

      • LintMan says:

        @LessThanAwesome – yes, there is demand for both single and multiplayer games, but the problem (as I see it) is that making a game support both all too frequently dilutes them both down, and generally the single player experience takes the worst brunt of that:

        It’s all too easy for devs to take the basic multiplayer combat, add some AI’s, and call that “single player”. But as yoyu have said, fighting AI’s is less satisying than fighting humans, which means that single player games have to provide further interesting content – campaigns, cool storylines, misions and scenarios, alternate game mechanics, etc – to supplement the AI combat. And that stuff gets short shrift unless it can also be applied to multiplayer.

  65. jerf says:

    People, let’s ask Elite’s developers to offer a Linux version!

    With Steam being released on Linux in a couple of weeks, having a Linux version of the Elite successor (albeit in 2014) will be another good advance in breaking free from Micro$oft’s clutches.

  66. MOKKA says:

    I’m really concerned on how fast people are ready to throw money on a bunch of, what honestly looks like, a bunch of hollow promises combined with a good portion of nostalgia. There is no video, no concept art, no screenshots, no demo and people are still willing to give money to it.

    It’s also a shame that this sorry excuse for a campaign is drawing away attention from projects who put a lot more effort in their kickstarters (such as Maia for example).

    Of course, one could say that all the other Kickstarter campaigns tried similar stuff, but at least Double Fine and Obisidian have some kind of proof that they are able to make interesting games. Considering that Mr Braben did nothing interesting besides Elite should make people at least a little bit more sceptical.

  67. Hmm-Hmm. says:

    Well, at least they’re open about the fact that this is basically a gauging of interest/fund gathering thing. On the other hand, it’s a rather lazy way of going about a kickstarter. It’s like they’re not fully behind it. Put some effort into these things, please!

  68. melnificent says:

    Copied from my EG post……

    I love elite, but I want to raise some concerns about this kickstarter and the company behind it.

    It’s been in development for over 10 years (14 years at present), like duke nukem forever.
    It is being made by a proper commercial entity, like duke nukem forever.
    The company has produced a couple of good hits (lost winds) amongst a sea of mediocrity (generic kinect stuff), like duke nukem forevers parent company.

    There are no screenshots, concept art or any assets at all. Unlike Duke nukem Forever, which did have concept art and a trailer video.

    As it stands at the moment it’s on course to be even more vapour like than DNF. It’s already past the same timescale.
    Ask yourself, why would a company that has been around for years suddenly need money upfront without proof of anything. Especially, after promising the game from as far back as 1998.

    http://uk.gamespot.com/news/qanda-david-braben-from-elite-to-today-6162140

    This is a cash grab to keep the studio going for a few more months. Traded on the back of a promise, looking at nostalgia.

    The company accounts show that from 2009 they have blown through almost £5m in 2 years (down to £1m) and at that rate will be bankrupt by next year.
    The shares have dropped £4m in a year. And the liabilities have more than doubled.

    This £1.2m kickstarter is to make sure they can get through to the next financial year. Nothing more. The expected delivery date is AFTER they have run out of cash even with kickstarter backing.

    http://companycheck.co.uk/company/02892559

    Most damning of all their last game (announced 2008) has yet to materialise. Beyond a trailer from a few years back.

    I really do want to be proven wrong as I’d love another elite, but I’m afraid the writing is on the wall. This will most likely be a high profile kickstarter failure. And the collapse of a company to boot.

    • ukpanik says:

      You have a point. I’ve cancelled my pledge.

    • jerf says:

      This is indeed an important point.

      Let’s try then to spread this information, since Elite:Dangerous currently steals money from ongoing interesting projects, and the failure will generate massive bad publicity for Kickstarter.

      It would be better if game journalists and news sites posted this information.

    • Nihilist says:

      After reading this I think Elite is indeed dangerous.

  69. EugenS says:

    Pledged 50 pounds. Pledged to Shaker as well, I hope at least this one takes off.

  70. buzzmong says:

    I’ve pledged £20, while being fully aware of melnificent’s post and the fact it’s poor opening for a KS page, on the offchance it actually gets funded, more details get released and it looks as if it might actually reach completetion.

    If it looks to have gone sour by mid/late December, I’ll cancel my pledge.

    Tbh, I think Star Citizen will end up being the better game anyway.

  71. kizza42 says:

    I’ve been waiting for this, Kickstarted straight away.

    Now all we need is for Geoff Crammond to kick off a new racing sim!

  72. CroGoose says:

    Interesting enough, I am planning a similar game (as an Elite enthusiast) and in 20 days have not gained a single buck for my campaign. I’m not from US or UK so Kickstarter is off limits for now. Although I did ask for a substantial sum, my plan is to make a great game. And that requires money. However, my plans include much more that Braben does. And I plan to make the game regardless of the funding.
    Here: check it out –
    I posted screenshots and videos – but not a lot since I’m focusing on the game.

    • Azhrarn says:

      It says here that the page is currently in Draft Mode, and as such can’t be accessed. :)
      You might want to fix that so people can see if they want to fund or not.

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Respond to our gibber

Read our finest words

A Grim Couple Of Hours With Akaneiro: Demon Hunter

Search for clues

Browse the archive