Mirror’s Edge, Skyrim, More To Get Oculus Rift Support

By Nathan Grayson on January 11th, 2013 at 4:00 pm.

Don't look down don't look down don't look down.

I preemptively think I’m gonna be sick. Don’t get me wrong: there are few things in this world I want more than Oculus Rift virtual reality for my mad dash through Mirror’s Edge‘s theme park of parkour, but now that it’s probably going to happen, I realize that I should probably bid farewell to any lunches I’ve had in the past couple months. And who will I have to thank for my sudden bouts of violent nausea? Interestingly, it won’t be EA. Instead, a third-party toolset called Vireio Perception is primed to add Rift support to Mirror’s Edge and other older titles.

But how? Magic? Time travel? The most heart-warming letter Santa’s ever received? Nope. Here’s the gist, via Meant To Be Seen community member/developer “Cybereality”:

“Perception is basically a new stereo 3D driver with 3DOF head-tracking. Although only a handful of titles are supported at the moment, the experience you get with the driver is something that is not possible with current 3rd party options. In particular, it will pre-warp the image to match the Oculus Rift optics, handle custom aspect-ratios (needed for the Rift’s strange 8:10 screen), and utilize full 3DOF head-tracking.”

Currently, it supports nine titles in some fashion or another: Left 4 Dead, Half-Life 2, Portal 2, Skyrim, Mirror’s Edge, AaaaAAaaAAA!!!, Unreal Tournament 3, Dear Esther, and DiRT 2. Better still, Vireio’s a free open source project, so all Rift owners will have access straight out the gate. Unfortunately, because it’s free, that also means Cybereality’s probably not going to offer much in the way of support once his/her bouncing baby dimension lord leaves the nest.

Still though, a fairly sizable community seems to have already rallied around this project, so I doubt it’ll be dead on arrival. So then, assuming it all works at least semi-decently, what game would you most like to strap to your face and clumsily gawk at? Continuing in my pursuit of X-treme illness, I’m thinking Tribes would be pretty incredible, myself.

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56 Comments »

  1. FCA says:

    Considering I already have vertigo issues in some games using a normal screen, I won’t be trying this…
    Also, imagine Amnesia with this.

    • Knightley4 says:

      I already can’t play horror games alone, you want me to be inside the game?

    • Ricc says:

      I was also going to say Amnesia. Unfortunately I currently don’t have access to the nice padded room and straight jacket, that I would require afterwards.

    • Felix says:

      I’m waiting for this to try Amnesia fresh, actually. I’m really excited about VR done well.

    • Derppy says:

      Amnesia is the first thing that popped to my mind when thinking head mounted displays with tracking.

      If the device covers nearly your full field of view, has high enough PPI to look natural and has brightness and contrast that doesn’t hurt your eyes, then it will be a massive leap in game immersion and truly place the player in the game world.

      I’ve played through Amnesia before, but I’d imagine it’s a whole different, extremely terrifying experience with a setup like that.

      I hope Frictional Games will implement freelook (separate view rotation from character rotation) in their next project, because then head-tracking support would be pretty trivial. I’d probably be rolling on the floor in fetal position within minutes, but I’m still dying to try horror games with Oculus Rift and other VR devices.

  2. golem09 says:

    At first my thoughts wandered to third party stereoscopic drivers, and how messy those could get.

    Then I remembered that Perception is made for one specific piece of hardware.
    Phew.

    I do wonder though how a third party solution will affect delays.

  3. Timeyy says:

    First person horror games would be horrifying
    Id also like to try Fallout NV with this, dat immersion.

  4. Teovald says:

    We need some kind of giant orb in order to be able to move as well and we will have all the tools needed for a complete simulation (minus tactile feedback when the player takes a hit or crash into a wall but it is not necessarily a good idea).

  5. Vagrant says:

    Seeing as how I still regularly play Mirror’s Edge (150 hours!), I am slightly turned on by this news. Stereoscopic Mirror’s Edge on nVidia stuff has issues with reflections, so I wonder if that caries over.

    Really, though, I want a Rift just for racing sims (and flight sims to a lesser extent).

  6. Timeyy says:

    also: Porn games
    VR fapping is the future!

  7. LegendaryTeeth says:

    I think I speak for everyone when I say “AaaaAAaaAAA yes.”

  8. MuscleHorse says:

    God games would be interesting – being a disembodied flying head in Darwinia would be somewhat terrifying in it’s own way.

    • Engonge says:

      Indeed godgames would be great but I would very much like to use my own fingers to control and tilt my head to move the camera.

  9. Sam says:

    Maybe I’m terribly foolish, but how exactly does the head tracking work in practice for full freedom of movement games?
    I’m playing Mirror’s Edge and want to turn 180 degrees, do I literally turn my whole body around? Am I not going to get tangled in cables unless I take care to alternate my turn directions?

    I can see how head tracking works well for something like a flight sim where your character is seated and just looks around from that position. But it seems like it would be … weird playing a game with more free movement.

    • MuscleHorse says:

      I imagine you can still use the mouse to turn and make snap movements, using the head for fine-tuning. Then you shoot lasers through your eyes.

    • darkChozo says:

      I’m assuming that, basically, VR controls your “head” and the mouse controls your “body”. So if you’re looking forward and never move your head, it plays exactly like a regular FPS, but if you turn your head, you can look in different directions without doing any mouselook+strafing stuff.

      • Lev Astov says:

        Yes, this is how it NEEDS to work. Anything else will be a travesty and will result in poor adoption rates, says I.

        • Bennus says:

          Maybe they’ll give us the option of several control methods…………HAHAHH yeah right, options.

        • Derppy says:

          This is exactly how it’s going to work and how existing head tracking solutions like TrackIR work.

          The problem is that in most games the player character isn’t a rigged 3D model with turning head as a camera, but a floating set of arms in very awkward position, tied to the rotation of the camera.

          When freelook (separate view and character rotation) is implemented, then I’d imagine it’s pretty trivial to create head tracking, since it’s basically translating the simple input from the device (e.g. x+5,y-2) to camera rotation and having the mouse and keyboard or a gamepad handle the character rotation and movement.

      • Tams80 says:

        Damn those owls! They’ll be dominating in all first person games!

    • remon says:

      Like it works in Arma

      • jrpatton says:

        In current demos the Rift does not work like TrackIR in Arma. Right now, moving your head moves your gun. I would really prefer if they did it like Arma where your gun is aimed by the mouse, and your head is free to look where ever.

        I think Hawken will behave like this, where you can look around the cockpit but aim the mech with the mouse.

        This is up to the video game devs, not OR devs though.

        • Knightley4 says:

          Because they wanted to make it simple. Although with demo of doom 3 they did something similar to arma2-thing, but only with ability moving gun up and down independently.

      • Synesthesia says:

        Yeah, the arma way seems like the ensible way to go. Aiming with your head seems like it’ll feel a bit dissonant, like kicking the air with kinect or whatever. Hawken should prove how fantastic that would feel. Advancing through a dark, poorly lit metal hallway, while aiming forward and checking your corners, leaning forward? Oof. Good times.
        How long till this thing launches now?

    • Sam says:

      Thanks, thread. That makes sense.
      Also points to why games need more reworking than “simply” adding stereoscopic support. Nice separation of control for body and head will take some careful work.

    • Vandelay says:

      This confused me too. I’m starting to imagine playing games like Mirror’s Edge could end up giving people some nasty neck injuries.

      God help us all if Quake 3 gets support!

  10. Canadave says:

    Given how quickly I started to feel ill when I trued turning off the aiming reticule in Mirror’s Edge, I think I’ll be avoiding the Occulus Rift version.

    • Ross Angus says:

      I wonder if it will help people who feel nausea – doesn’t travel sickness (for example) arise when there is a discrepancy between what the inner ear senses (movement) and what the eyes perceive (a relatively stable vehicle)?

      Obviously, computer games are the opposite – the ear isn’t moving, but the eyes see movement.

      Perhaps moving the head will actually help, at least as much as changing the FOV does, for some.

  11. Steed says:

    Huum, aside from the shooty goodness of things like Battlefield, imagine surveying the field in a Total War game? Standing a front as a thousand archers loose their arrows over your head, looking across the line in Napoleon or gawping at the map based lovelyness of Shogun 2. And what about Rome 2, with it’s deeper look at individual solders? Become a hastati and watch your brothers fight, surge out of the siege tower… Gawd I’d like an Oculus.

  12. Jason Moyer says:

    I’d be excited if they announced Oculus Rift support for Mirror’s Edge 2. Not that I care at all about Oculus Rift.

  13. boe2 says:

    Mirror’s Edge with the rift….oh dear. Better get a barf bag ready. It will be awesome though.

  14. Mollusc Infestation says:

    Zeno Clash (1&2). Gorgeous scenery and also face punching.

  15. pakoito says:

    EDIT OUT didn’t see the second message

  16. bonelord33 says:

    There even seems to be another driver (called vorpX) in the works for some time on the same forum, supposedly with support for even more (and newer) games. It’s not open source though and details are a bit sketchy as of right now. Looks stills worth checking out.

    http://www.mtbs3d.com/phpBB/viewtopic.php?f=140&t=16097

    Good times ahead for Rift fans.

  17. ninjapirate says:

    Day Z!

  18. Weed says:

    Flight sims! Imagine leaning over the cockpit, or around the cowling, or down ad the engine dials….. WW1 first.

    Every WarManFaceShooter will have it eventually.

    But this brings up a point I haven’t seen discussed yet. How will players see their controls, keyboards, etc. Will we need special hardware that is calibrated to be seen from within Oculus?

    • farsighter says:

      Yes, and also, it’s a mystery why racing sims aren’t jumping on this technology yet. Imagine Assetto Corsa or Project Cars using Oculus Rift.

    • Mollusc Infestation says:

      All the demos of the Rift use a 360 controller, presumably for that very reason. Personally i feel like i’ll probably still be able to find my keyboard and mouse, as long as the keys aren’t too randomly spaced (ARMA 2).
      I’m quite excited at the prospects of playing some of the DCS sims, since they have a lot of pressable cockpit buttons and such.

  19. nuhasifa says:

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  20. Pray For Death says:

    Amnesia support would be absolutely glorious!

  21. Lemming says:

    I can now picture a typical ‘let’s play’ video of a Mirror’s Edge level ending with “Yay I won!!…bleeeeeeeuuuurrrrgh!”

  22. Eagle32 says:

    Unless they can hack all the camera bobbing out of Mirrors Edge I can’t think of a worse title to use with a VR headset.

  23. Tams80 says:

    Microsoft Excel.

  24. cuiagaha says:

    my friend’s step-aunt makes $60/hr on the internet. She has been laid off for five months but last month her pay was $14909 just working on the internet for a few hours. Go to this web site and read more http://www.Cloud65.com

  25. Continuity says:

    “Vireio’s a free open source project”

    Last time I checked they’re planning to charge for this. 50 bucks.

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