Logic Noir: Ir/rational Investigator

By John Walker on April 3rd, 2013 at 3:00 pm.

Tom Jubert, game writer on projects like FTL, Penumbra, Driver: San Francisco and many others, has previously impressed us with his self-developed Ir/rational games. Formed from his love of philosophy, and a desire to spread the concepts of clear thinking, the logical deduction game mixes straight thinking with smart writing, and just enough humour. The good news is there’s to be a sequel, Ir/rational Investigator, heading to PC if only it can be rescued from the needless wasteland of the awful Greenlight.

I had a quick go of an early build at GDC last week, and can confirm that the same pattern of logical deduction is in place, this time told as a private investigator in a noir city. Introducing value judgements into the pragmatic mix, and a far freer setting, it’s shaping up to be a very interesting implementation of the concept. And it’s far better presented too, using a notebook device for exploring the logical reasoning, rather than the slightly more obscure dropdown menus of the previous incarnation. Here’s a trailer:

You can play Ir/rational Redux for free, here, and we’ve always recommended that you ought. The sequel will be out on PC so long as it can get greenlit. But will definitely be on iOS. (So yes indeed, Valve really have created an environment more unfriendly to indies than fucking Apple.)

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15 Comments »

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  1. Premium User Badge

    distantlurker says:

    “I was tired, but no one sleeps in this town. You just close your eyes and hope there isn’t a corpse on your porch by morning.”

    I could have told him not to take student digs in Moss Side…

    • guygodbois00 says:

      Or Mos Eisley – wretched hive of scum and villainy. Sorry, had to.

  2. webwielder says:

    How is Apple hostile to indies? Indie game development has flourished on iOS. The dev tools are free and anyone can submit an app. Payment and distribution are handled by Apple.

    • impish says:

      Yes, but, discounting jailbroken devices, you need Apple’s explicit permission to run your app on their OS. Apple actively censors the game content in the app store. Phone Story and Sweatshop come to mind.

      Additionally, the dev tools are free, but getting your content onto devices requires a yearly fee (only 100 USD, if I recall).

      • kimadactyl says:

        And also an Apple computer to code it on. Very frustrating as a web developer that to test if a website works on iPad I need to either own an iPad or a Mac with dev tools.

        • roryok says:

          This. Depending on your perspective, “free” could include hardware costs of $999. You need a mac to develop for iOS, whereas PC and Android games can be developed on any x86 hardware

          • RaiderJoe says:

            Wrong. There are multiple free 3rd party game engines that publish to ios. See Unity, Gamemaker, gamesalad, etc.

    • Premium User Badge

      RobF says:

      Ease of access is only one small part of the story though.

      It’s true that for the most part Apple get that right but you only exist within their walls whilst they tolerate what you do. What they tolerate can and does change on a whim. What they tolerate may only be something that holds their corporate values to be true. With the App Store redesign for iOS6, welcome to the wilderness without being featured. With the App Store, welcome to the pressures of selling games for actual money to live on magnified x1000 and so on…

      Having sat in fairly reasonable places (not featured) up the charts and seen the respective sales numbers, it’s clearly a good place to starve on for the majority of titles. Indeed this is partly what’s forcing Minter away from it. I’m happy with my lot but I’m not blind to what iOS is, y’know?

      Quantity and access aren’t necessarily signs of somewhere being healthy for or not antagonistic to the majority of developers or the medium as a whole. You’re just potatoes to Apple, you have no cultural worth, you’re selling a commodity. You don’t discuss what books can, what movies can, what TV series can, what magazines can, potatoes don’t talk.

      And with all that, I still agree with John that Greenlight is more hostile and more shit.

    • somnolentsurfer says:

      Well, speaking as long time Apple user who finds even booting up Windows to be a painful experience, the way Gatekeeper will just outright fucking lie to you (“This application is damaged and can’t be opened. You should move it to the Trash.”) speaks of a terrifying future. And the Sweatshop banning story, and the excerpt from their Ts&Cs about how they view games as different from books or music was positively Orwellian.

      But yes, generally speaking, the App Store’s mix of easy access combined with a lightly curated front page and user ranked content seems the best way of getting indies in front of a mass audience. Why Valve don’t just copy it, I have no idea. I can’t imagine recruiting an editorial team to filter submissions would be that hard. (Gaben, if you’re looking…?)

      • Premium User Badge

        RobF says:

        Because Greenlight is based on people being part of a machine and whilst Valve still see people oiling that machine in number, whilst they continue to believe that all developers can and should be spending their time heavily promoting their work and whilst this view is propped up by others who believe that’s a truth also because “it worked for me” or “you need to learn to do this” then it’s going to be continually fucked. It’s about the belief that building a community is essential but also the belief that everyone can build a community or learn to.

        The biggest problem Greenlight has is it’s not for humans. But it’s not for humans because belief and that’s a tougher nut to crack than just a flawed and broken system.

    • zbmott says:

      The dev tools are not free; they’re built exclusively for OS X. Which means you have to own a Mac even to install them.

  3. Premium User Badge

    lowprices says:

    Such language, Mr. Walker. Your mother would be ashamed. Probably.

  4. Nasarius says:

    Greenlight has been a publicly acknowledged failure for months; why is it still being used? It’s just a dumping ground for everyone who doesn’t have a preexisting business relationship with Valve, and only 66 games have been approved in the past eight months.

    It’s a pointless half-measure. Either have an open platform (with a curated storefront), or only approve popular games that Valve likes. Greenlight is just a different, crap way of doing the latter.

  5. The Random One says:

    Well, I’d be interested, but since the dev went out of his way to only put up this game on platforms I dislike, I guess I’ll respect his decision to stop me from buying his game.

  6. DrBomb says:

    “No dropdown menus”
    Sold