Fight Over The Monochrome Wrongscape Of Hunting Anubis

By Graham Smith on February 3rd, 2014 at 5:00 pm.

Looks wrong to me.

Hunting Anubis is something special, though I can’t work out how special because I’m bad at it and it quickly begins to feel a little too Hunting A-noob-ish. It’s a combat flight sim about dogfighting multiplayer and bot opponents above an artfully glitchy monochrome wrongscape, in which shimmering oceans bleed into polygonal mountain ranges.

It’s beautiful, there’s a trailer below, and there’s a free beta build you can play right now.

Full disclosure: Craig sent me this because, let’s face it, he’s a better version of me.

A lot of my struggle with the game comes from its controls, which use WASD and the mouse. It’s a Unity-powered game and so they can be partially remapped from the launcher, but I require a faster turning circle if I’m ever going to be good at aerial combat.

The game is scheduled for a final release at the end of the year, so there’s still plenty of work to be done. You can follow its progress on its devlog, or go download and give it a whirl. It’s absurdly beautiful, producing broken virtual landscapes better than anything I’ve ever seen, even if you’re as bad at it as I am.

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17 Comments »

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    Gap Gen says:

    “Hunting Anubis”
    “about dogfighting”

    Ohoho.

  2. Premium User Badge

    Anthile says:

    Wrongscape, eh? At least it’s no dangerscape, those are much worse.

  3. SooSiaal says:

    That looks rather confusing

  4. rpenm says:

    Looks cool. I’m a sucker for good game music. I’ll be trying this.

    • huw says:

      The music seems to be by seminal British scarypop maestro Attrition. I’ve only just discovered them (him) myself and I’ve bought three albums from the extensive discography, all of which are fantastic!

  5. SominiTheCommenter says:

    I love God games, I’m surely downloading this Hunting Anubis thing.

  6. Zankmam says:

    Tried the little demo a while ago, but just by myself. Seemed fun-ish, but yeah, very pretty.

  7. KillahMate says:

    Visual aesthetic gives off a bit of Splitting the Atom vibe:

  8. Glubber says:

    Not only does it look cool, but it’s a brilliant way to save time dealing with bugs. Anytime someone complains about graphical glitches they can just say it’s working as designed.

  9. rapchee says:

    a whirl, literally. bloody inverted mouse, that can’t be changed

  10. Memphis-Ahn says:

    I could instantly tell Aliceffekt had a hand in this. Here’s hoping it will have a larger player-base than Waiting for Horus.

  11. riverman says:

    reminds me of terminal velocity, which still holds up as a fantastic little game