Titan Was Alone: Titanfall Finally Adds Private Matches

By Nathan Grayson on April 11th, 2014 at 4:00 pm.

All aloooooooooooooooooooooooooooooooooooooooooone

“Privacy? Privacy is dead!” say the cynicism-sick portions of the peanut gallery referring to the modern state of surveillance and not really shooty shooty bang bang games about giant robots at all. But if, for the sake of argument, they were upset about the multiplayer-only Titanfall‘s bizarre lack of multiplayer options, they’d now have one less thing to complain about. Titanfall’s latest patch adds in the oft-requested option to break off from the rest of the world and host matches with friends, neighbors, fellow Illuminati members, etc. Take that, everyone else.

Here’s how private matches (currently still in beta) function:

This is the first public test of our new Private Match mode. This gives you a way to organize matches with and against your friends, for casual or tournament play. Some features are unfinished or not yet implemented, and we welcome your feedback. A few highlights:

  • Private Match supports 2 to 12 players, with 1 to 6 players on each team.
  • You can start a new Private Match lobby by choosing it on the main selection screen (alongside Campaign, MP, and Training). Invite your friends in or have them join you at any time.
  • Choose any of the game’s maps or modes (CTF, Pilot Hunter, etc.) to play in.
  • Choose which team you’re on.
  • There is no XP gain, challenge progress, or achievement unlocking while in a Private Match. For this beta, the Last Game Summary screen will display what you would have earned in normal play outside of Private Match, but be aware that this progress will not be recorded to your lifetime total.
  • For this beta, there is no concept of a “lobby leader”; any player can change game options in the lobby or start/stop the match countdown.
  • All Private Match games are still played on dedicated servers via Xbox Live Cloud Compute, just like normal matches.
  • New options like round time, score limits, and much more will come in future updates.

The new patch also introduces a number of balance changes focused around improving the Titan quad rocket, encouraging point captures in Hardpoint Domination mode, making flag captures more satisfying in CTF, and other miscellaneous odds and ends.

It’s good to see that Respawn’s focusing on giving players more control over matches, though I must admit, I’ve gotten tired of Titanfall sooner than I was expecting to. The maps and modes are, technically speaking, diverse enough, but similar strategies work for each in experience. The whole thing just kinda blurs together. It’s great fun and it feels incredible, but my trigger finger’s itching for a change of pace. And so is my two-ton stomping foot.

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13 Comments »

  1. db1331 says:

    Playing Variety Pack mode is pretty much the only way to go. If I play one mode too long I start to go on auto-pilot (or auto-titan, as it were).

  2. Trithne says:

    There is no XP gain, challenge progress, or achievement unlocking while in a Private Match.

    Because you’ll play the game on our terms, goddamnit.

    • Premium User Badge

      xao says:

      No, you play the game on your own (now expanded!) terms. You advance in one particular mode by… playing that particular mode. Seems reasonable.

    • derbefrier says:

      I think someone was hoping to cheese his generation challenges :P

    • Sam says:

      It’d be really nice if in private games you can have everything automatically unlocked.
      I know everyone loves their long term reward cycles for increasing player retention or whatever, but it would be nice to have the option to just have all the toys.

      • Premium User Badge

        xao says:

        Yeah, private matches seem like the ideal spot for trying out various kit combos. Having everything unlocked is the obvious solution. I suspect that if it’s not already in, it will be by the end of the beta.

  3. bangalores says:

    now add a ready-up option for the lobbies and i’ll be happy.

  4. araczynski says:

    people still play this? man, that’s like so last month. ;)

  5. houldendub says:

    Dual card options fixed but 120Hz support not. Smart.

    How about this, EA: When you set your release dates, add on 4 extra months for bug fixes and general optimisation.

  6. Solidstate89 says:

    Was that a Gorillaz reference, or am I just sleep deprived?

  7. Bull0 says:

    There’s that “Finally” again. Titanfall Finally Does This. Titanfall Finally Does That. All very final.

  8. Senethro says:

    The matchmaking system has been greatly improved but unfortunately most players are terrible people. My party regularly gets matched against other higher level parties who take one look at us and quit rather than risk an even match. They then get replaced with people who have literally just turned the game on for the first time.