Posts Tagged ‘The Sunday Papers’

The Sunday Papers

By Graham Smith on June 28th, 2015.

Sundays are for getting back to Gamer Maker after a few weeks of accomplishing little, and after making a to-do list and realising you’ve got about two years of work left. Sundays are also for gathering the week’s best writing about videogames, so let’s get started.

Read the rest of this entry »

, .

52 Comments »

The Sunday Papers

By Graham Smith on June 21st, 2015.

Sundays are for returning to a mountain of email after four days on holiday. Quick, turn away from the inbox to spend some time instead putting together a (shorter than normal) list of the week’s best games writing.

, .

71 Comments »

The Sunday Papers

By Graham Smith on June 14th, 2015.

Sundays are for hopefully having recovered from a week-long illness and being aboard a train to Manchester Day’s Games Room. Fridays, meanwhile, are for pre-emptively staring through an atmosphere of phlegm to discern the week’s best (mostly) games (mostly) writing.

, .

63 Comments »

The Sunday Papers

By Graham Smith on June 7th, 2015.

Sundays are for attending the second of two weekend weddings and/or suffering the ill-effects of an illness. Fridays, meanwhile, are for preemptively writing a (shorter than normal) list of the week’s best games writing, before we’re laid low by viruses or alcohol.

, .

44 Comments »

The Sunday Papers

By Graham Smith on May 31st, 2015.

Sundays are for recovering from a few days away. Best start by gathering the week’s best (mostly) games writing.

, .

92 Comments »

The Sunday Papers

By Graham Smith on May 24th, 2015.

Sundays are for watching as many final games of the football season simultaneously as possible. But you don’t care about that. You care only for the fine writing about videogames.

  • Any Key To Start is a blog dedicated to reviewing game interfaces, such as Shadowrun, Shadow of Mordor, or Hearthstone.
  • Read the rest of this entry »

    , .

    70 Comments »

    The Sunday Papers

    By Graham Smith on May 17th, 2015.

    Sundays are for this and only this.

    • This was the best thing I read this week: a pixel artist renounces pixel art. It’s one of the creator’s of mobile game Auro talking about game art, communication, and how audiences and critics appraise certain styles of work. Or more specifically, how even incredible art and animation will be criticised if it fails to conform to meaningless and arbitrary technological buzzwords like “HD”. It’s a fun read, well illustrated.
    • Read the rest of this entry »

    , .

    144 Comments »

    The Sunday Papers

    By Graham Smith on May 10th, 2015.

    Sundays are, let’s be honest, for doing the same thing we do every day. With one exception: that we first round up and celebrate the week’s best writing (and videos) about (mostly) videogames.

  • Videogame Tourism interviewed Mark Johnson, solo developer of our beloved Ultima Ratio Regum, an ambition procedurally generated 4X roguelike.
  • Read the rest of this entry »

    , .

    217 Comments »

    The Sunday Papers

    By Graham Smith on May 3rd, 2015.

    Sundays are for programming computer people to have ambition and fear, that you might later exploit their weaknesses for crime. But first we must gather the week’s best writing about games, as tradition demoands.

  • This was sent my way by Kieron and is excellent: on gaming and the need for communication between gamers with different playstyle. Focused inparticular on wargaming, but relevant to any kind of multiplayer gaming. If you want to play to win, tell your friends first. Warning: some brief discussion of abuse towards its end.
  • Read the rest of this entry »

    , .

    57 Comments »

    The Sunday Papers

    By Graham Smith on April 26th, 2015.

    Sundays are for, I hope, basking in the unseasonably warm weather. Or for cursing the sky for the too-soon removal of that good weather and instead remaining indoors with words about videogames. We’ll see.

    • The Verge tell the story of N++, “a ninja game 10 years in the making”. N is great. N was great in 2004 when the free version first came out. I hope this new, supposedly final version of it lets Metanet finally escape its orbit and make something new.
    • Read the rest of this entry »

    , .

    30 Comments »

    The Sunday Papers

    By Graham Smith on April 19th, 2015.

    Sundays are for drawing polygons then rotating them in code, for no good reason. Best justify the time that’ll take by first gathering the week’s best writing about videogames.

    • Star Wars: Galaxies was a fascinating game at launch, one which treated the world of Star Wars as a real place and went to great pains to offer more than simply a power fantasy. That’s why people still remember it so fondly and also, I suspect, why it never found lasting commercial success. Raph Koster, one of the game’s designers, wrote this past week about how they dealt with the game’s Jedi problem. As in, how do you make a multiplayer game where everyone wants to be the game-breaking superhero class? I’m fond of one, unused solution, quoted below.
    • Read the rest of this entry »

    , .

    139 Comments »

    The Sunday Papers

    By Graham Smith on April 12th, 2015.

    Easter weekend waylaid my ability to gather papers last Sunday, which means that my link document is overflowing. Quick! Let’s splurge everything as fast as we can.

    , .

    36 Comments »

    The Sunday Papers

    By Graham Smith on March 29th, 2015.

    Sundays are for sheltering from the harsh weather and cursing the time lords who stole an hour from your sleep. Better hunker down with a particularly fine selection of the week’s best (mostly) writing about games.

  • After the end of Saturday Crapshoot around six months ago, Richard Cobbett started a new PC Gamer column on story and writing in games. That sadly ended yesterday with this excellent piece on representations of depression in games, with Life Is Strange’s display of contact information for a suicide hotline as the starting point. No spoilers inside.
  • Read the rest of this entry »

    , .

    135 Comments »