Posts Tagged ‘The Sunday Papers’

The Sunday Papers

By Graham Smith on April 12th, 2015.

Easter weekend waylaid my ability to gather papers last Sunday, which means that my link document is overflowing. Quick! Let’s splurge everything as fast as we can.

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The Sunday Papers

By Graham Smith on March 29th, 2015.

Sundays are for sheltering from the harsh weather and cursing the time lords who stole an hour from your sleep. Better hunker down with a particularly fine selection of the week’s best (mostly) writing about games.

  • After the end of Saturday Crapshoot around six months ago, Richard Cobbett started a new PC Gamer column on story and writing in games. That sadly ended yesterday with this excellent piece on representations of depression in games, with Life Is Strange’s display of contact information for a suicide hotline as the starting point. No spoilers inside.
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    The Sunday Papers

    By Graham Smith on March 22nd, 2015.

    Sundays are for something productive. If you don’t decide what soon, you’re going to spend all day tootling around in Cities: Skylines with the cheats on again. Quick, stall for time by reading and watching the week’s finest (mostly) games writing.

  • I like the impressive scope of this Ian Bogost article: Video Games Are Better Without Characters. It escalates from lamenting the demise of Maxis and celebrating systems-driven games, to setting those in opposition to identity politics, to essentially challenging people to grapple more with all the world’s biggest problems. I don’t agree with all of it but you should read it.
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    The Sunday Papers

    By Graham Smith on March 15th, 2015.

    Sundays are for returning, after a GDC-enforced absence, to compiling lists of links to the week’s finest games writing. It’s nice to read, isn’t it?

  • Leigh Alexander and Laura Hudson launched Offworld this past week, reviving Boing Boing’s videogame wing as a website dedicated to those people most ignored by most other gaming sites. I am not one of those people, but I’m enjoying it all the same. Start anywhere.
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    The Sunday Papers

    By Adam Smith on March 8th, 2015.

    Sundays are for exploring the world via the medium of Google Earth, and wondering what life would be like as the sole inhabitant and proprietor of PhinDeli Town Buford, Wyoming.

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    The Sunday Papers

    By Adam Smith on March 1st, 2015.

    Sundays are for contemplating those who are gone and those who go on.

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    The Sunday Papers

    By Graham Smith on February 22nd, 2015.

    Sundays are for rolling around on the floors of your new home in search of a stronger mobile data connection, while waiting for Monday to bring a BT engineer and a proper internet connection. Good thing Friday’s are for trips to coffee shops and advanced assemblages of fine internet writings about videogames.

    • I’m aware I link the Guardian here a lot, but they’ve been doing good stuff of late. This week’s piece on the current state of industry crunch – examining whether anything has really changed since 2004’s EA Spouse – is essential reading. So read it.
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    The Sunday Papers

    By Graham Smith on February 15th, 2015.

    Sundays are for packing all your worldly belongings into cardboard boxes, because it’s almost moving time. Look at all those DVDs you haven’t watched since the last time you moved.

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    The Sunday Papers

    By Graham Smith on February 8th, 2015.

    Sundays are for scrubbing the oven because you’re moving out and that thing is filthy. At the next place, you promise yourself, you’ll clean it more regularly while living there so you don’t end up in this position for a fifth time. Ack! Let’s put it off by reading some fine writing about videogames.

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    The Pipwick Papers

    By Philippa Warr on February 1st, 2015.

    Sometimes the regular Sunday Papers boy is unable to make his rounds for whatever reason and the THUNK of a rolled up digital news roundup hitting your screen never happens.

    Here, instead, is the Pipwick Papers. It isn’t games-focused but it is still a selection box of reading material. Think of me as that creepy Milk Tray dude, wandering in and leaving a bunch of hyperlinks on your pillow.

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    The Sunday Papers

    By Graham Smith on January 25th, 2015.

    Sundays are for putting off everything you’re meant to be doing, everything you want to be doing, and instead playing Football Manager till sleep. Best finish up that first season and post links to some of the week’s finest games writing.

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    The Sunday Papers

    By Graham Smith on January 18th, 2015.

    Sundays are for waiting impatiently for the Tesco’s delivery person to arrive so you can finally eat some food. Quick, best round up the week’s best videogame writing before he arrives and we bury ourselves in bagels and hummus.

  • Chris Donlan profiles Michael Cook and the Procedural Generation Jam, highlighting both some of the entries and Cook’s ambitions. I owe Cook an email.
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    The Sunday Papers

    By Graham Smith on January 11th, 2015.

    Sundays are for telling people what to Sundays are for, of course. And a Sunday without it – as they were over the holidays – is no kind of Sunday at all. Let’s celebrate our return with some of the finest recent words about videogames.

  • This article is in French, but Google Translate does a good enough job with the translation – and John would be sad if I didn’t link it. It’s about Hexcells Infinite, and the difference between handmade and machine-generated puzzles.
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