Posts Tagged ‘The Sunday Papers’

The Sunday Papers

By Graham Smith on December 21st, 2014.

Sundays are for prepping for a Christmas break, by scheduling and editing, writing and shopping, fretting and food ordering. Best keep ourselves off the naughty list by first reading a round up of the week’s best (mostly) games writing.

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The Sunday Papers

By Graham Smith on December 14th, 2014.

Sundays are for catching up on emails, commissioning words about videogames, and plotting for a Christmas break. Let’s go.

  • Andy Baio – he of Waxy.org – wrote this week about an experiment of sorts he carried out with his son, by introducing him to videogames in chronological order. I’ve seen a lot of different opinions of this, but it seems to me like a lovely story of a parent being active in playing games with their kid.
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    The Sunday Papers

    By Graham Smith on December 7th, 2014.

    Sundays are for recovering from a train journey to nowhere. Best make a tea, put on some new music, and settle down with words about games.

  • Holly Gramazio makes games for places, among other things. She writes in the Guardian about her work.
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    The Sunday Papers

    By Graham Smith on November 30th, 2014.

    Sundays are for re-watching the Star Wars trailer. It does not regress me to a nine-year-old, but I do like it when the spaceships go woosh past the other spaceships. If you are full up on woosh, perhaps you’d like the fine collection of words below instead.

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    The Sunday Papers

    By Graham Smith on November 23rd, 2014.

    Sundays are for a thousand different things, so it’s a short Papers this week. Back to regular service time, and there’s still plenty of fine words below.

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    The Sunday Papers

    By Graham Smith on November 16th, 2014.

    Sundays are for cursing international football for ruining your normal, relaxing weekend entertainment. They are also for roly-polying across computers screen in fits of indecision. Play a game? Which game? Perhaps you should read.

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    The Sunday Papers

    By Graham Smith on November 9th, 2014.

    Sundays are for seeing off family, but there can be time left over for a quick run through the week’s best games writing. Let’s do this.

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    The Sunday Papers

    By Graham Smith on November 2nd, 2014.

    Sundays are for baking scones and playing videogames. Endless Legend? NEO Scavenger? MGSV: Ground Zeroes? Bayonetta? I can’t decide. Perhaps some fine writing about videogames will help point me in the right direction.

  • Kill Screen write on the architecture of Silent Hill 2 in The Basement’s Basement. One day Adam is going to turn up at my house and force me to play this game.
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    The Sunday Papers

    By Graham Smith on October 26th, 2014.

    Sundays are for getting organised, but that’s not what we’ll do. We’ll instead put our feet up, play games, eat pizza, and let the work come at its own pace.

    • Electron Dance write about Vault The Grave, a Watch_Dogs meme I missed. After visiting your niece’s grave and grieving, the game offers the same floating button prompt above the tombstone as it offers for all low-walls.
    • I don’t want to shake the Gamer Republic out of its “dumb stupor” and realise how awful this moment is. Your average gamer is not even going to clock it aside from a chuckle. The success of the AAA videogame industry proves that players are pretty good at maintaining a Chinese wall between agency and narrative. Every open world-cum-story has the same problem, the promotion of the world as a system. This is business as usual.

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    The Sunday Papers

    By Graham Smith on October 19th, 2014.

    Sundays are for writing, writing, writing. If we’re going to spill words across the screen, we better first fill ourselves up by reading those left by others across the past week.

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    The Sunday Papers

    By Graham Smith on October 12th, 2014.

    Sundays are for ingesting mystery (legal) substances in the name of science. Before we consume mystery, let’s consume the week’s best writing about videogames.

  • The BBC ran an article this past week about sound design in videogames, talking about Alien: Isolation, FIFA, and the hard work that goes into absorbing you in a location.
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    The Sunday Papers

    By Graham Smith on October 5th, 2014.

    Sunday are for getting back to long delayed Numenera campaigns, to refresh your memory about what those people want who did the thing after the other thing happened in the place where we were at. It’s great! You should play it.

  • Simon Parkin continues to do fine work at the New Yorker, writing about Destiny’s unintended critique of consumerism:
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    The Sunday Papers

    By Graham Smith on September 28th, 2014.

    Sundays are for recovering from the previous day’s excursions. Can peanut M&Ms alone rejuvenate a frail human body?

    • The ever more wonderful Electron Dance turns its attention to the first open world, Mercenary: Escape from Targ. I did not know or had forgotten this game existed, which makes reading about it like stumbling into a parallel dimension.
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