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Posts Tagged ‘wot i think’

Wot I Think: Modern Warfare 2

Posted by Alec Meer on November 17th, 2009.

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A videogame has been released. Also, the Beatles have split up and Kennedy’s been shot. Hadn’t you heard?

I haven’t hurried, as such, to get my thoughts on this omnipresent game up on RPS, as it’s not like it’s going to affect anyone’s buying decision after all that hype and backlash, is it? But here they are now, after having had some time to digest and absorb now the shouting’s died down – for the singleplayer campaign, at least. Thoughts on the multiplayer will be along next week. Call of Duty: Modern Warfare 2, then. Probably one or two things to say about it, I’d have thought…
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RPS Left 4 Dead 2 Review

Posted by John Walker on November 17th, 2009.

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Hello fingertip!

Having had a chance to sit down with L4D2 on PC for a couple of days, playing all five campaigns, the new Realism and Scavenge modes, and a good chunk of Versus, I think it’s about time I told you wot I think.

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Wot I Think: Men Of War: Red Tide

Posted by Jim Rossignol on November 3rd, 2009.

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In between leaving pumpkins uncarved and scary masks unworn, I have been playing 1c’s new RTS, Men Of War: Red Tide. The standalone expansion features twenty-three new missions with naval bent, and a small museum of new units. But is it any good? Here’s Wot I Think.
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Wot I Think: Torchlight

Posted by John Walker on October 30th, 2009.

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Strange lack of torches in the game.

Runic’s new action role-player Torchlight has occupied my week. Does their ultra-sleek and approachable dungeon crawler manage to find that sweet Diablo-shaped spot? Read on to find out wot I think.

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Wot I Think: Machinarium

Posted by John Walker on October 16th, 2009.

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The long awaited adventure Machinarium is finally available today. After staring in wonder at the artwork and trailers for months I was able to play through a finished version this week in order that I could tell you Wot I Think.

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Wot I Think: Lucidity

Posted by Alec Meer on October 13th, 2009.

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An apparently rejuvenated LucasArt’s first foray into non-mainstream gaming arrived last week. Surrealistic puzzle-platformer Lucidity hints at a bright new age of invention for the venerable, unpredictable developer – has the nightmare of endless Star Wars biff-based games finally ended? Here is An Opinion.
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WIT: Operation Flashpoint: Dragon Rising

Posted by Jim Rossignol on October 8th, 2009.

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Codemasters’ soldier sim sequel, Operation Flashpoint: Dragon Rising, hit the shelves this week in the US, and is out tomorrow in Europe. But is this open-world shooter as tight and tough as we’d hoped, or is it all bravado? Here’s wot I think.
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Wot I Think: Twin Sector

Posted by John Walker on September 30th, 2009.

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Wot I Think

Anything that has magic gloves and puzzles is worth a look. Twin Sector comes from German developers DnS Development, a first-person puzzle game with echoes of Portal. Can it live up to such an inevitable peer? Here’s Wot I Think.

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Wot I Think: The Void

Posted by Quintin Smith on September 29th, 2009.

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[It seems to have gone through nearly as many name alterations as the Sugababes have line-up changes. It's the sequel to RPS-championed Russian existentialist minor classic Pathologic, the game Walker described as Oblivion with cancer. It's finally translated to English. It's time to send the man who Butchered Pathologic to see Wot He Thinks of The Void...]
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Wot I Think: Red Faction Guerrilla

Posted by Kieron Gillen on September 24th, 2009.

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It just went off in my hand, officer.
We’ve been following the development of Volition’s Sci-fi open-world terrorist freedom-fighter game for a while. But now, finally out on the PC, we can review say wot I think…
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