Posts Tagged ‘wot i think’

Wot I Think: Cloud Chamber

By Adam Smith on August 29th, 2014.

Cloud Chamber is a multiplayer narrative adventure, in which players discuss, theorise and contemplate. It’s a cooperative game in which everyone is anonymous and the only goal is to understand. Original live action footage is spliced together with documentary videos from the European Space Agency to create a sci-fi story that is, at least in part, a changeable thing, created by the commentary and input of human observers.

It’s FMV focus makes it seem like a portion of the past but it’s approach to multiplayer gaming feels like a slice of the future. Here’s wot I think.

Read the rest of this entry »

, , , , , , .

7 Comments »

Wot I Checked: Chess 2 – The Sequel

By Jim Rossignol on August 28th, 2014.

Ah, Chess 2. A joke made real? Seems like it, only they’re not joking. This is a straight up remix and rebalance intended to shuffle the game away from its standard opening/closing moves and to fix the “problems” of the venerable chequered board format. But how can that work? And more importantly: does it work?

Read on for my handful of chess anecdotes and some writing about Chess 2, too. Toooo.
Read the rest of this entry »

, , , .

75 Comments »

Wot I Think: The Journey Down Chapter 2

By John Walker on August 27th, 2014.

Adventure charmer The Journey Down Chapter 2 has come hurtling in only, um, two years after Skygoblin’s first part. However, with a lengthy, well-constructed and rather pleasant game as a result, it seems it was rather worth the wait. Here’s wot I think:

Read the rest of this entry »

, , , , , , .

6 Comments »

Wot I Think: Detective Grimoire

By John Walker on August 19th, 2014.

Detective Grimoire, after a successful 2012 Kickstarter, two years’ delay, and an iOS/Android release in February, has finally made it to PC. Using my top-notch investigative skills, I’ve divulged exactly Wot I Think:

Read the rest of this entry »

, , , , , .

15 Comments »

Wot I Think: Words For Evil

By John Walker on August 12th, 2014.

When I wrote about the fun, if extraordinarily familiar, Letter Quest the other day, a former PopCapper, Dylan Loney, got in touch to say that he too had created a spelling-based side-scrolling combat game – Words For Evil. Well, the more the merrier. I’ve spent a spell of time with it (GEDDIT?!), and here’s wot I think:

Read the rest of this entry »

, , , , .

10 Comments »

Wot I Think: Mind – Path To Thalamus

By John Walker on August 11th, 2014.

Spanish-born Mind: Path To Thalamus is a first-person puzzler with some really astonishingly pretty levels. Is it a cerebral experience, a sensory delight? (Jokes for neurologists, there!) Here’s wot I think:

Read the rest of this entry »

, , , , , .

39 Comments »

Wot I Think: The Sun At Night

By Alec Meer on August 7th, 2014.

The Sun At Night is an action platformer with a touch of Metroidvania to it, starring Laika, the first dog in space. Who now talks, fires guns and cheekily reads people’s letters. It’s out now, developed by Minicore Studios.

Double-jumping robo-dog with a spine-mounted deathray and commentary on the horrors of war? The Sun at Night aims nowhere if not high.

Read the rest of this entry »

, , , .

9 Comments »

Wot I Think – Letter Quest: Grimm’s Journey

By John Walker on August 7th, 2014.

I just killed a giant rabbit with the word DOILY. And that is why, no matter how much Letter Quest might be a whopping great rip-off of Bookworm Adventures, I am enjoying myself.

Read the rest of this entry »

, , , , , .

20 Comments »

Wot I Think: Unrest

By Adam Smith on August 6th, 2014.

Unrest is an RPG that takes place during a period of conflict in a fantastical interpretation of Ancient India. Rebellion is brewing, and even royalty and nobles are not safe from the political, social and racial struggles that threaten to erupt. With a perspective that shifts between player characters from different backgrounds, the game shows life from several angles. The setting is convincing and the writing is subtle and effective, but Unrest creates difficulties for itself. How does it handle those difficulties and is the journey worth the effort? Here’s wot I think.

Read the rest of this entry »

, , , , , , .

41 Comments »

Wot I Think: Quarries of Scred

By Joel Goodwin on August 4th, 2014.

Back in 2009, Kieron Gillen foretold that someone, somewhere would punch Terry Cavanagh in the face for the notorious yet optional VVVVVV challenge of Veni Vidi Vici. I can see a similar punishment being doled out for developer “Noble Kale” for his game Quarries of Scred because almost every time I play, no matter how determined I am to win, it kills me with rocks. Always bloody rocks.

So let me tell you wot I think about Quarries of Scred, a game I describe as the Flappy Bird of the Boulder Dash family.

Read the rest of this entry »

, , , , .

8 Comments »

Wot I Think: Halfway

By Marsh Davies on August 1st, 2014.

Halfway is almost there, but not quite. It’s also a turn-based tactics game in the vein of XCOM, but with a fixed cast of characters rather than permadying squaddies and none of that base-upgrading meta stuff. It’s set in space and often in between it; some mysterious calamity has sent the starship Goliath ricocheting in and out of hyperspace limbo, the “halfway” of the title. As the only surviving crew members, your ragtag group must reclaim the vessel from an unidentified invading force by shooting in their general direction over low walls and hissing with exasperation at the inventory system.

Read the rest of this entry »

, , , , .

22 Comments »

Wot I Think: Sacred 3

By John Walker on August 1st, 2014.

Sacred has always been Diablo’s cheeky little cousin. Made with none of the precision or flair of Blizzard’s series, they’ve been bumbling action-RPGs that have attempted humour, mostly missed, and been generic but inoffensive click-a-thons. Hey folks, that’s all about to change with Sacred 3! This game is properly, unambiguously rubbish. Here’s wot I think:

Read the rest of this entry »

, , , , , .

127 Comments »

Wot I Think: The Room

By John Walker on July 31st, 2014.

The Room, BAFTA winning mobile puzzling mega-hit, has at last reached the PC in HD glory. I’ve slid my bottom into the slot on my chair, pressed the button that popped up on my mouse, and rotated my head until it faces the screen, which caused a mechanical whirring sound and the revealing of wot I think:

Read the rest of this entry »

, , , , .

76 Comments »