Posts Tagged ‘wot i think’

Wot I Think: Blues and Bullets

By Alec Meer on July 30th, 2015.

Blues and Bullets is an episodic adventure game in the vein of Telltale’s Walking Dead series, and documents the Untouchables’ Eliot Ness alt-reality, post-retirement involvement in a spate of disappearances and murders which seem to involve his old nemesis Al Capone. The first instalment is out now.

Blues and Bullets is a fan of everything. In one scene, it’s preoccupied with grisly cultist murders which evoke True Detective’s Yellow King. Then there’s a bit about a retired Eliott Ness running a burger bar and discussing Blueberry Pie recipes. Then there’s a huge, preposterous gangster shootout which has more than a touch of Max Payne to it. Then it’s a visit to an impossibly decadent, alt-history Hindenberg that’s so heavily Bioshock-inspired that it’s even owned by an A. Ryan. Then it’s a sort of James Bond introduction sequence featuring a monochrome gunfight set amid giant typography. Then it’s an odd couple comedy. Then it’s the gruesome evidence-combing of LA Noire. There’s a monster, a giant submarine and a knife fight with a masked maniac in there too.

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Wot I Think: King’s Quest Ch. 1 – A Knight To Remember

By John Walker on July 30th, 2015.

Oh wow.

I really had no idea what to expect of the return of King’s Quest [official site]. The original series were mostly terrible, twee and poorly constructed adventure games, but it had its moments, and certainly found its place in nostalgia. The news of its return after a few abortive efforts seemed like it could bode well, especially with The Odd Gentlemen (PB Winterbottom) behind the wheel. Trailers were confusing, not making it clear if it was an adventure game, platformer, third-person somethinger. But I waited to see. Here’s wot I think:

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Wot I Think: The Swindle

By Adam Smith on July 29th, 2015.

Steampunk London-town heist caper The Swindle [official site] should feel comfortable in the shadows. It’s a sneak ‘em up, with gadgets, set in self-contained randomised levels full of robotic guards, fatal falls and explosive traps. There are also clanking great computers that a skilled hacker can siphon cash out of and piles of cash. All of these elements are scattered willy-nilly around the interiors of the various slums, factories and warehouses you’ll guide your endless supply of miscreants through. Here’s wot I think.

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Wot I Think: Victor Vran

By John Walker on July 29th, 2015.

Out of Early Access and in a full release, action RPG Victor Vran [official site] is big diversion for Tropico developers Haemimont Games. But is it a successful one? Here’s wot I think:

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Wot I Think: Cradle

By Adam Smith on July 29th, 2015.

Cradle [official site] is a bold, imaginative and shocking piece of science fiction that comes to us in the body of a first-person adventure game. Transhumanism, block-based arcade puzzles, time-consuming object hunts and some of the smartest writing in the medium are waiting out on the steppe. Here’s wot I think.

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Should You Upgrade To Windows 10?

By Alec Meer on July 29th, 2015.

Note – we originally published this Windows 10 feature earlier this month, but it’s now revised and expanded with new information to coincide with today’s release.

Windows 10 [official site] is out today. No, don’t ask about Windows 9. I’ve been running Insider builds of Microsoft’s new, we’re-so-sorry-about-Windows-8 OS for around a month now, which updated to the release version last week, so I reckon I can help you to decide whether you should or shouldn’t upgrade to it. And, indeed, how you can upgrade to it.

Here is the tldr take-home for you: I’m now running Windows 10 as my main and in fact only operating system on both my desktop and my laptop, and I don’t regret it. It’s a little more complicated than that, though. Always is, isn’t it?

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Wot I Think: The Talos Principle – Road To Gehenna

By John Walker on July 24th, 2015.

The Talos Principle [official site] arrived very late in 2014, such that it erroneously missed out on the Game Of The Year accolades it unquestionably deserved. It had puzzles to match the exquisite Portal 2, and a story which fascinatingly and engagingly explored the philosophy of consciousness and existence. But hurrah, it can now return to our attention some seven months later with the addition of Road To Gehenna – an extensive expansion pack with a whole new story. Here’s wot I think:

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Wot I Think: Sorcerer King

By Adam Smith on July 22nd, 2015.

Stardock’s latest finds the sweet spot between boardgame-inspired strategy design and the Elemental series’ traditional 4X roots, and it mostly manages to stay within that sweet spot during its post-conquest play sessions. “Post-conquest?” you might be thinking. It’s unusual for a strategy game to start anywhere but the beginning – be that the beginning of a war, of history or of a new age of exploration – and Sorcerer King’s [official site] unusual setting is integral to an understanding of how and why it works.

Like Firaxis’ upcoming XCOM 2, Sorcerer King is the sequel to a game that you lost. Here’s wot I think.

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Wot I Think: MechaNika

By John Walker on July 17th, 2015.

I’m getting a touch fed up of games that don’t make it clear they’re episodic. I had a lot of good things to say about MechaNika [official site] (along with some raised eyebrows), right up until it ended with an anticlimax, no suggestion of how it would continue, and no mention that it was an incomplete story on its Steam page. It really doesn’t help that there’s little to no optimisation for PC, either. Dammit people, these things aren’t hard. It’s incredibly cheap, I have lots of good things to say about it, but dammit. Here’s wot I think.

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Wot I Think: Contradiction

By John Walker on July 15th, 2015.

Goodness, it’s now a trend! After Her Story, we’ve now got Contradiction [official site] – a full motion video adventure murder mystery. It’s like 1994 all over again, but in significantly higher resolution. Unfortunately, Contradiction is a little more authentically like a 1994 FMV adventure, right down to poor design choices and deeply wonky tech. Which is a shame. A meaty murder mystery would be perfect for this format, and there’s the legwork in here for that to happen. Here’s wot I think:

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Wot I Think – Card Hunter (Steam Edition & Expansion)

By Alec Meer on July 15th, 2015.

Card Hunter [official site] is a free to play D&D-themed CCG/boardgame for one or more players, originally released two years ago as a browser game. It’s now been re-released on Steam, with a new, System Shock 2-inspired paid expansion. I jumped at the chance to go back.
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Wot I Think: Rocket League

By Adam Smith on July 14th, 2015.

Cars wot play football. Rocket League [official site] is daft concept treated with incredible care. The result is one of the most beautifully balanced, tense, exciting and skill-driven multiplayer games released in recent years. It’s absolutely brilliant.

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Wot I Think: The Magic Circle

By Alec Meer on July 10th, 2015.

The Magic Circle [Steam page] is a game about an unfinished game. A first person puzzle/exploration/action game about a fictional game also called The Magic Circle, to be precise. After years of development hell, The Magic Circle’s fans look upon it with a mixture of breathless anticipation and derision. Those few staff who still work on it either desperately want out or refuse to abandon their impossible dreams. Now you are inside this half-made game, exploring what it is and what it was, how it ran aground, whether it belongs to its creators or its players, and perhaps either redeeming it or destroying it.

It’s out now. The real Magic Circle that is, not the fictional one. Here’s what I think.

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