Posts Tagged ‘wot i think’

DG 2: Defense Grid 2 – Wot I Think

By Alec Meer on September 30th, 2014.

Defense Grid 2 sees you building elaborate mazes of mounted guns which shoot, burn, zap, freeze and otherwise slaughter vast armies of dumb aliens who are attempting to steal ‘cores’ from a techno-thingy at the centre of the level. In other words, it’s tower defence. It’s also the sequel to one of the most-acclaimed and charming tower defence games around. Privately invested into existence after a failed Kickstarter last year, it was released on Steam last week. Here’s wot I think.
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Wot I Think: Sherlock Holmes – Crimes & Punishments

By John Walker on September 30th, 2014.

In publishing these short sketches based upon the numerous Sherlock Holmes games from Frogwares, it is only natural that I should dwell rather upon their failures than their successes. And this is not so much for the sake of their disreputation – for, indeed, it was when I was at my wits’ end that my energy and vitality were most miserable – but because where they failed is where one should not spend one’s money. And this one’s rubbish. Of Crimes & Punishments, here’s wot I deduced.

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Wot I Think: The Vanishing of Ethan Carter

By John Walker on September 29th, 2014.

The Vanishing Of Ethan Carter, the first game from The Astronauts, offers a strikingly beautiful haunting journey exploring the mystery of the disappearance of a young boy. From the developers who brought us Bulletstorm (when they were People Can Fly), it couldn’t be a more different game. Here’s wot I think:

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Wot I Think: Ancient Space

By Jim Rossignol on September 26th, 2014.

Space games are having something of a renaissance of late, but it’s only in the fly-and-shoot genres that we’re seeing much concrete promise (specifically with the rise and rise of Elite: Dangerous). The RTS meanwhile still pines for Homeworld, and while there are a number of games on our space-radar, nothing has yet to really spool up our jump drive and push into the next sector.

Could Ancient Space take up this critical astro-gauntlet?

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Wot I Think: Gauntlet

By Adam Smith on September 25th, 2014.

Gauntlet has always been a simple pleasure. Run through a dungeon with up to three pals, killing hundreds of monsters as a team, nicking treasure from one another like arch rivals, and shooting the food a split second before your wounded wizard chum manages to grab it. Arrowhead, of Magicka fame, have taken the reigns for this latest installment of the veteran series. Here’s wot I think.

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Wot I Think: Oculus Rift DK2

By Alec Meer on September 24th, 2014.

The possible future is here, delivered by a nice man from UPS after a challenging five-month wait on my part. The first gen Oculus I’d been using had sadly morphed from toy of tomorrow into insufferable antique in the time it took for my gen 2 Oculus pre-order to process, and I’d almost forgotten why I was once so charmed by the whole concept of VR headsets.

The Oculus Development Kit 2, which I’ve been using for just under a week now, is an excellent reminder. My excitement is back, and I have a raft of new games, mods and experiments with which to assault my now bone-dry eyeballs. At the same time, I’ve been a little underwhelmed by this new-gen prototype.
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Wot I Think: Wasteland 2

By Adam Smith on September 19th, 2014.

Wasteland 2 is formidable. The word ‘sprawling’ comes to mind but it’s not quite right. There’s a bit of sprawl, if such a thing as sprawl can happen in bits, but the game’s density is a more distinctive feature than its actual size. InXile’s Kickstarted RPG is a large game and rewards repeated playthroughs with previously unseen content, but it’s the sheer quantity of stuff that has astonished and occasionally overwhelmed me. As to whether the effort of seeing it all (or most of it) has been worthwhile? Here’s wot I think.

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Iron Fisticle: Wot I Think

By John Walker on September 18th, 2014.

I am not very good at Iron Fisticle. I am having a lot of fun playing Iron Fisticle.

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Wot I Think: Planetary Annihilation

By Brendan Caldwell on September 17th, 2014.

Planetary Annihilation is best enjoyed if you are a robot. A cold, cybernetically enhanced supercomputer capable of thousands of thoughts per nanosecond. No emotion, no mercy. Just a deathly, speedy logic and a finger that clicks like a woodpecker’s beak. It is a brilliant, ludicrous RTS and I will probably never try to play it again. Because I am a frail, fleshy human being whose idea of multi-tasking is using a fork AND a knife at the dinner table. But you may not be like me. You may be one of the Machines.

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Wot I Think: Train Fever

By Tim Stone on September 17th, 2014.

After a series of ghastly accidents, train jousting was banned in the UK in May 1866.

In Train Fever you don’t play Basil Batchley-Lytton, a Holmes-style epidemiologist investigating a gruesome skin disease sweeping Victorian Britain. Pressing ‘h’ doesn’t hail the nearest hansom cab. Pressing ‘m’ doesn’t bring up a microscope view. The climactic scene doesn’t take place in the horsehair storeroom of the GWR upholstery shop in Swindon. Accept these crushing disappointments – recognise that £20 has secured you a compelling Transport Tycoon replacement with a few annoying yet surmountable flaws, rather than a fog-wreathed microbial mystery – and enjoyment is almost inevitable. Read the rest of this entry »

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Wot I Think: Hatoful Boyfriend

By Laura Hudson on September 15th, 2014.

At one point during the dating simulation game Hatoful Boyfriend, I found myself walking through a park with the guy I had a crush on as he confessed his profound grief over a lost love—how her absence had broken something deep in his heart that he might never be able to put back together.

The catch, of course, is that he wasn’t a “guy” at all; he was a bird. But here I was anyway, getting legitimately choked up over whether or not a quail was ever going to love again.

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Wot I Think: Runers

By Alec Meer on September 12th, 2014.

Runers is a top-down, roguelikelikelikelike/shmup hybrid which plays a little like The Binding Of Isaac, but without the nightmare foetuses and with DIY spells instead. It’s out now, and I’ve spent a little time fiddling with its fireballs. Here’s what I made of it.
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Hack ‘N’ Slash: Wot I Think

By John Walker on September 11th, 2014.

Double Fine’s devious hacking/programming action puzzler Hack ‘N’ Slash is now out of Early Access and into Version 1.0. I’ve run around jabbing USB sticks into ports all over the place, until I hit a wall of complexity I couldn’t find the will to pass. Here’s wot I think:

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