Assassin’s Creed Chronicles: China Swings Out Today

It’s possible that you might, in the fifteen minutes between the release of each successive Assassin’s Creed game, forget that Assassin’s Creed exists. If that’s the case, Ubisoft have a remedy: more Assassin’s Creed games. The Assassin’s Creed Chronicles is a 3-game 2.5D series that was announced earlier this year and the first is out today. Assassin’s Creed Chronicles: China [official site] has a launch trailer and it’s below.

Chronicles: China is in 2.5D, trading the constantly-misinterpreted-controls of the main series’ 3D parkour in favour of a flat view and only occasional switching or rotating of planes. It looks like an appealing cross between Trine and Mark of the Ninja. Or, if you like, it looks like Assassin’s Creed’s previous 2.5D handheld games.

Although Chronicles is a series of three games, each will have its own hero, setting and art style. While China is set in 1526 and stars female assassin Shao Jun, who swings and stabs against watercolour-on-parchment background paintings, the next two games will be set in India in 1841 and Russia in 1918 respectively. Alice wrote about an earlier trailer last month which featured brief glimpses of all three games.

29 Comments

  1. swerty says:

    Yeah it looks p neat, will RPS be reviewing it?

  2. Bereil says:

    The voice over sounds like Leliana from Dragon Age, it’s not showing on her IMDB page though (neither is ACC:C for that matter). link to imdb.com

    • Philomelle says:

      Unless they changed her actress since Embers, this is Angela Galuppo – the same actress who voiced Claudia in Ezio’s games, Deborah in AC3, Jennifer in her teenage years in Black Flag and young Elise in Unity. She so far had a role in every time period covered by the series.

  3. muira says:

    Confucius say: big dragon able to churn out plenty shite, faster than squirrel.

  4. Rikard Peterson says:

    Looks interesting!

  5. Bernardo says:

    Looks like someone at Ubisoft thought about synergy a lot: take Child of Light’s graphic engine, steal some game concepts from successful indie platformers, slap AssCreed’s brand on it, presto!

    Confucius was a wise man: plenty shite indeed, much bigger than squirrel.

  6. SlimShanks says:

    I’m still waiting for the second Assassin’s Creed game to come out. You know, the one where you actually have to use the mechanics that the game engine was created for to stealthily BE AN ASSASSIN. Personally I thought the first game was a very interesting take on stealth mechanics in general, if rather unpolished/unbalanced. By the time I finished the first game I was all like, “Holy *** the second game is gonna be amazing! How could it not be?”

    Then it actually came around and I found out I could just stick a halberd through every target in public, and then beat everyone else to death with a broom and no one would give a shit. How did that sort of gameplay become popular, anyways?

  7. Phantom_Renegade says:

    China should be a main location and Europe can be revisited for the thousandth time in a sidescroller.

    • April March says:

      Word. The best thing about the first game was the promise that the story could go to different and varied places, not just Europe and the US. The Ubi proceeded to make every game in the series bar one in either Europe or the US. (Granted, they were unusual historical periods, but still.) Maybe now that they’ve remembered Asia exists they’re on the road to remember Africa and South America and Oceania do, too.

      • Phantom_Renegade says:

        Unusual historic periods? The renaissance? The Crusades? American Independence? Yeah, people only rarely speak about those. Not that I want a game about a bunch of nobodies set in a year nobody even remembers, but they’re not exactly obscure timeperiods.

        I agree with the rest of your post though. I thought we were going to go globetrotting. But no, white european men/men of european descent it is. Unless it’s a small spin-off or a sidescroller of course.

        • Bereil says:

          Early 1200s – Ghengis Khan vs China setting would be freaking awesome.

          • Philomelle says:

            The sad thing is that that particular piece of history has already been written out. We know how it happened (Temujin had a Sword of Eden), which Assassins were involved (Altair, Maria and their son, as well as a local Assassin named Qulan Gal) and how the assassination was conducted.

            All they’d have to do was spin it out into a proper game.

      • thanosi says:

        Well, half of Istanbul is in Asia :D

  8. ribby says:

    Can someone explain to me what the difference is between 2D and 2.5D?

    • Pich says:

      the definition i know is 2D gameplay with 3D graphics

    • mzlapq says:

      If you increase the size of a kD object by a scalar x in every dimension, its volume (measured by infinitesimal (hyper)cubes), increases by a factor of x^k.

      Although, sometimes its just a game with a 2D gameplay with some 3D geometry such as FEZ, or platform games where you can go into the background to roam in a parallel plane.

      • ribby says:

        Hmm so it’s by no means definite what it means?

        It seems this game is 2.5D in terms of scenery, not mechanics- Like Trine?

        • mzlapq says:

          2.5D is not really well defined. Doom era FPS were considered at some point 2.5D because they used several tricks to display 3D graphics (impossible to look up, or to exist right above or below another playable area, although other tricks were used to allow this to some degree).
          Some define it as the other comments, 3D graphics with 2D gameplay (but how one knows what’s 3D and what’s well rendered sprites?)
          In his case, it seems (according to the trailer) that it means that it’s possible to go into the scenery, around a building, which may give a 3D geometry to a level (a level that wraps around, shortcuts that make sense in a 3D world but not in a 2D world).

          link to en.wikipedia.org

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            basilisk says:

            I think that’s more or less the definition; the game either appears to be 3D (Doom) or actually takes place in a three-dimensional world (like this AC, where the levels indeed are made and displayed as 3D models), but the gameplay is strictly two-dimensional. Doom in its entirety could be played from a top-down view, this game could be a classic 2D platformer, and the gameplay would be 100% identical – only the visuals would change.

            Two different approaches, but the end result is similar. Perhaps there could be a separate term for 2.5D games where the “.5” means faking it and for those where the “.5” means it’s there, but not actually used for anything than visual tricks. But the former approach is pretty much obsolete anyway.

      • Josh W says:

        Actual fractional dimensional games could be brilliant; fractal games!

    • GameCat says:

      For me 2,5D game is a game with 3D graphics where you can move only in two out of three planes.

    • Rikard Peterson says:

      The article defines 2.5D as “trading the constantly-misinterpreted-controls of the main series’ 3D parkour in favour of a flat view and only occasional switching or rotating of planes”. That’s not an easily digested collection of words, but I interpret it to mean something like Disney’s Tarzan platformer. I liked how they handled it in that game (except for when it towards the end of the gam turned full 3d and became awkward to control).

  9. Eery Petrol says:

    Gameplay gives a Mark of the Ninja vibe. I hope the AssCreed IP doesn’t hold the game back from exploring

  10. Shadow says:

    Not that the series doesn’t already strain belief, but I wonder how the hell they’re going to justify the whole Assassins vs. Templars concept so far removed from its origins in Europe and the Middle East. They might try to amplify the concept saying Assassins comprise more than the western-ish Assassins, and that Templars are part of a greater not-just-Templar organization, but that’d only further dilute it all to Good Guys vs. Bad Guys.

    Also, they were already pushing it with the hoods in the late 18th century. It’ll be hilarious to see them shoehorn them into 1918 as anything remotely discreet.

  11. JohnnyPanzer says:

    Oh, hey, would you look at that. A mobile game.

  12. PsychoWedge says:

    I’ve never even heard of this and my head is full of Asscreed because Ubisoft won’t shut up about it… xD

    But it looks interesting, I give them that. I love Mark of the Ninja and this looks like a take on it.

  13. muira says:

    ..let’s all stop getting excited about this one please, it won’t be good. Think about the kind of games that are good, then look at how this looks to be shaping up, then compare the two. I can draw a diagram to assist this process if required.

  14. The_Absurd_Man says:

    That aliasing tho.