SpellForce 3 Coming Later This Year

Yo Dawg: SpellForce 3 [official site] is almost ready to once again put an RPG in your RTS and let you play both at the same time. Double feature!

We’d barely heard from SpellForce 3 since its announcement in 2014, but now a new Steam page promises a 2016 release for this prequel. Jump the break for all the details, while I go beg Alice to not fire me for opening my post with memes from the last decade [Ah jeez, I can’t resist appeals to my illusion of power -ed.].

If you haven’t heard of SpellForce before, it really is just that: a blend of traditional real-time strategy and RPG mechanics in a fantasy setting. You’ll be building your base, managing your resources and controlling armies, but one of the units at your disposal will be the hero you’ll create and customize throughout the campaign. The micromanagement of the RTS side of things is less demanding than in other titles precisely in order to let you focus on your hero and their party, each with their unique skills.

Nothing of that is going to change in SpellForce 3. The devs promise a long single-player campaign – at least 30 hours. Folks will be able to enjoy the storyline even without knowledge of the previous games, though the plot takes place 500 years before the first game and will explore the circumstances that lead up to it, so fans will obviously get more out of this third game. The multiplayer side of things will offer both cooperative and competitive modes.

On to the gameplay changes then: SpellForce 3 is doing away with the “global economy” model of most RTS, that is, when you can harvest resources somewhere and immediately use them on the other side of the map. Space will be divided into sectors, and players will only be able to create settlements next to the ones they’ve already established.

Each sector, then, will act as its own independent base, with its own population limits and its own economy. To share resources between outposts you’ll have to manually transfer them by cart.

That’s pretty much all we know so far, aside from the images of the world of EO, which you can see here and on the Steam page.

SpellForce 3 is scheduled for release before the end of the year.


  1. mattevansc3 says:

    I really enjoyed the first SpellForce and it struck the balance between RPG and RTS just right. If you’ve never played think of it as a Warcraft 3 style RTS with heroes but instead of cut scenes the bit between scenarios is a Baldur’s Gate style party based RPG.

    While the sequel did introduce a homebase mechanic which worked well the rest of the game was pants. The RTS elements felt more like side missions with the RPG the focus. The RPG devolved into more of an ARPG. The plot was all over the place and inconsistent. The dialogue was on par with a bad fanfic mod. The less said about the expansions the better.

    That they are reinvention the RTS element again doesn’t fill me with hope.

    • Okami says:

      Fun fact: spellforce 1 didn’t have an rts ai. Your enemies were literally endlessly spawning dumb creeps. Spellforc 2 actually had an ai that needed to mine resources and spend those resources on units to send against you.

      The story and dialogues were written by the exact same person in both games.

      So it’s kinda funny that you think that sf1 had the better rts part.

      • mattevansc3 says:

        Fun Fact: I didn’t mention anything about AI. I said the RTS was less integrated into the main game.

        Additional Fun Fact: The original Star Wars trilogy and the Prequels had the same writer.

        • A Bunny says:

          Fun Fact: The original Star Wars Trilogy had a handful of writers and the direction wasn’t dictated by George Lucas alone, as the Prequels were.

          • TillEulenspiegel says:

            Star Wars was written and directed entirely by Lucas, though it was perhaps greatly improved by the editor. In any case, while Empire was certainly better, it shows Lucas actually capable of good work in ~1976.

          • Baines says:

            Fun fact: While George Lucas wrote Star Wars, his wife convinced him to rewrite the more badly written parts of it. At the time, Lucas would even admit that he was not a great writer, and needed such help.

            After a messy break-up and divorce, Lucas tried to erase the contributions of his ex-wife from history.

    • kud13 says:

      Lies. “Breath off Winter” had a lot of cool ideas and its plot was interesting and didn’t really drag at any point.

  2. UncleLou says:

    The screenshots make me crave a new Age of Empires. :-(

  3. Sin Vega says:

    That ‘sectors’ thing could be interesting. RPS-RPG hybrids are an under-explored niche, they’re too often just two staple genres smushed together instead of anything really new. Spellforce has a strong enough pedigree to perhaps go somewhere new.

  4. kud13 says:

    A prequel, huh? So I guess we’re still not going back to the Rune system of the original…

    I loved Spellforce. 2 was good, but not as good. Still haven’t managed to beat the second expansion for it.