Stable Orbit Is A Space Station Simulator Set In 2034

“Space, the final place we haven’t fully explored.” That’s the tag line to popular television series Star Walks. But wouldn’t it be good if YOU could go to space too? Well, here comes Stable Orbit [official site], a new realistic space station simulation set in the years after the International Space Station has been decommissioned. You’ve got the role as station commander and you have to build a working, plausible and non-lethal spacehouse out of different modules and resources. Come watch the trailer and look at pretty pictures of our stinking, melting planet.

It’s being made by the lead PC programmer of Deus Ex: Human Revolution, Jim Offerman. Set in 2034, five years after the ISS has been yanked out of orbit, your new space station is being funded by a group of nice countries called the “All Nations Space Coalition”. That’s lovely. Above all, the game is aiming for a realistic feel and wants to educate players about the difficulties and challenges of being in a dangerous place, where humanity’s worst foe, explosive decompression, is ever-present.

There’s not much information yet as to how the game will actually function. Will it be like Kerbal Space Program without the Kerbals? It does seem like the design of your craft will follow the modular approach, as in reality, flying up with a shuttle and attaching new areas to your station bit by bit. We will have to wait until some time in October this year to find out more, because that’s when the game is scheduled to hit early access.

In the meantime, here is a video that teaches you how different human laws apply in space. You know, in case a game about being a space lawyer gets announced too.


  1. vahnn says:

    “The final place we haven’t fully explored.”

    Does that mean we’re going to suddenly explore the entirety of Earth’s oceans, which vastly unknown, in less than 20 years?

    Forget space stations, I want a game about that!

    • gunny1993 says:

      Yeah, only problem there is no human can design some of the weird ass shit you find at the bottom of the oceans

    • Revanean says:

      I would say that space being the final place “not fully explored” by us is not doing space justice.

  2. yusefsmith says:

    “Stable Orbit will be a Space Station Simulator Set In 2034, if it is Ever Finished and Released”

    Seriously, you guys are teases.

  3. Someoldguy says:

    If this is a “realistic” Space Station sim, then it needs to consider the delivery vehicle they’re showing off in the trailers. The shuttle will have been out of service for 24 years by 2035 and nothing like it is currently in production. I suppose this is just because it’s outline is instantly recognisable for drumming up interest but won’t actually feature in the game.

    I really enjoyed Buzz Aldrin’s Race into Space back in the 90s which covered the earliest space missions up to the lunar landing. That really showed you just how fraught with risk the early pioneering missions really were and gave a lot of insight into all that NASA did. Modern space flight is incredibly safe by comparison.

    I think I’d want to do something a bit more ambitious than just manage something the size of the ISS in any future game/sim since there won’t be that competitive race to be first driving you on. Overcoming all the challenges necessary to creating the first orbital station with the potential to become a permanent home – a rotating ring or similar to produce gravity, growing algae or other plant life to produce oxygen etc perhaps culminating with the first attempts to capture meteors and bring them into a stable orbit for mining or turning into habitats would be really interesting.

    • seroto9 says:

      Although you’re largely correct, we do have at least one ‘shuttle-like’ spacecraft in use at the moment: the X-37B. It’s on a mission at the moment, and it’s not clear how many more are in development. link to

    • Hobbes says:

      By 2034 Kessler Syndrome may well be a real problem for Earth as well, so that ought to be an interesting thing. Might well be closer to the film Gravity than we want to be.

  4. Jeroen D Stout says:

    Is it just me, or is the space station moving over the planet, but then the sunrise’s light overtakes it? How does that work?

    • Catterbatter says:

      It doesn’t work at all! But presumably that would be the easiest part of the game to get right.

  5. Phidelt230 says:

    The earth is rotating faster than the station is orbiting it

    Or the station is rotating anti-spinward

    • brucethemoose says:

      But space stations usually don’t do either of those things, as it would make bringing stuff to/back from them much more expensive.

    • SlimShanks says:

      Do you even geo-sychronously orbit, bro?

  6. Spakkenkhrist says:

    I misread the name as “Stale Orbit”, I prefer that.

  7. tonicer says:

    So the guy who worked on two shitty games now made a space station sim … hmm nice i guess.