Minter is coming: Polybius PC version in the works

Polybius

Polybius [official site], the psychedelic arcade shooter currently making waves on Playstation VR, is coming to PC. Huzzah! It’s from Jeff Minter, the arcade game veteran that made Space Giraffe, Gridrunner, Revenge of the Mutant Camels, and Tempest 2000, so you know it’s good.

Minter has mentioned a PC port before but, given the trouble last time Llamasoft tried to bring a game to PC, it’s good to hear this is going ahead. He confirmed work on the PC port by posting an image on Twitter of him working in his office, which is crammed with gaming knick-knacks (including a plushy Mario) and VR headsets. He’s also wearing a Christmas jumper. In May! Because why not?

Don’t fear, non-VR headset owners, you’ll get to play the game too. “Yep works without VR too,” Minter said in a follow-up tweet. Expect lots of fast-paced shooting and dodging with bright colours, trippy music and retro sound effects. Here’s a bit of gameplay:

The name of the game itself is pretty interesting – it’s a throwback to an urban legend from the ’80s about an arcade game with ties to government agents that was said to drive players to madness. You can read the tale here.

It’s also a bit of welcome good news for Minter’s games on the PC following a debacle with his PS Vita game TxK, which was meant to be coming to PC until the evil Atari overlords blocked it. Read Alice’s post on the palaver if you’re interested.

Thanks to reader Leon for the tip on the story – keep ’em coming!

13 Comments

  1. KillahMate says:

    A+ punmanship, would upvote if able.

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    G-Lord says:

    Great news, I was really hoping for a Rift compatible version. I’m still annoyed that TxK VR got blocked.

  3. thenevernow says:

    Coolio!

  4. RadicalHorse says:

    This game looks like 80s prediction on how VR games are going to look like in 2017.

  5. poliovaccine says:

    Haha cool, didnt realize this was a thing. Back in the day some forum friends and I made our own fulfilment of the urban legend… it was pretty much just an arcade shooter with MSPaint sprites but it had menacing things written into the code, which obviously the player would never see, but the idea was that it influenced people “subliminally,” haha.

    • unclellama says:

      yeah, i saw that too.

      as someone who was obsessed with llamatron and mutant space camels as a kid, and is just getting into simon munnery now, it felt kinda full circle :)

  6. cpt_freakout says:

    I’m disappointed you’re not a Greek historian shooting digressions at bored enemies in full VR classical-neon magic

  7. caff says:

    If you had asked me to guess the state of Jeff Minter’s desk – I would have done ok.

  8. The Bitcher III says:

    In this uncertain world, it’s wonderful to think that Geoff is still making the same game, and it’s always brilliant, and somehow still on the cutting edge.

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