Rogue Trooper Redux: a so-so remaster of a perfectly decent action game

Teething troubles

Rebellion’s 2006 third-person shooter Rogue Trooper is, as I have said before, the archetypal 7/10 action game. I mean that only positively: a game you fire up with no expectations of bar-raising, but just a solid good time. (As opposed to a 7/10 game that you expected 10/10 things from but were left underwhelmed). I’ve been in two minds about the revelation that it was coming back this year, remastered for PC as well as assorted consoles. For one thing, the original still looks pretty fine when cranked up to big resolutions. For another… well, it’s good, but it’s not quite Carling, is it? How much betterer could jiggery-pokered graphics really make Rogue Trooper?

I’ve been playing Rogue Trooper Redux [official site], and the answer is: not much. If this is your first time with it, the new version’s still that crucial solid good time nonetheless.

Old school Rogue Trooper character models...

Old school Rogue Trooper character models…

...and the shiny new Redux version

…and the shiny new Redux version

To recap: Rogue Trooper is the tale of Rogue, a Genetic Infantryman bred to fight in an apparently ceaseless war for Nu-Earth in the far future. He’s super-tough and resistant to the pervasive radiation and other lethal chemicals on this blighted world, which is where the whole blue skin thing comes in. On top of that, a trio of his fallen comrades have had their personalities encoded onto microchips fitted into his helmet, gun and backpack (let’s step politely aside from the grim nominative determinism of these guys being called Helm, Gunnar and Bagman even before their death and electronic resurrection as various men’s accessories).

In practice, that means they can do nifty things like build ammo out of salvage, become auto-firing turrets and whatnot. Nothing particularly mould-breaking for a third-person shooter, but that’s yer genre-traditional gimmick, anyway. All told, there’s a little bit of sneaking, a little bit of cover-shooting and a whole lot of head-popping across a setting that is basically post-apocalyptic World War II.

The then-impressive skyboxes of 2006 Rogue Trooper...

The then-impressive skyboxes of 2006 Rogue Trooper…

...versus the new look in Rogue Trooper Redux

…versus the new look in Rogue Trooper Redux

Let’s get the new look elements out the way before I chat about how the game in general holds up 11 years later. Some stuff, such as lighting, shadowing and some texturing, is a subtle but noticeable improvement, upping the overall sense of gloss without changing the look of the game. Other stuff, such as more detailed wrinkles and muscle lines on titular blue infantryman Rogue, might look a little more 2017, but also serve to undermine the original version’s well-judged moving comic book aesthetic.


Rogue Trooper is an adaptation of a 2000AD strip, y’see, and though that boasted some world-class artists in its time, it never really strove for photorealism as such. In other words, this new’un’s more interested in being a videogame than it is an adaptation. Not unwise, commercially, seeing as the Rogue strip’s reach probably begins and ends at 30 to 50-year-old British comicheads, but I do think it makes Rogue Trooper Redux look less distinctive than it might have been had it held the lineart line.

Then there’s the graphical bells and whistles that actively make the game look bad. I’m talking about teeth. I hereby inaugurate the Worst Teeth In Videogames Awards 2017. Nominees: Rogue Trooper Redux. Winner: Rogue Trooper Redux. Honorary Award For Special Services To Terrible Teeth In Videogames: Rogue Trooper Redux.


I don’t know how these gruesome gnashers got made, let alone got approved for release. Unmasked characters all boast a collosal overbite when speaking, and the net effect of the Genetic Infantrymen is that of an army of Duane Dibbleys. I don’t want to spend too many lines bellyaching about mis-rendered ivories, but they’re the oversized cherry on top of a cake that I feel might just have lacked consistent artistic oversight. As such: as much as I miss the subtly nicer lighting, crisper textures and less angular edges of Redux, I definitely prefer the more stylised and less raptor-faced original. Rogue himself looks so much better in the 2006 version of his lone star turn.

Of course, it’s another matter on console – Redux is the only way to play Rogue on PS4, Xbone or Switch, and it deserves its second chance there, but on PC we have the choice of either edition, and the old one really does scale up to big resolutions rather well.

Rogue 2006

Rogue 2006


As for the heart that beats underneath this shinier blue skin, little if anything has changed. I thought perhaps there were a few minor nips and tucks to flow, item/enemy placement and interface, but it was quite likely a trick of the mind. This is functionally the same game, replete with slightly outdated-feeling mechanical camera movements in cutscenes, unsexy menus and thin characterisation.

This is all OK! Rogue Trooper is, again, the ideal 7/10 action game, doing exactly what it sets out to do, no more no less, barely putting a foot wrong but equally never making a move that makes you coo in awe. I had a good time with it in 2006, I had a good time when I replayed it in 2009, I had a good time when I replayed it again in 2015, and I had a good time when I played Rogue Trooper Redux last week. It is an enduring Good 7/10 Action Game.

At the same time, I can feel the age moreso now than previously. It’s not as if it’s pretending to be full-blown 2017 game, but there is a certain smallness and perfunctoriness to it compared to the high gloss and chest-thumping of today’s big action fare. This is as much a positive as a negative: trupple-ay games can be exhausting in their pomposity and setpieces, whereas this just lets you get on with it. But the overall effect of the redone graphics is to make a 2006 game feel perhaps like a 2011 game, not a 2017 one.


I’d be wholeheartedly recommending Redux over Rogue ’06 if it wasn’t for the anachronistically over-detailed faces and the nightmare teeth. It just looks that little bit less like a Rogue Trooper game to me for that reason – but, monstrous chompers aside, if you’re not coming to it with comic heritage, Redux is almost certainly going to look a whole lot better to you. (It also plays nice with a wider range of resolutions without any exterior fiddling being required, I should note). In truth, the differences aren’t profound enough for it to much matter which version you choose – but you really should choose one if you’ve not stepped into Rogue’s shoes before (the shoes, at least, do not have an electronic ghost inside them).

They don’t often make ’em like this any more. I wish they would, I really do. If you miss ’em too, choose another from our round-up of the most perfectly average best action games on PC.

Rogue Trooper Redux is released today for Windows PC, via Steam and GOG.


  1. mukuste says:

    I’ve never heard of this game before, and looking at these screenshots, all I can say is: what an utterly hideous aesthetic (and that goes for both versions).

    • fuggles says:

      In some ways I wager intentionally so. It’s a grotesque comic book, war crimes every where! Horrors of war kinda deal.

    • fabulousfurrygingerfreakbrothers says:

      If you even slightly like the genre I would heartily recommend you play it.

  2. Spacewalk says:

    … and nothing but.

  3. Premium User Badge

    phuzz says:

    Maybe the teeth thing is because Americans think that all us Brits have horrid teeth, and thus so should a British character?

    • PanFaceSpoonFeet says:

      That’s ridiculous. That’d be like like saying we think all Americans are monstrously obese, gun crazed loud mouths. I… Oh.

    • Ben says:

      It’s a British redux (by TickTock Games) of a British game from a British comic as far as I can tell, so this would only be the case if they’re pandering to a perceived American audience…

  4. Ghostwise says:

    Do us folks with the older version get an overhaul, or is it a “nope, buy the whole thing again at full price” deal ?

    • Axyl says:

      Nope, buy the whole thing again at full price.

      Annoying as hell. I was excited about this, but I’m not paying another £20 on top of the original purchase for a slight GFX tweak.

      Hard pass from me.

  5. Marclev says:

    It appears the new version costs £20 on Steam and the old one £7.

    That’s quite a difference seeing as I’m struggling to tell the difference between most of the screenshots in this review.

  6. someoneelse84 says:

    *Something something* teething problems.

  7. Someoldguy says:

    “In practice, that means they can do nifty things like build ammo out of salvage, become auto-firing turrets and whatnot. Nothing particularly mould-breaking for a third-person shooter, but that’s yer genre-traditional gimmick, anyway.”

    If only they’d turned the 1981 comic strip ideas into a shooter in the nineties instead of the noughties, it could have been thoroughly groundbreaking?

    • Lodin says:

      Well there was the God awful sidescroller for Amiga released in 1990…

  8. mattevansc3 says:

    No need to worry about names. They solved that by rebooting the series with Friday and his chips. Then years later doing a cross over with Rogue, that brought Helm, Gunnar and Bagman back to life. Then the same cross over killed Rogue, Helm, Gunnar and Bagman off but with Gunnar being the only one willing to download his personality back into the chip. Gunnar then became Friday’s gun chip and they later killed off Friday’s own gun chip.

    Fun fact. Friday’s gun chip was given a mental impairment and had the mental age of a young child. He was gifted to the female GI and thought she was his mother. His final act was to scream mommy! in the vain hope the female GI could save him before his chip was fried.

  9. Kingseeker Camargo says:

    Wasn’t this supposed to include an extra-tough challenge mode or some such? I seem to remember having read that somewhere, and in fact my main complaint of the original was how easy it was.

  10. Sin Vega says:

    Why would anything aspire to be Carling though

  11. Imperialist says:

    I dont think that the new visuals really clash with the art style of the old game. I think RT06 looks the way it does due to the technical limitations of the era. If i recall, it released on the original Xbox and PS2. While the PC version looks much better than the console ports due to resolutions, they probably had to design everything in mind for systems that literally were obsolete when they released their game. They probably couldnt afford the nice detailed textures for character models.