Shock! Horror! Frozen Synapse 2 delayed into 2018

If you’ve set up a second advent calendar for the release of Frozen Synapse 2, knowing that the turn-based tactical squad shooter’s release window of “2017” means we can only be days away from its launch, ah, I’m sorry to bring bad news. While a delay has seemed clear as the year ticked down, developers Mode 7 have now made that official. Frozen Synapse 2 is now due some time in 2018. Perhaps you’ll use the Christmas hols to create a new 365-day calendar counting this new window of possibility. For now, here, see some pretty simulated cities and top-down action in this new dev video:

“As you probably will have guessed, FS2 is delayed into 2018 – no surprise Christmas release from us,” Mode 7’s Paul Kilduff-Taylor‏ said on Twitter yesterday. “But we’re working hard on it and the game is really starting to emerge properly now.”

That is exactly the sort of thing I would say if I were sneakily preparing to work 100-hour days over Christmas for a surprise launch on New Year’s Eve at the stroke of midnight and announce this launch by hang-gliding off the top of the London Eye through the fireworks and flames.

Frozen Synapse 2, you’ll remember, will offer top-down tactical action where both players’ turns play out simultaneously, which creates interesting spaces for anticipation and trickery. We’ve declared the original one of the best games for busy lives and of the best strategy games so more is good.

Especially if it’s launched on New Year by a burning, screaming Paul Kilduff-Taylor‏ landing in the Thames to release fluorescent dye packs and turn the river Frozen Synapse Blue. Or some time in 2018. Whichever, really.


  1. JiminyJickers says:

    Outrageous! They expect me to go out on New Year’s eve and socialise instead of playing this?!? Shame on you!

    I am so looking forward to this game, but I guess I can wait with the million other untouched games in my library, haha.

  2. Flavorfish says:

    As much as the city mode looks really interesting, I would rather see Frozen Synapse focus on fully developing the multiplayer: A ranked mode, 2v2 matches, cooperative multiplayer options, more game modes, more map generation archetypes, etc. Frozen Synapse is one of the most interesting and deep strategy games I’ve ever played, but imo it doesn’t reach its full potential when you aren’t facing a human component.

  3. Hyena Grin says:

    I’ve been waiting on this for a while, and it continues to impress. After the disappointing cancellation of Subduction, I was eager for a sandbox city crime simulator, and while FS2 is obviously going to be a much smaller scope, it looks like a satisfying alternative.

    • Josh W says:

      Yeah I suspect making the real Subscription would require a lot more work, real time team stealth for a start is a pretty complex problem, (didn’t quite get the hang of it in Satellite Reign) even before you get into the hacking stuff. Although given gunpoint, invisible inc. I can imagine people being able to do a lot of that sort of game turn-based style.

      Xcom 2 has given me a lot of the feel of what I was hoping for, in it’s procedural destructible city levels, but it doesn’t have quite the concreteness of having them connect into a unified landscape, being able sprawl your missions from one procedural building to another, and have each of them feel like some variant on real spaces. I can picture this experience, as a syndicate/ x-com apocalypse style thing. But the obvious example of that feel is uplink, just without being spatial.