Author Archive

Very realistic football game Behold the Kickmen dribbles onto Steam in authentic and accurate way

The sign is right

Behold the Kickmen [official site], the arcade game about football, known in some parts of the world as British Football, has been released this day. It’s by Dan Marshall and Size Five Games, makers of The Swindle. Dan started working on the ball-kicker as part of a game jam but was whisked away by the locker room drama of it all until he finally ended up with an actual game, instead of a simple joke about the famously unknowable and incommunicable sport.
Read the rest of this entry »

Strike Vector back with an EX, becomes mechdaddy

Va va vector

Look at this rusty old mechplane. Strike Vector, is it? It’s three years old, get it out of here! We have a shiny new one landing on the pad right now. An updated version of the super-speedy multiplayer dogfighter has just touched down, and it’s bringing a singleplayer campaign, skirmish mode, bots and some other improvements to the jets-wot-go-fast-in-six-degrees-of-freedom-but-then-crash-into-a-bit-of-wall-and-die-em-up. Yes. Strike Vector EX [Steam page] is the new mechdaddy.
Read the rest of this entry »

Podcast: The Electronic Wireless Show talk Sun Dogs, Black Crown and rubbish merchandise

Pod dogs

What’s that faint light? It’s the glare of the RPS podcast, the Electronic Wireless Show, crashing through the atmosphere of the internet like an unstoppable comet capable of both massive destruction and enlightened conversation. This week, we’ve all been playing transhumanist adventure game Sun Dogs, which sees us romping through the solar system, necking drinks made out of germs and being killed over and over and over again by extraterrestrial forces beyond even our own post-human ken. It’s quite a pleasant trip.

But we’re also talking about “merchandise” and why it is often so rubbish. Pip will warm your heart with tales of a contraband dagger, and Adam will soothe you with a story about blood. There is much to learn. Read the rest of this entry »

Humble selling best Telltale games for 15 smackeroos

Oh boy, have we got sales news for you, vast gaping maw of collective consumerism. Isn’t it a beautiful day for buying things? The Humbler Bundlers have put together a bunch of Telltale’s better games for $15. Yes, everyone has probably already got their critically acclaimed zombies ‘n’ conversation games based on the Walking Dead. But has everybody got Batman? Has everybody got Game of Thrones? Has everybody got…

*squints at notes*

“Bone: The Great Cow Race”?
Read the rest of this entry »

Premature Evaluation: Sælig

saelig6

Every week we send Brendan into the dark age of early access. This time, the old English village life of Sælig [Steam page]

Sælig, we are told at the beginning of this game, is an old English word that means “blessed, fortunate, prosperous, happy”. All fine goals in the harsh world of the dark ages, where the best you can hope for is a good fire and a full belly. But by the end of my brief time with this Anglo-Saxon household management sim, I would be none of these things. I would be “annoyed, discontent, bored, cheerless”. To keep up the old English, I would be wansælig.
Read the rest of this entry »

Locked out of HEVN: spacey survivo-sim delayed

Don't get lost in HEVN

The space corridors and unsafe colonial working conditions of HEVN [official site], a first-person survival sim that Adam was looking forward to, have been delayed until “later in the year”, the developers say. The original trailer said it’d be here in Spring 2017 (but eventually that got rescheduled to July 19). Now, following the release of a demo, it’s being held back to “address feedback and improve the game” say developers Miga. That’s grand, no complaints here. Delay away, spacefolks.
Read the rest of this entry »

Her Story creator Sam Barlow is involved in Telling Lies

Oh no, is that headline libellous? Let me check my big copy of McNae’s. Actually, no, let’s live dangerously. Sam Barlow, the creator of crime thriller Her Story is caught up in Telling Lies! By that I mean he is making a new interactive video story called Telling Lies, and teaming up with a big ol’ film production company to do so. We don’t know exactly what it’s about yet but Barlow did tell Variety that it was something of a “political thriller with 3-4 key characters” and a “spiritual follow-up” to Her Story rather than a straight-up sequel.
Read the rest of this entry »

Wot I Think – Elder Scrolls: Legends

scrollslegends1

It’s a card game! As discussed on this week’s podcast, I’ve been somehow saddled with the reputation of being “the collectible cards game guy” at RPS. This is partly my own fault due to my Duelyst-ing but also partly due to my fellow journos typecasting me, like some kind of grubby-fingered Bryan Cranston. This isn’t the first time this has happened. Remember when I became “the tanks guy” because I once asked too many questions about tanks?
Read the rest of this entry »

Have You Played… Halo: Combat Evolved?

Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time.

WHAT. How have we gone so long without mentioning Halo in ‘Have You Played’? Maybe because it’s such an obvious choice, a monster of both profit and influence. Every shooter since has something to owe Halo, for better or worse. Microsoft’s console expedition certainly has something to owe it, not that we care. Read the rest of this entry »

That hiking game from Peter Molyneux is coming to PC

"You have died of Volcano"

What’s the auld rascal up to now? The Trail: Frontier Challenge [official site] is a multiplayer hiking game by 22Cans, the studio headed by Peter Molyneux and responsible for the troubled and still-in-early-access civilisation builder Godus. It’s been out on iGizmos for some time, but now it’s coming to Steam, say the developers. I haven’t been keeping track of it but let’s look at this trailer. Oh, it’s a walking simulator. But, er, not like that.
Read the rest of this entry »

Podcast: The Electronic Wireless Show talk replayability, Slime Rancher and Playerunknown’s Battlegrounds

The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about “replayability” – what games are the most replayable? Why do we always go back to our “comfort games”? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in Slime Rancher, Adam tells us about his cowardice in Playerunknown’s Battlegrounds, and I am slumming it with another collectible card game, this time The Elder Scrolls: Legends. We’ve also got some reader questions and comments, all based on replaying old favourites. It’s a theme! Read the rest of this entry »

Rainbow Six Siege to get rando cosmetic loot packs

The next update for multiplayer shooter Rainbow Six Siege [official site] will add random loot packs to its plank-smashing and head-shotting. Update 2.1.1 will add “Alpha Packs” that contain cosmetic items like flashy gun skins, spikey helmets, colourful balaclavas and the like, which you’ll earn basically on a dice roll after every win. This is part of the game’s “Operation Health”, which was the studio’s way of spinning the cancellation of some seasonal stuff and postponing of some other seasonal stuff into something that sounded reasonable: a health check. Turns out part of getting a health check is creating a gambling game where you roll dice for hats.
Read the rest of this entry »

Premature Evaluation: Starship Theory

Every week we cast Brendan adrift in the black void of early access. This time, the bumbling spaceship management of Starship Theory [Steam page]

Everything is on fire, all the time. This is the fourth spaceship I’ve cobbled together out of a cramped and ill-equipped escape pod and it’s the fourth ship to die from severe internal burns. All the crew members are also dead, except one, who I don’t even bother to watch blowing up with the vessel. I quit out to start a new game before it even comes to that. I know where this story is going.

Starship Theory is difficult, and not currently in a good way. It’s tight-fisted, unbalanced, slow-moving and infested with menus. You’ll probably love it, because you’re a masochist. I’m not loving it.
Read the rest of this entry »

Northwest Passages: The final storm

It’s almost over. My valiant journey from ocean to ocean via the infamous Northwest Passage is coming to an end. It took the autonomous crew of sailing simulator Sailaway and I a total of 2 months and 5 days, much of which was spent stranded in a pleasant little place called Terror Bay. But we’ve hoisted the mainsail for the final time. With just 39 miles to go we will have broken into out of the Bering Sea come morning, into the grand Pacific ocean. But how did these last few weeks go? Let’s consult the captain’s log to find out. Read the rest of this entry »

Monster card battler Duelyst cosies up to Bandai Namco

My favourite take on monster chess and free-to-play collectible card game Duelyst [official site] is “partnering” with publisher Bandai Namco, say developers Counterplay Games. The deal won’t change the design team, say Counterplay, they’re still in charge of inventing horrible beasts and animating them with neato pixel art, but the publisher will now be in charge of managing the servers, advertising and customer service. This could be a good sign, or it could be a bad sign, or it could be a sign that reads: “I am not particularly significant”.
Read the rest of this entry »

Twin Peaks-inspired RPG Baobab’s Mausoleum out today

The first episode of surreal RPG Baobab’s Mausoleum [official site] is out today. That’s the news. There are no more facts in this post for you, just strange and otherworldly sentences that will make as little sense to you as they do for me. For instance, the protagonist is a vampire FBI agent eggplant called Watracio Walpurgis. You see? He’s stuck in a town called Flamingo’s Creek, population 64, which only appears in nightmares every 25 years and is populated by monsters, a wendigo and some, I don’t know, UFOs? There’s more details and a trailer below but I’m not sure if they clear anything up.
Read the rest of this entry »

Stickman RPG West of Loathing due out in August

The love Alec once held deep in his heart for lo-fi MMORPG Kingdom of Loathing may have ebbed as the years passed, but wait ‘til he finds out that its single-player western follow-up, West of Loathing [official site] is coming out some time next month. Or so say creators Asymmetric in a new trailer showing off a very quick playthrough of the prologue (they’ve compressed 23 minutes of mine-looting, snake-bashing and beer-drinking down to a 37 second timelapse). It was planned for release earlier this year, but you know videogames. Come see that trailer.
Read the rest of this entry »

Podcast: The Electronic Wireless Show talks Gamelab, the airships of Worlds Adrift, and horror of Get Even

Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.

But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.

Read the rest of this entry »

Have You Played… Gex 3D: Enter the Gecko?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

It must be a kind of curse, to be a platformer character. Gex is right up there with the other Z-listers. Blinx, Croc, the Jersey Devil. All dead and gone. Arguably only Mario Mario has been able to sustain the life of a well-respected spike-avoider. The rest end up in the mass grave of childhood memories, which is exactly where you’ll find this rude, polygonal lizard. Read the rest of this entry »

Mountain-climbing platformer Celeste coming in January

It’s Brendan hour at RPS. Everybody else has gone to bed and I’m left on sentry duty, which means I get to make posts which are seemingly about colourful-yet-hardcore mountain-climbing platformers called Celeste [official site] which Graham really likes but on closer inspection are actually a grave and terrible insight into my own fragile and harrowed psyche as it tumbles silently into a dark and fathomless realm of inner turmoil. Celeste is coming out in January, say the developers.
Read the rest of this entry »