Author Archive

Podcast: What are the best shooters?

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Wait, didn’t we already answer this question? Never mind, the RPS podcast, the Electronic Wireless Show, is not content with our list of the top 50 first-person shooters. Well, they’re mostly fine with it (lists are stupid) but they still want to hash out this ageless question the old-fashioned way. By interrogating each other over the internet. Read the rest of this entry »

Dark Souls: Remastered is out now – and it’s already got an infamous hacker

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Crack open a nice cold soul, fans of permanently holding up a shield while you walk. Dark Souls: Remastered has been released on Steam today, a day earlier than we’d believed. The original Prepare to Die Edition was pulled from sale two weeks ago, so if you didn’t buy it then, this is now your only PC doorway to popular resort town Undead Burg. The Remastered edition is half-price for those who already own the old version. But the changes are minor, and there’s a more unnerving problem. Players are under attack from a notorious hacker, a dark spirit who invades worlds and corrupts the save files of innocent undeads. Read the rest of this entry »

Unworthy is a minimalist monochrome Dark Souls

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There are only three colours in Unworthy – black, white and blood. It’s an upcoming minimalist monochrome Metroidvania that isn’t so much “inspired” by Dark Souls as it is a pixel demake of it. In one sense, it’s very derivative. The health and stamina bars, the slow and deliberate attacks, the “sin” you collect from kills (and drop on death), the depressed ramblings of NPCs. Even the places you roam have names both intentionally Gothic and unintentionally funny. The Throat of Despair, the Catacombs of Ur, the Cradle of Death. “The human soul is a sponge that soaks up our sins,” it growls in the intro, “until it simply rots away.” But this grimness barely matters, because Unworthy is a competent pastiche of what many people love about Souls games. I still haven’t beaten the first boss. Read the rest of this entry »

Wot I Think: State of Decay 2

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I’m driving home from a busy night of killing and the roads are empty, save for some legless grumblers. I sigh and look at my map, try to count the exclamation marks, when a voice comes on my radio. It’s probably the fifth voice I’ve heard tonight, and I half expect another plea for bullets from some faceless chump three doors down. But this time it’s one of my own, a member of my enclave. She’s just calling to tell me: Workshop level 3 complete.

“That’s one more item off the To Do list!” she says enthusiastically.

She’s right. State of Decay 2 feels like a massive To Do list. Read the rest of this entry »

The Crew 2 closed beta revs up at the end of the month

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The Crew 2 is getting an closed beta soon. Ubisoft’s Red Bull open world Red Bull racer sponsored by Red Bull is once again set in the United States, as you can see in the trailer below, featuring Upbeat Sport Man telling us to “dream big, race hard!” And if you’re into that, the beta might be a good chance to see if the new swap-your-car-for-a-plane-and-then-for-a-boat button brings something exciting to a racing game where the best feature was its long mutiplayer road trips. I’ll tell you where to sign up down there. Read the rest of this entry »

State of Decay 2 is an overly familiar cart full of zombies

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I hope you like collecting groceries, because State of Decay 2 is basically a game of endless trips to the shops. The doomsday fantasy is one I enjoy, and few games approach it from this exact angle: a third-person do-it-yourself surviveathon in an open world. In a better universe, you could call it DayZ with direction, or The Walking Dead with freedom. But based on the time I’ve spent with it so far, about 10 hours or so, it feels like that intention has been clouded by antiquated ideas about what keeps players invested in a videogame. This is less an undead apocalypse, and more a town of timers, clocks and, unfortunately, bugs. Read the rest of this entry »

Phoenix Point delayed until summer next year

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Delay time, gang. The sci-fi shellfish of XCOM bodysnatcher Phoenix Point won’t be scuttling out of the development ocean in December, as developer Snapshot Games once estimated. Instead, the crab-killing strategy game will now emerge in June 2019, says studio head Julian Gollop. This is so Snapshot can “expand the team and maintain our focus on quality”, as he explains in an announcement and in the video below. Read the rest of this entry »

Subserial Network is a realm where rebellious robots revel in rubbish websites

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Hello fellow synthetic, would you like your breast implants in silicone or liquid nitrogen? In the world of Subserial Network, you could have either. But your real job is to hunt down troublemaking synthetics and “dispatch” them by using a retrofuturistic web browser. It’s an upcoming game from interactive fiction wizards Aether Interactive. You might remember them as the makers of Arc Symphony (the forum-lurking story of a JRPG that never existed) and Localhost (another game about deleting poor machines). This time, it’s definitely the right thing to do. Can you imagine what would happen if we didn’t eliminate these data dissidents? Your manager can. “We’ll end up just like the humans.” Read the rest of this entry »

Shadow of War expansion Desolation of Mordor out now

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Middle-earth: Shadow of War Desolation of Mordor is the most nonsensical sequence of words I have typed in some time. Yes, this is the second expansion for the popular orc dating simulator set in the land of Lord of the Rings, featuring two brothers who love to fight sand and all the animals that live in the sand. It’s out now, and a free update alongside the expansion also brings the first of those loot box rollbacks promised by Monolith. Read the rest of this entry »

Overwatch doctor Mercy goes pink for charity

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The makers of hero shooter Overwatch have released a pink skin for health-giving hero Mercy, with all money going to breast cancer charity, the Breast Cancer Research Foundation. As costumes go, it’s as pink as pink gets, even bringing the colour to her wings. The pink ribbon, a symbol of the BCRF, is also emblazoned on her robes. There’s more charity goings-on, as Blizzard explain below. But it’s the healer herself who’s front and centre. She feel, she heal, but most importantly, she donate to this appeal. Read the rest of this entry »

Roulette Knight is RPG meets Russian roulette

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The gushing spring of free games known as Ludum Dare has once again spittled forth a small treasure. Pick it up, rub the muck off, it’s Roulette Knight, an RPG about playing round after round of Russian roulette. There’s no journey from one end of the kingdom to another, no evil lord to vanquish – that stuff’s for SQUIRES. Here, you just sit in a room, slip bullets into a revolver, and pull the trigger for cash rewards and XP. It’s short, silly and fills you up with giddy stress. Read the rest of this entry »

May the 4th be with you – the best Star Wars games

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Consider this an apology. We often make fun of the Star Wars franchise here at Rock Paper Shotgun, with posts that belittle and ignore its impact on culture, especially videogames. With something as ubiquitous and admired, it’s easy to be dismissive  of this star-hopping saga. But it is undeniably an adventure that has made millions of people widen their eyes in interstellar wonder. With that in mind, we have collected the best Star Wars games in one handy list. May the 4th be with you. Read the rest of this entry »

Utomik promises ‘Netflix for games’ but its library is an underwhelming collection of oldies

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Utomik! Sounds like a stiff drink, but no. Utomik is a subscription-based games service that launched yesterday, angling to be ‘Netflix for games’ (sound familiar?) It’s currently offering a library of approximately 750 games for either $7 or $10 per month, depending on whether you want to share the account with your little sister or not. I signed up and took a stroll through its library, fingering a few tomes here and there. And while it was fast and performed well, there wasn’t a lot I wanted to play. It’s less Netflix for games and more “Spotify for older games you already own or don’t want”. Read the rest of this entry »

Spawn Point: a guide to collectible card games

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Welcome to Spawn Point, where we take something wonderful from the world of gaming and explain what it is, why it’s worth your time and how to get involved. This time: collectible card games (or at least, the videogame kind).

Hello, I would like to collect some cards please. Of course, friend. We have a wide variety of fantasy themed cards, ranging from hostile dragon to raving ghoul to –

Hang on, what are these numbers? Oh, ignore those, they’re nothing to worry about. Look at this wizard! Read the rest of this entry »

Bridget Brigette Brigitte arrives in competitive Overwatch

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Got the spelling right in the end. Overwatch, aka the shooter you haven’t thought about for months but suddenly decided to text last night when you were drunk, has kicked off its tenth season of competitive play, this time with added Swedishness. Brigitte, the recently-added flail-wielding support squire, will be there. She’s been in the vanilla game for over a month but this is her first outing into the more cross-looking combat zone of competitive. However, the upcoming Italian map won’t join her. Not yet, anyway. Read the rest of this entry »

‘We’re trying to understand that the market has changed’ – Radical Heights dev on the lesson of LawBreakers

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I’m hiding in a bush when a man in a garish tracksuit runs past. The fool. I step out and spray him with bullets from an uzi. He’s dead in a second, exploding like a piñata into a shower of guns ‘n’ goodies. I’ve reached the final 20 survivors, and yup, Radical Heights is a battle royale, no doubt about it. But this rough and ready deathmatch has been in development for just five months. That dead man’s tracksuit? Identical to my tracksuit. The bush? An ugly placeholder of blurred leaves. In five minutes I will be murdered in a non-descript building made of textureless grey walls. Some might call the shooter unready. Zach Lowery, of developers Boss Key Productions, calls it “XTREME early access”. Read the rest of this entry »

FIFA 18 adds battle royale mode called ‘World Cup’

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Now that our resident football knower is gone, the rest of Team RPS have to stare each other down whenever there’s football game news. Today, I blinked first. The makers of FIFA 18, a digital recreation of the famous foot-based sport, have announced that a World Cup mode will be added as part of a free update, allowing players to score both stunners and blinders as one of the 32 power-hungry nation states taking part in the competition. It’s launching May 29. Read the rest of this entry »

Day of Infamy calls for backup with free weekend

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EXT. OMAHA BEACH, JUNE 6 1944

There’s blood on the beach. Artillery shells launch explosive geysers of sand and salt water into the air. Soldiers storm the shoreline, throwing themselves at the enemy. A harried CAPTAIN runs through the chaos and throws himself into a blackened crater.

CAPTAIN: Radio! RADIO! Where the hell is my god damned radio!?

An eager soldier appears at the crest of the crater. It’s a RADIOMAN.

RADIOMAN: Hello sir! How do you change loadouts?

CAPTAIN: Get down, private!

RADIOMAN: How do you go prone?

CAPTAIN: Get in here and give me that damn radio, trooper!

RADIOMAN: Okay but how do you–

A flurry of bullets tears the RADIOMAN and his radio to pieces, leaving the machine inoperable. The CAPTAIN grinds his teeth. It is a free weekend in Day of Infamy and the allies are losing badly. Read the rest of this entry »

Strange Brigade breaking out of sarcophagus in August

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Why didn’t the Mummy go to the party? Because she had no body to oh no I’ve fudged it. Forever getting my skellingtons and mummies mixed up, me. But here are four Egyptologists less likely to misclassify their cadavers. Strange Brigade was announced last summer – a pulpy 4-player shoot ‘n’ loot set in a 1930s of unapologetic empire maintenance. You play a group of artefact stealers fighting against lots of dusty proto-zombos. Today, Rebellion (developers of Sniper Elite and the Nazi Zombie Army spin-offs) have announced a release date of August 28, and blown the tomb dust off a story trailer, which lurks below. Read the rest of this entry »

Swery on the cats and countryside of The Good Life

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Hidetaka “Swery” Suehiro, director of cult favourite Deadly Premonition, recently relaunched a crowdfunding campaign for his studio’s latest project, The Good Life. It’s a life sim murder mystery in a sleepy British village, where the inhabitants have a habit of turning into domestic animals. Once a month, everyone changes into a cat or dog, allowing you to roam the village at night and visit previously unreachable locations. This raises all sorts of questions, some of which I have put directly to Swery in an email interview. Come read what he has to say about life sims, Instagram, and rural towns, along with some advice for owners of bitey cats. Read the rest of this entry »