Listen now or don't, it's fine
What’s that faint light? It’s the glare of the RPS podcast, the Electronic Wireless Show, crashing through the atmosphere of the internet like an unstoppable comet capable of both massive destruction and enlightened conversation. This week, we’ve all been playing transhumanist adventure game Sun Dogs, which sees us romping through the solar system, necking drinks made out of germs and being killed over and over and over again by extraterrestrial forces beyond even our own post-human ken. It’s quite a pleasant trip.
But we’re also talking about “merchandise” and why it is often so rubbish. Pip will warm your heart with tales of a contraband dagger, and Adam will soothe you with a story about blood. There is much to learn. Read the rest of this entry »
It's Hearthstone meets another Hearthstone
It’s a card game! As discussed on this week’s podcast, I’ve been somehow saddled with the reputation of being “the collectible cards game guy” at RPS. This is partly my own fault due to my Duelyst-ing but also partly due to my fellow journos typecasting me, like some kind of grubby-fingered Bryan Cranston. This isn’t the first time this has happened. Remember when I became “the tanks guy” because I once asked too many questions about tanks?
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Listen now or embrace the void
The hosts of the RPS podcast, the Electronic Wireless Show, know neither respite nor shame. This week we have a chat about “replayability” – what games are the most replayable? Why do we always go back to our “comfort games”? Exactly how many hours has Adam spent in Crusader Kings II? Hint: QUITE LOTS. Meanwhile, Pip attempts to cultivate the excrement of wet monsters in Slime Rancher, Adam tells us about his cowardice in Playerunknown’s Battlegrounds, and I am slumming it with another collectible card game, this time The Elder Scrolls: Legends. We’ve also got some reader questions and comments, all based on replaying old favourites. It’s a theme! Read the rest of this entry »
Ah for just one (more) time
It’s almost over. My valiant journey from ocean to ocean via the infamous Northwest Passage is coming to an end. It took the autonomous crew of sailing simulator Sailaway and I a total of 2 months and 5 days, much of which was spent stranded in a pleasant little place called Terror Bay. But we’ve hoisted the mainsail for the final time. With just 39 miles to go we will have broken into out of the Bering Sea come morning, into the grand Pacific ocean. But how did these last few weeks go? Let’s consult the captain’s log to find out. Read the rest of this entry »
Listen now or have a wretched existence
Bring out your ears, it’s the RPS podcast, the Electronic Wireless Show. Adam has returned from Gamelab in Barcelona and is ready to tell us all the hot goss about Arkane’s president leaving the studio (there’s not much) but also all the gamescience he acquired from RiME developer Raúl Rubio and Cyberpunk 2020 creator Mike Pondsmith. In the mean time, Brendan has been falling off airships and getting into disagreements with cloud hobos in floating island MMO Worlds Adrift, and Pip has been too busy to play things. The world is an accursed slum of injustice.
But there’s more! We also have a tougher-than-normal edition of our patch notes quiz, Patch Adam, and take some questions from readers. Listen now, your attention is our sustenance. Feed us. Feed us.
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Stay dead, Gex
Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.
It must be a kind of curse, to be a platformer character. Gex is right up there with the other Z-listers. Blinx, Croc, the Jersey Devil. All dead and gone. Arguably only Mario Mario has been able to sustain the life of a well-respected spike-avoider. The rest end up in the mass grave of childhood memories, which is exactly where you’ll find this rude, polygonal lizard. Read the rest of this entry »