Author Archive

Have You Played… Hi-Octane?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I didn’t have Wipeout as a young ‘un. I had Hi-Octane. As a racing game about weaponised hovercars it was probably not as good and not as popular. But see, when you changed views, to the viewpoint of sitting in your car? You could see the bullet holes as they appeared in your windshield. That was incredible to me in 1995 (or whatever subsequent year it was in which I actually played the game). It blew my little mind. Read the rest of this entry »

Wot I Think: The Surge

Oh, I see. Just as I’ve written an article complaining that no game has learned from Dark Souls’ level design, The Surge [official site] comes out, a Soulsy sci-fi action game which is, on the face of it, about a cataclysmic accident in a robot factory, but which is actually about opening that door over there and finding out you’re back in your favourite corridor. It’s from the same developers as Lords of the Fallen but while Rich found that earlier foray into the land of Dark Clones to be uninspired and shonky, The Surge turns out to be a decent homage to its predecessor, even if it is lacking in several vital areas. Some of that shonkiness, for example, is still hanging in there.
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The Witcher’s fave card game, Gwent, is now in open beta

Drizzle-soaked Welsh county and card game of tavern scoundrels, Gwent [official site], is now in open beta. Originally an in-game pastime from The Witcher 3, developers CD Projekt RED are casting it out into the world to see if it can survive on its own with naught but a pair of free-to-play clogs. It involves pitting your fightcards against the enemy’s fightcards on a wooden battlefield and borrows at least some ideas from the card game of sublime Italian cowardice Condottiere. But if you’re unfamiliar, we have a trailer below which explains it much better.
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Mirage: Arcane Warfare’s magical bust-ups out now

Aspelliarus! That’s a magic spell from the popular series of children’s books, Harry Potts. Another thing that features deadly magical nonsense is Mirage: Arcane Warfare [official site], the multiplayer first-person shooter from the makers of Chivalry: Medieval Warfare. You swan around with swords, spears and maces while partaking in some feisty wizardry as one of six distinct classes of murderous mage. I’m telling you all this because it’s out now, innit.

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Premature Evaluation: Rokh

Every week we send Brendan down to the rocky surface of the early access wastes. This time, the Martian survivalism of Rokh [official site].

I only lasted two hours on Mars. I didn’t die of radiation sickness, nor did I succumb to thirst or hunger. I didn’t get struck down by a wayward meteorite, or run out of oxygen and suffocate in my own spacesuit. All of these things are possible in this crafting-heavy survive-em-up. But my time on the red planet was brought to an end by a much more ordinary killer: tedium. Rokh is an absolute masterclass in how NOT to do survival games.
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Valve hire some Kerbal Space Program developers

The big boys at Valve have hired an unknown number of folks behind the space sim Kerbal Space Program [official site], RPS fanzine PC Gamer is reporting. A former Valve developer said as much in an interview on the podcast Game Dev Unchained and a current Valve spokesperson confirmed it to the mag, saying “We’ll be announcing more soon”. Good work, everyone, I’ve had to do absolutely no digging of my own.
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Red Dead Redemption 2 delayed into 2018

We still don’t know for sure whether open world western Red Dead Redemption 2 [official site] is coming to PC at all. But one thing we do know for sure is that it’s coming out for consoles this autu– what? Oh. Oh, I see. Red Dead Redemption 2 will be coming out for consoles in spring 2018, says Rockstar, embracing the delay into next year by saying that “some extra time is necessary to ensure that we can deliver the best experience possible for our fans.” Fair enough. They’ve also released some dusty screenshots, to soften the wound.

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