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Rip And Tear: Brutal Doom V20 Released

Latest from the gory Doom mod

Brutal Doom [official site] may be the best evidence yet that our entire world is inside the mind of a child in 1995 in bed hallucinating gore, fatalities, mutilation, gore, guns, gore, and swear words, their Global Hypercolor t-shirt turning a lurid shade of turquoise around the neck and armpits to indicate a terrible fever.

Creator Sergeant Mark IV this weekend released version 20 of the Doom mod after 18 months of work. V20 brings new gore, new dual-wielding weapons, new gore, better stealth mechanics (no, really), new gore, fancier graphics, bullet penetration, more gore, and more. And more gore.

Brutal Doom may look a lot like Doom, but it's a very different game. Most of its weapons are replaced or changed, enemies behave differently with new attacks (up to picking up and throwing explosive barrels), you can kick monsters and, of course, use gruesome melee finishers. The style of combat is pretty different.

V20 was supposed to bring a big pack of maps made especially for Brutal Doom's different play, but some need a little work so that's due separately in the next few weeks. Sergeant Mark IV is also already working on a V20b to fix some performance problems.

You can download Brutal Doom V20 over here. Plain old Doom won't cut the mustard (or run the mod), so you'll need either Zandronum 2.0 or GZdoom 1.8 (you might want to try the newer dev builds of GZdoom, as official releases are way behind).

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Brutal Doom

Video Game


Xbox 360, Nintendo GBA, PC, Nintendo Switch

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Doom II: Hell on Earth

Nintendo Switch

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About the Author
Alice O'Connor avatar

Alice O'Connor

Associate Editor

Alice has been playing video games since SkiFree and writing about them since 2009, with nine years at RPS. She enjoys immersive sims, roguelikelikes, chunky revolvers, weird little spooky indies, mods, walking simulators, and finding joy in details. Alice lives, swims, and cycles in Scotland.