Posts Tagged ‘Doom’

OMDO turns DOOM into a Magic Eye puzzle

OMDO

I’m not sure about you lot, but I’m always worried that my eyes aren’t getting enough of a work out when I’m playing games. OMDO, then, might be exactly what I need to help me shed excess eye weight. It’s DOOM, but every frame is a autostereogram, hiding the screen inside a wall of dots. To see anything, your eyes will need to get off their lazy behinds and break a sweat. Read the rest of this entry »

New Doom movie looks like Doom and the other Doom movie

Screen Shot 2018-06-09 at 11.00.51 AM

Bulgaria is apparently the new home to Hell, as Universal Studios has just wrapped shooting there for a new Doom movie. Is it a sequel to the Doom movie that they made in 2005? Is it a redo of the game’s story? If so, which of the many Dooms is it? Is it perchance based on the series of novel in 90s where the Mormons save Earth? It almost certainly is not! But from the first few set photos, we can tell that it looks like coordinators in a space place full of blood and, like, what else are you going to have in a Doom movie? That really covers the bases, production wise.

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Cute platformer The Forestale is secretly… Doom, kinda?

The Forestale

Taken at face value The Forestale by solo indie dev Yorzh Aleksey isn’t a particularly noteworthy game. A fairly standard 2.5D platformer, currently slated for release on Steam. It seems decent enough in a early 2000’s kinda way, but the game itself isn’t the interesting bit.

No, what makes The Forestale fascinating is that it’s a full indie platformer developed entirely in the GZDoom engine. Yes, that GZDoom engine. The one that powers the likes of The Adventures Of Square, Castlevania: Simon’s Destiny and, yes, even Brutal Doom. I’ve said it before, but Doom really is everything now.

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Podcast: What are the best shooters?

best-shooters-podcast

Wait, didn’t we already answer this question? Never mind, the RPS podcast, the Electronic Wireless Show, is not content with our list of the top 50 first-person shooters. Well, they’re mostly fine with it (lists are stupid) but they still want to hash out this ageless question the old-fashioned way. By interrogating each other over the internet. Read the rest of this entry »

The 50 best FPS on PC

The best shooters endure. While the state of the art moves on in other genres and leaves old designs in the dust, it’s as fun to fire a well-made shotgun from an early 90s FPS as from one released today. For that reason, this list runs the gamut from genre classics to those released in the last year. There’s bound to be something for you inside.

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Odd heroes join Quake Champions, official and otherwise

Strogg & Peeker

Quake Champions: So nice, they made it twice. We all know about Bethesda/Id’s revival of the arena shooter franchise, but don’t go overlooking the Doom community’s impressive QC:DE project, adapting the formula of the game to a more old-school engine with its own fresh collection of playable characters. This week, both got significant updates.

On Bethesda’s side of the fence, the game now lets you be a Strogg Infiltrator from Enemy Territory: Quake Wars and wield the classic Quake 3 Plasma Gun, plus hop around a new map. On the Doom mod’s side: For the first time in any kind of playable/voiced incarnation, it’s evil AI Durandal from Marathon, plus a new set of expendable monsters for him to chew through offline. Within, character trailers and gameplay footage of both in action.

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The Adventures of Square is a must-play free retro FPS

Adventures of Square

The moon is made of cheese, and The Adventures of Square is at least 80% terrible geometry puns by weight, so an ideal candidate for RPS coverage. Built on the open-source GZDoom engine by BigBrik, a team of the best and brightest in the Doom modding scene, this free FPS borrows inspiration from old-school shooters far and wide but also feels like the missing link between the childish whimsy of Commander Keen and the unrelenting violence of the Doom series.

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Dodge fireballs forever in a neural net’s Doom nightmare

AI Doom Dream

This isn’t Doom. It’s a neural net’s hallucination, based on a visual memory of Doom, played eternally by an AI agent tasked with surviving a growing deluge of imagined fireballs. You can take over with mouse or keyboard, if you’d like, and see how long you can survive the dream.

Created as part of a research project on ‘dream’ learning for AIs, we have the opportunity to not only observe, but play these snippets of mechanical dreaming, which AIs can, theoretically, train themselves on before being exposed to the real thing.

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QC:DE brings modern-style arena FPS thrills to Doom 2

Quake Champions: Doom Edition

It should almost go without saying now that Doom 2 is all things to all people, in the most literal sense. Thanks to 25 years of evolution in modding tools, it’s Donkey Kong, Resident Evil and even Heroes of Might & Magic now, among other things.

The latest game to be swallowed by the all-consuming vortex of creativity that is the GZDoom-powered mod scene is Quake Champions. The arena FPS reboot may still be in public testing, but it’s already been systematically disassembled, stripped for parts, and launched today as Quake Champions: Doom Edition (or QC:DE for short), a mod for possibly the most enduring game in PC history.

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Podcast: What are the best monsters?

podcast-32-monster

They lurk, they creep, they skulk and weep. Monsters in videogames can be as simple as a big spiky cyclops ball, or as unsettling as a sobbing woman in a rainy alleyway. This week on the RPS podcast, the Electronic Wireless Show, the team is talking about their favourites, from flaming skulls to digitally possessed diving suits, and the clever ways in which game monsters inspire heebies, jeebies, creeps and sometimes even willies. Read the rest of this entry »

Podcast: Remakes, reboots and remasters

podcast-remakes-1

Welcome to the freshly relaunched RPS podcast, the Electronic Wireless Show! You might think this is episode 31, but actually it’s episode 1 again. We’re rebooting it, even though we just did that last year. We’ve started by making it more accessible. Instead of three of us chatting about videogames between snippets of jaunty music, there’s just a sad man saying “Sonic the Hedgehog” over and over. We’re confident you’ll like it. Read the rest of this entry »

These are the top 100 Steam games of 2017

Another year over, a new one just begun, which means, impossibly, even more games. But what about last year? Which were the games that most people were buying and, more importantly, playing? As is now something of a tradition, Valve have let slip a big ol’ breakdown of the most successful titles released on Steam over the past twelve months.

Below is the full, hundred-strong roster, complete with links to our coverage if you want to find out more about any of the games, or simply to marvel at how much seemed to happen in the space of 52 short weeks.

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Doom turns philosophical in The Revenant Problem

Doom 2: The Revenant Problem

A classic Doom 2 combat scenario: A Revenant (its chaotic nature making it one of the most agitating skeletal foes in gaming history) runs headlong down a track. If it reaches its destination, it will inadvertently kill five Imps. If you choose to divert it, it will only kill one. What do you decide?

Okay, it’s not much of a question – more Imp-murder is always good – but this and several dozen increasingly complex philosophical conundrums (plus a few surprises) await a baffled Doomguy in The Revenant Problem, a very silly Doom mod to cap off the venerable FPS’s 24th year.

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Room-deep in the dead: DOOM VFR out today

doom-vfr

Lest 2017 didn’t already feel like the year in which everything happened all the time constantly, also joining the fray is Bethesda’s three-pronged attempt to adapt their biggest games into virtual reality. Skyrim VR is PS4 exclusive for now, Fallout VR arrives on Steam in a fortnight, and DOOM VFR – well, that’s today. Prepare for Cacovision.
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Best PC games of all time

best-pc-games-ever

There are more wonderful games being released on PC each month than ever before. In such a time of plenty, it’s important that you spend your time as wisely as possible. Thankfully, we’re here to help. What follows are our picks for the best PC games ever made. Read the rest of this entry »

High Noon Drifter brings Doom to the Weird West

High Noon Drifter

One of the best things about Doom is that there’s a version of it for everybody. If you like your weapons a little more old-school and your Westerns thoroughly Weird, then High Noon Drifter might just be what you’re looking for in a retro FPS.

It’s High Noon (or was when I was writing this), so dust off your hat and slip into the well-worn cowboy boots of ghostly drifter Corzo for your regularly scheduled fix of demon-slaughter across a thousand worlds with an arsenal of chunky revolvers, lever-action shotguns and a vicious whip.

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Castlevania: Simon’s Destiny is a treat of a Doom mod

castlevania

Skeleton Appreciation Month has been, gone and shuffled back off to its grave, but I figure we can afford to extend the spooky festivities just a little while longer, especially with gems like this having snuck out in the final hours of October.

Castlevania: Simon’s Destiny was released on Halloween day, and is a genuinely impressive fan-game, remaking the entirety of the original NES game in first-person perspective, all built on the open-source (and increasingly flexible) GZDoom engine. Well worth a play, if you feel you could do with a little more Dracula in your life.

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Brutal Doom’s latest beta remixes the classics

Brutal Doom

Brutal Doom in a nutshell: Doom 2‘s familiar (iconic?) Icon Of Sin battle re-purposed into the very image of heavy metal excess; No longer just a wall texture, the monster bobs and sways, protruding out from a wall of giant intestines surrounded by torrents of blood pouring into the arena, all whilst the player gracefully extends a middle finger on each hand.

It’s been nearly two years since this juggernaut of Doom modding saw a major release, with its creator taking some time off to remake Doom 64 in the interim. Missing Halloween by just one day, this week saw the release of version 21 (albeit in beta form) and it feels like a milestone in its transformation into something almost entirely new, and distinct from both Doom of 1993, and Doom of 2016.

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Skulldash brings high-pressure arcade thrills to Doom

Skulldash

This is Doom. You know this. The rhythms have been burnt into your DNA by this point: Gun, demons, maze, exit. Now add a ticking time limit forcing careful target prioritisation and precise movement and a level full of floating tokens which require collection (most of them, at least) before the exit will reveal itself. This is Skulldash: Expanded Edition, a massive mod re-released for the GZDoom engine today, and it’s really quite brilliant so long as you don’t mind being a little hurried.

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