Posts Tagged ‘Doom’

Bethesda jack in for Doom VFR and Fallout 4 VR this year

The promised VR version of Fallout 4 [official site] will arrive in October for Vive cybergoggs, Bethesda announced during last night’s E3-o-rama. Curiously, Fallout 4 VR [official site] is a separate game rather than an update or add-on – one which will cost twice as much as regular Fallout 4 does.

Bethesda also formally announced Doom VFR [official site], a standalone Doom game made expressly for VR. This is a new game rather than a refit of 2016’s game, a new Doom first-person monster-mash. Have a look in this trailer: Read the rest of this entry »

Have You Played… Doom II: Hell on Earth?

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.

I change my mind whenever anyone asks me (important: no-one ever asks me) whether Doom or Doom II is the best Doom game, but one thing that was always certain was that Doom II was the best Doom sequel. Nowadays, I’m not so sure. Read the rest of this entry »

There’s more to Brutal Doom than gore

There are few constants in videogames quite like the original Doom (or Doom 2, if we’re being picky) – a grand leap forward in FPS design that has somehow remained timeless and enduring even in the face of countless successors. Quake, Call of Duty, sequels and even full reboots have come and gone, but the original 90s Doom still stands strong, scaleable, adaptable and eternally self-reinventing.

Between countless engine upgrades thanks to Id generously releasing the source code and a seemingly endless stream of mod and level releases thanks in part to continually updated tools, the original Doom (and its engine-sharing derivatives) still boast one of the most active mod scenes out there, and one mod in particular has risen to such ubiquity that it has spawned a whole parallel mod scene of its own; the splatteriffic Brutal Doom. Read the rest of this entry »

Steam Charts: NieR hit

Alec is away this week. I fear that if he can’t find a wifi signal on his travels he might resort to haruspicy to try and find the truths contained within the weekly Steam charts. These round-ups of the ten games with the most cumulative sales over the past week are his obsession and his curse.

This week: while the cat’s away…

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Why don’t I pay attention to cutscenes?

I think it’s fair to say I’m someone who values story very highly in games. To experience an interactive narrative has always been a driving force behind my interest in the pursuit. Not exclusively so – I’ve loved Doom as much as the next person – but every time I finished it (and that was a lot of times) I would read that whole screen of text and feel a greater sense of validation than if it’d been final boss dead, credits. My favourite games ever are all wholly focused on their story, Planescape: Torment, The Longest Journey, Day Of The Tentacle, Thief: The Dark Project, all with story oozing out their ears. So why is it that every time I start a game with an extensive cutscene, I haven’t the faintest idea what they’re about? Read the rest of this entry »

Doom helpers Escalation Studios join ZeniMax

Don't let Alec near SnapMap.

ZeniMax Media have bought Escalation Studios, the texan mob who most recently chipped in on the cracking new Doom. Escalation join a lineup which includes, among others, the Elder Scrolls and Fallout mob of Bethesda, the Dishonored devs Arkane, the Doomlords and Quakers at id Software, nu-Wolfenstein gang MachineGames, Evil Within devs crew Tango Gameworks, and- strewth, that’s quite a stable! ZeniMax don’t mention any particular projects but coo, I wonder what they’re up to. Read the rest of this entry »