Posts Tagged ‘Doom’

Arcane Dimensions Is Quake Rethought For 2016

Not that I’m saying Quake is not suitable for 21st century play – quite the opposite. It’s just that enormous and beautiful mod campaign Arcane Dimensions applies some of the design values we are accustomed to from later, flashier games to the ancient Quake structure. From flow to geometry to sheer size, it’s taking Quake to places id possibly could not have imagined when they first made it, and wrestling the engine into brand new shapes without actually losing its essential Quakeiness.

Because that’s the thing: playing Arcane Dimensions makes Quake once again feel like it felt when I first played it.

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How Doom’s Glory Kills Maintain Momentum

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Doom [official site].

Doom, the new one, has one heck of a sense of forward momentum. It’s a game of aggression and constant movement. You’re the Doom Marine: you move like the wind and your shots are unbroken by the need to reload.

At the heart of how Doom creates this response in players is a single feature which, paradoxically, is all about pausing your interaction with the game, pressing you so close to the enemy that they often fill the screen. It’s a feature, after all, that was intended to capture something special about the original Doom that had little to do with movement, but it turned out to trigger all kinds of secondary effects. The feature was:

THE MECHANIC: Glory kills

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Steam Charts: Familiar Faces

Not much moving, not much shaking in last week’s top ten best-sellers, as the after-effects of the Steam sale are still felt and, without many major new releases or breakout hits, there’s that creeping sense of PC games in 2016 returning to business as usual. HERE COMETH THE BRANDS. We do get one new entry though, and it’s a pretty one.
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More FPS For Your FPS: Doom Launches Vulkan Support

A new Doom [official site] update has launched today, adding support for using the Vulkan API on supporting graphics cards. In short, Doom’s guts are now crammed full of the new hotness in goingfastness and the game should run better on most computers, letting you either bask in the glorious frames or crank up the prettiness.

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Brutal Doom Dual-Wielding New Doom’s Guns

Doom on you.

The new Doom certainly seems to have a touch of Brutal Doom [official site] in it, what with all the ripping and tearing and whatnot, so it’s only fair that in return Brutal Doom should get a bit of D44m [thousands of letters from Doom enthusiasts have flooded into the RPS treehouse demanding we call the new game that -ed.]. Out now and recently updated is a Brutal Doom add-on boshing D44m’s weapons into the ultraviolent mod for ye olde Doom. Yes, of course you can dual-wield super shotguns. And heck yes you can transform into demons. Have a look at this in action:

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Steam Charts: Don’t Call It 10 Comebacks

No new indie millionaries this week: we’re still looking at the consequences of the Steam Summer Sale, so the weekly list of best-sellers is entirely devoid of new releases. Hordes of people who’d sat on the fence about 2015’s big games jumped on the discounts, and that means many familiar names. Of course, you discerning bunch went and bought all the games we recommended instead, didn’t you?

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Bang! Doom Update Adding Centred Weapons Option

Ooh aren't we old.

The new Doom [official site] already does a fine job of bringing some of that old ’90s feel to modern days, them lot will tell you, but id Software are adding something very old-school. An update arriving this week will add the option to have your fella hold his weapons right in the middle of the screen, just as space marines did back in the day. Oh, the update will also add a ‘Photo Mode’ to help folks take nice holiday snaps.

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