Posts Tagged ‘Doom’

Steam Charts: Final Wild Doom Hammer

Phew: we have nine different names in the top ten sellers on Steam last week, rather than the recent trend for various pre-orders and season passes splitting the vote excessively. Question is, has Joe/Jo Public responded as rapturously to DOOM as Ian/Iana Critic has?

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DOOM SnapMap: A Brilliant & Accessible Modding Tool With Infuriating Restrictions

Because DOOM instantly makes me revert to being 13 years old again, my first SnapMap was a tiny room filled with 30 Cacodemons, with a boss Cacodemon with 1000% health waiting in a room just beyond it. Which, naturally, required a red keycard to access. I’m quite pleased with it, because I am 13 years old again.

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Wot I Think: DOOM Multiplayer

DOOM [official site]’s singleplayer campaign was so surprisingly strong that I no longer object to writing the name in capital letters. Of course, it has a multiplayer mode too – as important a part of the Doom heritage as is speed and shotguns – and, were you to believe the marketing, this was the most important element of the new id shooter. With the legions of Hell all defeated, I now turn my attention to real hell: other people.

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Wot I Think: DOOM (Singleplayer)

I feel sorry for the guys down the metaphorical hall, working on Fallout 4. There they are, stuck making Team Post-America with an ancient engine and the puppety, stilted shooting that seems to entail, and then, from the same stable, there’s DOOM. A new epitome of speed, motion and combat. The fastest gun-game in the West. Press V for VATS? No, press F to rip a demon’s head in half.

I never would have believed it, but DOOM is back.

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Static Scares: Check Out Doom II Level Dead.Wire

I realise the new hotness in demonic dismemberment is Doom Notfour but this weekend I popped back to Doom II to check out a new(ish) player-made level. One of you lovely readers recommended dead.wire by ‘Xaser’ to Adam because our lad’s into spooky stuff, then he shared it with me because I like fraggy stuff. Sure enough, dead.wire is both spooky and fraggy, travelling inside a strange facility where the sky burns with white noise, bits of the level appear from nowhere, and… oh no, where are the monsters?

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Steam Charts: Demons And Souls

I say top ten, but there are actually only seven different games in the past week’s Steam charts, once pre-orders and deluxe editions are filtered out. It seems like a lifetime ago that Stardew Valley and Factorio were doing a little indie rampage around the charts, as Steam’s best-sellers have now very much reverted to big-brand type. Also: pre-ordering sure doesn’t seem to be going away any time soon, no matter how unwise it might seem.
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