Posts Tagged ‘Champions Online’

A Killing Moon: Champions Update Announced

I used to be a werewolf. I remain to be a werewolf.

This broke yesterday, but I thought was worth giving a nod towards. Showing some kind of developmental superspeed, Cryptic have announced the first update for Champions, which is due for late October. And being that period… well, Halloween. It’s actually thematically right on in terms of the superhero zeitgeist, with both Marvel and DC having stories around zombie superheroes. Some people call this Superhero Decadence, and – oh – I’m going to have words with them sooner or later. Anyway – there’s lots of battling fallen heroes, becoming infected as a zombie in PvP, Werewolves and a new powerset based around Celestial power. More details here. At the least, already giving players something to look forward to strikes me as good marketing.

Heroes Reborn: The Entomologist 2.0

From the very first moment I heard about superheroic MMORPG Champions Online, I had one question – could I recreate my beloved City of Heroes character The Entomologist in it? With the open beta now live (rather unhelpfully, only so long as you’re a Fileplanet subscriber or have preordered), I finally got to find out. Live, little man, live!
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Lasers For Eyes: Champions Evil Lair Trailer


I do love me an evil lair, and the latest trailer for Champions Online shows off some of the evil lairs that we’ll inevitably be cruising into with the RPS Superchums spandex-lovers guild when the game comes out later this year. Plenty of game footage, lots of ludicrous creations, and splendid enemies: giant robots with laser eyes, the “ultimate psychic super-soldier”, dudes with silly overwrought mucus-gargling evil voices. Yeah, I’m probably going to be playing that one.
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Tights Deadline: Champions Beta Impressions

The power of electric body odour is the best.

The weekend before last Cryptic opened the doors of their Champions Online beta to the gentlemen of the press, and let them have a crack. And lo! a crack was had. Well, John and I did, anyway, and then John gave up after the interface annoyed him. He intended to come back later in the week, not realising that it was only open for a few days. I, on the other hand, persisted manfully, and managed to play the tutorial section and get to level five before I had to go and hammer together some shelves or something. This proves that time limited previews for journalists are a little rubbish for time-limited journalists. But I did bring back some opinions which I present herein…
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