Earlier this week, EA launched an indie bundle. Not-so-coincidentally, the Internet proceeded to explode, and I’m now typing this while holding a tin can with a piece of string attached next to my PC. I even said some things about it, though admittedly, mostly to kick off a discussion about an only partially related topic. However, off the back of that, I ended up getting in touch with Klei Entertainment technical designer Nels Anderson, who directly worked on four of the six games (both Deathspanks, both Shanks) featured in EA’s bundle of befuddlement. And while he agrees that the name itself is “a little gross,” writing off the whole thing as yet another bile-drenched belch from a money-devouring giant would be to turn a blind eye to some pretty enormous benefits for the developers involved. EA Partners is not EA proper. It seems like an insane notion, but here’s the short version: “total creative independence.” And the long version? Well, it’s quite a bit more complicated than that. And it’s after the break.
RPS Feature "big guys vs little guys"