Posts Tagged ‘game swap’

Game Swap: Hexcells Infinite

Game Swap is a series in which one person recommends another a games they might like. This week, Pip suggests Graham play logic puzzle game Hexcells Infinite [official site].

Pip: When I recommended that Graham play Hexcells I wasn’t just doing my normal thing of assuming EVERYONE should play and enjoy Hexcells. NO. This was a reasonable recommendation for reasonable reasons. Graham has been playing a fair bit of the picross puzzler Pictopix recently and Hexcells shares a lot of gaming DNA with picross puzzles. Hexcells is a game about using logic to figure out which hexes on a grid should be blank and which should be filled in. You only have a few pieces of information at your disposal – you might know how many filled-in hexes are in a column, for example, or how many adjoin a particular hex. You then work your way through the possibilities until the grid is complete. You don’t get pictures at the end like you do in picross, usually, but you do get that same logic puzzle satisfaction. I adore Hexcells. I hope Graham likes it too.

Read the rest of this entry »

Game Swap – Star Wars: Dark Forces

Game Swap is a new series in which one person recommends another a game they might like. This week, Alec suggests that Adam return to the vintage first-person shooting of Star Wars: Dark Forces. Is it really still the best Star Wars FPS ever made?

Alec: Choosing a game for our friend in the North is peculiarly difficult, as the bugger’s played almost everything and moreover doesn’t appear to dislike any particular breed of videogame. I cycled through a few options, with really only the belief that he doesn’t entirely tolerate cod-mystical flibber-jibber to go on – just one way in which our tastes tend to align. Finding the gaps is what makes this particular swap so much more intriguing than a straighter “hey, you don’t like things like this, play it anyway” arrangement.

Read the rest of this entry »

Game Swap: UnReal World

Game Swap is a new series in which one person recommends another a game they might like. This week, Adam suggests that Alec plays wilderness survival roguelike UnReal World [official site], still in active development after a quarter of a century.

Adam: Everyone enjoys roguelikes these days, or at least they refer to some of the things they enjoy as roguelikes. There was a time when I felt protective of the term, initially not acknowledging anything as a roguelike unless it had ascii graphics, then allowing graphical tilesets but drawing the line at interfaces that didn’t use every key on the board at least twice, and then, eventually, accepting that, hey, maybe Metroidvanias are roguelikes too.

I still go back to the first roguelikes I played though and they’re still among my favourite games. Unreal World particularly is closest to my heart.

Read the rest of this entry »

Game Swap: Unity Of Command

Game Swap is a new series in which one person recommends another a game they might like. This week, Graham suggests Pip play turn-based wargame Unity of Command [official site].

Graham: Pretty much everyone who has ever written about Unity of Command, myself included, has described it as a gateway into the normally inaccessible historical strategy genre. That’s because it has simple, clean artwork and simple, clean rules governing its combat, while retaining historical accuracy in setting, unit design, and even the tactics it encourages as you (the Axis or Soviets) squabble over territory and supply lines on the Eastern Front of World War II. I recommended it to Pip because I want to test the theory that it’s a gateway, and because I know Pip enjoyed turn-based strategy in Banner Saga and has no problem with much more complex games such as Dota and League of Legends. Read the rest of this entry »