Posts Tagged ‘impressions’

Impressions: The Crew – Wild Run

The Crew has always underwhelmed. Promising a ‘best of’ of the United States, it delivered a game world that didn’t feel much bigger than rivals like Fuel. Promising an always-online world of competitive and collaborative racing, in random and bespoke crews, it delivered a broken buggy mess in which on release we never managed to see a single other player in the game world with us. On top of that, its driving was plain, never exciting, never involving.

But now The Wild Run DLC [official site] is out, with a promised graphical overhaul and a bunch of new content to flesh out its echoey maps. Is it making a better second impression? I’ve mucked about in it for a few short hours.

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Impressions: Dragon Fin Soup

The story for desperately poor role-playing game Dragon Fin Soup eventually stumbles into view a couple of hours or so in. When it arrives, it turns out it’s about having no bloody memory and your bloody family you can’t remember is probably involved with some bloody thing and there’s this bloody enemy who wants to get you. Grief.

Unfortunately, what at first glance appears to be a cutesy top-down RPG with intriguing procedural missions turns out to be a dry, dreary, and most of all, glitchy bore.

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Wheels Of Aurelia Is A Narrative Driving Game

Everything that’s interesting about Wheels of Aurelia [official site] sounds brilliant. It’s a “narrative driving” game in which you steer a sports car down the coast of Italy in the 1970s, while simultaneously steering the game’s punkish lead Lella in conversation with her passengers. I’ve been playing its beta.

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Impressions: Spiritual Supreme Commander Sequel Ashes Of The Singularity

There are this many things on my screen: lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots and lots.

And most of them are exploding.

Ashes of the Singularity [official site] isn’t made by the same people as Supreme Commander (or, for that matter, its forebear Total Annihilation), but there’s no denying what it’s trying to be.

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Impressions: Star Wars: The Old Republic – Knights of the Fallen Empire

Star Wars: The Old Republic [official site] feels like it has lived in the shadows of its ancestors, Star Wars Galaxies and Knights of the Old Republic, doomed to be eclipsed by their legacy. But after a night of playing, when what was meant to be a quick dip into the new expansion turned into a full-blown binge until little rays of dawn peeked through the curtains, I reckon The Old Republic is close to stepping out of that shadow.

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Impressions: Sword Coast Legends (Singleplayer)

We’ll have some thoughts on the multiplayer portion of just-released, latter-day Dungeons & Dragons RPG Sword Coast Legends [official site] – including the all-important DM mode – very soon, but while RPS gathers its party to sally forth, I thought I’d share some initial impressions on singleplayer.

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RPS Asks: What Do You Think Of The Steam Controller And The Steam Link?

The first Steam Controllers and Steam Links are being delivered to those who pre-ordered. I received mine on Friday and spent a few moments this weekend playing with them. We’re not yet ready to offer reviews of either, but that doesn’t mean we can’t have a nice chat about it. Do you have a Link or a Controller? If so, what do you think?

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Impressions: Star Wars Battlefront Beta

I want to learn the ways of the multiplayer first-person shooter and become a headshot Jedi like I wasn’t a late-30s father. So I’ve been dabbling in Star Wars: Battlefront [official site]’s three-map beta, keen to see if’s really as spectacular as the marketing Death Star has implied.

Yeah, OK, that’s Star Wars.

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Impressions: Read Only Memories

Not being at all expert in Japanese gaming, I’m always very self-conscious of my extremely limited vocabulary for the matter. So you’ll forgive me when my best comparison for the sort of game we have here with Read Only Memories [official site] is the Phoenix Wright series. A dialogue-led adventure, with point-and-click elements. Conversations scroll and blippity-bloop across the bottom of the screen, occasionally punctuated by daft sound effects and shaking screens. There are probably terms for this.

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Impressions: Else Heart.Break()

The entire time I’ve spent with Else Heart.Break() [official site] I’ve had two concurrent thoughts:

– I think this game is probably extraordinary
– I am not having any fun playing this game

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Impressions: Mad Max

I’m trying to work out what I think of the early hours of Mad Max [official site] through a fog of flu and headaches, which is something I’d hoped might help enliven an interpretation of George Miller’s ultra-violent feverish post-apocalyptic peculiarity. Oddly, I’m increasingly convinced that my fever is the closest this massive open desert world will get to capturing that distinct tone of the films. But what about the rest? The driving, the punching, the quest for silence?

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Impressions: Corpse Of Discovery

A new phenomenon of modern games criticism is playing a game for a bit, then stopping to double-check if you missed its being in early access. That’s certainly something I did when playing Corpse Of Discovery [official site]. (The punning title rendered even more clumsy when a character pronounces its near-homograph with a hard ‘ps’.) But no, despite a growing certainty as I started playing, this is entirely released. That might not be for the best.

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Bounty Train Is Steam-Powered FTL And I’ve Been Rogueing On Its Railroad

“Best elevator pitch ever” was my response to a colleague’s description of Bounty Train as ‘Elite with steam trains’ when we first heard about it. There’s a game I want to play. Now, Daedelic’s train management/trading/roleplaying/ gunfighting game has pulled up at the Early Access station. Keen to know if dreams can come true, I hitched a ride to hands-on impressions town.

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Superhot Is The FPS Made Cool Again

Superhot [official site] is the first-person shooter deconstructed. You don’t move and shoot, jump and dodge. You move then shoot, jump then dodge. The reason for your turn-based decision making is that time only moves when you do. I’ve been playing the beta for the past week, and it’s superb.

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Savage Lands: Skyrim Meets Minecraft, Dragons’n’All

Forgive the prosaic X+Y headline but, y’know, it is. Savage Lands (released on Steam Early Access back in March, but suddenly doing rather well for itself in the charts) is built entirely from other game’s ideas, but in a such a way that I can’t help but think, “Yeah, of course that would be popular, and why didn’t anyone do it sooner?”
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Impressions: StarCraft II – Whispers Of Oblivion

The final expansion for StarCraft II, Legacy Of The Void [official site], is expected to appear before the end of 2015. But in the meantime, those who pre-order the game (don’t pre-order – Ed) can gain immediate access to the beta for prologue missions, Whispers Of Oblivion. We sent Rob Zacny in to take a look at both that short campaign, and the multiplayer for the expansion.

Perhaps it was unfair to expect too much from Whispers Of Oblivion. It’s a Legacy Of The Void pre-order bonus that will be free for everyone when the game launches later this year. It’s the StarCraft equivalent of a Happy Meal toy. I might have enjoyed it more, except that I started replaying the Wings of Liberty campaign, and thinking about all the places StarCraft 2 has gone — and hasn’t gone — in the last five years.

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Impressions: Satirical School Sim No Pineapple Left Behind

No Pineapple Left Behind [official site] is nominally about magical teachers managing a farcical school, but in reality it’s a grim indictment of an education system which prioritises funding and grades over personal development. This means that gags about casting spells to transform unruly pupils into obedient but homogeneous pineapples are about as far as the humour goes, at least in the very early alpha version I’ve been playing. In other words, if you’re here solely because of fruit-based gags, you either need to adjust your expectations or walk away now.
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Impressions: The Flame In The Flood

The Flame In The Flood [official site] is a ‘post-society’ survival game from The Molasses Flood, a new studio formed from the ashes of Irrational. It was successfully Kickstarted last October, and just sent out its first, very early and not at all finished build to backers (and press). I thought I’d have a look and see how it’s coming along.

Don’t starve. Don’t freeze. Don’t drown. Don’t dehydrate. Don’t drink suspicious water. Don’t break all your bones. Don’t ram your raft into a boulder. Don’t get mauled by wolves. Definitely don’t leave the game alt-tabbed without having hit pause first, because then you’ll definitely starve.

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