Posts Tagged ‘impressions’

Impressions – Dungelot: Shattered Lands

It is most misleading that the bumph for Dungelot: Shattered Lands [official site] claims it’s a combination of Minesweeper and a roguelite dungeon game. And a shame, too, as the idea of taking the puzzling element of one of the most flawed and awful puzzle games ever to have inflicted the Windows PC and using it properly, while at the same time having you battle monsters, use potions, improve weapons, and so-forth, sounds like a rather intriguing game someone should make. Red Winter Software have instead made a far more familiar, decent-enough grid-based dungeon that really rather could have done with such a twist.

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Poop And Profit: Slime Rancher’s Fantastic Farming

Slime Rancher [official site] is the cutest game about selling shit ever made. Admittedly it’s probably the only game about selling shit ever made, but I don’t know for certain and googling “Shit­selling games” tends to bring up commercial flops like Bulletstorm rather than games that literally involve the flogging of faecal matter.

If you’ve seen anything of Monomi Park’s debut, which slithered onto Early Access a couple of weeks back leaving a silvery trail in its wake, then its love for excrement may come as a surprise. Aesthetically Slime Rancher is a thundering wave of colour, like a circus struck by a tsunami, and the eponymous slimes are so clearly designed to be child­friendly that it’s surprising to discover they have any orifices at all.

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Impressions: Between Me And The Night

Out of Early Access and into our screens is Between Me And The Night [official site], a peculiar and sombre adventure that at least seems to explore a childhood. Or ghosts. Or weird freaky something. Look, I’ve been playing it for ages and I’m not sure.

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Nine Observations About American Truck Simulator

American Truck Simulator [official site] has quietly been one of RPS’ most-anticipated games of 2016. Its predecessor, Euro Truck Simulator 2, has been an office favourite for a while – what, at a passing glance, might seem to be incomprehensible HGV nerdery is instead a therapeutic indulgence. The open road. The refreshing lack of urgency. The sky. Choosing only the jobs that take you where you wanna go. The tranquil click-click-click of the indicators. Freedom.

Transpose that to California and Nevada – small towns, big cities, bigger deserts and even bigger skies – and the promise is irresistible. The quintessential truck driver fantasy. Can it be true? I spent a few hours on the freeway to find out.
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Impressions: Fear Equation

Fear Equation [official site] is a game set aboard a train and that train is one of the last safe havens in a world consumed by a terrifying mist. You play as the engineer and as you ride the rails, you’ll attempt to pick up survivors, scavenge supplies and survive the dark. The mist manifests the fears of your passengers, so you’ll have to monitor their nightmares in order to figure out what each night may bring. Oh, and those survivors will form factions based around their beliefs about the mist’s origins and purpose. Sounds great, right? There’s a catch.

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Early Access Impressions: Force Of Elements

The very best thing about Force Of Elements [official site] is that each character has a set of stock phrases, set to the number keys, that can be barked during play – such that throughout multiplayer battles, I have my big gruff man-thing hero say “I put the cute in execute!” over and over and over and over and over.

Admittedly, this is the very best thing about Force Of Elephants rather by default, as it’s the only thing that stood out. FoE is a puzzle quest clone that wasn’t paying attention while it was copying someone else’s work, resulting – in its beta launch state – in a weirdly shallow game with very little to do. Other than try to drive random opponents into insanity.

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Aviary Attorney Impressions: Bird-Brained Lawyering

Ooh! Aviary Attorney‘s out now [official site] – I played the demo back at Rezzed in the spring and I’ve been looking forward to seeing how the game turned out ever since. The basic info is: it’s a legal investigation/courtroom game in the manner of Phoenix Wright, with beautiful character illustrations by 19th century French caricaturist J.J Grandville.

I believe there are four cases and possibly a bonus episode thanks to a Kickstarter stretch goal so I’m just under halfway through. I’m going to give some basic impressions (sans case spoilers) but I think if you’re intrigued by the description you might like to go in without even knowing that much so here’s a few lines break and you can decide whether to continue reading.

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