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Posts tagged “review”

Feature: Girls who like swamps

Almanac Of Girlswampwar Territory review

For the purposes of brevity I’m going to refer to Porpentine’s new game as “Almanac”, rather than its full title of “Almanac of Girlswampwar Territory & The _girls Who Swim As Fertilizer Through The Warm Soil Cloaking The Roots of The Glorious Tree of Eugenics”. But just so you know, that is the full title of this weird lil' adventure romp. Having never played one…

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Feature: We are made of star-stuff

Katamari Damacy Reroll review

There's a reasonably good chance you don't need me to explain Katamari Damacy. Although, like me you may never have played the original game in the series fourteen years ago. Now 2004's sleeper hit, in which you roll a ball around gathering up stuff, has been refreshed, and for the first time is coming to PC. And it's still absolutely bloody marvellous.

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Feature: The joy of a good BLOOMP

Parkitect review

The noisy, chaotic, and slightly illegal feel of the carnivals of my youth isn’t quite present in Parkitect. instead, its spaces are idyllic and peaceful, the twinkling lights of the Tilt-o-Whirl and Ferris wheels highlight its cheerful dioramas. The game itself is gentle with the demands it makes on you, but it gives you plenty of tools to work with. It lets you get busy…

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Feature: It's very card

Artifact review

There’s part of me that wants to champion Artifact as a step forward for digital card games. I want to celebrate how it bottles the essence of Dota 2 into turn-based ‘take that-ing’, to enthuse, misty-eyed, about the new avenues of thought that it has me gallivanting down. I will do all that. But with some pretty big reservations.

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Feature: Under The Weather

Just Cause 4 review

Let me try to capture the feeling of Just Cause 4 in an anecdote: I'm currently attaching tethers to the side of a giant warship to drag it from the hill on which it is perched. I'm aiming to get it back into the water where it would much prefer to be. And it's working! Slowly but surely, with enough tethers, the boat is inching…

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Feature: Turn-based Stalker, with ducks

Mutant Year Zero: Road to Eden review

There are at least 99 ways this could have gone horribly wrong. XCOM-ish turn-based action in an apparently shameless borrow from STALKER’s setting, but starring a talking pig and duck? An overwhelmingly nihilistic tone, but also endless use of the ‘duck sounds a bit like another, naughtier word’ gag? Even the name, Mutant Year Zero: Road to Eden, has that algorithmically-generated SEO jank vibe to…

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Feature: Reviewing Cyberpunk 1-2076 is going to take a while

Fallouts 5-75 review

In the build-up to the release of Fallout 76, we felt it was important to put the game in its proper context. With that in mind, we commissioned games historian Nate Crowley - aka @FrogCroakley - to write capsure reviews of Fallouts 5 through 75. We've been posting those reviews five-a-day on Twitter ever since, until the work was completed last night. You can still…

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Feature: Two (dark)sides of the same coin

Darksiders III review

"Practice and penance!" snarls Susan Dark Souls, slamming a gnarled first into the table. Kevin Diablo rolls his bleary eyes and leans back in his chair. "Nah, man, just like, have a good time all the time." Susan and Kevin are both dear friends of mine, but boy, oh boy do they not get on. Darksiders III often plays like a valiant attempt to create…

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Feature: Skeleton war

Warhammer 40k: Mechanicus review

Cyborg Popes vs. immortal pharaoh terminators, woop woop. As Games Workshop rent out their license to anyone who can spell ‘ork’ correctly, their slightly fashy gothic future setting occasionally turns out a real treat of a match up. Bulwark Studios’ Mechanicus is one of the most polished and atmospheric titles to use the name in years, starting with a base coat borrowed from tactics genre…

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Feature: Who you gonna call? Gruff Darkpast!

Premature Evaluation: HellSign

HellSign was sold to me as being like a “monster of the week episode of Supernatural or Buffy”, which is right up my proverbial alley. And if you squint you can sort of see how that description applies. I suppose it’s a useful description because it’s otherwise difficult to fit HellSign in a neat genre box; it’s isometric, it’s sort of an RPG and it’s…

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Feature: Morally ambiguous west

Bad North review

Bad North is the first game for a long while that has stirred in me a terrible desire to have it in physical toy form. I would, I think, love nothing more right now than to have a tiny island on my desk, with tiny squads of soldiers and tiny corpses of my enemies on the shore, near where they had beached their tiny boats.…

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Feature: Sing me to life

Wandersong review

You can jump on your bed in Wandersong. You start the game by waking up after a revelation: the end is nigh, and you can’t do anything about it because you’re just a bard, the most useless class ever. The situation doesn’t look good. But before getting out of your house, you can jump on your bed. And in that moment I understood that, despite…

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Feature: Burn rubber, baby

Steel Rats review

Okay so get this rap, cats: You got you yer motorcycles, you got yer steampunk, you got you yer sadboy walking to the right. It can’t go wrong, right? This is a sure thing. We got this. You, me, and the rest of us rat-eared mutants are gonna hit the big time with this thing. This here Steel Rats game checks all the boxes, and…

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Feature: Fulda Gap

Armored Brigade review (part 2)

How vexing. I'd planned to devote the lion's share of today's column to that portion of Veitikka's debut title last month's overwhelmingly approbatory preview-cum-review didn't cover. Like many I was expecting this friendly top-down conflation of Close Combat, Combat Mission, and Command Ops to ship with something the preview code lacked. A campaign.

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Feature: Well Appointed

The Room Three review

The Room, as I once very wisely said, is the game Myst should have been. Astoundingly pretty graphics, impossible mechanisms and peculiar levers, switches and buttons, and so very many puzzles to solve, all set within a story so mysterious as to be close to impossible to fathom. Except in The Room's series of games there's a coherence, a delicacy of touch, and a far…

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Feature: Hungry hungry dinos

Ark: Extinction review

I’ve built an army of inflatable flesh bags that puff themselves up to three times their normal size and then launch into the air like oversized, leaky balloons. They’re called Gasbags, and they’re my favourite dinosaur in Extinction, the latest expansion to Ark: Survival Evolved. Whenever I don’t fancy aimlessly floating around on the back of one, I can load any metal I’ve collected into…

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Feature: Needs more skis

Battlefield V review

Croutons adrift in war-soup. If you want an analogy for playing soldiers in Battlefield V, it’s hard to do better than that. That soup is delicious, but it’s also very easy to drown in. You’re one tiny ant in a conflict that’ll crush you without even realising you’re there, in an arena dominated by disposability. None of this is new.

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Feature: Not as good as waffles

Overkill’s The Walking Dead review

“Good luck boyos.” The four of us are standing in a descending elevator, each grasping a holdall of supplies. We’re preparing to make one final, treacherous push through a warehouse of shambling flesh nibblers to our getaway truck. The sudden excitement in the chat log clues me in to the upcoming danger. To be honest, I think most of it is for my benefit. Before…

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Feature: Be a weapon

Hitman 2 review

As you sneak through an underground tunnel that you’ve just discovered, taking out cameras and hiding dead bodies that should just be unconscious (but you’re bad at this), it’s easy to forget how clever Hitman 2 is. Discovery begets invention, paving the way for the kill, and although IO’s latest take on their murder-sim doesn’t veer too far from the previous game's reinvention, it spends…

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