Posts Tagged ‘review’

Wot I Think: Sid Meier’s Civilization VI

The question I’ve been trying to answer, as I spent a final few hours with Civilization VI [official site] before writing this review, is simple: is it the best game in the series, or the best game in the series bar Civ IV? After more than a hundred hours of play, I still can’t say for sure. The fourth game has had ten years to work its way into my mind and it has endured, Civ VI is still young.

What I can say is that it’s a radical redesign, true to the spirit of the series but finding new ideas in its elevation of the map from backdrop and resource-container to new plane of strategic and tactical importance. Few 4X games emphasise the importance of geography to this degree. In Civ VI, the land makes a mark on you, just as you make your mark on the land.

Read the rest of this entry »

Wot I Think: Battlefield 1

Dice are going back to the twentieth century with Battlefield 1 [official site] and arming players with an assortment of experimental weaponry from the era. Then it’s out of the trenches and into enemy machine guns. Will Brendan survive? Let’s see.

A lot of us have grown up thinking that the Great War was a unique conflict – trapped between old ideas of warfare and new mechanisms of murder. But, if the Battlefield series is anything to go by, the killing fields of World War I aren’t all that different from any war that came afterwards. With Battlefield 1, the series has not changed very much. There are some differences, of course (and some quite good differences) but if you think muddy trenches and mustard gas are going to change anything drastic about the way you storm the next capture point, think again.

Read the rest of this entry »

To The Manor Reborn: Thoughts On Rise Of The Tomb Raider’s Anniversary DLC

It’s a celebration! 20 years of Tomb Raider! Lara, it’s your birthday! Time to throw on some gladrags and… Lara? Oh no. You’re moping again, aren’t you?
Read the rest of this entry »

Wot I Think: Manual Samuel

You know when you think about breathing, and then you realise now you have to think to breathe, and then you think, “Shit, what if I never start automatically breathing again?!” and then you realise you already are? Sorry about that. Anyway, Manual Samuel [official site] is a very silly game about a man who has to do such things very deliberately. As well as outdo Death. Here’s wot I think.

Read the rest of this entry »

Premature Evaluation: SHENZHEN I/O

Every Monday we send Brendan to the special economic zone of early access and task him with increasing the productivity of the people’s republic of videogames. This week, the brain-breaking electronics of SHENZHEN I/O [official site]. Some spoilers included.

Zach Barth of Zachtronics, who is previously responsible for games like SpaceChem and Infinifactory and who is also definitely a robot, unfurled his new electronics-em-ep this month. In SHENZHEN I/O you play an expert who emigrates to China to work for Longteng Electronics Co. Ltd. That means you’ll be building circuits, wiring microprocessors and writing bits of code for a range of increasingly unusual and complicated devices. But you’ll also be learning about your co-workers and delving into an unnerving industrial future that probably already exists.

Read the rest of this entry »

Wot I Think: GoNNER

GoNNER [official site] is a mystery wrapped in an enigma, and both of those things have been neatly sliced and converted into a fabulous action-platformer sandwich. If you like games about jumping and shooting things, you couldn’t really ask for more than a week that contains both GoNNER and Shadow Warrior 2. They’re as different as two games about jumping and shooting could be, but they’re both excellent.

I’ve already written about my love for Wang. Here’s what I love about GoNNER.

Read the rest of this entry »

Wot I Think: Mafia III

Here, at last, is our Mafia III [official site] review. Having published two reviews-in-progress over the last week, this is the final version. I’ve still not finished it, because the game is apparently infinity hours long. And it’s a fascinating mess. A vast, seemingly unfinished, calamity, incredible amounts of work routed by its AI, bloated plot and lack of ambition. Here’s wot I think:

Read the rest of this entry »