Posts Tagged ‘Saved Games’

Saved Games: Interstate ‘76 is the game worth saving from 1997

Every game released before 2015 is being destroyed. We only have time to rescue one game from each year. Not those you’ve played to death, or the classics that the industry has already learned from. We’re going to select the games that still have more to give. These are the Saved Games.

There’s a moment just seconds into Interstate ‘76’s intro cinematic that I think neatly captures its spirit: two American hot rods are racing along a desert highway, one firing its roof-mounted machine guns perfectly in sync with the wacka-wacka funk guitar underpinning the scene, while the other weaves from side to side in front of it, also in time with the music. There are probably a total of seventy polygons onscreen, and yet the game’s stylistic vision and world of bizarre menace are communicated instantly.

Set in an alt-history southwestern USA in which the 1973 oil crisis provoked the rise of criminal gangs and a resultant vigilante uprising, Interstate ‘76 is a vehicular combat game as concerned with nailing an aesthetic as it is with the mechanics of cars shooting at one another. It’s a game that achieves remarkable harmony between its visual style, narrative and what you do as the player, and it does so in a world that’s not quite seventies pastiche or fantasy dystopia. Instead, it’s something strange and distinct in between the two. It is the game release of 1997 that should be preserved forevermore. Read the rest of this entry »

Deadly Premonition is the game worth saving from 2013

Every game released before 2015 is being destroyed. We only have time to rescue one game from each year. Not those you’ve played to death, or the classics that the industry has already learned from. We’re going to select the games that still have more to give. These are the Saved Games.

Deadly Premonition, in many respects, is one of the worst games I’ve ever played. The combat is awful, with a three-button aiming system and melee weapons that break after four swings. The sound design essentially consists of the same four or five audio clips on loop for the 25-hour story (I’d recognise that door creak anywhere). The driving is shocking, some of the acting is straight out of your local am-dram class, and the graphics wouldn’t look out of place on something released 15 years prior. To top it all off, the PC port is locked to 720p. Glorious.

So why on earth would I choose it as the game I’d save from 2013 (or 2010 if you count the game’s initial console release)? Read the rest of this entry »

1942: The Pacific Air War Is The Game Most Worth Saving From 1994

Every game released before 2005 is being destroyed. We only have time to rescue one game from each year. Not those you’ve played to death, or the classics that the industry has already learned from. We’re going to select the games that still have more to give. These are the Saved Games.

1942: The Pacific Air War is a game about jinking the Zeroes from your tail and also wondering where the Japanese fleet has gone since you last sighted it. It’s a game about being the best goddam tailgunner in the Pacific Theater and also about worrying that the Americans have shot down too many of your spotter planes. And it’s a game about holding steady and hoping your last torpedo will destroy the carrier that will send out planes to bomb your airfield.

It’s the game I think is worth saving from 1994, because of its incredible scope and scale. It interweaves a complex naval strategy game with a full-featured flight sim, and it’s a perfect example of the ambition of its age, ambition that was realised on 486 processors and yet is so rarely lived up to today.

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Mercenary III: The Dion Crisis Is The Game Most Worth Saving From 1992

Every game released before 2005 is being destroyed. We only have time to rescue one game from each year. Not those you’ve played to death, or the classics that the industry has already learned from. We’re going to select the games that still have more to give. These are the Saved Games.

Mercenary III: The Dion Crisis is a first-person open world game with vast environments in which you can travel between multiple planets. That made it remarkable upon release in 1992. What makes it still remarkable today is that your goal is to stop a politican from being elected to office and your methods extend from bribing the press to building prisons.

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Need for Speed: Porsche Unleashed Is The Game Most Worth Saving From 2000

Every game released before 2005 is being destroyed. We only have time to rescue one game from each year. Not those you’ve played to death, or the classics that the industry has already learned from. We’re going to select the games that still have more to give. These are the Saved Games.

I remember when the Porsche 911 arrived on the scene in 1963.

Which is strange because I wouldn’t even be born for a couple more decades, but nevertheless I have a strong memory of what it was like when the very first edition of what became the single most successful line of sports cars ever produced first appeared. The reason I remember this moment is because I felt like I lived it in 2000’s Need for Speed: Porsche Unleashed.

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Kohan Is The Game Most Worth Saving From 2001

Every game released before 2005 is being destroyed. We only have time to rescue one game from each year. Not those you’ve played to death, or the classics that the industry has already learned from. We’re going to select the games that still have more to give. These are the Saved Games.

It’s not just that I want to save Kohan: Immortal Sovereigns from whatever gaming apocalypse is about to wipe all our hard drives clean, it’s that I want to save it from outright obscurity. I don’t know what happened to Kohan. I don’t know why more of us aren’t still talking about it, any of us. I suppose it’s ridiculous to expect any of us to actually still be playing it. But I am.

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