Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for childcare and comment moderation, sometimes more so than they’re for rounding up a weekworth of good videogames writing. Sometimes. This weekend we return to distract you from long weekend with some more good reads. Let’s be quick.

At Eurogamer, our own Alex Wiltshire writes about Mass Effect Andromeda and the quest for great facial animation. Interesting details from interviews with animators in this. Read the rest of this entry »

The Sunday Papers

Sundays are for recuperating after three days of seeing people and games at Rezzed (and travelling to London with a baby). Now that we’re back home, let’s do some relaxing reading. About videogames, of course.

Jalopy is an interesting, early access road trip game set in eastern europe. It is not the kind of thing which sells huge numbers of copies, but that doesn’t stop people expecting the moon. Here’s the developer explaining calmly why the moon is not possible. It is important to remember these things. Read the rest of this entry »

The Sunday Papers

Sundays are for doing something nice for your mother, if you can. Let’s hope they like curated collections of the week’s best videogame writing.

Robert Yang has written before about the need to claim VR for interesting, experimental voices and to shield it from the garbage parts of mainstream gamer culture. Here’s his manifesto on how to do it, which is excellent: Read the rest of this entry »

The Sunday Papers

Sundays are for visiting family in Scotland after far too long. Let’s round up some good games writing before we fly.

The world continues to write about the new Zelda and I continue to not own the new Zelda. Injustices. Here’s Alex Wiltshire at Eurogamer on why Breath of the Wild is a game for the Minecraft generation. Read the rest of this entry »

The Sunday Papers

Sundays are for being ill or for looking after family who are ill. So it has been for weeks now, so I am told it will be for years to come, until my kid develops an immune system and ceases to be a malevalent petri dish. Quick, let’s gather some links to the week’s best games writing before the germs make it impossible.

Brie Code has written another thoughtful article about broadening the intent and audience of games. This time, she writes about why games should try designing for different stress responses in order to appeal to people who love or experience different things than adrenaline. Read the rest of this entry »

The Sunday Papers

Sundays are for resisting the urge to impulsively buy a Nintendo Switch and the new Zelda, or Horizon: Zero Dawn, both experiences that I would, no matter how enjoyable, likely only play for six hours before getting distracted or busy by other things. Let’s distract ourselves by rounding up some of the week’s best writing about videogames, in which I steadfastly share no Zelda reviews.

At Waypoint, Yussef Cole and Tanya DePass write that black skin is still a radical concept in videogames, drawing parallels to the representation of black people in other mediums throughout history.

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