Posts Tagged ‘The Sunday Papers’

The Sunday Papers

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Sundays are for remembering that you’re an infinitesimal insignificance in a cosmos that doesn’t care, and dealing with the resulting angst by reading about videogames.

On Kotaku, Kate Gray wrote about how a screaming eye-cube helped her learn about gender. Never before have I read something that’s made me laugh out loud by describing monsters with one sentence, then offered illuminating thoughts on a notoriously slippery subject in the next. Read the rest of this entry »

The Monday Papers

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Sundays are for playing board games. Like, loads of them. Back to back. Apart from when you’re reading about video games.

I’m opening the Papers this week with one of the many editorials about Steam’s recent policy decision, because of course I am. I’ve gone with Oli Welsh’s for Eurogamer, because he does a good job of identifying exactly what Steam is within the world of PC gaming – and why it has a responsibility to, yunno, accept some responsibility. Read the rest of this entry »

The Sunday Papers

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Sundays are for maaaaybe going to the UK board games expo. I’m writing this from the past, so I hope future me is happy with whatever decision he made.

For PCGamesN, Jake Tucker wrote up the story of how his twitch stream got ambushed by fans of an unpleasant ‘influencer’ known as Dr DisRespect. It’s a reminder of how awful some folk on the internet can be, but the best part is about how not all of those fans were there to hurl abuse. Reading it has changed my impression of how homogeneously hateful the followers of certain streamer types are, at the same time as vindicating my existing assumptions about a large percentage of them. Read the rest of this entry »

The Sunday Papers

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Sundays are for hiking in the Lake District with people you haven’t seen for far too long. I won’t be reading anything about games, but you can, look:

Over at PC Gamer, I thought Steven Messner’s take on Green Man Gaming’s ‘Average Cost Per Hour’ metric was interesting – largely because it left me so conflicted. There’s one line in particular about how “it perpetuates the idea that games are products we consume, rather than experiences we have”, to which my gut reaction is ‘aren’t they both?’. I don’t think talking about cost per hour usually makes sense from a critics perspective, and agree that displaying the metric so prominently suggests an importance it doesn’t deserve. At the same time, I think I’d call the metric ‘problematic but helpful on a budget’, rather than useless. Read the rest of this entry »

The Sunday Papers

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Sundays are for chilling out, maxing, relaxing all cool. With writing about video games.

For Eurogamer, Philip Boyes wrote about how ideas surrounding civilisation have shaped gaming. It’s not the first time I’ve seen the argument that games reflect our Western-centric ideas about how society progresses, but it’s a good argument that I’ll share most times I get the opportunity to. Also, I really really really want to play a game set in the world of the Culture or the Hainish Cycle. Read the rest of this entry »

The Sunday Papers

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Sundays are for… oh, I dunno. Fishing (the internet for quality writing about video games).

On Eurogamer, Sara Elsam wrote about how senior Labour Party members have been playing war games to prepare them for office. John McDonnell apparently talked about these training scenarios last year at the Labour Party conference, but it completely passed me by. I’m gonna go ahead and quote the first paragraph, because if any intro has succeeded in making me want to keep reading an article, it’s this one.

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The Sunday Papers

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Sundays are (sometimes) for relishing the very un-Sunday-ish feeling of having a whole extra day off work ahead of you, and regretting not ordering God of War early enough for it to arrive in time.

Jennifer Allen’s article on Eurogamer about establishing rules for a gaming friendship is great, and I’d love to know how many people relate to it. Me and my childhood gaming friend never set up any rules, though maybe if we had he wouldn’t have grabbed the keyboard away from me in the middle of a velociraptor fight in Jurrassic Park: Danger Zone when I refused to stop spamming the tail-whip button.

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The Sunday Papers

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Sundays are for watching some kind of everlasting conflict, probably.

This week’s Papers are heaving with absorbing personal stories, and Steven Messner’s account of EVE Online’s first all-woman pirate gang for PC Gamer seems a good place to start. It’s basically a truism at this point, but the day interesting reads stop coming out of EVE is the day all of society crumbles.

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The Sunday Papers

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Sundays are for apologising about the recent lack of Sunday Papers. Holidays and Rezzed are forces that cannot be defeated.

On The Verge, Laura Hudson argued that Ready Player One is emblematic (and part) of the problems that have lead to the “cyber dystopia” we currently inhabit. There were points in this where I made an involuntary “huh” noise as Hudson joined dots that I hadn’t quite connected before, creating a powerful challenge against privilege, careless nostalgia and the inherent value of connecting people to each other.

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The Sunday Papers

Sundays are for filling in while the usual paperboy is away on holiday, squinting at the words through new glasses because your eyes are still suspicious that the world is too in-focus and it must be up to something.

Abby Denton looks at Flash games on Newgrounds after the September 11 attacks. It’s strange seeing these games after all these years and instantly remembering discussions, arguments, and jokes from online communities in the aftermath. Read the rest of this entry »

The Sunday Papers

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Sundays are for feverish last minute packing, and attempts to justify including Cosmic Encounter in your luggage.

On Kotaku, Patrick Redford reviewed the climbing walls in an Overwatch map. It’s a project that’s as daft as it is entertaining, and gave me flashbacks to a climbing centre trip where my own fragile little game journalist arms failed me after half a dozen ascents. Read the rest of this entry »

The Sunday Papers

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Sundays are for visiting friends, and trying to pretend you never left the comforting warmth of your uni bubble. Also video games.

In a shocking diversion from digital paper to digital sound waves, I’m going to use this first slot in the papers to tell you about the return of Steve Gaynor’s Tone Control podcast. The Gone Home/Tacoma dev’s show came back last December after a 3 year long hiatus, and previous paper wrangler Graham tells me the Muriel Cartwright, Nina Freeman and Harvey Smith episodes are “good stuff”. I’ve dipped into the Harvey Smith one, and enjoyed the early detour into video game tattoos. Read the rest of this entry »

The Sunday Papers

Sundays are for change. They’re for taking a long, hard look at a popular column and ushering in a fresh, unique voice to pick out the best writing about games. They’re for reinventing yourself and the world along with you, for tearing up the old guard’s playbook and re-imagining what can be done with a weekly round-up of interesting articles.

Just kidding.

Philippa “never heard of her” Warr tried to raise a child for PC Gamer in the Sims 4, and her documentation of that task is every bit as brilliant as you might expect. There’s hardly a paragraph here that didn’t make me laugh.

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The Sunday Papers

Sundays are for doing Sunday Papers, though my record of proving that true has been poor so far in 2018. Apologies for that. I return today with a selection of the best games writing from the past fortnight, and I think it’s a great haul.

You’ve probably heard of outsourcing being used in the creation of videogames, but the practice is more widespread than you likely realised. This article by Michael Thomsen is fascinating, talking to outsourcing companies about the work they do and specifically charting how Horizon: Zero Dawn was made with the help of 18 different companies. Read the rest of this entry »

The Sunday Papers

Sundays are for, I hope, lounging on the couch in front of the TV and occasionally stuffing your face with roast potatoes. But we can also read the week’s best games writing on our phones.

At the Guardian, Keza MacDonald argues that the games industry isn’t ready for its #MeToo moment, and speaks out against the habit of journalists pestering women for their traumatic stories. I have spoken to many women in the industry who have the same complaint. Read the rest of this entry »

The Sunday Papers

Sundays are for making a big show of eating a sensible breakfast because your flatmate has returned from a fortnight away and oh god she’d be so disappointed if she knew how your flu-addled husk had been living. Graham’s away so this is a little slim as I step in to share some good games writing from around the Internet.

On Waypoint Duncan Fyfe writes about how Sierra came to make Police Quest: Open Season with Daryl Gates, the disgraced Los Angeles police chief who resigned after the beating of Rodney King and ensuing riots. Read the rest of this entry »

The Sunday Papers

Sundays are for getting back in the saddle. And so after an extended Christmas break, the Sunday Papers returns with a roundup of the best writing about videogames from across the week (and beyond).

Game developer and founder of the studio who made Hand of Fate, Morgan Jaffit, wrote this past week about the cost of doing business. That cost is online abuse, which Jaffit argues has become normalised. It’s hard to disagree and I think a lot about how what we write here at RPS can better shape the discussion that surrounds videogames. Read the rest of this entry »

The Sunday Papers

Sundays are for trying to get out of the house and experience some fresh air around your kid’s extraordinarily long naps. And for staying in and reading (and watching) about videogames for their duration.

Game-related Thing Of The Week is obviously Cool Ghosts: Episode 1, a 25 minute video from Quinns and Matt Lees that wraps game crit in a narrative framing device like Consolevania of yore. It is funny, strange and has the raise the bar. The bar is up there now. Read the rest of this entry »

The Sunday Papers

Sundays are for going for a swim with the family and then hoping to check out a Christmas market. But we can squeeze in some reading of the week’s best games writing in between.

Natalie Lawhead wrote about Day of the Devs, and why exhibition spaces need to do more to create a context for unusual games to be played and understood rather than just ridiculed and branded weird. Read the rest of this entry »