Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for making Christmas-themed baked goods, but I haven’t decided what yet. Some sort of spiced cookie? That’s what I’m thinking, if I can get the ingredients I need from the local shop. Quick, here’s some not-Christmas themed articles about videogames to read while I think about what shapes to cut the cookies into.

Steven Messner at PC Gamer wrote about what it’s like to become a YouTube gaming celebrity at 80 years old. It’s not all good.

Read the rest of this entry »

The Sunday Papers

Sundays are for doing something other than looking at Black Friday deals. Anything, really.

Before becoming a journalist and long before taking up residence as The Guardian’s games man, Keith Stuart briefly worked in development. He recounted his experience as the designer of an ant RTS at Eurogamer.

Read the rest of this entry »

The Sunday Papers

Sundays are for closing your eyes and clenching your fists and digging in your heels and hoping you can stop time so Monday never comes. Let’s remain here and read about videogames forever.

Katherine Cross attended PAX Australia and this past week wrote about a panel about online harassment. There are worthwhile details inside, including the perspective of an Australian police officer who was one of the panelists. Read the rest of this entry »

The Sunday Papers

Sundays are for hoping the weather is good so you can go out for a walk, but if it’s not, making a batch of roast potatoes and gravy at home instead… Maybe I hope for a little rain.

We linked this in its own post earlier in the week, but Brie Code’s Videogames Are Boring is the week’s best article, so here it is again. Set aside the nitpicking and talk about its content, yeah?

Read the rest of this entry »

The Sunday Papers

Sundays are for taking a breather, aren’t they? A deep, cleansing breath before it all starts again. Tomorrow. Quick, let’s read about some games.

Keza McDonald, editor of Kotaku UK, is going on maternity leave for around a year. The looming departure (and arrival) has put her in a reflective mood and she’s written about why she plays games.

Read the rest of this entry »

The Sunday Papers

Sundays are for carving pumpkins for the first time in your life, and wondering what to do with all the insides once they’re removed. Let’s round up the week’s best games writing while we dwell on that.

I enjoyed Gamasutra’s Design Deep Dive from one of the creators of Reigns, a choice-based narrative game in which you make binary choices about your ruling of a kingdom by swiping left or right. How does the story adapt to your decisions?

Read the rest of this entry »

The Sunday Papers

Sundays are for recovering from a long week away and gearing up for a fresh run at a new week ahead. Let’s begin the day with some reading, shall we?

At Alphr, Thomas McMullan writes about the difficulties of turning modern warfare into a videogame, as it relates to representing the complexities of those conflicts, their factions and political issues.

Read the rest of this entry »