Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for trying to make a videogame. I’ll be honest, that’s what they’re always for, I just don’t mention it. But they’re also for rounding up some games writing from across the week.

At Gamasutra, Bill Borman did some statistical analysis to try to discover ‘hidden gems’ within Steam. It is, by his own admission, not a perfect method, but it does turn up some interesting results. Read the rest of this entry »

The Sunday Papers

Sundays are for enjoying Father’s Day with a long lie, and relaxing even more after the prior day’s modest birthday celebrations. 32, eh? This seems a decent age to read some decent games writing:

Christian Donlan at Eurogamer writes about Sony’s E3 press conference, finding little that truly excites among its polished, melancholic worlds of violence. I felt this way about E3 as a whole, at points, and Sony’s was most guilty of it for the similarity in presentation style between games. Read the rest of this entry »

The Sunday Papers

Sundays are for visiting family and returning home from visiting family. At least we can spend the travel time catching up on some reading, perhaps of fine articles about games.

At Kotaku, Jason Schreier writes up the story of Mass Effect: Andromeda’s troubled development, based on conversations with anonymous staff who worked on the game. There’s lots of interesting stuff in here. Read the rest of this entry »

The Sunday Papers

Sundays are for mourning your phone, which fell in water and died a terrible death. Goodbye, Nexus 5. I guess we can roundup some of the week’s best writing about games, even if we can’t read any of it under the covers in bed anymore.

At Gamasutra, Simon Parkin writes about ageism in the games industry, including interviews with Raph Kosters and others on their experiences.

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The Sunday Papers

Sundays are for writing The Sunday Papers because Graham is supposed to be chillaxing on holiday but he keeps popping into work so if I don’t do this he probably will. Go eat an ice lolly on the beach, Graham. Perhaps read a selection of good games writing from around the web this week.

Picking up the thread from his old A People’s History of the First-Person Shooter series on RPS, Robert Yang writes a people’s history of the “prop hunt” genre. He traces a path from CrateDM (whose readme file I too adore) to the modern-day Prey. Read the rest of this entry »

The Sunday Papers

Sundays are for chilling with your kid and wondering what you’re going to watch on weekends when the football season comes to its imminent end. Hmm. At least we’ll always be able to link to good articles about videogames.

The Guardian have been running a series of articles this week on games and motherhood. I loved this article by Keza MacDonald on how to play videogames after having a baby, which is, as a parent of a 13-month-old, I can confirm full of myth-busting common sense. Read the rest of this entry »