Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for seeing friends and helping friends see the wacky island you live on. Quick, let’s run through some of the weeks and not-this-week’s best games writing.

At The Guardian, developer Rami Ismail wrote about the US travel ban and that, as a Muslim videogame developer, he no longer feels the US is open for business. A lot of developers are going to be effected with GDC just around the corner.

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The Sunday Papers

Sundays are for encouraging your baby to crawl while with every extra inch shuffled across also thinking, “Oh god no he’s going to be crawling soon.” Sundays might be for removing everything below knee height and working out what to do with all the wires in the front of the TV cabinet.

Robert Yang wrote about how pylons are his penis, which is a great way to get people to read an article about the phenomenology of building Offworld Trading Company.

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The Sunday Papers

Sundays are for cooking something new. What new recipes should we attempt together? Read the week’s best games writing and then let loose your suggestions in the comments below.

This was linked in the comments last week, but you might not read those, so: a developer at Kotaku wrote about how they accidentally made a racist videogame. A straightforward argument for the benefits of diversity.

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The Sunday Papers

Sundays are for baking something. Inspired by one of the articles below, maybe donuts? Find out which article by reading on through a roundup of some of the best articles of the week.

At Eurogamer, Chris Bratt has started a new video series called Here’s A Thing, which highlights small, interesting details and facts about games. The second episode, linked here, is about why the creation of each new Civilization game is led by a different designer.

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The Sunday Papers

Sundays are for visiting friends and beaches, and for in between catching up on some of the best games writing we missed during the Chrimble break. Onwards 2017.

I read a lot of articles which limply connect games to some personal trauma, but this Kotaku article by Coberly about the death of his father and the Civilization IV saves he left behind is worth reading.

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The Sunday Papers

Sundays are for stuffing your face with roast potatoes and other related foods. Before we’re bloated to the point of being unable to move, here’s a roundup of the week best writing about games.

Game developer Katharine Neil writes about how we design games now and why. This is about the concepts of self-conscious vs. unself-conscious design, or design via theory vs. design via making, and about why the industry should do more to establish tools and language to support theory. I do not agree with everything within, and I feel like it does not make its case strongly enough in some places, but it is interesting and about humans and you should read it.

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