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Posts tagged “The Sunday Papers”

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The Sunday Papers

Sundays are for finally going to the climbing place you and your housemate keep saying you'll check out. Probably. Here's the best writing about video games from the past week. Holly Gramazio has been writing a series on how to play games, and I'm ashamed I only just noticed. The fourth installment is about how to play with people who are better than you, namely…

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The Sunday Papers

Sundays are for starting on your Christmas shopping, if we're being ambitious. Or more likely just lounging around your living room all day with tea, books, and the best writing about videogames from the past week. I stopped reading Alastair Hadden's Medium post about Disco Elysium's worldview when it got spoilery, but I'll be sure to go back when I'm done detecting. I'm not convinced…

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The Sunday Papers

Sundays are for relaxing into your week off, potentially with a huge RPG or three. I'll be busy playing cowboy, space cowboy or detective, but there's always room to read the best writing about videogames from the past week. For Vice, Matthew Gault wrote about how Call Of Duty: Modern Warfare blurs distinctions between the wars it's based on, rewriting history for the benefit of…

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The Sunday Papers

Sundays are for recovering from a Halloween party. Perhaps by reading the best writing about videogames from the past week. Most writers for (ostensibly) sports website Deadspin quit on Wednesday, after its recently acquired buyers G/O Media insisted they "stick to sports" rather than write the kind of personal and political articles people liked them for. I've never been a reader, but the suppression of…

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The Sunday Papers

Sundays are for (indoor) seaside board games. Brighton, you are good. Here's the best writing about videogames from the past week. For Gamasutra, Wilmot's Warehouse co-creator Richard Hogg wrote up an insightful and introspective analysis of his game. It's a deep and wide-ranging look at both how it came to be and why people like it so much, and him quoting Nate's review is just…

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The Sunday Papers

Sundays are for making a house into a home, while wishing B&Q hadn't turned a nice sentiment into corpslop. Here's the best writing about videogames from the past week. On Kotaku, Cecilia D'Anastasio and Dhruv Mehrotra's investigated the information tracking capabilities of Pokemon Go and Wizards Unite developers Niantic. It's an impressively thorough piece that avoids condemning Niantic, but nevertheless highlights many of the obvious…

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The Sunday Papers

Sundays are for figuring out what to do with yourself on your one, jet lag-addled free day during a press trip to LA. I've already visited The Getty. Suggestions are appreciated. Here's the best writing about videogames from the past week. For The Verge, Lewis Gordon got twelve indie developers to talk candidly about how they finance games development. It doesn't exactly surprise me that…

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The Sunday Papers

Sundays are for questioning the fundamental tenets of reality, thanks to a real good book called Schlid's Ladder by Greg Egan. Here's the best writing about videogames from the past week. Daniel Mallory Ortberg's marvellous embodiment of gooseness is required reading.

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The Sunday Papers

Sundays are for decamping to London for board game fun. Here's the best writing about videogames from the past week. Kotaku's Cecilia D'Anastasio chronicled the impact of Gamestop, strip malls and early social media on her teenage self. It's an open, disarming examination of everything that seems important in those tumultuous years, and how we're all shaped by the machinations of massive industries. There's also…

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The Monday Papers

Mondays are for scheduling articles that were meant to go up on Sunday. Sundays are for, if I'm honest, doing very little but laze around and play videogames. Here's the best writing about them from the past week. Here's a marvellous piece from Holly Gramazio about Wilmot's Warehouse and Brexit. Well, a bit about Brexit. For the most part it's about why Wilmot's Warehouse is…

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The Sunday Papers

Sundays are for eating far too much liquorice. Here's the best writing about videogames from the past week. For Eurogamer, Ewan Wilson chatted with Control's architects about how brutalism serves as the perfect architectural expression of humanity's (and err, non-humanity's) attempt to impose control on the uncontrollable. I think one of the paranormal forces in Control basically IS architecture.

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The Sunday Papers

Sundays are for visiting the Novelty Cinema in Newbury, only you can't because that's actually what we call my friend's house when we watch nice films together. Don't turn up, it would be weird. Here's the best writing about videogames from the past week. Over on Vice, I enjoyed Patrick Klepek's thoughtful interrogation of Nintendo's inconsistent approach to deliberately glitchy player-created Mario Maker levels. Unsurprisingly…

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The Sunday Papers

Sundays are for moving house, except you're not really moving house, you're just moving out of one. Don't ask. Read the best writing about videogames from the past week. Stephen "thecatamites" Gillmurphy blogged about the market, whatever that is. Parts of his post cut at the language people wield against market forces that don't serve their interests, when the language itself stems from dynamics that…

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The Sunday Papers

Sundays are for more housemate hunting. They keep escaping. Somebody stop them. Here's the best writing about videogames from the past week. For his latest Vice column, Cameron Kunzelman raved about betrayal in Project Winter. It's a hidden roles game where a player or two is trying to murder their fellow survivors, and back when it came out I told everyone at RPS we had…

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The Sunday Papers

Sundays are for finally visiting old school friends who have the audacity to now live five hours away. I'll be having far too wholesome a time to fit in any reading the best writing about videogames from the past week. For Vice, Dante Douglas dove into the Mordhau mess. Mordhau has a disproportionate number of white supremacist players (it sometimes seems as if every other…

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The Sunday Papers

Sundays are for hanging out in a field playing board games. Or for reading the best writing about videogames - although not much grabbed me on that front this week. Here, have something about radically political board games instead. Did you know the suffragettes made a board game about feminism and police violence? Regardless, Renee Shelby's piece for ROMchip is worth checking out. The game…

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The Sunday Papers

Sundays are for lazing about on your patio, reading sci-fi nonsense. Reading the best writing about videogames from the past week is also acceptable. Mat Westhorpe's piece for the Guardian is beautiful. It's about his nephew, and the Elite Dangerous players and developers that came together to support him during the final days of the 15-year-old's terminal illness. I don't know what else to say.

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The Sunday Papers

Sundays are for meeting potential new housemates and trying not to squirm out of your shoes. These meet ups are like job interviews for personalities. It's disgusting. Here's the best writing about videogames from the past week. Let's kick off with an astounding article from Laura Hudson in the Guardian, who spoke to female developers around the world making games that convey the devastating impact…

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The Sunday Papers

Sundays are for this! I'm going to be running around the National Maritime Museum solving puzzles and pretending to be a pirate. I guess you're stuck reading the best writing about videogames from the past week. For Vice, Patrick Klepek dug into a weird chance-based Super Mario Maker level that thousands of people are interested in, for reasons that are beyond both me and the…

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The Sunday Papers

Sundays are for being lazy. Here's the best writing about videogames from the past week. (Although this week is unusually light on vidgams. You're welcome/sorry.) For Vice (which Waypoint has now regrettably been folded back into, by the way), Elizabeth Ballou delved into the fascinating and sometimes creepy world of Ingress, an augmented reality game about spies and logistics. I love how people get so…

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