Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for doing all the things you’ve been trying to get done the last three Sundays. Or we could put it off again and spend the day reading about videogames. Choose wisely.

The Sunday Papers

Sundays are for waiting eagerly for the Tesco man to come because your cupboards are empty and your appetite is growing. Can we satiate ourselves with nourishing words, images and sounds about videogames? Let’s try.

The Sunday Papers

Sundays are for freezing to death in a house that has a broken boiler, meaning no hot water and no heating. Let’s warm ourselves by the glow of our computer screens by reading some of the week’s best writing about videogames.

  • Joel Goodwin recently made a video version of Into The Black, which discusses the joy of exploration in games and the ways in which it can be ruined by extrinsic reward. I like Joel’s videos, which adopt a serious, almost academic tone, then continually pricks the pomposity with gags. Disarming. Joel is also this week’s winner for having both made a thing and also for emailing it to me so I can send people his way.
  • Read the rest of this entry »

The Sunday Papers

Sundays are for clearing the decks of all the links we found over Christmas, so that finally 2016 can start fresh. Welcome back to the Sunday Papers.

  • I played few games over the Christmas break, but I did read a lot of ‘best games of the year’ lists. I prefer lists which highlight games that I haven’t played, which means console-focused sites. The best of the bunch were Giant Bomb, who asked a number of game developers to write their top tens. Among them, 80 Days writer Meg Jayanth, Her Story creator Sam Barlow, Cibele creator Nina Freeman, and the best of the bunch, Valve writer and Old Man Murray co-creator Erik Wolpaw. The latter mostly contains Japanese dungeon crawlers, such as…
  • Read the rest of this entry »

The Sunday Papers

Sundays are for hearing echoes of some new internet controversy and being glad that we are all of us here, away from such distractions. Let’s read the week’s best games writing and rejoice.

The Sunday Papers

Sundays are for rounding up links to the internet’s best games writing, in the traditional format because that’s what you asked for.

The Sunday Papers

Sundays are for wondering how all of life’s previous Sundays slipped by so swiftly and for watching a rare Bury FC television appearance.

  • How do the games we know and love look to a person in their late fifties, coming to the medium with no experience? Theatre studies professor Michael Evenden tells us just that.
  • Read the rest of this entry »

    The Sunday Papers

    Sundays are for asking for feedback about the Sunday Papers. See the end of this post.

    • At Zam, Jody MacGregor spoke to be Morgan Jaffit, designer on Freedom Force, about his work at Irrational and his transition to indie and the creation of Hand of Fate.
    • Imagine this: you’re a young game designer in the early 2000s and your first real job in the industry is at Irrational Games’ new Australian studio, answering to the Americans but given a surprising amount of leeway. You’ve been entrusted with writing their new game’s script, which you email over to the States, directly to studio head Ken Levine – already kind of an intimidating legend for his work on System Shock 2 – then wait an entire week for a reply. When it arrives, it’s four words long and just says, “Formatted wrong. Do again.”

      Read the rest of this entry »

    The Sunday Papers

    Sundays are for trying to take a genuine day off for a change – as are Saturday and Friday, which means this week’s Papers was crafted on a Thursday. Welcome behind the curtain. Please ignore the litter.

    • While lamenting that Dominions IV doesn’t do more to teach you how to play, I stumbled across the Confessions of a Dominions manual writer at Quarter to Three. I still think it’s a shame the game doesn’t do more to convince a passing audience of its greatness, but this article goes a way to convincing me that this is all part of the plan.
    • Read the rest of this entry »