Posts Tagged ‘The Sunday Papers’

The Sunday Papers

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Sundays are for apologising about the recent lack of Sunday Papers. Holidays and Rezzed are forces that cannot be defeated.

On The Verge, Laura Hudson argued that Ready Player One is emblematic (and part) of the problems that have lead to the “cyber dystopia” we currently inhabit. There were points in this where I made an involuntary “huh” noise as Hudson joined dots that I hadn’t quite connected before, creating a powerful challenge against privilege, careless nostalgia and the inherent value of connecting people to each other.

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The Sunday Papers

Sundays are for filling in while the usual paperboy is away on holiday, squinting at the words through new glasses because your eyes are still suspicious that the world is too in-focus and it must be up to something.

Abby Denton looks at Flash games on Newgrounds after the September 11 attacks. It’s strange seeing these games after all these years and instantly remembering discussions, arguments, and jokes from online communities in the aftermath. Read the rest of this entry »

The Sunday Papers

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Sundays are for feverish last minute packing, and attempts to justify including Cosmic Encounter in your luggage.

On Kotaku, Patrick Redford reviewed the climbing walls in an Overwatch map. It’s a project that’s as daft as it is entertaining, and gave me flashbacks to a climbing centre trip where my own fragile little game journalist arms failed me after half a dozen ascents. Read the rest of this entry »

The Sunday Papers

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Sundays are for visiting friends, and trying to pretend you never left the comforting warmth of your uni bubble. Also video games.

In a shocking diversion from digital paper to digital sound waves, I’m going to use this first slot in the papers to tell you about the return of Steve Gaynor’s Tone Control podcast. The Gone Home/Tacoma dev’s show came back last December after a 3 year long hiatus, and previous paper wrangler Graham tells me the Muriel Cartwright, Nina Freeman and Harvey Smith episodes are “good stuff”. I’ve dipped into the Harvey Smith one, and enjoyed the early detour into video game tattoos. Read the rest of this entry »

The Sunday Papers

Sundays are for change. They’re for taking a long, hard look at a popular column and ushering in a fresh, unique voice to pick out the best writing about games. They’re for reinventing yourself and the world along with you, for tearing up the old guard’s playbook and re-imagining what can be done with a weekly round-up of interesting articles.

Just kidding.

Philippa “never heard of her” Warr tried to raise a child for PC Gamer in the Sims 4, and her documentation of that task is every bit as brilliant as you might expect. There’s hardly a paragraph here that didn’t make me laugh.

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The Sunday Papers

Sundays are for doing Sunday Papers, though my record of proving that true has been poor so far in 2018. Apologies for that. I return today with a selection of the best games writing from the past fortnight, and I think it’s a great haul.

You’ve probably heard of outsourcing being used in the creation of videogames, but the practice is more widespread than you likely realised. This article by Michael Thomsen is fascinating, talking to outsourcing companies about the work they do and specifically charting how Horizon: Zero Dawn was made with the help of 18 different companies. Read the rest of this entry »

The Sunday Papers

Sundays are for, I hope, lounging on the couch in front of the TV and occasionally stuffing your face with roast potatoes. But we can also read the week’s best games writing on our phones.

At the Guardian, Keza MacDonald argues that the games industry isn’t ready for its #MeToo moment, and speaks out against the habit of journalists pestering women for their traumatic stories. I have spoken to many women in the industry who have the same complaint. Read the rest of this entry »

The Sunday Papers

Sundays are for making a big show of eating a sensible breakfast because your flatmate has returned from a fortnight away and oh god she’d be so disappointed if she knew how your flu-addled husk had been living. Graham’s away so this is a little slim as I step in to share some good games writing from around the Internet.

On Waypoint Duncan Fyfe writes about how Sierra came to make Police Quest: Open Season with Daryl Gates, the disgraced Los Angeles police chief who resigned after the beating of Rodney King and ensuing riots. Read the rest of this entry »

The Sunday Papers

Sundays are for getting back in the saddle. And so after an extended Christmas break, the Sunday Papers returns with a roundup of the best writing about videogames from across the week (and beyond).

Game developer and founder of the studio who made Hand of Fate, Morgan Jaffit, wrote this past week about the cost of doing business. That cost is online abuse, which Jaffit argues has become normalised. It’s hard to disagree and I think a lot about how what we write here at RPS can better shape the discussion that surrounds videogames. Read the rest of this entry »

The Sunday Papers

Sundays are for trying to get out of the house and experience some fresh air around your kid’s extraordinarily long naps. And for staying in and reading (and watching) about videogames for their duration.

Game-related Thing Of The Week is obviously Cool Ghosts: Episode 1, a 25 minute video from Quinns and Matt Lees that wraps game crit in a narrative framing device like Consolevania of yore. It is funny, strange and has the raise the bar. The bar is up there now. Read the rest of this entry »

The Sunday Papers

Sundays are for going for a swim with the family and then hoping to check out a Christmas market. But we can squeeze in some reading of the week’s best games writing in between.

Natalie Lawhead wrote about Day of the Devs, and why exhibition spaces need to do more to create a context for unusual games to be played and understood rather than just ridiculed and branded weird. Read the rest of this entry »

The Sunday Papers

Sundays are for writing The Sunday Papers – mostly. Another fortnight has gone by since I last did so however, for which I can only apologise. Let’s me make it up to you with… links to articles about games.

Yussef Cole at Unwinnable wrote about Cuphead and the racist legacy of the animation period it references. This is great criticism. Read the rest of this entry »

The Sunday Papers

Sundays are for going to your first live football match in years. Ticket? Check. Prawn sandwiches? Check. Great writing about videogames from across the week? Check.

Has 2017 seen the second death of the immersive sim? Poor sales of Prey, Dishonored 2, Deus Ex Mankind Divided and Hitman suggest so, and Robert Yang writes about it very well while positing some ideas for third-wave immersive sims. (I also think all of the above games had real marketing problems and failed to effectively communicate what fantasy they were selling.) Read the rest of this entry »

The Sunday Papers

Sundays are for selling your car, assuming it starts when the nice people come down to see it. Let’s not think about it too much and distract ourselves with some fine games writing from across the internet instead.

Rich Stanton wrote about Trials of the Nine, Destiny 2’s PvP more that can only be played on weekends. I fear I’ll never get the chance to try this, because it sounds great. Read the rest of this entry »

The Sunday Papers

Sundays are for sleeping through the night. Maybe? Hopefully? Finally? Please? I guess the day can still be about reading about videogames.

At PC Gamer, Alex Wiltshire – a frequent contributor round these parts – wrote about the psychology of loot boxes. There’s lots of good detail in here about the specific ways Blizzard design their loot boxes in Hearthstone and Overwatch. Personally, I like games with loot boxes you need to shoot with a gun to open. Also! This article includes my favourite pigeon anecdote. Read the rest of this entry »

The Sunday Papers

Sundays are for celebrating apples, if the weather is good enough, and bumming around town with the family if not. Good games writing comes rain or shine though.

Fortnite is moving into Plunkbat territory, to the consternation of Plunkers. Fortnite fan Janine Hawkins has a different issue though: that a battle royale mode misses what makes Fortnite special. Read the rest of this entry »

The Sunday Papers

Sundays are for reading about videogames all day and nothing else. That’s why you’re here, right?

At Waypoint, Patrick Klepek wrote about how two developers dealt with the racist parts of their community. There are interesting anecdotes here, about the work required to deal with problem players in online games. Read the rest of this entry »