Posts Tagged ‘The Sunday Papers’

The Sunday Papers

Sundays are for writing The Sunday Papers – mostly. Another fortnight has gone by since I last did so however, for which I can only apologise. Let’s me make it up to you with… links to articles about games.

Yussef Cole at Unwinnable wrote about Cuphead and the racist legacy of the animation period it references. This is great criticism. Read the rest of this entry »

The Sunday Papers

Sundays are for going to your first live football match in years. Ticket? Check. Prawn sandwiches? Check. Great writing about videogames from across the week? Check.

Has 2017 seen the second death of the immersive sim? Poor sales of Prey, Dishonored 2, Deus Ex Mankind Divided and Hitman suggest so, and Robert Yang writes about it very well while positing some ideas for third-wave immersive sims. (I also think all of the above games had real marketing problems and failed to effectively communicate what fantasy they were selling.) Read the rest of this entry »

The Sunday Papers

Sundays are for selling your car, assuming it starts when the nice people come down to see it. Let’s not think about it too much and distract ourselves with some fine games writing from across the internet instead.

Rich Stanton wrote about Trials of the Nine, Destiny 2’s PvP more that can only be played on weekends. I fear I’ll never get the chance to try this, because it sounds great. Read the rest of this entry »

The Sunday Papers

Sundays are for sleeping through the night. Maybe? Hopefully? Finally? Please? I guess the day can still be about reading about videogames.

At PC Gamer, Alex Wiltshire – a frequent contributor round these parts – wrote about the psychology of loot boxes. There’s lots of good detail in here about the specific ways Blizzard design their loot boxes in Hearthstone and Overwatch. Personally, I like games with loot boxes you need to shoot with a gun to open. Also! This article includes my favourite pigeon anecdote. Read the rest of this entry »

The Sunday Papers

Sundays are for celebrating apples, if the weather is good enough, and bumming around town with the family if not. Good games writing comes rain or shine though.

Fortnite is moving into Plunkbat territory, to the consternation of Plunkers. Fortnite fan Janine Hawkins has a different issue though: that a battle royale mode misses what makes Fortnite special. Read the rest of this entry »

The Sunday Papers

Sundays are for reading about videogames all day and nothing else. That’s why you’re here, right?

At Waypoint, Patrick Klepek wrote about how two developers dealt with the racist parts of their community. There are interesting anecdotes here, about the work required to deal with problem players in online games. Read the rest of this entry »

The Sunday Papers

Sundays are for heading to a nearby open air market, for music and food stalls and hopefully sunshine. Or if it’s raining, they’re for staying in and reading a selection of the week’s best writing about games.

Why does everyone hate Mercy? Apple Cider writes about the Overwatch support character, speaking to some of Overwatch’s best players about why the character and support/healing classes in general are often derided and considered unskilled,. Read the rest of this entry »

The Sunday Papers

Sundays are for relaxing. It’s a long weekend here in the UK, but by freeing me from the burden of work – I say, while writing this at 10pm on a Saturday night – I find it’s really just freeing me to spend time thinking about parts of the site I don’t normally have enough time for. (In other words, I’m sending emails bugging other people on the team.) For now, onwards with the week’s best games writing.

A group of No Man’s Sky players ‘settled’ in a particular region of space in order to work together and map its systems. Then the 1.3 patch shifted those systems, their trade routes, and the planet’s terrain such that the area became unrecognisable. Now the people who had settled there need to find a new home, as reported by Gita Jackson at Kotaku. Read the rest of this entry »

The Sunday Papers

Sundays are for hanging out with your kid, taking them somewhere fun, and hoping they’ll play on their own for at least a few minutes while you browse on your phone. Quick, before he or she notices the phone in your hand – click these links to the week’s best games writing.

The lovely Rab Florence, our former Cardboard Children columnist, is launching a new tabletop game review show. It sounds very Rab: Cast The Bones is described as, “a Lovecraftian horror satire about a dead board game review.” I will definitely watch this. It’s currently up on Patreon and at the time of writing a little more than halfway towards its funding goal.

Read the rest of this entry »

The Sunday Papers

Sundays are for settling into a new life, one not surrounded by packed boxes. Now we live in a house surrounded by unpacked boxes! Who wants to build the world’s biggest cardboard fort? Who wants to first read some of the past week’s finest games writing?

One year after release (and before the launch of Friday’s update), Oli Welsh at Eurogamer revisited No Man’s Sky to consider its legacy and how the game has changed. I broadly agree with Oli’s summary of the whole thing, though I’m still glad that RPS addressed the hype throughout, from the fantasies projected upon the very first vague trailer to the runaway hype train prior to release. Read the rest of this entry »

The Sunday Papers

Sundays are for sitting among the detritus of you’re half-packed life, trying not to go crazy while you wait for this interminable house move to be over with. Let’s distract ourselves with some of the week’s best games writing, shall we?

This week, Waypoint ran a series of articles exploring the ways in which prisons and games intersect, collectively named At Play In The Carceral State. There is a lot of great stuff at that link, including five articles reporting from Guantanamo Bay. Austin Walker kicked the week off with a piece explaining why they decided to explore the subject. Read the rest of this entry »

The Sunday Papers

Sundays are for checking what’s left on the house move todo list. Only a little over a week left until we abandon an non-EU tax haven island for a larger, aspiring version of the same. Let’s pack our bags with some of the week’s best writing about games.

Mark Serrels’ son is ruining his Zelda: Breath of the Wild save. This is something I recognise but have not yet precisely experienced, but all things in due course. Read the rest of this entry »

The Sunday Papers

Sundays are for… baking donuts? Yeah, let’s go with that. I’d like to learn how to bake donuts. I will do a bad job of this but the great thing about baking is that even failures are normally delicious. Much like games writing? Does that segue work?

Let’s start with: Katherine Cross wrote a requiem for Mass Effect: Andromeda. It’s a sympathetic article, and a fair encapsulation of the game’s flaws and the shitshow that followed its release. Read the rest of this entry »

The Sunday Papers

Sundays are for thinking that maybe you could set up a Twitter bot to write these introductions. Would that be a markov chain? I don’t know. Let’s round up the week’s writing about videogames while we think about it. A good selection this week.

Amr Al-Aaser writes about cyberpunk, its rise in popularity as an aesthetic, and why games which fail to acknowledge the ideas and context of the genre rob it of “humanity and complexity.” Read the rest of this entry »

The Sunday Papers

Sundays are for… I don’t know. We can do anything, can’t we? The world is our lobster, as the saying goes. Let’s start with what we do know, and round up the week’s writing about games.

International treasure Robert Yang wrote this past week about the indiepocalypse, and his points are worth thinking about as always. I have friends who making a living from their art and I have friend who make art in their spare time, and sometimes the latter group produce more because they have non-artistic jobs that spare them from the stresses of living on the breadline. Read the rest of this entry »

The Sunday Papers

Sundays are for trying to make a videogame. I’ll be honest, that’s what they’re always for, I just don’t mention it. But they’re also for rounding up some games writing from across the week.

At Gamasutra, Bill Borman did some statistical analysis to try to discover ‘hidden gems’ within Steam. It is, by his own admission, not a perfect method, but it does turn up some interesting results. Read the rest of this entry »

The Sunday Papers

Sundays are for enjoying Father’s Day with a long lie, and relaxing even more after the prior day’s modest birthday celebrations. 32, eh? This seems a decent age to read some decent games writing:

Christian Donlan at Eurogamer writes about Sony’s E3 press conference, finding little that truly excites among its polished, melancholic worlds of violence. I felt this way about E3 as a whole, at points, and Sony’s was most guilty of it for the similarity in presentation style between games. Read the rest of this entry »

The Sunday Papers

Sundays are for visiting family and returning home from visiting family. At least we can spend the travel time catching up on some reading, perhaps of fine articles about games.

At Kotaku, Jason Schreier writes up the story of Mass Effect: Andromeda’s troubled development, based on conversations with anonymous staff who worked on the game. There’s lots of interesting stuff in here. Read the rest of this entry »