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Posts tagged “tunnel vision”

Feature: Faceboxhugger

Tunnel Vision: Alien Eyes Sore Jubilation

Tunnel Vision is a fortnightly series about VR gaming. In space no-one can hear you no no no do not start an article about an Alien game that way, Meer. You're better than that, dammit. Straight to business instead: as mentioned in the last Tunnel Vision, it didn't take long for folk to work out that a simple ini tweak would reinstate Alien Isolation's missing…

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Feature: Saved by Batman

Tunnel Vision: Non-Oculus Games On The Oculus

My VR column returns! Now that my Oculus DK1 is replaced by a less nauseasome DK2 at last, the pressing problem is less "ooh, me poor peepers" and more "so, er, what is there to actually play?" The stark fact of the matter is that very few developers have yet included meaningful Oculus support, because this is not yet a consumer device. This is very…

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Feature: Facebox 2.0

Oculus Rift DK2 review

The possible future is here, delivered by a nice man from UPS after a challenging five-month wait on my part. The first gen Oculus I'd been using had sadly morphed from toy of tomorrow into insufferable antique in the time it took for my gen 2 Oculus pre-order to process, and I'd almost forgotten why I was once so charmed by the whole concept of…

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Feature: HUDlife

Tunnel Vision: Actual Games

I'm three columns into this series of Oculus Rift round-ups, and it's telling that so far I haven't covered anything that would fit the formalist description of a game. No, I'm not getting involved in anyone's tiresome war about Proteus or Gone Home, but sticking to a more universal whipping boy - the first-gen Oculus' issues with readable text, usable HUDs and motion sickness. Clearly…

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Feature: A bi-weekly Oculus Rift/VR round-up

Tunnel Vision: The Chair’s The Star

Apologies, this latest in my ongoing Oculus Rift / VR curiosities column is a week late, due to most of the RPS staff being dead last week. On with the sterescopic show, anyway - this week I'm looking at Rift games/experiments which are based to some degree around the concept of sitting in a chair. This turns out to be far more fertile ground with…

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Feature: Ocidental tourist

Tunnel Vision: The Fortnight In VR

The real name for this column is "Alec tries to justify eventually buying an Oculus Rift Development Kit 2 by convincing himself that all the neat things happening in VR at the moment are absolutely essential to his day-to-day life". It's too long for the headline box though, innit? We'll get to my DK2 dilemma shortly, but also covered in this inaugural Tunnel Vision are:…

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