Posts Tagged ‘Ultima Underworld’

Warren Spector Working On System Shock 3

In the kind of Getting The Band Back Together news that makes me hyperventilate ever so slightly, the news just broke that Warren Spector has joined Otherside Games, the studio working on System Shock 3 and Ultima Underworld spiritual successor Underworld Ascendant.

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Underworld Ascendant: Peek Into The Stygian Abyss

“A rogue’s view of the dwarven magic controlling the flow of lava in the Stygian Abyss’ Volcanic core.”

That is how the folk at OtherSide Entertainment teased a video for a prototype of their RPG Underworld Ascendant [official site]. I’m a sucker for wanting to peer into Stygian Abysses (provided they don’t start peering back into me) and thus here we are. They did not mention it was a very bad day to be a Shadow Beast:

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The 50 Best RPG On PC

An entirely objective ranking of the 50 best PC RPGs ever released. Covering the entire history of computer role-playing games is a daunting task and attempting to place the best games in such a broad genre in any kind of order is even more daunting. Thankfully, we are equal to all tasks and below, you will find the best fifty PC RPGs of all time.

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Underworld: Ascendant Wants To Let You Improvise

Oh goodness me. If Underworld Ascendant [Kickstarter] can at least match my hazy, confused memories of Ultima Underworld 2, the first game I ever played on my dad’s PC, then I’ll be a happy bunny. If it can match what’s being said by the team about their “improvisation engine”, then my jaw will hang agog. They are, it seems, attempting to create a setting where you’ll be able to – at least feel like you can – approach scenarios in your own way. Hmmm. It’s a claim I’ve heard a lot of times before, but heck, if I had to pick who was make it happen, I’d likely choose former Looking Glass members. Talking of whom, Warren Spector shows up in a new video, reminiscing on the original games.

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Beyond Looking Glass: Underworld Ascendant Interview

Underworld Ascendant [official site] has some big shoes to fill. Big shoes of Nostalgia +8. As a continuation of the Ultima Underworld series, with a team led by Looking Glass veteran Paul Neurath, Ascendant is picking up where the immersive first-person RPG left off a couple of decades ago. The game is currently well on its way to a $600,000 Kickstarter target and I spoke to Neurath about the project, and how it’s possible to move forward while looking to the past.

“This isn’t Looking Glass 2.0,” he says, even though Looking Glass 2.0 seems like a hell of a good thing to be. “We’re not just looking back and trying to recreate something from the past. We’re hoping to be part of the future.”

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Looking Glass Founder’s Underworld Ascendant Revealed

he's in big trouble if an orc decides to give that beard a tug mid-combat

Edit – links fixed

As old school PC gamers’ desires for a comeback go, a new Ultima Underworld is right up there with new System Shock or new true-blood X-COM. While a huge number of ’90s PC devs have burst back into the limelight thanks to Kickstarter and a legion of people who are terrified of new things, I don’t believe we’ve yet seen anyone from revered UU/System Shock/Thief studio Looking Glass sing for their crowd-funded supper. Today, Looking Glass co-founder Paul Neurath does, with spiritual Ultima Underworld sequel Underworld Ascendant. It’s a subterranean, first-person RPG, which he claims is set in ‘a living, breathing fantasy world.’ While EA retain squatters’ rights to the Ultima license, Ascendant’s protagonist will be named ‘The Avatar’, and it even gets the Garriot blessing.

You know you want it. Take a look below.
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What I Write About When I Write About Games

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam explores his own gaming history to understand why he plays and why he writes.

This is my first week back from a holiday, during which time I barely looked at an internet, let alone wrote on one. I didn’t play any games either, unless you consider freezing to death on a remote Welsh hillside to be some sort of game. As is often the case, not doing something for five minutes has made me think about why I do it in the first place. Why, of all the wonderful and fascinating things that exist, do I spend so much time thinking and writing about games?

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