Posts Tagged ‘World Of Darkness’

The RPG Scrollbars: Voices In The Air

There’s something oddly comforting about radio. Comforting because it’s so familiar, so natural. Odd because it’s a comfort that most of us don’t really use all that much these days, at least not in the ways that games just casually assume. It’s a little like the whole audio diaries thing – it makes a vague sense that everyone in a city like Rapture might record their daily crimes and schemes onto audio tapes, even though in reality that whole idea became obsolete when Facebook/Twitter added status updates.

But I do love in-game radio. It’s an amazing narrative tool, a great way of filling in the gaps the screen can’t show, a constant companion in the loneliest of situations, and not a bad way of making music diegetic – a term that translates to ‘let’s see who now sneakily Googles diegetic’. Forget Spotify. Never mind video. In RPGs, nothing can kill the radio star, unless of course you walk up to them and shoot ’em in the face. Then, sometimes. Though usually nature still finds a way of keeping them on the air.

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White Wolf Interview: “There Have Not Been Enough Video Games Set In The World Of Darkness”

The news that Paradox Interactive had purchased World of Darkness creator and publisher White Wolf a couple of weeks ago came as something of a surprise. It also raised a lot of questions: what would become of existing third-party relationships? What are the plans for digital spin-offs of White Wolf properties? Can we expect another Vampire: The Masquerade CRPG at any point in the near future?

We contacted new White Wolf CEO Tobias Sjögren to discover the answers to those questions and many more.

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Paradox Buys White Wolf – Including World Of Darkness & Vampire The Masquerade – From EVE Online Firm CCP

Update: There’s now a press release with a couple of extra quotes.

Update 2: A little more on what Paradox actually intend to do with White Wolf now they own it. There’s going to be “an immediate change”, and “multiple digital games titles are planned.” More below.

Swedish publisher Paradox has purchased “White wolf and all properties” from EVE Online firm CCP – a final nail in the coffin of the latter’s troubled plans for a World Of Darkness MMO. This also means that Paradox now owns the rights to Vampire: The Masquerade.

It’s Paradox’s “biggest investment ever;” White Wolf will, however “operate as an independent entity with a dedicated team.”

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Hemorrhage: World Of Darkness Screens And Details Leak

'Press E to Seduce' indeed

As sorry as I was to hear this month that CCP has cancelled its World of Darkness MMO, when a developer says that a game just isn’t working out, I tend to believe them. Testers have started to leak little bits of World of Darkness, several sets of screenshots and a supposed playtest manual, and, well, it does look ropey.

The playtest manual is from March so, assuming it’s real, the decision to cancel really was recent. It was clearly still early days for the game, incomplete and bugged, but many of its ideas seem settled.

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Vampire: Bloodlines Achieves True Immortality, Hits Patch 9.0

In your face, cruel realities of an oftentimes cold, uncaring gaming industry

EVE developer CCP’s World of Darkness MMO might be naught but fang and ash, but Vampire will never truly die. Not so long as Vampire: The Masquerade: Bloodlines (and, you know, a massively successful White Wolf role-playing setting) is still alive and kicking. But wait, that can’t be right. Vampire: The Masquerade: Bloodlines developer Troika keeled over way back in 2005. Any other game would be buried and forgotten by now, but Bloodlines’ community – presumably made up of real immortal vampires, as that would explain how they have so much time (read: all of it, ever) for this – forges on. So here we are in the year two-thousand-and-four-of-the-teens, and there is a brand new Vampire patch. I know. I know.

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Final Death: World of Darkness MMO Cancelled

The long dark night of the soulless

In the eight years since CCP Games started their World of Darkness MMO, we’ve barely heard more than tales about the adaptation of White Wolf’s supernatural RPG universe, whispers in the night from mouths awfully close to our necks. It was to be a sandbox world where vampires battled and politicked for power, where everyone started as a human and theoretically could stay so, where even vampires might suffer permadeath, and where we’d have as much fun dressing up as in any goth club. These plans and murmurs may be all we ever get, as today CCP officially cancelled it.

The team had been cut down several times over the years and it was clearly never the EVE Online creators’ top priority, but now the World of Darkness MMO is properly dead. Not undead. Just gone.

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CCP Taking Cues From DayZ, Rust For World Of Darkness

CCP might be best known for EVE Online, but they’ve had another project burbling away in their developmental cauldron since basically the dawn of time. World of Darkness, based on White Wolf’s Vampire: The Masquerade setting, is technically existent, though CCP has become quite adept at keeping it shrouded in, er, darkness. But every once in a while some news slips out, and not all of it is good. For instance, the World of Darkness team recently laid off 15 members of its rather small (for an MMO) force. So then, what’s going on behind-the-scenes? Should we be worried? And how is the game evolving? I asked CCP CEO Hilmar Pétursson, and here’s what he told me.

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