Posts Tagged ‘wot i think’

Wot I Think: Fallout 4: Far Harbor

The Fog comes and goes. Sometimes, on a good year, it hangs thinly around the mountains, or concentrates itself somewhere avoidable. It’s a hassle, but folks manage. Other years, it reaches out and drapes itself thickly across the whole island, swallowing villages and ruins and marinas. Folks manage a lot less. There are things in The Fog, you see. Old things, all twisted up by radiation and ill will. Sometimes The Fog carries poison. Sometimes it just drives you mad. Welcome to Fallout 4‘s Far Harbour. This is a bad year.

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Wot I Think: Time Machine VR

If I had a time machine, I’d travel back to 2014 and convince Oculus and Valve not to release consumer VR hardware until both the technology and the market was truly ready for it. But first I’d have to travel forwards in time to get print-outs of all the VRpocalypse editorials we’re going to see in early 2017. I’d also remind myself to bid on that eBay listing for a Warhammer 40,000 Imperial Knight which went for a song last Friday. Sadly, the only time machine I have access to is Time Machine VR, an underwater pod from which I can examine various aquatic dinosaurs, and occasionally even swim inside their mouths.
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Wot I Think: Overwatch

Overwatch [official site] is like going for an evening of speed dating and realizing everyone you meet is marriage material. I’ll stare at the character select screen before each match, unable to decide which hero I want to play because I want to play them all. Do I play as Reaper and try to earn ‘Play of the Game’ with my deadly shotguns? Do I hang back as Widowmaker and snipe holes into people’s heads? These are the kinds of questions are only made hard because each one leads to its own kind of fun. But does all that diversity lead to a game as enduring as everything else in Blizzard’s great legacy? Here’s wot I think.

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Wot I Think: The Witcher 3: Blood And Wine

The Witcher 3: Wild Hunt [official site] is one of the best RPGs ever made, and the first DLC, Hearts of Stone, certainly didn’t let the side down. Now, Geralt’s final adventure comes to an end in a terrorised land. Is it a fitting finale? Here’s Wot I Think.

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Wot I Think: Duskers

After nine months in the womb of early access, Duskers has finally been born. Out it comes, snarling and writhing like the science fiction nightmare it is, covered in slime and engine oil. Congratulations, game developers! It’s beautiful. No, really, it is. And here’s Brendan to tell you why.

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Wot I Think: Total War: Warhammer

Watching the Greenskins approach from a dusty brown hilltop with the remnants of the High King’s great Dwarven army, I knew I was probably going to lose this battle and, with it, the entire Blood River Valley that I’d spent most of my game trying to conquer. I’d already defeated three other Orc armies in the last two turns, but this made one unstoppable horde too many. Hours of effort and progress were about to be erased as my greatest army was swamped by the seemingly endless tide of Greenskins.

I was thrilled: this kind of heroic, doomed slaughter is what I signed up for with Total War: Warhammer.

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Wot I Think: DOOM Multiplayer

DOOM [official site]’s singleplayer campaign was so surprisingly strong that I no longer object to writing the name in capital letters. Of course, it has a multiplayer mode too – as important a part of the Doom heritage as is speed and shotguns – and, were you to believe the marketing, this was the most important element of the new id shooter. With the legions of Hell all defeated, I now turn my attention to real hell: other people.

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