Posts Tagged ‘wot i think’

Wot I Think: Stellaris – Leviathans

Space dragons, wars in heaven, awakening gods, secret enclaves and (most delicious of all) user interface improvements. Stellaris: Leviathans [official site] brings some gargantuan beasts and big features to Paradox’s sci-fi strategy game, but is it a small step forward or a great leap into the unknown?

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Is Star Wars: Battlefront Better After All The DLC?

On release, Star Wars: Battlefront was big on spectacle but short on substance. With only a handful of maps, blasters that felt identical, and a distinctly lightweight feel to the combat, there was a sense that DICE’s Star Wars shooter had jetted off to meet its destiny before its training was complete.

Since then, DICE have launched both free and paid-for DLC that takes players from the wreckage strewn surface of The Force Awakens’ Jakku, to the gunmetal corridors of the Death Star itself. But do the free updates make any fundamental improvements to Battlefront, and is it worth essentially paying for Battlefront all over again to access the Season Pass?

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Wot I Think: Rusty Lake: Roots

Rusty Lake Hotel [official site] is a game I have meant to write about on RPS for so long. I missed its release, and found it by luck on my phone when searching for interesting escape-the-room games. And wow, did I find interesting. And not only did I discover the incredible Rusty Lake Hotel game, a dark and devastatingly creepy murder mystery adventure, but also their catalogue of remarkably unsettling and often brilliant free Cube Escape games. Each release fits into a larger mythology that feels ominously huge and yet barely understood, awful stories of gruesome deaths and mysterious looming bird-headed figures, time-bending weirdness, and an overriding notion of cruelty that’s hard to quantify. In short, they’re completely wonderful. So I enter Rusty Lake: Roots [official site] with a great sense of anticipation. Here’s wot I think:

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Wot I Think: Sid Meier’s Civilization VI

The question I’ve been trying to answer, as I spent a final few hours with Civilization VI [official site] before writing this review, is simple: is it the best game in the series, or the best game in the series bar Civ IV? After more than a hundred hours of play, I still can’t say for sure. The fourth game has had ten years to work its way into my mind and it has endured, Civ VI is still young.

What I can say is that it’s a radical redesign, true to the spirit of the series but finding new ideas in its elevation of the map from backdrop and resource-container to new plane of strategic and tactical importance. Few 4X games emphasise the importance of geography to this degree. In Civ VI, the land makes a mark on you, just as you make your mark on the land.

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Wot I Think: Battlefield 1

Dice are going back to the twentieth century with Battlefield 1 [official site] and arming players with an assortment of experimental weaponry from the era. Then it’s out of the trenches and into enemy machine guns. Will Brendan survive? Let’s see.

A lot of us have grown up thinking that the Great War was a unique conflict – trapped between old ideas of warfare and new mechanisms of murder. But, if the Battlefield series is anything to go by, the killing fields of World War I aren’t all that different from any war that came afterwards. With Battlefield 1, the series has not changed very much. There are some differences, of course (and some quite good differences) but if you think muddy trenches and mustard gas are going to change anything drastic about the way you storm the next capture point, think again.

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To The Manor Reborn: Thoughts On Rise Of The Tomb Raider’s Anniversary DLC

It’s a celebration! 20 years of Tomb Raider! Lara, it’s your birthday! Time to throw on some gladrags and… Lara? Oh no. You’re moping again, aren’t you?
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Wot I Think: Manual Samuel

You know when you think about breathing, and then you realise now you have to think to breathe, and then you think, “Shit, what if I never start automatically breathing again?!” and then you realise you already are? Sorry about that. Anyway, Manual Samuel [official site] is a very silly game about a man who has to do such things very deliberately. As well as outdo Death. Here’s wot I think.

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