A trip through nature
Future Unfolding [official site] is a game about discovery and delight. It’s a dreamlike world which encourages you to play with the environment as you feel out how to make progress through the foresty wilderness. At its best it lets you learn how to progress without feeling like you’re being taught or led. But I also noted times when that feeling of exploration and play fell away and I ended up hugging the walls of an area, combing the trees for a missed pathway or point of interaction. So I cannot give an unequivocal recommendation, but as the game benefits so much from players going in knowing as little as possible I’m hoping this introduction gives you a sense of whether you might enjoy it.
The full WIT is after the jump… Read the rest of this entry »
More than meets the eye
Nier: Automata [official site] is unpredictable, from beginning to end(s).
What begins as a robot-smashing action game with gargantuan bosses soon becomes an open world RPG, then a bullet hell circus nightmare with confetti and corpses, and then something else entirely. To describe all of the things that Automata encompasses, even in vague terms, would be to spoil its greatest asset: surprise. For that reason, I’ve avoiding the specifics of almost any of the wonderful and horrible things that happen. This is important.
Let’s stick with the basics then. Automata, at its best, fuses Platinum’s mastery of stylish action to a framework that works as both a tour and deconstruction of various genres, and a story both stranger and more interesting than it first appears. It’s awesome. Read the rest of this entry »
Here it is! The space game review you’ve all been waiting for on this, Monday the twentieth of March, 2017: Cosmic Express!
Cosmic Express [official site] is an adorable-but-also-rock-solid puzzle game from Alan Hazelden. He’s working with Ben Davis who was his collaborator on RPS favourite, A Good Snowman…, and with Tyu of the Klondike collective. The result is a really satisfying puzzle game where you lay the track for a train in order to transport little alien blobs to their destinations. Read the rest of this entry »
Strap in. Mass Effect Andromeda [official site] is out on Tuesday in the US, and then because EA still lives in 1987, in Europe on Thursday. I’ve played it for over 70 hours, seen the main ending, and am entirely ready to tell you wot I think. It’s well worth reading my previous piece on the first few hours, as there’s much there that’s relevant that I’ve not repeated below. Read the rest of this entry »
Welcome to Planet Loot
To FTL what Aliens is to Alien, Pixel Privateers [official site] is a lost-in-space roguelikeish that’s focused on interplanetary ground missions and loot-showers rather than interstellar survival. Though its title and appearance suggest cynical faux-retromancy, underneath that mercenary skin there’s plenty going on. Read the rest of this entry »