SF X Tekken And SSFIV AE Coming To PC

By Quintin Smith on April 12th, 2011 at 6:05 pm.

You can do it! Ryu, specifically.

Are we still sore about Capcom not bringing Super Street Fighter IV to the PC? y/n? Well, in case you can’t decipher those aconyms in the headline, today Capcom announced that they’re working on PC releases of both the enhanced Arcade Edition of Super Street Fighter IV, boasting four new playable characters (Yun, Yang, Oni and Evil Ryu), some balance changes and an impressive new suite of replay features (including the ability to “follow” the replays posted by any players or friends of your choosing), and Street Fighter X Tekken, due out in 2012. Trailers after the jump.

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82 Comments »

  1. Lewie Procter says:

    Clearly they were waiting for me to buy SSF4 for the 360 before announcing this.

    • Delusibeta says:

      At least the upgrade is available as DLC for consoles (albeit $15). No such luck for PC players: you’ll have to buy the game again if you haven’t already. But then again, the console folk had to do that as well with the initial version of Super SF4, so I guess it balances out.

    • shaydeeadi says:

      On the upside, the console toys have a pretty established and bustling community for this.
      Even if everyone pushes my poo in.
      To be honest though, this is one of the few games where cross-platform multiplayer seems like such a no-brainer, the playing field is uneven from the stick/pad divide anyway. Capcom should totally do that.

  2. shoptroll says:

    So much for a slow news day…

  3. Nick says:

    I still find Street Fighter 2 hugely more visually appealing than this.

    • Mo says:

      Yeah, I don’t think you can beat nicely drawn 2D, but the animation in SFIV is really quite stunning.

    • Wulf says:

      I’m not being nasty to Capcom here, just brutally honest, but there are frankly completely free PC indie fighters, straight out of the Japanese indie scene, that both play and look better than SF IV. I’m a bit of a secret fan of fighting games, but SF IV just didn’t do anything for me at all, not graphically or gameplay wise. And to be honest, I’d like to turn the heads of readers away from this and to GoG right now, Guilty Gear XX Reloaded (or X2 Reload, however you want to say it) has turned up there.

    • zergrush says:

      Just bought it despite owning 3 or 4 guilty gear x versions for PS2 ~.~

    • Delusibeta says:

      Ironically, Arc System is releasing another version of Guilty Gear XX (specifically, Accent Core Plus) on the Wii next month in EU land at least.

    • Nameless1 says:

      @wulf: thx for the info, missed the title.

    • Òscar says:

      @Wulf: thanks for the heads up!

  4. gryffinp says:

    Took long enough.

  5. Serenegoose says:

    Pretty glad I held out getting it for the 360 now.

  6. Hatsworth says:

    Hopefully SF won’t lag behind the console release too much this time, my TE stick is itching.. Some places are saying July.
    Now all we need is BlazBlue: Continuum Shift II, with a steam release this time around. Sadly that won’t happen.
    SFXT getting a pc release is pretty surprising to me, especially considering MVC3 didn’t get one. Though I guess MVC3 had a different development team.

    • Wulf says:

      This is depressing to me since MvsC 3 is the only one I’m really interested in, especially since the Street Fighter games currently tend to play like relics of a bygone age. There’s not a whole lot of difference between buying IV or buying II in one of those retro game packs except for the graphics, of course.

      MvsC 3 was Capcom doing something that actually progressed the fighting genre a bit, and thanks to whatever evil turn of fate or poor business sense that resulted in that decision, PC gamers will never actually get to play it on their desktops and laptops. Blargh. It’s a crying shame, it really is!

  7. NR says:

    I already have SFIV. Is it worth getting SSFIV, or should I just wait for SFXT?

    (yay for acronyms!)

    • The_B says:

      Super is worth getting, I’d say – so long as it follows suit of the 360 version and comes out at a budget price (although with these added Arcade editions, I dare say they might just go full price anyway, as the AE extras are costing on 360 to make the whole package of Super + AE roughly the same price as vanilla SF4 was when it came out anyway, although there is the time effect to be taken into account etc etc.)

      I mean, Super already adds about ten new characters, everyone unlocked from the start, new game modes, better, more reliable matchmaking (of course whether this more reliable matchmaking will translate well to PC still to be seen but anyway), existing characters tweaked and the return of the car smashing and barrel kicking bonus games of the Street Fighters of old. So when you add the AE editions on top then yeah, I’d say you are getting probably enough to warrant getting this if you do have 4.

      SF X T will play entirely different again meanwhile from the sounds, as it’s a tag team based game. Whether this matters will probably depend on how ‘into’ the beat em up genre you are, but I suspect if Marvel Vs Capcom 3 was anything to go by it’ll feel like an entirely different beat em up, just with similar characters.

    • Delusibeta says:

      I’ve heard that the US RRP is $40, so I don’t think they’re going to ask full price for it.

  8. vash47 says:

    I’m waiting for MvC3.

    • BAReFOOt says:

      I’m still playing MC3 here. Baraka 87% damage 11-hit combo FTW!

      MvC? Men vs. Cunts? ;))

    • Wulf says:

      Ahem.

      Anyway, likewise. MvsC 3 is Capcom still in their prime. Do want. I’ll just hope for a day when this does turn up on the PC. I can dream, can’t I?

    • Delusibeta says:

      Not one Capcom vs whatever game had a PC version, and the lack of any announcements regarding MvC3 DLC suggests to me that they are done with that game. Don’t hold your breath.

  9. zergrush says:

    SFIV was such a disappointment to me, can’t really care about any of the revisions. It’s a shame that Third Strike still looks and plays so fucking much better than it.

    But it’s pretty nice to have some fighting games released on PC. If I had Tekken 6 and Blazblue CS2 on it I wouldn’t've had to buy a console ):

    • pakoito says:

      It’s pretty clear that 3rd Ed is the most complete SF, but it got waaaaay too complex for anyone new to the genere to get it. SF4 has taken the game back to its roots while keeping some competitive capacities.

    • Lars Westergren says:

      If you don’t mind the dated graphics, GoG.com recently re-released Guilty Gear X2 Reloaded for PC, by the same team that later created the BlazBlue series. Only $6.
      http://www.gog.com/en/gamecard/guilty_gear_x2_reload

    • Wulf says:

      Ha! Another praising III. Yeah, IV was a huge disappointment, it was actually a massive step back from III. I’m not sure what they were thinking, to be honest.

    • Kdansky says:

      Too bad that’s not GGX2 ^C. Because ABA is teh best.

      Somehow, I have trouble getting into BlazBlu, though I still prefer it to SF4. At least I can win games against the CPU. With SF4, all my timings are way off for some reason. But the PC Version for BlazBlu is (as usual) way out of date. You don’t stand a chance when you are at the arcade, because it’s pretty much a different game two revisions later.

  10. Bats says:

    Woot! I was holding out on Super Street Fighter 4 coming to the pc, so this is even better than I could have expected. I’ll take a bit of Tekken X Street Fighter to boot. Come on Steam!

  11. Javier-de-Ass says:

    looking good!

  12. yourgrandma says:

    If this sells well maybe they will give us the new tekken tag being developed. That would make me very happy indeed.

  13. Wulf says:

    This saddens me. I have no interest in this as SF IV failed to hold my interest, but I would be very happy to see MvsC 3 turn up on the PC, so much so that I’d likely buy multiple copies of it, it has Okami in it for crying out loud! I had a chance to play a bit of it and I feel that MvsC 3 is clearly the better game, by a long shot. Am I the only PC person who feels that way?

    • zergrush says:

      Thought MvC3 wasn’t very good but didn’t dislike it as much as SFIV, does that count?

      But I would buy it ( once ) just to support the genre releases on PC, like I did with SFIV.

    • Mo says:

      I wouldn’t say MvC3 is “clearly the better game”. I play (and totally love) both games. They both take the genre in different directions.

      SFIV is a much slower game, about deliberate pacing, eeking out a move here and there, and about timing your combos just right.

      MvC3 is a super fast-paced-blink-and-you’ll-miss-that-combo game. There’s more strategy involved with swapping out characters, assists and other mechanics, but because it’s so fast paced, timing isn’t quite as important.

    • Wulf says:

      It’s just that I thought that MvsC 3 was way more fun when playing it with another person. I don’t know… SF IV felt… pedantic? Maybe I’ve been ruined by faster games ever since the likes of Bloody Roar, Marvel vs Capcom’s prior entries, Guilty Gear, and free PC indie fighters, but SF IV actually felt kind of plodding to me. Like a turtle plucked out of time. It was fun back then, but less so now.

      Whereas MvsC 3 struck me was a much more modern and generally clever game. I loved how it opened up the game in different ways to people, I dug that someone could turn on an easier combo system so that they could ease themselves into the harder stuff, and that, as has been pointed out, team building could mean that someone with a good head on their shoulders could outdo someone with superior reflexes. All of this and more just… makes it more interesting.

      I actually had to go back to Street Fighter II after IV to see if the original really was that slow. And, well, except for Turbo, it really was that slow. Bleh. Like I said, I’ve been spoiled by so many fighting games. Oh, Darkstalkers, too. It’s kind of hard to go back from this to this. I might be alone in this, but I think the progression fighters made in regards to being more clever with their gameplay is actually a good thing, and by comparison, SF IV felt rather stale, even in comparison to Street Fighter III.

    • shinygerbil says:

      SF3 may have the best aesthetic but I see it as sometimes being too “random”. It seems very much like an unweighted rock paper scissors with the inclusion of parrying which can easily negate lots of strategy/mindgames/mixups/tactics, so everything is essentially reduced to a guessing game – and not necessarily in a good way. Obviously the guessing game is still weighted, and parrying can be baited/punished/dealt with, but it is such a game-changer that it really defines the game as a whole; it’s still Street Fighter but it’s radically different. Obviously change is not a bad thing, and I heartily approve of the game’s uniqueness, but the game doesn’t suit my style – a real shame as I do love the aesthetics of the game.

    • Mo says:

      SF IV is slower, sure, but it means you can really let the mind games sink right in. I play with a couple of friends and we all know each others moves so well that it becomes an elaborate mind game with baiting tactics and sparks of multi-hit combos thrown in.

      And despite your insistence* that IV is the same game as II, that’s not quite true obviously. There are few added mechanics, but they’re well thought out and genuinely change how the game is played. Supers and Ultras are obvious additions, but the EX charge with the ability to absorb a hit (and especially with dash cancel) moves are really interesting. I’m sure other games have done this stuff before, but its unfair to say nothing changed since SFII.

      (* seriously, you just need to make a point once per comment thread)

      As for “what were they thinking” re: SFIV, they obviously wanted to go back to the basics, and make a less technical fighter, while still maintaining a reasonably high level of depth. Given the critical acclaim, the huge sales (essentially reviving the genre), the amount (and popularity) of high level play, and the sequels it has spawned, I think it’s safe to say it was a resounding success.

      MvC3, again, I really love, but it gets frustrating for the opposite reason. Yes, being able to chain moves effortlessly is cool, but it’s kinda silly when I do Akuma’s hurricane kick, hurricane kick, hyper combo x 2 for the one-shot kill. There’s an extent to which MvC3 is too fast paced to react to, which kills a bit of the strategic aspect for me.

    • zergrush says:

      MvC3 is a very good game, its biggest strenth is the extreme acessibility, but I wasn’t as hooked by it as I was to MvC2, after about an hour it made me feel like I could do anything in the game as the “skill roof” seemed to be pretty low and I just went back to learning Taokaka,. It even feels somewhat more broken because it’s easier for everyone to do high damage combos, but at the same time it lacks the high skill level broken stuff that made MvC2 a completely different game.
      Its a game I have a lot of respect for because it somewhat diminishes the gap between low and high level players and can be a load of fun to play with buddies that don’t have the time / will to learn how to play Blazblue or Tekken, but it didn’t feel very rewarding to put more effort into it.
      And even MvC2 seemed somewhat shallow to me after playing Guilty Gear, I think that the fact that now I already have a fast and flashy game to play has a lot to do with this feeling that I don’t really need MvC (:

      Also, Mo hit the point about SFIV. It’s way more acessible to new players and “familiar” to the old ones than 3 could ever be, and at the same time it has almost as much tactical dept. It’s not a BAD game by any means, but it’s not very fulfilling for people that got used and wanted something a little more similar to SF3 ( who were probably the minority anyway ).

    • Wulf says:

      @Mo

      I think the point is more “too fast to react to for me.”

      This is where “SF IV is too slow for me.” comes from, from my perspective. I guess I’m just not slowing down in my old age, which is weird, but yeah, I still like fast fighters.

      I suppose it really comes down to what speed you like. To me though, slow fighters are a thing of the past, and I’d already embraced the more progressive approach that came after, where you really have to think on your feet rather than trying to plan ‘ten moves ahead’ in Street Fighter due to its plodding nature. This adds a level of dynamism that SF IV is sadly devoid of. And that’s what I think I dislike so much about SF IV, it’s static, plastic, it gives you too much time to think, and that removes something from the experience for me.

      That’s also why I think there’s more strategic skill in the more recent games as well, because you have to really improvise to win, you can’t just plan the entire fight out in y our head and then leisurely make changes to that plan as you fight with those, it tasks you be in the now, and to deal with things as they’re coming at you.

      Different strokes, I guess.

      (Also, personal attacks kind of diminish credibility a bit, yanno? That was unnecessary. I was just being friendly and agreeing with people. Rather than making the point over and over. I’m tempted to throw in a ‘u mad, bro?’ here, just because of that. :p)

    • Mo says:

      I think the point is more “too fast to react to for me.”

      This is where “SF IV is too slow for me.” comes from, from my perspective. I guess I’m just not slowing down in my old age, which is weird, but yeah, I still like fast fighters.

      Well yeah, totally. I think SFIV is a great slow-paced fighter. I think MvC3 is a great fast-paced fighter. Both have issues (it’s not like I completely disagree with your points). But I’m not going to say one is “clearly the better game, by a long shot” because of that. I guess I’m just annoyed by you going on about how SFIV is a bit shit or whatever, when really, it’s just not your kinda game.

      I’d already embraced the more progressive approach that came after, where you really have to think on your feet rather than trying to plan ‘ten moves ahead’ in Street Fighter due to its plodding nature.

      My buddies and I have more ten-move-ahead set pieces in MvC3 than we do in SFIV. Aforementioned “Akuma’s hurricane kick, hurricane kick, hyper combo x 2 for the one-shot kill” for example. In some instances MvC3 feels more like going through the motions and just doing my set combos. Certainly, there are drawn out “ten move ahead” aspects of SFIV, but there is also a good deal of brilliant think-on-your-feet moments too.

      In short, I don’t think it’s fair to polarize the games as you have. MvC isn’t all dynamic-thinking-on-your-feet and no ten-moves-ahead, and SFIV isn’t devoid of dynamic elements either. Both games go between both styles of play quite regularly.

      Or maybe you play at a crazy high level where all of this becomes much more clear, but I’m not sure that’s true either given the crazy stuff you can find on youtube.

      (Also, personal attacks kind of diminish credibility a bit, yanno? That was unnecessary. I was just being friendly and agreeing with people. Rather than making the point over and over. I’m tempted to throw in a ‘u mad, bro?’ here, just because of that. :p)

      Oh sorry, didn’t mean for it to come off as a personal attack. I just feel like reiterating the same point over and over doesn’t add much to the thread. But whatever, I guess agreeing with people all round doesn’t hurt.

  14. jon_hill987 says:

    What I want to know is, in SF X Tekken, do the Tekken characters have the same 4 button control of Tekken games?

    • zergrush says:

      They said that SF x Tekken would play like a SF game and TxSF would play like Tekken, so this one will probably have a six button control scheme.

      The SNK characters all used six buttons on CvS.

    • Chris D says:

      If I remember rightly there’s Street Fighter X Tekken and also Tekken X Street Fighter. The control system is based on whichever game comes first.

    • jon_hill987 says:

      Boring. I was hoping they would keep the controls from the game they came from.

    • manveruppd says:

      So this is basically Street Fighter with a few Tekken characters, right? And the other one (Tekken X SF?) will be Tekken with some SF characters?

      I was hoping since we already have SF games on PC that they’d finally give us a Tekken game… :(

    • The_B says:

      This is what Eurogamer say on the control scheme:

      SFxT features a real-time tag battle system that allows players to fight as a team of two and switch between characters by simultaneously pressing medium punch and medium kick.

      The game system is based on the 2.5D Street Fighter IV, with eight way movement and 3D characters battling on a 2D plane.

      Tekken characters have been reworked so they play on the 2D plane with six attack buttons, although they can still be played with the traditional Tekken four button system.

      Indeed many long-standing Tekken combos appear in the game, including Kazuya’s Demon’s Wrath combo.

      Each character has a launcher attack, currently triggered by pressing fierce punch and fierce kick simultaneously – although this is subject to change.

  15. ChampionHyena says:

    Utterly, unironically elated.

    • Lars Westergren says:

      Good. There is too little of that in the gaming community.
      :)

      Someone on twitter said they were doing Yaypril this year. A whole month where they would stay away from all forms of sarcasm, snark and bitterness, both on- and offline. Sounds like a good idea.

    • Wulf says:

      I tend to supply a large amount of this as well. Especially in relation to Guild Wars 2. >_>

  16. BunnyPuncher says:

    Hurrah!

    SSFIVAE coming to the PC make me happy. The many letters of its acronym makes me happier :)

    … although I do find it odd that Sagat never gets trailer time. Sagat is one of the better character concepts with a cool backstory but it almost feels like hes been dropped as a flagship character.

    • Ralud says:

      Everybody knows Sagat, when you go from end boss in the first Street Fighter to being one of the strongest playable characters in the series since SF2 Turbo you don’t need anymore screen time.

  17. Birdman Tribe Leader says:

    I’m not crazy about the gameplay video for SF x Tekken. They might have characters from both games, but it looks like the fighting is all Capcom style, no Tekken. Just look at those really fast combos and all that crazy jumping around and doing a million things in mid air. I would have hoped they would find more of a middle ground.

    • Soda6 says:

      Just going to have to wait for Namco to reveal Tekken x SF. Wasn’t really impressed with this SF x Tekken thing, but then I’m not that into SF style of gameplay.

  18. Zogtee says:

    Well, fuck yes.

    That said, I burst out laughing at the grimgrowl “MY NAME IS RYU!”. :)

  19. DragonSix says:

    That makes me wish Tekken Tag 2 would have a PC release.

  20. Echo Black says:

    Anyone knows if this will use GFWL? No purchase if it does.

  21. JuJuCam says:

    “Arcade Edition” makes me wonder if there’s a possibility of a “Simulation Edition”, where you have to manage your chosen champions food and morale levels, and purchase upgrades like it’s 2009…

    • zergrush says:

      Injuries would make you change characters every week, tho.
      But Ryu-in-a-wheelchair versus Brain-damaged armless Sagat would be some pretty epic Evo finals.

  22. Tim James says:

    ALL the excitement of Japan in my living room?

    That may be too much.

  23. Doug says:

    I’d be happier with a SFIII 3rd Strike HD Remix with some tweaks on balance, but I’m still happy.

    • shaydeeadi says:

      3SOnlineEdition is supposedly coming out this summer, but I’m not sure about a PC release.
      Although they have said up-rezzed sprites and music, and they are not going to re-balance it, since it isn’t broken.

    • pkt-zer0 says:

      3rd strike not in need of rebalancing? Didn’t it devolve into Chun vs Chun spamming fierce punches for meter to then go c.mk xx super? That’s not exactly ideal.

    • shaydeeadi says:

      Yeah I get you, lots of videos from tourneys show most finals are Chun/Ken/Yun with people like Dudley and Makoto getting quite far. Saying that though even though it is far more balanced it’s not like SSF4 doesn’t have clearly more powerful characters though and you’ll see loads of Ryu’s FADC->Metsu in most online games where 50% of the playerbase rinses him, even though he isn’t the greatest. Not to mention the sea of Guiles.
      But SF games have always had tier segregation, it’s just how they do and if you practice and get good with someone as well as knowing the matchup you will be going toe to toe with them anyway.

      Arcade edition is going to be a legion of Yuns, luckily one of my faves (Fei Long) has received a few buffs.

  24. pilouuuu says:

    Nice news, but what about MvC 3 and the newly announced and spectacularly looking Dragon’s Dogma? It’s cool that Capcom is still supporting PC though.

    • Delusibeta says:

      I wouldn’t be surprised is MvC 3 is on the same bucket Tatsunoko vs. Capcom is in, and indeed every other Capcom vs something game: once it’s done, it’s done. (Note no MvC 3 DLC announcement today)

  25. deanimate says:

    Oh – fucking – YES
    I was looking around only yesterday for any mention of a PC release of SSFIV:AE and now I get back from work to this piece of beautiful news.
    Instant pre-order :D

  26. WJonathan says:

    What’s an aconym?

  27. urza4315 says:

    Okay, I know that SFIV was going for the ‘inky’ look in their visual style… but what the hell is with all the water in this trailer?!

  28. wcaypahwat says:

    Wasn’t a fan of SSIV on PC. Grabbed it for the 3DS though, and it’s quite lovely. Seems to play a lot smoother and faster.

    On the downside, you have to fork out a couple hundred dollars/pounds/space credits for the 3DS.

  29. Wedge says:

    Ah good, I can finally run the game at a proper framerate and resolution again.

  30. Bilbo1981 says:

    This is great news, however fighting games on the PC are full of cheats which makes playing online really painful. I’ll most definately be getting it for my Xbox 360. I don’t understand people saying Street fighter is slow? its slower than those other mad spammy games but because the moves and combos take a bit of time to pull off it would be insane to have the game any faster. Also saying street fighter hasn’t evolved, well ultras are new? the graphics got updated? I don’t really see what more is expected its a fighting game if you change it too much it will become something too different and people want Street Fighter mechanics.

  31. Kolchak says:

    I’m a bit conflicted. Of course I’m ecstatic that Capcom is throwing their support back into the PC market after the Marvel vs Capcom 3 snub. But I do enjoy playing Fighters on a big screen. Looks like Capcom will probably get me to buy TWO copies of each game as a result. If only they could follow Valve with the Portal 2 PS3/PC deal.

    Oh and I’m afraid that this will probably use Games For Windows Live just like what SF4 and Dead Rising 2 used, which is rather disappointing.

  32. Lugg says:

    Whee, Chun-Li! Now let’s hope they also include Ling Xiaoyu, and we can have a proper chinese bitchfight! :D

  33. Sentinel Red says:

    MvC3 is so much better and plain damn fun than any version of SF4, it’s ridiculous. From the looks of it, this SF v Tekken thing has more in common with SF4, alas so PC gamers will just have to suck it up and make do I guess.

    (god, the hatemail from MvC3…it’s full of stars, a glorious, wonderful thing of terrible beauty. Genuinely can’t recall the last time a fighting game was as much fun as this, even just to watch – check out a well played Phoenix or any team Justin Wong bothers to use)

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