Dungeon Read: Sieging Comics

By Alec Meer on April 29th, 2011 at 3:48 pm.

See what I did there, etc

Does every game have to have a comic now? I don’t mind a comic, but sometimes I just want the game, and none of this stringing myself along with prequel content and backstory in a different medium. Anyway, I’m probably being a miserabilist. So there’s a Dungeon Siege III tie-in comic due from Dark Horse, spanning three issues – this is good news if you’re into DS lore, I guess.

You get a full-length print copy if you pre-order the game from certain stores (Wal-Mart specifically; not sure about non-US territories yet) or you can read one of its two 10-page stories for free on the magic internet here. You’ll need to create a Dark Horse Digital account. Should you bother? No, not really. It’s just pretty bland exposition and plot setup for the game, really. But it’s free! That’s important, right?

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27 Comments »

  1. SteveHatesYou says:

    TRANSMEDIA PROPERTY

    • sneetch says:

      And a merry transmedia property to you too!

      Transmedia property, everyone, may you all have many happy transmedia properties in the future too!

    • Tuor says:

      You know, Transmedia Property was once a pagan holiday that has since been converted to a marketing tool. We should demand that people follow the original, traditional Transmedia Property and not this modern travesty!

    • HermitUK says:

      Glanced out the corner of my eye, I swear that read TrackMania Prophecy, and was expecting the link to some exposition heavy comic about cars defying physics.

    • Bret says:

      But we can’t sacrifice a Tarpan! They’re extinct.

      Transmedia property is ruined.

  2. Berzee says:

    Has anyone ever been into Dungeon Siege lore?

    • Mario Figueiredo says:

      Not worth. Food is lousy and no parking space.

    • SteveHatesYou says:

      There’s a BDSM joke in there somewhere.

    • Cerius says:

      The Lore is actually the most interesting part about Dungeon Siege. Its a pretty good one too.

    • Cerius says:

      Also since the third is a Obsidian game it will get more important too.

    • Tei says:

      Dungeon, Siege, Lore? Not compute.

      Even if the authors did a very deep Lore just for the game, since the gameplay is mindless clickyclick, the only thing comparable is the script of a porn movie.
      “I play Dungeon Siege… for the Lore” sounds a lot like “I read Playboy …. for the crossword puzzle”.

      And I don’t say It don’t have. … just that you don’t play Dungeon Siege actually looking at the screen. All the action is on the Mouse1 button, really.

      I trought Dungeon Siege was a rather mindless game, so I was not ready for Space Siege boredooom. Compared to Space Siege, Dungeon Siege is a very fun game, loot and hat collector, pony collector, stats, nice practice with the button.

    • Cerius says:

      You do know what Lore is? Do you?

      Also what has gameplay to do with the lore itself?

      The second Dungeon Siege also had a very nice story going with it that was sadly overlooked.

      There are several things I liked about DS’s Lore. For example that Ehbs military founded its monarchy and still stays completly independent from it. One of the things the third touches upon.

      To name another example of a similiar situation here: Elder Scrolls. Its also a game series I mainly play because of the lore and less because of the story/other writing. (Which is sadly, as all Bethesda Games sub-par)

    • HexagonalBolts says:

      Dungeon siege lore? My overwhelming memory of Dungeon Siege is ‘CLICK CLICK CLICK CLICK KILL EVERYTHING CLICK CLICK’

    • TillEulenspiegel says:

      If you like “lore” (by which I assume we mean the product of worldbuilding) and don’t care about the game, why not just read fantasy novels? I’m not being flippant, I’m really asking. I quite enjoy reading RPG setting books myself.

      There’s a ton of great novels out there which have far more interesting worlds than the vast, vast majority of computer games.

    • Serenegoose says:

      This is an interesting question, but I don’t know many people who are drawn towards game lore without any interest in the game itself. I think people dig game lore because of the implicit participation in it rather than just observing it. “I want to read about this dragon in case I have to fight it” etc.

    • Bhazor says:

      The kind of game lore I like most is probably the item descriptions from Baldurs Gate 2. It’s kind of cool to carry weapons and equipment with some history to them and knowing theres a story behind it. Most importantly it makes loot mean something beyond the numbers.

      I remember there are a lot of great bits in the Forgotten Realms lore (the war between Lawful and Chaotic evil demons, the wall of the faithless as a purgatory for atheists) but to me the item lore is the stuff that works best in an RPG.

    • Tei says:

      I am a fan of lore in games.. but when knowing that lore helps you understand and react to the world, and the lore itself is interesting.
      I have tried to force myself to read the lore in games where the main task is Kill X of Y, but I can’t, and I doubt most people could, either.
      Dungeon Siege is just …not.. the type of game where you read the lore. But, HELL.. I applaud if it was made with a actual good one. Better yet, since Obsidian will have something to built in.

      This, and what Serenegoose said.

    • BooleanBob says:

      Guys, guys. Come on. Put those broken bottles down, we’re all friends here! Besides, we’re getting way course of the pertinent issue here, which is

      Is the Uwe Boll film canon?

    • Cerius says:

      @Tei: Yeah, though I can.

      Also I do read books. Regarding books less fantasy though since the backlog there is waaay bigger and better books have to come first.

      Also the movie is not cannon. The hero of the first game is female by the way. Two of the main charachters (Lucas/Katarina) are her descendants.

    • Nick says:

      It should be shot out of a cannon, if that counts..

  3. McDan says:

    This would detract from the time I’m spending playing dungeon siege 2 through again to prepare for it, although seeing as I got that absurdly large deluxe edition with the broken world expansion and STILL haven’t finished it and have started a new playthrough, I doubt I’ll do it anyway.

  4. MattM says:

    In Half-Life 2 I always thought that there must have been some ancillary work where they explained what had happened between the HL1 and HL2. It felt like I had started watching a movie 30 minutes in and things only started to make sense when I found a newspaper clipping detailing the 7 hour war in Dr Kleiner’s Lab.
    Obviously some of these format hopping stories must be popular with the public, but I feel like they dilute and limit what can be done with the main story.

  5. Dawngreeter says:

    Had I died yesterday, I would’ve been dead now. Also, I would have died not knowing that Dungeon Siege had lore.

  6. malkav11 says:

    In general I wish they’d do one of two things: stop making the tie in books and comics and put that shit in the actual game(s), or at least hire someone who can actually frickin’ write competently. Not even brilliantly. Just competently. It does happen occasionally. The Portal, TF2 and L4D comics are all brilliant, I often dig the Penny Arcade guys’ advercomics, and both Gears of War and The Elder Scrolls were well served by the novels from Karen Traviss and Greg Keyes respectively. But big names like Blizzard and Bioware don’t seem to understand this terribly well. It’s sad. I’m guessing the same will be true with the Dungeon Siege III comic.

  7. moof says:

    Is it written by Chris Avellone?
    If not, MEH

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